HOME ¦ BACK ¦ TOP ¦ BOTTOM | MENU ¦ COMMENT
Colander class Commerce Raider
Ship: Garlic Press Class: Colander Type: Commerce Raider Architect: Joseph Kimball Tech Level: 15 USP IR-E646642-161100-56909-0 MCr 3,356.952 5 KTons Bat Bear 3 641 1 Crew: 76 Bat 3 641 1 TL: 15 Cargo: 272.500 Emergency Low: 5 Fuel: 2,300.000 EP: 300.000 Agility: 3 Marines: 10 Craft: 1 x 20T Modular Cutter, 1 x 30T MC: Open Module, 1 x 30T MC: Fuel Module, 1 x 30T MC: ATV Module Fuel Treatment: Fuel Scoops and On Board Fuel Purification Backups: 1 x Factor 1 Power Plant 1 x Model/4fib Computer 1 x Bridge Architects Fee: MCr 33.242 Cost in Quantity: MCr 2,692.122 Detailed Description HULL 5,000.000 tons standard, 70,000.000 cubic meters, Flatterned Sphere Configuration CREW 14 Officers, 52 Ratings, 10 Marines ENGINEERING Jump-4, 6G Manuever, Power plant-6, 300.000 EP, Agility 3 1 Power plant-1 Backup AVIONICS Bridge, Model/4 Computer 1 Backup Bridge, 1 Model/4fib Backup Computer HARDPOINTS 1 100-ton bay, 1 50-ton bay, 29 Hardpoints ARMARMENT 1 100-ton Particle Accelerator Bay (Factor-9), 1 50-ton Missile Bay (Factor-9), 12 Triple Beam Laser Turrets in 6 Batteries (Factor-5), 8 Dual Fusion Gun Turrets in 4 Batteries (Factor-6) DEFENCES 9 Triple Sandcaster Turrets in 3 Batteries (Factor-6), Nuclear Damper (Factor-1), Meson Screen (Factor-1), Armoured Hull (Factor-1) CRAFT 1 20.000 ton Modular Cutter (Crew of 2, Cost of MCr 28.000), 1 30.000 ton MC: Open Module (Crew of 0, Cost of MCr 2.000), 1 30.000 ton MC: Fuel Module (Crew of 0, Cost of MCr 1.000), 1 30.000 ton MC: ATV Module (Crew of 0, Cost of MCr 1.800) FUEL 2,300.000 Tons Fuel (4 parsecs jump and 28 days endurance) On Board Fuel Scoops, On Board Fuel Purification Plant MISCELLANEOUS 45.0 Staterooms, 20 Low Berths, 5 Emergency Low Berths, 272.500 Tons Cargo USER DEFINED COMPONENTS None COST MCr 3,357.394 Singly (incl. Architects fees of MCr 33.242), MCr 2,659.322 in Quantity, plus MCr 32.800 of Carried Craft CONSTRUCTION TIME 148 Weeks Singly, 118 Weeks in Quantity COMMENTS This has five weeks of supplies beyond the standard amount for starships (figured at 1% tonnage per week). This design also includes cargo space, staterooms, and low berths for crew/passengers/cargo from captured merchants. This design includes all weapon types except Meson Guns, allowing flexible response to different situations. The modular cutter (with its three modules) allows the 10 marines to board or land in a variety of situations. The backup bridge, backup computer, and backup power plant add some redundancy to the design. This ship is streamlined, and has fuel scoops and fuel refiner on board. The cutter has a fuel module allowing it to refuel the starship if the starship needs to patrol a specific area or needs to land away from fuel sources. The 6G J4 drives allow this design to keep up with the modern IN battle groups, as well as giving it good strategic mobility for commerce raiding.
See also the companion ship: Camel class Fleet Cargo and the combined squadron: Colander Squadron
HOME ¦ BACK ¦ TOP ¦ BOTTOM | MENU ¦ COMMENT
Copyright ©; 1997-2004, Joseph Kimball. Last revision - 22 Jan 2004
Created using HoTMetaL