(Campaign rules. HEs [command by John Connell] got a Pass [100 points], a village and a treasure trove. UNDEAD [command by Brett, aka Takeshi, Kiantaro, Minamoto or something, got a Temple, a Town, and a Forest [1 WM]. BEASTMEN [me] got a Pass [110 points], a lost valley [wizard tower, temple], and some ruins [30 pnt magic item]).
Note that MOAB rules will be used for TP and Drain Magic.
Armies
HE- 10 Archers, 12 Archers, Reavers, Seaguard with general, Silver
Helms with champ, Lvl 1 wizard, Chariot, Shadow Warriors
Undead- Liche on steed, 2 Skull Chuckers and Wraith, Skellies with
Spears led by wight, 5 Mummies, skellies with x-bows, skellie horse, 2
carrion
The island’s Beastmen had grown so lax, that both the Undead
and the High Elves had established bases before the Beastmen could act.
In fact, these two armies (4 turn battle) encountered each other before
seeing the Beastmen.
The High Elves first encountered the Undead near the remains
of their colony. A couple of houses and a hedge (with our lone tree as
the hedge’s inside edge) were on their left flank about halfway between
the two armies. On the elves right flank was a hill on which they deployed
their archers. Beside them, further to the right were the Silver Helms,
while on their left were the Seaguard, chariot, and the Reavers. The shadow
warriors rose from hiding just behind the wall. The Reavers marched between
the two house to threatened the Undead’s right flank.
On the Undead side, across from the elves hill was a dense
thicket (impassable), the skellie x-bows deployed beside this, the mummies
beside them, then the skellie spears and skellie horse with liche. The
‘Chuckers deployed about even with the inside house and had a view of most
of the HE army. The carrion flapped into position behind the Mummies.
The unnatural vitality of the Undead was greater then the
HEs vaunted speed and they were the first to move. The liche detached himself
from the Skellie horse, who advanced. The Skellie spears, Mummies, and
Carrion all advanced. The ‘Chuckers and x-bows both took aim at the archers
and two from each unit drop, but they held their ground. The skellie horse
then begin to dance to the tune of Van Hel and charged the Reavers who
fire and flee (this is wrong isn’t it? No charge reaction to magical charges).
One skellie is killed, but the Reavers are slow to turn their horses and
are run down. The Shadow Warriors are unworried by this development though.
Little movement was seen on the HE lines, save for the Silver
Helms who advanced up the right flank. The Seaguard and both units of archers
took aim at the skellie x-bows and destroyed the unit. The Shadow Warriors
put two wounds on the Liche, who is failed by his amulet of jade. Magic
is quite uneventful as the HE was dealt really awful spells (yes, I dealt-
an omen of things to come with my luck).
All undead units who previously advanced continue to do so.
The horse swung around the houses and occupy the position where the Reavers
began the game. The Mummies turned a bit to face the Silver Helms, then
Danced a bit forward to protect the Skellies’ flank.. The Liche, however
decided it would be prudent to join the Skellie spears. The ‘Chuckers hit
nothing. The Skellie Spears danced forward as the Liche used the power
of his new sword. Yet, the blockage is stronger closer to the source and
the sword will be useless for the remainder of the battle.
The Seaguard turned towards the horse and unleashed their
arrows. Together with the shadow warriors they destroyed the unit. The
Silver Helms and the Chariot charged the Skellie Spears. Great was the
carnage and soon only 5 skellies and the characters remain. The Archers
fired at the Mummies, and scored a couple of wounds.
The Mummies then charged the Silver Helms’ flank. Their two handed weapons slowed them, but the ‘Helms could not manage to kill even a single Mummy. By the end, the High Elves had lost combat (by 4) as the chariot was mauled, but resolved to fight on. The Liche then summoned all his dark powers. A nimbus of black light surrounded his hand, by the magic was drained away by a swirling vortex. He then summoned a power he was sure to be Total, but the elf, though only an apprentice, demonstrated a command of magic well beyond his years and prevented the Liche from raising any more dead (rolled a 6 to dispel).
Again there was little movement, but the Seaguard turned to face the main battle. The Archers, lacking other targets, fired into combat, but fortunately for them, did not hurt any of their own troops. The high elf champion finally challenged the Liche (I though he should have challenged on the charge), but is cut down. The Silver Helms managed a couple more wounds on the Skellies, but the Mummies cut down all the remaining elves- grabbing their banner in the process.
The battle was drawing to a close and the Liche, with only one wound remaining, chose to hide behind his Mummies. The Skellie Spears could do nothing but advance. The carrion hid and the Skull Chuckers missed. Magic was uneventful. The High Elves had little choice and shot down the remaining skellie spears, drawing the tense battle to a close.
The elves were unwilling to stay longer with the Skull Chuckers
quickly finding the range and the Mummies approaching close to the archers,
so they chose to withdraw. (Final score was Undead- 708 HE- 553).