Path of the Blood's Curse

Elder vampires have forever flaunted their powers over their lessers, the ancillae and neonates. With the approaching threat of Gehenna, young Kindred actively pursue ways to circumvent the stranglehold these powerful elders possess in the Jyhad. With this desire driving their ambitions, a few rogue Pander and Caitiff thaumaturges gathered together and developed this thaumaturgical path as a means of ousting those above them.
These rebels resorted to a very basic concept for this path of thaumaturgy by exposing the inherent disadvantages that accompany the vampiric Embrace. The elders’ paranoia has only increased exponentially due to this movement toward a new method of usurping their power and vitae. These new thaumaturges give rise to the whisperings of the Day of Reckoning soon at hand in the courts of Elysium.

1 • Ravages of the Beast
From the moment a Kindred is Embraced, he suffers the rage and instincts of a primal Beast; it is the first bane to accompany the Change. If provoked, the Beast Within sends a vampire into a mindless, berserk frenzy. Some Kindred struggle to keep their Beasts in check, while others enjoy riding the waves of this violent rage.
A thaumaturge invoking this power coaxes the Beast to surface within his target, unleashing a rampant killer. If the victim cannot resist the Beast, he immediately enters a frenzy the Storyteller deems appropriate to the situation, whether rage, Rötschreck, hunger, etc. A thaumaturge may affect any target within her line of sight.

2 • Weight of the Sun
A concomitant curse of the Embrace is an inability to remain awake during the daytime. Forced to maintain a surreptitious existence at night, a Kindred loses the opportunity to ever again see the sun. As that fiery-white globe rises in the east, Kindred feel its pressing weight as it drives them down into slumber. This power allows a thaumaturge to invoke the same type of lethargy that the sun imposes during the long hours of the day.
This power lasts for one scene per success on the thaumaturge’s Willpower roll. Suffering the same penalty as if awake during the daytime. Characters who have achieved Golconda are immune to this power.

3 • Abated Tooth
All vampires require blood to survive, they depend on mortal vessels for sustenance and the Kiss to maintain their unlives. When Kindred do feed, they usually extend their fangs, to more easily pierce their victim's flesh. By invoking this, a thaumaturge mystically dulls, a subject's fangs, robbing him of the ability to use them effectively. His fangs become so severely blunted that it becomes nearly impossible to effectively pierce flesh. Each success dulls the fangs of his subject for one night. Her Kiss will also cease to cause ectasy.

4 • Treacherous Bonds
One of the most potent properties of Kindred vitae is the ability to create a blood bond. Traditionally when the connection of a bond becomes unstable or weak, emotions of hate may cloud the mind of the bonded, though it may be several life spans before this becomes evident. The thaumaturge invoking this power incites an instaneous, hate induced emotional state within the bond. This power creates a backlash in the target's blood twisting any bonds he is under, from the newest to ones built over years' time. The vampire must touch his intended victim. One night per success. If the thaumaturge directs this to a regnant (vampire master), one of the regnant's thralls will be affected per success. Should a regnant also be in thrall to another, she too will feel only malignity for her regnant. If it is directed at a thrall, only the thrall's bond is affected.
This can effect the bonds of ghouls, childer, and any bonds that the target has also, such as with their Sire.

5 • The Withering of Ages
This devastating power warps the blood within vampires, temporarily suspending the properties sustaining their immortality. A thaumaturge making physical contact with a victim may strip of her of her agelessness and render her briefly decrepit. Within moments, the body of the target with reveal the truth of her true age, shriveling and shrinking to reflect her weight in years. Additionally, the fangs of hte victim become elongated, and other facial features accentuate his vampiric nature. Ancient vampires become crippled, as their bodies become their own worst enemies. This last for one night, although a victim can spend 5 blood points and one Willpower point to restore himself, this must be done on small turn he becomes afflicted. Once the power expires, the victim will appear as young or old as he was the night of his Embrace.


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