Wraith

he eirarchy


[epending on your point of view, Heirarchy wraiths are either the guud guys or the bad guys. On the one hand, the Heirarchy stands for law and order, tradition and stability. On the other hand, it represents imperialism, slavery and submission. The kindly "beat cop" and the bludgeoning riot policeman, the idealistic civil servant and the corrupt politician, the guardian of individual rights and the self-serving profiteer all have a place within the framework of the Underworld's beaurocracy. Just as the Heirarchy represents many things to many people, so too do the individuals who make up this Underworld power.
Just as in most governments and Organizations, a multitude of sympathetic characters exist within the framework of the Heirarchy. Many of the Wraiths who have accepted the Deathlords' rule (and before them, Charon's) are men and women of honour and integrity. Outsiders often condemn all Heirarchy wraiths out of habit. But they fail to recognize the valour of the Legionnaire who regularly throws herself at invading Spectres, or the compassion of the Clerk who recommends the Enfants in her care for the Legions instead of Thralldom.
The fact of the matter is that the wraiths who serve the Heirarchy believe that it really is the Underworld's best (and only) defense against Oblivion. They could be right -- the Renegades and Heretics certainly do not serve as examples of wraiths fighting with one heart and one mind. Many Heirarchy wraiths are simply realsists: not blind to the faults of their government, but convinced that it is the best system around.
Of course, some real villains exist within the Heirarchy. The motives and rationalizations for their actions are complex and, when viewed from within, often quite reasonable. After all, no one sees him or herself as "evil." Most in fact, consider themselves heroes whose actions are justified and whose enemies simply fail to understand the real picture. Legionnaires who hunt down and pursue enemies of the state do so because they see themselves as the forces of law and order, not because they are "the bad guys." Anacreons who implement some of the Heirarchy's most heinous policies do so with the conviction that their actions are necessary.]
from THE HEIRARCHY, pp. 15-16.

Most Necropoli retain the traditional trappings of Heirarchy control [and Halifax is certainly no exception]. A Council of Anacreons, one representing each Deathlord and one from the Legion of Fate, oversees the governing of the city.
Legionnaires spend most of their time on routine patrols either within a Necropolis or along its perimiters. Aditionally, some patrols serve as Monitors, keeping watch on affairs on the other side of the Shroud. Although technically, the Legions are responsible for dealing with criminal or outlaw elements within the Necropolis, their priorities lie elsewhere; in the overseeing of shipments of tribute to Stygia and the prevention of attacks on the Necropolis from outside its borders. Administrative personnel in the Necropolis keep busy managing the actual business of the city: seeing that the Legions are adequately equipped, maintaining accurate records of shipments to or from Stygia, and running errands for high-ranking officials.

The Hierarchy’s policy on contact with the living is simple: Don’t do it, or we’ll turn you into a cooking utensil. However, each Legion (as you may have noted) is willing to bend the rules for its own --- all the while coming down on violators from other Legions like a ton of soulforged bricks. The trick, then, for most Legionnaires is to break the Dictum only when there are friendly members of one’s own Legion around. In these paranoid times, accusations of Dictum violations fly as fast and furious as did accusations of Communism during the McCarthyist era of US politics. A well-timed charge of Dictum violation, even if the target is innocent --- or acquitted --- can take a wraith out of his stride for days, weeks, or even years. Furthermore, higher-ups in a Legion can always “allow” their subordinates to cross the Shroud --- or even order them to take Skinlands missions --- and then to “discover” the transgression later when blackmail material is needed.

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