
Qurai
VANGUARD LITTER PACKS
Rank is often determined by age in Nefertem society and these
are the lowest of the low. As young as three months of age,
these warbands compose of mates from the same litter with an
Overseer to drive them into battle. Shieldbearers usually
comprise the front line, absorbing enemy missiles with their
Warshields or their bodies. Following close behind are their
brothers and sisters with swords and spears. Bringing up the
rear is the Overseer, ready to slay any who would disgrace their
familial unit.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Shieldbearer | 11 | | | 9 | 2 | 1 | 0 | 3 | 20 | 0 | 1 | 17 |
| Swordmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 11 |
| Spearmate | 11 | | | 9 | 2 | 1 | 0 | 3 | 18 | 0 | 1 | 16 |
| Overseer | 14 | | | 9 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 25 |
Special Rules:
· If a Vanguard Litter Pack fails a Panic roll, the Overseer must
kill a Littermate before the unit may Rally.
· All Overseers have the Secondary Weapon Special Ability.
EQUIPMENT:
Shieldbearers are armed with a Large Warshield and a Sword.
Swordmates are armed with a Sword.
Spearmates are armed with a Spear.
Overseers are armed with two Swords.
STRUCTURE:
WARBAND
4-12 Littermates (any combination of Shieldbearers,
Swordmates, or Spearmates)
1 Overseer
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Slave Fighters
Black Knight Games: Verminion with Sword, Verminion with Polearm
THE AGED
After several battles, a Litter is generally reduced to the point of being
unfieldable. Nefertem who have survived the loss of their family members are
extensively trained to work with other such veterans. These elite units can demand,
and usually receive, better quarters, equipment, food and drugs. Known as the Aged
for their now patchy and grey fur, they tend to perform mop-up duties on any foes
surviving the tide of Littermates. Adding to their effectiveness are Qurai and
Gozu-Tenno mercenaries swelling their ranks.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Aged | 13 | | | 12 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 20 |
| Spearman | 13 | | | 12 | 2 | 1 | 0 | 3 | 21 | 0 | 1 | 22 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 0\1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Aged Champion | 14 | | | 14 | 2 | 1 | 0 | 3 | 20 | -1 | 1 | 23 |
Special Rules:
· Aged and Aged Spear have the Group Attack Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise
Special Abilities.
EQUIPMENT:
The Aged and Aged Champion are armed with a Sword and Shield.
The Aged Spear are armed with a Spear.
The Qurai Corroders are armed with a Sword and Globes of Corrosion.
The Assassins are armed with a Poisoned Blue Steel Sword
STRUCTURE:
WARBAND
4-9 Aged (any combination of Aged and Aged Spear)
Up to 1 Qurai Corroder and Tozu-Genno Assassin*
*You may purchase an allied specialist for every 4 Aged you purchase.
1 Aged Champion
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Warriors, Nest Guard Warriors, Ver'Bombers and Assassins
Black Knight Games: Verminion with Sword, Verminion with Polearm and Verminion
Character
RAT CLAN NEST GUARD
The Dwarven Rat Clan has gained much from their alliance with the Nefertem. One of
the many concessions the Rat Clan has had to make to the Nefertem to assure their
prosperity is providing and equipping elite guards. Nearly every Nefertem Chieftain
has a personal bodyguard of Rat Clan guarding him and the breeding nests. They are
usually only deployed in battle in the most dire of circumstances, when the
Chieftain himself must enter combat. The Nest Guard is well supported by
mercenaries from the Qurai and Gozu-Tenno (showing just how good their powers of
disguise are) and is a staunch defensive force, as difficult to root out as a rat in
a hole.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Halbadier | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 34 |
| Qurai Corroder | 11 | 14 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 38 |
| Gozu-Tenno Assassin | 16 | | | 13 | 3 | 1 | 0 | 2 | 20 | -2 | 1 | 37 |
| Standard Bearer | 15 | | | 14 | 2 | 1 | 2 | 3 | 22 | -1 | 1 | 42 |
| Chieftain | 16 | | | 16 | 3 | 2 | 2 | 3 | 24 | -2 | 1 | 51 |
Special Rules:
· Rat Clan Halbadiers and Standard Bearers have the Ferocity Special Ability.
· Gozu-Tenno Assassins have the Feint and Disguise Special Abilities.
· Nefertem Chieftains have the Ferocity Special Ability.
EQUIPMENT:
Rat Clan Halbadiers are armed with a Halberd.
Qurai Corroders are armed with a Sword and
Globes of Corrosion.
Gozu-Tenno Assassins are armed with a Poisoned
Blue Steel Sword.
Rat Clan Standard Bearers are armed with a
Halberd and Standard of Defiance.
Nefertem Chieftains are armed with a Halberd.
STRUCTURE:
WARBAND
4-8 Rat Clan Halbadiers
Up to 3 allied specialists (any combination of
Qurai Corroders and Gozu-Tenno Assassins)
Up to 1 Rat Clan Standard Bearer
Up to 1 Nefertem Chieftain
INDIVIDUAL
1 Chieftain
RECOMMENDED PROXY MODELS:
Heartbreaker: Horned One Spearmen and converted Wolf Clan Legion
Harlequin: Ver'men Black Horde, Command and Ver'Men Heroes
Black Knight Games: Verminion with Polearm, Verminion Standard Bearer
BLESSED BRETHREN
Though the small size and flexible skeletature of the Nefertem are great advantages
underground, they often lead to them being physically overpowered on the surface
world. Early on during the Massacre, Sakhmet acted through her Prophets to create
specialized breeding programs for a new warrior caste. Though this moved quickly
due to the short lifespan and large litters of the Nefertem, the goddess has never
been known for patience and interfered directly. The Blessed Brethren swelled to
prodigious size but were reduced to a rudimentry intelligence and an even shorter
lifespan. Nefertem Care-Takers are assigned to the Brethren from birth to train
them nearly every waking hour and guide them to trouble spots on the field of
battle. During the mass confusion after the Wilding, it took little persuasion to
convince surrounding Dwarven Clans that the Blessed Brothers were actually "Rat
Totems."
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Blessed Brother | 15 | | | 13 | 3 | 3 | 2 | 4 | 22 | -2 | 2 | 72 |
| Caretaker | 14 | | | 15 | 3 | 1 | 1 | 3 | 20 | -1 | 1 | 45 |
Special Rules:
· Blessed Brethren are Immune to Panic and Fear.
· Blessed Brethren Cause Fear.
· For every 'attack' Action spent in Close Combat,
the Blessed Brother get 3 attacks (1 Gnaw at
Damage 11 and 2 Mauls at 13 Damage).
· Care-Takers have the Secondary Attack Special Ability.
EQUIPMENT:
Care-Takers are armed with two Swords.
STRUCTURE:
WARBAND
1 Blessed Brother
1 Care-Taker
You may purchase a Blessed Brethren Warband for every 500 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Giant Ver'men Ogre or Ver'Mogre and Ver'Men Hero or Champion
Black Knight Games: Verminion Character
LESSER BRETHREN
The Gods had abandoned the Rat Clan long before
the Wilding. Though this protected them against
the ravages of the Wilding, they were never able
to develop full-fledged Keepers. Through
observation of the other Clans, however, the Rat
Clan Herders have picked up the basics. They are
now constantly accompanied and protected unswervingly
by dozens of the Lesser Brethren, man-sized rats
who serve as labor and pets for the Nefertem.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Lesser Brethren | 13 | | | 10 | 2 | 1 | 0 | 5 | 15 | -1 | 1 | 17 |
| Rat Clan Herder | 13 | | | 13 | 3 | 1 | 2 | 3 | 22 | -2 | 1 | 40 |
Special Rules:
· Lesser Brethren all have the Group Attack Special Ability.
· Lesser Brethren do not make Morale Tests as long as the Rat Clan Herder is
alive.
· Lesser Brethren have a bite attack, Dam 7.
EQUIPMENT:
Rat Clan Herders are armed with a Sword.
STRUCTURE:
WARBAND
4-12 Lesser Brethren
1 Rat Clan Herder
RECOMMENDED PROXY MODELS:
Harlequin: Giant Rat Pack
Heartbreaker: Wolf Clan Legion Leader
ARQUEBUS TEAM
Nefertem, being mainly parasitical societally, are not known for inspired
breakthroughs in science or the arts. However, they have an enormously long racial
history to draw on and excel at synthesizing ideas from seperate sources into a
cohesive whole. The Arquebus Team is one of their greatest achievements, combining
the blowguns of the Swamp Goblins, fireworks of the Blackblood Empire, blue steel of
the Dwarves and mobile missile troops of the Elves. Essentially a stripped-down
primitive cannon, the Teams consist of a Trigger-Hand to aim and a Steady-Hand to
brace. The Arquebus is too unwieldy to be aimed and shot by a single Nefertem, so
the Teams are extremely vulnerable to casualties. The Qurai are not known for being
crack troopers, preferring to fire on foes that cannot respond in kind.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Trigger-Hand | | 15 | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 36 |
| Steady-Hand | 15 | | | 11 | 2 | 1 | 1 | 3 | 20 | 0 | 1 | 35 |
Special Rules:
· Arquebus Teams may only fire once a turn.
· Arquebus Teams require two models in base
contact to fire.
EQUIPMENT:
Trigger-Hands are armed with an Arquebus and Sling.
Steady-Hands are armed with a Sword and Shield.
STRUCTURE:
WARBAND
1-4 Trigger-Hands
1-5 Steady-Hands
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Gunna Team
ARCHIVIST
The Qurai were always great schemers and have a great love for gossip and
informarion, no matter how trivial. When they first infested the Rat Clan, they dug
great concealed storerooms and therein stored every scrap of knowledge and stray
invention they could lay their paws on. A special caste was created to live in and
care for these secret caverns, the Archivists. Sheltered from the disease and
violence rife wirh the majority of Nefertem, the Archivists enjoy longer lives and
spend this time absorbing data and tinkering with the machinery. They have
perfected a number of technologies at great expense to the Clan, a debt which they
are paying off by applying these gadgts in a battlefield role. Though lacking any
extensive combat training, their miniature arquebuses and smoke bombs keep them safe
at a distance. These combined with their ball lightning generators and other
weirder weapons, make them as deadly as any legitimate spell-caster.
| CC | MW | PW | LD | AC | W | ST | MV | A | Def | S | Points |
| Archivist | 13 | 13 | 14 | 14 | 3 | 2 | 0 | 3 | 20 | 0 | 1 | 57 |
Special Rules:
· Archivists are Immune to Panic and Fear
· Archivists may replace either member of an Arquebus Team that has suffered
casualties. The Archivist may not cast spells while doing so.
· Archivists may buy "spells" from the Archivist list
EQUIPMENT:
Archivists are armed with a Pistol.
STRUCTURE:
INDIVIDUAL
You may purchase one Archivist for every 1000 points in your army.
RECOMMENDED PROXY MODELS:
Harlequin: Ver'Men Wizards, Ver'lock Skveek
Black Knight Games: Verminion Mage
NEFERTEM ARMORY
Sword
Single Handed Weapon
CR MX RM DAM
CC 9
Halberd
Two Handed Polearm
CR MX RM DAM
CC 14
Poisoned Blue Steel Sword Spear
Single Handed Weapon Two Handed Polearm
CR MX RM DAM CR MX RM DAM
CC 10x2 CC 11
Pistol Arquebus
Missile Weapon; usable in CC Missile Weapon; minimum range of 8"
CR MX RM DAM CR MX RM DAM
8 12 -5 10 16 24 -5 10x2
Globes of Corrosion
Thrown Template Weapon; uses
Small Explosion Template
CR MX RM DAM
6+ST 10
Standard of Defiance
Warband gains the Brace Special Ability.
SPECIAL ABILITIES
Disguise
A model with this ability is not deployed with the rest of its Warband. A basic
model of that unit type is added instead. At any time during the game, the player
may switch any model in the Warband with the Disguised model. This does not cost an
Action to perform and does not automatically Activate the model.
ARCHIVIST "SPELLS"
Smoke Bomb Ball Lightning
Cost: 10; Range: LOS 24"; Cost: 15; Range: LOS 18";
Level: 2; Actions: 1; Save: Yes Level: 2; Actions: 2; Save: Yes
Effect: The affected Unit has its Effect: Ball lightning arcs from model to model,
LOS reduced to 6" until the affecting them as a Damage 14 bolt with a
Archivist's next activation. maximum range of 18" from the Archivist.
Elemental Rift Crack's Call
Cost: 18; Range: LOS 20"; Cost: 24; Range: Personal;
Level: 4; Actions: 3; Save: Yes Level: 4; Actions: 3; Save: Yes
Effect: Essentially the same as Effect: Place a Chasm template with one end
the Devout Warped Lord spell: touching the Archivist. All models touched
Vortex. (other than the Archivist) must make a LD test
or fall in and are removed from the board.
The template stays on the board and may only
be crossed by models with the Leap and/or
Climb Special Abilties.