0104. RUINS & ILLUSIONS
The PROPHECY is sent to investigate a set of Mayan
ruins discovered on
GAMMA-EPSILON V, a world located in another dimension.
Starfleet
Command, baffled by the many similarities of that
world, reported by a
Dimensional probe, opts to dispatch the only ship able
to travel to that world.
Due to the nature of the mission, all none essential
personnel are
asked to remain at OUTPOST 149 until the return of the
ship. Temmy Danara, the ward of Teneill Danara, ExO
of the PROPHECY, managed to sneak back on board the
ship before it's departure.
Upon arrival at GAMMA-EPSILON V, the PROPHECY
discovered the ruins
which had been identified by the probe. Calling upon
his Captain prerogative, and not wanting to separate
Teneill and Temmy who had been found out, Erik took
the lead of the away team.
The mission took a strange turn when the empty, worn
down ruins
suddenly transformed into a vivid city filled with
people making the away team believe that they had
somehow traveled in time.
On their end, the PROPHECY faced problems of it's own,
seeing it's
Reserves of anti-matter being reduced to nil within
only minutes. Due to interference with
communications, the ship found itself unable to
contact the away team and inform them of their
predicament.
After being hailed by another ship which claimed to
have the solution
to the PROPHECY's anti-matter problem, the crew was
forced to abandon ship and allow the other vessel to
beam them down to the planet surface where they were
reunited with the away team.
Before the unexpected arrival of the crew, Commander
Morningstar and
the rest of the away team were forced to take part in
a game, the winner of which would be permitted to see
the ruler of the city. It was later discovered that
the 'Great Jaguar' worshiped by these people was in
fact a Pa'Wraith which had taken over the body and
mind of the high priest and leader of the Mayan city.
It's goal, to achieve perfection by *absorbing*
others.
Once together, the crew of the PROPHECY were cast into
a deep cell,
where they would have to wait for their final fate.
The crew, after having managed to escape thanks to the
efforts of a
local man, suddenly found themselves back on the ship
with knowledge that everything which had happened had
been a sadistic test of some sort, used to better
understand Humanoids and certain of their emotional
aspects such as fear and love.
(end log)
NRPG
The mission ended abruptly due to the September 11th
terrorist attack
on the United States. The mission, having certain
dark elements, was judged to be at that time *too
dark*. This, added with the desire to give the crew
some time to gather their thoughts, was enough to move
the story to a quick and unexpected end.
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