If you're sick of the Fractal Reflections look, you're not alone, but why does it look fake? Well, the Reflection Image effect is also called Environment Mapping. That means it's supposed to simulate reflections of the Environment. If the Reflection Image looks a lot like the environment, the effect is very realistic. But Fractal Reflections looks kind of like clouds or smoke. It would only look real if the object were sitting in some, well, clouds or smoke!
What happens if you don't have an image that looks like your scene? No problem! Image mapping is intended as a time-saver because it renders faster than ray-tracing. It's also used in Rotoscoping, like in Terminator 2 when the shiny metal guy is running and you can see the background reflecting off him. For anything else, Ray-Tracing is far more realistic. Note that if you have a newer version of LightWave, you can mix reflection images with your raytraced reflections. This can be used for more stylish reflection effects, as long as you've got a nice reflection image.
Let's take that dagger object that comes with Lightwave. Here are some steps to follow to make it look shiny and sharp:
DaggerBlade Surface:
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DaggerPommel and DaggerHilt Surfaces:
Same as DaggerBlade surface except:
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DaggerHandle Surface:
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The Scene: Remember this: If you want reflective objects to look real, you have to give them something to reflect!
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Summary:
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