Neptune's Might(Rego Aquam)

 

Vampires generally have little to do with water, for they no longer need to bathe or drink, but the liquid can still have a great effect on them. In legends, water has often had a restrictive effect on the Kindred, and certain Thaumaturgists have duplicated some of these myths in magic.
This path is based primarily around the manipulation of standing water, although some of its more disturbing effects depart from this principle.
Once a character reaches the third level of Neptune's Might, the player may choose to specialize in either fresh water or salt water. Such specialization lowers all Neptune's Might difficulties by one when dealing with the chosen opposite. Blood is considered neither fresh nor salty for this purpose, and difficulties in manipulating it are unaffected.

There seems to be some conflicts in the books to what level is what with this path for the sake of this problems red dots "•" will represent "The Vampires Players Guide-WW2206" and the white dots "•" will represent "Guide to the Camarilla-WW2302"

•Eyes of the Sea - The thaumaturge may peer into a body of water and view events that have transpired on, in or around it from the waters perspective. Some older practitioners of this discipline claim that the Vampire communicates with the spirits of the waters when using this discipline; younger Kindred scoff at such claims. this power can only be used on standing water; lakes and puddles qualify, but oceans, rivers, sewers and wineglasses do not.

••Prison(Jail) of Water - The thaumaturge can command a sufficiently large quantity of water to animate itself and imprison a subject. This power requires a significant amount of fluid to be fully effective, although even a few gallons can be used to shape chains of animated water. Mortals subjected to this power’s effects can drown if the thaumaturge is not careful (or if he or she desires it), and even Vampires can be crushed by extreme pressure thus brought to bear.
A subject may only be held in only one prison at a time, although the thaumaturge is free to invoke multiple uses of this discipline upon separate victims and may dissolve any of their water prisons at will.

••••/••••Flowing Wall - The thaumaturge can animate water to an even greater degree, than is possible with the use of Prison of Water, commanding it to rise up to form a barrier impassable to almost any being. By merely touching the surface of a standing body of water, the Vampire may create a wall of water, commanding it to be placed anywhere within your line of sight, and must be formed in a straight line.

•••/•••••Blood to Water - The thaumaturge has now attained enough power over water that he or she can transmute other liquids to this basic element. The most commonly seen use of this discipline is as an assault; with but a touch, the victim’s blood transforms to water weakening Vampires and killing mortals in moments.
This discipline may be used on other liquids as well, to turn them from their present state to water. The Vampire still needs to touch the liquid or its container. Each use turns ones blood point to water in the victim.

•••••/•••Dehydrate - At this level of mastery, the thaumaturge can directly attack living and unliving targets by removing the water from their bodies. Victims killed by this power leave behind hideous mummified corpses. This power can also be used for less aggressive purposes, such as drying out wet clothes, or even evaporating puddles to keep other practitioners of this path from using them. You must be in the line of sight of what you wish to Dehydrate.

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