
Nefertem
VANGUARD LITTER PACKS
Rank is often determined by age in Nefertem society and these
are the lowest of the low. As young as three months of age,
these warbands compose of mates from the same litter with an
Overseer to drive them into battle. Shieldbearers usually
comprise the front line, absorbing enemy missiles with their
Warshields or their bodies. Following close behind are their
brothers and sisters with swords and spears. Bringing up the
rear is the Overseer, ready to slay any who would disgrace their
familial unit.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Shieldbearer | 11 | | | 9 | 2 | 1 | 0 | 3 | 20 | 0 | 1 | 17 |
| Swordmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 11 |
| Spearmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 16 |
| Overseer | 14 | | | 9 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 25 |
Special Rules:
· If a Vanguard Litter Pack fails a Panic roll, the Overseer must
kill a Littermate before the unit may Rally.
· All Overseers have the Secondary Weapon Special Ability.
EQUIPMENT:
Shieldbearers are armed with a Large Warshield and a Sword.
Swordmates are armed with a Sword.
Spearmates are armed with a Spear.
Overseers are armed with two Swords.
STRUCTURE:
WARBAND
4-12 Littermates (any combination of Shieldbearers,
Swordmates, or Spearmates)
1 Overseer
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Slave Fighters
Black Knight Games: Verminion with Sword, Verminion with Polearm
THE AGED
After several battles, a Litter is generally reduced to the point of being
unfieldable. Nefertem who have survived the loss of their family members are
extensively trained to work with other such veterans. These elite units can demand,
and usually receive, better quarters, equipment, food and drugs. Known as the Aged
for their now patchy and grey fur, they tend to perform mop-up duties on any foes
surviving the tide of Littermates. Adding to their effectiveness are Qurai and
Gozu-Tenno mercenaries swelling their ranks.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Aged | 13 | | | 12 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 20 |
| Spearman | 13 | | | 12 | 2 | 1 | 0 | 3 | 21 | 0 | 1 | 22 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Aged Champion | 14 | | | 14 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 23 |
Special Rules:
· Aged and Aged Spear have the Group Attack Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise
Special Abilities.
EQUIPMENT:
The Aged and Aged Champion are armed with a Sword and Shield.
The Aged Spear are armed with a Spear.
The Qurai Corroders are armed with a Sword and Globes of Corrosion.
The Assassins are armed with a Poisoned Blue Steel Sword
STRUCTURE:
WARBAND
4-9 Aged (any combination of Aged and Aged Spear)
Up to 1 Qurai Corroder and Tozu-Genno Assassin*
*You may purchase an allied specialist for every 4 Aged you purchase.
1 Aged Champion
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins
Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion
Character
RAT CLAN NEST GUARD
The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of
the many concessions the Rat Clan has had to make to the Nefertem to assure their
prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain
has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are
usually only deployed in battle in the most dire of circumstances, when the
Chieftain himself must enter combat. The Nest Guard is well supported by
mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of
disguise are) and is a staunch defensive force, as difficult to root out as a rat in
a hole.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Halbadier | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 34 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Standard Bearer | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 42 |
| Chieftain | 16 | | | 16 | 3 | 2 | 2 | 3 | 24 | -2 | 1 | 51 |
Special Rules:
· Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise Special Abilities.
· Nefertem Chieftains have the Ferocity Special Ability.
EQUIPMENT:
Rat Clan Halbadiers are armed with a Halberd.
Qurai Corroders are armed with a Sword and
Globes of Corrosion.
Gozu-Tenno Assassins are armed with a Poisoned
Blue Steel Sword.
Rat Clan Standard Bearers are armed with a
Halberd and Standard of Defiance.
Nefertem Chieftains are armed with a Halberd.
STRUCTURE:
WARBAND
4-8 Rat Clan Halbadiers
Up to 3 allied specialists (any combination of
Qurai Corroders and Gozu-Tenno Assassins)
Up to 1 Rat Clan Standard Bearer
Up to 1 Nefertem Chieftain
INDIVIDUAL
1 Chieftain
RECOMMENDED PROXY MODELS:
Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion
Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes
Black Knight Games: Verminion with Polearm, Verminion Standard Bearer
BLESSED BRETHREN
Though the small size and flexible skeletature of the Nefertem are great advantages
underground, they often lead to them being physically overpowered on the surface
world. Early on during the Massacre, Sakhmet acted through her Prophets to create
specialized breeding programs for a new warrior caste. Though this moved quickly
due to the short lifespan and large litters of the Nefertem, the goddess has never
been known for patience and interfered directly. The Blessed Brethren swelled to
prodigious size but were reduced to a rudimentry intelligence and an even shorter
lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train
them nearly every waking hour and guide them to trouble spots on the field of
battle. During the mass confusion after the Wilding, it took little persuasion to
convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat
Totems."
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Blessed Brother | 15 | | | 13 | 3 | 3 | 2 | 4 | 22 | -2 | 2 | 72 |
| Caretaker | 14 | | | 15 | 3 | 1 | 1 | 3 | 20 | -1 | 1 | 45 |
Special Rules:
· Blessed Brethren are Immune to Panic and Fear.
· Blessed Brethren Cause Fear.
· For every 'attack' Action spent in Close Combat,
the Blessed Brother get 3 attacks (1 Gnaw at
Damage 11 and 2 Mauls at 13 Damage).
· Care-Takers have the Secondary Attack Special Ability.
EQUIPMENT:
Care-Takers are armed with two Swords.
STRUCTURE:
WARBAND
1 Blessed Brother
1 Care-Taker
You may purchase a Blessed Brethren Warband for every 500 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion
Black Knight Games: Verminion Character
JARRI ARCHERS
The Jarri have lived on the
surface world for generations
as wandering clans of hired
killers. Unlike the underground
world, missiles are viable
weapons and the Jarri strive to
master them. They are regarded
as demons in the Southron deserts
for their lightning-fast raids
and black-fledged arrows killing
with a scratch. With the
reemergance of the Stygian, the
Jarri have joined the rest of the Nefertem for only token fees. The Gozu-Tenno,
realizing the urgent need for elite missile troops, has poured much of their
wealth in securing Jarri commissions for years to come.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Jarri Archer | 10 | 13 | | 11 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 34 |
| Jarri Leader | 11 | 14 | | 12 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 36 |
Special Rules:
· None
EQUIPMENT:
Jarri Archers and Leaders are armed with a Diseased Bow.
STRUCTURE:
WARBAND
2-4 Jarri Archers
1 Jarri Archer Leader
RECOMMENDED PROXY MODELS:
Black Knight Games: Veminion Archer
Harlequin: Ver'men Crossbows
BRETHREN CHARIOT
One of the highest ranks that Nefertem may hope to attain is that of the Divine
Retribution Warriors, or Ma'ahes. These veterans are rewarded by Sakhmet with an
extended lifespan and are completely independent of all mortal authority. They
function as travelling judges of religious law and have been known to subsume
control of Nefertem armies in the field. While the Prophets are the goddess's voice
in peacetime, the Ma'ahes are her knife in war.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Brethren Chariot | 10 | | | 10 | 2 | 3 | 1 | 5 | 16 | 0 | 3 | 112 |
| Ma'ahes Warrior | 15 | | | 15 | 3 | 2 | 1 | 3 | 22 | -2 | 1 | 0 |
| Jarri Archer | 10 | 13 | | 11 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 0 |
Special Rules:
· The two Giant Rats each have a bite attack, Dam 7.
· The Chariot gives a +2 Armor bonus to the Ma'ahes
Warrior and Jarri Archer.
· If the Chariot is destroyed, the Ma'ahes Warrior
operates as an Individual and the Jarri Archer
becomes a one man Leaderless Warband.
EQUIPMENT:
The Ma'ahes Warrior is armed with a Long Spear.
The Jarri Archer is armed with a Diseased Bow.
STRUCTURE:
INDIVIDUAL
1 Two Rat Chariot
1 Ma'ahes Warrior
1 Jarri Archer
RECOMMENDED PROXY MODELS:
Black Knight Games: Verminion Rat Chariot with a Verminion Archer
PROPHET
Most Nefertem are considered ancient at five years of age. Prophets are truly
blessed by their goddess, for they are seemingly ageless; a handful of the most
powerful claim to have have been among the original Nefertem so many thousands of
years ago. Any Nefertem managing to survive to his twentieth year is transformed by
Sakhmet into a white-furred Prophet, becoming a mouthpiece of the goddess and a
powerful clan leader in his own right.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Prophet | 10 | | 15 | 13 | 3 | 2 | 0 | 3 | 20 | 1 | 1 | 45 |
Special Rules:
· Prophets are Immune to Panic
and Fear.
· Prophets may buy spells from
the Prophecy list.
EQUIPMENT:
Prophets are armed with a Sword.
STRUCTURE:
INDIVIDUAL
You may purchase one Prophet for
every 1000 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Wizards,
Ver'lock Skveek (Great Ver'Men Lord)
Black Knight Games: Verminion Mage
NEFERTEM ARMORY
Sword
Single Handed Weapon
CR MX RM DAM
CC 9
Poisoned Blue Steel Sword Spear
Single Handed Weapon Two Handed Polearm
CR MX RM DAM CR MX RM DAM
CC 10x2 CC 11
Halberd Long Spear
Two Handed Polearm Two-Handed Polearm
CR MX RM DAM CR MX RM DAM
CC 14 CC 12
Diseased Bow/Arrow Globes of Corrosion
Missile Weapon/Single Handed Weapon Thrown Template Weapon; uses
CR MX RM DAM Small Explosion Template
16/CC 24 -4 7x2/6 CR MX RM DM
6+ST 10
Standard of Defiance
Warband gains the Brace Special Ability.
SPECIAL ABILITIES
Disguise
A model with this ability is not deployed with the rest of its Warband. A basic
model of that unit type is added instead. At any time during the game, the player
may switch any model in the Warband with the Disguised model. This does not cost an
Action to perform and does not automatically Activate the model.
PROPHECY SPELLS
Invigoration Twist of Fate
Cost: 10; Range: LOS 20"; Cost: 10; Range: 15";
Level: 4; Actions: 2; Save: N/A Level: 1; Actions: 3; Save: N/A
Effect: The targeted Unit gains Effect: The targeted model gains a +2
a +1 to their CC, MW and Strength to their Armor for the rest of the game.
until the Prophet's next Activation. A model can only receive this bonus once.
Call of Vengeance Foetid Wind
Cost: 50; Range: Summon; Cost: 15; Range: LOS 12";
Level: 5; Actions: 3; Save: N/A Level: 3; Actions: 2; Save: N/A
Effect: One of Sakhmet's spirit Effect: The targetted Unit is immune
minions is Summoned to the field: to missile weapons for 1 Turn until
the Unit's next activation.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S |
| Vengeance | 16 | | 13 | | 3 | 3 | 4 | 4 | 25 | -2 | 2 |
Vengeance is Immune to Panic/Fear.
Vengeance Causes Fear.
Vengeance is armed with a Halberd.
STRUCTURE: Individual