ALTERNATE ART - WAYFARE
     - Fleet of Foot

        Wayfare is, as everyone knows, an Art of movement. The simplest use of this Art simply speeds up the target by an impressive degree. Normally, this cantrip is cast on people to travel over distances, but it can also be used to boost the speed of projectiles.
System: The Realm determines the target of the cantrip. For the duration of the cantrip, the target's natural movement speed is doubled. This applies only to movement. Projectiles gain an effective +50% to their range, but each projectile has to be enchanted seperately. The number of successes determines the duration of the effect, as follows: 1 success - 1 turn, 2 successes - 1 minute, 3 successes - 10 minutes, 4 successes - 1 hour, 5 successes - 3 hours
Type: Wyrd
Back to the Arts
         - Blur

        Blur, a varient of Quicksilver, is a simple cantrip designed to increase the target's speed. Instead of granting a lot of actions for one turn, it grants very few actions over a number of turns. The net power is the same, but can be more useful for long battles.
System: The target of the cantrip determines the Realm. For the duration of the cantrip, the target gets one free action each turn. These actions are taken after all normal actions. The effect lasts for one turn per success.
Type: Wyrd
             - Spider Climb

       With greater skill in the Wayfare Art comes newer and better ways to move from place to place. Spider Climb is an effective way to do this. For the duration of the cantrip, the target can stick to whatever surface they wish, allowing them to easily climb up walls and across ceilings, or to other people if they wish.
System: The Realm is determined by the target of the cantrip. All of the target's possesions stick in the same way that the target does. For resisted Strength rolls, the target gains two free successes where grappling is an issue. The cantrip lasts one minute per success.
Type: Wyrd
                 - Intangibility

      Anyone can become invisible. Becoming intangible is a significantly greater challenge. With this cantrip, a caster can become intangible. No physical damage can harm them, and they can pass untouched through physical objects. However, they cannot affect anyone else physically, and magic affects them equally well.
System: The realm for this cantrip is determined by the target of the cantrip. The target's possesions transform as well, and pass easily through objects as well. Successes determine duration - each success lasts for one minute. This cantrip can be useful in multiple situations.
Type: Wyrd
                   - Blink

      For the master of Wayfare, being two places at once is hardly a challenge. WIth this cantrip, a changeling can literally be everywhere at once - handy when you've accidentally double-booked yourself!
System: The realm for this cantrip is determined by the target of the cantrip. Successes divide between power and duration. To all intents and purposes, the changeling is the same in all locations. Objects on their person at the time of the split will split, and further objects can be freely transferred between peoples as an action. At the time of the casting, the caster chooses one self to be the focus. This focus can be shifted to a different self with one turn of concentration. At the end of the effect, all selves vanish except for the one currently designated as focus. Any wounds dealt to one self will carry over to other selves at half the final health levels (round up).
Successes placed into power grant one extra self each. Successes placed into duration last based on the duration chart for Fleet of Foot
Type: Wyrd
(Author's Note: Many thanks to
Caleb for giving me the idea for this cantrip. Bloody cool, isn't it?