Most Necropoli retain the traditional trappings of Heirarchy control [and Halifax is certainly no exception]. A Council of Anacreons, one representing each Deathlord and one from the Legion of Fate, oversees the governing of the city.
Legionnaires spend most of their time on routine patrols either within a Necropolis or along its perimiters. Aditionally, some patrols serve as Monitors, keeping watch on affairs on the other side of the Shroud. Although technically, the Legions are responsible for dealing with criminal or outlaw elements within the Necropolis, their priorities lie elsewhere; in the overseeing of shipments of tribute to Stygia and the prevention of attacks on the Necropolis from outside its borders. Administrative personnel in the Necropolis keep busy managing the actual business of the city: seeing that the Legions are adequately equipped, maintaining accurate records of shipments to or from Stygia, and running errands for high-ranking officials.
The Hierarchy’s policy on contact with the living is simple: Don’t do it, or we’ll turn you into a cooking utensil. However, each Legion (as you may have noted) is willing to bend the rules for its
own --- all the while coming down on violators from other Legions like a ton of soulforged bricks. The trick, then, for most Legionnaires is to break the Dictum only when there are friendly members of one’s own Legion around. In these paranoid times, accusations of Dictum violations fly as fast and furious as did accusations of Communism during the McCarthyist era of US politics. A well-timed charge of Dictum violation, even if the target is innocent --- or acquitted --- can take a
wraith out of his stride for days, weeks, or even years. Furthermore, higher-ups in a Legion can always “allow” their subordinates to cross the Shroud --- or even order them to take Skinlands missions --- and then to “discover” the transgression later when blackmail material is needed.
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