Path of Mars

 

The few Sabbat who have retained Thaumaturgical talents have turned their focus to the assistance of the sect in times of war. This path has proven useful to Sabbat War Parties, and it has turned the tides of several confrontations with elder vampires. It is quite unusual among Thaumaturgical paths, in that it adopts a very martial stance, whereas other blood magics tend to have subtler, less violent effects.

1• War Cry
A vampire on the attack can focus his will, making him less susceptible to battle fear or the powers of the undead. The vampire shouts a primal scream to start the effect, though some thaumaturges have been known to paint their faces or cut themselves open instead.

2• Strike True
The vampire makes a single attack, guided by the unholy power of her Blood. This attack strikes its foe infallibly. Only Melee or Brawling (orMartial Arts) attacks may be made in this manner. Also, they may be dodged, blocked or parried normally.

3• Wind Dance
The thaumaturge invokes the power of the winds, moving in a blur. She gains a preternatural edge in avoiding her enemies’ blows, moving out of their way before the enemy has a chance to throw them. This power lasts for one scene.

4• Fearless Heart
The vampire temporarily augments his abilities as a warrior. Through the mystical powers of blood magic, the character becomes a potent fighting force. Fearless Heart grants the vampire an extra point in each of the Physical Attributes (Strength, Dexterity and Stamina). The vampire must calm down for two hours following the use of Fearless Heart, or he loses a blood point every 15 minutes until he rests.

5• Comrade At Arms
This ability extends the power of the previous abilities in the path. It allows any of the earlier effects to be applied to a group such as a pack or War Party. The player chooses one of the lower-level powers in the path, invoking it as normal. Afterward, he touches another character and bestows the benefit on her as well. The same power may be delivered to any number of packmates, as the thaumaturge pays the appropriate blood point costs.

(GS)

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