ALTERNATE ART - CHICANERY |
- Babel's Gift/Babel's Curse At its most basic level, Chicanery is an Art of the mind. One of the easiest things a changeling can learn is to make a target intelligeble to anyone to listens to them. Alternately, they can be make completely unintelligeble to anyone with whom they try to communicate. System: The realm determines the target of the cantrip. Any language with a human base can be understood or confused in this way. The target does not gain the ability to understand others, only to be understood. The number of successes determines the duration of the cantrip, as follows: 1 Success - One Turn, 2 Successes - One Minute, 3 Successes - One Hour, 4 Successes - One Day, 5 Successes - One Week Type: Chimeric |
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- Mundanity Changelings can use Veiled Eyes to mask themselves easily from sight. However, sometimes they need a spell that will last longer, and Mundanity does that, albeit for a more limited time. Mundanity confuses observers into misrembering events, or even not noticing the target. System: The realm determines the cantrip's target. For every success rolled, all Perception rolls against the target are at -1 die. This applies to all rolls made in reference to the spell effect, regardless of when the attempt takes place. Mundanity lasts for one hour. A point of Glamour can be spent to double the duration. Type: Chimeric |
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- Telepathy Many changelings have been known, throughout legend, to speak into the minds of the mortals with whom they interact. They have also been known to steal the thoughts of those they interact with. With this cantrip, both actions are possible. System: There are two functions to this cantrip. Both use the target to define the realms. The first simply opens a mental link between the caster and the target. This cannot be resisted, but the target does not have to transmit any thoughts they don't want to, any more than when talking. The successes on this type determine the duration. Each successes provides one minute of contact. The second use of this cantrip allows the caster to read the target's mind, or see their memories. Successes determine the clarity of the thoughts gained. One would be muddled and fragmented, while five would be crystal clear. The target can resist by rolling Willpower, with the following difficulty: 9 to defend surface thoughts, 7 to defend regular thoughts, 5 to defend guarded thoughts, and 3 to defend deep and well-hidden thoughts. They do this automatically, unless they purposely do not resist. Each successes removes one success from the casting roll. Type: Chimeric |
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- The Silver Tongue Contrary to what one might think, the Silver Tongue does not grant the caster incredible powers of persuasion. Instead, it makes the target of the cantrip extremely vunerable to persuasion, be it from the caster or anyone else. After the cantrip expires, the target will not feel that whatever they were persuaded to do was forced upon them by magic, although they may wonder just what they were thinking. System: The Realm used determines the target of the cantrip. Successes are divided between the power of the cantrip and its duration. The duration lasts as per the duration of Babel's Gift, above. The power is somewhat more simple. Each success placed into the power grants one free success on all social rolls involving persuasion towards the target. Furthermore, each success removes one die from any rolls the target would normally make to resist such persuasive attempts, including Gwydion truth-sense. Everything sounds reasonable to the target. Type: Chimeric |
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- Possesion The most powerful and frightening use of the Art of Chicanery, Possesion is rightly feared by all those who know of it. With this horrific Art, the caster leaps from their body, conquering and controlling another directly. However, they must take care. If their body dies, they can be set adrift, a parasite without a permanent home. System: The Realm used determines the target of the cantrip. As a further restriction, eye contact must be made to activate the cantrip. If the cantrip is successful, the caster and the target engage in a resisted Willpower roll. The caster can add her successes as dice in this contest. If the target wins, the caster is flung back into her body, and is at -2 dice to all actions for two turns as she tries to focus. If the caster winds, the target's mind is subsumed, and the caster takes control of the body for a number of days equal to the number of successes by which they won. During this time, the target is aware of what is going on, but has no control. If she wishes, the target can spend a point of temporary Willpower to engage the caster in a battle of wills once per hour. The caster adds their earlier successes as dice in this, and the results are the same as above, except that if the caster gets more successes than she had before the test, they are not counted. The number of days that the caster has already been in the body counts against the new total. The caster uses the target's Physical Attributes and Appearance, but their own Mental and Social Attributes, Abilities, and, most importantly, Arts. Finally, if the caster's body is killed while the caster is out of it, the caster does NOT die until the cantrip expires. To prevent this, some fae have been known to leap from body to body, trying to keep ahead of their ultimate demises. Type: Wyrd |
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