Path of Dry Nile

 

Unless otherwise stated, each power requires the Setite to place a faience (blue-glazed earthenware) amulet in the personal effects or dwelling of a target. The magic lasts until the individual destroys or otherwise gets rid of the amulet. However, it may do permanent harm while active. A husband who leaves his wife, under the influence of Love Dies, for example, won't necessarily be able to win her forgiveness after he discards the amulet and comes to his senses.

1 • Beauty Fades
The Setite causes a work of art, such as a painting, novel, film, or live performance, to be perceived as repellent, ugly, badly executed and cruelly nihilistic. The Setite must be in the presence of the work when he uses this power. If multiple copies exist, only the one in the Setite's presence will be effected. This lasts for the length of time required to experience the work, or for one scene, whichever is greater. This power doesn't require the amulet.

2 • Trust Withers
The victim begins to suspect that a specified trusted ally or associate intends to betray him. The victim's delusion escalates from mild unease to wild-eyed paranoia. Requires one bloodpoint and the process takes nine weeks minus one week per successes scored. The subject may resist if he suspects something outside is influencing him.

3 • Love Dies
The Setite suppresses all feelings of love felt by the victim towards a specified secondary target. The first victim feels nothing but emptiness and confusion when he sees or thinks about the second. Love Dies counters romantic, platonic, and familial love. The Setite must be in the presence of the subject when the power is invoked and requires 2 bloodpoints. The subject's emotional attachment--which must have been love in origin--withers over the course of the next few nights. This does not affect blood bonds. Love Dies ends after a number of months equal to the Setite's Willpower at the time it is used.

4 • Hope Dissolves
The Setite's victim can't shake the absolute conviction that a specified goal he meant to accomplish can under no circumstances be accomplished. He rapidly grows disheartened and indolent. The Setite must be in the presence of the subject at the time this power is invoked and spend 3 bloodpoints. The subject sinks into a deep depression over the course of one day or night, and becomes distinctly morose. Although this power is unlikely to drive the target to suicide, a character already prone towards that end may find the idea more compelling. The duration of this power depends on successes. One night, one week, one month, one year, permanent. It may be cured through therapy, drugs, etc, before the time period expires if the victim should seek help.

5 • Thrones Crumble
The Setite selects an indiviual and causes him to reexamine his loyalty to an authority figure. No matter why the target followed his leader--admiration, ideological fervor, fear, greed or simple ambivalence--he now bitterly regrets his allegiance. Whether the victim actively works against the former object of his loyalty or simply drops out of the picture, remains his choice. The Setite must see his target to initiate the power and spend 3 bloodpoints. This will not always result in physical conflict; a Conformist may well "play along" grudgingly with the authority figure, but he might seek the company of others who oppose the leader, whereas a Rogue may make a grand show of rebellion against the leader.

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