My Poor attempt at assigning Class Modifiers RPG'style....to college majors!!!
Dept. Of Anthropology:
+4 to Wisdom, +/-2 Charisma (depending on how you execute conversation about the random anth facts), and +4 to Strength if you go on an archaeology dig.
We may not get the best jobs, but we have a good time
Dept. Of Linguistics:
+5 to Wisdom and +5 to Charisma if interacting with a species whose unique language you actually know.
Dept. Of Statistics:
No change, isn't everything equal really?
Dept. Of Psychology:
+3 Wisdom and -4 to Charisma since you keep telling people of the opposite sex what's wrong with them
Dept. Of History:
+5 to Wisdom and -2 to Dex since you're always one step (or 2000) behind everyone else
Dept. Of Religion:
+3 to Strength , +4 to Wisdom "Heavenly faith bolsters strength"
Dept. Of Philosophy:
+10 Charisma, you honey-talker you.
English Dept.:
+5 wisdom and -3 dex "Will you put that book down and help us fight???"
Law School:
-10 All traits. No one likes Lawyers.
Dept Of Mathematics:
+8 wisdom and -4 vita, all that math you do....you never see the light of day man!
Dept. Of Chemistry:
+4 charisma , +4 vita and +4 wisdom, everyone loves a guy who blows stuff up.
Dept. Of Economics:
If good, +4 charisma...if bad, -4 charisma, if you make people's money multiply they're your best friend...if not, 'tis a fickle world we live in
Dept. Of Computer Science:
+5 wisdom and -8 charisma, you're great at getting our computers and ships back in order....but if the conversation doesn't involve electronics you're toast.
Music Department:
Good Instrument: +7 Charisma
Bad Instrument: -4 Charisma
Please spare us from your accordian.
Phys Ed Deptartment:
+12 Strength +10 Vita, you're still a meathead.
Open Option:
No change....but if you stay open option past Sophmore year, -2 all Traits.