Thaumaturgical Rituals
Servants Slumber (level 3)
Flames of the Heart (level 4)
This ritual requires the heart from a vampire. The heart is burned to ash as the ritual is cast (takes four minutes). The ash then becomes a powerful weapon. The ash, when thrown at a another, will cause the victim to burst into flames, doing five levels of aggravated damage. The victim can make a soak roll (if able), difficulty 6. The thrower makes a Thrown Weapons roll. The target can dodge. Only one target will be affected at a time. The ash is not an area effect. The ash itself must be thrown or dumped on a target, either thrown by hand or flung from a container. The container the ash is keep in cannot be thrown, i.e. Molotov cocktail. One heart makes enough ash for one attack. The ash will keep forever. The caster of the ritual is not affected by the ash he/she made.
Confine the Sleeper (level 5)
This ritual is used to keep a vampire in his/her coffin or whatever container the vampire sleeps in. The caster needs a branch of hawthorn or wildrose to place on top of the coffin as the ritual is cast. Casting takes five minutes. The vampire inside will be unable to open or get out of his/her coffin/container until the branch is removed by someone else. The vampire inside cannot break out or use mist form to escape; the branch cannot be shaken off, either. The vampire inside can still use his/her disciplines (but will not affect the coffin). This ritual will only work if a vampire uses a coffin or similar enclosed container. It will not work if the vampire uses a normal bed. The ritual will work on a crypt or similar place (like a root cellar) if the crypt is contained on all sides and has only one entrance/exit. The branch is placed on the door. The ritual won't work on a room unless there are no windows and only one entrance/exit. Double the casting time if used on a room-sized container.
GRAVEDIGGER'S PATH
1 • Watchful Aura
This level allows the Tremere to have clairvoyance and clairaudience within the graveyard.
System: Perception + Alertness, Difficulty 6. The number of successes is the amount of information gained. See below:
Successes |
Results |
Botch |
False Reading |
None |
Nothing |
One |
Something's Wrong |
Two |
Someone/thing is present |
Three |
Location of presence |
Four |
What they're doing |
Five + |
Detailed Information |
2 • Open Graves
Successes |
Results |
Botch |
False Reading |
None |
Nothing |
One |
Name/age/sex (may be on tombstone) |
Two |
Cause of death/last moments |
Three |
Parents/siblings names |
Four |
Personality/likes/dislikes |
Five + |
Detailed Information |
3 • Vengeful Aura
4 • Undead Defenders
This level will cause skeletal arms to come out of the ground to attack or hold victims.
System: Manipulation + Occult, Difficulty 7, triple the number of successes to find the number of arms available. The arms will appear around the victim(s). The number of successes are the arm's Strength rating and Attack pool (difficulty 6), including the number of health levels per arm. The Tremere can direct the actions of the arms.
5 • Undead Warriors
With this level, the Tremere can summon skeleton defenders from the graves to protect and attack for the Tremere.
System: Manipulation + Occult, Difficulty 7, the number of successes is the number of skeletons summoned. The number of successes is also the Attribute and Ability ratings and health levels for the warriors. The warrior(s) attack at difficulty 6. It can be quit unnerving to see people rising out of their graves.