When you're done here, I have a few more pages with images on them: My GThick3 page and my Furrify2 page. ![]() ![]() Here's some furry characters. Haha. Click images for larger versions. ![]() ![]() Here's some fancy images of GLYPH Cola bottles. I'm now thirsty. Click images for larger versions. ![]() ![]() I'm trying to fake a nice Cornell Box like the one on SoftImage's gallery page. On the left is what I've got so far. On the right is a distributed raytracing version made with bump maps and reflectivity. There are no lights in this scene; only a luminous square. It gets reflected in the other objects, simulating photons. This was rendered at Print resolution with Enhanced High antialiasing, and rescaled and contrast-enhanced in Photoshop. 640x480 normal 1280x960 normal 640x480 distributed ![]() Here's a cow made out of barley candy. The caustics (cowstics?) are purely fictitious (read Photoshop). I have plans to make a caustic generator plug-in for LightWave. I can't help but call it Cowstic. 640x480 with caustics 640x480 original ![]() ![]() Here's a shiny buckyball, and a crystal buckyball. I like shiny things. Note the funky shadows caused by the thickness attenuation. No caustics, though. 640x480 crystal buckyball For those of you who can cross your eyes, click here for a stereo buckyball. |