
Gozu-Tenno
VANGUARD LITTER PACKS
Rank is often determined by age in Nefertem society and these
are the lowest of the low. As young as three months of age,
these warbands compose of mates from the same litter with an
Overseer to drive them into battle. Shieldbearers usually
comprise the front line, absorbing enemy missiles with their
Warshields or their bodies. Following close behind are their
brothers and sisters with swords and spears. Bringing up the
rear is the Overseer, ready to slay any who would disgrace their
familial unit.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Shieldbearer | 11 | | | 9 | 2 | 1 | 0 | 3 | 20 | 0 | 1 | 17 |
| Swordmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 11 |
| Spearmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 16 |
| Overseer | 14 | | | 9 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 25 |
Special Rules:
· If a Vanguard Litter Pack fails a Panic roll, the Overseer must
kill a Littermate before the unit may Rally.
· All Overseers have the Secondary Weapon Special Ability.
EQUIPMENT:
Shieldbearers are armed with a Large Warshield and a Sword.
Swordmates are armed with a Sword.
Spearmates are armed with a Spear.
Overseers are armed with two Swords.
STRUCTURE:
WARBAND
4-12 Littermates (any combination of Shieldbearers,
Swordmates, or Spearmates)
1 Overseer
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Slave Fighters
Black Knight Games: Verminion with Sword, Verminion with Polearm
THE AGED
After several battles, a Litter is generally reduced to the point of being
unfieldable. Nefertem who have survived the loss of their family members are
extensively trained to work with other such veterans. These elite units can demand,
and usually receive, better quarters, equipment, food and drugs. Known as the Aged
for their now patchy and grey fur, they tend to perform mop-up duties on any foes
surviving the tide of Littermates. Adding to their effectiveness are Qurai and
Gozu-Tenno mercenaries swelling their ranks.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Aged | 13 | | | 12 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 20 |
| Spearman | 13 | | | 12 | 2 | 1 | 0 | 3 | 21 | 0 | 1 | 22 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Aged Champion | 14 | | | 14 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 23 |
Special Rules:
· Aged and Aged Spear have the Group Attack Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise
Special Abilities.
EQUIPMENT:
The Aged and Aged Champion are armed with a Sword and Shield.
The Aged Spear are armed with a Spear.
The Qurai Corroders are armed with a Sword and Globes of Corrosion.
The Assassins are armed with a Poisoned Blue Steel Sword
STRUCTURE:
WARBAND
4-9 Aged (any combination of Aged and Aged Spear)
Up to 1 Qurai Corroder and Tozu-Genno Assassin*
*You may purchase an allied specialist for every 4 Aged you purchase.
1 Aged Champion
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins
Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion
Character
RAT CLAN NEST GUARD
The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of
the many concessions the Rat Clan has had to make to the Nefertem to assure their
prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain
has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are
usually only deployed in battle in the most dire of circumstances, when the
Chieftain himself must enter combat. The Nest Guard is well supported by
mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of
disguise are) and is a staunch defensive force, as difficult to root out as a rat in
a hole.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Halbadier | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 34 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Standard Bearer | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 42 |
| Chieftain | 16 | | | 16 | 3 | 2 | 2 | 3 | 24 | -2 | 1 | 51 |
Special Rules:
· Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise Special Abilities.
· Nefertem Chieftains have the Ferocity Special Ability.
EQUIPMENT:
Rat Clan Halbadiers are armed with a Halberd.
Qurai Corroders are armed with a Sword and
Globes of Corrosion.
Gozu-Tenno Assassins are armed with a Poisoned
Blue Steel Sword.
Rat Clan Standard Bearers are armed with a
Halberd and Standard of Defiance.
Nefertem Chieftains are armed with a Halberd.
STRUCTURE:
WARBAND
4-8 Rat Clan Halbadiers
Up to 3 allied specialists (any combination of
Qurai Corroders and Gozu-Tenno Assassins)
Up to 1 Rat Clan Standard Bearer
Up to 1 Nefertem Chieftain
INDIVIDUAL
1 Chieftain
RECOMMENDED PROXY MODELS:
Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion
Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes
Black Knight Games: Verminion with Polearm, Verminion Standard Bearer
BLESSED BRETHREN
Though the small size and flexible skeletature of the Nefertem are great advantages
underground, they often lead to them being physically overpowered on the surface
world. Early on during the Massacre, Sakhmet acted through her Prophets to create
specialized breeding programs for a new warrior caste. Though this moved quickly
due to the short lifespan and large litters of the Nefertem, the goddess has never
been known for patience and interfered directly. The Blessed Brethren swelled to
prodigious size but were reduced to a rudimentry intelligence and an even shorter
lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train
them nearly every waking hour and guide them to trouble spots on the field of
battle. During the mass confusion after the Wilding, it took little persuasion to
convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat
Totems."
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Blessed Brother | 15 | | | 13 | 3 | 3 | 2 | 4 | 22 | -2 | 2 | 72 |
| Caretaker | 14 | | | 15 | 3 | 1 | 1 | 3 | 20 | -1 | 1 | 45 |
Special Rules:
· Blessed Brethren are Immune to Panic and Fear.
· Blessed Brethren Cause Fear.
· For every 'attack' Action spent in Close Combat,
the Blessed Brother get 3 attacks (1 Gnaw at
Damage 11 and 2 Mauls at 13 Damage).
· Care-Takers have the Secondary Attack Special Ability.
EQUIPMENT:
Care-Takers are armed with two Swords.
STRUCTURE:
WARBAND
1 Blessed Brother
1 Care-Taker
You may purchase a Blessed Brethren Warband for every 500 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion
Black Knight Games: Verminion Character
JARRI ARCHERS
The Jarri have lived on the
surface world for generations
as wandering clans of hired
killers. Unlike the underground
world, missiles are viable
weapons and the Jarri strive to
master them. They are regarded
as demons in the Southron deserts
for their lightning-fast raids
and black-fledged arrows killing
with a scratch. With the
reemergance of the Stygian, the
Jarri have joined the rest of the Nefertem for only token fees. The Gozu-Tenno,
realizing the urgent need for elite missile troops, has poured much of their
wealth in securing Jarri commissions for years to come.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Jarri Archer | 10 | 13 | | 11 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 34 |
| Jarri Leader | 11 | 14 | | 12 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 36 |
Special Rules:
· None
EQUIPMENT:
Jarri Archers and Leaders are armed with a Diseased Bow.
STRUCTURE:
WARBAND
2-4 Jarri Archers
1 Jarri Archer Leader
RECOMMENDED PROXY MODELS:
Black Knight Games: Veminion Archer
Harlequin: Ver'men Crossbows
THUGEES
The Gozu-Tenno still concern themselves almost exclusively with hunting down and
utterly destroying Sakhmet's enemies. The hunting down and rousting out of these
enemies falls to the more-than-capable Thugees. Falling upon defenders through
routes believed secure, Thugees and Swordmasters slay all those who dare to fight as
the crack-shot Slingers and Netmasters down those who wisely flee.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Thugee | 14 | | | 10 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 25 |
| Slinger | 14 | 13 | | 10 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 31 |
| Swordmaster | 14 | | | 10 | 2 | 1 | 0 | 3 | 18 | -2 | 1 | 29 |
| Netmaster | 14 | 15 | | 10 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 35 |
| Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 39 |
Special Rules:
· All Thugees have the Outmanuever Special Ability.
· All Thugees have the Hunter Special Ability.
· The Thugee Swordmaster has the Secondary Attack Special Ability.
· The Thugee Assassin has the Feint Special Ability.
EQUIPMENT:
Thugees are armed with a Sword.
Thugee Slingers are armed with a Sword and a Sling.
Thugee Swordmasters are armed with two Swords.
Thugee Netmasters are armed with a Sword and a Net.
Thugee Assassins are armed with a Poisoned Blue Steel Sword.
STRUCTURE:
WARBAND
4-7 Thugees and/or Thugee Slingers
Up to 2 Thugee Swordmasters*
* You may purchase 1 Swordmaster for every 3 Thugees you purchase.
Up to 1 Thugee Netmaster
Up to 1 Thugee Assassin
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Sewer Runners and Assassin
Black Knight Games: Verminion with Sword
APDEMA'AT
After the Thugees locate prey, the Apdema'at brings it down. Their name implies
that they are living embodiments of Sakhmet's judgement upon mortal life. If any
know the secrets of the Apdema'at, they are either silent or silenced. What is
whispered of is the deadly skill of these stealthy assassins. Several reports have
come from armies forewarned of Stygian ambushes by eviscerated Tree Devil corpses
and nearly a dozen Nightwalkers have gone missing recently while probing the
Labyrinth. The Wolf Clan is still investigating the outpost of Scouts found slain
with their weapons still unsheathed and is baffled. Any Devout force strong enough
would have been located by now.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Apdema'at | 16 | 16 | | 10 | 2 | 2 | 0 | 3 | 21 | -3 | 1 | 78 |
Special Rules:
· Apdema'at are Immune to Panic and Fear.
· Apdema'at have the Feint Special Ability.
· Apdema'at have the Hide and Stealth
Special Abilities.
· Apdema'at have the the Secondary Attack
Special Ability.
EQUIPMENT:
Apdema'at are armed with two Poisoned Blue Steel
Swords and War Darts.
STRUCTURE:
INDIVIDUAL
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Assassin
Black Knight Games: Verminion Character
NEFERTEM ARMORY
Sword
Single Handed Weapon
CR MX RM DAM
CC 9
War Darts
Thrown Weapon
CR MX RM DAM
6+S 5
Three darts may be thrown at a target
model as a single Action. Combine hits inflicted as one single attack (i.e.: a
hit with two darts is a Damage 10 attack).
Poisoned Blue Steel Sword Spear
Single Handed Weapon Two Handed Polearm
CR MX RM DAM CR MX RM DAM
CC 10x2 CC 11
Halberd Globes of Corrosion
Two Handed Polearm Thrown Template Weapon; uses
CR MX RM DAM Small Explosion Template
CC 14 CC MX RM Dam
6+S 10
Sling Diseased Bow/Arrow
Missile Weapon Missile Weapon/Single Handed Weapon
CR MX RM DAM CR MX RM DAM
12 18 -3 6 16/CC 24 -4 7x2/6
Net
Thrown Weapon
CR MX RM DAM
6+ST ST 10
If the victim fails its Armor roll,
it may only attempt to Break Away
and is at +4 to be hit.
Standard of Defiance
Warband gains the Brace Special Ability.
SPECIAL ABILITIES
Disguise
A model with this ability is not deployed with the rest of its Warband. A basic
model of that unit type is added instead. At any time during the game, the player
may switch any model in the Warband with the Disguised model. This does not cost an
Action to perform and does not automatically Activate the model.