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Mosquito3 class Merchant Destroyer

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Ok, here's the Mosquito3 class. It would have agility 2 but I can't leave an empty hardpoint...right?

Ship: Anopheles
Class: Mosquito3
Type: Merchant Raider
Architect: Joseph Kimball
Tech Level: 13

USP
MR-A623372-070000-44005-0 MCr 633.782 1 KTons
Bat Bear    1     11  1   Crew: 50
Bat         1     11  1   TL: 13

Cargo: 174.000 Frozen Watch (x2) Fuel: 260.000 EP: 30.000 Agility: 1
Shipboard Security Detail: 1 Marines: 16
Craft: 4 x 30T Ship's Boat
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Model/2fib Computer

Architects Fee: MCr 5.698 Cost in Quantity: MCr 519.826


Detailed Description

HULL
1,000.000 tons standard, 14,000.000 cubic meters, Flattened Sphere
Configuration

CREW
11 Officers, 23 Ratings, 16 Marines

ENGINEERING
Jump-2, 3G Manuever, Power plant-3, 30.000 EP, Agility 1

AVIONICS
Bridge, Model/7 Computer
1 Model/2fib Backup Computer

HARDPOINTS
10 Hardpoints

ARMAMENT
4 Triple Missile Turrets organised into 1 Battery (Factor-5),
1 Triple Beam Laser Turret organised into 1 Battery (Factor-4),
1 Single Fusion Gun Turret organised into 1 Battery (Factor-4)

DEFENCES
4 Triple Sandcaster Turrets organised into 1 Battery (Factor-7)

CRAFT
4 30.000 ton Ship's Boats (Crew of 2, Cost of MCr 16.000)

FUEL
260.000 Tons Fuel (2 parsecs jump and 56 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
50.0 Staterooms, 50 Low Berths, 174.000 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 575.480 Singly (incl. Architects fees of MCr 5.698), MCr 455.826 in
Quantity, plus MCr 64.000 of Carried Craft

CONSTRUCTION TIME
120 Weeks Singly, 96 Weeks in Quantity

COMMENTS
The Mosquito3 class Merchant Raider is designed to capture small
merchant vessels to strip them of cargo and other valuables.  This
design has enough armament to overcome most ships in the 400 ton or
smaller range.  The armament mix was adjusted from the Mosquito2 class
to include a lower factor beam laser battery, a higher factor sand
caster battery, and add a fusion gun battery.  The design was also
adjusted by swapping the standard type Computer 2 for a 2/fib model.
The 16 member marine team allows boarding and capture of most smaller
vessels, and they use the four ship's boats when required.  A full two
frozen watches allow for prize crews and replacement of battle injuries.
The design includes several extra staterooms and low berths to accomodate
prisoners (as many as 56 "awake" prisoners at a time if the crew goto
double-occupancy).

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