The Path of Conjuring (Creo Materia)
Creating objects from nothingness is a simple power with the Path of Conjuring. Just a few words and a mental image of the desired item allow for the sudden appearnce of nearly any object. Any conjured object or creature is literally produced from nowhere.
Objects created with Path of Conjuring are generic, with no distinguishing marks, and are always exactly the same every time they are conjured. You cannot conjure anything larger or heavier than yourself. Also, you must have a working familiarity with the object in question. Making this power its most effective may require you to possess certain Abilities. You would need a few levels of Firearms and Crafts: Gunsmith to make an Uzi, for instance, or Scinece and Medicine to conjure artificial pharmeceuticals. All such objects are conjured from Platonic ideals, not as sums of parts. Therefor, if the object is broken up into components, melted, altered or otherwise violated, the spell is broken and the substance dissolves into a viscous sludge that fades into nothingness.
Summon the Simple Form - Your rudimentary conjuring skills allow you to create basic objects made of a single homogenous material. These items are little more than chunks of matter, possibly crudely fashioned and lacking any complex or moving parts. You can thus conjure a rod of metal, a club, a wooden stake, a rock or a lump of coal. When you Summon the Simple Form, you can only make an item of inanimate matter of any sort. You cannot conjure living or undead creatures, nor can you make something built from multiple substances. You must keep some concentration on the object for it to remain. If you do not, the object simply vanishes.
Permanency - Simple objects that you conjure can now be invested with your power, making them real and permanent. You need not make an item permanent, but if you do so, it remains without any further concentration or effort on your part. The object is now considered whole and real.
Exercising Permanency on an item conjured with Summon the Simple Form requires that you spend three blood traits in the process of conjurin, instead of the usual one.
Magic of the Smith - Complicated objects, mixed materials and moving parts are now within your purview. As long as you are familiar with an object’s workings, you can make a copy of it. The Magic of the Smith can make knives, guns, clothes, medicines and other such useful items and they all have permanent and lasting substance. Creating an object with Majic of the Smith costs five Blood Traits intead of the usual one.
Reverse Conjuration - You can send conjured objects back to the nether planes from which they come. Any item that you can see or feel can be subjected to this power with only a few words and gestures. This power only works on conjured objects; but you have no special way of telling a conjured item from a "real" one. You may banish any of your own creations without a challenge.
Power Over Life - Though you cannot make true life, you can conjure creations that bear a semblance of life. Power Over Life lets you make any creature up to your own size. Such creatures have no independent will, though. They obey your commands mindlessly instead.
Using this discipline takes total concentration and drains you of much of your energy once the "conjured animal" is killed or Reversed. You must expend a phenominal 10 blood traits to conjure a living creature. These simulacra last only for a week, after wich time they dissolve back into nothingness. A creature that is killed similarly vanishes, as do any parts that are removed from the being (including blood)