The Path of Blood
•A Taste For Blood -
With but a small sample of vitae, you can determine a foe’s capabilities and weaknesses. You need only taste a bit of blood in order to recognize many salient characteristics. From just a little bit of blood or vitae, you can learn: How much vitae is currently in the subject, if the subject is vampire…how recently he has fed, what generation the Cainite is and whether the Cainite in question is a diablerist. Using a Taste for Blood requires you to actually ingest the vitae that you test, so it can be dangerous if the blood is tainted.
•Blood Mastery - In possesing a portion of a subjects blood, you can in turn, exercise power over him. Used in such fashion, Blood Mastery often acts as a prerequisite to other Thaumaturgical rituals. You can declare the use of Blood Mastery before or even during a challenge,. To use Blood Mastery, you must possess a Blood Trait from the subject, wich is destroyed when you activate the Discipline.
••Blood Rage - With but a touch you can stir up another Cainite’s blood. Thus, you force the subject to expend a trait of blood in any fashion that you mentally decide when you touch the victim.
Pretty self-explanatory…
•••Blood of Potency - You can mystically concentrate the vitae within your system, making it more potent for a short time. Doing so affords you many of the benefits of being one generation superior to your natural one. You need only murmur for a moment, and your blood distills down to a more concentrated form. (lasts for one scene or one hour wichever lasts longer). You can lower up to three generations each generation costing you two mental traits per gen. If diablerized while using this your true generation will be the one aquired not your virtual generation. Once used it may not be used again within the same night.
••••Theft of Vitae - Focusing your concentration on blood, you can draw forth the vitae in a victim’s system. You need only see your target and concentrate. The blood bursts from the victim’s pores in a rushing flow, soaring through the air to be mystically absorbed into your own flesh. Blood stolen in this fashion has all of its normal properties - drinking three times from one vampire creates a blood bond, poisoned blood still sickens you, etc. You must be able to see the victim within 50ft of you and no obstucting boundries to stop the flow of blood.
Using this in public is considered a breach of the Masquerade.
•••••Cauldron of Blood - The blood within any creature is vulnerable to your manipulation. Instead of controlling or stealing blood from its victim, you can bring it to a roiling boil with but a touch. Red mists rises from the victim’s body as bubbling blood seeps from his pores and orifices. Few Cainites can withstand this internal furnace, and mortals are almost inevitably killed by such an attack.
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