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Phalanx class Defensive Fighter
This design by Justin Engler was created in response to my Blunderbuss class Fighter. Since he designed this to accompany my design, I requested his permission to post his design to my site. He was willing to allow this, so you have this resource available now!
Below are his comments preceeding his design in the source message:
"Well, I was inspired by Joseph's Pepperpot, and seeing as he notes that the design is defenseless, I thought I would throw together a close escort fighter for it and try out HGS while I was at it. You will note the blatant disregard for canon rules (turrets on a small craft?!?).
It's been a long time since I've used high guard to build anything, and I have a few questions about the results.
First up, I ended up with a power plant of 26 to get power the weapons and M-drive and still end up with 6 Agility (to match the blunderbuss). I'm not sure if this is correct as I don't have the books handy right now to check by hand. Could it be that HGS isn't set up to handle small craft properly?
Secondly, the forms in HGS led me to believe I was selecting 2 turrets total in 2 batteries total (one turret/battery), however, the output looks like it's saying I have 2 turrets each in 2 batteries, for a total of 4 turrets. (I'm just talking about the lasers, not counting the sand).
Third, how can I have 3 batteries and only 1 gunner assigned? (again, a friend has my CT stuff so I'm stuck on looking up the answers myself).
Below is the design output, with a rather lenghly commentary. Maybe someone with the inclination to be heretical with us will follow in our footsteps and design the Legion class carrier and/or perhaps some other specialty ships (troop transports/landing craft, fighters, ECM support fighters, fuel scoopers/tankers, etc) to fit in the (now standard? :) 76dt slots on it."
Ship: Guardian Class: Phalanx Type: Fighter, Defensive Architect: Justin Engler Tech Level: 15 USP FD-0306ZR1-040000-40000-0 MCr 57.205 32 Tons Bat Bear 1 2 Crew: 2 Bat 1 2 TL: 15 Cargo: 0.420 Fuel: 8.320 EP: 8.320 Agility: 6 Fuel Treatment: Fuel Scoops Substitutions: Z = 26 Architects Fee: MCr 0.572 Cost in Quantity: MCr 45.764 Detailed Description HULL 32.000 tons standard, 448.000 cubic meters, Cylinder Configuration CREW Pilot, Gunner ENGINEERING Jump-0, 6G Manuever, Power plant-26, 8.320 EP, Agility 6 AVIONICS No Bridge Installed, Model/2bis Computer HARDPOINTS 3 Hardpoints ARMARMENT 2 Triple Beam Laser Turrets in 2 Batteries (Factor-4) DEFENCES 1 Triple Sandcaster Turret in 1 Battery (Factor-4) CRAFT None FUEL 8.320 Tons Fuel (0 parsecs jump and 28 days endurance) On Board Fuel Scoops, No Fuel Purification Plant MISCELLANEOUS 3 Acceleration Couches, 0.420 Ton Cargo USER DEFINED COMPONENTS 1 Twin Docking Latches (2.000 tons, Crew 0, Cost MCr 1.000), 2 Hideaway Turret retrofits (0.500 ton, Crew 0, Cost MCr 0.250) COST MCr 57.777 Singly (incl. Architects fees of MCr 0.572), MCr 45.764 in Quantity CONSTRUCTION TIME 17 Weeks Singly, 13 Weeks in Quantity COMMENTS The Phalanx class light fighter was designed after Naval authorities expressed concern over the vulnerability of the new Blunderbuss class fighters to laser and missile fire. Imperial Naval Design Administration put forth a requirements list for a new fighter class to provide a point-defense and countermeasures presence to existing Blunderbuss battle groups. Since most Blunderbuss fighters were deployed onto Legion class light fighter carriers, compatibilty with systems aboard Legion class ships was a paramount design feature. Several companies issued prototypes for the new fighter class. Most companies built their new fighter in the same basic hull as the original Blunderbuss, but these designs were found to be cost- ineffective and lacking in their fufillment of the design role. Combat trials showed that a single defensive escort was insufficient in defending a squadron of 10 fighters (9 blunderbuss and 1 defensive fighter), and two defensive escorts in a squadron reduced the offensive capability of the squadron to levels unacceptable to Naval officials. Enter the Phalanx class light fighter. Having carefully analyzed field tests of the Blunderbuss and her parent Legion class carrier, it was determined by the small ship design and manufacture firm EDC that a single 76 ton heavy fighter was too large for a squadron defense role. They therefore designed a 32 ton light fighter to fill this role. Following the same basic shape as the Blunderbuss, the design for the Phalanx class defensive fighter called for a cylinder shape with the same radius as a Blunderbuss, but less than half of its length. Special docking clamps were designed and affixed to the "front" side of the craft to allow two Phalanx fighters to dock together, taking up nearly exactly the same space as a Blunderbuss. Two triple beam turrets and a triple sandcaster were selected as armament, providing a likeness to the shields and spears of its namesake. Special retracting turrets were installed to allow the Phalanx to fit in standard Blunderbuss bays and launch tubes. The Phalanx won the INDA trials and the Imperial Navy immediately placed an order for many more vessels than EDC could manufacture. They therefore made arrangements with several other small shipyards in the sector by which the other shipyards would produce and sell Phalanxes to the Navy and would then pay a royalty fee to EDC. The Phalanx has performed admirably since its depolyment. An unforseen advantage of the design was that a pair of docked Phalanxes with turrets "down" have a sensor signature nearly identical to that of a Blunderbuss. In situations where the squadron is in no great hurry to reach its destination, a Blunderbuss squadron with its Phalanx escort would fly at 3G (as fast as 2 docked Phalanxes), making it unclear to the enemy whether the squadron had any defensive escort. Indeed, during several of the first skirmishes involving the Phalanx, a whole squadron of Phalanxes would pose as Blunderbusses moving to strike a capital ship with heavy missile bombardment. The enemy would launch missiles and interceptors to counter, which were decimated by the sudden appearance of 20 heavily armed escorts where there was expected to be 10 defenseless missleboats. The major weakness in a Phalanx's design is a lack of armor and redundant systems, as in the Blunderbuss. It was decided by EDC that a significant hit on a ship as small as a Phalanx would most likely result in its destruction despite what minimal armor and redundancy they could install, so space was given to active defenses (agility, lasers, and sand) instead.
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Design Copyright ©; 2001, Justin Engler. Used with permission. Last revision - 21 Jan 2004
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