Most popular with the fierce Kislevites, the Lore of Ice can be used by any race save the Chaos Dwarves, Orcs and Goblins, and the Skaven.
1. Frostbite-
Cast on 5+, Range 24", Magic Missile
Causes d3 Str 5 hits on target.
2. Hail
Storm- Cast on 6+
Can be cast at any unit, not entirely within a building, on the table.
Causes 2d6 Str 2 hits on target.
3. Hands
of Winter- Cast on 8+, Range 24", Remains in Play
The freezing hands of the spirits of winter grasp at the target unit. The
unit is chilled and unable to take coordinated action. The unit's WS and BS are reduced by half (rounding up- i.e.. WS 3 or 4 becomes WS 2, WS 5 or 6 becomes WS 3, etc.). The effect last until it is dispelled,
the wizard chooses to end the spell (which he can do at any time), attempts to cast another spell, or is killed.
4. Blizzard-
Cast
on 9+, Range 18", Lasts 1 turn
The target unit is battered by snow and wind. Its MV rate is halved (rounding
up). Any shooting at or by the unit
suffers -2 to hit.
5. Call
of the Wendigo- Cast on 10+, Range 24"
The Wendigo is a fierce ice spirit said to lead men astray and hunt them
down during storms. Its voice strikes fear into the heart of its prey. The target unit must make an immediate panic test with all the normal consequences. Targets which cause fear or are immune to psychology are not effected.
6. Wall
of Ice- Cast on 11+, Range 12", Remains in Play
The mage raises a wall of ice anywhere within 12". The wall is 10 cm (4
25 mm bases wide) and acts in all other respects (defended obstacle, MV penalty) as a normal wall. The wall remains in play until it is dispelled
the wizard chooses to end the spell (which he can do at any time), attempts
to cast another spell, or is killed.
A second use for the Wall of Ice spell, is to freeze watery terrain. Any
water terrain feature (ex.streams ponds etc.) is entirely frozen. Movement over the icy terrain is normal, but any unit charging or marching must pass an Int. test or it will move at half speed (ie. It will move a number of inches equal to its characteristic, but not double that characteristic). If you have very large terrain features, assume the area covered by the ice will be an 8" by 8" square. Any part of the feature oustide this area will remain unchanged.