Avengers: Black Panther (T'Challa) 25 Str 15 9 +3 to Perception rolls 29 Dex 57 6 +3 to Visual Perception rolls 23 Con 26 10 Tracking Scent 15 Bod 10 6 1/2 End Str 2 --> 1 23 Int 13 6 +3" running 18 Ego 16 2 +2" leap 28 Pre 18 18 Com 4 12 Acrobatics, Breakfall, Climbing, Riding 15- 12 Pd 7 7 Stealth 17- 12 Ed 7 9 Bureaucratics, High Society, Oratory 15- 7 Spd 31 15 Concealment, Inventor, Paramedics, Security Systems, 10 Rec - Tracking 15- 46 End - 9 Animal Handling 14- 40 Stn - 6 Electronics, Mechanics 11- ---- 6 Scientist, Physics, Aeronautics, Weapon Design 11- 204 12 4pts English, German, French (native: Wakandan) Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 4 Martial Strike +0 +2 Strike, 10d6 5 Offensive Strike -2 +1 Strike, 12d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 5 Choke Hold -2 +0 Grab, 2d6 NND 4 Martial Escape +0 +0 +15 Str vs Grab 3 Martial Grab -1 -1 +10 Str to Hold 12 3 Martial Damage Classes 20 2 Overall levels 16 2 Combat levels 2 Transport Famil: Planes, Quinjet 10 Head of State (Wakanda) 15 Filthy Rich (he's got Vibranium to burn) ---- + 212 = 416 100+ 10 Hunted: People after Vibranium (less powerful, NCI, 8-) 5 Phys: Needs Heart-Shaped herb to maintain Strength/Senses 15 Psyche: Protects country, Common, Strong 20 Psyche: Chivalry 10 Public ID 256 exp --- 416 Notes: I'm assuming that the Head of State perk includes everything in the Avengers Clearance perk, so I didn't buy it for him. I'm also assuming that his Avengers signalling device has run down its batteries, since he hasn't been called on for quite a few years. At some times T'Challa has had love interests and rivals for the throne, but not often enough to get a disad for, IMHO. The languages are a conjecture, but he is supposed to have gone to "the best schools of America and Europe" so I'm assuming he speaks more than just English and Wakandan. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Widow (Natalia Romanova) 18 Str 8 24 Acting, Bribery, Conversation, High Society 26 Dex 48 Interrogation, Persuation, Seduction, Streetwise 14- 18 Con 16 21 Bugging, Concealment, Criminology, Cryptography, 15 Bod 10 Paramedic, Security Systems, Tactics 14- 23 Int 13 12 Breakfall, Climbing, Lockpicking, Stealth 14- 20 Ego 20 7 Shadowing, 13- 23 Pre 13 2 +1" running = 7" 24 Com 7 8 4pt English, 4pt Chinese (Russian Native) 8 Pd 4 2 KS: Intelligence Agencies 8 Ed 4 Martial Arts: Karate, Judo, Akido, Savate, Boxing 6 Spd 24 4 Block +2 / +2 block, abort 8 Rec - 4 Disarm -1 / +1 disarm, +10 Str 36 End - 4 Dodge - / +5 abort 33 Stn - 4 Punch +0 / +2 strike +2d6 = 7 1/2d6 ---- 5 Spin Kick -2 / +1 strike +4d6 = 9 1/2d6 167 5 Choke Hold -2 / +0 grab, 2d6 NND 4 Escape +0 / +0 +15 Str vs grabs 3 Legsweep +2 / -1 strike +1d6 = 6 1/2d6; target falls 3 Hold -1 / -1 grab, +10 Str 3 Throw +0 / +1 strike +v/5 5 Jab +1 / +3 strike = 5 1/2d6 8 2 Martial Damage Classes (already added in) 2 Prof Skill: Ballerina 20 2 Overall Skill levels 16 2 Combat Skill levels 10 15" Swinging, OIF (widow line) 33 6d6 NND, 30 charges, No range, OIF (widow's bite) defense = electrically insulated or force field 5 2" Streching, OIF, only usable w/widow's bite, 30ch 51 12d6 explosive eb, 12 charges, OIF (belt) 8 18 Str clinging (electrostatic surfaces on costume) IIF 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) ---- + 282 = 449 100+ 15 Hunted: Intelligence Agencies Less Powerful, NCI 11- 8 Watched: Other Intelligence Agencies Less Powerful, NCI 11- 326 Experience --- 449 Notes: OHOTMU claims the widow's bite has a range of 10', and I'm going with that, although she has used it at longer range on a number of occasions. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Captain America (Steve Rogers) 25 Str 15 10 5/5 Armor, OIF (micro-chainmail) 29 Dex 57 6 1/2 End Cost on Str 23 Con 26 6 +3" running 15 Bod 10 23 Int 13 Martial Arts (generic) 23 Ego 26 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 30 Pre 20 4 Martial Strike +0 +2 Strike, 10d6 18 Com 4 5 Offensive Strike -2 +1 Strike, 12d6 12 Pd 7 4 Block +2 +2 Block, Abort 12 Ed 7 4 Dodge - +5 Abort 7 Spd 31 5 Choke Hold -2 +0 Grab, 2d6 NND 10 Rec - 4 Martial Escape +0 +0 +15 Str vs Grab 46 End - 3 Martial Grab -1 -1 +10 Str to Hold 40 Stn - 12 3 Martial Damage Classes ---- 216 30 3 Overall levels 40 5 Combat levels 15 Acrobatics, Breakfall, Combat Driving (Motorcycle), Climbing, Stealth 15- 12 Criminology, Paramedics, Security Systems, Tactics 14- 3 Oratory 15- 3 Shadowing 11- 2 Prof Skill :issulstrator 11- 20 2 75pt followers (pilot & technician) 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) The Shield 44 Multipower: 100 active, OIF, Can be blocked (+1/4) All Shield powers lost if blocked/deflected (+1/4) All Other Shield powers inoperative while using multipower (+1/4) 4 8d6 EB vs Pd, Autofire 0 End, Must Attack Multiple Targets (+1/4) 3 12d6 EB vs Pd, 1/2 End Cost [3] 2 14d6 EB vs Pd, 1 recoverable charge 21 Armor Piercing on Offensive Strike (12d6), 1/2 End [1], OIF, All Other Shield powers inoperative while using (+1/4) 9 3 DCV levels, OIF, only vs attacks stopable with shield (+1/4) 9 3 Ranged DCV levels, OIF, only vs attacks stopable with shield (+1/4) 13 10 Block OCV levels, OIF 8 20" superleap, Only vs falling Damage (+1), OIF 30 EC: Protective Shield 90 active, OIF 18 1/2 Physical & Energy Damage reduction, Usable by Others (+1/2), only vs Area of effect/Explosion attacks (+1) 30 Missile Deflection, all ranged, +20 to roll, Can deflect adjacent hexes (+1/2) --- + 393 = 609 100+ 15 Hunted: Red Skull, As Powerful, NCI, 8- 20 Code vs Killing 20 Always does what is right (Total, common) 464 Exp --- 609 Notes: I think that making the Shield give DCV and pluses to block simulates the way it works in comics much better than just giving him +90/+90 armor, OIF 14-. Any attack that would have hit except for the extra DCV from the shield is assumed to have hit the shield and harmlessly bounced off. This is 'Classic' Cap, not Lifesupport Armor Cap. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hawkeye (Clint Barton) 20 Str 10 36 Multipower: 90 active points, OIF, 4charges/slot 23 Dex 39 4 12d6 Explosive Eb (explosive arrow) 18 Con 16 3 3d6+1 AP RKA No KB (normal arrowhead) 15 Bod 10 2 10d6 Energy blast vs PD (blunt arrowhead) 15 Int 5 4 7d6 NND AOE hex defense=hard ear covering (sonic arrow) 18 Ego 16 4 6d6 Entangle AOE hex (net arrow) 20 Pre 10 3 9d6 Entangle, Only 1 Body (-1/2) (bolo arrow) 14 Com 2 4 9d6 Flash (flare arrow) 8 Pd 4 3 4d6 RKA, penetrating, no effect vs Energy Force Field/Walls (-1/2) 8 Ed 4 No KB (acid arrow) 5 Spd 17 3 15d6 Energy Blast, No KB (electric arrow) 8 Rec - 4 6d6 NND AOE radius (3" R), def=5pt Life support (tear gas arrow) 36 End - 34 Stn - 6 3/3 Armor, OIF ---- 3 5pts Flash Def vs Hearing Group, OIF (hearing aid) 133 2 +1" running Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 6d6 5 Offensive Strike -2 +1 Strike, 10d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 3 Martial Grab -1 -1 +10 Str to Hold 8 2 Martial Damage Classes 20 2 Overall levels 20 4 levels w/Multipower 6 +3 w/Visual Per rolls 12 Acrobatics,Breakfall, Combat Driving (Aircycle), Stealth 14- 3 Paramedics 12- 4 PS: Tightrope, Trapeze 11- 5 Weaponsmith: Bows & Arrows 12- 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) --- + 189 = 322 100+ 20 Overconfident 20 Psyche Lim: Brash Blowhard (he's bought this down recently) 5 Phys Lim: Partial Deafness, needs hearing aid 194 Exp --- 322 Note: Hawkeye has to wear a hearing aid ever since his limited series, but it has come in handy since it doesn't transmit/amplify harmful volumes/frequencies. Hawkeye's quiver of arrows is OIF, but his bow is OAF. If his bow is removed, he can still throw arrows by hand (-1 OCV/1", max range 5"). I didn't include stats for the skycycle, since I despise the 4th Edition vehicle rules. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hercules 100 Str 85 7 1 level Density Increase (325#) Always on 23 Dex 39 4 5pt Resistant Pd & Ed 98 Con 176 60 1/2 Physical & Energy Damage Reduction 40 Bod 60 30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1) 10 Int - 12 Life Support: Pressure, Temperature, Aging & Disease 20 Ego 20 45 +45" Superleap 30 Pre 20 25 1/2 End Cost on Str 10 -> 5 20 Com 5 6 +3" Running 30 Pd 20 6 +3" Swimming 30 Ed 19 16 20pts Mental Defense 5 Spd 17 15 15pts Power Defense 40 Rec 2 6 Regeneration: 1 body/hour 196 End - Martial Arts: Ancient Boxing, Wrestling 140 Stn 3 4 Block +2 / +2 Block, Abort ---- 3 Jab +2 / +1 Str Strike (20d6) 466 3 Punch +1 / +0 Str +2d6 Strike (22d6) 4 Escape +0 / +0 +15 Str vs Grabs (115 Str) 3 Hold -1 / -1 +10 Str for Grabbing 4 Reversal -1 / -2 +15 Str vs Grabs, Grab 3 Slam +0 / +1 Str +v/5; Target Falls 3 Take Down +2 / +1 Str Strike; You Fall; Target Falls 3 Breakfall 14- 16 2 Combat levels 10 2 Hand to Hand levels 2 Weapon Famil: Ancient Greek (Discus, Mace, Hammer, Javelin) 21 Universal Translator 17- (Human Languages Only -1/2) 9 Seduction +3 = 18- 3 Riding 14- 5 International Police Powers (Avengers Clearance) 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) ---- + 332 = 798 100+ 5 Distinctive Features (6'5", 325#, Red Hair) 15 Hunted Hera (As powerful, NCI, 8-) 13 Watched Zues (More Powerful, NCI, 11-) 20 Psyche: Loves Hand to Hand Combat (the gift!) VC, Strong 20 Psyche: Honorable Common, Total 10 Psyche: Protects Mortals Common, Moderate 10 Public ID 603 Experience --- 798 Notes: Notice that he isn't very bullet-proof (still very hard to kill with small arms). I don't recall him bouncing bullets off his chest very often. OHOTMU says Hercules can do a standing high jump of at least 100', so he needed a little superleap. I omitted 'Choke' from the wrestling martial art, since he doesn't seem to use it. He earned 603exp in 3000 years, or about 1/5years. Reminds me of some of my characters... =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== She-Hulk (Jennifer Walters) 80 Str 65 10 1 level growth, +1 Bod, +1 Stn, +5 Str, 0 End Persistant 18 Dex 24 20 20/20 resistant pd & ed 53 Con 86 12 Life Support: Pressure, Radiation, Temperature, Disease 20 Bod 18 19 1/2 End Cost Str [3] 18 Int 8 6 +3" running 13 Ego 6 180 +180" Superleap 23 Pre 13 5 PS: Lawyer 14- 20 Com 5 4 KS: Criminal Law 13- 35 Pd 20 6 Criminology, Deduction 13- 35 Ed 24 5 Spd 22 16 2 Combat levels 26 Rec - 10 2 HTH levels 106 End - 85 Stn - --- --- 291 +288 = 579 100+ 15 Distinctive Features: Unconcealable (Huge & Green) 20 Psyche Lim: CVK 20 Psyche Lim: Believes she is in a comic book (sometimes) 10 Public ID 414 Exp --- 579 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Thor 100 Str 85 7 1 level Density Increase (640#) Always on 23 Dex 39 4 5pt Resistant Pd & Ed 98 Con 176 60 1/2 Physical & Energy Damage Reduction 40 Bod 60 30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1) 10 Int - 12 Life Support: Pressure, Temperature, Aging & Disease 20 Ego 20 25 +25" Superleap 30 Pre 20 25 1/2 End Cost on Str 10 -> 5 20 Com 5 6 +3" Running 30 Pd 20 6 +3" Swimming 30 Ed 19 16 20pts Mental Defense 5 Spd 17 15 15pts Power Defense 40 Rec 2 6 Regeneration: 1 body/hour 196 End - 3 Breakfall 14- 140 Stn 3 40 5 Combat levels ---- 2 Weapon Famil: Viking (Sword, Mace, Spear, Bow) 466 3 Lang: English (Ancient Norse native) 3 Survival: Sub-arctic forests 11- 3 Riding 14- 3 Paramedic 11- 4 Knowledge Skills: Surgery, Anatomy 5 International Police Powers (Avengers Clearance) 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) Thor's Hammer "Mjolnir" 54 Elemental Control: Change Environment, 0 End, OVIF (-1/4) 54 CE: Wind level 4, x1024 radius (1 1/4 mile radius) 54 CE: Rain level 4, x1024 radius 54 CE: Temp level 4, x1024 radius 156 195pt Multipowerm OVIF (-1/4) 9 24d6 Energy Blast vs Physical, 1/2 End [6 end] (Thrown Hammer) 7 7d6 RKA, No KB, [10 end, from battery] (Lightning Bolt) 7 Extra Dimensional Movement, Related Group of Dimensions, Usable Against Others, @ Range, x2^16 mass, Concentrate (0 DCV), 1 Turn Delay [19 end] 4 Extra Dimensional Movement, Related Group of Dimensions, x8 mass [4 end] 11 30/30 Forcewall, 1/2 End [7 end] 1 hex only (-1/4) 1/2 DCV (-1/4) (Whirling Hammer) 4 End Battery: 30 end, 2rec/rnd, OVIF 4 2d6 Energy Absorbtion -> End Battery, Only vs Electricity (-1) 20 +30 resistant Ed, only vs Electricity (-1) 10 +4d6 Hand Attack, OVIF [1 end] 34 30" Flight, OVIF, Full Phase to Start (-1/4) Turn Mode=30" (-1/4) ---- + 764 = 1230 100+ 20 Overconfident 20 Chivalrous 10 Psyche: Protects Mortals Common, Moderate 5 Distinctive Features (6' 6", godlike) 15 Hunted Loki (As powerful, 11-) 20 Hunted Odin (More Powerful, NCI, 11-, Mildly Punish) 1040 Exp ---- 1230 Notice that he isn't very bullet-proof (still very hard to kill with small arms). I don't recall him bouncing bullets off his chest very often. OVIF = Obvious Very Inaccessable Focus. Not quite worth a 1/2 limitation, but it does come up often enough to be worth some points. I'm assuming that Sif is another PC (probably played by the girlfried of the guy who plays Thor) The OHOTMU says that Thor has access to Don Blake's medical knowledge, and I'm going with that, even though he never seems to use it. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Vision 38 Str 23 7 1 level Density Increase (300#) Always on 17 Dex 21 75 Multipower (density control) 43 Con 66 7 10 levels DI, 0 End (+50 Str, +10pd/ed) 25 Bod 30 6 Desolid, 0 End vulnerable to sonic attacks 18 Int 8 20 Ego 20 20 20pt resistant Pd & Ed 20 Pre 10 50 50pts Physical armor, linked to DI (5pts/level) 10 Com - 50 50pts Energy armor, linked to DI (5pts/level) 30 Pd 22 30 Ed 20 126 8d6 NND, does body, affects solid, No range, 0 End 4 Spd 13 Usable only when desolid (+1/4) Defense = Energy Being/Super Dense 16 Rec - 60 Multipower (Solar Jewel) Uses End from End Battery 86 End - 5 4d6 RKA, No KB 64 Stn - 6 6d6 Flash ---- 12 120pt End Reserve 233 8 12pt End Reserve recovery, Not in darkness (+1/2) 6 10pts Mental Defense 10 10pts Power Defense 30 Full Life Support 22 13" Flight, Only when desolid (+1/2) 1/2 End 3 -> 1 10 Eidetic Memory 3 Lightning Calculator 5 International Police Powers (Avengers Clearance) 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) 16 2 Combat levels 8 +4 OCV w/NND ---- + 544 = 777 100+ 15 Distinctive Feature (concealable, major reaction) Android Voice 8 Watched: World Goverments (As Powerful, NCI, 8-) 10 Physical Limitation: Loses 1 Dex for every level of DI (Infreq, Greatly) 15 Psyche Lim: Can't understand emotion (uncommon, total) 629 Experience --- 777 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Fantastic Four: Human Torch (Johnny Storm) 13 Str 3 57 Elemental Control (Flaming Body, 114pts) 14 Dex 12 57 38" Flight, 0 End 18 Con 16 86 12d6 energy blast, damage shield, 0 End No KB, +6d6 No KB (4 end) 12 Bod 4 63 Change environment: Temperature (level 5) 64" radius, 0 End 10 Int - 55 40/40 Forcefield, 0 End, 30pts of the Pd is only vs meltable weapons (+1/2) 10 Ego - 18 Pre - 135 Multipower (Heat control, 135 active) 14 Com 2 11 18d6 energy blast, 0 End, No KB 5 Pd 2 11 13 1/2d6 explosive energy blast, 0 End, No KB 10 Ed 6 11 10 1/2d6 energy blast, Area of effect, line 0 End, No KB 5 Spd 26 11 10 1/2d6 autofire energy blast, 0 End, No KB 7 Rec - 13 9d6 suppress, Area of Effect Radius, x4 area=16" radius, 0 End (vs flames) 36 End - 11 6d6 energy blast, uncontrolled continuous Area of effect hexes, 28 Stn - x4 area = 12 hexes, 0 End (SFX: flames last 3 minutes) ---- 4 Change environment, temperature (level -2) x16 area 0 End 71 102 20d6 energy blast, area of effect radius, [Nova Blast] x8 radius= 80" R No KB, x2 end cost, No range +10d6 explosive energy blast, No KB, x2 end cost, No range [total end=70] 10 10pts Flash defense 15 +20 resistant Energy Defense, only vs heat/flame (+1) 15 1/2 energy damage reduction, only vs heat/flame (+1) 3 Life Support vs Heat 6 3/3 Armor, OIF (unstable molecules are tough) 9 Mechanics 14- 7 Combat Driving 14- 4 Prof Skill: Vehicle Design 13- 20 4 Skill levels w/Multipower ---- + 716 = 787 100+ 5 DNPC: Wyatt Wingfoot (Supercompetent, 8-) 15 Physical Limitation: Can't use powers if soaked (Infrequent, fully impairing) 20 Code vs Killing 10 Public ID 649 Exp --- 799 Note: The Temperature power is from Hero Almanac 2. In brief, level 5 is about 165 degrees (F), everyone in the area without life support vs heat or some special protection is -5 to REC. Level -2 is about 30F. I didn't put a +1/4 limit on all of his powers (doesn't work in vacuum, not when soaked with water) because it doesn't seem to happen often enough to be worth the limitation. The last slot in the multipower is the Nova Blast, and yes, it is that powerful. The OHOTMU talks about how Johnny 'absorbs' flames, but he doesn't do anything with the energy he absorbs, so I just modelled it with extra def vs heat/flame. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Invisible Woman (Sue Richards) 13 Str 3 340 Multipower: Invisible Force All Powers 0 End, Invis vs Normal 14 Dex 12 45m 30/30 Forcewall, Personal Immunity, "Feedback" (-1/2) 13 Con 6 45m 17/17 Forcewall, Personal Immunity, x128 Radius (+1 3/4) .86 mile diameter 10 Bod - 20u 10d6 NND Does Body (defense: energy being, strechy body, super dense) 13 Int 3 19u 14d6 Energy Blast, x2 Knock Back 17 Ego 14 18u 18d6 Energy Blast 15 Pre 5 12u 60 Str Telekinesis, No Fine Control (-1/4) 20 Com 5 12u Invisibility, Usable Against Others, @ Range, x2^13 mass 5 Pd 2 3u 8" Flight, Concentrate (1/2 DCV) 5 Ed 2 2u 15" Gliding 4 Spd 16 20u 20d6 Suppress vs Invisibility 6 Rec - 4u Invisibility to Normal Sight, No fringe 26 End - 24 Stn - 3 Paramedics 12- --- 25 5 multipower levels 68 3 Pilot 12- 6 3/3 Armor OIF ---- + 577 = 645 100+ 15 Hunted, As Powerful, 11- (Dr Doom) 20 Psyche Lim: CVK (wouldn't even kill Galactus) 10 Public ID 5 Love: Mr Fantastic/Reed (You don't really think he's dead, do you?) 532 Exp --- 697 According to OHOTMU, Sue can now do multiple things at the same time, so I made the big forcefields multi-slots so she can keep them partly up. Here's some examples of what she can do simultaneously: 14/14 forcewall and 10d6 NND 16/16 forcewall and 18d6 energy blast 11/11 forcewall and 18d6 energy blast and Invisibilty vs norm I put Personal Immunity on Sue's Forcewalls so she could shoot her EB through them. I am making up a x2 length advantage for forcewalls for +1/4. The +1"/5pts mechanic in the book doesn`t work for giant forcewalls. Sue's "Feedback" is different from the one in the BBB, and only worth half as much. For every 3 body done to her forcewalls over half their defense, she has to expend 1 end to keep the wall up. Thus if Thor started pounding on her wall (with 24 body/attack), it would cost Sue (24-15)/3=3 end per hit, or 15 per round. In less than a minute she is burning stun. This reflects how her walls are almost never brought down, she just can't handle the strain of keeping them up. I wracked my brains trying to come up with useful skills for Sue but came up pretty dry. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mr Fantastic (Reed Richards) 15 Str 5 20 40pt Elemental Control: Elastic Body 14 Dex 12 153 20" Stretching, x16 non-combat 0 End, x2 non-combat x10 End [5] 23 Con 26 40 3/4 Physical Damage Reduction 25 Bod 30 10 Desolid, Only for getting though non-airtight barriers (+1) 28 Int 18 13 +40 Str, only for holding, throwing & catching (+1/2) 18 Ego 16 20 +8 levels w/grab OCV 18 Pre 8 47 Missile Reflection, Self & Adjacent hexes, towards any target 12 Com 1 30 Pd 27 10 Multipower 15 Ed 10 1 10" Gliding 4 Spd 16 21 +15" Running=21" 8 Rec - 46 End - 15 20pd/10ed resistant 45 Stn - 20 +5d6 Hand Attack --- 5 Extra Limbs (can use body to carry things) 169 20 Shapeshift - Any shape, can't change texture/color (+1/2) 21 Computer Programming, Criminology, Deduction, Forensic Medicine, Inventor, Paramedic, Security Systems 15- 9 Climbing, Contortionist, Lockpicking 12- 12 Disguise, Electronics, Mechanics, Weaponsmith 11- 3 Scientist 12 Astrophysics, Biophysics, Chemistry, Exobiology, Mathematics, Metallurgy, High Energy Physics, Aeronautics, Subatomic Physics, Robotics, Computer Design, Dimensional Physics 17- 20 +4 w/Int Skills 30 +6 w/Sciences 20 2 Overall levels 6 3/3 Armor OIF ---- + 528 = 697 100+ 15 Hunted, As Powerful, 11- (Dr Doom) 15 Psyche Lim: Comes up with really dangerous inventions all the time 20 Psyche Lim: CVK (wouldn't even kill Galactus) 10 Public ID 5 Love: Susan Storm/Invisible Woman 532 Exp --- 697 Notes: Here's an example of an EC with a lot of bad things in it (Strength, Levels, Damage Reduction) but the conception, and general inefficiency of the character justifies it, IMHO. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Thing (Ben Grimm) 85 Str 70 7 1 level Density Increase (500#) Always on 14 Dex 12 44 45pts Resistant Pd & Ed 63 Con 106 33 Hardend Pd & Ed 30 Bod 40 9 Life Support vs Pressure, Temperature, Radiation 13 Int 3 7 Life Support, does not breathe, 10 minute maximum (+1/2 lim) 20 Ego 20 30 1/4 Physical & Energy reduction 25 Pre 15 21 1/2 End Str 8 -> 4 4 Com -3 6 10pts Mental Defense 45 Pd 28 20 20pts Lack of Weakness 45 Ed 31 Martial Arts: Boxing, Wrestling, Football 5 Spd 26 4 Block +2 / +2 Block, Abort 30 Rec 2 3 Jab +2 / +1 Str Strike (17d6) 126 End - 3 Punch +1 / +0 Str +2d6 Strike (19d6) 102 Stn - 3 Clinch -1 / -1 Grab, +10 Str ---- 5 Hook -2 / +1 Str +4d6 Strike (21d6) (It's clobberin' time!) 350 4 Escape +0 / +0 +15 Str vs Grabs (115 Str) 3 Slam +0 / +1 Str +v/5; Target Falls 3 Tackle +0 / -1 Str +v/5; Target Falls; You Fall; Full Move 3 Sack +1 / +1 Str; Target Falls 5 Strip +0 / +0 Grab Weapon; +10 Str 3 Climbing 12- 13 Combat Pilot 17- 6 Transport Familiarity: Planes, Helicopters, Small Spacecraft 3 Disguise 11- 3 Paramedics 11- 3 Streetwise 14- 16 2 Combat levels 10 2 Hand to Hand levels 3 1 Level w/Hook 2 +1" Running ---- + 285 = 635 100+ 15 DNPC, Incompetent 8- Alicia Masters (except for days when she is a Skrull, grr) 20 Distinctive Features: Not concealable, major reaction 5 Hunted: Yancy Street Gang (Less Powerful, NCI, 8-, Only to Annoy) 10 Public ID (and Idol of Millions) 15 Overconfident (Very Common; Moderate) 15 Code vs Killing (Common; Strong) 435 Experience ---- 615 Notes: He's tough, but no Hercules. The 'Football' style is from Ninja Hero. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Legion: Blok 100 Str 75 7 1 level growth Always On 8 Dex -6 13 2 levels density increase Always On 58 Con 96 16 -8" Knockback resistance 30 Bod 38 18 Int 8 30 6 HTH levels 17 Ego 14 25 1/2 End Str 10 -> 5 25 Pre 15 70 80/60 resistant 4 Com -3 30 hardened on 40/40 resistant 80 Pd 61 60 Ed 46 10 13pts Mental Defense 4 Spd 22 25 10d6 Telepathy (Only with Silicon-based life -1) 29 Rec - 17 Life Support: Gas through skin, Pressure, Radiation, 116 End - Temperature, Disease 102 Stn - ---- 83 Flight Ring 366 4 Telepathic Earplugs 11 Transsuit ---- + 341 = 707 100+ 15 Unusual looks 15 CVK 10 Doesn't understand Humans 10 No Fine Manipulation 557 --- 707 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Brainiac 5 (Querl Dox) 15 Str 5 10 Eidetic Memory 18 Dex 24 3 Lightning Calculator 13 Con 6 3 Speed Reading 13 Bod 6 18 Computer Programming, Criminology, Cryptography, Deduction, 45 Int 35 Inventor, Paramedic 18- 26 Ego 32 6 Electronics, Mechanics 11- 20 Pre 10 6 Scientist, Jack of all Trades 10 Com - 22 Sciences: Medicine, Anatomy, Xenobiology, Chemistry, 8 Pd - Biochemistry, Biophysics, Genetics, Nuerology, Astronomy, 8 Ed - Astrophysics, Thermal Dynamics, Mathematics, Psychology, 8 Spd 52 Sociology, Computer Design, Vehicle Design, Weapon Design, 6 Rec - Sensor Design, Robot Design, Encryption, Metallurgy, 26 End - Temporal Physics 28 Stn - 3 Professional Skills: Astronomer, Surgeon, Psychotherapist ---- 170 20 +4 w/Int Skills 30 +6 w/Sciences 20 2 Overall levels 150 225pt Multipower OIF (Force Field Belt) 15 30/30 Forcewall, 0 End 15 75/75 Forcefield, 0 End 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 419 = 589 100+ 15 CVK (willing to kill the Time Trapper) 20 Psyche Lim: Occasionally blows up the base 20 Psyche Lim: Occasionally creates mega villains 5 Unusual looks 5 Love: Kara Zor-El 424 Exp --- 589 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Chamelion Boy (Reep Daggle) 20 Str 10 30 1/4 Physical & Energy Reduction 23 Dex 39 40 Shapeshift, Any Form, 0 End, Persistant 20 Con 20 13 Detect Life Forms, Discriminatory, at Range 12 Bod 4 28 Int 18 15 Ego 10 180 Multipower 20 Pre 10 12m 20/20 Armor 1u Extra Limbs 10 Com - 4m 50 Str Cling 1u 10pts Flash Def 15 Pd 11 1u Active Sonar 8m 20" Flight 15 Ed 11 1u Discrim Smell 4m 20" Gliding 6 Spd 27 1u +3 Vision 12m 40pt HKA @ 0 End 8 Rec - 1u +3 Hearing 3u Full Life Support 40 End - 1u IR Vision 4m +10" Running 32 Stn - 1u UV Vision 6m 6" Stretching --- 2m +10" Leap 6m +30 Pre 160 1u 360 degree Vision 2m 10" Swimming 1u Tracking Scent 8m 8" 8def Tunneling 4m +20 Str 1u Ultrasonic Hearing 12m 8 levels Growth 0 End 24m 8 levels Shrinking, 0 End 60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2) 12 Acting, Bribery, Conversation, Streetwise 12- 27 Bugging, Concealment, Criminology, Cryptography, Deduction, Forensic Medicine, Paramedic, Security Systems, Tracking 15- 6 Climbing, Stealth 14- 3 Disguise 11- 40 4 Overall levels Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 650 = 810 100+ 20 CVK 10 Unusual Looks (Very Easily Concealable, Major Prejudice) 15 Rep (Durlan) 14- 665 Exp --- 810 Note: By mixing & matching multipower slots and the power pool you should be able to simulate most life forms in the galaxy. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Colossal Boy (Gim Allon) 30 Str 20 112 15 Levels Growth, 0 End (3,200tons, +75 Str, -15" KB, 20 Dex 30 +15 Bod, +15 Stun, 32" Tall) 23 Con 26 40 +30" Running, +2"/level of growth (-1/2) 18 Bod 16 20 +15 pd / +15 ed, +1/level of growth (-1/2) 18 Int 8 20 1/4 Resistant Physical & Energy Reduction 14 Ego 8 Baseond on 8 levels of Grwoth (-1/2) 23 Pre 13 23 +7 w/HTH OCV, +1/2 levels of growth (-1/2) 14 Com 2 20 +30 Pre, +2/level of growth (-1/2) 20 Pd 14 20 Ed 15 26 1/2 End on 105 Str 5 Spd 20 11 Rec - 2 Weapon Famil: Science Police Weapons 46 End - 6 Criminology, Paramedics 13- 47 Stn - 4 KS: Law, Police Proceedure ---- 172 Martial Arts 4 Martial Strike +0 / +2 +2d6 Strike 5 Offense Strike -2 / +1 +4d6 Strike 4 Block +2 / +2 abort 3 Grab -1 / -1 +10 Str to hold 10 1 Overall level 10 2 HTH levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 401 = 573 Note, Most of Gim's powers are prorated to his growth, For instance, if he has 6 levels of growth on, he would have +12" running, +6pd/ed, +3 OCV HTH and +12 Pre. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cosmic Boy (Rokk Krinn) 20 Str 15 27 106.25pt Magnetic Control EC 20 Dex 30 27 85 Str TK, 1/2 End [4] Only vs Metal (+1) 18 Con 16 27 43/42 Force Field, 1/2 End [4] 12 Bod 4 Only vs Electric/Magnetic Attacks (-1) 25 Int 15 14 Ego 8 75 20" Flight, 0 End, x16 non-combat (477 mph) 20 Pre 10 12 Com 1 30 3 Overall levels 13 Pd 9 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 13 Ed 9 9 Persuation, High Society, Bureaucratics 13- 5 Spd 20 5 Ancient Earth History (20th Cent) 14- 8 Rec - 2 PS: Magno-ball 36 End - 31 Stn - Martial Arts (Kujui) ---- 5 Punch +1 / +3 4d6 137 5 Kick -2 / +1 8d6 4 Block +2 / +2 4 Dodge - / +5 3 Throw +0 / +1 4d6+v/5 6 Breakfall, Combat Pilot 13- 1 Transport Famil: Small Spacecraft Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 343 = 480 100+ 20 CVK 5 Love (Lydda Jath) 355 --- 480 Note: Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dawnstar 20 Str 10 180 75" Flight, 0 End, Not in cramped space (-1/4) 35 Dex 75 42 x64,000c FTL 20 Con 20 19 Self Contained Breathing, LS vs Pressure, Temp, Vacuum 12 Bod 4 9 Detect Life forms @ Range, 360 degree Imprecise (-1) 18 Int 8 96 +120 to Detect, only vs range mods (-1/2), Imprecise (-1) 15 Ego 10 23 Pre 13 6 Acrobatics, Breakfall 16- 26 Com 8 9 Criminology, Concealment, Deduction 13- 15 Pd 11 15 Ed 11 30 3 Overall levels 7 Spd 25 8 Rec - Martial Arts (generic) 40 End - 5 Punch +1 / +3 Strike 4d6 32 Stn - 5 Kick -2 / +1 Strike + 4d6 = 8d6 ---- 4 Block +2 / +2 Block, Abort 195 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 510 = 705 100+ 10 CVK 10 Haughty & irritating 5 Love (Drake) 580 --- 705 Note: The "Imprecise" limitation on her detect allows her to determine which planet someone is on, but not their exact location. She suffers no range mods for the first 4.7*10^18", or 1,000 Light Years. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dream Girl (Nura Nal) 15 Str 5 38 Precognition, x32,000 range (8000 miles) No Conscious Control 23 Dex 39 47 Danger Sense, 17-, In or out of combat, any area 15 Con 10 10 Bod - 30 3 Overall levels 23 Int 13 33 5 Overall levels, based on Danger Sense (-1/2) 18 Ego 16 20 Pre 10 2 KS : Occult 30 Com 10 3 Scientist 10 Pd 7 3 Sciences: Biology, Biochemistry, Biophysics 10 Ed 7 6 Paramedics, Inventor 14- 6 Spd 27 6 Rec - Martial Arts (generic) 30 End - 5 Punch +1 / +3 Strike 7d6 26 Stn - 5 Kick -2 / +1 Strike + 4d6 = 11d6 ---- 4 Block +2 / +2 Block, Abort 144 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 16 4 Damage Classes 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 297 = 441 100+ 20 CVK 5 Love: Thom 10 Psyche: Occasional angst over some prediction 306 --- 441 Note: The Overall levels on an activation roll are to simulate the way she might forsee the correct way to do something. This was inspired by Steve Maurer's precognitive character "Oracle". Nura got some occult knowledge from her sister. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Element Lad (Jan Arrah) 15 Str 5 420 Multipower, 420 active points 0end, Indirect 20 Dex 30 32 20d6 Entangle, not in vacuum -1/4 18 Con 8 20 13d6 Entangle Hard+1/4AOE Rad 13"+1, Not to Entangle -1 12 Bod 4 Not in Vac -1/4 28 Int 18 125 20d6 Entangle Opaque vs Sight & Sound, AOE Radius 22"+1 14 Ego 8 Not to Entangle -1, Not in vacuum -1/4 20 Pre 10 34 18d6 Explosive Energy Blast 20 Com 5 13 Pd 10 6d6 Flash, Explosive, Must hit DCV, linked w/^ 13 Ed 9 2d6 NND Energy, Does Body, defense=organic, linked w/^ 5 Spd 20 32 Darkness, 19" Radius vs Normal, IR and UV, Not in Vac -1/4 7 Rec - 40 20d6 NND Does Body defense=Not ordinary matter 36 End - 15 5d6NND Does Body def=Not ordinary matter AOE hexes, 29 Stn - x4 Area = 20 hexes No Range Mod ----- 18 7d6 Major Transform to any element, cum, 122 only vs inorganic(+1) 32 Missile Deflection At Range, Usable vs some AOEs (+1) 22 10" Tunneling, 30def 8 2d6 NND, AOE Radius, x32 rad=64" Uncontrolled Continuous Fully Invisible, Targets need per roll @-3 to perceive (+1) Def = Self Contained Breathing 42 Change Environment, Variable Effect, 83,000 mile radius 12 Life Support vs gasses, Usable on Others AOE Radius, x32=16" Only Usable inside enclosed area (+1/2) 13 Detect Elements at Range, Discriminatory 2 +1" running = 7" 1 Transport Famil: Small Spacecraft 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 966 = 1088 100+ 20 CVK 10 Subject to constant rumors about his sexuality in fanzines. 958 Trom bonus ---- 1088 Notes: See Rokk, Imra or Garth for notes on equipment. The entangles bought with the 'Not to Entagle' limitation are used to put up solid walls. The NND that needs a per roll for the victim to detect in an invisible knock-out gas. The Change Environment is used to put lots of lead into the atmosphere. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ferro Lad (Andrew Nolan) 88 Str 78 54 55pd/55ed resistant 23 Dex 39 41 hardened resistant pd & ed 38 Con 56 18 Bod 16 22 Life Support: Seld Contained Breathing, Pressure, Temperature, 18 Int 8 Radiation, Disease 14 Ego 8 20 Pre 10 10 2 HTH levels 0 Com -5 22 1/2 End Str 9 -> 4 55 Pd 37 55 Ed 47 83 Flight Ring 5 Spd 17 4 Telepathic Earplugs 26 Rec - 11 Transsuit 76 End - 81 Stn - ---- ---- 301 +247 = 548 100+ 20 CVK 15 Unusual looks 413 Created to die bonus --- 548 Note: Much like Colossus, Ferro Lad never seems to get caught in his vulnerable, non-armored form, so I'm not giving him any limitation for it. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Karate Kid (Val Armorr) 25 Str 15 Martail Arts (all Styles) 32 Dex 66 5 Defensive Strike +1 / +3 Strike = 17d6 20 Con 20 4 Martial Strike +0 / +2 Strike+2d6 = 19d6 15 Bod 10 5 Offensive Strike -2 / +1 Strike+4d6 = 21d6 18 Int 8 4 Block +2 / +2 block, abort 18 Ego 16 4 Dodge - / +5 abort 20 Pre 10 4 Nerve Strike -1 / +1 2d6 NND = 8d6 NND 18 Com 4 5 Choke Hold -2 / +0 Grab, 2d6 NND = 8d6 NND 15 Pd 10 4 Killing Strike -2 / +0 Killing Strike 4DC = 3d6+1 15 Ed 11 3 Throw +0 / +1 Strike+v/5 9 Spd 48 4 Disarm -1 / +1 Disarm, +10 Str = 85 Str 9 Rec - 4 Escape +0 / +0 +15 Str vs Grab = 90 Str 40 End - 3 Grab -1 / -1 +10 Str to Hold = 85 Str 38 Stn - 48 12 Martial Damage Classes ---- 2 Weapon Element: Martial Weapons 218 6 Breakfall, Contortionist, Stealth 15- 3 Paramedics 13- 3 High Society 13- 10 14pts Mental Defense 6 +3" Running 3 +3" Superleap 4 PS: Japanese Sculpture, Painting 11- 4 Lang: Japanese 2 KS: Martial Arts Weapons 11- 2 Weapon Famil: Martial Arts Weapons 20 2 Overall levels 40 5 Combat levels 25 5 HTH levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 325 = 543 100+ 15 CVK 15 Psyche: Overconfident 5 Love (Projectra) 408 Exp --- 543 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Lightning Lad (Garth Ranzz) 20 Str 10 62 125 pt Electric Elemental Control 23 Dex 39 50 20d6 Energy Blast 1/2 End [5] No KB 18 Con 16 31 +83 Ed Armor, Only vs Electricity (+1) 12 Bod 4 31 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End 20 Int 10 +170 to Max (Max= +218pts), Only vs Electric Attacks (+1) 14 Ego 8 18 Pre 8 3 Bump of Direction (senses magnetic field) 16 Com 3 3 Paramedics 13- 13 Pd 9 3 Electronics 11- 13 Ed 9 5 Spd 17 10 1 Overall level 8 Rec - 9 +3 w/Energy Blast 36 End - 31 Stn - Flight Ring ---- 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End 133 IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 290 = 423 100+ 20 CVK 15 3d6 Unluck 5 Love (Imra) 20 DNPC: Graym (& Validus) 263 Exp --- 423 Note: Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Lightning Lass (Ayla Ranzz) 15 Str 5 59 118.75 pt Electric Elemental Control 26 Dex 48 47 19d6 Energy Blast 1/2 End [4] No KB 18 Con 16 30 +79 Ed Armor, Only vs Electricity (+1) 11 Bod 2 30 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End 20 Int 10 +157 to Max (Max= +205pts), Only vs Electric Attacks (+1) 14 Ego 8 18 Pre 8 3 Bump of Direction (senses magnetic field) 22 Com 6 3 Paramedics 13- 13 Pd 9 3 Electronics 11- 13 Ed 9 5 Spd 14 7 Rec - 6 +2 w/Energy Blast 36 End - 28 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 135 11 Transsuit Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm ---- + 294 = 429 100+ 20 CVK 5 Love (Salu) 304 Exp --- 429 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Magnetic Kid (Pol Krinn) 20 Str 15 19 75pt Magnetic Control EC 18 Dex 24 19 60 Str TK, 1/2 End [3] Only vs Metal (+1) 18 Con 16 19 30/30 Force Field, 1/2 End [4] 11 Bod 2 Only vs Electric/Magnetic Attacks (-1) 18 Int 8 13 Ego 3 45 10" Flight, 0 End, x16 non-combat (239 mph) 18 Pre 8 12 Com 1 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 13 Pd 9 2 PS: Magno-ball 13 Ed 9 5 Spd 22 Martial Arts (Kujui) 8 Rec - 5 Punch +1 / +3 4d6 36 End - 5 Kick -2 / +1 8d6 30 Stn - 4 Block +2 / +2 ---- 4 Dodge - / +5 117 3 Throw +0 / +1 4d6+v/5 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 238 = 355 100+ 20 CVK 10 Psyche: Eager to please 225 --- 355 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mon El (Lar Gand) 145 Str 135 150 Multipower 45 Dex 105 12 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 57 Con 94 7 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 28 Bod 36 32 Int 22 187 75" Flight 1/2 End [7] 27 Ego 34 38 x16,000c FTL 35 Pre 25 20 Com 5 98 Full Resistant Pd & Ed 98 Pd 69 73 Full Hardened Resistant Pd & Ed 98 Ed 87 10 Spd 45 20 Targeting Sense Hearing 40 Rec - 30 +10 to Perception Rolls 114 End - 5 IR 130 Stn - 5 UV ----- 15 x100,000 Microscope Vision 657 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 10 Eidetic Memory 30 Full Life Support 72 0 End Str 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) 7 Astronavigation 14- 6 Inventor, Paramedic 15- 3 Scientist 6 Sciences: Biology, Genetics, Biochem, Biophysics, Mechanical Engineering, Electrical Engineering 11- 6 Mechanics, Electronics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 996 = 1653 100+ 20 CVK 10 Psyche: Fear of Phantom Zone 20 Phys: Needs anti-lead serum to survive 5 Love Tasmia Mallor 1058 Daxamite Bonus --- 1663 Note: At the end of the Levitz era, the anti-lead serum also allowed Mon-El to operate normally under a red sun and on heavy gravity worlds. Note: See Rokk, Imra or Garth for notes on equipment. Mon-El keeps the equipment around, even though half of it is useless to him because 1) he doesn't know he is in a Champions game and 2) in case somebody does find a way to remove some or all of his powers, its good to have a back-up and 3) he can always loan them to someone else more needy than himself. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Phantom Girl (Tinya Wazzo) 15 Str 5 20 Phantom Elemental Control (40 pts) 23 Dex 39 60 Desolid, 0 End, Invisible vs Normal Sight 15 Con 10 23 1/2 Phys & Energy Reduct, Not vs Affects Desolid, Costs End [6] 11 Bod 2 11 8 DCV levels, Not vs Affects Desolid, Costs End [4] 20 Int 10 13 Ego 6 3 Stealth 14- 18 Pre 8 6 Concealment, Paramedics 13- 26 Com 8 3 Shadowing 11- 10 Pd 7 10 Ed 7 Martial Arts (generic) 5 Spd 17 5 Def Strike +1 / +3 6d6 Strike 6 Rec - 4 Martial Strike +0 / +2 8d6 Strike 30 End - 4 Dodge - / +5 abort 27 Stn - 3 Throw +0 / +1 6d6 + v/5 Strike ---- 12 +3 Martial Damage Classes 119 2 +1" Run 10 1 Overall level 12 +4 w/Stealth, Concealment, Shadowing 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 276 = 395 100+ 20 CVK 5 Love: Jo Nah 270 Exp --- 395 Note: The Damage Reduction and DCV levels represent Tinya's ability to have most of her body intangible, even while she is hitting someone. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sun Boy (Dirk Morgna) 20 Str 10 107 15d6 Energy Blast, AOE Cone (16"/side), 0 End, No Rng, No KB 17 Dex 21 87 7d6 Flash, AOE Cone (15"/side), 0 End, No Rng, Linked w/eb 18 Con 16 12 Bod 4 37 +50 resistant ed, Only vs Flame/Radiation attacks (-1) 18 Int 8 6 Life Support vs Heat & Radiation 14 Ego 8 15 15pts Flash Def 18 Pre 8 20 Com 5 20 2 Overall levels 10 Pd 6 4 Science: Radiation, Biophysics 15 Ed 11 7 Seduction 15- 5 Spd 23 3 Conversation 13- 8 Rec - 36 End - 83 Flight Ring 31 Stn - 4 Telepathic Earplugs ---- 11 Transsuit 120 ---- + 384 = 504 100+ 20 CVK 384 Exp --- 504 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Polar Boy (Brek Bannin) 20 Str 10 140 Multipower: Ice powers 20 Dex 30 13 9d6 NND AOE hex 0 End defense=cold life support 18 Con 16 14 7d6 AOE hex Entangle 0 End 13 Bod 6 14 7d6 NND AOE hexes x4 Area (14 hexes) 0 End 23 Int 13 13 4 1/2d6 Entangle, x4 Area (16 hexes) 0 End 13 Ego 6 18 Pre 8 3 Life Support vs Heat & Cold 12 Com 1 37 +50 resistant ED, only vs heat/flame attacks (-1) 13 Pd 9 13 Ed 9 10 +2 w/mulitpower 5 Spd 20 3 Persuation 13- 8 Rec - 1 Transport Famil: Small Spacecraft 36 End - 32 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 128 11 Transsuit ---- + 306 = 434 100+ 20 CVK 5 Rep: Loser 8- 10 Psyche Lim: Wants to prove himself 299 Brek bonus --- 434 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Saturn Girl (Imra Ardeen Ranzz) 15 Str 5 106 Multipower 20 Dex 30 11 17d6 Telepathy 1/2 End [5] 15 Con 10 6 10d6 Mind Control 11 Bod 2 3 7d6 Ego Blast, x3 End [21] 34 Int 24 28 Ego 36 75 12d6 Mind Scan 1/2 End [3] 18 Pre 8 19 25pts Mental Defense 24 Com 7 80 +20pts Mental Defense, Usable on Others @ Range 10 Pd 7 AOE Radius, x16 Radius (32") 10 Ed 7 6 Spd 30 Martial Arts (generic) 6 Rec - 5 Punch +1 / +3 Strike 6d6 30 End - 5 Kick -2 / +1 Strike + 4d6 = 10d6 27 Stn - 4 Block +2 / +2 Block, Abort ---- 4 Dodge - / +5 Abort 166 3 Throw +0 / +1 Strike +v/5 12 3 Damage Classes 20 Danger Sense All Attacks in Vicinity, In or Out of Combat, (Only vs Hostile Intent -1/4) 6 Breakfall, Combat Pilot 13- 1 Transport Famil: Small Spacecraft 3 Scientist 4 KS: Robotics, Computers, Biophysics, Genetics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 495 = 661 100+ 20 CVK 5 Love Interest: Garth Ranzz 20 DNPC: Graym (& Validus) 20 Psyche: Won't read teammate`s minds 5 Psyche: Aloof 491 Exp ---- 661 Note: Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. Her Danger sense works by telepathically sensing hostile intent, so she would not be able to detect a time bomb (unless the guy who planted it was standing nearby for her to sense. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sensor Girl (Projectra) 20 Str 10 35 360 Degree Spatial Awareness 20 Dex 30 10 360 Degree Vision 15 Con 10 12 x10,000 Microscope Vision 10 Bod - 5 IR Vision 20 Int 10 20 N-Ray Vision, cannot penetrate Mystic Barriers 17 Ego 14 36 Telescopic Vision: +24 Vision range mods 23 Pre 13 20 Targeting Sense: Hearing 28 Com 9 36 Telescopic Hearing: +24 Hearing range mods 10 Pd 6 3 Ultrasonic Hearing 10 Ed 7 30 +10 to Per rolls 6 Spd 30 15 30pts Mental Defense, only vs Mental Illusion 7 Rec - 30 End - 190 Illusions vs Visual, Hearing & Touch, -12 to Per rolls, 28 Stn - 16" Radius, 0 End ---- 139 Martial Arts 5 Punch +1 / +3 Strike 5d6 5 Kick -2 / +1 Strike + 4d6 = 9d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 4 Martial Damage Class 7 Knowledge Skills: Occult 11-, Mystic Artifacts 14- 15 Bureacratics, High Society, Interrogation, Oratory, Persuation 14- 2 Knowledge Skill: Orlando politics 11- 10 Perk: Head of State 30 3 Overall levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 599 = 738 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shadow Lass (Tasmia Mallor) 13 Str 3 150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End 23 Dex 39 49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8") 18 Con 16 linked w/Darkness, Only vs Heat/Light based attacks (-1) 11 Bod 2 18 Int 8 10 Flash Def 14 Ego 8 20 N-Ray vision, can't see through anything solid 23 Pre 13 24 Com 7 Martial Arts (generic) 12 Pd 9 5 Punch +1 / +3 Strike 5 1/2d6 12 Ed 8 5 Kick -2 / +1 Strike + 4d6 = 9 1/2d6 6 Spd 27 4 Block +2 / +2 Block, Abort 7 Rec - 4 Dodge - / +5 Abort 36 End - 3 Throw +0 / +1 Strike +v/5 27 Stn - 8 2 Martial Damage Classes ---- 140 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 356 = 496 100+ 20 CVK 5 Unusal looks (Blueish) 5 Love: Lar 366 --- 496 Note: Tasmia's N-Ray allows her to see without light (pretty amazing, when you think about it) Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shrinking Violet (Salu Digby) 20 Str 10 600 30 levels of Shrinking, 0 End, Persistant 23 Dex 39 18 Con 16 3 Stealth 14- 13 Bod 6 6 Concealment, Paramedics 14- 23 Int 13 3 Shadowing 11- 14 Ego 8 15 Pre 5 Martial Arts 20 Com 5 5 Def Strike +1 / +3 7d6 Strike 8 Pd 4 4 Martial Strike +0 / +2 9d6 Strike 8 Ed 4 4 Dodge - / +5 abort 6 Spd 27 3 Throw +0 / +1 7d6 + v/5 Strike 8 Rec - 12 +3 Martial Damage Classes 36 End - 32 Stn - 20 2 Overall levels ---- 10 2 HTH levels 137 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 768 = 905 (!) 100+ 20 CVK 5 Love: Ayla Ranzz 10 Psyhce Lim: Shy --- 395 Note: She gets really small, which is really expensive relative to how useful it is. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Star Boy (Thom Kallor) 23 Str 13 157 275pt Gravity Multipower, Down Only (-1/2) 23 Dex 39 Max Str equals weight of target+50 Str (-1/4) 18 Con 16 16 110 Str Telekinesis, 0 End , Invisible to All 12 Bod 4 16 78 Str Telekinesis, 0 End, Invisible to All, AOE hexes (8 hex) 18 Int 8 11 Ego 2 1 Transport Famil: Small Spacecraft 18 Pre 8 16 Com 3 83 Flight Ring 12 Pd 7 4 Telepathic Earplugs 12 Ed 8 11 Transsuit 4 Spd 7 9 Rec - 2 PS: Astronomer 36 End - 33 Stn - ---- --- 115 +290 = 405 100+ 20 CVK 5 Love: Nura Nal 280 --- 405 Example of Gravity Power: Thom uses his AOE Gravity power on some hexes containing a Normal Human (10 Str to lift), a Pineapple (-20 to lift), a big motorcycle (23 Str to lift) and a Truck (35 Str to lift). Everything becomes 1000 times heavier (+50 Str), so the man is held down with a 60 str TK, the Pineapple with 30 str, and the motorcycle with 73. The truck is too big to get the full effect, and is only held down with a 78 str TK. If he switched to the other slot he could hold down the truck with 85 Str Tk. Note: This isn't a very good way to do most 'gravity field' powers, since by normal champs rules new objects entering Thom's AOE aren't affected, but I think he acts upon objects on an individual basis, and new objects entering the area wouldn't be affected unless he took a phase to do so. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tellus (Ganglios) 30 Str 20 82 Multipower 14 Dex 12 8 11d6 Telepathy 0 End 25 Con 30 5 35 Str Telekinesis, 0 End 13 Bod 6 30 Int 20 25 Mind Link: Any 8 minds 18 Ego 16 18 Pre 8 7 Life Support: Self Contained Breathing OIF 10 Com - 20 Pd 14 10 14pts Mental Defense 20 Ed 15 25 +5 w/underwater activity 5 Spd 26 10 1 Overall level 11 Rec - 2 PS: Freighter Crewman 50 End - 41 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 167 11 Transsuit ---- + 272 = 439 100+ 20 CVK 20 Unusual looks 10 No fine manipulation 289 --- 439 Note: Tellus is a methane breather and needs his life support human to survive in an oxygen-nitrogen atmosphere. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Timber Wolf (Brin Londo) 110 Str 100 10 +5" Running 35 Dex 75 9 Acrobatics, Breakfall, Stealth 16- 40 Con 60 6 Interrogation, Persuation 13- 19 Bod 18 3 Tracking 11- 15 Int 5 3 Survival: Jungle 11- 13 Ego 6 13 4 DCV levels, based on Acrobatics Roll 20 Pre 10 24 3 Combat levels 16 Com 3 27 1/2 End Str 11 -> 5 35 Pd 12 35 Ed 27 Martial Arts (generic) 7 Spd 25 5 Punch +1 / +3 Strike 22d6 30 Rec - 5 Kick -2 / +1 Strike + 4d6 = 26d6 80 End - 4 Block +2 / +2 Block, Abort 94 Stn - 4 Dodge - / +5 Abort ----- 3 Throw +0 / +1 Strike +v/5 332 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 214 = 546 100+ 20 CVK 5 Unusual looks (During some of his career) 10 Psyche: Hothead 5 Love (Ayla) (unrequited) 406 --- 546 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== White Witch (Mysa Nal) 10 Str - 12 15pt Mental Defense 17 Dex 21 20 Sense Magic @ range 360 degrees 13 Con 6 10 5" Fly 0 End Only to hover around (-1/2) 10 Bod - 33 Int 23 309 240pt Magic Pool 17 Ego 14 Takes 1 Day to change spells (-1/2) 25 Pre 15 No single power can exceed 120 active points (-1/4) 22 Com 6 21 Magic Skill 25- 8 Pd 6 3 Scholar 8 Ed 5 9 Knowledge Skills: Elemental Control, Mystic Artifacts, 5 Spd 23 Detection, Illusions, Life Force Control, Counterspells, 5 Rec - Spirits, Transportation 26 End - 22 Stn - 20 2 Overall levels ---- 10 2 levels w/Magic Powers 119 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 512 = 631 100+ 5 Unusual looks 20 CVK 506 Zerox bonus --- 631 Note: See Rokk, Imra or Garth for notes on equipment Typical Pool configuration: active real 120 80 16/16 Forcewall, 0 End, Concentrate 0 DCV (-1/2) 120 96 48 Str TK, 1/2 End [2] Full Invisible, Gestures (-1/4) 105 35 6d6 Aid to all damaged stats (+2) 0 End, Only up to normal max (-1/2), 0 DCV (-1/2), 1 turn (-1) 72 29 16" T-Port, x16 mass, x16 non-combat, 0 DCV (-1/2) 1 turn (-1) ---- 240 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wildfire (Drake Burroughs) Containment Suit Form 113 Str 103 187 75" Flight 1/2 End [7] 26 Dex 48 40 x32,000c FTL 93 Con 166 27 Bod 34 30 Full Life Support 20 Int 10 202 27d6 Energy Blast, 0 End 13 Ego 6 10 +4d6 Energy Blast, 0 End, Triggers Multiform (-2) 25 Pre 15 10 Com - 50 50/50 resistant 50 Pd 27 12 10pt hard Flash def 50 Ed 31 10 10pt Power def 6 Spd 24 5 Lack of Weakness 42 Rec - 186 End - 4 Science: Physics, Propulsion systems 11- 131 Stn - 18 +6 w/energy blast ---- 464 83 Flight Ring 98 Multiform: 489pt Anti-Energy Form ---- + 749 = 1213 100+ 20 Psyche: Rash, Brash 20 CVK 15 Accidental Change: 14- If Drake is hit with an attack doing more than 27 Body his containment suit might rupture and he is stuck in Anti-Energy form. Note that AP attacks and attacks done after a successful find weakness roll would only need to do more than 14 body. Also, some NNDs that do body might rupture the suit (GM's discretion). 5 Semi-unrequited love (Dawnstar) 1053 Anti-Energy bonus ---- 1213 Anti-Energy Form: 10 Str - 225 75" Flight 0 End 26 Dex 48 40 x32,000c FTL 10 Con - 53 Desolid: 0 End Persistant Always On 27 Bod 34 30 Full Life Support 20 Int 10 13 Ego 6 4 Science: Physics, Propulsion systems 11- 25 Pre 15 10 Com - 2 Pd - 2 Ed - 6 Spd 24 4 Rec - 20 End - 37 Stn - ---- --- 137 +352 = 489 Note: This is before Quislet gave him a radiation accident. After the accident, just use the top form without the accidental change. The Anti-Energy form cannot change back unless there happens to be a spare containment suit lying around. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Marvel Miscellaneous: Spiderman (Peter Parker) 43 Str 33 47 Danger Sense, any attack, any area, 17- 44 Dex 102 10 Clinging (43 str) 33 Con 46 6 +3" running 15 Bod 10 8 +8" superleap 23 Int 13 11 1/2 End Str 4 -> 2 20 Ego 20 132 Multipower (web-shooters) 165 active, IIF 20 Pre 10 5 8d6 Energy Blast vs pd, 0 End 12 Com 1 13 10d6 entangle, impervious to sight group, 0 End 18 Pd 9 12 10d6 entangle, 0 End 18 Ed 11 6 Darkness, 1" radius, imperv to sight, usable against others, 9 Spd 36 at range, 0 End, uncontrolled continuous 16 Rec - 66 End - 30 Multipower (web-shooters) 37.5 active, IIF) 54 Stn - 2 20" Swinging, x2 non-combat, 0 End ---- 1 5" Gliding, 0 End 291 5 Defensive Manuver 1 Press Pass 15 Acrobatics, Breakfall, Climbing, Contortionist, Stealth 18- 9 Criminology, Deduction, Inventor 14- 6 Electronics, Mechanics 11- 8 Area Know: New York City 17- 4 Professional Skill: Photographer 13- 7 Scientist, Chemistry, Physics, BioChem, BioPhysics Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV 8 1/2d6 4 Martial Strike +0 +2 10 1/2d6 5 Offensive Strike -2 +1 12 1/2d6 4 Block +2 +2 block, abort 4 Dodge -- +5 abort 30 3 Overall levels 13 +4 DCV levels, based on Danger Sense Roll (+1/2) ---- + 403 = 694 100+ 10 Hunted: Venom (as powerful, 8-) 10 Hunted: Green/Hob Goblin (as powerful, 8-) 20 Psyche Lim: Code vs Killing (common, strong) 20 Psyche Lim: With Great Power, comes Great Responsibility (common, strong) 15 Secret ID 10 Reputation 11- (suspected of being a criminal) 20 DNPC (Was Aunt May, Incompetent 11-, now Mary Jane, competent 14-) 5 Occasionally runs out of web fluid 497 exp --- 702 Notes: The darkness is for when Spiderman webs over someone's face. The reasonably common way to turn it off is to destroy it, treating it as a 10d6 entangle. I made the web-shooters 0 End because they almost never run out, even when he's been swinging around Manhattan all day. I gave him a 5pt disad so a GM could say "You're low on fluid, you've only got enough for about 10 more entangles". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== X-Men: Banshee (Sean Cassidy) 15 Str 5 150 Multipower: Sonic Scream 20 Dex 30 10 12d6 Energy Blast, Area of Effect Cone, 0 End, No Rng 18 Con 16 13 18d6 Energy Blast, 0 End 13 Bod 6 9 8d6 RKA, 1/2 End [6], No Rng, No KB 18 Int 8 7 6d6 NND, 0 End, Area of Effect Radius, No Rng, Personal Immunity 13 Ego 6 10 5d6 Flash vs Hearing, 0 End, Area of Effect Cone, x4 area (44" triangle) 20 Pre 10 16 Com 3 75 30" Flight, 1/2 End 10 Pd 7 10 Ed 6 35 Spatial Awareness, 360 degrees (active sonar) 5 Spd 20 7 Rec - 2 PS: Interpol Agent 11- 36 End - 1 KS: Genetics 8- 30 Stn - 6 Bureaucratics, Streetwise 13- --- 6 Stealth, Breakfall 13- 117 6 Concealment, Paramedics 13- 2 WF: Small Arms Martial Arts (Commando) 5 Boxing Cross -2 OCV +1 DCV Strike+4d6 3 Aikido Throw +0 +1 Strike, target falls 4 Choke -2 +0 Grab, 2d6 NND 4 Disarm -1 +1 +10 Str disarm 4 Block +2 +2 abort, block 10 1 Overall level 16 2 Combat levels 10 2 levels w/Multipower 6 3/3 Armor, OIF --- + 394 = 511 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Colossus (Piotr Nikolaievitch Rasputin) 75 Str 60 10 1 level growth, +1 Bod, +1 Stn, +5 Str, 0 End Persistant 20 Dex 30 67 60/75 resistant 38 Con 56 50 Hardened pd & ed (including resistant) 20 Bod 18 10 Flash Def 10 Int - 5 8pt Mental Def 14 Ego 8 10 Lack of Weakness 20 Pre 10 12 Life Support: Pressure, Radiation, Temperature, Disease 12 Com 1 7 Life Support: Self Contained Breathing 10 minute maximum (+1/2) 60 Pd 46 19 1/2 End Cost str 7 -> 3 75 Ed 75 2 +1" running 5 Spd 20 6 Acrobatics, Breakfall 13- 22 Rec - 2 PS: Drawing 11- 76 End - 3 Language: English (Russian native) 74 Stn - 16 2 Combat levels ----- 10 2 HTH levels 324 4 +2 OCV w/fastball special --- + 233 = 557 100+ 20 Hunter: Misc mutant haters 10 Psyche Lim: Even more of a whiner than most X-men 427 exp --- 557 Note: He really is big, not dense (he's 7'5" tall in armored form). I didn't make all his powers Hero ID, since he hasn't been in human form for years, and hasn't been screwed over for being in human form for almost a decade as far as I can recall. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cyclops (Scott Summers) 15 Str 5 174 Multipower (206 active, everything has 'personal immunity' on 20 Dex 30 18 15d6 Energy Blast, +5d6 KB Only, O End, +5d6 [2] 15 Con 10 18 9d6 Energy Blast AoE Cone, +3d6 KB Only 0 End, +2d6 [2] 15 Bod 15 18 9d6 Autofire Energy Blast, +3d6 KB Only 0 End, +3d6 [7] 23 Int 23 16 11d6 Armor Piercing Energy Blast 0 End, +3d6 [2] 23 Ego 23 20 Pre 10 2 20 pt Endurance Battery for multipower 14 Com 2 2 2pt Recovery for End Battery 8 Pd 5 8 Ed 5 30 +15 Lightning Reflexes (acts at 35 Dex) 6 Spd 30 8 +4 Skill levels vs Autofire Penalties 6 Rec - 8 +4 Skill levels w/Bouncing 30 End - 40 5 Combat levels 31 Stn - 9 +3 Skill levels w/Energy Blast --- 9 Breakfall, Climbing, Combat Pilot 13- 156 9 Demolitions, Electronics, Mechanics 11- 9 Deduction, Paramedics, Tactics 14- 2 +1" Running Martial Arts 5 Defensive Strike +1 OCV +3 DCV Str Strike 4 Dodge +5 DCV abort 3 Throw +0 OCV +1 DCV Str+v/5 Strike 4 Disarm -1 OCV +1 DCV +10 Str disarm 6 3/3 Armor, OIF (X-men uniform, modern version) ---- + 394 = 550 100 + 10 Distinctive Features (Red Eyes) easily concealable 15 Hunted More Powerful, 8- (Mr Sinister) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 15 Phys lim: Can't control energy blast without special visor (Infreq, Fully) 10 Psyche Lim: Always Serious (Common, Moderate) 20 Psyche Lim: CVK (Common, Total) 15 Psyche Lim: Loyal to Prof X (Uncommon, Total) 5 Love: Jean Grey/Marvel Girl Notes: 23 Int: this guy is Marvel's premier combat tactician, and a keen observer. 23 Ego: He's trained with Prof X most of his adult life, and fought off Dys`pare. The Multipower: I wrote this up as 3 multipowers, The first at 0 End, the second knock-back only, the third with normal end costs, then added them together (except the AP slot does not get a knockback boost). Some unusual round-offs caused the slots to be more expensive than you'd expect). With this write-up, Scott can do 15d6 (and lots of KB) indefinitely, and go up to 20d6 when he needs it, although he can only keep it up for 2 rounds. I made his lack of control over the eye beams a disad rather than a limit for two reasons: it is simpler, and it wouldn't be worth the 40-odd points he'd get with even a 1/4 limit on the multipower, since it hasn't come up much in recent times. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Nightcrawler 20 Str 10 10 Clinging 20 Str 44 Dex 102 20 Con 20 60 30" T-Port 1/2 End [3], Needs Ego Roll if below 1/2 Stun (-1/4) 15 Bod 10 1 x4 Mass, Costs End, x10 End [5/10] 18 Int 8 20 x16 Range(.59 miles) 17 Ego 7 3 x2 Range, horizontal only (1.19 miles) (-1/2) 25 Pre 15 3 x2 Range, north-south only (2.38 miles) (-1/4) 6 Com -2 1 x2 Range, Costs End, x10 End [5] 10 Pd 6 75 10d6 NND Does Body, No Rng, x2 End Cost 10 Ed 6 defense=Super Dense Body or Non-skintight forcefield 8 Spd 26 8 Rec - 5 8pt Mental Defense 40 End - 5 Extra Limb 35 Stn - ---- Martial Arts (generic) 208 4 Punch +0 / +2 Strike+2d6=8d6 5 Kick -2 / +1 Strike+4d6=10d6 4 Block +2 / +2 Block, Abort 3 Throw +0 / +1 Strike+v/5 4 Dodge - / +5 Abort 4 Disarm -1 / +1 Disarm, +10 Str 8 2 Martial Damage Classes 1 Weapon Element: Fencing weapons 15 Acrobatics, Breakfall, Climbing, Contortionist, Stealth 18- 6 High Society, Seduction 14- 4 Language: English (German native) 3 Paramedics 13- 6 Mechanics, Electronics 11- 4 PS: Trapeze, Tightrope 10 1 Overall level ---- + 264 = 472 100+ 25 Distinctive Features (not concealable, abject fear) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Psyche: Swashbuckler 307 --- 472 Notes: To get the true Nightcrawler, add this power: 20 Invisibility vs Normal Vision, 0 End Persistant, Only in shadows (+1) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Psylock (Betsy Braddock) 18 Str 8 75 Mulitpower 26 Dex 48 6 12d6 Telepathy 1/2 End [3] Visible Signature (-1/4) 18 Con 16 7 12d6 Mind Scan 1/2 End [3] 15 Bod 10 6 12d6 Mind Control 1/2 End [3] Visible Signature (-1/4) 23 Int 13 35 8d6 AVLD (Mental Def) 1/2 End [6] No Range (-1/2) 23 Ego 26 23 Pre 13 Martial Arts (Ninjitsu) 28 Com 9 4 Martial Strike +0 OCV +2 DCV Strike+2d6 (8 1/2 d6) 8 Pd 4 5 Defensive Strike +1 +3 Strike (6 1/2 d6) 8 Ed 4 4 Martial Escape +0 +0 +15 Str vs Grab 6 Spd 24 3 Martial Throw +0 +1 Strike+v/5 8 Rec - 4 Martial Block +2 +2 abort 36 End - 4 Martial Dodge - +5 abort 33 Stn - 4 Disarm -1 +1 disarm, +10 Str ---- 5 Spin Kick -2 +1 strike +4d6 = 10 1/2d6 175 1 Weapon Element: Katana 12 3 Martial Damage Classes 5 Defensive Manuver 3 Fast Draw 14- 9 Breakfall, Climbing, Stealth 14- 9 Shadowing 14- 9 Concealment, Paramedics, Security Systems 14- 4 4pt Japanese 2 PS: Model 2 +1" running 10 14pts Mental Defense 24 3 Combat levels ---- + 252 = 427 100+ 5 Distinctive Features (Purple Hair) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Psyche Lim: Incredibly confused character conception 277 Exp --- 427 Note: The 'Visible Signature' is the butterfly-shaped energy field that appears over her target's face when the artist remembers. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Storm (Ororo Monroe) 18 Str 8 71 Elemental Control: Control of Elements, 0 End, Persistant, 26 Dex 48 -1/4 for misc power limitations 18 Con 16 71 CE: Wind level 4, x32r, x32r, 1 min delay, x512r, 1 day delay 15 Bod 10 71 CE: Rain level 4, x32r, x32r, 1 min delay, x512r, 1 day delay 18 Int 8 71 CE: Temp level 4, x32r, x32r, 1 min delay, x512r, 1 day delay 20 Ego 20 23 Pre 13 112 20" Flight, x8 non-com, 0 End, Usable against others, x8 mass 24 Com 7 8 Pd 4 112 Multipower, 112.5 active 8 Ed 4 9 6d6 RKA, 1/2 end (4), No KB (Lightning Bolt) 5 Spd 14 6 18d6 Energy Blast, 1/2 end (4), Knockback only (+1) 8 Rec - 11 1d6 Rec Drain, 1d6 End Drain, 1d6 Stun Drain, NND, Invis vs Sight, 36 End - AOE hex, 1/2 End, Returns 5pts/min Def: Heat life support 33 Stn - ---- 12 Breakfall, Climbing, Sleight of Hand, Stealth 14- 152 9 Lockpicking 17- 6 Paramedics, Security Systems 13- 3 Streetwise 14- 4 English 9 Survival: African Plains 14- 6 10pt mental defense Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 4 Martial Strike +0 +2 Strike, 10d6 5 Offensive Strike -2 +1 Strike, 12d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 4 Martial Escape +0 +0 +15 Str vs Grab 12 3 Martial Damage Classes 20 2 Overall levels ---- + 641 = 793 100+ 5 Distinctive Features (Black Woman w/White Hair & Blue Eyes) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 15 Psyche: Claustrophobe (Uncommon, Totally Useless) 20 Psyche: CVK 633 exp --- 793 Notes: The Control Environment stuff is from Hero System Almanac 2. Go buy it. She can change the weather over the mat at will, within 1024 hexes (1.27 miles) in 1 minute, and over a 650 mile radius within 1 day. The limitations one the EC are: only on Earth, must work within local weather extremes, sometimes gets out of control (altogether worth about 1/4). The SFX on the persistant is that weather slowly reverts if she is stunned or KO'ed. The rec/end/stun drain is the dehydration attack she used against Magneto in his Antarctic base around issue 113. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wolverine (Logan) 20 Str 10 8 Regeneration: 1 body/minute 33 Dex 69 3 Life Support vs Disease 28 Con 36 2 Life support vs Aging (+1/2 Ages very slowly) 28 Bod 36 120 3/4 Physical & Energy Damage reduction 18 Int 8 6 10pts power defense, only vs attacks with chemical SFX 17 Ego 14 6 10pts mental defense, only vs attacks with chemical SFX 25 Pre 15 5 Discriminatory Smell 16 Com 3 10 Tracking Scent 12 Pd 8 12 +4 w/Per Rolls 12 Ed 6 8 +4 w/Hearing Per Rolls 7 Spd 27 6 +3" running 25 Rec 30 2 +2" leap 56 End - 3 +3" swimming 52 Stn - 3 Combat Sense 13- ---- 5 Defensive Maneuver 262 3 Fast Draw 16- 3 Light Sleep 3 Resistance 12 Breakfall, Climbing, Lockpicking, Stealth 16- 6 Interrogation, Streetwise 14- 12 Concealment, Paramedic, Security Systems, Tracking 13- 6 Demolitions, Shadowing, 11- 9 +3 w/Shadowing, Stealth, Tracking 3 Traveler 4 Area Knowlege: Canada, Japan, Germany, Madripoor 11- 3 Linguist 9 4pts German, Russian, Japanese 74 62pt HKA, Armor Piercing, 0 End, (5d6 w/Str) No KB Martial Arts (Commando, Dirty Infighting, Kenjutsu, Ninjutsu) 3 Aikido Throw +0 / +1 Strike, target falls 4 Boxing Cross +0 / +2 Strike+2d6 4 Choke -2 / +0 Grab, 2d6 NND 4 Disarm -1 / +1 +10 Str disarm 4 Block +2 / +2 abort, block 4 Low Blow -1 / +1 2d6 NND 4 Kidney Blow -2 / +0 1/2d6 HKA 4 Punch +0 / +2 Strike+2d6 5 Roundhouse -2 / +1 Strike+4d6 3 Martial Throw +0 / +1 Strike, target falls 4 Martial Dodge - / +5 abort 4 Escape +0 / +0 +15 Str vs grabs 3 Take Down +2 / +1 Strike, both fall 5 Takeaway +0 / +0 Grab Weapon; +10 Str 4 Lightning Stoke +2/ +0 Strike+2d6 (only with swords) 5 Sacrafice Stroke+1/ -2 Strike+4d6 (only with swords) 5 Slashing Stroke -2/ +1 Strike+4d6 (only with swords) 8 2 Martial Damage Classes 2 Weapon Famil: Small Arms 2 Weapon Famil: Japanese martial arts weapons 30 3 Overall skill levels 24 3 Combat skill levels ---- + 473 = 735 100+ 20 Enraged: When takes/does body in combat 8-/8- 5 Distinctive Features: Easily concealable (short, unusually dense, claw housings) 10 Psyche Lim: Fears going berserk (uncommon, strong) 5 Watched: International intelligence agencies 5 Rival: Scott Summers (Cyclops) 5 Love: Jean Grey (Marvel Girl) 585 Exp --- 735 Notes: This is the classic Wolverine (skeleton intact) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================