Kuldunic Sorcery
Many Tzimisce are accomplished sorcerers, though the clan as a whole lacks the Tremere prowess in the magical arts. Tzimisce who practice Thaumaturgy are known as kuldun and earn respect from their peers. Paths commonly practiced by Tzimisce include Lure of Flames, Spirit Thaumaturgy, Elemental Mastery and Conjuring. Surprisingly, Tzimisce rarely practice the Path of Corruption, preferring to rely on alchemy and Blood Bonds to achieve similiar results.
Tzimisce magical practices differ from those of their Tremere rivals. Tzimisce emphasize the spiritual and the reverential as opposed to the Tremere's occult pragmatism. Chants, litanies and paens to all manner of entities accompany Tzimisce rituals. Many parties, including Mages, Tremere, Lasombra and the Sabbat Inquisition would be very interested in obtaining information about the specifics of Tzimisce magic.
(ClB Tzimisce pg 26)
Long before the blood magics of the Tremere appeared, the Tzimisce wielded the mystical art of Koldunic Sorcery. Unlike the arcane paths of Thaumaturgy, Koldunic Sorcery is a spiritual magic that manipulates the elements in nature. From the magically rich and diseased soil of their ancestral demesnes, the Tzimisce drew demonic power. Now, through the proper rites of contrition and binding, a koldun can summon forth the elemenal correspondences that shape natural forces.
In tonight's world, only a few, very ancient Tzimisce practice Koldunic Sorcery. Those surviving koldun are very territorial, rarely surfacing long enough to make their presence known, an prefer to keep to themselves. With the mysterious disappearance of the Tremere antitribu, knowledge and philosophy of Koldunism is more frequently shared with anyone willing to learn of its existence, and has begun to spread among the ranks of the Sabbat's youth. Some suspect that enterprising Fiends have leaked a bit of their wisdom to the sect in order to keep the old ways in practice. More cynical Sabbat, though, believe that a clever Cainite or pack managed to steal a few secrets from a lax Tzimisce and passed them on to whoever wanted to learn.
Kindred intent on learning Koldunic must also study the unique knowledge of Koldunism.
Koldunism
* Student: Knowledge of major spirits and placations
** College: You know much of the old ways and are recognized as a koldun
*** Masters: You rank among the most powerful of the present-night koldun
**** Doctorate: The spirits quake when you are angry
***** Scholar: A potent and eldritch master of the spirits of the land
Unlike Thaumaturgy, there is no primary path that must be learned. Any of Koldunic Sorcery's ways are accessible at the standard cost of paths, provided the koldun can find a teacher or suitable text. This is a rare form of spiritual magic, no characters are likely to possess it unless they are part of the Sabbat or otherwise have a reason to research Koldunism. And as it has only just begun to circulate within the Sabbat, it is a certainty that a member of the Camarilla or Independents isn't going to be searching out this art, if she is aware of it at all.
Blood Magic:Secrets of Thaumaturgy
The Ways
Koldunic Rituals
Like Thaumaturgy, Koldunic Sorcery grants its wielder access to rituals of various sorts. These rituals, though magical, are not Hermetic, having no connection to the Egyptian/Latin tradition. Many rituals (not surprisingly) require blood to be spilled (a Blood Point’s worth per level of the ritual, from either the caster or a sentient sacrifice); some also require clumps of sacred earth (from a caern, node, barrow, graveyard or similar site). Koldunic rituals are rarely written down; practitioners rely on mnemonic cues.One bloodpoint per level must be spilled, whether it is the koldun's or someone else, doesn't matter. Only a few rituals are presented here. (Storytellers and players are encouraged to come up with their own rituals, to reflect the unique bond between the Tzimisce sorcerers and their home soil. (BMST pg 133))
Hospitality
Level OneConjure Lesser Demon
Level ThreeThe Inmost Tug
Level FiveConjure Greater Demon
Level FiveCreate Vozhd
Level SixDracul
Level Nine(LS pg 62-63)
Reawakening the Dead Water
Level One (BMST)Ties That Bind
Level Four (BMST)System: After spilling four points of blood onto a patch of dirt then ingesting this soil, a koldun may lower the difficulty of any Koldunic Sorcery rolls he makes over the next three nights by one. Multiple uses of Ties That Bind have no effect — the koldun gains no greater benefit if he uses this ritual more than once in three nights.
Dark Ages
System: Koldunic Sorcery resembles Thaumaturgy (and is cast in the same manner), though it has no connection to the Hermetic practices of the Tremere. It has its own paths and rituals, which are incompatible with the magic of the Tremere though recent cooperation with House Tytalus has allowed certain Fiends to develop Koldunic equivalents of the Paths of Blood, Spirit and Flames. This power is not considered a clan Discipline, though Tzimisce with an appropriate mentor may learn the power using the experience point costs for an outside-of-clan Discipline. No Fiend would ever instruct a non-Tzimisce in the Discipline.
Koldunism survives into the modern age, but is exceedingly rare. The Fiends of the Oradea League are known to practice the Discipline, as are certain Sabbat elders and their childer.
Koldunic Paths
(LS pg 62)