WILD WEST SEYMOUR TIPS

Here is some advice on completing the game (should you need it.) Level passwords are written in brackets.

Level 1

To complete this level you need to have following objects inside the big red bus and then use the steering wheel :-

Groovie movie clapperboard, microphone, portable camera, spotlight and Wild West movie script.

The only objects which should give you any trouble are..

Groovie movie clapperboard: To reach it you'll need to exit the bus through the top floor and jump across some trees, a cloud and some rooftops.

Portable camera: You'll get this from Pete in the bus but you have to repair it and return it to him. The camera needs a battery and some film. You'll get a battery pack from the crashed model plane in Dave's office. To crash the plane use the remote control in the office. The can of film you'll find can only be put into the camera in the dark room (use the switch to turn off the lights.)

Wild West movie script: Use the plunger on the sink in the dark room to find the ignition key. Go back to the bus and pick up the scrap of charred paper from the safe in Dave's office on the way. Inside the bus use the key on the steering wheel and exit the bus to find the Game Genie. Hand him the scrap of paper in exchange for a stunning begonia. Give this flower to Clare and leave the room. Return to the room and Clare will be back. If you talk to her she will give you the script.

Level 2 (21D135008)

In this level Seymour has to get aboard the train. To do this he needs a rail ticket, rail card with photograph and make sure it's 10am. This level shouldn't take long to complete.

Rail ticket: Sweep up the rubbish in Shy Dan's general store using the old broom. It's hidden under all that junk.

Photograph: Insert a dollar in the photo booth at the telegraph office and stand inside the booth doors. You will have to do this twice as the machine messes up on the first time. To get dollars clean the rubbish at Shy Dan's store and talk to the door. Dan is behind it and will give you some cash.

Rail Card: When you clean the rubbish at Shy Dan's store the second time he will give you a dollar and rail card for your trouble.

Silver Key: Use this with the clock at the clock tower. Keep using it until the key snaps. The clock should now read ten am.

Level 3 (10C700068)

The train has stopped and Seymour needs to get it started. Objects which you need to start the train are coal, a tumbleweed, Cuban cigar and water. Be sure to pick up the elastoplast and scissors from the first aid kit when you start this stage as you'll need them.

Coal: Get it from the coal wagon just behind the train.

Tumbleweed: Keep walking left from the train along the railroad to nowhere. You'll eventually find one.

Bucket of water: The bucket is at Sandy's Shack (to get here you'll need to play the harmonica in front of the snake which is blocking your path.) The problem is that you need to buy the bucket from Sandy so it's time to go gold digging with the pick axe. Use the pick axe in the hollow hills to uncover another movie set. You'll meet Ham Polo in this set and you can get an ore detector from him if you give him the surgical scissors. Head to the mines and dig when the ore detector starts to bleep. You'll find a chunk of gold which you can trade for the bucket. To get some water use the bucket near the water in The Planet of Tristessa set. You'll need the elastoplast to cover a hole in the bucket.

Level 4 (238A35008)

Once you reach the Indian camp here is what you have to do to complete the final level.

1. Enter the middle tent
2. Enter the right tent to get the waterwings.
3. Get Engels to blow up the water rings. You can cross the river safely when holding the waterwings.
4. Use the shovel on the grave to get the peace pipe. Visit the middle tent again.
5. Dig the grave again to get the rain spell. Now use it on the plantation.
6. Exit the plantation and return to it again to see loads of crops. Pick up a handful of crops and visit the middle tent.

Your done!