Quake II
Summary
Genre: Shooter
Number of players: 1-8
Review
Quake first came out on the PC and was an instant success - so it
was only really a matter of time before a sequel was
made. Quake 2 appears on both the PC, and more recently, the N64.
However, since I haven't played the N64 version
in depth (I've played it a couple of times in multiplay) this review is based on the PC version.
Gameplay: Quake 2 can now be considered a relatively old game, especially
in light of some of the newer games
coming out in the shooter arena - Half Life, Unreal, and Quake 3
- but that doesn't make it any less fun. The action
is always fast and intense, as you battle your way through hordes
of aliens to kill a really big one at the end. Sounds
familiar? It should.
Everyone knows that the success of a shooter is somewhat reliant
upon the weapons available. A game wouldn't
be too much fun if all you had was a pokey little knife, would it?
However, a nuclear missile launcher might just perk
things up a touch. Quake 2 may not have nukes, but it does have
some other rather juicy weapons. First off, there's
the blaster. OK. Boring. Doesn't do much damage, but it doesn't
require ammunition. Then we move up to the shotgun,
- always a welcome thing in my book - which is later upgraded (in
effect) to the super-shotgun. Then there's the machine
gun - another favourite - and the chaingun. As if that wasn't enough
you also get a rocket launcher, grenade launcher, hyper blaster, railgun and the BFG - easily the most powerful weapon out there.
The enemies in the game might not be too clever, but surprisingly
this doesn't actually detract too much from the gameplay.
Then of course there's the multiplayer and bot-match, but I'll come
to that later. The game plays like a dream.
Challenge: The single player gets very difficult towards the end
of the game, as you'd expect, and it will take you a
good long while to complete. Another challenge is being able to
defeat the most recent bots in the bot-match, which is
another thing altogether. Some of them are very intelligent, and
never stay still! Excellent stuff.
Graphics: Not too bad. They're pretty good, but when held in comparison
to Half-Life they're nothing special.
Even so, everything's crystal-clear, the explosions and various
fire from the guns is good, and the enemies are well drawn
too.
Sounds: Various grunts from the characters, basically what you'd
expect from the average shooter. The gunfire's
pretty good though, each gun having a very different and highly suitable sound when fired.
Multiplayer: In addition to the bot-match, which basically involves
you and some bots running around an arena, picking
up weapons and powerups in order to kill each other, you can also
play over the net or modem-to-modem against
other players. This is always very tense, and the fact that you
can't see what the other players are doing does mean
that there's always a level of tension that can't be recreated over
the N64. However, because of that, it's also possible for
a person to hide if they're about to be killed, which takes away
from the from the game a touch. But all-in-all,
not being able to see what anyone else is doing really adds to the game.
Multiplay is usually okay, but playing over the net tends to have
some major slowdown at times, which is a real pain,
especially in a shooter. Modem-to-modem is much better, with no
slowdown that I've seen. It's a great experience, and
one you won't forget in a hurry.
Summing up: A superb title that, although superseded of late by some
of the newer games, still deserves to be in your
collection. A genuine classic for the PC.
Gamesmark: 89%
Reviewer: Tangycheese
Maverik's opinion: I haven't really played this game much, and most
of my experience with it has been sneering over Tangy's shoulder as he gets repeatedly blown
apart by bots. No doubt plenty of action for shooter fans, but little active thinking is
involved. Not that that's a bad thing...
