Weights and Film:
Ok, I had some free time today and decided to run some tests to see
if we could isolate weight and film time and how it affects development.
I definitely feel like we're on the right track here and I've got a heap
of data that seems to support some of our ideas, but some surprises as
well. I've got eleven guys that are being redshirted this year on
my team. Not all positions are represented, but it's a good enough mix
to get an idea on the sort of trends we're looking at. I think
I'll just post some of the major points I saw, and if there is any interest
to see what I drew these points from I'll post the numbers, but right now
it just seems like it would only make this even more difficult to follow.
The test I ran only involved red shirted players. (I'm almost positive
at this point that your coordinators ratings have an affect only on growth
of players during the season that are actually playing, and I'm more concerned
with the weight/film aspects at the moment.) What I did was this: I ran
a season with all eleven players set with the weight/film values that are
in parentheses in the chart for their position. Practice time was 21 for
every part of this test and players with girlfriend's were given 25 relax
and players w/o were given 20. The only thing that was changed to accommodate
any of the later trials was study hall, which I figured wouldn't affect
development.
So the first test was with the numbers in parentheses for all position groups. I ran the end season three times and checked the next season's current scout rating against the previous season's. The growth was different in each of the three trials, sometimes drastically for no apparent reason, so beorn is definitely right about a random factor.
The next was run pretty much the same way, except this time I added
6 points of weight training to every position group's parentheses number.
Then in the next test I did this with the film numbers, still doing three
trials for each test. After this... it gets a little more complicated (and
probably more useless lol) still working with the 6 extra points I gave
4 to whichever aspect that position group had a higher number in and 2
to the aspect they had a lesser number for. (Example: De's are 23 weight
and 15 film, so they would get 27/17... oh and some positions are equal
so they just got 3 each) The fifth test was just the opposite of this,
4 for the lesser, 2 for the higher. And in the last test I subtracted 2
from the parentheses numbers of both weight and film, just for the fun
of it. I hope that all made some sense... if not
These are the major conclusions I came to:
*There is definitely a random factor, beorn is 100% right, but there
are trends.
*The numbers in the parentheses are a good place to start from, but
what you should do with extra points after fulfilling the medium values
doesn't seem to follow with the chart.
*To further explain the last point: Each position group responded a
lot better to adding 6 points to the lesser aspect. To drive this home,
my quarterback shot up an average of 28 points with 14/30 as his settings
and had growth about the same as parenthesis numbers (14 points of growth
btw) with 8/36, that's twice as much. The same was true of lineman, both
off and def, adding 6 to the film was much more successful than adding
it to the weights.
*Looking at the two split tests was difficult, sometimes it supported
the theory above, sometimes it didn't. I think this has more to do with
tweaking the chart better. There's obviously decreasing marginal utility,
we just need to figure out where adding time is worthless. And there was
a lot less variance from trial to trial in the split tests, maybe because
they were more in line with some position proportion number?
*Didn't see much of a relationship between girls and happiness and
growth, but I wasn't looking that hard.
*I hadn't been taking much of the height and weight of a player talk
that seriously but it definitely seems to have a BIG impact for some players.
One of my linebackers was 6-0 205 lbs and only responded well to a heavy
weight training regimen.
Alright that's about it, I think I've said too much anyway. Anybody
else seeing things like this, or has any questions or whatever please post
them. And it wouldn't be that difficult for me to post the complete test
results if anybody thought they wanted to see them. Alright, later guys,
I think we're getting somewhere.
I might as well post my time management guidelines in case anyone is
interested.
These are all the starting points. Everyone gets fit into these ranges
unless they will flunk out. The rapid developers get points much higher
in these areas.
QB's 10+ weight, 25+ film
RB's 11-13, 19-21
FB's 18-22, 11-13
TE's 18-22, 13-15
WR's 11-13, 21-23
C's 25+, 12+
G's 26+, 11+
T's 27+, 11+
P's 14-16, 14-16
K's 14-15, 18-23
DE's 21-23, 12-14
DT's 22-24, 11-13
ILB's 19-21, 14-15
OLB's 17-19, 16-18
CB's 12-14, 19-21
S's 14-16, 17-19
I have been assigning 17 points for practice. The stud OLB I have been
talking about had 20 weight and 19 film study. An excellent Safety had
20 weight and 23 film, etc. The more I can go above these settings the
better.
My OL guidelines may need work. This is a good base start for backups.
For my development strategy, I am going to make sure they have at least
30 in weight training. Just figuring out how to have a cosistently dominant
OL will translate to W's.
Edit: I adjusted my base settings to give QB more weight training and
OL more film study. Miles has a post later on this thread that explains
why.
I didn't have very many injuries at all last year. I had a ILB and DL
out for the year after a game or two, but other than that it was pretty
minor stuff. Now that I think about it, I haven't noticed a lot of injuries
on this team. Maybe the extra conditioning is part of the reason?
I did a quick check on weights. You probably have a better idea than
I do on this area. I gave one of my QB's 12 in weights. He went from 206lbs
as a fresh to 228 lbs as a senior. His completion % went from 40-58 and
his rating went from 76-132. He did gain weight, but he definitely improved.
Since that guy has been my starter for 4 seasons, I really don't have
a guy to compare him with statisitically. I do know that assigning less
weight training for QB's does lead to weight gain. My starter this next
year had 9% in weight training. He's already gained 24 lbs in only 3 seasons!!
The opposite seems to be true for RBs. MORE weight training seems to
lead to weight gain for these guys. I gave one RB a 16% and he gained 23
lbs in 4 seasons. Another got 10% and only gained 13 in the same amount
of time.
The 10% guy rushed for 1200+ yards and 5.2 per carry last year. The
other guy has never started, so I don't know what he can do.
Obviously there are positional differences based on how weight training
affects weight. It would be interesting to know if there are ideals to
shoot for. For instance, what is the ideal weight for a 5'8 RB compared
to one who is 6'3? If you go beyond a certain level do they lose speed
or power? Should we be maximizing weight training as underclassmen so these
guys are up to speed as Jrs and Srs? And the most important question: Why
isn't there a setting for the number of doughnuts your QB consumes in a
semester?
Redshirting Freshman + their Development:
Want to see if this has happened to anyone. i had a center that was
rated as
FR SO JR SR SR*
run block 5/84 42/84 64/84 100
pass block 15/84 22/84 85 100
end. 100 100 100 100
I redshirted this guy his freshman year and set his film study to the
max I could allow. then, the rest of the years, i pumped up his weight
training. I was just wondering if anyone had any thoughts on this b/c this
guy is amazing and I think that I might throw in that if we redshirt them.
Make them learn the team their freshman year, then they should use the
next few maximizing out their skills and in the weight room. This isn't
the only player that has happened like this. I have found that high film
study their freshman year and then lots of weight training after that work
well.
What does everyone else think about that?