0201. Nothing But Distant Memories
During a standard dimension exploration jump,
something happened which sent the PROPHECY over 72000
years into the future. After a great deal of work to
figure out what happened, the crew had to accept the
fact that they had no idea as to what had happened nor
how to reverse it and return the PROPHECY to its
rightful time.
Before the crew could continue their efforts, the ship
fell in the middle of a battle large. Following the
end of the fight, the winning race, the Mintolan,
accused the PROPHECY of trespassing. After some fancy
diplomatic maneuvers, the PROPHECY was escorted to
neutral space, outside of the Mintolan's sphere of
influence.
The PROPHECY then encountered the Sikelan, a very
friendly race who invited the crew to their water
world planet, SIKELAN PRIME. Anaqueen, Mira and
Sabrina accepted the invitation on behalf of the crew
and hoped to make a positive first contact with this
race which appeared all too willing to help.
The Sikelan showed the away team their ability to
transmute energy into
matter and to give form to thoughts. These techniques
were later used to show the away team about the
conflict between the Quailaf and Mintolan in the
nearby asteroid belt. The conflict which they had
arrived in the middle of.
Without any warning, the Mintolans sent two ships
against the PROPHECY,
forcing it down into the ocean of SIKELA PRIME. Do to
the strict rules of non interference of the Sikelans,
they were unable to help. This forced Anaqueen,
Sabrina and Mira to try to use the little they had
seen and learned of the Sikelan's technology in order
to assist their ship. Having seen that their efforts
had not been met with any success, Shelif, the Sikelan
second highest ruling member of the planet, secretly
helped the away team to contact their ship. With the
assistance of the away team which provided tactical
information on the battle, the PROPHECY destroyed one
of the two attacking ships. In order to gain more
time to prepare to deal with the remain vessel, the
PLATO was sent out as a diversion.
With little effort, the Mintolan vessel captured the
shuttle, thus shifting the battle to a more delicate
situation. Using knowledge which Enaii had
reluctantly provided, the Mintolan vessel was
disabled. This allowed the alien crew and shuttle to
be beamed into Cargobay 1. After having sent a
medical team to assist both the pilot of the shuttle
and the Mintolans, the alien crew turned against the
PROPHECY's crew and took hostages.
Being the race that they are, the Mintolans accepted
an offer to play a game in order to resolve the
situation. Thinking that they would have the full
advantage, the game suggested by the PROPHECY's crew
had been a simple game of ice hockey. Unfortunately,
the Mintolans requested modifications be made to the
game if they were to play it. Some of these
modifications included sharpened metallic sticks and
battles to the death to resolve penalties. Following
the requested changes to the game, the Sikelans were
called in to suggest a more neutral game. Aquaball
was offered as a more suitable and less dangerous
alternative. With little choice, the crew accepted
and prepared to practice this strange version of this
three dimensional underwater soccer.
While the senior staff practiced this aquaball, Enaii
took a shuttle and explored an area of the planet
where children were kept in isolation. By the way she
had traveled there and searched specific structures,
it was clearly established that the Intel operative
had been here before - but how and why? When she
returned to the PROPHECY, Enaii was accompanied by a 2
years old girl named Talia - which the crew later
learned was her daughter.
Seeing the crew of the PROPHECY performing far better
than they had expected in their practice of the
aquaball, the Mintolans planned to sabotage one of the
masks used by the members of the crew. During the
next practice, Cleo Tal's mask failed causing the
PROPHECY's Chief of Security to almost drown.
The rules being very specific, the game had to be
played by the exact number of players. This forced
the crew of the PROPHECY to either forfeit the game or
rush to train another player.
During all that time, Shioban Jaxam, the ship's CMO,
had been working on trying to find a Mintolan weakness
which they could exploit - finally she discovered that
the internal earring of these aliens was particularly
sensitive to ultra low frequencies. With this new
information, Erik authorised a rescue plan nw that
they possessed something which would give them an
advantage.
In order to divert the attention of the Mintolans on
board the PROPHECY away from the activities of the
rescuers, Anaqueen, Mira and Sabrina took part in a
large council meeting where all of the races of this
region of space were present. It was hoped that a
diversion would keep the Mintolans from discovering
what the crew of the PROPHECY were up to.
Playing a hunch, Mira sent an open accusation in
Council against the
Mintolans, claiming that they had the habit of laying
claim to anything and everything they saw. To
everyone's surprise, one of the major races present
supported this claim. The true surprise came when the
origin of this race came to light - the Iconians, a
race thought extinct for several hundred millennia.
As the Council debate heated up, the rescue plan moved
forward and the
hostages were rescued. Unfortunately, the diversion
proved too be far more effective than anticipated and
lead the Mintolans to withdraw from the council and
literally declare war on all races who had opposed
them.
The PROPHECY rapidly fell pray to repeated attacks and
in order to save the neutral Sikelan, the ship was
taken out of the underwater city and planet's ocean.
Greatly outnumbered, the PROPHECY was pounded by
several ships before three Iconian vessels came to
their rescue. Following a single shot which destroyed
three attackers, the Mintolan vessels and their
supporters hastily withdrew.
Before Erik could even thank the Iconians for their
rescue, the PROPHECY was hurled back 72000 years in
the past, back to it's original time. With the
computer memory erased and the crew's own memories
blurred, the crew believed that their initial jump had
simply failed, pushing them forward in time a mere 4.2
seconds.
With the hopes of finding what had gone wrong, the
PROPHECY returned home - utterly puzzled by the
unexplained appearance of Enaii's daughter whom the
Intel Operative recognized but I had been unable to
recall where she had come from.
(end log)
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