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High Guard Battle Report
Strong class ship Beam Power 16 versus Needle class
ship Pin
My son likes to create monster ships in HGS and have me fight out a High Guard battle with a ship I have created. I did this with him on 28 Feb 2004.
The Combatants:
Ship: Beam Power 16 Class: Strong Type: Merchant Station Architect: Paul Kimball Tech Level: 15 USP A-Z6002J5-F99905-99547-0 GCr 4,436.882 10 MTons Bat Bear 1 5 15551 Crew: 37182 Bat 1 A 1AAA1 TL: 15 Cargo: 6,320,619.5 Passengers: 29 Frozen Watch (x3) Fuel: 1,200,000 EP: 200,000 Agility: 0 Shipboard Security Detail: 10000 Marines: 90 Fuel Treatment: Fuel Scoops and On Board Fuel Purification Backups: 3 x Model/9fib Computers 1 x Bridge Architects Fee: MCr 44,368.822 Cost in Quantity: MCr 3,549,505.760 COMMENTS My ship is strong and power full.
Ship: Pin Class: Needle Type: Strike Intruder Architect: Joseph Kimball Tech Level: 11 USP IS-K611853-090004-867A8-0 MCr 20,305.392 11 KTons Bat Bear 1 1 11111 Crew: 132 Bat 1 1 11111 TL: 11 Cargo: 3 Fuel: 1980 EP: 880 Agility: 1 Marines: 4 Craft: 1 x 20T Launch Fuel Treatment: Fuel Scoops and On Board Fuel Purification Architects Fee: MCr 202.914 Cost in Quantity: MCr 16,247.114 COMMENTS An early Meson Gun spinal mount armed starship.
Strong using one bay each of Meson Gun, and Particle Accelerator
Needle: missiles hit sand, lasers splash on armor, PA splashes on armor, MG hits Meson Screen
Strong: missiles hit repulsors, lasers hit for fuel-1, PA hits for maneuver-1 and weapon-3, MG misses configuration
Strong using one bay each of Meson Gun, and Particle Accelerator
Needle attempting to break off by jump. EP from unused agility is available for powering jump drive.
Needle: missiles miss, lasers splash on armor, PA splashes on armor, MG misses
Strong: missiles hit sand, lasers hit sand, PA hits for weapon-1 and weapon-2, MG misses
Needle jumps at the end of the round.
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