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Colander class Commerce Raider

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Ship: Garlic Press
Class: Colander
Type: Commerce Raider
Architect: Joseph Kimball
Tech Level: 15

USP
IR-E646642-161100-56909-0 MCr 3,356.952 5 KTons
Bat Bear 3 641 1 Crew: 76
Bat 3 641 1 TL: 15

Cargo: 272.500 Emergency Low: 5 Fuel: 2,300.000 EP: 300.000 Agility: 3
Marines: 10
Craft: 1 x 20T Modular Cutter, 1 x 30T MC: Open Module, 1 x 30T MC:
Fuel Module, 1 x 30T MC: ATV Module
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Factor 1 Power Plant 1 x Model/4fib Computer 1 x Bridge

Architects Fee: MCr 33.242 Cost in Quantity: MCr 2,692.122


Detailed Description

HULL
5,000.000 tons standard, 70,000.000 cubic meters, Flatterned Sphere
Configuration

CREW
14 Officers, 52 Ratings, 10 Marines

ENGINEERING
Jump-4, 6G Manuever, Power plant-6, 300.000 EP, Agility 3
1 Power plant-1 Backup

AVIONICS
Bridge, Model/4 Computer
1 Backup Bridge, 1 Model/4fib Backup Computer

HARDPOINTS
1 100-ton bay, 1 50-ton bay, 29 Hardpoints

ARMARMENT
1 100-ton Particle Accelerator Bay (Factor-9), 1 50-ton Missile Bay
(Factor-9), 12 Triple Beam Laser Turrets in 6 Batteries (Factor-5), 8
Dual Fusion Gun Turrets in 4 Batteries (Factor-6)

DEFENCES
9 Triple Sandcaster Turrets in 3 Batteries (Factor-6), Nuclear Damper
(Factor-1), Meson Screen (Factor-1), Armoured Hull (Factor-1)

CRAFT
1 20.000 ton Modular Cutter (Crew of 2, Cost of MCr 28.000), 1 30.000
ton MC: Open Module (Crew of 0, Cost of MCr 2.000), 1 30.000 ton MC:
Fuel Module (Crew of 0, Cost of MCr 1.000), 1 30.000 ton MC: ATV Module
(Crew of 0, Cost of MCr 1.800)

FUEL
2,300.000 Tons Fuel (4 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
45.0 Staterooms, 20 Low Berths, 5 Emergency Low Berths, 272.500 Tons
Cargo

USER DEFINED COMPONENTS
None

COST
MCr 3,357.394 Singly (incl. Architects fees of MCr 33.242), MCr
2,659.322 in Quantity, plus MCr 32.800 of Carried Craft

CONSTRUCTION TIME
148 Weeks Singly, 118 Weeks in Quantity

COMMENTS
This has five weeks of supplies beyond the standard amount for
starships
(figured at 1% tonnage per week). This design also includes cargo
space,
staterooms, and low berths for crew/passengers/cargo from captured
merchants. This design includes all weapon types except Meson Guns,
allowing flexible response to different situations. The modular
cutter (with its
three modules) allows the 10 marines to board or land in a variety of
situations.
The backup bridge, backup computer, and backup power plant add some
redundancy to the design. This ship is streamlined, and has fuel
scoops and
fuel refiner on board. The cutter has a fuel module allowing it to
refuel the
starship if the starship needs to patrol a specific area or needs to
land away
from fuel sources. The 6G J4 drives allow this design to keep up with
the
modern IN battle groups, as well as giving it good strategic mobility
for
commerce raiding.

See also the companion ship: Camel class Fleet Cargo and the combined squadron: Colander Squadron

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