You do NOT have to be in NGK to get weapons. However, your GC, or your Forum leader MUST send all GPS information to me, Gabrielle Roele. You MUST be registered however to get weaponry from here.

NGK BUYING RULES AND REGULATIONS

Summerized instructions are at the bottom of this page. Every weapon that is bought, comes ALWAYS with instructions. Keep these instructions (at least one set), for if needed in a forum arguement etc. these will be your ONLY proof. You will get a paper as well, that states your: HP, MP, WISDOM, AGILITY, MAGIC ENDURANCE, ATTACK, and DEFENSE. This will be REQUIRED in your profile, as well as the weapon you carry, and its attack, defense, etc and the NGK FORUM logo (NGK), That it carries. This works as well with Armor etc. Without this in your profile, it may not be legal. Please see me for ANY more questions. I am more than happy to answer them.

Your weapon, or whatever you carry, WILL gain XPS (enhancer) as YOU gain. so SPAR SPAR SPAR! I will need a sparring record from you, or the GC on this one. EXPs on weaponry is determined by 1/2 the EXPs you gained in the fight.

You MUST keep your profile updated as far as Weaponry etc., that you bought from NGK. Without all the CORRECT information in your profile. I cannot guarantee that your hit was legal. Remember, anyone that buys, I DO have a record! I WILL be checking. If it does not contain ALL the correct information. I WILL NOT vouch for you. I hope this clears those recent questions that were posed.

Guide

* Recommended Weapon
§ On Sale!
¤ Brand New Item!
Cursed Weapon/Evil Weapon
Striked out No longer carry
Order Form

Swords

Dagger Basic Pointed Weapon Attack+6 100 GPS
Short Sword Adventurer's Blade Attack+11 200 GPS
Long Sword Longer than the Short Sword & more powerful Attack+16 360 GPS
Broad Sword Wide & as long as the Long Sword Attack+21 600 GPS
Saber Dueling Sword Attack+27 1000 GPS
Ice Blade Ice Elemental Blade Attack+44 4000 GPS
Silver Sword Sword of pure Silver Attack+33 1800 GPS
Samurai Blade Thin, strong, and Durable Attack+38 2800 GPS
Flame Sword Fire Elemental Sword Attack+49 6000 GPS
*Great Sword Excellent Sword, very heavy Attack+55 9000 GPS
Wind Sword Wind Elemental Sword Attack+60/Agility+5 14000 GPS
Crystal Sword Shimmering Sword Attack+61 15000 GPS
‡Dark Sword Blade of Evil Attack+65/Defence+5 20000 GPS
Iron Scimitar A desert nomad's fav. weapon Attack+67 3200 GPS
Master Sword Master Swordsman Sword Attack+68 21000 GPS
‡Insane Sword Cuts at random, with 5 hit total Attack+70 25000 GPS

Flails/Maces

Mace Iron club Attack+34 1600 GPS
Flail Whip Like mace Attack+39 2600 GPS
Ice Mace Ice elemental mace Attack+44 4400 GPS
Water mace water elemental mace Attack+50 7600 GPS
Judgement Mace Extremely Forceful Attack+56 12400 GPS
*Holy Mace After hitting enemy 10 HP from him, go to you Attack+68 22000 GPS
‡Dark mace Evil Magic Attack+62 16800 GPS

Bows

Sling Throws Stones Attack+4 60 GPS
Poison Darts Poisonous darts Attack+8 180 GPS
Small Bow Simple hand made wooden bow Attack+10 320 GPS
Battle Bow Bigger, more solid bow Attack+20 640 GPS
Stone Bow very heavy & accurate Turns enemies to stone upon hit Attack+50 4600 GPS
Holy Bow When hit enemy, 10 HP is drawn from them to you Attack+56 8400 GPS
Dream Bow Sends enemies to slumber when hit Attack+66 16000 GPS
*Starlight Bow Glows white, and warm Attack+72 23000 GPS

Canes

Fortune Cane Good Luck & 10 GPS is given when used Attack+16/Luck+10 1000 GPS
Water Cane Water elemental cane Attack+20 1200 GPS
Fire Cane Fire elemental cane Attack+28 1400 GPS
Dream Cane places enemies to sleep when hit Attack+34 1600 GPS
Ice Cane Ice elemental Magic Attack+43 3600 GPS
Ethreal Cane Spiritual Staff Attack+38 2400 GPS
Sages cane Wise Cane Attack+48/Wisdom+10 8600 GPS
Wind Cane Wind Elemental Cane Attack+54/Agility+20 16400 GPS
*Dragon Cane Powerful cane of dragon bone Attack+60/Wisdom+60 26000 GPS

Unique Weaponry

Chain Whip A simple whip made of chain Attack+12 100 GPS
4-point Shuriken An object, with 4 poles to it, at each end, carrying an extremely sharp point. It seems to have a boomerang effect when thrown Attack+23 300 GPS
Dragon Lance A very powerful lance, enhanced with dragons fire breath. A hot poker seems like a bee-sting compared to this one's point Attack+66 6500 GPS
Razorfan A ladies fan w/ a cutting edge. !! BONUS !! +1 Attack Attack+68 7000 GPS
Thunder Claw A glove with claws sharper than that of a tiger. Carries a magick of thunder with each shocking hit.!! BONUS !! +1 Attack Attack+116 49000 GPS

Armor

Peasent Clothes Everyday Apparel Defense+3 80 GPS
Heavy Clothes Bad weather heaviler more durable wear Defense+5 140 GPS
Leather Clothes made of pure leather Defense+9 260 GPS
Leather Armor Reinforced leather, more durable Defense+9 260 GPS
Iron Armor Fortified metal Defense+13 480 GPS
Chain mail Linked Armor Defense+17/Magic Endurance+5 1200 GPS
Steel Armor Stainless and very dureable Defense+21 2400 GPS
Holy Armor Strong will heal when needed by 10 HP Defense+25 4800 GPS
Silver Armor Light and strong and durable Defense+2/Magic Endurance+10 9600 GPS
Carapace Armor Tribal Armor Defense+27 10000 GPS
‡Dark Armor Evil Protection Defense+33 12000 GPS
*‡Insane Armor high against Magic endurance. Will heal at random Defense+37/Magic Endurance+20 18000 GPS

Clothes (Healers and Females)

Cool Clothes Priest Formal Wear Defense+14/Magic Endurance+1 600 GPS
Purity Clothes Washed in holy water. Protection against poison & stone Defense+18/Magic Endurance+2 1400 GPS
Sages Clothes Ceremonial Robe Defense+22/Magic Endurance+3 2800 GPS
Radiance Clothes Sacred Robe Defense+26/Magic Endurance+4 5600 GPS
*Saint Clothes A saints clothing, healing abilities up to 25 HP Defense+30/Magic Endurance+3 11200 GPS
Holy Clothes Holy clothing, healing abilities up to 30 HP Defense+34/Magic Endurance+22 18000 GPS
Robe A thick cloth Defense+11 400 GPS
Magic Robe Enables small healing magic Defense+15 1280 GPS
Sorcerers Robe Magic Guild attire Defense+19 2000 GPS
Intellegent Robe Flaunts & Shows intellegence level Defense+23 3600 GPS
Saints Robe Robe of a saint Defense+26 7200 GPS
Wisdom Robe Shows level of wisdom Defense+27/Wisdom+2 6800 GPS
Spirit Robe Sewed by Sorcerers, a spirit lies within Defense+31 12400 GPS
Sages Robe Wise Mans Outfit Defense+36 17000 GPS
Holy Robe Informal holy attire. healing ability to 10 HP per spell Defense+29 12600 GPS
*Aegis Robe Imbued with magic Defense+33 16000 GPS

Shields

Wooden Shield Made of simple wood Defense+3 100 GPS
Iron Shield heavy, easily dented Defense+5 360 GPS
Silver Shield Durable Defense+7 900 GPS
Steel Shield Deflects damage well Defense+10 1800 GPS
Holy Shield Protection against poison and stone attacks Defense+13 3600 GPS
‡Dark Shield Evil defense Defense+16 7200 GPS
*‡Insane Shield Legendary protection Defense+19 10000 GPS

Bands

Iron Bracelet Heavy Gauntlet Defense+4 200 GPS
Silver Bracelet Shiny Wrist-wrap Defense+6 480 GPS
White Bracelet Simple white, very durable Defense+8 1000 GPS
Crystal Bracelet Pretty Crystal, able to cut glass Defense+10 2000 GPS
Jewel Bracelet Rainbow band Defense+12/Wisdom+5 3800 GPS
*Star Bracelet Sparkling bracelet Defense+14/Wisdom+10 7600 GPS
Stone Bracelet Heavy, strong Defense+16/Wisdom+15 11000 GPS

Armlets

Iron Armlet Wrist Guard Defense+1 60 GPS
Steel Armlet Wrist Reflector Defense+4 220 GPS
Silver Armlet Sterling Silver, somewhat durable Defense+7 660 GPS
Crystal Armlet Shimmering band Defense+11 1200 GPS
Rainbow Armlet A circle of color Defense+11 2400 GPS
Hell Armlet Repels Evil Magic Defense+14 7800 GPS
Fire Armlet Fire elemental armlet Defense+15 8000 GPS
*Wind Armlet Wind elemental Armlet Defense+19 9000 GPS
Detonator Armlet Blows up upon thrown impact Defense+17 11400 GPS
‡Spook Armlet Holds mysterious paranormal energy Defense+18 12000 GPS

HeadGear

Scarf Silky, soft, warm Defense+1 20 GPS
Hat Orange Chinchilla fur Defense+2 24 GPS
Headband Keeps forehead dry Defense+3 160 GPS
Iron Helmet Solid skulll shield Defense+5 260 GPS
Steel Helmet Stong helmet Defense+9 1360 GPS
*Holy Helmet Holy helmet heals up to 10 HP Defense+12 2600 GPS
‡Dark Helmet Black helmet Defense+15 5400 GPS
‡Insane Helmet can make a man go crazy Defense+18 8000 GPS
Bandanna Lassos long locks Defense+1 20 GPS
Spirit Bandanna Spiritual and silky Defense+7/Wisdom+5 1400 GPS
Lucky Bandanna Increases Luck Defense+10/Luck+5 2800 GPS
Holy Bandanna Boosts wearers magic Defense+15 7600 GPS

Girls Headpieces

Jade Hairpin a pretty hairpin Defense+6 400 GPS
Raindow Tiara Colorful Crown Defense+9 1600 GPS
Ruby Tiara Encrusted with Gems Defense+12 3000 GPS
*Fire Tiara fire elemental tiara Defense+16 6900 GPS
‡Spook Hairpin a rather spiritual hairpiece Defense+10/Wisdom+2 1800 GPS
Holy Hairpin Heals when hit up to 5 HP Defense+13/Wisdom+4 3400 GPS
‡Phantom Ribbon Haunted Headpiece Defense+17/Wisdom+6 7200 GPS

Rings

Wrath Ring Increase Attack power Defense+1/Attack+10 12000 GPS
Healing Ring Recovers HP Defense+1 10000 GPS
Fresh Ring Prevents conditions Defense+1 15000 GPS
*Refresher Ring Prevents conditions better Defense+1 18000 GPS
Angel Ring One time auto ressurrect Defense+1 10000 GPS
Tri-ring Prevents status change Defense+1 30000 GPS
Flame Ring Defense against water and wind attacks Defense+1/Attack+1 50000 GPS
Barrier Ring Raises magic resistance Defense+15/magic Endurance+15 25000 GPS
Hell Ring Halves MP consumption Defense+1 30000 GPS
Fortune Ring Increases Luck Defense+1/Luck+10 12000 GPS
*Gale Ring Increase # of attacks Defense+1/#Attack+1 30000 GPS
Protection Ring Increase defense Defense+10 12000 GPS

Pendants

Crystal Pendant Increase Spiritual Power Defense+2/Widom+10 12000 GPS
Chiros Tail Increases Agility Defense+2/Agility+10 12000 GPS
Ice Pendant Defend against thunder and fire Defense+2 50000 GPS
Shiros tail Increases Range Defense+2/Range+8 12000 GPS
Devil Pendant Increases Magic resistance Defense+2/Magic Endurance+10 12000 GPS
*Spirit Talisman halves all attacks Defense+2 50000 GPS

Healing Items

Herb Restores a bit of HP 40 GPS
Healing Nut Restores Plenty of HP 200 GPS
Star Light Restores a bit of MP 1000 GPS
Silver Light restores MP completely 5000 GPS
Angel Revive one time ressurrection 600 GPS
Cleansing Water Cures Paralysis 60 GPS
Antidote Neutralizes poison 20 GPS
*Holy Water Recover Conditions 100 GPS


Now, this is how it works. Find what you want. Make sure you have the GPS to pay for it, and click the order form. If you have any questions about the items, ask.

In order for you all to know, your dice will remain the same. you will add up the difference of your dice, or of theirs, and add, or subtract the damage.

EX: I roll a 15 and a 25, Difference is 10, I have an attack plus 20. The damage I did to the opponent is now = 30 HP.

This works vice versa for the defence.


NOTE: I would like to thank the people of "LUNAR", "FF7 and FF8", And all the other Role playing games for their wonderful imagination in weaponry. Without them, Role playing would not be as challenging.