Nefertem

VANGUARD LITTER PACKS Rank is often determined by age in Nefertem society and these are the lowest of the low. As young as three months of age, these warbands compose of mates from the same litter with an Overseer to drive them into battle. Shieldbearers usually comprise the front line, absorbing enemy missiles with their Warshields or their bodies. Following close behind are their brothers and sisters with swords and spears. Bringing up the rear is the Overseer, ready to slay any who would disgrace their familial unit.
CCMWPWLDACWSTMVADefSPoints
Shieldbearer1192103200117
Swordmate1192103180111
Spearmate1192103180116
Overseer149210320-1125

Special Rules: · If a Vanguard Litter Pack fails a Panic roll, the Overseer must kill a Littermate before the unit may Rally. · All Overseers have the Secondary Weapon Special Ability. EQUIPMENT: Shieldbearers are armed with a Large Warshield and a Sword.Vanguard Litter Pack unit in formation. Swordmates are armed with a Sword. Spearmates are armed with a Spear. Overseers are armed with two Swords. STRUCTURE: WARBAND 4-12 Littermates (any combination of Shieldbearers, Swordmates, or Spearmates) 1 Overseer RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Slave Fighters Black Knight Games: Verminion with Sword, Verminion with Polearm THE AGED After several battles, a Litter is generally reduced to the point of being unfieldable. Nefertem who have survived the loss of their family members are extensively trained to work with other such veterans. These elite units can demand, and usually receive, better quarters, equipment, food and drugs. Known as the Aged for their now patchy and grey fur, they tend to perform mop-up duties on any foes surviving the tide of Littermates. Adding to their effectiveness are Qurai and Gozu-Tenno mercenaries swelling their ranks.Aged warrior pausing to snarl.
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Aged13122113200120
Spearman13122103210122
Qurai Corroder1114112113200138
Gozu-Tenno Assassin1613310220-2137
Aged Champion1414210320-1123

Special Rules: · Aged and Aged Spear have the Group Attack Special Ability. · Gozu-Tenno Assassins have the Feint and Disguise Special Abilities. EQUIPMENT: The Aged and Aged Champion are armed with a Sword and Shield. The Aged Spear are armed with a Spear. The Qurai Corroders are armed with a Sword and Globes of Corrosion. The Assassins are armed with a Poisoned Blue Steel Sword STRUCTURE: WARBAND 4-9 Aged (any combination of Aged and Aged Spear) Up to 1 Qurai Corroder and Tozu-Genno Assassin* *You may purchase an allied specialist for every 4 Aged you purchase. 1 Aged Champion RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion Character RAT CLAN NEST GUARD The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of the many concessions the Rat Clan has had to make to the Nefertem to assure their prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are usually only deployed in battle in the most dire of circumstances, when the Chieftain himself must enter combat. The Nest Guard is well supported by mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of disguise are) and is a staunch defensive force, as difficult to root out as a rat in a hole.Gozu-Tenno Assassin prepares to strike.
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Halbadier1514212322-1134
Qurai Corroder1114112113200138
Gozu-Tenno Assassin1613310220-2137
Standard Bearer1514212322-1142
Chieftain1616322324-2151

Special Rules: · Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability. · Gozu-Tenno Assassins have the Feint and Disguise Special Abilities. · Nefertem Chieftains have the Ferocity Special Ability. Nefertem chieftainEQUIPMENT: Rat Clan Halbadiers are armed with a Halberd. Qurai Corroders are armed with a Sword and Globes of Corrosion. Gozu-Tenno Assassins are armed with a Poisoned Blue Steel Sword. Rat Clan Standard Bearers are armed with a Halberd and Standard of Defiance. Nefertem Chieftains are armed with a Halberd. STRUCTURE: WARBAND 4-8 Rat Clan Halbadiers Up to 3 allied specialists (any combination of Qurai Corroders and Gozu-Tenno Assassins) Up to 1 Rat Clan Standard Bearer Up to 1 Nefertem Chieftain INDIVIDUAL 1 Chieftain RECOMMENDED PROXY MODELS: Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes Black Knight Games: Verminion with Polearm, Verminion Standard Bearer BLESSED BRETHREN Though the small size and flexible skeletature of the Nefertem are great advantages underground, they often lead to them being physically overpowered on the surface world. Early on during the Massacre, Sakhmet acted through her Prophets to create specialized breeding programs for a new warrior caste. Though this moved quickly due to the short lifespan and large litters of the Nefertem, the goddess has never been known for patience and interfered directly. The Blessed Brethren swelled to prodigious size but were reduced to a rudimentry intelligence and an even shorter lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train them nearly every waking hour and guide them to trouble spots on the field of battle. During the mass confusion after the Wilding, it took little persuasion to convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat Totems."
An Overseer drives its brethren before it into battle.
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Blessed Brother1513332422-2272
Caretaker1415311320-1145

Special Rules: · Blessed Brethren are Immune to Panic and Fear. · Blessed Brethren Cause Fear. · For every 'attack' Action spent in Close Combat, the Blessed Brother get 3 attacks (1 Gnaw at Damage 11 and 2 Mauls at 13 Damage). · Care-Takers have the Secondary Attack Special Ability. EQUIPMENT: Care-Takers are armed with two Swords. STRUCTURE: WARBAND 1 Blessed Brother 1 Care-Taker You may purchase a Blessed Brethren Warband for every 500 points in your army. RECOMMENDED PROXY MODELS: Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion Black Knight Games: Verminion Character Four Blessed Brethren and their Caretakers redefine the meaning of 'Shock Troops'. JARRI ARCHERS The Jarri have lived on the surface world for generations as wandering clans of hired killers. Unlike the underground world, missiles are viable weapons and the Jarri strive to master them. They are regarded as demons in the Southron deserts for their lightning-fast raids and black-fledged arrows killing with a scratch. With the reemergance of the Stygian, the Jarri have joined the rest of the Nefertem for only token fees. The Gozu-Tenno, realizing the urgent need for elite missile troops, has poured much of their wealth in securing Jarri commissions for years to come.
CCMWPWLDACWSTMVADefSPoints
Jarri Archer1013112103180134
Jarri Leader1114122103180136

Special Rules: · None EQUIPMENT: Jarri Archers and Leaders are armed with a Diseased Bow.A large unit of Aged line up. STRUCTURE: WARBAND 2-4 Jarri Archers 1 Jarri Archer Leader RECOMMENDED PROXY MODELS: Black Knight Games: Veminion Archer Harlequin: Ver'men Crossbows BRETHREN CHARIOT One of the highest ranks that Nefertem may hope to attain is that of the Divine Retribution Warriors, or Ma'ahes. These veterans are rewarded by Sakhmet with an extended lifespan and are completely independent of all mortal authority. They function as travelling judges of religious law and have been known to subsume control of Nefertem armies in the field. While the Prophets are the goddess's voice in peacetime, the Ma'ahes are her knife in war.
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Brethren Chariot101023151603112
Ma'ahes Warrior1515321322-210
Jarri Archer101311210318010

A fierce Prophet displays himself to encourage his troops.Special Rules: · The two Giant Rats each have a bite attack, Dam 7. · The Chariot gives a +2 Armor bonus to the Ma'ahes Warrior and Jarri Archer. · If the Chariot is destroyed, the Ma'ahes Warrior operates as an Individual and the Jarri Archer becomes a one man Leaderless Warband. EQUIPMENT: The Ma'ahes Warrior is armed with a Long Spear. The Jarri Archer is armed with a Diseased Bow. STRUCTURE: INDIVIDUAL 1 Two Rat Chariot 1 Ma'ahes Warrior 1 Jarri Archer RECOMMENDED PROXY MODELS: Black Knight Games: Verminion Rat Chariot with a Verminion Archer PROPHET Most Nefertem are considered ancient at five years of age. Prophets are truly blessed by their goddess, for they are seemingly ageless; a handful of the most powerful claim to have have been among the original Nefertem so many thousands of years ago. Any Nefertem managing to survive to his twentieth year is transformed by Sakhmet into a white-furred Prophet, becoming a mouthpiece of the goddess and a powerful clan leader in his own right.The Prophet brings down the vengeance of Sakhmet upon her foes.
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Prophet1015133203201145

Special Rules: · Prophets are Immune to Panic and Fear. · Prophets may buy spells from the Prophecy list. EQUIPMENT: Prophets are armed with a Sword. STRUCTURE: INDIVIDUAL You may purchase one Prophet for every 1000 points in your army. RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Wizards, Ver'lock Skveek (Great Ver'Men Lord) Black Knight Games: Verminion Mage

NEFERTEM ARMORY

Sword Single Handed Weapon CR MX RM DAM CC 9 Poisoned Blue Steel Sword Spear Single Handed Weapon Two Handed Polearm CR MX RM DAM CR MX RM DAM CC 10x2 CC 11 Halberd Long Spear Two Handed Polearm Two-Handed Polearm CR MX RM DAM CR MX RM DAM CC 14 CC 12 Diseased Bow/Arrow Globes of Corrosion Missile Weapon/Single Handed Weapon Thrown Template Weapon; uses CR MX RM DAM Small Explosion Template 16/CC 24 -4 7x2/6 CR MX RM DM 6+ST 10 Standard of Defiance Warband gains the Brace Special Ability.

SPECIAL ABILITIES

Disguise A model with this ability is not deployed with the rest of its Warband. A basic model of that unit type is added instead. At any time during the game, the player may switch any model in the Warband with the Disguised model. This does not cost an Action to perform and does not automatically Activate the model.

PROPHECY SPELLS

Invigoration Twist of Fate Cost: 10; Range: LOS 20"; Cost: 10; Range: 15"; Level: 4; Actions: 2; Save: N/A Level: 1; Actions: 3; Save: N/A Effect: The targeted Unit gains Effect: The targeted model gains a +2 a +1 to their CC, MW and Strength to their Armor for the rest of the game. until the Prophet's next Activation. A model can only receive this bonus once. Call of Vengeance Foetid Wind Cost: 50; Range: Summon; Cost: 15; Range: LOS 12"; Level: 5; Actions: 3; Save: N/A Level: 3; Actions: 2; Save: N/A Effect: One of Sakhmet's spirit Effect: The targetted Unit is immune minions is Summoned to the field: to missile weapons for 1 Turn until the Unit's next activation.The Call of Vengeance is unleashed.
CCMWPWLDACWSTMVADefS
Vengeance1613334425-22

Vengeance is Immune to Panic/Fear. Vengeance Causes Fear. Vengeance is armed with a Halberd. STRUCTURE: Individual
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