Vicissitude

 

The Fiends of Eastern Europe harbor twisted secrets that make other vampires shudder. Vicissitude, the signature Discipline of the Tzimisce clan, reflects the inner nature of the most alien of vampires. Through Vicissitude, the wielder can reshape flesh inder his very touch, whether into gross deformity or unearthly beauty.
When use on mortals, ghouls, revenants and vampires of weaker generation than the user, Vicissitude's effects are permanent. Vampires of equal or more powerful potent generations can heal back on each Vicissitude-inflicted scar as an aggravated wound. Of course, a user of this Discipline can alwyas shape his own flesh as desired.
Nosferatu, Samedi and vampires with similar deformities in their blood always heal back alterations of Vicisitude that attempt to improve their appearances. The Curse of Caine is not so easily circumvented.
Vicissitude uses the Crafts: Body Crafts Ability for retests. Most Vicissitude effects require physical contact and a Physical Challenge as the vampire tears into the flesh of the opponent. Such strikes use Crafts: Body Crafts for retestsm instead of Brawl, since the aim is to mutate the flesh. For certain surgical effects, the Storyteller may require some level of Medicine Ability as well
LEVEL 1
• Changeling

Roll: Intelligence + Body Alteration, difficulty 7
By spending a blood point, the vampire may change one of her physical features -- anything from the size of her nose, to an animal feature, to her eye color. The difficulty to use this power to raise Appearance is 10, and a botch reduces the trait.
Roll: Intelligence + Disguise, difficulty 10
By spending a blood point, the vampire may physically alter her flesh to look like someone else, with results as follows:
1 suc. She looks a little like the target.
2 suc. She could fool anyone who doesn’t know the target.
3 suc. She looks reasonably like the target. Most people won’t notice there is one small deviation or two.
4 suc. She’s close. Damn close.
5 suc. She could fool even family or close friends.

Malleable Visage
Bending your flesh under your hands, you can change your own appearance. Malleable Visage allows you to duplicate others or simply make your own surface skin different from your natural forms. Cosmetic changes like alterations of voice or skin tone and build are all possible, though you must actually sculpt the desired changes into your flesh.
Changing yourself with Malleable Visage costs one Blood Trait, and it requires you to spend time reshaping yourself appropriately. If you hope to copy someone else, you must make a Static Mental challenge, difficulty of the subject's Social Traits, to pull off the disguise, and you still use your own Social Traits for any challenge- you are simply duplicating the person's appearance. You can also afflict yourself with a hideous visage, taking on Repugnant's Negative Traits (up to three such additional Traits maximum).

LEVEL 2 •
Fleshcraft

Your hands can turn flesh to putty, shaping like potter's clay. You can perform drastic alterations to the flesh and organs of any creature that you touch.
You must touch your victim to use Fleshcraft, pulling or shaping the flesh to yous whims. You can reshape flesh on yourself or others within the limits described in Malleable Visage, or you can move around clumps of tissue or simply reduce someone to scarred deformity. These attacks do not inflict damage, but each such strike causes the victim to suffer a Negative Trait of Repugnant (to a maximum of three such Traits from this power). If you alter the distribution of skin, fat and muscle, you can remove one (and only one) of your subject's Physical Traits and replace it with an extra health level, or reverse such an operations.
Roll: Dexterity + Body Alteration, difficulty 7,
By spending a blood point, the vampire may make more drastic changes in her own flesh, or that of another. (An unwilling victim must first be subdued.) If used to disfigure a victim, reduce Appearance by one for each success.


LEVEL 3•
Bonecraft

Roll: Strength + Body Alteration, difficulty 7
By spending a blood point, the vampire may make very drastic changes in her own bone structure, or that of another. (An unwilling victim must first be subdued.) If used to disfigure a victim, reduce Appearance by one for each success. If used without Fleshcraft, with the intent of injury, the victim takes one die of damage for each success.

Just as you shape flesh with your touch, you can grasp and twist bone, turning it into any desired shape or moving, lengthening, bending, or compressing it. Bonecraft lets you literlly pull the bone through a subject's flesh, or you can use it with Fleshcraft to completely restructure a victim- or yourself.
Using Bonecraft allows you to remake appearances just like Fleshcraft, but you can also change someone's height or body structure, reshape bone into unusual or spectacular fomrs, and even make bone spurs and weapons. You must grab the victim, and then twist, pull or bend the bones appropriatel. If you do so without exercising Fleshcraft, each such strike causes one level of lethal damage as bones warp and tear their way through flesh. Used in conjunction with Fleshcraft, you can rebuid someone's visage completely, or you can create defensive spines or offensive bone weapons. Such alterations allow the subject to inflict lethal damage with otherwise unarmed attacks.

LEVEL 4 •
Horrid Form

By spending two blood points, the vampire may transform into a horrible monster. This form is about eight feet tall and muscular, with six to eight fingers on each hand, and has black pus in place of skin. In this form, the vampire’s hand damage is increased by one, her physical traits are each increased by three, and her social traits are each reduced to zero.

You won body warps and grows into a hisdeous monstrosity with Horrid Form. Your skin becomes black, rubbery and slimy, while sharp boney spikes protrude from your hands and back. You grow to a full eight feet in height,land you shift into something from a nightmare vision. Those unused to such sights may need to make a Courge test.
Awakening the Horrid form costs two Blood Traits. You gain the Negaive Social Traits Bstial, Feral, and Repugnant in this form, but you also gain the Physical Traits Brawny, Dexterous, Enduring, Ferocious, Quick and Stalwart for the duration of the power. You may also not initiate Social Challenges except for the purpose of intimidation. You inflict lethal damage in brawling combat, and you score and extra health level of damage on all such attacks. You may remain in Horrid form until you decide to change back.

LEVEL5 •
Inner Essence

The vampire may convert her body parts to blood, which may later be used to reform the body part in question; other than the head, the body part may also be regenerated. The upper torso and legs
are each worth two blood points; the arms, lower torso, and head are each worth one blood point.

Bloodform
Deliquescing into a puddle of vitae is within your power. You need only to concentrate briefly, and you can reduce any of your limbs or body parts into a puddle of your own pure blood.
Each limb (arm, leg, head) that you transform becomes one Blood Trait; your body forms the remainder of your Blood Traits, up to your maximum size. You can change part or all of yourself, as desired. This blood functions in all ways as your own blood, but you retian a level ot autonomic control over it. InBloodform, you can move at a slow walking pace as a puddle of blood, oozing over things and through cracks. Changing body parts back requires only that you be in contact with the blood, or that you regrow your part by expnding Blood Traits appropriate to the part (a single Trait to regrow a limb for instance), in which case the blood that previously formed the piece becomes inert. While fully in Bloodform, you can use mental Disciplines, and you are immune to all physical dangers except fire or sunlight. If all of the blood is imbibed or destroyed while you are in this form, though, you meet Final Death.

LEVEL 6 •
Blood of Acid

The vampire’s blood becomes highly caustic, doing five dice of damage per blood point, and being able to eat through wood. This is considered a permanent change. If this blood is drawn by an attack, the attacker may roll Dexterity + Dodge, difficulty 8, to avoid contact with the blood; difficulty 9 if the damage was done by tooth or claw. The vampire can not be diablerized, but can no longer embrace a mortal.

6 • Body Arsenal
You can use your body to create weapons. you can manifest claws similar to the Protean power of wolf's claws, but this power goes far beyond that. By expending a Blood Trait and investing one Mental Trait per Physical Trait of the weapon (up to but no exceeding three Traits) you may can create any melee weapon you imagine (i.e., sword, club, dagger, whip, etc.) from your flesh. No projectile weapons can be created by the use of this power. Weapons thus created inflict aggravated wounds. Note: this power never allows more than a three-Trait bonus at any one time, nor does it add to the Traits one aquires by switching to Horrid form.

6 • Plasmic Form
The vampire may transform herself into a sentient fluid, capable of movement, and holding any shape. This grants immunity to physical attack, but makes actions requiring eye contact or a physical body impossible. You canturn parts of your body to blood and then reform them later. you choose what parts of your body to turn to blod. If you so desire, you may manipulate the blood once it has been created. You can move any or all of the blood, and travel through crack, under doors, etc. You are immune to all physical attacks other than fire or sunlight while in this form. You can travel as a pool of red liquid or appear completely normal except for the red coloration(although you will still be a mass of blood held in a bipedal form by surface tension). In this state you can s[peak and walk normally.
When in this form, your body parts ae not solid to bullets and fists apslah harmlessly through you. You will not be able to 'hit' anyone, drink blood, or engage in other physical activity except as noted above. You may only use Mental and Social Disciplines while in this form. To activate this power you must expend two Blood Traits.

LEVEL 7 •
Cocoon

The vampire may make a cocoon with double her own soak value, over a period of ten minutes. The vampire is safe from sunlight within, and can hear and use mental disciplines, but can not see. She may dissolve the cocoon at will.

7 • Flesh Rot
Roll: Stamina + Medicine, difficulty 9
At a touch, the vampire can inflict a degenerative disease on a victim that resembles leprosy. Each success is another day that the disease remains, carrying further effects. All changes to attributes made by this disease are permanent; the victim is also considered to be horribly disfigured for the entire time she is affected.
1 suc. Day 1: the victim loses one Stamina.
2 suc. Day 2: the victim loses one Stamina.
3 suc. Day 3: the victim loses one Strength, one Stamina, and one health level.
4 suc. Day 4: the victim loses one Strength, one Dexterity, and one health level.
5 suc. Day 5: the victim loses one health level.

LEVEL 8 •
Bauble

The vampire may turn into any inanimate object, her own size or smaller. This object still has her aura, may still use mental disciplines, and may still be destroyed by sunlight.

8 • Breath of the Dragon
Roll: Dexterity + Firearms, difficulty 6
The vampire may exhale flames. Each time the vampire hits something, a die is rolled to determine coverage, and that many dice of aggravated damage are inflicted every turn until the flames are extinguished.

LEVEL 9 •
Doppelgänger

The vampire may assume any shape, from half her mass to double her mass, by spending one blood point. She retains her weaknesses (such as vulnerability to sunlight) in this form.

9 • Meld with the Land
The vampire may enter the earth, becoming invulnerable to any force that doesn’t destroy her section of earth. The subject is aware of all that occurs above her, but can not see or hear. This power may even be used in torpor.

LEVEL 10 •
Reform Body

The vampire’s body reforms, even after she is destroyed. Yes, you read that right. She will live forever... like it or not

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