Dark Reign
Summary
Genre: Strategy
Number of players: 1-8
Review
Dark Reign is a real-time strategy game featuring two distinct teams, who are locked in an
epic and rather brutal struggle to destroy each other. The usual fare, really. The two teams -
the Freedom Guard and the Imperium - each feature a large number of different units, all with
differing abilities. As usual in RTS games, you must gather resources - precious water, which
can be sold for money, and taelon, a fuel which is used to power your structures - and build up
a mighty army with which to defeat your enemies. There's not too much deviation from the
average strategy-game format, so is the game any good?
Gameplay: Well, the game plays pretty well. Unlike several
strategy games, it makes a real difference which team you choose to play as, as both the
Imperium and the Freedom Guard have quite different strategic possibilities. The Imperium tend
to go for all-out power, with several very strong units, and most of their vehicles are endowed
with 'hover' technology, which allows them to cross expanses of water but not to climb steep
hills. The Freedom Guard are more tactical, with units such as camouflaged scouts and spy
planes. The FG don't have many hover units, but many of their troops have the ability to 'phase',
allowing them to hide in the ground when enemies come past. They also have access to medics and
repairmen.
The units, then, are interesting, and all perform totally different functions. Combat itself is
certainly fast-paced, but actually somewhat shallow. Flinging a vast number of units at the
enemy is pretty much all it boils down to. There are a few tactical units, such as the artillery
vehicles which fire shells over a gigantic distance, but as a rule individual units are
unimportant, and it's more down to strength in numbers. This makes for a rather simplistic
experience, and makes it more a question of speed in building up a force than strategic
ability. It's still enjoyable to send in masses of units and watch the carnage, but there just
isn't much depth.
Another problem, particularly in multiplayer play (see below for more) is the ease of 'rushing'.
Rushing basically involves you starting up a game, then three minutes later having a horde of
enemy units enter your base and demolish it. This is easy to do, since it's quite possible
to quickly put up a factory and buy a few cheap attack units within a minute or two. This kind
of play invariably wrecks even further the strategic possibilities, because it's much harder to
get a good defence network up and running in the same time. Again, it's the quickest who will
win, not the most tactical, and this is a problem in a 'strategy' game. In addition, because the
resources in the game never run out, merely slowing down as they are used, players can 'sit
tight' on their water and taelon deposits without being forced to move out and commandeer new
deposits and fight over fresh sources. As a result, anyone surviving the early rushes can just
sit back and make a large army of units, and end the game with a single massive strike. Hmmm.
One feature which is a bonus to the game is the Custom Mission creator. This allows you to
design your own maps, and set out starting conditions. Supposedly, you can also design special
objectives and such, but a diploma in programming is apparently necessary, as the system for
making AIs, triggers and events is not described at all anywhere in the manual or help menu,
nor is there any apparent place where you can enter coding. However, merely designing a map is
fun, and adds a lot to the enjoyment.
In short, the game is big on action, but small on strategy, and the battle often goes not to the
strong.
Challenge: Challenge is so-so. The general lack of tactics makes
winning a mission more about brute force than careful planning, but there are a fair amount of
single-player missions to get through, and some of them are quite tough to complete. Many
require you to do things other than merely eradicating the enemy, such as rescuing a person or
base, or stealing the plans for enemy units. As for long-term value, there is quite a bit to do,
but it does start to wear a bit thin eventually, and it certainly isn't timeless.
Graphics: The graphics aren't bad, but not especially good either.
The units are quite detailed, and their various attacks all look vastly different, and the
maps look fairly good as well. However, there's nothing that stands out, and the various dirt
and grasslands are rather nondescript. The cinematic sequences too are functional, but not
stunning in any way. Graphics overall do the job, but not much more.
Sounds: The background music is perfectly satisfactory, with some
appropriate tunes which provide a good accompaniment to the action, but never dominate the
game. They aren't exactly dramatic or powerful, but gently add to the experience without ever
being intrusive. Sound effects are quite good, with each unit having a different voice and a
fair few lines, although not exactly brimming over with personality. The various weaponry and
explosion noises are adequate, and at least fairly varied. The overall sound of the game is
pretty good, and fits the game very well.
Multiplayer: Playing multiplayer Dark Reign is an enjoyable
experience, and is extremely easy to get into. The internet setup is very well-designed, and
very straightforward. The gaming itself is fun, although the prevalence of rushing tends to
make for many short and unsatisfying matches. Longer games are still possible, and tend to
be great fun, particularly successful combined attacks with your allies. A fine multiplayer
mode, and one that greatly enhances the package.
Summing up: A competent strategy game which may not be a classic
or have deep gameplay, but still a fun, if lightweight, experience. Plenty of variety between
units and teams, and a nice map editor. Multiplayer is highly enjoyable, too. Not bad at all.
Gamesmark: 79%
Reviewer: Maverik
Tangycheese's opinion: As you may have gathered from Mav's review, he's not the fastest of games players around. Dark Reign isn't too bad a game, but compared to something like StarCraft it isn't even worthy of a mention. The Custom Mission thingy is pretty good, though, but gameplay itself is not so much tactics as building hundreds of the same unit and storming a base. Not too much fun in the long run.
