Wraith

Lexicon of the Dead.

Adjuster
- Administrative title given to wraiths who supervise groups of clerks within the Heirarchy and who serve on the staff of higher-ranking officials.
Angst
- The power of the Shadow.
Annals of the Dead
- A massive collection of records stored in the Great Library of Stygia which chronicles the history of the Heirarchy of Stygia.
Artifact
- An object that has been crafted in the Underworld from the Corpus of another Wraith, often altered to give it special powers.
Byways - Paths through the Tempest.
aul
- An ectoplasmic covering that sheilds a wraith during her larval period when new to the Shadowlands. In some ways, it protects her, but it also warps her perceptions until it is removed.
Chancellor
- Administrative assistant to the Anacreon of a Citadel; the civilian equivilant of an Overlord.
Charon
- The founder of the Heirarchy, and a former Ferryman. Charon has been missing for decades. Officially, Nothing Is Wrong, Citizen.
Circle
- Any group of Wraiths.
Citadel
- An individual stronghold within a Necropolis. Halifax has three "Citadels;" the Citadel atop the hill, the small outpost on the island in the Harbour, and the small outpost atop the Bridge.
Clerk
- The title given to the lowest ranks of the Heirarchy's administrative wing; roughly equivilant to the position of Legionnaire.
Cohort
- A Circle of Heirarchy wraiths. The traditional starting number of members is 10, but attrition and Transcendance take their toll.
Corpus
- The spirit body of a wraith.
Cult - Any of hundreds of Heretic sects espousing a particular path to Transcendance. In Halifax, a small but powerful band of Heretics have a bastion on the waterfront, having come en masse from Jerusalem, Maine.
Deathlords
- The seven leaders of the Heirarchy. Each heads one of the Legions. The Lady of Fate is not one of the Deathlords, and does not participate in Politics as such. The Deathlords never really leave Stygia, and cannot journey out of the Tempest into the Shadowlands.
Domain
- A large territory held by a wraith or group of wraiths.
Doomsday
- When Oblivion shall overcome all of reality, and the end of time will come -- or alternatively, when to dead will walk the Earth, depending upon which Heretic Cult you listen to.
Drone
- A wraith who has lost its sentience and identity, mindlessly repeating one action over and over again.
Enfant
- A recently deceased wraith.
Far Shores
- Distant realms in the Tempest, much akin to Stygia itself, and often corresponding to mortal beliefs about the afterlife.
Fetters
- The ties that bind a wraith to her old life and to the living world.
Gang
- A Circle of Renegade wraiths, Western Restless standing outside the Hierarchy's laws and protection.
Guild
- In times past, an organization that taught a particular Arcanos to its members. The guilds were disbanded by Charon after a failed coup.
Harrowing
- The nightmare ride through the Tempest and the Labyrinth that follows upon a Wraith's discorporation and other distress, during which the Shadow and a Spectral cast torture and attempt to Obliviate the unfortunate.
Harvest
- To gather the newly deceased, either as Reaper and mentor, or as slave trader.
Haunt
- A place in the Shadowlands where death has a presence and wraiths are more at home.
Hierarchy
- The largest organization of Western wraiths in the Underworld, and the one controlling the greatest geographical area in the Shadowlands. The Hierarchy was originally formed by Charon to assist wraith in attaining Transcendence. Over the centuries, however, it became corrupt, and with the disappearance of Charon in 1945, it has become increasingly labyrinthine.
Heretics
- Generally those who believe that yet another, better afterlife awaits wraiths who either Transcend their current wretched state, or else perform appropriate actions while in this one, to merit such "salvation."
Hell
- Any of countless realms claiming to be the original, real, honest-to-goodness, actual Hell -- there are so many that they are known collectively as the Thousand Hells, or simply "the Thousand."
Host
- A person possessed during Puppetry.
Imprimatur
- A little-known appendix to the Soulbook of the Legions, this volume's title is Latin for "let it be printed;" in the Skinlands this was the mark of official approval for publication by the Church of Rome. In the Underworld, it is a court order of perpetual imprisonment.
Inspector
- The title given to those who administrate a given area around a Citadel; the civilian equivilant of Marshal.
Itinera Mortis
- The name originally given to the network of roads connecting Stygia with the Shadowlands.
Legate
- A Legionnaire, usually a Centurion or higher rank, who serves as a special emissary or messenger.
Legions
- The army, police, beurocracy, and enforcement arm of the Hierarchy.
Maelstrom
- Terrifying storms that occasionally envelop the Shadowlands; they are to the Tempest what Jupiter's Red Spot is to an earthly hurricane.
Magister
- A high-ranking official in charge of a specialized department or office within the Heirarchy. The Magister of the Library oversees the archives within the Great Library of Stygia and serves as Keeper of the Soulbook.
Magisterium Veritatis
- The Council of Inquisitors formed by Charon to root out Heretics in Stygia (literally the Magistry of Truth).
Malfean
- An elder Spectre or beast of the Void.
Mask
- A Stygian artifact worn by many wraiths as a sign of office, or in order to conceal the true self.
Minister
- The title given to Wraiths who supervise the Inspectors within a perimeter area of a Citadel; the civilian equivilant of a Regent.
Necropolis
- A city of the dead. Necropoli reflect the cities of the living and occupy the same "geographical" location, generally containing one or more prominent Haunts within their borders.
Nihils
- Pits in the Shadowlands that lead into the deeper Underworld, usually dumping the wraith straight into the Tempest.
Oblivion
- The negation of all things. Like total entropy, Oblivion, in its purest form, is an ordered state. The Void is its physical manifestation (or lack thereof).
Obolus
- The Underworld's basic unit of currency, forged from the souls of the dead.
Onyx Tower
- Charon's palace at the heart of the city of Stygia; also used to describe the goal of becoming one of the Hierarchy's trusted servants in the upper eschilons of power, who work in the Tower.
Pathos
- Raw emotion; the "food" of the spirit world.
Plasm
- Any ectoplasmic substance; the spiritual stuff that makes up wraiths and their surroundings alike.
Quick, the
- Another term for the living.
Reaper
- The wraith who firsts removes the Caul from an Enfant.
Relic
- An ectoplasmic object brought by a wraith from the living lands; the "memory of a thing."
Renegades
- Wraiths who have banded together to "overthrow" the Hierarchy. Their individual motivations vary, as do methods ranging from simply hiding, to anarchy.
Restless, the
- Another term for wraiths in general.
Shadow
- The darker half of a wraith's personality. It must be mastered before the wraith can Transcend; conversely, it may eventually gain mastery over a wraith, forcing her to embrace Oblivion, whether as a Spectre, or by simply ceasing to be.
Shadowlands
- The aspect of the Earth inhabited by wraiths. From here, wraiths can (with some difficulty) interact with the living or even meet with Awakened creatures. The Shadowlands form an outer "shell" over the rest of the Underworld.
Slumber
- The "sleep cycle" of wraiths, when they retreat into one of their Fetters to hide and to heal.
Soulbook of the Legions
- A Stygian Artifact, this encyclopaedic collection houses the captive and preserved memories of Heirarchy wraiths who have witnessed significant events in Stygian history.
Spectre
- A wraith whose Shadow has become dominant to the extent that it controls the wraith almost all the time.
Stygia
- Possibly the largest known realm of the Underworld. It is the home of the Hierarchy.
Tempest
- The eternally raging storm of the Underworld -- it hinders passage between the inner realms (such as Stygia and the Far Shores) and the Shadowlands, and it collects the nightmares and memories of those who pass through it.
Terminals
- Small, rundown realms in the middle of the Tempest that serve as way stations for those traveling to Stygia. Terminals are grim, Kafka-esque places where Ferrymen rest and unruly passengers are sometimes abandoned.
Thrall
- A wraith in subjugation to another of its kind; often treated as raw resources and forged into Oboli or Artifacts.
Transcend
- To leave the Underworld completely and move on to whatever awaits Beyond.
Underworld
- The lands of the dead. It includes the Shadowlands, the Tempest, the Void, and all the realms therein.
Void
- The nothingness at the heart of the Labyrinth beneath the Tempest. See also Oblivion.
Wraith
- A spirit who had died but remains attached to the living world. Wraiths are also known as ghosts or "the Restless."

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