You do NOT have to be in NGK to get weapons. However, your GC, or your Forum leader MUST send all GPS information to me, Gabrielle Roele. You MUST be registered however to get weaponry from here.
Summerized instructions are at the bottom of this page. Every weapon that is bought, comes ALWAYS with instructions. Keep these instructions (at least one set), for if needed in a forum arguement etc. these will be your ONLY proof. You will get a paper as well, that states your: HP, MP, WISDOM, AGILITY, MAGIC ENDURANCE, ATTACK, and DEFENSE. This will be REQUIRED in your profile, as well as the weapon you carry, and its attack, defense, etc and the NGK FORUM logo (NGK), That it carries. This works as well with Armor etc. Without this in your profile, it may not be legal. Please see me for ANY more questions. I am more than happy to answer them.
Your weapon, or whatever you carry, WILL gain XPS (enhancer) as YOU gain. so SPAR SPAR SPAR! I will need a sparring record from you, or the GC on this one. EXPs on weaponry is determined by 1/2 the EXPs you gained in the fight.
You MUST keep your profile updated as far as Weaponry etc., that you bought from NGK. Without all the CORRECT information in your profile. I cannot guarantee that your hit was legal. Remember, anyone that buys, I DO have a record! I WILL be checking. If it does not contain ALL the correct information. I WILL NOT vouch for you. I hope this clears those recent questions that were posed.
| * | Recommended Weapon |
| § | On Sale! |
| ¤ | Brand New Item! |
| ‡ | Cursed Weapon/Evil Weapon |
| No longer carry | |
| Dagger | Basic Pointed Weapon | Attack+6 | 100 GPS |
| Short Sword | Adventurer's Blade | Attack+11 | 200 GPS |
| Long Sword | Longer than the Short Sword & more powerful | Attack+16 | 360 GPS |
| Broad Sword | Wide & as long as the Long Sword | Attack+21 | 600 GPS |
| Saber | Dueling Sword | Attack+27 | 1000 GPS |
| Ice Blade | Ice Elemental Blade | Attack+44 | 4000 GPS |
| Silver Sword | Sword of pure Silver | Attack+33 | 1800 GPS |
| Samurai Blade | Thin, strong, and Durable | Attack+38 | 2800 GPS |
| Flame Sword | Fire Elemental Sword | Attack+49 | 6000 GPS |
| *Great Sword | Excellent Sword, very heavy | Attack+55 | 9000 GPS |
| Wind Sword | Wind Elemental Sword | Attack+60/Agility+5 | 14000 GPS |
| Crystal Sword | Shimmering Sword | Attack+61 | 15000 GPS |
| ‡Dark Sword | Blade of Evil | Attack+65/Defence+5 | 20000 GPS |
| Iron Scimitar | A desert nomad's fav. weapon | Attack+67 | 3200 GPS |
| Master Sword | Master Swordsman Sword | Attack+68 | 21000 GPS |
| ‡Insane Sword | Cuts at random, with 5 hit total | Attack+70 | 25000 GPS |
| Mace | Iron club | Attack+34 | 1600 GPS |
| Flail | Whip Like mace | Attack+39 | 2600 GPS |
| Ice Mace | Ice elemental mace | Attack+44 | 4400 GPS |
| Water mace | water elemental mace | Attack+50 | 7600 GPS |
| Judgement Mace | Extremely Forceful | Attack+56 | 12400 GPS |
| *Holy Mace | After hitting enemy 10 HP from him, go to you | Attack+68 | 22000 GPS |
| ‡Dark mace | Evil Magic | Attack+62 | 16800 GPS |
| Sling | Throws Stones | Attack+4 | 60 GPS |
| Poison Darts | Poisonous darts | Attack+8 | 180 GPS |
| Small Bow | Simple hand made wooden bow | Attack+10 | 320 GPS |
| Battle Bow | Bigger, more solid bow | Attack+20 | 640 GPS |
| Stone Bow | very heavy & accurate Turns enemies to stone upon hit | Attack+50 | 4600 GPS |
| Holy Bow | When hit enemy, 10 HP is drawn from them to you | Attack+56 | 8400 GPS |
| Dream Bow | Sends enemies to slumber when hit | Attack+66 | 16000 GPS |
| *Starlight Bow | Glows white, and warm | Attack+72 | 23000 GPS |
| Fortune Cane | Good Luck & 10 GPS is given when used | Attack+16/Luck+10 | 1000 GPS |
| Water Cane | Water elemental cane | Attack+20 | 1200 GPS |
| Fire Cane | Fire elemental cane | Attack+28 | 1400 GPS |
| Dream Cane | places enemies to sleep when hit | Attack+34 | 1600 GPS |
| Ice Cane | Ice elemental Magic | Attack+43 | 3600 GPS |
| Ethreal Cane | Spiritual Staff | Attack+38 | 2400 GPS |
| Sages cane | Wise Cane | Attack+48/Wisdom+10 | 8600 GPS |
| Wind Cane | Wind Elemental Cane | Attack+54/Agility+20 | 16400 GPS |
| *Dragon Cane | Powerful cane of dragon bone | Attack+60/Wisdom+60 | 26000 GPS |
| Chain Whip | A simple whip made of chain | Attack+12 | 100 GPS |
| 4-point Shuriken | An object, with 4 poles to it, at each end, carrying an extremely sharp point. It seems to have a boomerang effect when thrown | Attack+23 | 300 GPS |
| Dragon Lance | A very powerful lance, enhanced with dragons fire breath. A hot poker seems like a bee-sting compared to this one's point | Attack+66 | 6500 GPS |
| Razorfan | A ladies fan w/ a cutting edge. !! BONUS !! +1 Attack | Attack+68 | 7000 GPS |
| Thunder Claw | A glove with claws sharper than that of a tiger. Carries a magick of thunder with each shocking hit.!! BONUS !! +1 Attack | Attack+116 | 49000 GPS |
| Peasent Clothes | Everyday Apparel | Defense+3 | 80 GPS |
| Heavy Clothes | Bad weather heaviler more durable wear | Defense+5 | 140 GPS |
| Leather Clothes | made of pure leather | Defense+9 | 260 GPS |
| Leather Armor | Reinforced leather, more durable | Defense+9 | 260 GPS |
| Iron Armor | Fortified metal | Defense+13 | 480 GPS |
| Chain mail | Linked Armor | Defense+17/Magic Endurance+5 | 1200 GPS |
| Steel Armor | Stainless and very dureable | Defense+21 | 2400 GPS |
| Holy Armor | Strong will heal when needed by 10 HP | Defense+25 | 4800 GPS |
| Silver Armor | Light and strong and durable | Defense+2/Magic Endurance+10 | 9600 GPS |
| Carapace Armor | Tribal Armor | Defense+27 | 10000 GPS |
| ‡Dark Armor | Evil Protection | Defense+33 | 12000 GPS |
| *‡Insane Armor | high against Magic endurance. Will heal at random | Defense+37/Magic Endurance+20 | 18000 GPS |
| Cool Clothes | Priest Formal Wear | Defense+14/Magic Endurance+1 | 600 GPS |
| Purity Clothes | Washed in holy water. Protection against poison & stone | Defense+18/Magic Endurance+2 | 1400 GPS |
| Sages Clothes | Ceremonial Robe | Defense+22/Magic Endurance+3 | 2800 GPS |
| Radiance Clothes | Sacred Robe | Defense+26/Magic Endurance+4 | 5600 GPS |
| *Saint Clothes | A saints clothing, healing abilities up to 25 HP | Defense+30/Magic Endurance+3 | 11200 GPS |
| Holy Clothes | Holy clothing, healing abilities up to 30 HP | Defense+34/Magic Endurance+22 | 18000 GPS |
| Robe | A thick cloth | Defense+11 | 400 GPS |
| Magic Robe | Enables small healing magic | Defense+15 | 1280 GPS |
| Sorcerers Robe | Magic Guild attire | Defense+19 | 2000 GPS |
| Intellegent Robe | Flaunts & Shows intellegence level | Defense+23 | 3600 GPS |
| Saints Robe | Robe of a saint | Defense+26 | 7200 GPS |
| Wisdom Robe | Shows level of wisdom | Defense+27/Wisdom+2 | 6800 GPS |
| Spirit Robe | Sewed by Sorcerers, a spirit lies within | Defense+31 | 12400 GPS |
| Sages Robe | Wise Mans Outfit | Defense+36 | 17000 GPS |
| Holy Robe | Informal holy attire. healing ability to 10 HP per spell | Defense+29 | 12600 GPS |
| *Aegis Robe | Imbued with magic | Defense+33 | 16000 GPS |
| Wooden Shield | Made of simple wood | Defense+3 | 100 GPS |
| Iron Shield | heavy, easily dented | Defense+5 | 360 GPS |
| Silver Shield | Durable | Defense+7 | 900 GPS |
| Steel Shield | Deflects damage well | Defense+10 | 1800 GPS |
| Holy Shield | Protection against poison and stone attacks | Defense+13 | 3600 GPS |
| ‡Dark Shield | Evil defense | Defense+16 | 7200 GPS |
| *‡Insane Shield | Legendary protection | Defense+19 | 10000 GPS |
| Iron Bracelet | Heavy Gauntlet | Defense+4 | 200 GPS |
| Silver Bracelet | Shiny Wrist-wrap | Defense+6 | 480 GPS |
| White Bracelet | Simple white, very durable | Defense+8 | 1000 GPS |
| Crystal Bracelet | Pretty Crystal, able to cut glass | Defense+10 | 2000 GPS |
| Jewel Bracelet | Rainbow band | Defense+12/Wisdom+5 | 3800 GPS |
| *Star Bracelet | Sparkling bracelet | Defense+14/Wisdom+10 | 7600 GPS |
| Stone Bracelet | Heavy, strong | Defense+16/Wisdom+15 | 11000 GPS |
| Iron Armlet | Wrist Guard | Defense+1 | 60 GPS |
| Steel Armlet | Wrist Reflector | Defense+4 | 220 GPS |
| Silver Armlet | Sterling Silver, somewhat durable | Defense+7 | 660 GPS |
| Crystal Armlet | Shimmering band | Defense+11 | 1200 GPS |
| Rainbow Armlet | A circle of color | Defense+11 | 2400 GPS |
| Hell Armlet | Repels Evil Magic | Defense+14 | 7800 GPS |
| Fire Armlet | Fire elemental armlet | Defense+15 | 8000 GPS |
| *Wind Armlet | Wind elemental Armlet | Defense+19 | 9000 GPS |
| Detonator Armlet | Blows up upon thrown impact | Defense+17 | 11400 GPS |
| ‡Spook Armlet | Holds mysterious paranormal energy | Defense+18 | 12000 GPS |
| Scarf | Silky, soft, warm | Defense+1 | 20 GPS |
| Hat | Orange Chinchilla fur | Defense+2 | 24 GPS |
| Headband | Keeps forehead dry | Defense+3 | 160 GPS |
| Iron Helmet | Solid skulll shield | Defense+5 | 260 GPS |
| Steel Helmet | Stong helmet | Defense+9 | 1360 GPS |
| *Holy Helmet | Holy helmet heals up to 10 HP | Defense+12 | 2600 GPS |
| ‡Dark Helmet | Black helmet | Defense+15 | 5400 GPS |
| ‡Insane Helmet | can make a man go crazy | Defense+18 | 8000 GPS |
| Bandanna | Lassos long locks | Defense+1 | 20 GPS |
| Spirit Bandanna | Spiritual and silky | Defense+7/Wisdom+5 | 1400 GPS |
| Lucky Bandanna | Increases Luck | Defense+10/Luck+5 | 2800 GPS |
| Holy Bandanna | Boosts wearers magic | Defense+15 | 7600 GPS |
| Jade Hairpin | a pretty hairpin | Defense+6 | 400 GPS |
| Raindow Tiara | Colorful Crown | Defense+9 | 1600 GPS |
| Ruby Tiara | Encrusted with Gems | Defense+12 | 3000 GPS |
| *Fire Tiara | fire elemental tiara | Defense+16 | 6900 GPS |
| ‡Spook Hairpin | a rather spiritual hairpiece | Defense+10/Wisdom+2 | 1800 GPS |
| Holy Hairpin | Heals when hit up to 5 HP | Defense+13/Wisdom+4 | 3400 GPS |
| ‡Phantom Ribbon | Haunted Headpiece | Defense+17/Wisdom+6 | 7200 GPS |
| Wrath Ring | Increase Attack power | Defense+1/Attack+10 | 12000 GPS |
| Healing Ring | Recovers HP | Defense+1 | 10000 GPS |
| Fresh Ring | Prevents conditions | Defense+1 | 15000 GPS |
| *Refresher Ring | Prevents conditions better | Defense+1 | 18000 GPS |
| Angel Ring | One time auto ressurrect | Defense+1 | 10000 GPS |
| Tri-ring | Prevents status change | Defense+1 | 30000 GPS |
| Flame Ring | Defense against water and wind attacks | Defense+1/Attack+1 | 50000 GPS |
| Barrier Ring | Raises magic resistance | Defense+15/magic Endurance+15 | 25000 GPS |
| Hell Ring | Halves MP consumption | Defense+1 | 30000 GPS |
| Fortune Ring | Increases Luck | Defense+1/Luck+10 | 12000 GPS |
| *Gale Ring | Increase # of attacks | Defense+1/#Attack+1 | 30000 GPS |
| Protection Ring | Increase defense | Defense+10 | 12000 GPS |
| Crystal Pendant | Increase Spiritual Power | Defense+2/Widom+10 | 12000 GPS |
| Chiros Tail | Increases Agility | Defense+2/Agility+10 | 12000 GPS |
| Ice Pendant | Defend against thunder and fire | Defense+2 | 50000 GPS |
| Shiros tail | Increases Range | Defense+2/Range+8 | 12000 GPS |
| Devil Pendant | Increases Magic resistance | Defense+2/Magic Endurance+10 | 12000 GPS |
| *Spirit Talisman | halves all attacks | Defense+2 | 50000 GPS |
| Herb | Restores a bit of HP | 40 GPS |
| Healing Nut | Restores Plenty of HP | 200 GPS |
| Star Light | Restores a bit of MP | 1000 GPS |
| Silver Light | restores MP completely | 5000 GPS |
| Angel Revive | one time ressurrection | 600 GPS |
| Cleansing Water | Cures Paralysis | 60 GPS |
| Antidote | Neutralizes poison | 20 GPS |
| *Holy Water | Recover Conditions | 100 GPS |
Now, this is how it works. Find what you want. Make sure you have the GPS to pay for it, and click the order form. If you have any questions about the items, ask.
In order for you all to know, your dice will remain the same. you will add up the difference of your dice, or of theirs, and add, or subtract the damage.
EX: I roll a 15 and a 25, Difference is 10, I have an attack plus 20. The damage I did to the opponent is now = 30 HP.
This works vice versa for the defence.
NOTE: I would like to thank the people of "LUNAR", "FF7 and FF8", And all the other Role playing games for their wonderful imagination in weaponry. Without them, Role playing would not be as challenging.