In their first encounter with the clans, the team was lucky enough to salvage a Mad Dog omnimech. This mech features equipment superior to anything available in the Inner Sphere. The Mad Dog's most important feature, however, is it's modualr construction. Onlike other mechs, which have a fixed set of equipment and weapons, the Mad Dog can be easily configured into any number of layouts in just a few hours.
Equipment | Mass | ||||
Internal Structure: | 6.0 | ||||
Engine: | 300 XL | 9.5 | |||
Walking MP: | 5 | ||||
Running MP: | 8 | ||||
Jumping MP: | 0 | ||||
Heat Sinks: | 12 [24] | 2.0 | |||
Gyro: | 3.0 | ||||
Cockpit: | 3.0 | ||||
Armor Factor: | 163 FF | 8.5 | |||
Internal | Armor | ||||
Structure | Value | ||||
Head: | 3 | 9 | |||
Center Torso: | 20 | 23 | |||
Center Torso (Rear): | 7 | ||||
R/L Torso: | 14 | 16 | |||
R/L Torso (Rear): | 7 | ||||
R/L Arm: | 10 | 16 | |||
R/L Leg: | 14 | 23 |
Weapons and Ammo | Location | Critical | Heat | Mass |
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