“The fact that the Undead were again active in the area was a well-known fact. My cohort, sent by Ser Brennan, included a good amount of artillery and arrived under the command of Father Tylo. We were stationed at a small fort and had for a week or so been sending out patrols to find and destroy small groups of Undead. We were aided in the task by a group calling themselves the Cleansing Flame. Everything seemed to be going well until the hunters of the Cleansing Flame streamed out of the woods with word that the Undead were marching towards us. The true scale of threat did not become apparent until a group of Elves from the Woods approached to offer their help and, the leader of the zealots, a man truly deserving of his moniker of the fiery-tempered, didn’t scorn their offer. Even Darius Starchaser openly showed himself, and the Witch Hunters didn’t even acknowledge his presence.”
Empire + Wood Elves
Ser Brennan’s Forces
16 Spearmen (plus command)
15 Halberds (including command)
16 Handgunners (plus a Marksmen with a repeating
Handgun)
10 Greatswords (including command)
1 Mortar
1 Great Cannon
1 Helblaster
Brother Tylo (Warrior Priest)
Darius Starchaser (Lvl 2 Heavens Mage)
[1000 points]
Cleansing Flame
Brother Piotr the Unyielding (Battle Priest,
Great Weapon, AoMI, Sigil of Sigmar)
24 Halberdiers (including command) with detachments
of 10 Free Company, and 5 Archers
Brother Boleslav the Fierce (He of the Fiery
Temper)- Battle Priest, Doomfire Ring, Hammer of Battle, Heavy Armour,
Shield
24 Free Company (including command)
10 Crossbows
5 Huntsmen
8 Witch Hunters (DoW Duellists-, Pistols) including
an Inquisitor (Blademaster)
[916 points- I forgot a unit of archers at home]
Wood Elves
6 Wardancers
2X10 Archers
8 Scouts
Telyvas Windsong- WE Hero (HoDA)
[584 points- to make up for the archers I forgot]
Total- 4 Power Dice, 6 Dispel Dice
VAMPIRE COUNTS [Blood Dragons]
2X6 Dire Wolves
2X6 Black Knights (with command) (one with Barrows
Banner, one with Screaming Banner)
13 Ghouls (with ghast)
18 Ghouls
15 Grave Guard
3 Bases of Bat Swarms
20 (approx.) skellies (command and Vampire on
foot)
2 Mounted Vampires
20 (approx.) zombies
3 Necros [all lvl2, one with power familiar,
one with RoFD]
Total- 9 Power dice, 6 dispel dice
“Our artillery was deployed
along the walls of the fort [Dwarven fort terrain piece, in the centre
of the empire deployment zone]. On the north side of the fort rose a hill,
crowned with a small copse of trees. This hill stretched away to the east,
cleared of forest for a full bowshot. On the hill deployed the crossbows
and Free Company, along with brother Boleslav, the war dancers, some wood
elf archers, and the spearmen and Halberds. The south was flat and open
and was occupied, by the halberds of the Witch Hunters and their detachments,
more wood elf archers, with their hero, the greatswords and Father Tylo
[bad mistake as Tylo as acting as the general for his forces, but was quite
a distance from them]. Just in front of the fort our handgunners and the
small group of Witch Hunters stood ready. The Undead came from the forests
in the east. On hill in the north were two groups of heavy horse, and 2
packs of wolves. The zombies and bigger gaggle of ghouls were in the centre
of the battlefield, while on the south were the bat swarms, a smaller gaggle
of ghouls, the skeletons and the wights. A small stream blocked most of
southern approach, but though shallow it did have a bridge and so wouldn’t
completely stall the advance.
The Witch Hunters scouts
worked their up to a copse of trees on the southern side about midway between
the forces, while the Wood Elves scouts concealed themselves behind a hedge
on the northern side.
To my horror, the Undead
were moving before our preparations were complete. Everything advanced,
though, thank Sigmar, most were slowed by the trees and underbrush. The
Wights headed towards the bridge, while the skeletons and zombies angled
themselves to meet and advance together in the corridor bordered by the
stream and the hill. The smaller group of ghouls stayed on the extreme
south of the battlefield, while the other stayed on the zombies north flank
(on the slope of the hill). The Wolves and knights were a bit boxed in
by the terrain, and the wolves advance was disrupted to allow the heavy
horse room. The wizards shouted obscene curses and nonsense. In answer
to their calls, the ground split open and 10 zombies rose just to the north
of the stream. -- Our lines showed little movement. The War Dancers and
duelists both advanced, while the Huntsmen moved around the edge of the
forest. Each of the priest’s in turn shouted “May Sigmar the Protector
shield the pure” and in response each was encased in a nimbus of holy light
which resembled armour. Darius was not so successful. (2nd sign cast, 2
re-rolls, Thunderbolt was a 6 and 2, re-roll yields another 2- an omen
of things to come). We shot at the foes, but the night and swampy ground
did much to hinder our efforts. The mortar killed only a single wight.
The cannon was accurately aimed, but the ball plowed deep into the boggy
ground and killed only a single ghoul. The crossbows managed to shot down
a black knight. The Wood Elves killed a single zombie and a ghoul. The
handgunners killed 3 zombies, and the detachment of archers killed 2. Somehow
the unit that had just appeared was not returned to their rest.
The Undead advance continued
with one group of knights and a pack of wolves charging the Wood Elf scouts.
One handgunner was consumed in a gout of flame, but the rest held their
ground. The zombies which had just been shot down, rose and re-joined their
unit. Despite the protection of the hedge, the scouts broke from combat
and were run down by the wolves.-- Using the results of our first shots,
we were better able to aim the second ones. The cannon blew apart 4 zombies,
while the mortar killed a like number and a ghoul. I was just complimenting
our gunnery master when disaster struck. The Helblaster next to us was
not sealed properly, and a spark hit their ammunition. One of the crewmen
managed to jump free, but the machine and both of the other brave men manning
the machine were consumed in the explosion. Elsewhere, the handguns dropped
another ghoul, while the x-bows killed another knight and the wood elves
killed two of the wolves.
The Wolves howled and
charged the crossbows. One was felled by a bolt but the rest reached the
unit and tore apart one of the crossbowmen. One more Handgunner is consumed
by fire and after seeing the Helblaster destroyed, the rest flee. The wizard’s
chant more strangeness and Darius reads from a scroll to block their power.
Under his breathe I heard him muttered something about a curse and old
age. More zombies rise to join the unit closest to out lines (6).--
Seeing the handgunners run, I though the battle was lost. Nothing stood
between our gun and the zombies and ghouls in the middle of field. I hid
while Josef and Master Penrod fled. The Handgunners though managed to control
their fear and rallied. Brother Boleslav led a charge against the wolves’
flank to save the crossbows, and though he bellowed at his Witch Hunters
to charge the ghouls, they stayed rooted to the stop (failed fear test).
The Huntsmen moved far enough to threaten the wights, but stayed out of
sight of the ghouls, while the archers made way for the halberds to advance
and prepare to meet the first wave of zombies. Though Boleslav’s prayer
sounded loud over the field, the dark power of the wizards stopped it from
reaching Sigmar’s ear. Our men must have been demoralized by that as despite
all the arrows and mortar shots, only a single ghoul and number of bats
fell (4 wounds). With the failure of his prayer, Boleslav became enraged
and none of the wolves survived.
The Witch Hunters showed
a distinct lack of courage and fled from the ghouls (2nd failed fear test)
while the detachment of archers fled from the swarm of bats. The dark knights
spurred their horses towards Brother Boleslav’s company but fell well short.
The wolves charged into the War Dancers. The flames which had before been
directed at the Handgunners now consumed two elves, but they proved braver
than the Handgunners and held their ground. No spells strike our lines,
though Darius was again forced to use a scroll. One War Dancer was killed
by a wolf, but the others hack the unholy beasts apart and in their enthusiasm
run into the black knights flank.--The Witch Hunters manage to rally (thankfully),
but the archers do not. The Huntsmen moved out to stand before the wights.
Brother Piotr followed his commander’s lead and the halberds charge the
zombies. As they reached the abominations, he shouted out “Let me be the
hammer of Sigmar the Avenger!” and a storm of holy fire engulfed him. When
it cleared, half (7) of the zombies had been reduced to ashes. Darius too
called on Sigmar and bolt of lightning flashed from the heavens (IF), but
it failed to hurt and of the walking dead (1 hit, and a 1 to wound). The
mortar killed 5 zombies, while the Handgunners and archers combined to
kill 5 ghouls but the normally cowardly creatures were unwilling to flee
(2 on the panic test). The Halberds managed to down all of the zombies
and their momentum carried them forward into the swarm of bats. The shadows
reach up and coiled around the War Dancers and the black knights and I
feared the worst, but when was able to finally see them, none in that battle
bore even the slightest scratch.
The wights tried to
charge the huntsmen, but the nimble forest men out ran them. The black
knights are Ser Brennan’s halberds and the ghouls charged the handgunners.
Three more of vile creatures fell on the way in, but so close to food,
they could not be stopped (3 on the panic test). The flames turned on the
Witch Hunters, later Boleslav would say that they must have turned to Chaos-
explaining both their cowardice and the fact that they were hurt by flames-
and killed 2 of them, but the others stood firm. With his unit shrunk to
almost nothing, one of the wizards managed to construct 9 whole, or almost
whole, bodies and force them to join his bodyguard. The knights broke and
ran down the halberds, though with Boleslav nearby, no one panicked. The
ghouls savaged 7 handgunners and the rest ran, just outdistancing the ghouls
who were too busy eating to put full effort into the pursuit. The Halberds
hacked down great numbers of bats (5 wounds), though one of their own number
fell.-- Little could be done. Most of the undead were still out of reach.
The mortar destroyed 8 zombies. The Wood Elf unslung a special arrow, but
the vampire who was his target emerged unscathed from the hail of doom
(7 arrows, 7 hits, 2 wounds, both saved). The halberds continued to hew
through the bats, but a few remained (1 wound left).”
Most of our forces were
still on the field and in reasonably good shape. I began to hope that the
battle might still be won, but when I looked behind, I saw another group
of undead coming through the trees. As I fled, I screamed a warning. I
hope that more than I managed to withdraw”.
One turn was left in the game, but the store was
closing so we had to quit. The last turn would have been interesting. After
the bats were finished off (in the Vampire turn) my halberds would have
been in position to charge the skellie unit with the necromancer that the
vampire had just left. The opponent felt that his Grave Guard could have
charged my halberds’ flank in his turn, but I am certain he was short [the
Huntsmen’s flee roll told me so]. However, on the other side there would
have been a black knight charge against my Free Company (with general),
that would have been very close (5 knights, plus vampire vs. full ranks,
and outnumber, plus Warrior Priest). So, the battle was still in the balance.
As it was though, we totaled up the victory points and the Undead won a
minor victory (338 points) [by 1 wound on the Bat Swarms, aaarrrggghhh!],
meaning that in the upcoming siege, the Empire, though defending, will
only be able to field a single warmachine (the road to Nuln has been closed).
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