It’s here! It’s finally here! After mounds of delays and months of
previews, Perfect Dark finally gives Nintendo 64 gamers a reason to taunt
PlayStation and Dreamcast owners. Sure, it’s pretty to look at and
flaunts more options than Goldeneye fans could ever dream of, but is it
really worth all the hype?
Let’s just put it this way: every single aspect that sucked with
Goldeneye has been improved to the point where you just can’t think of
any possible way to make it better. It makes sense that since Perfect Dark
is the pseudo-sequel to Goldeneye that it should build on its strengths. I’m
very glad that Rare made the control identical to 007, and that
there are even a myriad of classic Goldeneye levels and weapons that
can be unlocked and used in multiplayer! PD introduces over 40 weapons,
each with a main and secondary functions. But newcomers need not worry to
get accustomed to the complex controls: you get the added bonus of a
gigantic training hall that has primers on every weapon and move.
The weapons’ secondary functions are all unbearably cool, and fix
some of the flaws from Goldeneye.
The Laptop gun is especially fun with its use as a computer-controlled
turret to cover your back, and the Farsight can actually snipe people
through walls and floors! Heck, the proximity mines can even be used as a
danger
detector, to make sure you don’t tread too close to the little
buggers! This all makes combat a lot more fun than in Goldeneye. There’s
no more hit recoil when damaged, which is much more realistic and fair in
multiplayer. That means unlike in 007, a slew of bullets will not hit only
once, but steadily drain an opponent’s life gauge.
The visuals are stunning, using high-calibur graphics and lighting
effects that would rival the best PC video cards. There’s even a
surprising amount of voice clips: guards will cuss at you when startled,
soldiers will whine when hit, and secretaries will carry on normal
conversations with each other as you blast through their offices. The
sounds of action are all very realistic and are simply stunning when
heard through a decent surround system.
Multiplayer. Anyone and everyone knew that Perfect Dark would just kick
ass in this category. And it does. There are options galore, including the
excellent 2-player Cooperative and innovative Counter-Operative modes.
There are huge amount of multiplayer exercises to play through, and an
even bigger variety of Simulant personalities, which range from the wussy
“Paci” to the dangerous “Kaze”. Deathmatch possibilities are truly
endless, with every little option and detail being able to be customized.
Just make sure you have an Expansion Pak in your N64 or you’ll be
missing out on all the multiplayer modes and lose around 65% of the
gameplay.
It’s been a while since Rare announced the dropping of the
face-mapping feature that would use the Game Boy Camera, and the thought
of such an addition would still make for some added replay, but the lack
of face-mapping is such a little concern when you can pick and choose from
the bodies and heads from all the characters in the game. Speaking of
Nintendo’s monochrome handheld, the Game Boy Color version of Perfect
Dark will somehow interface with this one, and it’s interesting to think
how Rare will pull off such a plan.
I hate myself for having to point it out, but Perfect Dark has one
glaring flaw: the framerate. At times, the action gets extremely choppy to
the point where controlling your character is impossible, but this is only
an issue in two-player Counter and Co-op modes, not to mention when more
than 4 characters square off in a deathmatch. Normal four-player
deathmatches can run without a hitch, even with a few Simulants for good
measure.
All these factors contribute to making Perfect Dark the best
first-person shooter in existence, the best Nintendo 64 game to date, and
easily the front-runner for 2000’s game of the year. I simply cannot
recommend this game enough. Buy it now, before every store in town is sold
out.