1 General @ 169.0 pts

Halberd; Pistol

Van Horstmann's Speculum [35]

Jade Amulet [5]

Crimson Armor of Dargan [25]

The general is reasonably well protected from big nasties, but the Crimson Armor can be changed to something better if one feels it is necessary. 

 

14 Dwarves @ 180.0 pts

Standard Bearer; Spear; Light Armor; Shield

 

1 Battle Standard @ 105.0 pts

Armor of Meteoric Iron [25]

 

The BSB is actually very important as the army is designed to take charges and stick around. Without the re-roll the army will be in trouble. This serves as the middle block, so that the BSB re-roll and the general's leadership can effect the most units.

 

22 Spearmen @ 392.0 pts

Standard Bearer; Musician; Spear; Light Armor; Shield

 1 Champion @ [34] pts

Spear; Light Armor; Shield

 

9 Archers Detach. @ [72] pts

Longbow

10 Halberdiers Detach. @ [70] pts

Halberd

 

1 * Hero @ 95.0 pts

Halberd; Heavy Armor

Charmed Shield [5]

Parrying Blade [20]

 

1 Wizard @ 83.0 pts

Pistol

Dispel Magic Scroll [25]

 

The trailing block. The wizard here is more expendable, even to the point of dying as a charge screen after he has used his scroll. The hero is better than the one in the leading block also for taking challenges, which he should always issue.

 

22 Spearmen @ 412.0 pts

Standard Bearer; Musician; Spear; Light Armor; Shield

1 Champion @ [34] pts

Spear; Light Armor; Shield

 

9 Archers Detach. @ [72] pts

Longbow

10 Swordsmen Detach. @ [90] pts

Light Armor; Shield

 

1 Hero @ 95.0 pts

Armor of Fortune [15]

Relic Sword [15]

 

1 Wizard @ 93.0 pts

Pistol

Skull Staff [35]

This is generally the leading block as opponent tend to place their lighter troops there and I would rather place the wizard with the scroll in greater danger than the one with the Skull Staff.  

 

7 Pistoliers @ 226.0 pts

Standard Bearer; Two Pistols; Light Armor; Horse

1 Champion

Two Pistols; Light Armor; Horse

Potion of Strength [10]

 

1 War Wagon @ 150.0 pts

 

These two units shoot the gaps in battle-line, taking engaged units in the flank. They are key to strategy as with their long charge ranges, they can always reach engaged enemy units, while on occasion, the block behind the engaged block cannot. Note however that the entire army is based on the idea of taking a charge, standing firm, then charging the now tied down opponent in the flank with the next block in line, or one of these flankers. Note the pistoliers are also very important in deployment, as by placing the trailing block, then the pistoliers, you can avoid showing your strategy until it is necessary.

 

 Total Army Cost: 2000.0