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Dream class Fast Merchant
Using standard HGv2, this is not a possible design. You can't do J6 and 6G in the same ship unless using drop tanks for some of the jump fuel. I come up with 325 crew required by HGv2 for a minimal design (no weaponry or screens, etc.), and with double occupancy you still need 164 staterooms. If you can clear out enough crew members, this might work, since this minimal design is only 154 tons short.
Ship: Impossible Class: Dream Type: Fast Merchant Architect: Joseph Kimball Tech Level: 16 USP AF-P666663-000000-00000-0 MCr 31,691.950 50 KTons Bat Bear Crew: 325 Bat TL: 16 Cargo: -158.000 Fuel: 33,000.000 EP: 3,000.000 Agility: 5 Shipboard Security Detail: 50 Fuel Treatment: Fuel Scoops and On Board Fuel Purification Architects Fee: MCr 316.920 Cost in Quantity: MCr 25,353.560 Detailed Description HULL 50,000.000 tons standard, 700,000.000 cubic meters, Flattened Sphere Configuration CREW 32 Officers, 293 Ratings ENGINEERING Jump-6, 6G Manuever, Power plant-6, 3,000.000 EP, Agility 5 AVIONICS Bridge, Model/6 Computer HARDPOINTS None ARMAMENT None DEFENCES None CRAFT None FUEL 33,000.000 Tons Fuel (6 parsecs jump and 28 days endurance) On Board Fuel Scoops, On Board Fuel Purification Plant MISCELLANEOUS 164.0 Staterooms, -158.000 Ton Cargo USER DEFINED COMPONENTS None COST MCr 32,008.870 Singly (incl. Architects fees of MCr 316.920), MCr 25,353.560 in Quantity CONSTRUCTION TIME 188 Weeks Singly, 150 Weeks in Quantity COMMENTS This is an impossible design as is. Reducing crew (via fancy TL16 automation), or reducing fuel tankage (via anti-matter power plant or by using drop tanks) would make this a possibility.
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