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                   STAR TREK:  THE NEXT GENERATION

                           DRINKING GAME


                              RULES

               Have one sip of beer per condition met:



Anybody says:

     'Open hailing frequencies'
     'Medical emergency'
     'Belay that order'
     'Energise'
     'Hell','Damn' and other swearing.  See Riker's special
          swearing rules.

Picard says:

     'Make it so'
     'Engage'
     'Come' - two if said in personal quarters
     'Captain's log' - two if supplemental
     'Proceed'
     'Number One'

Worf says:

     'Impressive'
     'Admirable'
     'Grrrrr' (A simple sneer qualifies)

Data says:

     'Fascinating'
     'Accessing'

DRINK WHENEVER:

Riker swears - two drinks; three if it's 'hell'; whole beer
     if he asks 'What the hell is going on'

Riker walks forward as if he's trying to knock an imaginary
     door down with his forehead.

A female character has flawless makeup after she's been
     through the ringer.

Picard straightens his uniform

Data's innards are revealed

Data uses his strength

Data is cut off mid sentence - two drinks if it's a list of
     synonyms.

Geordi's visor is taken or knocked off

Beverly can't figure out  some bizarre medical problem

Deanna senses something really shocking

Deanna gives us Betazoid insight into something really
     obvious.

O'Brien has a line (this gets brutal after the third
     season--weak drinkers may pass)

A crew member drinks - two if it's Picard; three if it's
     Picard drinking tea; four if the tea is identified
     as Earl Grey.

A bridge officer is shown in casual clothes (one drink per
     scene, per officer) =
          Two drinks if it's Beverly in a sweater;
          Two drinks if it's Picard in his chest-revealing
              bedwear.

A bridge officer appears in dress uniform (one drink per
     scene, per officer)

Every time somebody is addressed by his or her first name -
     two if there's some kind of sexual tension going on.

Every time they use transporter room three.

A shuttle craft seems like an unsafe place to be.

Somebody reads a book.

Somebody preaches the Prime Directive - two if it's NOT
     Picard

Somebody preaches about Humanity's Unique Potential

Picard has an accident or is attacked - two drinks; three
     if it draws blood

Picard is possessed - four drinks

An 'old earth saying' is brought up - two if Data has to
     have it explained to him.

Patrick Stewart tries to speak French

Wesley talks back to his Mom.

Somebody implies that Ten Forward is a Happening Place

They fade for an advertisement playing the 'ominous horns'

Klingon is spoken - two drinks per scene in which Klingons
     are alone and have no obvious reason to speak English
     but do anyway.

Each scene in which a nifty new Romulan ship is shown

There's a token alien in the background with no lines - two
     if it's a Vulcan.

Yellow Alert - one drink
Red Alert - two drinks
Intruder Alert - three drinks

Another Captain or Star Fleet Command officer is on screen.

There's a countdown

Every time a bridge command is handed over

The Enterprise crew avoids a confrontation instead of
     blasting away.

Each scene in which the Enterprise actually fights (shots
     must be fired) - two drinks

Whole beer whenever the saucer section separates.

They contact somebody on the communicator/intercom without
     going to a panel or touching anything.

A communicator isn't working or is blocked - two if it's out
     of range.

New Trek contradicts a fact from Old Trek (Unfortunately,
     players may be too drunk to adjudicate this rule)

You're thirsty

     -This game was designed and written by no attributable source.



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