Dark Rift
Summary
Genre: Fighter
Number of players: 1-2
Rumble Pak: No
Controller Pak: No
Expansion Pak: Not used
Review
Dark Rift was one of the earliest fighting games on the Nintendo 64. Featuring a group of
warriors battling it out in a tournament to win some object that apparently will bestow quite a
lot of power on its holder, the game can be played either alone or with a friend. Wow.
Gameplay: Gameplay is a good place to start. Well, not good for
Dark Rift, though, because frankly it plays really rather poorly. Combat is just plain dull.
You can choose from one of several fighters, all of whom possessing unique moves and strengths,
but none of whom standing out as being even remotely enjoyable to use. Pulling off any moves
other than the basic punches and kicks is seldom used, firstly because the advanced moves
require about twenty buttons to be pressed in the correct order, and secondly because the advanced
moves are far weaker than the boring basic punches. What this means is that fights are repetitive,
uninteresting, and ultimately infuriating.
Not that Dark Rift has everything wrong. There are a few nice touches to the gameplay, such
as a 'grab' move and several projectile moves which are easy to pull off. But battles as a rule
are very flat, and frankly you don't really care whether you win a bout or not.
The single-player mode consists of a tournament where you go up against the other fighters, one
by one. This is pretty much standard among beat-em-ups, and it would have been nice to have
something else, for instance something like the excellent and varied Super
Smash Brothers single-player mode. Still, Dark Rift did come out a lot earlier than that
classic game, and it's not like other fighting games have much more in the way of variety. The
tournament mode can get rather annoying, though, since the computer players easily and inevitably
pull off every super-move available without the slightest trace of effort, and you are forced
just to smack them with a punch whenever they get close. It's not fun. Even the variety of
characters and play styles available doesn't make it fun. It is, however, oddly compelling
for a while, but you can't play for very long without becoming fed up with it. Did I mention it
isn't that fun?
Dark Rift's gameplay, then, isn't anything to get excited by. The game is playable, for a while,
but not great, and as dull as they come.
Challenge: As mentioned, the computer opponents are quite difficult
in tournament mode, particularly the later ones, and the bosses are well-nigh impossible. This
would be a good thing, if winning didn't involve merely blocking attacks and then kicking the
opponent while they recover. Completing the game shows you a cheat to play as one of two hidden
characters, plus giving you a very unrewarding and pathetic victory sequence. Each character
has their own sequence, which consists of a single screen of your fighter smiling, smirking or
sneering in triumph, and a short text message of what they do with their prize. So there's really
not much incentive to play again, or even as a different character to see their end sequence.
Not an easy game to win, but only because of the annoying superhuman power of the computer
fighters, and replay value of a dubious nature, Dark Rift isn't really a game that'll last you.
Graphics: In one of Dark Rift's few redeeming features, the graphics
are really quite good. The backgrounds are clear, detailed and interesting, and the fighters themselves
are well-drawn and animated. A few characters make use of interesting visual effects like
shimmering and glowing, and the various attacks are nice to watch. Overall, a good-looking
game.
Sounds: Sounds are so-so. The background music is standard
fighter fare - a bit bland and repetitive, though occasionally upbeat and fitting. The
characters' voices and attacking noises are alright, suiting them well without being especially
great. Perfectly adequate sounds, but nothing that stands out.
Multiplayer: Two players can fight it out in Dark Rift's multiplayer
mode - more recent fighting games have managed up to four, but again this is the exception, not
the rule, and most beat-em-ups have only a two-player mode. Multiplay combat is very similar
to single-player, although at least a human opponent doesn't pull off countless super-grapples and
twenty-hit combos very often. Unfortunately, it's still just a case of blocking and hitting
back with a basic punch, or letting off an easily-stopped projectile attack. Yawn. It's still
better than playing alone, though. But even winning a battle isn't very satisfying...
Summing up: Nothing whatsoever makes Dark Rift stand out from the
crowd, and it's dull, repetitive, bland and boring. Not worth getting, especially since there
are far better fighting games out there.
Gamesmark: 50%
Reviewer: Maverik
Tangycheese's opinion: Personally I think 50% is a bit generous. The game has absolutely nothing that will keep you entertained for more than five minutes. It's better than Clayfighter, but not by much. Get Smash Brothers or WCW vs. NWO instead.
