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Mosquito2 class Merchant Destroyer

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The Mosquito2 class merchant raider drops the limited armor and the capture bay, and adds two more ship's boats and some more staterooms and low berths. I also added a backup computer. The "cargo" space goes up by almost three times, but the total open space drops quite a bit. The original Mosquito class had quite a bit of stateroom and low berth space for prisoners, so this version just adds a bit more.

Ship: Aedes
Class: Mosquito2
Type: Merchant Destroyer
Architect: Joseph Kimball
Tech Level: 13

USP
MD-A623372-050000-60005-0 MCr 634.282 1 KTons
Bat Bear    1     1   1   Crew: 49
Bat         1     1   1   TL: 13

Cargo: 177.000 Frozen Watch (x2) Fuel: 260.000 EP: 30.000 Agility: 1
Shipboard Security Detail: 1 Marines: 16
Craft: 4 x 30T Ship's Boat
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Model/2 Computer

Architects Fee: MCr 5.703 Cost in Quantity: MCr 520.226


Detailed Description

HULL
1,000.000 tons standard, 14,000.000 cubic meters, Flattened Sphere
Configuration

CREW
11 Officers, 22 Ratings, 16 Marines

ENGINEERING
Jump-2, 3G Manuever, Power plant-3, 30.000 EP, Agility 1

AVIONICS
Bridge, Model/7 Computer
1 Model/2 Backup Computer

HARDPOINTS
10 Hardpoints

ARMAMENT
4 Triple Missile Turrets organised into 1 Battery (Factor-5),
4 Triple Beam Laser Turrets organised into 1 Battery (Factor-6)

DEFENCES
2 Triple Sandcaster Turrets organised into 1 Battery (Factor-5)

CRAFT
4 30.000 ton Ship's Boats (Crew of 2, Cost of MCr 16.000)

FUEL
260.000 Tons Fuel (2 parsecs jump and 56 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
50.0 Staterooms, 50 Low Berths, 177.000 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 575.985 Singly (incl. Architects fees of MCr 5.703), MCr 456.226 in
Quantity, plus MCr 64.000 of Carried Craft

CONSTRUCTION TIME
120 Weeks Singly, 96 Weeks in Quantity

COMMENTS
The Mosquito2 class Merchant Destroyer is designed to capture small
merchant vessels to strip them of cargo and other valuables.  This
design has enough armament to overcome most ships in the 400 ton or
smaller range.  The 16 member marine team allows boarding and capture
of most smaller vessels, and they use the four ship's boats when
required.  A full two frozen watches allow for prize crews and
replacement of battle injuries.  The design includes several extra
staterooms and low berths to accomodate prisoners (as many as 56
"awake" prisoners at a time if the crew goto double-occupancy).

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