Spiritus

Arhimanes

1 • Speak with Spirits
The Arhimane can speak to nearby spirits for the duration of a scene. The communication is telepathic. Of course, this doesn't mean the spirits have to respond.

2 • Summon Spirit Beasts
The Arhimane can call on the spirits of dead animals to aid them. They will be predisposed to helping the caller, and follow simple telepathic commands. The spirits can take any actions they were capable of in normal life. Successes allow the animal to stay corporeal longer. One turn, five turns, one hour, one night, one week. The spirits have the same number of Health levels they had in life and return to the spirit world if they are incapacitated.

3 • Aspect of the Beast
The Arhimane can gain powers similiar to those possessed by animals by calling on the spirit of that particular animal. Costs a bloodpoint. Below is a list of possible spirit powers.
Falcon's eye-The Arhimane can see distances.
Sounds of the Cricket-This grants the power to produce a grating, annoying sound loud enough to deafen those nearby for a few hours.
Swiftness of the Stag-The Arhimane can move at twice her normal speed.
Strength of the Bear-Gives 2 extra levels of strength.
Beaver's Bite-The Arhimane's bite is strong and sharp enough to cut through almost any substance.
Serpent's Venom-The Arhimane's bite transmit a venomous toxin that causes two Health level damage to living creatures per turn. The damage continues until toxin is removed or nullified or until the Arhimane's spirit power ends.
Chameleon's Colors-The Arhimane is capable of changing color to suit the environment.
Leapfrog-The ability to leap three times her normal height and distance.
Ears of the Hare-Can hear as well as a jackrabbit.
Nose of the Hound-The ability to track by scent.
Squirrel Balance-The Arhimane can move about in the branches and limbs of trees or across tightropes with little fear of falling.

4 • Engling Fury
This power allows an Arhimane to use an animal spirit to replenish her Willpower. However, this destroys the spirit. Every success allows her to gain another point of Willpower.

5 • The Wildebeest
The Arhimane has the power to take on a feral state, granting her special physical powers. She also takes on a more catlike appearance and animals reactly poorly to this shape. The change is automatic and raises strength, dexterity and stamina. Appearance goes to 0 and Manipulation is reduced. The vampire's claws and fangs cause extra damage. Smelling, hearing and night vision improve.



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