STAR TREK: THE NEXT GENERATION
DRINKING GAME
RULES
Have one sip of beer per condition met:
Anybody says:
'Open hailing frequencies'
'Medical emergency'
'Belay that order'
'Energise'
'Hell','Damn' and other swearing. See Riker's special
swearing rules.
Picard says:
'Make it so'
'Engage'
'Come' - two if said in personal quarters
'Captain's log' - two if supplemental
'Proceed'
'Number One'
Worf says:
'Impressive'
'Admirable'
'Grrrrr' (A simple sneer qualifies)
Data says:
'Fascinating'
'Accessing'
DRINK WHENEVER:
Riker swears - two drinks; three if it's 'hell'; whole beer
if he asks 'What the hell is going on'
Riker walks forward as if he's trying to knock an imaginary
door down with his forehead.
A female character has flawless makeup after she's been
through the ringer.
Picard straightens his uniform
Data's innards are revealed
Data uses his strength
Data is cut off mid sentence - two drinks if it's a list of
synonyms.
Geordi's visor is taken or knocked off
Beverly can't figure out some bizarre medical problem
Deanna senses something really shocking
Deanna gives us Betazoid insight into something really
obvious.
O'Brien has a line (this gets brutal after the third
season--weak drinkers may pass)
A crew member drinks - two if it's Picard; three if it's
Picard drinking tea; four if the tea is identified
as Earl Grey.
A bridge officer is shown in casual clothes (one drink per
scene, per officer) =
Two drinks if it's Beverly in a sweater;
Two drinks if it's Picard in his chest-revealing
bedwear.
A bridge officer appears in dress uniform (one drink per
scene, per officer)
Every time somebody is addressed by his or her first name -
two if there's some kind of sexual tension going on.
Every time they use transporter room three.
A shuttle craft seems like an unsafe place to be.
Somebody reads a book.
Somebody preaches the Prime Directive - two if it's NOT
Picard
Somebody preaches about Humanity's Unique Potential
Picard has an accident or is attacked - two drinks; three
if it draws blood
Picard is possessed - four drinks
An 'old earth saying' is brought up - two if Data has to
have it explained to him.
Patrick Stewart tries to speak French
Wesley talks back to his Mom.
Somebody implies that Ten Forward is a Happening Place
They fade for an advertisement playing the 'ominous horns'
Klingon is spoken - two drinks per scene in which Klingons
are alone and have no obvious reason to speak English
but do anyway.
Each scene in which a nifty new Romulan ship is shown
There's a token alien in the background with no lines - two
if it's a Vulcan.
Yellow Alert - one drink
Red Alert - two drinks
Intruder Alert - three drinks
Another Captain or Star Fleet Command officer is on screen.
There's a countdown
Every time a bridge command is handed over
The Enterprise crew avoids a confrontation instead of
blasting away.
Each scene in which the Enterprise actually fights (shots
must be fired) - two drinks
Whole beer whenever the saucer section separates.
They contact somebody on the communicator/intercom without
going to a panel or touching anything.
A communicator isn't working or is blocked - two if it's out
of range.
New Trek contradicts a fact from Old Trek (Unfortunately,
players may be too drunk to adjudicate this rule)
You're thirsty
-This game was designed and written by no attributable source.
Text file Source (historic): geocities.com/garrison27
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