
Nosophorus
VANGUARD LITTER PACKS
Rank is often determined by age in Nefertem society and these
are the lowest of the low. As young as three months of age,
these warbands compose of mates from the same litter with an
Overseer to drive them into battle. Shieldbearers usually
comprise the front line, absorbing enemy missiles with their
Warshields or their bodies. Following close behind are their
brothers and sisters with swords and spears. Bringing up the
rear is the Overseer, ready to slay any who would disgrace their
familial unit.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Shieldbearer | 11 | | | 9 | 2 | 1 | 0 | 3 | 20 | 0 | 1 | 17 |
| Swordmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 11 |
| Spearmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 16 |
| Overseer | 14 | | | 9 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 25 |
Special Rules:
· If a Vanguard Litter Pack fails a Panic roll, the Overseer must
kill a Littermate before the unit may Rally.
· All Overseers have the Secondary Weapon Special Ability.
EQUIPMENT:
Shieldbearers are armed with a Large Warshield and a Sword.
Swordmates are armed with a Sword.
Spearmates are armed with a Spear.
Overseers are armed with two Swords.
STRUCTURE:
WARBAND
4-12 Littermates (any combination of Shieldbearers,
Swordmates, or Spearmates)
1 Overseer
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Slave Fighters
Black Knight Games: Verminion with Sword, Verminion with Polearm
THE AGED
After several battles, a Litter is generally reduced to the point of being
unfieldable. Nefertem who have survived the loss of their family members are
extensively trained to work with other such veterans. These elite units can demand,
and usually receive, better quarters, equipment, food and drugs. Known as the Aged
for their now patchy and grey fur, they tend to perform mop-up duties on any foes
surviving the tide of Littermates. Adding to their effectiveness are Qurai and
Gozu-Tenno mercenaries swelling their ranks.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Aged | 13 | | | 12 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 20 |
| Spearman | 13 | | | 12 | 2 | 1 | 0 | 3 | 21 | 0 | 1 | 22 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Aged Champion | 14 | | | 14 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 23 |
Special Rules:
· Aged and Aged Spear have the Group Attack Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise
Special Abilities.
EQUIPMENT:
The Aged and Aged Champion are armed with a Sword and Shield.
The Aged Spear are armed with a Spear.
The Qurai Corroders are armed with a Sword and Globes of Corrosion.
The Assassins are armed with a Poisoned Blue Steel Sword
STRUCTURE:
WARBAND
4-9 Aged (any combination of Aged and Aged Spear)
Up to 1 Qurai Corroder and Tozu-Genno Assassin*
*You may purchase an allied specialist for every 4 Aged you purchase.
1 Aged Champion
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins
Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion
Character
RAT CLAN NEST GUARD
The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of
the many concessions the Rat Clan has had to make to the Nefertem to assure their
prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain
has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are
usually only deployed in battle in the most dire of circumstances, when the
Chieftain himself must enter combat. The Nest Guard is well supported by
mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of
disguise are) and is a staunch defensive force, as difficult to root out as a rat in
a hole.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Halbadier | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 34 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Standard Bearer | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 42 |
| Chieftain | 16 | | | 16 | 3 | 2 | 2 | 3 | 24 | -2 | 1 | 51 |
Special Rules:
· Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise Special Abilities.
· Nefertem Chieftains have the Ferocity Special Ability.
EQUIPMENT:
Rat Clan Halbadiers are armed with a Halberd.
Qurai Corroders are armed with a Sword and
Globes of Corrosion.
Gozu-Tenno Assassins are armed with a Poisoned
Blue Steel Sword.
Rat Clan Standard Bearers are armed with a
Halberd and Standard of Defiance.
Nefertem Chieftains are armed with a Halberd.
STRUCTURE:
WARBAND
4-8 Rat Clan Halbadiers
Up to 3 allied specialists (any combination of
Qurai Corroders and Gozu-Tenno Assassins)
Up to 1 Rat Clan Standard Bearer
Up to 1 Nefertem Chieftain
INDIVIDUAL
1 Chieftain
RECOMMENDED PROXY MODELS:
Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion
Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes
Black Knight Games: Verminion with Polearm, Verminion Standard Bearer
BLESSED BRETHREN
Though the small size and flexible skeletature of the Nefertem are great advantages
underground, they often lead to them being physically overpowered on the surface
world. Early on during the Massacre, Sakhmet acted through her Prophets to create
specialized breeding programs for a new warrior caste. Though this moved quickly
due to the short lifespan and large litters of the Nefertem, the goddess has never
been known for patience and interfered directly. The Blessed Brethren swelled to
prodigious size but were reduced to a rudimentry intelligence and an even shorter
lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train
them nearly every waking hour and guide them to trouble spots on the field of
battle. During the mass confusion after the Wilding, it took little persuasion to
convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat
Totems."
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Blessed Brother | 15 | | | 13 | 3 | 3 | 2 | 4 | 22 | -2 | 2 | 72 |
| Caretaker | 14 | | | 15 | 3 | 1 | 1 | 3 | 20 | -1 | 1 | 45 |
Special Rules:
· Blessed Brethren are Immune to Panic and Fear.
· Blessed Brethren Cause Fear.
· For every 'attack' Action spent in Close Combat,
the Blessed Brother get 3 attacks (1 Gnaw at
Damage 11 and 2 Mauls at 13 Damage).
· Care-Takers have the Secondary Attack Special Ability.
EQUIPMENT:
Care-Takers are armed with two Swords.
STRUCTURE:
WARBAND
1 Blessed Brother
1 Care-Taker
You may purchase a Blessed Brethren Warband for every 500 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion
Black Knight Games: Verminion Character
WAR MONKS
War Monks focus their worship on the pestilence
aspect of Sakhmet and are violently missionary.
Their efforts to convert a population tends to begin
with a flood of plague-carrying rats, airborne pests
and crop diseases. Once an area has been thus
prepared for the Word, the War Monks descend enmasse.
They are preceded in battle by the Deacons, pummeling
unbelievers with their spiked censer bearers and
blinding them with choking fumes. Supported by a
Standard of Corruption trailing clouds of flies and
the jarring rhythm of their Musician's drums, the War
Monks are truly a holy terror.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| War Monk | 13 | | | 15 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 24 |
| Deacon | 13 | | | 15 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 38 |
| Standard | 13 | | | 15 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 55 |
| Musician | 13 | | | 15 | 2 | 1 | 0 | 3 | 18 | -1 | 1 | 57 |
Special Rules:
· War Monks, Standard Bearers and
Musicians are Revolting and have the
Berserk and Secondary Attack Special
Abilities.
· War Deacons are Revolting and have
the Berserk Special Ability.
EQUIPMENT:
War Monks are armed with two Serrated Knives.
War Deacons are armed with a Censer of
Pestilence.
Standard Bearers are armed with two Serrated
Knives and the Standard of Corruption.
Musicians are armed with two Serrated Knives
and the Drums of Panic.
STRUCTURE:
WARBAND
4-8 War Monks
2-4 Censer Bearers*
* You may purchase 1 Censer Bearer for every 2 War Monks you purchase.
Up to 1 Standard Bearer
Up to 1 Musican
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Monks and Ver'Priests
Black Knight Games: Verminion with Standard
CHALICEBEARER CREW
The most effective way to quickly consecrate an area and its inhabitants is by
forced baptism. The Chalicebearers spray determined defenders with virulent germs
and viruses, acidic bile and poison as the liquid medium; those who aren't
immediately slain are truly reborn as boils, sores and cancerous growths erupt from
them. The Chalice is incredibly inaccurate, but all the better for spreading the
beauty of plague.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Chalicebearer | 13 | 13 | | 13 | 2 | 1 | 1 | 3 | 22 | 0 | 1 | 82 |
Special Rules:
· You may not buy more Chalicebearer Crews than you have other Warbands.
· The Chalicebearer Crew works as a team and must remain in base contact to
operate efficiently. If they begin their turn in base contact with each other,
they expend Actions simultaneously in order to Move or Fire.
· If the Chalicebearer Crew uses an Action to Move, it may not Fire that turn.
· The Chalice uses the Flame Template.
· The Chalice must be fired as a missile weapon and may not be used in Close
Combat.
· The Chalicebearer Crew must seperate to Charge, Countercharge or Dive for Cover.
· If a fumble is rolled while firing the Chalice, center the template on the crew
and calculate victims and damage as normal. If one of the crew is dead or
seperated, a fumble occurs on a roll of 18-20.
EQUIPMENT:
The Chalicebearer Crew are armed with the Chalice and Swords.
STRUCTURE:
WARBAND
2 Crew
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Burna Team
BISHOP
Worshipping disease is not a practice for the weak. Between the daily handling of
plague vectors, the research and development of new diseases and fighting in the
never-ending holy wars, any Nosophorus who lives to his fourth year is unbelievably
rare and probably destined to join the ranks of the Bishops. Tools of Sakhmet's
pestilence aspect just as Prophets and Ma'ahes are of her vengeance aspect, Bishops
have reached a symbiotic relationship with their countless infections and have grown
unbearably strong. Fierce in close combat with both sword and barbed tail, they may
even issue sicknesses to hinder and weaken their enemies.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Bishop | 14 | | 13 | 15 | 2 | 2 | 2 | 3 | 20 | -2 | 1 | 57 |
Special Rules:
· Bishops are Revolting.
· Bishops have the Berserk Special
Ability. However, they do not suffer
the normal -4 penalty to Armor, they
lose their Def modifier instead.
· Bishops have the Secondary Attack
Special Ability, a prehensile barbed
tail used to grasp their enemies. If
the tail hits, the Bishop may spend an
Action to crush its opponent, both
making a Strength test. If the Bishop
wins, the victim takes a Wound. The
victim may do nothing other than attempt
to Break Away. However, if he Breaks
Away successfully, he is still in CC
and must make a further Break Away test
if it wishes to move away. Bishops have
a 360-degree attack arc with their tail
and may attack models up to 2 inches away.
· Bishops may buy spells from the Plague list.
EQUIPMENT:
Bishops are armed with a Sword.
STRUCTURE:
INDIVIDUAL
You may purchase one Bishop for every 1000 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Wizards, Ver'lock Skveek, Plague Wizard
Black Knight Games: Verminion Mage
NEFERTEM ARMORY
Serrated Knife
Single Handed Weapon
CR MX RM DAM
CC 7
Sword
Single Handed Weapon
CR MX RM DAM
CC 9
Poisoned Blue Steel Sword Spear
Single Handed Weapon Two Handed Polearm
CR MX RM DAM CR MX RM DAM
CC 10x2 CC 11
Halberd Globes of Corrosion
Two Handed Polearm Thrown Template Weapon; uses
CR MX RM DAM Small Explosion Template
CC 14 CR MX RM DAM
6+ST 10
Censer of Pestilence Chalice
Two Handed Weapon; Uses Boulder Ranged Template Weapon; uses the
Template, may hit wielder Flame Template; continuous damage
CR MX RM DAM CR MX RM DAM
CC 2" 10 6 12 -3 14
Standard of Defiance
Warband gains the Brace Special Ability.
Standard of Corruption
Warband is -4 MW to hit with missiles.
Drums of Panic
Warband now causes Fear.
SPECIAL ABILITIES
Disguise
A model with this ability is not deployed with the rest of its Warband. A basic
model of that unit type is added instead. At any time during the game, the player
may switch any model in the Warband with the Disguised model. This does not cost an
Action to perform and does not automatically Activate the model.
Revolting
Models with this Special Ability have such a naseasting presence that all models
in Close Combat with them suffer a CC penalty of -1. Models that are Revolting are
not affected by other models with the same ability
PLAGUE SPELLS
Cloud of Flies Speed of the Brethren
Cost: 5; Range: LOS 24"; Cost: 7; Range: LOS 12";
Level: 1; Actions: 1; Save: Yes Level: 1; Actions: 1; Save: N/A
Effect: A swarm of bloated flies Effect: The target Unit gains a +1
and other flying vermin afflict to its Movement and the ability to
the affected Unit, stinging and Leap until the Bishop's next Activation.
crawling under armor to bite.
This has the overall effect of Fear.
Infection Nasuea
Cost: 15; Range: LOS 18"; Cost: 20; Range: LOS 12";
Level: 2; Actions: 1; Save: Yes Level: 3; Actions: 2; Save: Yes
Effect: The target model is wracked Effect: The affected unit is confronted
with pain as boils erupt across with horrifying visions and fever
its body. This counts as a and must immediately make a Panic roll.
Damage 12 attack, with damage
continuing until the model dies
or passes an Armor test.