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Mosquito class Merchant Destroyer

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With all the talk of capturing vs. destroying merchant traffic, I decided to create a ship in the "capture" end of the spectrum. The capture bay is designed for 130% of the tonnage of a 200 ton ship. I figured I would follow the suggestion from many months ago and specify a configuration for the bay. The idea is that this ship can swallow a free trader whole and digest it at leisure. I am sure someone will point out that with its low armor, it won't stand much chance in the line of battle against a true warship, but that is not its intended purpose. It has jump 2 so it can work off the mains, and 3G so it can go faster than small merchants (which mostly have 1 or 2G). I did think about the configuration ahead of time and decided that the capture bay would fit in the flattened-sphere deckplan I had in mind. With only ten turrets available, none of the three batteries is to the level I would like it to be, but should be enough to disable most small merchants quickly.

Ship: Tiger
Class: Mosquito
Type: Merchant Destroyer
Architect: Joseph Kimball
Tech Level: 13

USP
MD-A623372-150000-60005-0 MCr 598.176 1 KTons
Bat Bear    1     1   1   Crew: 43
Bat         1     1   1   TL: 13

Cargo: 62.000 Frozen Watch (x2) Fuel: 230.000 EP: 30.000 Agility: 1
Shipboard Security Detail: 1 Marines: 16
Craft: 2 x 30T Ship's Boat
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 5.662 Cost in Quantity: MCr 484.941


Detailed Description

HULL
1,000.000 tons standard, 14,000.000 cubic meters, Flattened Sphere
Configuration

CREW
11 Officers, 16 Ratings, 16 Marines

ENGINEERING
Jump-2, 3G Manuever, Power plant-3, 30.000 EP, Agility 1

AVIONICS
Bridge, Model/7 Computer

HARDPOINTS
10 Hardpoints

ARMAMENT
4 Triple Missile Turrets organised into 1 Battery (Factor-5),
4 Triple Beam Laser Turrets organised into 1 Battery (Factor-6)

DEFENCES
2 Triple Sandcaster Turrets organised into 1 Battery (Factor-5),
Armoured Hull (Factor-1)

CRAFT
2 30.000 ton Ship's Boats (Crew of 2, Cost of MCr 16.000)

FUEL
230.000 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
27.0 Staterooms, 50 Low Berths, 62.000 Tons Cargo

USER DEFINED COMPONENTS
1 200 ton capture hangar (260.000 tons, Crew 0, Cost MCr 0.520)

COST
MCr 571.838 Singly (incl. Architects fees of MCr 5.662), MCr 452.941 in
Quantity, plus MCr 32.000 of Carried Craft

CONSTRUCTION TIME
120 Weeks Singly, 96 Weeks in Quantity

COMMENTS
The Tiger class Merchant Destroyer is designed to capture small
merchant vessels to strip them of cargo and other valuables.  This
design has only limited armor, but enough armament to overcome
most ships in the 400 ton or smaller range.  A special feature of
this design is the 260 ton "capture bay" which is shaped to fit
most 200 ton ships of configurations of needle, wedge, or cone
(and a wider range of configurations for smaller ships) with
plenty of room left over for odd protrusions and working around
the ship.  The 16 member marine team allows boarding and capture
of most smaller vessels, and they use the two ship's boats when
required.  A full two frozen watches allow for prize crews and
replacement of battle injuries.  The design includes several extra
staterooms and low berths to accomodate prisoners.

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