GameCube - Specifications |
MPU (Micro Processor Unit) - IBM Power P.C "Gekko" Manufacturing Process - 0.18 Microns Copper Wire Technology Clock Frequency - 405 MHz Internal Data Precision - 32bit Integer &64bit Floating-Point External Bus Bandwidth - 1.6Gb/Second (Peak) External Bus Bandwidth - 1.6Gb/Second (Peak) (32 Bit Address, 64bit Data Bus 202.05MHz Internal Cache - L1: Intstruction 32kb, Data 32kb (8 way) L2: 256kb (2 way) System LSI - "Flipper" Manufacuring Process - 0.18 Microns NEC Embedded DRAM Process Clock Frequency 202.05MHz Embedded Frame Buffer - Approx. 2MB Texture Read Bandwidth - 12.8GB/Second (Peak) Main Memory Bandwidth - 3.2GB/Second (Peak) Colour, Z Buffer - Eack is 24bits Image Processing Function - Fog, Subpixel Anti Alaising, HW Light x8 Alpha Blending, Virtual Texture Design, Multi-Texture Mapping/Bump/Enviroment Mapping, MIPMAP, Bilinear Filtering, Real Time Texture Decompression (S3TC), Etc. Other - Real Time Decompression Of Display List, HW Motion Compensation Capability Sound Processor - Special 16Bit DSP Instruction Memory - 8kb Ram + 8kb Rom Data Memory - 8kb Ram + 4kb Rom Clock Frequency - 101.25 MHz Maximum No. Of Simultaneously Produced Sounds - ADPCM: 64ch Sampling Frequency - 48KHz Actual Display Capability - 6 Million to 12 Million Polygons/Second (Display Capability Assuming Actual Game With Complexity Model, Texture, Etc. System Main Memory - 24MB Sustainable Latency: 10ns Or Lower (1T-SRAM) A-Memory - 16MB (100MHz DRAM) Disc Drive - CAV (Constant Angular Velocity) System Average Access Time Data Transfer Speed 16Mbps to 25Mbps 128ms Media - 8cm NINTENDO GAMECUBE Disc Based On Matsushita's Optical Disc Tachnology Approx. 15.GB Capacity Input/Output - Controller Port x4 Digicard Slot x2 Analog AV Output x1 Digital AV Output x1 High Speed Serial Port x2 High Speed Parallel Port x1 Power Supply - AC Adapter DC12V x 3.5A Main Unit Dimensions - 150mm (w) x 110mm (H) x 161mm (D) |