| The Fusion Reactor is the best unit for collecting energy. It will always collect 1000 EU (Energy Units) per game second. Although expensive they are very productive in the long run. Be sure to defend it because if it blows up it will take out a half screen radius with it. |
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| The Cloakable Fusion Reactor is the best unit for collecting energy. It will always collect 1250 EU (Energy Units) per game second. Although expensive they are very productive in the long run. Be sure to defend it because if it blows up it will take out a half screen radius with it. To help defend itself it can cloak for that extra 250 EU. |
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| The Under Water Fusion Reactor is the easiest to defend of all the fusion reactors. It hides entirely under water and with a sonar jammer and a couple advanced torpedo launchers (which are under water) it will stay alive for a long time. It also produces at 1250 EU. |
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| The Moho Mine Is the most productive metal extractor. center it on a metal reserve and it will triple the metal production. On Core Prime a metal extractor pulls 2.3 MU per second. A Moho mine takes up as much room a 4 and pulls up 16.5 MU. (2.3 X 4 X 3 = 27.6) It is not 3 times as much but it is more powerful. |
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| The Moho Metal Maker uses energy to make metal. It takes 650-800 EU to make 12.5-16.5 MU. It is still a waiste of time. |
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| The Advanced Radar Tower is like the radar tower with strategy and all that but the range (in radius) is doubled. |
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 Retaliator
| The Nuclear Missle Launcher is extremely expensive to build and operate. When complete, building missles costs 1000 EU per second. The missles have an infinite range and a one screen total destruction power. It is a great way to soften the enemy defences before an attack. |
 Silencer
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 Protector
| The Nuclear Missle Defence Base is good only for stoping an incoming nuke. Build a few at the edge of your base and a couple in the middle. Load them up with missles and hope they hit the target. The more you have the better the odds of stopping a nuke. |
 Fortitude
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 Ambusher
| The Pop-Up Heavy Cannon is good perimeter defence. They hide in the ground and pop-up to attack. They are better armored when closed, so a long range gun will have difficulty destroying it. |
 Toaster
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 Big Bertha
| The Long Range Plasma Cannon has the longest range of any gun weapon. It can hit an enemy base and stay out of range of the enemy guns. It is very in-accurate with it's aim. As it gets more kills the accuracy increases. At about 80 kills (trust me it will reach this mark quickly) it should have dead on accuracy. |
 Intimidator
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 Vulcan
| The Rapid Fire Plasma Cannon is like the Long Range Plasma Cannon with 3 exception. The range is slightly shorter. It can fire 10-30 shells per second instead of one every 2 seconds. The last difference is it costs about 5 times more. It is very good for base deffence to stop an advanceing army. |
 Buzzsaw
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| The Automatic Radar Targeting Facillity serves one purpose. In a game where line of sight is anything but permanent, this station will tell any gun that can hit a dot on radar to shoot at it automatically. It helps to have your guns use the long range that they have. |
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| The Air-Repair Pad will call any damaged aircraft that is in the middle of a battle to land on it and it will automatically repair it to full health. With a large air battle this will extend the life of your planes. |
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| Fortification Wall is just a stronger dragon's teeth. (See Dragon's Teeth in level two structures for more info). |
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 Stunner
| The EMP (Electro Magnetic Pulse) Missle Launcher is a large shut down device. If an army is approaching your base, hit them with this missle launcher and they will freeze in thier tracks. The commander can then come up and capture the stuck units and they are now yours! |
 Neutron
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 Flakker
| The Flak Gun is the best Anti-Aircraft gun available. It fires a barrage of bullets at the planes and has very good aim. It is slightly costly but worth it. |
 Cobra
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 Annihilator
| The High Energy Weapon is the best stationary strength gun available. It can destroy most units with one shot. It is good to have a the entrance to the base. Place one at each side of the entrance and one a little inside in the center. No unit will EVER make it through. |
 Dooms Day Machine
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| The Advanced Sonar Station is like the sonar station but the range of the sonar is twice as long. |
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| The Advanced Torpedo Launcher is like the torpedo launcher with three ways. The torpedos are advanced (guided and stronger), they have a longer fireing range, and they can see farther. |
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| The Seaplane Platform is level three because it can only be built by the advanced construction sub. It builds all the level one seaplanes (there is no level two or three). It hides under water and the platform surfaces to build. |
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