Perception
Roll Statistic
Perception
is a figured characteristic that can come into play throughout the course of an
adventure. Perception rolls are made on a d100, a roll under the characters
perception stat indicates a successful notice by the PC. This roll may be
penalized if the notice is something that is normally difficult to perceive.
Base:
INT
+ WIS + DEX + Level
After
you have added these numbers together for your base your Perception score will
be modified based upon class and levels as follows:
Fighter,
Paladin, Caviler, Barbarian, Pit-Fighter, Anti-Paladin, Duelist, Targeteer,
Archer, Mage, Illusionist, Fighter-Mage, Mentalist, Necropact, Cleric, &
Druid:
Ranger,
Bounty-Hunter, Bandit, Assassin, Thief, & Thief-Acrobat
Praetorian
& Monk:
Bloodguard:
Thus,
a 7th level assassin with 15’s in all stats would have a base of 52
(15 + 15 +15 + 7) and have an additional +14 for his level for a total of 64 on
a d100. Not too shabby.
Difficulty:
Simple
notice: roll
+ 0-25: This is a basic notice roll. The roll would be made to see an Ogre
walking through a human village, a bunch of Gnolls sitting on a barren hill etc.
Mostly easy stuff to see.
Average
notice: roll +/- 0: This is the characters regular notice roll. This roll would be made to
notice that a group of men were armed with swords, or a noble was walking down
the street.
Difficult
notice: roll –5-25: This roll would be made to notice men carrying weapons concealed under
their cloaks, a seam in a wall or other difficult thing to perceive.
Hard notice: roll –25-50: A character would be making this roll to notice a small symbol on a dagger pommel, a well made concealed door, or someone actively seeking to conceal their actions.
Very
Hard notice –50+: A character would have to make this roll to detect a poison blade, to
penetrate a clever disguise, or to pick out well made sword amongst a pile of
others.