Animalism
The Beast resides within all creatures, from lice-ridden rats to powerful Kindred elders. The Discipline of Animalism allows the vampire to develop a close, intense connection with his primordial nature. He not only communicates empathetically with the lower beasts, but also projects his own force of will upon them, directing the animals to do his bidding. Additionally, as the vampire grows in power, he can use Animalism to conceal the Beast within mortals and even other supernaturals.
A vampire who lacks this Discipline or the Skill of Animal Ken is a repellant to animals. Beasts grow distinctly agitated in the presence of such Kindred, often to the point of fleeting from or attacking the vampire. In contrast, Kindred with Animalism present a soothing aspect to lower creatures-indeed, animals are often attracted to them.
The Gangrel are especially renowned as the masters of Animalism, although the Nosferatu, Ravnos and Tzimisce clans show a talent for the Discipline as well.
The Traits of Manipulation and Charisma are key to Animalism powers. The stronger the vampire's force of personality, the better able he is to influence lesser creatures.
Level I:
Feral Whispers