w a c k o 2 k [origin - 94.07.30]   h i s t o r y  



Wacko - The story



** Editor's note : The beginning section was written by 

   ch'od, so all uses of 'I' refer to him. - c (7/30/94)





(Fall/spring 91?) - Given the declining state of our origin 

	muck, Pegasus,	Den & I discuss how we would run a 

	muck, if we were given the chance.  What starts as 

	a casual discussion leads to a near all night 

	discussion about the pluses and minuses of various

	administrative 	rules.

	

	The following notes and ideas were the original game 

	plan for our muck, which we named 'happymuck':



*********  notes begin ***************



hidden flags - suspect flag?  Logs all commands by this 

 person? <== hacking.  ?

3 wizards - Den, ch'od, and Icarus

player council - 5 people public vote

no remote spoof (hardcode?)  w/ paranoid option & "> name" 

 thing

@stats <= nice to see all, or own.

simple global scanner - private:yes option,  desc, pennies.

flags - more needed?

vehicles - vote for usage or not.

@chown. <- @chown/stone players who are evil.

toad for:  spamming/spamcreating  

@wipeout = @turn (player) to (thing)  [generic @TOAD]

messages change (no standards) - remove/change all normal 

 messages. (like:  Permission Denied)

important : initial logon NEWS "there are new news"

kiosk

extra prop #?  needed for anything?

no active wizards - mail all requests to #1 <-  'msgs' 

 for global mail?

@zap

homeless flag -> can't create anything

no apartments.

@doing

@recycling by time?  def?  regular purges?

boot after 1 hour idle?



************* end notes *****************



	The conception was just for our usage.  We never

thought we would ever actually get a server.  Out of 

curiosity, I continue to poll players' opinions of what 

they want and don't want.  I find very few things that a

player wants, especially in terms of theme.  In fact, the

majority of players I ask would rather have absolutely no

fixed theme at all.





Fall semester, 1993 -

	While casually talking to someone on pegasus,

someone asks me if I could help them set up a muck on a

Linux server.  I ask, half joking, if there was a chance

I could get a muck on that machine.  He says, very

surprisingly, yes, although the server is extremely shakey.

He says to write to the sysop. I write a letter, stating 

what the purpose of the muck is, how it would be run, and 

state probably the most restrictive thing - That if he 

requires that we let him/her be a wizard, then we don't 

want the site.  It is important not to interrupt the 

triangle of trust and cooperation between Den, Icarus, 

and myself.



	I help them set up the muck.  I log on every now 

and then, and ask the players how serious the chances are 

of me getting a site here.  Opinion seems low.  The server 

is also extremely unstable and has a tendency of going down

every couple of days.  I wait for someone to confirm/deny 

my ability to get a site.



	When it seems like I'm not going to get a site, the

person who said I could have one to begin with mails me a

account name and password.  I log on, and notice that it 

there is also another muck being compiled on this account.

I attempt to compile tinymuck 2.2, but gcc doesn't work - 

the include file directories do not have public access.



	Out of pure coincidence, Satan (another Pegasi), 

logs onto Pegasus.  We discuss the situation, and he helps

me compile the code on his own Linux machine. (much to his

dismay - he hates MUCK with a passion).  I ftp it over, and

we work on the muck.



	Instabilities abound.  The server crashes on a dime.

Daily crashes are expected, with unknown amounts of uptime.

The server does not seem like a reasonable possibility, even

if it is the only possibility.



	While discussing the situation with byte, I decide

that it is not worth the trouble.  byte tells me that he

noticed that at the store at which he works, there is a SUN 

Sparkstation IPX workstation under a table, totally unused.

He says that there is a slight chance he can borrow it, and

if he can, then we can transfer happymuck onto the IPX 

server, and run from his dorm room.  (The dorm rooms at MIT

just installed direct internet cables - several megabyte per

second transfer rate)



	He asks his boss, and after a period of 

consideration, all is go.  byte sets us off, and happymuck 

is born.  Icarus is missing in real life, and Den & I begin

work without him.  In fact, communicative ties with icarus 

have been gone for so long that he does not even know about

the existance, or even our original plans for happymuck.







Timeline follows - (f) entries by Frank/ch'od

	           (p) entries by Pete/Den

------------------------------------------------------------

** Editor's note: The following entries start in 1993 and 

   progress on into 1994.  frank started the muck initially

   while I was on my christmas break.  I got back when he 

   had to leave.  How convenient! (p - 6/13/94)



12/17 - (f) Made the basic rooms, put up a public sign in 

		the commons. Feel free to change any/all 

		names.  

	(f) Added a obvious exits program, cuz it was annoying without it.

	(f) Current login screen :



		blah



		[just that in the middle of the screen]



12/18 - (f) Turned off builder bit only, since there's no 

		way to set them to default with the B bit 

		on.

	(f) Turned off player registration by deleteing 

		the lockout.sites file.	Set all players to 

		start off with 500 pennies.

	(f) I also removed the @osucc from the player start

		- it was annoying me, but I guess it can be

		nice to have.  



12/27 - (p) I did some looking around and a bit of fiddling.

		ummm yea, you can't compile on this machine.

		drat.  Anyway.. I think I found a way to 

		keep the BUILDER_ALL thing going.. actually

		I called it FUNKY_BUILDERS.. anyway.. that's

		left to be tested and everything.. oh, I 

		changed a lot of the db.

	(p) did a little cleaning up, removed some 

		extraneous files.



12/30 - (p) I made a bunch of stuff.  Many macros and a few

		programs. Page and find namely.. I let some

		more people on.. Aria and Haigha..

	(p) it seems that this place is turning into an 

		amusement park :P

	(p) wow.. the db is almost back up to 100 objects 

		already.. zowee!



1/3/94 - (p) I managed to compile!  Thanks to byte, of 

		course.  Anyway, the FUNKY_BUILDERS hack 

		works just fine, every new player starts

		out as a BUILDER now..  guest has remained 

		!B. /src/utils/player.c and 

		/src/include/config.h

	 (p) I fixed 'home' so it no longer steals your 

		posessions.  Somehow that got overlooked 

		before. /src/game/move.c





/*** Editor's note:  When I had logged on long distance 

during break, everyone kept referring to a muck called 

'wacko' which I had never heard of.  Sometime prior to my 

call, someone was wandering around our muck and said, 

"This place is Wacko!"  In response, Den changed the title 

creen from 'blah' to 'wacko', and after that,everyone named

our muck 'wacko'. The rest is history.   - C **/





1/12/94 - (f) we broke 200 a while ago, but are at 213 

		objects right now.

	  (f) just got back from winter break, so ready to 

		rock and roll



1/13/94 - (p) just did some mega-editing on all the files 

		that are necessary for the 2.3 patch to 

		include byte's mods.



1/14/94 - (p) after a bit of hacking, removing all calls to

		ansi_compat.h in the makeiles, it compiled 

		fine. HOWEVER, this does not mean that we 

		wish to leave it like this.  It would be 

		nice to recompile with ansi_compat.h as soon

		as someone can find it ;)

	

1/15/94 - (f) byte installed solaris.  

	  (f) added a 'create name password' to the opening

		 screen.

	  (f) moved HAPPYMODS to the root directory since i

		am too lazy to go to that directory  

		everytime I wanna look at it.  =)

          (f)  I put an ad on rec.games.mud.tiny.  Just a 2

		liner. It reads:



			Wacko:  The only Amusement Park run

				on 100% caffeine

			address: red-branch.mit.edu 6003



1/16/94 - (f)  installed @trig, and zap.  I also got my 

		first MUF program to work.  whee.

	  (f)  The ad's been up for half a day and we've 

		had 5 visitors.  hmm.

	  (f)  I change the login screen:



	wacko [still in the middle of the screen]



            blah blah blah, blah "connect guest guest".

        blah blah blah blah, blah "create name password".

                 Have a nice blah. 



Translation: To look around, type "connect guest guest"

	To make a character, type "create name password"

		Have a nice day.



1/17/94 - (p)  development has moved from red-branch to 

		mccsun1, same login same passwd.  Only 

		problem is, you have to remember to come 

  		here and write in the happy.log, I changed 

		the name, btw.

          (p)  I cleaned up a few of the messages that I 

		forgot to fix before fixed the @patchlevel 

		problem, byte fixed the 'home' problem

              	nothing really interesting. working on 

		@freeze.

          (f)  We broke 50 players.  Now we'll have to fix 

		them all.



** Editor's note: Somewhere along the line, we stopped 

'developing'. It could have been when we moved off of 

mccsun1 to mccdec1, but I think it's just because we got 

lazy ;)  -p 6/13/94



1/18/94   (f)  We're at 400 objects.  Double took a week.

          (f)  Work begins on the Wackventure.



1/19/94 - (p)  It's 4:39 pm and we just hit 500 objects. 

		wow.. 100 in a day.

          (f)  byte fixed a problem that was causing locks 

		to not work.



1/20/94 - (f)  100 players.  doubled t in 3 days.

          (p)  Sheesh, we hit 700 tonight.. at about 1:30 

		am (the 20th) not the 19th.. anyway.. 



1/21/94 - (f)  We're at 800 objects.  Double took -three- 

		days.



1/22/94 - (f)  We now have exits that can do @asucc & 

		@afail.  also Odesc and OSetdesc (?) are 

		done.



1/23/94 - (p)  Appologies for having been gone the whole 

		weekend, however I couldn't exactly miss 

		B-Fest 94. Anyway.. I believe the previous

		message reference to 'OSetDesc' is probably

		'SetODesc' the MUF primitive for setting 

		said property.

        - (p)  I just noticed that we were at 956 objects 

		and it's 7 pm EST.  145 players.. woo woo! 

		( woo woo curtesy of spider )

        - (p)  It's midnight, gametime.. mon jan 24, and we

		broke 1000!!



1/24/94 - (f)  Voting machine is finished.  Voting begins.



1/27/94 - (f)  200 players.  double took 1 week

          (f)  1600 objects.  double took 6 days.



1/28/94 - (f)  Den & ch'od get grumpy and have their first 

		public wizard spaz Both semi-retire from 

		wizardship.



2/ 3/94 - (f)  3200 objects.  double took 7 days.



2/ 5/94 - (f)  player purge - 80 players who owned 0 objects

		& hadn't logged	in in 2 weeks deleted.

	  (f)  P-Day annouced.  Purging begins when db is 

		1.2 megs compressed.



2/10/94 - (f)  Due to a troublemaker, I've started logging 

		all commands.

          (f)  Changed the name to 'snow', since stony 

		brook had their first snow day in 16 years.

		Also, changed all the 'blahs' to 'snow'



2/11/94 - (f)  (patched entry).  I don't know when the 

		exact date was.  Certainly it was sometime 

		during this exponential growth.  Macgyver 

		from NAILS got on here and thought this was

		a nifty place, so he decided to post 

		billions of public invitations inviting the

		little rugrats over.  In general, they went

		around, forming their cliques (i.e. wouldn't

		talk to anyone but other Nails people). They

		generally did everything that you could 

		consider annoying.  They pickered over the 

		public thinknet, and pretty much made 

		everyone else turn off thinknet, Killfest.

		Demand help for building.  Den & I turned 

		off eep	because they refused to think about

		anything, they'd eep and then ask den & I 

		a billion questions.  Ridiculous.  They also

		loved to abbreviate words like, 'How r u?',

		and about 25% of them went around doing 

		nothing but asking, "What happened to

		NAILS?' and 'This isn't NAILS'.



		At one point Dot tried to bring some people

		onto Wacko, but	with all the crumb crushers,

		her friends decided Wacko was a	really 

		immature place, and left.  



		I went on Nails to see who exactly was 

		posting all these.  I found a note from 

		someone named <><><><><><><> telling people

		to stop posting and bringing people over.  

		That post was pretty much the last public 

		post, and it turns out, <><><><> was one of

		the few Nails people I rather liked, who was

		on Wacko as 'BingBingBingBing'.



2/13/94 - (f)  Seeing how a bunch of people were killfesting

		, and since nothing is getting built anyway,

		I lock greed, to annoy the NAILS killfesters.



2/14/94 - (f)  NAILS crashed, and a lot of their two year 

		olds logged onto snow.  I @shutdown for 5 

		minutes to see if any of them would leave.

		didn't work at all.



2/16/94 - (f)  Just to annoy the NAILS people more, I turn 

		greed back on, but shut off wacknet.  I end

		up getting annoyed that I'm just trying to 

		annoy people, and turn them both back on.



2/17/94 - (f)  A lot of killfesting happens.  I turn greed 

		back off.

	  (f)  Mr.Beeblebrox accidentally hangs the muck 

		twice via @afail infinite loops.  Byte adds

		a bugfix.

	  (f)  Pete changes the login screen so now we're 

		'rain' instead of snow.  He changes the 

		'blah' bottom words into 'drip'. 



??/??/?? - (f)  What happened to all the entries?  The 

		entries until 3/14 

		happened in roughly this order. 



	   (f)  Den gets absorbed in RL for a while, and 

		dissapears.  



		I notice that growth has nearly stopped.  

		I wait for Den to get on so I can start 

		purging.



		Den doesn't show, and so I purge.  I delete

		nearly 300 people who had no description, 

		or owned no objects, leaving 150.  However,

		most of the stuff left doesn't get touched.



		In an effort to make areas more interesting

		to explore, I decide to move all interesting

		areas to one part of the muck.	I go around

		taking a survey of player's opinions.  I 

		orignally wanted to just move all the wacko 

		stuff (to get the original flavor back), and

		nuke the rest.  However, since some of the

		present building is nice, but not wacko, 

		the result is a three way split.  

		wacko - cool - blah.



		Current login screen:



                             o   

                               c

                           k    

                                 o

                         c \   /  

                            \ /    o

                       a   triad

                             |       l

                     w       |

                      m    i    s    c



                   "connect guest guest" 



		The three way split is not working.  It's 

		turning into a popularity contest, people 

		being insulted if their stuff isn't scenic 

		enough to get out of 'blah'.  changing 

		'blah' to 'misc' seems to help a bit.  



		Den comes to visit.  After discussion, it 

		is agreed that the player start should go 

		directly to a wacko place, so people get a 

		first impression which is the same as what 

		we wanted originally.  We decide to start 

		anew, since the idea of dividing the muck 

		into 'sections' is not too hot of an idea,

		and starting over is easier than trying to 

		fix something broken fundimentally.



03/14/94 - (p) Nothing imporant to say, we've stagnated a 

		bit.. well building has decreased, along 

		with a lot of other things times are hard, 

		there's too much thinking about the future

		and what the people might want.  I dream of

		a time when I sang a song, and everyone 

		would cry for more.  Seems now every time I

		step into the light they barely let me know

		I'm there.

			(what the heck was that?!?!?!?)



	   (f)  New login screen:



wacko	       wacko		wackowackowacko

wacko	       wacko	 	wackowackowacko

wacko 	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wackowackowackowacko		     wacko

wackowackowackowacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		     wacko

wacko	       wacko		wackowackowacko	

wacko	       wacko	 	wackowackowacko



		(connect guest guest)



 3/16/94 - (f)  Finally - a minimal db.  Finding one for 

		2.3 b 2 was hard, because 2.3 b 3 came out,

		and most sources for 2.3 b 2 were deleted.

		Horatio had one though, so construction 

		begins on a new wacko.



 3/17/94 - (f)  The search for 6 builders begins.  In 

		keeping with the starting '6' theme, 6 

		builders will initially build 6 rooms.  Then

		growth will try to be a little more 

		organized so it's not such a random hodge 

		podge of roads.



 3/20/94 - (f)  Changed from 6 to 4.  that way, 4+me+den 

		will be 6 builders.  initially, 6 builders 

		make 6 rooms for the db called '6'.  The 4 

		chosen are:  Bingbingbingbing, C0de0md0, 

		Fredd, and Horatio and/or Haigha.



 4/ 2/94 - (f)  Psychoferret showed me something annoying.

		a 'sweep' in the player start causes every 

		person in there to leave and then come back.

		several nice screenfuls of spam.  I've 

		placed a 'sweep' fake exit there.



 4/ 4/94 - (f)  Den's done the RL problem dissapearance act

		again.  I am greatly reluctant to start the

		db without him.  But I don't want us to sit

		there like peg, for an unknown amount of 

		time.  I'm going to put up the new db, but 

		not do any public building until Den's 

  		return.



	Current login screen:

wackowackowackowackowackowackowackowackowackowackowackowackowackowacko

wackowackowackowackowackowacko          wackowackowackowackowackowacko

wackowackowackowackowackowac                owackowackowackowackowacko

wackowackowackowackowackow    wackowacko       ckowackowackowackowacko

wackowackowackowackowacko    owackowackowac     kowackowackowackowacko

wackowackowackowackowac    ckowackowackowackowackowackowackowackowacko

wackowackowackowackowa    ackowackowackowackowackowackowackowackowacko

wackowackowackowackow     ack             ckowackowackowackowackowacko

wackowackowackowackow    wa                 owackowackowackowackowacko

wackowackowackowacko    o     wackowack       ackowackowackowackowacko

wackowackowackowacko        kowackowackowac    ckowackowackowackowacko

wackowackowackowacko      ackowackowackowacko    owackowackowackowacko

wackowackowackowackow    wackowackowackowacko    owackowackowackowacko

wackowackowackowackow     ackowackowackowacko    owackowackowackowacko

wackowackowackowackowa    ackowackowackowac     kowackowackowackowacko

wackowackowackowackowac     kowackowackow      ckowackowackowackowacko

wackowackowackowackowack                     wackowackowackowackowacko

wackowackowackowackowackowa               ckowackowackowackowackowacko

wackowackowackowackowackowac            wackowackowackowackowackowacko

wackowackowackowackowackowackowackowackowackowackowackowackowackowacko



		   (connect guest guest)



           (f)  200 objects at midnight tonight, 50 players.



 4/ 5/94 - (f)  400 objects.  double in 1 day.  :P

	 - (f)  After long discussions with people, we have

		a huge building meeting today, and debate 

		the merits of a building plan I came up 

		with, working off of a suggestion by byte.

		Basically, private houses all have an 

		entrance 'object'.  The object has the 

		entrance exit to their house.  So their 

		houses exist without eating up public exits.



		Also, every public builder is responsible 

		for linking 2-3 other players.  That way, 

		we expand in some sort of dartboard like

		effect.



		Since this will be fairly easy to change, 

		since player houses can be easily moved, I 

		am going ahead and starting up.  Hopefully 

		Den likes the plan.  If not, we can always 

		change again.  At least with portable 

		houses it'll be a lot easier.



 4/ 6/94 - (f)  Am trading programs with Deimos, although 

		All that I know she wants is thinknet.  I 

		took 11 of peg's programs, including hand, 

		pull, finger, wiznet, @moveprop, their 

		connect notifier, myexits



	   (f)  I put a message in the motd about the idea 

		of a wacko party - interest seems high, but

		the plausability is still questionable.  

		Still fun to think about.



 4/ 8/94 - (f)  100 players.  double took 4 days.

	   (f)  800 objects.  double took 3 days.



 4/ 9/94 - (f)  Totally restructured the news.

		welcome   - introduction screen for first 

				timers 

		status    - status changes of the muck

		houses    - How to make a house.

		building  - the current building game plan

		usefuls   - useful things you should be 

				aware of

		public    - public areas

		party     - Info on a possible WACKO party

		map       - It's backwards pam.

		topten    - Top Ten list of the week.

		exits     - handy exit message help screen



 4/10/94 - (f)  I'm bored again, so I put an ad on the 

		newsnet.  Basically, the ad is the topten 

		list, with one modification:



            Top Ten reasons to play on Wacko



10.  everybody and nobody is a wizard.

 9.  No Poofda

 8.  'rupert' and 'boisenberry' are legal commands

 7.  You shouldn't.  It sucks.  In fact,  I HEY LEGGO MY 

	ARM!  OW!  HEY! 

 6.  The only muck on:  red-branch.mit.edu 6003

 5.  No artificial colors, preservatives, or flavorings.  

	(except caffeine)

 4.  It's the largest box of crayolas this side of the 

	border.

 3.  The god looks like a tie fighter

 2.  Home of the original flying garbonzo bean



            And the number one reason to be on Wacko.....



                     1.  cuz its wacko.



 4/15/94 - (f)  Someone logged on yesterday by the name of 

		MG.  I taught this person how to build.  

		Today I notice that he/she already made

		16 rooms.  Yesterday was MG's 1st time on a

		muck.  This conversation followed:



		Me:  Wow... 16 rooms.  That's pretty darn 

			fast.

		MG:  Yeah, I needed to finish the mansion 

			for the party tomorrow.

		(pause)

		Me:  Uh.... what party?

		MG:  Why, the rec.arts.disney party.



		I have a really bad feeling about this. This

		isn't entirely unexpected, but I hope we 

		don't get a massive influx of people

		from -anywhere-.  A muck like this requires

		slow growth to maintain its flavor.



 4/17/94 - (f)  1600 objects - double took a week.		

		200  players - double took a week.

		

	   (f)  Interest in WackFest '94 is extremely high.'	

		It is pretty much a guaranteed event.  

		Milwalkee, WI, on June 26th.



 4/18/94 - (f)  I get into yet another fight on Pegasus.  

		Deimos tells me she is writing another 

		'pull' program, and wants me to erase the 

		old one.  I decide to erase all of them 

		just cuz I don't want to deal with them 

		anymore.



		in case people aren't sure, I post a note 

		that I want programs written on wacko to be

		public domain, since this 'This program

		is mine and I don't want you touching it' 

		attitude makes me want to puke.  



[Editor's note - I take that back, kind of. I was mostly 

just kinda pissed after the fight.  But it would be nice to

alwys be able to say, 'sure! take whatever program you want!'

although I respect the right to keep your own programs 

private. - C]



 4/19/94 - (f)  I've been peeking at rec.arts.disney, to 

		watch for aftermath effects of MG's party.

		Today I see a post by MG for yet another 

		party.  And he says his mailbox was stuffed

		with people wanting another one.  Bad.  I 

		talk to deimos and am going to send them all

		 to peg.



	   (f)  New login screen:

           ______________________         

          /                      \

         /                        \

        /                          \

       /        I went to           \   

      /           WACKO              \

     /     /|   and all I    |\      /

     \    / |    got was     | \    /

      \  /  |   this lousy   |  \  /

       \/   |     T-shirt    |   \/

            |                |

            |                |

            |                |

            |                |  

            +----------------+  



           (connect guest guest)



 4/23/94 - (f)  MG throws a fit that I'm getting rid of 

		them, since nowhere is nearly as acessible 

		as here.  i decide to let them stay.



 4/26/94 - (f)  Pegasus goes down. The machine it was 

		running on was sold, so it is hard to say 

		when / if it will be back up.  This doesn't

		have much to do with Wacko, but it is a 

		sedimental entry, it being Our first real 

		muck.



*** Editor's Note: 6/06/94 - (p)  Pegasus died, whaaaaa!  

Actually tho what I was writing about was that I think 

frank meant to say it was a SENTIMENTAL entry, not 

sedimental.  If it was sedimental, oh nevermind just 

.



 4/30/94 - (f)  Qwest is having disk problems.  We've 

		already  gotten 15 of their players.  I'm 

		not sure if this will be a problem.  I

		turn on Registration to solve both the 

		Disney problem, and the influx of recent 

		players.



           (f)  I take another tally.  Of the people who 

		have created the most objects, This is the 

		top 10.



 ch'od        	- 163   Munro  		- 111   

 Boobear 	- 87    tillery      	- 52    

 PsychoFerret 	- 128   MikeLaga 	- 93

 chepe   	- 70    MG       	- 118   

 Doc       	- 88   	MC      	- 62



Note, MG, Doc, Boobear, MC are of the disney clan.

Other stats:



Number of objects      people w/ this many objs

-----------------      ------------------------

    41 - 50                            5

    31 - 40                            9 

    21 - 30                           14

    10 - 20                           14

     5 -  9                           22

     2 -  4                           29

     1 object                         28 

     0 objects                       206



Very annoying. 206 of the 337 people haven't created any 

objects.  That implies that we're getting more people than 

we know what to do with.





 5/ 1/94 - (f)  Someone logs on as guest.  I get persuaded 

		o give them a character, a la Fox and Elena,

		and someone else.  I decide I can't 

		tolerate the idea of refusing to give 

		omeone a character, so I turn off 

		registration altogether.  I hope I don't 

		come to regret the decision.



New login screen:



   It's Wackotime, 

        Wackotime, 

             WACK, WACK, 

                  Wackotime,



        Wackotime, 

             Wackotime, 

                  WACK, WACK, 

                       Wackotime



	Wackotime, WackotiiIIIiiime!





	(connect guest guest)



(I.e. the Song, It's summertime, ...... )





  5/ 4/94 - (f) Brain storm Ola!  Den creates a new 

		character, 'wacko' password 'wacko'.  I 

		change the login's end  from



(connect wacko wacko -- or guest guest.. whichever you like)

 (what a silly guy that ch'od is... - Den 4/4/94)



to:



(connect the dots)

    (what a silly guy that ch'od is... - Den 4/4/94)

    (Ain't seen nothing yet.  =)       - ch'od 5/4/94)      



		It's strange how nobody thought up the idea

		of renaming the guest to something else.  



  5/ 5/94 - (f) Login restored - new people will probably 

		be way  too confused without the guest 

		character.





  5/ 6/94 - (f) Doc posted another party.  That explains 

		his surge of building.  (120+ objects in a 

		couple of days).  I wasn't in the mood to 

		deal with it, so I turned on registration 

		and renamed the two guest characters 

		(guest and the).



  5/10/94 - (f)  New Login screen a la Den -



Dashing through the net, 



in a one horse open sleigh



over wire we go,



wacko all the way



bells on blah blah blah,



making spirits bright,



oh what fun it is to be on wacko muck tonight...



wacko-muck wacko-muck wacko all the way



oh what fun it is to ride in a one horse open sleigh, hey



wacko-muck wacko-muck wacko all the way



  	     (connect the dots) or (connect guest guest)



 5/13/94 - (f) Any idea why room #100 was Link_ok to begin 

		with?  It seems	like it's been that way 

		since forever.  I set it !L.  Then again, 

		I also made room #0 Haven (so people could 

		fix munged up parent rooms, and people are 

		seeting thir HOME to #0.  gah)



[ Editor's note : A guy named ken pointed out that the 

above made no sense.  I am not sure if I intened to set #0 

ABODE, which would be correct, or if I did a wrong and set

it Haven. - ch'od ]   



            (f) We hit 400 people, so I decided to purge.  

		226 people who owned no objects @toaded, 

		leaving 174.



  5/18/94 - (f) New login screen by den:

                         I'm just fresh out of ideas.

[many blank lines]



Animaniacs Happy Meal Quote-o-The Week

--------------------------------------

"My name is Wakko and I always wear this hat.

 In case you didn't notice, I'm a wild and crazy cat!

 I'm silly and I'm kooky and completely off the wall.

 If they measured "wacky" in inches, I'd be 10 feet tall!"





			connect the dots

			     - or -

			connect guest guest





  5/24/94 - (f) Well, due to Messing with MIT's net, Wacko 

		was down for its its longest time yet - 

		around 36 hours.  I got about 4 e-mails

		asking what the deal was.



*** Editor's Note:  6/06/94 - (p) Actually, it was because 

byte was moving red-branch to a	new location, out of his 

dorm room.



  5/24/94 - (f) I'm going to go ahead and merge both dbs - 

		in a new 'best of' db, since building has 

		gone rampant.



  5/25/94 - (f) Okay, maybe I won't.  I've just spent 

		several hours trying to duplicate the cone 

		of tragedy with its many exits.  I don't

		know why this is taking so long, since I 

		just /logged, examined all the rooms, and

		am trying to edit the log so I can do a 

		monster /quote.



  5/27/94 - (f)	Talked to den about the problem.  We agree 

		that we want things that can't co-exist 

		(wanting freedom for players, wanting to 

		keep a level of quality control)  Den 

		doesn't want to make a new db, and I think 

		it'll be too much trouble for what it's	

		worth.  We decide for now to recycle all 

		of the 1 way exits to the many Link_ok 

		rooms, and disallow rooms left link_ok.

		We end up nuking about 120 objects/exits.  

		We'll probably do something about 

		undescribed objects and really boring stuff

		later (like mazes).



  5/28/94 - (f) Hmmm.  I seem to be the only one babbling 

		in this .log file. The west exit out of the

		cone dissapeared.  I wonder what happened 

		to it.  Anyway, I put it back.  Yay.  It's 

		just a big hole now, cuz I'm too lazy to 

		fix it for real.



*** Editor's Note: It was my fault, actually, I was mucking

around (no pun intended) and I accidentally @recycled the 

exit. waaaaah. -p 6/13/94



  5/30/94 - (f) I was in the player start, scrungy land, 

		and I got 10 lines of 'BZZZT.  Hornets fly 

		all around you'.  Then, soon after that,

		I got another 10 lines of it.  So, I did a 

		@wall and said, 'Okay, whoever is doing that

		Hornets thing, cut it out'. Then, in the 

		next 2 minutes, 30 lines of hornets.  Okay,

		enough is enough.  I looked through the 

		last 30 commands but for some reason had a 

		hard time figuring out what was causing it.

		Then I caught chepe whispering to the guest:

		'type 'l'.  I examined 'l' and it was owned

		by peachy, linked to a program by chepe.  

		The program not only did 10 hornets, but it 

		also broadcast them to 10 different rooms!  

		I recycled the program,	and @booted chepe 

		for being so agressively cocky.



		Checking to see if he was doing anything 

		else annoying, I noticed he had his own 

		spoofer.  And a quick grep through the

		commands log confirmed that he made it so 

		he could spoof other people.  I recycled 

		it and told him that was rather rude.



  6/ 3/94 - (f) This is old news, kind of, but I don't see 

		an entry.  There were a couple of crashes 

		where someone would run the MUF program 

		map-contents.MUF (#91).  If you don't run 

		this program with the correct parameters, 

		it crashes the muck.  I didn't know what it

		was, so I made it Dark, so nobody would run

		it.  Afterwards, byte told me to turn 

		debugging mode off of @sweep. I said it 

		wasn't D.  We tried to figure out what was 

		wrong, and I did @find = D, and I realized 

		it was map-contents!  So now I stuck it in 

		the dark room thing.



	    (f) New login screen:



	

                          @@@@@@@@@@@@@@@@@

                       @                      @

                     @                          @

                    @                             @

                  @           @        @            @

                  @          @ @      @ @            @

                  @          @@@      @@@            @

                  @          @@@      @@@            @

                  @           @        @             @

                  @                                  @

                  @      @                      @    @

                   @      @                    @     @

                    @      @@@@@@@@@@@@@@@@@@@@      @

                     @                @  @  @       @

                      @               @  @  @      @ 

                       @               @ @ @      @  

                        @               @@@      @   

                          @                    @     

                            @@@@@@@@@@@@@@@@@





                     Wacko  :  Accept no imitations.





			connect guest guest 

				-or-  

			connect   4   Iwin!





	    (f) Well, well.  We have a troublemaker.  

		Someone created a character named ch'ad and

		then created a number of objects described 

		as ch'od and ch'ad having sex.  Then someone

		else, though very likely the same person, 

		logged on as guest, picked up a bunch of 

		Triton's stuff, left a note named 'random 

		note' saying, "I took all your stuff since 

		your building sucks", and then left it all 

		in my room.  Of course,	I find out about 

		this right after I erase the command logs.

		duh.



            (f) Duh, To do some purging, I recyled all the 

		objects in the player start room.  

		Unfortunately, the 'last' object was also

		in there, so I had to create a new object, 

		and change the hard coded db # in the two 

		'last' programs.



  6/ 6/94 - (f) Okay.  I got bored again.  I decided to do 

		a @stats of all the players, focusing on 

		rooms.  It's a pretty even spread, for 

		the most part, and I like that.  The only 

		people with >= 20 rooms are:  Doc: 49, 

		Triton: 38, Me:37, Munro:28,MG:23, 

		MikeLaga:22.  The Disney clans still have 

		all their stuff.  MikeLaga & I have public 

		areas, so the only one with signifigant 

		Building is Munro.  Not a big deal.



	    (f) As I'm sorting out all the rooms, I notice 

		that it's really a pain having parent rooms.

		A) It adds a LOT of rooms, so doing a 

		@stats for a room check isn't that accurate,

		and B) parent rooms aren't really necessary

		unless you're making your own globals.  So,

		After manual chugging, #0 now has two rooms:

		PARENT:  Who cares  (contains 90% of rooms)

		PARENT:  I care  (contains the 5 parent 

		rooms of the people who have globals).



		This would be a real pain, but I wrote two 

		programs - one takes the output of @find 

		and returns all the names, (good for 

		/quoteing @stats) and one program that 

		returns all the db #s.  (good for /quote 

		@chown,@rec,and @tel)



	    (f) Oh yeah, I reorganized the news.  All the 

		entries are in alphabetical order.  Yee haw.



            (f) The happymuck directory seems to be pretty 

		useless.  I zipped up the muf directory & 

		db, and am keeping them as souveniers.

		I'm going to erase the directory.



	    (p) Just throwing in my 2 cents.



 6/13/94 - (p) This constant purging of #0 is really 

		irritating. Oh well, I guess it's just our 

		lot in life.  Anyway, I don't think it got

		put in here, but a while ago, ch'od created

		room #2000 and room #3000 that were, 

			#2000: PARENT: I care

			#3000: PARENT: I don't care

		This was to lessen the load of empty parent

		rooms, and still keep organization.  It sort

		of works, #0 got changed to If you see this

		message, type: news parents I don't know if

		it works or not. 



	    (p) As the first Wacko party draws closer and 

		closer, we have	decided to change the 

		opening screen to count down.  ch'od did 

		all the hard work of writing the numbers.. 

		I'll include a sample here, and you can 

		extrapolate what the rest are like.



                  wacko               wackowackowacko

                 owacko             kowackowackowackowa

                kowacko            ckowackowackowackowac

               ckowacko           ackowac         ckowack

              ackowacko          wackow             owacko

             wackowacko          wacko               wacko

            owack wacko          wacko               wacko

           kowac  wacko          wacko               wacko

                  wacko          wacko               wacko

                  wacko          wacko               wacko

                  wacko          wacko               wacko

                  wacko          wacko               wacko

                  wacko          wacko               wacko

                  wacko          wacko               wacko

                  wacko           ackowac         ckowack

                  wacko            ckowackowackowackowac

        wackowackowackowackowacko   kowackowackowackowa

        wackowackowackowackowacko     wackowackowacko



            (p) thought i'd also include the stuff from 

		'news' that includes all the information 

		on who was going and what. too bad a lot 

		of people won't be able to make it.



PARTY

Because I need to set solid facts, Expect the party to be 

on Friday, June 24th, in Milwalkee, WI.  It will end when 

everyone leaves.  



Meeting location:  Grover's (Amy Jo Wesner) house

200 E. Gauer Cir.  Milwaukee, WI  53207

Telephone # - (414) 481-1312



The current list of interest people include:  Barker, 

Bing^4, BooBear, byte, catalin, Cerebus, ch'od, colette, 

Colwin, Coconut, cumquat, divebomb, dolphin, elena, Fredd,

fluffy, Gene-Splicer, Gracie, greg, grover, haigha, homer,

Jasmine, Kafka, kisda, Lulu, Melora, Mikelaga, Ophelia, 

Nakor, Robert_smith, rutabaga_man, serb, sharia, spider, 

superdelicious, susana, victoria, wackywafer, YingYing, 

and DEN!!!!

Total:  41 people.



If you aren't on this list, let me know who you are and 

where you'll be (city and state, please, so I can mark 

them on my map)



It's looking like its all go, folks.  This oughta be a riot.

Please look at:  'news rides' if you can give a ride, or 

need a ride.



	This is your average 'I need/I have' list in 

ridespeak.  If you can help someone get to the party, 

please do!  If you need a ride or have any info you can add

to this, please do! (I changed this, and I think I 

understood it correctly, if not.. then tell ch'od, because 

he's here more than me)



  Needs a ride	    

  ------------       

  Elena  - Iowa

  Bing^4 - W. Montana



  Driving from//can fit//willing to pick people up (distance)

  -----------------------------------------------------------

  Den - E.Central IL up I-94 // 3 or 4 + me... 4 if you 

	like crunchies // no more than 150 miles out of the

	way, probably.. dunno, ask me :P 

  wackywafer - Kewaunee, WI by Green Bay // ? // if Closeby,

	ask.  

  Robert_Smith - Boston // 2-3 more // Don't know.

  MikeLaga - New York // 1-2?  // Can pick up someone in NY

	 or NJ

  Kafka - Naperville, IL // ? // someone close, if share 

	gas.  

  

  Groups that are Driving already

  -------------------------------

  

  Colette & Kisda from - Georgia

  cumquat, byte, spider, and maybe Gwendolyn - from Boston

  sharia, catalin, grover,homer - locals - they might drive

	 around the block

  Serb, dolphin, Victoria - from Cape Girardeau, Mo.

  Robert_Smith, Lostpup - Boston

  Fredd - Canada a lot, finally from Toronto to the party

  Den   - Urbana, IL.

  wackywafer - Kewaunee, WI 

  Mikelaga, divebomb - New York  

  Kafka - Naperville, NY



	    (p) I, or ch'od, will include a list of who 

		actually shows up and all those goodies 

		after the fact, but for now.. it's just 

		wait wait wait :)



18/06/94 - (p) wow.  well maybe 'wow' isn't the right word.

		It's 3 in the afternoon on this lovely and 

		terribly hot saturday, and there are no 

		people on.  How odd.  Anyway, the other day,

		ch'od and I built some little adventures.  

		It seems that with all the property locks 

		and such, we don't even need any programs! 

		That makes it all the easier.  But it still

		involves a lot of work.  I think I get tired

		after a while, typing and such.  Anyway.  I

		really don't know why I'm adding this in,

		it seems like it belongs more in like.. a 

		journal or diary than it does in the happy 

		log. wheee.



 6/28/94 - (f) Just an addendum - there are a couple of 

		programs.  Both of them are hodge podge 

		programs I wrote.  One will print out

		a status screen, saying 'you are 5 inches 

		tall' or so, depending on what your 

		properties are.  The other one	will set or

		unset properties depending.  



	   (f)  Well, There it was, here it goes.  The 

		final outcome of 

		Wackfest:



		Attended : byte, ch'od, colwin, den, fredd,

		 grover, haigha, reality, sharia



		Those were the main 9.  We hung out for 

		pretty much the entire Party, which lasted 

		Friday - Sunday.  catalin, jynx, & 

		wackywafer were also there, although most 

		of them just stayed for 24 hours or so.



		So, how was it?  It was smaller than I had 

		hoped.  But in a way, smaller was nicer 

		because it meant I could hang out with

		people for longer periods of time.  It was 

		pretty unorganized. Spent a number of times 

		trying to decide what to do.  Things we did

		include:  Eat, roller blade, wander at the 

		beach, sit around and talk, play cards, 

		drive around,  Went to a goofy church thing

		 called 'Fun Fest', wandered around a mall.



		It was quite a bit of fun.  It was a little

		less so, since I had met most of the people

		there already, but I still enjoyed myself a

		lot.  Great people, all of them.  It adds a

		lot to talking after seeing them talk, and 

		move for real.



		Although this isn't really party based, Den

		& I went right afterwards to Northwestern U.

		to visit barker, boobear, jasmine, santoki,

		and yingying.  We stayed there for 2 days

		and hung out.  That was pretty cool, too.  

		Selma called us	there, so I talked to her 

		for a bit.



	   (f)  current login screen:

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac

ckowackckowackowackowackckowackowackowackckowackowackowackckowackowackowackcko

wackckowackowackowackckowackowackowackckowackowackowackckowackowackowackckowac



			(connect guest guest)



 7/ 2/94 - (f) Troublemakers, troublemakers.  You gotta 

		hate em.  Some boofoo made another disney 

		party invitation:  letter follows:



Newsgroups: rec.arts.disney

Subject: FDC Castle, Wacko MUCK

Date: Tue, 28 Jun 94 21:53:42 -0500



For all of you who are interested in journeying to the FDC Castle at

Wacko MUCK (non-FDCers welcome), here's how you get there:

 

telnet red-branch.mit.edu 6003

create         (at title screen)

jump -d2193

 

Type QUIT to exit...When you return, you'll type create   at the title screen.

 

The Castle's a really interesting bit of cyberspace, with references from

nearly every Disney animated feature and lots of rooms and passageways...

It's very realistic, and you feel like you're really walking into one of

the animated features...Kinda like a big Disney choose-your-own-adventure

book on the computer...

 

Future Disney Cabinet Official Duck (Wak!)



--- end letter [names removed to protect the innocent]  



blah blah.  I mailed him a e-mail saying that I would think that he would

have had the courtesy to let us post our own invites for our own muck.





		Also, Serb's still planning on having his 'convention'.

	50 people or so logging in as his character.  It sounds absolutely

	horrible, and Den & I don't like it one bit.  It's just another form

	of 'using' wacko, not for it being wacko, but a 'I can do it there, so

	I will'.



 7/12/94 - (f) den wrote a @doing that is basically 

		equivalent to 'finger -doing'.  Not quite 

		sure why it was wrote - I guess people

		couldn't figure out 'finger -doing' even 

		though it's in 'finger''s description.



	   (f) Den & I both agree that Wacko is a pretty 

		comfortable size now.  from now on, there 

		will be no advertising whatsoever, although

		people are certainly welcome to bring a few

		of their friends.



	   (f) New login screen:



   a		$	    d	 	8		x	%

	x 	    c 	 1	#		8 	   X       }

  1       Q     D      I   W      3 4       x          9      9

      cow          f  e        3      ;      [       g          6    

   2        c v         r  r       r     y       7       7    o    ; 

      ; o      n   s    +---------------------------+      f      3   r

 c          a           |  Wacko's login screen is  |d      3   ]   cx

   =    ' l  	 s      |  suffering technical      |   c         2

    v  o     8      3  	|  difficulties.            |      @   *  

}  U      K        *&^  |                           | f   e q    c  o 

     x        q         |  In the event of an       |  s         6  

]     &     2      *    |  emergency, please type:  |     x     q    b

  q       l    6     |  |                           |  a    a     b

`2     k     q  b    q  |  connect guest guest      |    b   w     g

   go   a  d      e     +---------------------------+   [    run   9

   s      4   f d     5   n      r       get    2     s    d     q   

 d      3     9    %         ]      2   c the  2    9     b   d s   q

    x     1    d     2    b    3   k    q  cpu o    2    c   e   q  ,



  



 7/19/94 - (f) Our db hit one meg in size (kindof).  

		1011132 bytes =	4163 objects - 717 rooms, 

		1950 exits, 963 things, 156 programs, 377 

		players, 0 garbage.



 7/20/94 - (p) I've been testing a Maas-Neotek robot under 

		the name of lyn.  She seems to be annoying 

		a lot. :P but anyway, the original idea was

		for her to try and find every possible room

		that is 'linked' - except, since we use the

		object exits the 'bot has a hard time 

		finding them. also the exit names are all 

		goofy, and I had to reconfigure the thing 

		so that	it could deal with all of our error

		messages and such :P Other than that, I'm 

		trying to get it to parse the 'Ways ta go'

		to find exits in rooms, and maybe get it to

		look at objects	as well as players. whee 

		fun.



7/26/94 - (p) Ok, we're in Newsweek, August 1, 1994 edition,

		page 10	in the Periscope section under 

		Cyberscope, article All Disney, All the 

		Time.  but this isn't the reason I'm adding

		something, ch'od will do that he has more 

		time we just recompiled with the 'to summon

		a wizard type eep' thing removed and changed

		to 'For basic help type: eep' I also changed

		the Kill cost to 101, min cost 25 and 

		insurance return to 0.  Things = 8, Rooms =

		4, Exits = 2 Other than that, recompile 

		went fine, and now we're not as bothered by

		guests.





(editor's note - actual article enclosed for completeness) 



Newsweek, August 1 issue, page 10, : 'All disney, all the time'



	"Delighted by Simba's advent?  Worried about Michael Eisner's health?

Ready to role-play as a 'toon?  You're not alone.  In rec.arts.disney, a very

popular Usenet group, there are more than 200 threads waiting for you to 

pull.  Lurkers can head straight for the FDC(Future Disney Cabinet) postings.

This role-playing exchange can be charming--imagine Tinker Bell talking back

to a studio exec, or the cast members of "The Lion King" acting out their

roles--but recently a few characters took over a branch of MIT's Wacko MUD,

or Multi User Dungeon, and were reprimanded by the school.  For a look, telnet

to red-branch.mit.edu 6003.  Once inside, check out Never-Land and Palace

Atlantica from "The Little Mermaid."



           (f) at midnight - 417 players.  



 7/28/94 - (p) 8pm EST 434 players.  (actually, about 3pm 

		on the 27th we were at 420, but I forgot to

		write it in.)



	   (f) I got bored, so I counted the # of creates &

		guests.  Den nuked the status log, so it 

		started at 10 pm, 7/26. 

			15 created characters

			94 guests.



 7/30/94 - (f) 450 players. Not too bad.  We've had: 

		22 creates

		89 guests since 7/28.



	   (f)  Fun event of the day.  I heard before, from

		a person logging in.

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