Gozu-Tenno

VANGUARD LITTER PACKS Rank is often determined by age in Nefertem society and these are the lowest of the low. As young as three months of age, these warbands compose of mates from the same litter with an Overseer to drive them into battle. Shieldbearers usually comprise the front line, absorbing enemy missiles with their Warshields or their bodies. Following close behind are their brothers and sisters with swords and spears. Bringing up the rear is the Overseer, ready to slay any who would disgrace their familial unit.
CCMWPWLDACWSTMVADefSPoints
Shieldbearer1192103200117
Swordmate1192103180111
Spearmate1192103180116
Overseer149210320-1125

Special Rules: · If a Vanguard Litter Pack fails a Panic roll, the Overseer must kill a Littermate before the unit may Rally. · All Overseers have the Secondary Weapon Special Ability. EQUIPMENT: Shieldbearers are armed with a Large Warshield and a Sword.Vanguard Litter Pack unit in formation. Swordmates are armed with a Sword. Spearmates are armed with a Spear. Overseers are armed with two Swords. STRUCTURE: WARBAND 4-12 Littermates (any combination of Shieldbearers, Swordmates, or Spearmates) 1 Overseer RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Slave Fighters Black Knight Games: Verminion with Sword, Verminion with Polearm THE AGED After several battles, a Litter is generally reduced to the point of being unfieldable. Nefertem who have survived the loss of their family members are extensively trained to work with other such veterans. These elite units can demand, and usually receive, better quarters, equipment, food and drugs. Known as the Aged for their now patchy and grey fur, they tend to perform mop-up duties on any foes surviving the tide of Littermates. Adding to their effectiveness are Qurai and Gozu-Tenno mercenaries swelling their ranks.Aged warrior pausing to snarl.
CCMWPWLDACWSTMVADefSPoints
Aged13122113200120
Spearman13122103210122
Qurai Corroder1114112113200138
Gozu-Tenno Assassin1613310220-2137
Aged Champion1414210320-1123

Special Rules: · Aged and Aged Spear have the Group Attack Special Ability. · Gozu-Tenno Assassins have the Feint and Disguise Special Abilities. EQUIPMENT: The Aged and Aged Champion are armed with a Sword and Shield. The Aged Spear are armed with a Spear. The Qurai Corroders are armed with a Sword and Globes of Corrosion. The Assassins are armed with a Poisoned Blue Steel Sword STRUCTURE: WARBAND 4-9 Aged (any combination of Aged and Aged Spear) Up to 1 Qurai Corroder and Tozu-Genno Assassin* *You may purchase an allied specialist for every 4 Aged you purchase. 1 Aged Champion RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion Character RAT CLAN NEST GUARD The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of the many concessions the Rat Clan has had to make to the Nefertem to assure their prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are usually only deployed in battle in the most dire of circumstances, when the Chieftain himself must enter combat. The Nest Guard is well supported by mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of disguise are) and is a staunch defensive force, as difficult to root out as a rat in a hole.Gozu-Tenno Assassin prepares to strike.
CCMWPWLDACWSTMVADefSPoints
Halbadier1514212322-1134
Qurai Corroder1114112113200138
Gozu-Tenno Assassin1613310220-2137
Standard Bearer1514212322-1142
Chieftain1616322324-2151

Special Rules: · Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability. · Gozu-Tenno Assassins have the Feint and Disguise Special Abilities. · Nefertem Chieftains have the Ferocity Special Ability. Nefertem chieftainEQUIPMENT: Rat Clan Halbadiers are armed with a Halberd. Qurai Corroders are armed with a Sword and Globes of Corrosion. Gozu-Tenno Assassins are armed with a Poisoned Blue Steel Sword. Rat Clan Standard Bearers are armed with a Halberd and Standard of Defiance. Nefertem Chieftains are armed with a Halberd. STRUCTURE: WARBAND 4-8 Rat Clan Halbadiers Up to 3 allied specialists (any combination of Qurai Corroders and Gozu-Tenno Assassins) Up to 1 Rat Clan Standard Bearer Up to 1 Nefertem Chieftain INDIVIDUAL 1 Chieftain RECOMMENDED PROXY MODELS: Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes Black Knight Games: Verminion with Polearm, Verminion Standard Bearer BLESSED BRETHREN Though the small size and flexible skeletature of the Nefertem are great advantages underground, they often lead to them being physically overpowered on the surface world. Early on during the Massacre, Sakhmet acted through her Prophets to create specialized breeding programs for a new warrior caste. Though this moved quickly due to the short lifespan and large litters of the Nefertem, the goddess has never been known for patience and interfered directly. The Blessed Brethren swelled to prodigious size but were reduced to a rudimentry intelligence and an even shorter lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train them nearly every waking hour and guide them to trouble spots on the field of battle. During the mass confusion after the Wilding, it took little persuasion to convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat Totems."
An Overseer drives its brethren before it into battle.
CCMWPWLDACWSTMVADefSPoints
Blessed Brother1513332422-2272
Caretaker1415311320-1145

Special Rules: · Blessed Brethren are Immune to Panic and Fear. · Blessed Brethren Cause Fear. · For every 'attack' Action spent in Close Combat, the Blessed Brother get 3 attacks (1 Gnaw at Damage 11 and 2 Mauls at 13 Damage). · Care-Takers have the Secondary Attack Special Ability. EQUIPMENT: Care-Takers are armed with two Swords. STRUCTURE: WARBAND 1 Blessed Brother 1 Care-Taker You may purchase a Blessed Brethren Warband for every 500 points in your army. RECOMMENDED PROXY MODELS: Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion Black Knight Games: Verminion Character Four Blessed Brethren and their Caretakers redefine the meaning of 'Shock Troops'. JARRI ARCHERS The Jarri have lived on the surface world for generations as wandering clans of hired killers. Unlike the underground world, missiles are viable weapons and the Jarri strive to master them. They are regarded as demons in the Southron deserts for their lightning-fast raids and black-fledged arrows killing with a scratch. With the reemergance of the Stygian, the Jarri have joined the rest of the Nefertem for only token fees. The Gozu-Tenno, realizing the urgent need for elite missile troops, has poured much of their wealth in securing Jarri commissions for years to come.
CCMWPWLDACWSTMVADefSPoints
Jarri Archer1013112103180134
Jarri Leader1114122103180136

Special Rules: · None EQUIPMENT: Jarri Archers and Leaders are armed with a Diseased Bow. STRUCTURE: WARBAND 2-4 Jarri Archers 1 Jarri Archer Leader RECOMMENDED PROXY MODELS: Black Knight Games: Veminion Archer Harlequin: Ver'men Crossbows THUGEES The Gozu-Tenno still concern themselves almost exclusively with hunting down and utterly destroying Sakhmet's enemies. The hunting down and rousting out of these enemies falls to the more-than-capable Thugees. Falling upon defenders through routes believed secure, Thugees and Swordmasters slay all those who dare to fight as the crack-shot Slingers and Netmasters down those who wisely flee.
Thugees appear as if from mid-air, closing rapidly on their prey.
CCMWPWLDACWSTMVADefSPoints
Thugee1410210318-1125
Slinger141310210318-1131
Swordmaster1410210318-2129
Netmaster141510210318-1135
Assassin1613310220-2139

Special Rules: · All Thugees have the Outmanuever Special Ability. · All Thugees have the Hunter Special Ability. · The Thugee Swordmaster has the Secondary Attack Special Ability. · The Thugee Assassin has the Feint Special Ability. EQUIPMENT: Thugees are armed with a Sword. Thugee Slingers are armed with a Sword and a Sling. Thugee Swordmasters are armed with two Swords. Thugee Netmasters are armed with a Sword and a Net. Thugee Assassins are armed with a Poisoned Blue Steel Sword. STRUCTURE: WARBAND 4-7 Thugees and/or Thugee Slingers Up to 2 Thugee Swordmasters* * You may purchase 1 Swordmaster for every 3 Thugees you purchase. Up to 1 Thugee Netmaster Up to 1 Thugee Assassin RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Sewer Runners and Assassin Black Knight Games: Verminion with Sword APDEMA'AT After the Thugees locate prey, the Apdema'at brings it down. Their name implies that they are living embodiments of Sakhmet's judgement upon mortal life. If any know the secrets of the Apdema'at, they are either silent or silenced. What is whispered of is the deadly skill of these stealthy assassins. Several reports have come from armies forewarned of Stygian ambushes by eviscerated Tree Devil corpses and nearly a dozen Nightwalkers have gone missing recently while probing the Labyrinth. The Wolf Clan is still investigating the outpost of Scouts found slain with their weapons still unsheathed and is baffled. Any Devout force strong enough would have been located by now.Poisoned blades bristle from the deadly Apdema'at.
CCMWPWLDACWSTMVADefSPoints
Apdema'at161610220321-3178

Special Rules: · Apdema'at are Immune to Panic and Fear. · Apdema'at have the Feint Special Ability. · Apdema'at have the Hide and Stealth Special Abilities. · Apdema'at have the the Secondary Attack Special Ability. EQUIPMENT: Apdema'at are armed with two Poisoned Blue Steel Swords and War Darts. STRUCTURE: INDIVIDUAL RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Assassin Black Knight Games: Verminion Character

NEFERTEM ARMORY

A large unit of Aged line up. Sword Single Handed Weapon CR MX RM DAM CC 9 War Darts Thrown Weapon CR MX RM DAM 6+S 5 Three darts may be thrown at a target model as a single Action. Combine hits inflicted as one single attack (i.e.: a hit with two darts is a Damage 10 attack). Poisoned Blue Steel Sword Spear Single Handed Weapon Two Handed Polearm CR MX RM DAM CR MX RM DAM CC 10x2 CC 11 Halberd Globes of Corrosion Two Handed Polearm Thrown Template Weapon; uses CR MX RM DAM Small Explosion Template CC 14 CC MX RM Dam 6+S 10 Sling Diseased Bow/Arrow Missile Weapon Missile Weapon/Single Handed Weapon CR MX RM DAM CR MX RM DAM 12 18 -3 6 16/CC 24 -4 7x2/6 Net Thrown Weapon CR MX RM DAM 6+ST ST 10 If the victim fails its Armor roll, it may only attempt to Break Away and is at +4 to be hit. Standard of Defiance Warband gains the Brace Special Ability.

SPECIAL ABILITIES

Disguise A model with this ability is not deployed with the rest of its Warband. A basic model of that unit type is added instead. At any time during the game, the player may switch any model in the Warband with the Disguised model. This does not cost an Action to perform and does not automatically Activate the model.


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