Nosophorus

VANGUARD LITTER PACKS Rank is often determined by age in Nefertem society and these are the lowest of the low. As young as three months of age, these warbands compose of mates from the same litter with an Overseer to drive them into battle. Shieldbearers usually comprise the front line, absorbing enemy missiles with their Warshields or their bodies. Following close behind are their brothers and sisters with swords and spears. Bringing up the rear is the Overseer, ready to slay any who would disgrace their familial unit.
CCMWPWLDACWSTMVADefSPoints
Shieldbearer1192103200117
Swordmate1192103180111
Spearmate1192103180116
Overseer149210320-1125

Special Rules: · If a Vanguard Litter Pack fails a Panic roll, the Overseer must kill a Littermate before the unit may Rally. · All Overseers have the Secondary Weapon Special Ability. EQUIPMENT: Shieldbearers are armed with a Large Warshield and a Sword.Vanguard Litter Pack unit in formation. Swordmates are armed with a Sword. Spearmates are armed with a Spear. Overseers are armed with two Swords. STRUCTURE: WARBAND 4-12 Littermates (any combination of Shieldbearers, Swordmates, or Spearmates) 1 Overseer RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Slave Fighters Black Knight Games: Verminion with Sword, Verminion with Polearm THE AGED After several battles, a Litter is generally reduced to the point of being unfieldable. Nefertem who have survived the loss of their family members are extensively trained to work with other such veterans. These elite units can demand, and usually receive, better quarters, equipment, food and drugs. Known as the Aged for their now patchy and grey fur, they tend to perform mop-up duties on any foes surviving the tide of Littermates. Adding to their effectiveness are Qurai and Gozu-Tenno mercenaries swelling their ranks.Aged warrior pausing to snarl.
CCMWPWLDACWSTMVADefSPoints
Aged13122113200120
Spearman13122103210122
Qurai Corroder1114112113200138
Gozu-Tenno Assassin1613310220-2137
Aged Champion1414210320-1123

Special Rules: · Aged and Aged Spear have the Group Attack Special Ability. · Gozu-Tenno Assassins have the Feint and Disguise Special Abilities. EQUIPMENT: The Aged and Aged Champion are armed with a Sword and Shield. The Aged Spear are armed with a Spear. The Qurai Corroders are armed with a Sword and Globes of Corrosion. The Assassins are armed with a Poisoned Blue Steel Sword STRUCTURE: WARBAND 4-9 Aged (any combination of Aged and Aged Spear) Up to 1 Qurai Corroder and Tozu-Genno Assassin* *You may purchase an allied specialist for every 4 Aged you purchase. 1 Aged Champion RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion Character RAT CLAN NEST GUARD The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of the many concessions the Rat Clan has had to make to the Nefertem to assure their prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are usually only deployed in battle in the most dire of circumstances, when the Chieftain himself must enter combat. The Nest Guard is well supported by mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of disguise are) and is a staunch defensive force, as difficult to root out as a rat in a hole.Gozu-Tenno Assassin prepares to strike.
CCMWPWLDACWSTMVADefSPoints
Halbadier1514212322-1134
Qurai Corroder1114112113200138
Gozu-Tenno Assassin1613310220-2137
Standard Bearer1514212322-1142
Chieftain1616322324-2151

Special Rules: · Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability. · Gozu-Tenno Assassins have the Feint and Disguise Special Abilities. · Nefertem Chieftains have the Ferocity Special Ability. Nefertem chieftainEQUIPMENT: Rat Clan Halbadiers are armed with a Halberd. Qurai Corroders are armed with a Sword and Globes of Corrosion. Gozu-Tenno Assassins are armed with a Poisoned Blue Steel Sword. Rat Clan Standard Bearers are armed with a Halberd and Standard of Defiance. Nefertem Chieftains are armed with a Halberd. STRUCTURE: WARBAND 4-8 Rat Clan Halbadiers Up to 3 allied specialists (any combination of Qurai Corroders and Gozu-Tenno Assassins) Up to 1 Rat Clan Standard Bearer Up to 1 Nefertem Chieftain INDIVIDUAL 1 Chieftain RECOMMENDED PROXY MODELS: Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes Black Knight Games: Verminion with Polearm, Verminion Standard Bearer BLESSED BRETHREN Though the small size and flexible skeletature of the Nefertem are great advantages underground, they often lead to them being physically overpowered on the surface world. Early on during the Massacre, Sakhmet acted through her Prophets to create specialized breeding programs for a new warrior caste. Though this moved quickly due to the short lifespan and large litters of the Nefertem, the goddess has never been known for patience and interfered directly. The Blessed Brethren swelled to prodigious size but were reduced to a rudimentry intelligence and an even shorter lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train them nearly every waking hour and guide them to trouble spots on the field of battle. During the mass confusion after the Wilding, it took little persuasion to convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat Totems."
An Overseer drives its brethren before it into battle.
CCMWPWLDACWSTMVADefSPoints
Blessed Brother1513332422-2272
Caretaker1415311320-1145

Special Rules: · Blessed Brethren are Immune to Panic and Fear. · Blessed Brethren Cause Fear. · For every 'attack' Action spent in Close Combat, the Blessed Brother get 3 attacks (1 Gnaw at Damage 11 and 2 Mauls at 13 Damage). · Care-Takers have the Secondary Attack Special Ability. EQUIPMENT: Care-Takers are armed with two Swords. STRUCTURE: WARBAND 1 Blessed Brother 1 Care-Taker You may purchase a Blessed Brethren Warband for every 500 points in your army. RECOMMENDED PROXY MODELS: Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion Black Knight Games: Verminion Character Four Blessed Brethren and their Caretakers redefine the meaning of 'Shock Troops'WAR MONKS War Monks focus their worship on the pestilence aspect of Sakhmet and are violently missionary. Their efforts to convert a population tends to begin with a flood of plague-carrying rats, airborne pests and crop diseases. Once an area has been thus prepared for the Word, the War Monks descend enmasse. They are preceded in battle by the Deacons, pummeling unbelievers with their spiked censer bearers and blinding them with choking fumes. Supported by a Standard of Corruption trailing clouds of flies and the jarring rhythm of their Musician's drums, the War Monks are truly a holy terror.
A unit of War Monks prepare their deadly sermon.
CCMWPWLDACWSTMVADefSPoints
War Monk1315210318-1124
Deacon1315210318-1138
Standard1315210318-1155
Musician1315210318-1157

A Deacon spots a hiding convert-to-be.Special Rules: · War Monks, Standard Bearers and Musicians are Revolting and have the Berserk and Secondary Attack Special Abilities. · War Deacons are Revolting and have the Berserk Special Ability. EQUIPMENT: War Monks are armed with two Serrated Knives. War Deacons are armed with a Censer of Pestilence. Standard Bearers are armed with two Serrated Knives and the Standard of Corruption. Musicians are armed with two Serrated Knives and the Drums of Panic. STRUCTURE: WARBAND 4-8 War Monks 2-4 Censer Bearers* * You may purchase 1 Censer Bearer for every 2 War Monks you purchase. Up to 1 Standard Bearer Up to 1 Musican RECOMMENDED PROXY MODELS: Harlequin: Ver'Monks and Ver'Priests Black Knight Games: Verminion with Standard CHALICEBEARER CREW The most effective way to quickly consecrate an area and its inhabitants is by forced baptism. The Chalicebearers spray determined defenders with virulent germs and viruses, acidic bile and poison as the liquid medium; those who aren't immediately slain are truly reborn as boils, sores and cancerous growths erupt from them. The Chalice is incredibly inaccurate, but all the better for spreading the beauty of plague.
CCMWPWLDACWSTMVADefSPoints
Chalicebearer1313132113220182

Special Rules: · You may not buy more Chalicebearer Crews than you have other Warbands. · The Chalicebearer Crew works as a team and must remain in base contact to operate efficiently. If they begin their turn in base contact with each other, they expend Actions simultaneously in order to Move or Fire. · If the Chalicebearer Crew uses an Action to Move, it may not Fire that turn. · The Chalice uses the Flame Template. · The Chalice must be fired as a missile weapon and may not be used in Close Combat. · The Chalicebearer Crew must seperate to Charge, Countercharge or Dive for Cover. · If a fumble is rolled while firing the Chalice, center the template on the crew and calculate victims and damage as normal. If one of the crew is dead or seperated, a fumble occurs on a roll of 18-20. EQUIPMENT: The Chalicebearer Crew are armed with the Chalice and Swords. STRUCTURE: WARBAND 2 Crew RECOMMENDED PROXY MODELS: Harlequin: Ver'Burna Team BISHOP Worshipping disease is not a practice for the weak. Between the daily handling of plague vectors, the research and development of new diseases and fighting in the never-ending holy wars, any Nosophorus who lives to his fourth year is unbelievably rare and probably destined to join the ranks of the Bishops. Tools of Sakhmet's pestilence aspect just as Prophets and Ma'ahes are of her vengeance aspect, Bishops have reached a symbiotic relationship with their countless infections and have grown unbearably strong. Fierce in close combat with both sword and barbed tail, they may even issue sicknesses to hinder and weaken their enemies.
A Bishop bares his faith.
CCMWPWLDACWSTMVADefSPoints
Bishop141315222320-2157

Special Rules: · Bishops are Revolting. · Bishops have the Berserk Special Ability. However, they do not suffer the normal -4 penalty to Armor, they lose their Def modifier instead. · Bishops have the Secondary Attack Special Ability, a prehensile barbed tail used to grasp their enemies. If the tail hits, the Bishop may spend an Action to crush its opponent, both making a Strength test. If the Bishop wins, the victim takes a Wound. The victim may do nothing other than attempt to Break Away. However, if he Breaks Away successfully, he is still in CC and must make a further Break Away test if it wishes to move away. Bishops have a 360-degree attack arc with their tail and may attack models up to 2 inches away. · Bishops may buy spells from the Plague list. EQUIPMENT: Bishops are armed with a Sword. STRUCTURE: INDIVIDUAL You may purchase one Bishop for every 1000 points in your army. RECOMMENDED PROXY MODELS: Harlequin: Ver'Men Wizards, Ver'lock Skveek, Plague Wizard Black Knight Games: Verminion Mage

NEFERTEM ARMORY

A large unit of Aged lines up. Serrated Knife Single Handed Weapon CR MX RM DAM CC 7 Sword Single Handed Weapon CR MX RM DAM CC 9 Poisoned Blue Steel Sword Spear Single Handed Weapon Two Handed Polearm CR MX RM DAM CR MX RM DAM CC 10x2 CC 11 Halberd Globes of Corrosion Two Handed Polearm Thrown Template Weapon; uses CR MX RM DAM Small Explosion Template CC 14 CR MX RM DAM 6+ST 10 Censer of Pestilence Chalice Two Handed Weapon; Uses Boulder Ranged Template Weapon; uses the Template, may hit wielder Flame Template; continuous damage CR MX RM DAM CR MX RM DAM CC 2" 10 6 12 -3 14 Standard of Defiance Warband gains the Brace Special Ability. Standard of Corruption Warband is -4 MW to hit with missiles. Drums of Panic Warband now causes Fear.

SPECIAL ABILITIES

Disguise A model with this ability is not deployed with the rest of its Warband. A basic model of that unit type is added instead. At any time during the game, the player may switch any model in the Warband with the Disguised model. This does not cost an Action to perform and does not automatically Activate the model. Revolting Models with this Special Ability have such a naseasting presence that all models in Close Combat with them suffer a CC penalty of -1. Models that are Revolting are not affected by other models with the same ability

PLAGUE SPELLS

Cloud of Flies Speed of the Brethren Cost: 5; Range: LOS 24"; Cost: 7; Range: LOS 12"; Level: 1; Actions: 1; Save: Yes Level: 1; Actions: 1; Save: N/A Effect: A swarm of bloated flies Effect: The target Unit gains a +1 and other flying vermin afflict to its Movement and the ability to the affected Unit, stinging and Leap until the Bishop's next Activation. crawling under armor to bite. This has the overall effect of Fear. Infection Nasuea Cost: 15; Range: LOS 18"; Cost: 20; Range: LOS 12"; Level: 2; Actions: 1; Save: Yes Level: 3; Actions: 2; Save: Yes Effect: The target model is wracked Effect: The affected unit is confronted with pain as boils erupt across with horrifying visions and fever its body. This counts as a and must immediately make a Panic roll. Damage 12 attack, with damage continuing until the model dies or passes an Armor test.


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