Thaumaturgical Rituals

Servants Slumber (level 3)
This ritual is used on ghoul retainer(s) of a vampire to put the retainer in a torpor-like hibernation when the vampire master goes into voluntary torpor. The retainer must be blood bound to the vampire and the vampire master must enter voluntary torpor for the ritual to work. The vampire can use this ritual on a number of retainers equal to the vampire's Thaumaturgy level. The vampire wipes a small amount of his/her own blood (not enough for a blood point) on the forehead of the retainer as the ritual is cast. The casting takes three minutes. The vampire must enter voluntary torpor the same night this ritual is cast or the ritual is lost and must be cast again later. When the vampire enters torpor, the retainer will enter hibernation and cannot be awoken until the vampire master leaves torpor. The retainer's hibernation is like suspended animation: the retainer will not age, body functions are slowed greatly (breathing, heart beat, etc.) and no need to eat or ingest blood. The retainer will wake up when the vampire master awakens. It is not necessary for the retainer to be near his/her master, but they usually are. Distance is only a factor when the ritual is cast. If for some reason the vampire master is slain while in torpor, any and all retainers under this ritual must make a Stamina roll, difficulty 6 to wake up. If the retainer didn't roll any successes, then the retainer remains forever in hibernation.

Flames of the Heart (level 4)
This ritual requires the heart from a vampire. The heart is burned to ash as the ritual is cast (takes four minutes). The ash then becomes a powerful weapon. The ash, when thrown at a another, will cause the victim to burst into flames, doing five levels of aggravated damage. The victim can make a soak roll (if able), difficulty 6. The thrower makes a Thrown Weapons roll. The target can dodge. Only one target will be affected at a time. The ash is not an area effect. The ash itself must be thrown or dumped on a target, either thrown by hand or flung from a container. The container the ash is keep in cannot be thrown, i.e. Molotov cocktail. One heart makes enough ash for one attack. The ash will keep forever. The caster of the ritual is not affected by the ash he/she made.

Confine the Sleeper (level 5)
This ritual is used to keep a vampire in his/her coffin or whatever container the vampire sleeps in. The caster needs a branch of hawthorn or wildrose to place on top of the coffin as the ritual is cast. Casting takes five minutes. The vampire inside will be unable to open or get out of his/her coffin/container until the branch is removed by someone else. The vampire inside cannot break out or use mist form to escape; the branch cannot be shaken off, either. The vampire inside can still use his/her disciplines (but will not affect the coffin). This ritual will only work if a vampire uses a coffin or similar enclosed container. It will not work if the vampire uses a normal bed. The ritual will work on a crypt or similar place (like a root cellar) if the crypt is contained on all sides and has only one entrance/exit. The branch is placed on the door. The ritual won't work on a room unless there are no windows and only one entrance/exit. Double the casting time if used on a room-sized container.


Thaumaturgy Path

GRAVEDIGGER'S PATH
This path is believed to be created by a slightly mad Tremere who hung out in a local graveyard studying the dead. He disappeared years ago, but left behind his notes including this path. To use this path, a Tremere must select a graveyard and attune him/herself to that graveyard by dropping a blood point at each of the four corners and one in the center in one night. The Tremere then takes some of the soil from the center with his/her blood on it and places it in a pouch. The Tremere must keep this pouch with him/her at all times he/she is in the graveyard to be able to use the Gravedigger's path. This path can only be used in a graveyard the Tremere as attuned him/herself to. Cannot be used in a graveyard without attunement. The Tremere can attune a number of different graveyards equal to his/her Thaumaturgy level.

1 • Watchful Aura
This level allows the Tremere to have clairvoyance and clairaudience within the graveyard.
System: Perception + Alertness, Difficulty 6. The number of successes is the amount of information gained. See below:

Successes

Results

Botch

False Reading

None

Nothing

One

Something's Wrong

Two

Someone/thing is present

Three

Location of presence

Four

What they're doing

Five +

Detailed Information

2 • Open Graves
This level will give information on people buried in the graveyard. Will work on one grave at a time. There is no time limit on the age of the grave or occupant.
System: Perception + Alertness, Difficulty 7, the number of successes is the amount of information gained about the person buried in the grave. See below:

Successes

Results

Botch

False Reading

None

Nothing

One

Name/age/sex (may be on tombstone)

Two

Cause of death/last moments

Three

Parents/siblings names

Four

Personality/likes/dislikes

Five +

Detailed Information

 

3 • Vengeful Aura
The Tremere uses this level to scare off people/creatures from his graveyard.
System: Manipulation + Intimidation, Difficulty is Willpower of target. The more successes gained increases the fear factor in the target. If the Tremere gains five or more successes, the target will never return the graveyard. Can only be used on one target at a time. The Aura only extends to the boundary of the graveyard. The Tremere doesn't necessarily have to see the target, just know that someone is in his/her graveyard.

4 • Undead Defenders
This level will cause skeletal arms to come out of the ground to attack or hold victims.
System: Manipulation + Occult, Difficulty 7, triple the number of successes to find the number of arms available. The arms will appear around the victim(s). The number of successes are the arm's Strength rating and Attack pool (difficulty 6), including the number of health levels per arm. The Tremere can direct the actions of the arms.

5 • Undead Warriors
With this level, the Tremere can summon skeleton defenders from the graves to protect and attack for the Tremere.
System: Manipulation + Occult, Difficulty 7, the number of successes is the number of skeletons summoned. The number of successes is also the Attribute and Ability ratings and health levels for the warriors. The warrior(s) attack at difficulty 6. It can be quit unnerving to see people rising out of their graves.




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