All Star Squadron: Air Wave (Larry Jordan) 18 Str 8 2 Knowledge Skill: Criminal Law 11- 20 Dex 30 6 Criminology, Deduction, Inventor 13- 18 Con 16 9 Interrogation, Oratory, Streetwise 13- 11 Bod 2 2 Area Knowledge: New York City 11- 18 Int 8 3 Electronics 11- 15 Ego 10 4 Science: Physics, Telecommunications 11- 18 Pre 8 12 Com 1 5 Jab +1 / +3 Strike 6 1/2 d6 8 Pd 4 4 Punch +0 / +2 Strike +2d6 = 8 1/2 d6 8 Ed 4 4 Block +2 / +2 Block, Abort 5 Spd 20 4 Dodge - / +5 Abort 8 Rec - 12 3 Damage Classes 36 End - 29 Stn - 27 30 Str Telekinesis, 0 End Only vs Metals (-1) OIF "Radio Belt" --- 29 30" Flight, x8 non-combat, 0 End, Only along phone lines (-2) 111 OIF "Radio Belt" 12 10/10 Forcefield, 0 End Only vs Metal/Electric attacks (-1), OIF "Radio Belt" 7 Telephone Hearing, OIF "Radio Belt" 7 Clinging: 18 Str OIF "Boots (suction cups)" 20 +10" Running, 0 End, OIF "Boots (skates)" 20 2 Overall levels --- + 165 = 276 100+ 15 Secret ID 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Superpatriot (Common, Total) 133 "Where did all the points go?" Bonus --- 286 New York DA Larry Jordan invented the amazing Radio Belt to help battle the Axis Menace. Telephone hearing is just like high range radio hearing but he can only eavesdrop if he is next to a phone line. He can place a phone call from anywhere! (In the 40s, this was considered a pretty good superpower). At least he is bulletproof, sort of. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amazing Man (Will Everett) 20 Str 10 28 Elemental Control: Magnetism (112.5 active) 23 Dex 39 Only vs Metal/Electrical (-1) 18 Con 16 28 60 Str Telekinesis. 1/2 End [4] 12 Bod 4 28 45/45 Forcefield, 1/2 End [4] 15 Int 5 11 Ego 2 3 Bump of Direction 18 Pre 8 12 Com 1 5 Jab +1 / +3 Strike 7d6 8 Pd 4 4 Punch +0 / +2 Strike +2d6 = 9d6 8 Ed 4 4 Block +2 / +2 Block, Abort 5 Spd 17 12 3 Damage Classes 8 Rec - 36 End - 2 +1" Running 31 Stn - 2 Prof Skill: Olympic Athlete 11- --- 3 Breakfall 14- 110 --- + 119 = 229 100+ 10 Public ID 15 Reputation 14- (As a black man, Will is subject to racism from most of the normals in the 40s) 15 Psyche Lim: Overconfident (Common, Strong) 15 DNPC: Parents (Incompetent, 8-) 74 Token Bonus --- 229 The Kid Quantum of World War II. Actually, I like the character, but his introduction was a pretty blatant quota-filling). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Atom (Al Pratt) 25 Str 15 5 Jab +1 +3 Strike = 10d6 26 Dex 48 4 Hook -2 +0 Strike +4d6 = 14d6 20 Con 20 4 Cross +0 +2 Strike +2d6 = 12d6 12 Bod 4 4 Block +2 +2 Block, Abort 18 Int 8 4 Clinch -1 -1 Grab, +10 Str = 60 Str 17 Ego 14 20 5 Martial Damage Classes 23 Pre 13 14 Com 2 8 Pd 3 8 Ed 4 2 +1" Running 6 Spd 24 4 Sciences: Physics, Radiation 11- 9 Rec - 40 End - 25 5 HTH levels 35 Stn - --- --- 155+ 73 = 228 100+ 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Psyche Lim: Likes to Fight (Common, Strong) 15 Psyche Lim: Overconfident (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 15 Secret ID 5 Distinctive Features: Small (Easily Concealable, Noticed) 43 Total Prat(t) Bonus --- 228 98-pound weakling Al-Pratt got trained by ex-boxing great Joe Morgan. After he developed his physique and fighting style he decided to become a costumed adventurer instead of a boxer. After his delayed effect radiation accident, he looked like this: 50 Str 40 5 5/5 resistant pd/ed 26 Dex 48 12 1/2 End Str 23 Con 26 12 Bod 4 5 Jab +1 +3 Strike = 15d6 18 Int 8 4 Hook -2 +0 Strike +4d6 = 19d6 17 Ego 14 4 Cross +0 +2 Strike +2d6 = 17d6 23 Pre 13 4 Block +2 +2 Block, Abort 14 Com 2 4 Clinch -1 -1 Grab, +10 Str = 85 Str 20 Pd 10 20 5 Martial Damage Classes 20 Ed 15 2 +1" Running 6 Spd 24 4 Sciences: Physics, Radiation 11- 15 Rec - 46 End - 32 4 Combat levels 49 Stn - 5 1 HTH level --- --- 204+108 = 312 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Commander Steel (Hank Heywood) 45 Str 30 7 1 level Density Increase, Always On 23 Dex 39 23 Con 26 34 Multipower 16 Bod 12 3 +17" Running=23" [5] 18 Int 8 1 +10" Superleap=19" 15 Ego 10 23 Pre 13 3 Concealment 13- 16 Com 3 9 Combat Driving, Climbing, Stealth 14- 25 Pd 16 6 Acting, Conversation 14- 25 Ed 19 3 Language: German 6 Spd 27 4 Biology, Biochemistry 11- 13 Rec - 46 End - 11 1/2 End Str [2] 48 Stn - 12 12/12 resistant pd/ed --- 5 Lack of Weakness 203 5 Jab +1 +3 Strike = 9d6 4 Hook -2 +0 Strike +4d6 = 13d6 4 Cross +0 +2 Strike +2d6 = 11d6 4 Block +2 +2 Block, Abort 4 Clinch -1 -1 Grab, +10 Str = 55 Str 20 2 Overall levels --- +145 = 348 100+ 15 Secret ID 15 Psyche Lim: Superpatriot (Common, Strong) 15 Psyche Lim: Overconfident (Common, Strong) 203 Red White & Blue Bonus --- 348 Hank Heywood was injured by a bomb planted by a saboteur. Faced with life as a quadrapelegic, he volunteered for a experimental bionic augmentation treatment and became Commander Steel. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Crimson Avenger (Lee Travis) 20 Str 10 5 Jab +1 +3 Strike = 6d6 23 Dex 39 4 Hook -2 +0 Strike +4d6 = 10d6 18 Con 16 4 Cross +0 +2 Strike +2d6 = 8d6 12 Bod 4 4 Block +2 +2 Block, Abort 23 Int 13 4 Clinch -1 -1 Grab, +10 Str = 40 Str 15 Ego 10 8 2 Damage Classes 18 Pre 8 14 Com 2 9 Breakfall, Climbing, Stealth 14- 8 Pd 4 2 Prof Skill: Journalist 11- 8 Ed 4 12 Concealment, Criminology, Deduction, Inventor 14- 6 Spd 27 3 Weaponsmith 11- 8 Rec - 3 Streetwise 13- 36 End - 20 4d6 NND AOE Radius (2"), OAF 4ch "Gas Gun" 31 Stn - 24 3" Radius Darkness vs Normal Sight, IIF, 8ch 1 Turn Duration ea --- 127 2 +1" Running 20 2 Overall levels 29 Follower: Wing (143 pts) --- + 153 = 280 100+ 15 Secret ID 10 Reputation 11- (Crimson Avenger is believed to be a criminal) 15 Psyche Lim: Code vs Killing (Common, Strong) 150 Green Hornet Bonus --- 280 Wing 15 Str 5 4 Punch +0 +2 Strike +2d6 = 7d6 20 Dex 30 4 Block +2 +2 Block, Abort 15 Con 10 3 Throw +0 +1 Strike +v/5 11 Bod 2 4 Dodge - +5 Abort 18 Int 8 4 Disarm -1 +1 Disarm, +10 Str 14 Ego 8 8 2 Damage Classes 15 Pre 5 12 Com 1 12 Breakfall, Climbing, Combat Driving, Stealth 13- 8 Pd 5 3 Lang: English 8 Ed 5 2 +1" Running 5 Spd 20 6 Rec - 30 End - 27 Stn - --- --- 97 +46 = 143 He's a newspaper owner/crimefighter with a sidekick who is an Asian chauffer and Kung Fu expert. What a great idea... =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dr Fate (Kent Nelson) 50 Str 40 6 Life Support: Temperature, Aging 23 Dex 39 40 40/40 resistant pd/ed 28 Con 36 75 30" Flight, 1/2 End [3] 14 Bod 8 12 1/2 End Str [2] 28 Int 18 94 50 Str Telekinesis 1/2 End [2] 18 Ego 16 3 Scholar 25 Pre 15 3 Knowledge Skills: Archaeology, Occult, Sorcery 11- 12 Com 1 40 Pd 30 40 Ed 34 6 Spd 27 16 Rec - 56 End - 53 Stn - --- --- 264+233 = 497 100+ 15 DNPC: Inza (Normal, 11-) 15 Hunted: Chaos Lords (More Powerful, 8-) 8 Hunted: Order Lords (More Powerful, 8-, Watch Only) 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Secret ID 329 "No relation to that other 'Kent' guy" Bonus --- 497 This is Dr Fate as he was through most of WWII, when he only wore the half-helmet of his own design. When he was wearing the real helmet, he was like this: Dr Fate (Nabu) 50 Str 40 6 Life Support: Temperature, Aging 23 Dex 39 40 40/40 resistant pd/ed 28 Con 36 75 30" Flight, 1/2 End [3] 14 Bod 8 12 1/2 End Str [2] 38 Int 28 94 50 Str Telekinesis 1/2 End [2] 28 Ego 36 3 Scholar 25 Pre 15 9 Knowledge Skills: Archaeology, Occult, Sorcery, 12 Com 1 Cosmic History, Philosophy (Order), Cosmic Entities, 40 Pd 30 Metaphysics 11- 40 Ed 34 30 +6 w/Knowledge Skills 6 Spd 27 16 Rec - 61 Sense Magic at Range, 360 degree, Targeting, Discriminatory, +8 Perception 56 End - 20 26pts Mental Defense 53 Stn - 20 20pts Power Defense --- 500 200pt Cosmic Power Pool 294 --- +870 = 1164 Unlike the Spectre, Nabu doesn't get too fancy when he's using his power pool. He often just whips up a 32d6 Energy Blast at 1/2 End, or a 16d6 Entangle. If he or his friends are in trouble he'll abort to put up a 23/22 forcewall, hardened, 0 End. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dr Mid-Nite (Dr Charles McNider) 20 Str 10 20 N-Ray Vision (Can see in darkness) 23 Dex 39 18 Con 16 40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF 12 Bod 4 23 Int 13 5 Jab +1 +3 Strike = 7d6 15 Ego 10 4 Hook -2 +0 Strike +4d6 = 11d6 18 Pre 8 4 Cross +0 +2 Strike +2d6 = 9d6 12 Com 1 4 Block +2 +2 Block, Abort 8 Pd 4 4 Clinch -1 -1 Grab, +10 Str = 45 Str 8 Ed 4 12 3 Damage Classses 6 Spd 27 8 Rec - 9 Breakfall, Climbing, Stealth 14- 36 End - 3 Criminology, Inventor, Forensic Medicine 14- 31 Stn - 6 Scientist, Anatomy, Chemistry, Opthamology 11- --- 2 Prof SKill: Surgeon 11- 136 20 2 Overall levels 2 +1" Running --- + 135 =271 100 10 Physical Lim: Needs special goggles to see in normal light. (Infreq, Great) 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Secret ID 131 --- 271 Blinded by a bomb intended for a patient of his, Charles McNider found that he could see in total darkness but was blind during the day. He developed some special equipment to take advantage of his bizarre condition and became Dr Mid-nite. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Firebrand II (Danielle Reilly) 18 Str 8 34 Elemental Control: Fire, 67.5 Active Points 20 Dex 30 27 9d6 Energy Blast, 0 End, No KB 15 Con 10 34 20/25 Force Field, 0 End 11 Bod 2 35 23" Flight, 0 End 23 Int 13 29 7d6 Energy Blast, 0 End, Damage Shield 17 Ego 14 20 Pre 10 22 +30 Resistant Energy Defense, Only vs Fire (-1) 24 Com 7 7 +10 Resistant Physical Defense, Only vs Meltable (-1/2), 8 Pd 4 Linked to Damage Shield 8 Ed 4 5 Spd 20 2 Life Support vs Extreme Heat 7 Rec - 30 End - 4 Science Skills: Geology, Vulcanology 11- 28 Stn - 6 +2 w/Energy Blast --- --- 123 +200 = 323 100+ 15 Secret ID 20 Psyche Lim: Code vs Killing (Common, Total) 15 Psyche Lim: Superpatriot (Common, Strong) 15 Psyche Lim: Overconfident (Common, Strong) 158 Nepotism Bonus --- 323 The sister of Firebrand I, Danette Reilly fell into a pool of artificial lava created by Per Degaton and emerged as Firebrand II. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Golden Age Flash (Jay Garrick) 20 Str 10 216 65" Flight, 0 End, x2^16 non-combat, Only Along Surfaces (-1/4) 23 Dex 39 34 +17 Lightning Reflexes (acts at 40 Dex) 20 Con 20 13 Bod 6 60 Multipower: Superspeed tricks 18 Int 8 51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes, 14 Ego 8 Selective, x64 Are (128 hexes), Takes Damage Shields (-1/4), 18 Pre 8 Must be able to run to Targets (-1/4) 12 Com 1 6 Desolid, 0 End "Vibrate" 8 Pd 4 6 7 Combat levels 8 Ed 4 4 Extra Dimensional Transport, Related Group, 0 End 9 Spd 57 "Match the vibrational rate of other universes" 8 Rec - 4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks 40 End - 5 +40" Superleap, 0 End, Only with running jumps (-1/4) 33 Stn - 6 4 Def Tunneling, 6"/phase, 0 End --- 54 10d6 Energy Blast, AOE line, x2 KB, 0 End, KB Only (-1) 165 3 +6d6 Hand Attack, 0 End 20 +10 levels w/Dive for Cover manuver 30 +15 levels w/Autofire EB 8 Science: Chemistry 14- 3 Speed Reading 20 2 Overall levels --- + 530 = 695 100+ 15 Secret ID 15 DNPC: Wife - Joan Garrick, Incompetent, 8- 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Superpatriot (Common, Total) 525 Funny Looking Helmet Bonus --- 695 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Fury (Helena Kosmatos) 50 Str 40 10 10/10 Resistant 30 Dex 60 24 12/12 Armor, OIF 23 Con 39 13 Bod 6 34 Multipower 18 Int 8 3 +17" Running = 23" [5] 14 Ego 8 2 +25" Superleap = 35" [7] 25 Pre 15 26 Com 8 6 Oratory, Persuation 14- 20 Pd 10 2 Area Know: Greece 11- 20 Ed 15 3 English (Greek native) 6 Spd 20 12 1/2 End Str [2] 15 Rec - 46 End - 50 Stn - 15 3 Hand to Hand levels --- --- 216 +111 = 327 100+ 18 Enraged vs Foes she seeks vengeance against (Very Common, 14/8) This was originally a berserk, but she mellowed out. 20 Psyche Lim: Must fight Nazis (Common, Strong) 15 Secret ID 174 Retcon Bonus --- 327 A young member of the Greek resistance, Helena was possesed by the Greek Furies when her father was killed. She uses her powers on a mission of vengeance against the Nazis. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Golden Age Hawkman (Carter Hall) 25 Str 15 12 4 levels Telescope Vision (+8 vs RM) 26 Dex 48 15 4d6 Telepathy 0 End, Only vs Birds (-1) 20 Con 20 6 Acrobatics, Breakfall 15- 13 Bod 6 6 Persuation, Streetwise 13- 23 Int 13 9 Criminology, Forensic Med, Paramedics 14- 18 Ego 16 4 PS: Archeology, History 11- 20 Pre 10 16 Com 3 5 Jab +1 +3 Strike = 12d6 8 Pd 3 4 Punch +0 +2 Strike +2d6 = 14d6 8 Ed 4 4 Block +2 +2 Block, Abort 6 Spd 24 4 Dodge - +5 Abort 9 Rec - 3 Throw +0 +1 Strike +v/5 40 End - 16 4 Damage Classes 36 Stn - 6 +3 Damage Classes, OAF "Mace" (Already added in) --- 162 20 2 Overall levels 45 25" Flight, x4 non-combat 1/2 End OIF 14 12/12 Armor, OIF, 14- Only from behind (-1/2) 6 1/2 End Str [1] ---- + 179 = 341 100+ 15 Secret ID 15 Psyche Lim: Code vs Killing (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 10 Hunted: Anton Hastur (As Powerful, 8-) 5 Love: Sheira 176 Cool Mask Bonus --- 341 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Golden Age Hawkwoman (Shiera Hall) 20 Str 10 12 4 levels Telescope Vision (+8 vs RM) 26 Dex 48 15 4d6 Telepathy 0 End, Only vs Birds (-1) 20 Con 20 6 Acrobatics, Breakfall 15- 13 Bod 6 6 Persuation, Streetwise 13- 23 Int 13 9 Criminology, Forensic Med, Paramedics 14- 18 Ego 16 4 PS: Archeology, History 11- 20 Pre 10 16 Com 3 5 Jab +1 +3 Strike = 11d6 8 Pd 4 4 Punch +0 +2 Strike +2d6 = 13d6 8 Ed 4 4 Block +2 +2 Block, Abort 6 Spd 24 4 Dodge - +5 Abort 8 Rec - 3 Throw +0 +1 Strike +v/5 40 End - 16 4 Damage Classes 33 Stn - 6 +3 Damage Classes, OAF "Mace" (Already added in) --- 158 20 2 Overall levels 45 25" Flight, x4 non-combat 1/2 End OIF 14 12/12 Armor, OIF, 14- Only from behind (-1/2) 6 1/2 End Str [1] ---- + 179 = 337 100+ 15 Secret ID 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Superpatriot (Common, Total) 10 Hunted: Anton Hastur (As Powerful, 8-) 5 Love: Carter 176 Cool Mask Bonus --- 167 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hourman (Rex "Tick-Tock" Tyler) 20 Str 10 6 Scientist: Chemistry, Biochemistry, Pharmaceuticals 11- 20 Dex 30 3 Inventor 13- 18 Con 16 12 Bod 4 35 +45 Str, Doesn't Add, 8ch, 1 hour duration (+3/4), IIF (-1/4), 18 Int 8 Must wait 1 hour before using again (-1/2) 13 Ego 6 35 15/15 Armor, Costs charges (-1/2), 8ch, 1 hour duration, IIF, 20 Pre 10 Must wait 1 hour 14 Com 2 30 +15" Running, 8ch, 1 hour duration, IIF, Must wait 1 hour 8 Pd 4 8 Ed 4 5 Spd 20 8 Rec - 36 End - 31 Stn - 16 2 Combat levels --- --- 114 +125 = 239 100+ 20 Psyche Lim: Superpatriotic (Common, Total) 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Miraclo Addict (Very Common, Strong) 15 Secret Identity 64 Junkie Bonus --- 239 Note: The addiction to Miraclo is a ret-con. In a true Golden Age campaign, heroes only use medication in a responsible manner. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== "Iron" Munro (Arnold Munro) 60 Str 50 40 40/40 Resistant Pd/Ed 30 Dex 60 34 Multipower 33 Con 46 3 +17" Running = 23" 20 Bod 20 3 +34" Superleap = 46" 18 Int 8 13 Ego 6 15 1/2 End Str [3] 20 Pre 10 16 Com 3 40 Pd 28 40 Ed 33 6 Spd 20 19 Rec - 66 End - 67 Stn - --- --- 284+ 95 = 279 100+ 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Psyche Lim: Overconfident (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 10 Public ID 139 Skunk Bonus --- 279 The illegitimate son of Hugo Danner, a World War I-era metahuman. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Johnny Quick (Johnny Chambers) 20 Str 10 275 Multipower: Superrunning 23 Dex 39 22 75" Flight, 0 End, x2^11 non-combat, Only along surfaces (-1/4) 20 Con 20 20 75" Flight, 1/2 End, x2^4 non-combat [7] 13 Bod 6 15 Int 5 60 Multipower: Superspeed tricks 11 Ego 2 51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes, 18 Pre 8 Selective, x64 Area (128 hexes), Takes Damage Shields (-1/4), 16 Com 3 Must be able to run to Targets (-1/4) "Run around hitting people" 8 Pd 4 6 Desolid, 0 End "Vibrate" 8 Ed 4 6 7 Combat levels 8 Spd 47 3 +6d6 Hand Attack, 0 End 8 Rec - 4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks 40 End - 54 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, Knock-Back Only (-1) 33 Stn - --- 148 20 +10 levels w/Dive for Cover manuver 30 +15 levels w/Autofire EB 3 Speed Reading 6 Criminology, Deduction 12- 2 Prof Skill: Photojournalist 11- 10 1 Overall level --- + 572 = 720 100+ 15 Secret ID 5 Love: Liberty Belle 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Superpatriot (Common, Total) 15 Phys Lim: Must say "Xx2(9yz)4a" before using powers (Uncommon, Total) 545 --- 720 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Judomaster (Rip Jagger) 25 Str 15 5 Jab +1 / +3 Strike = 11d6 29 Dex 57 5 Kick -2 / +1 Strike +4d6 = 15d6 20 Con 20 4 Dodge - / +5 Abort 13 Bod 6 4 Escape +0 / +0 +15 Str vs Grab = 70 Str 18 Int 8 3 M Throw +0 / +1 Strike = 11d6 + v/5 17 Ego 14 24 6 Martial Damage Classes 20 Pre 10 12 Breakfall, Climbing, Combat Driving, Stealth 15- 12 Com 1 3 Surival: Jungle 11- 8 Pd 3 9 Concealment, Paramedic, Tracking 13- 8 Ed 4 3 Oratory 13- 7 Spd 31 9 Rec - 30 3 Overall levels 40 End - 2 +1" Running 36 Stn - 31 Follower: Tiger (153 pts) --- --- 169+135 = 304 Tiger 20 Str 10 5 Jab +1 / +3 Strike = 6d6 23 Dex 39 5 Kick -2 / +1 Strike +4d6 = 10d6 15 Con 10 4 Dodge - / +5 Abort 10 Bod - 4 Escape +0 / +0 +15 Str vs Grab = 45 Str 13 Int 3 3 M Throw +0 / +1 Strike = 6d6 + v/5 11 Ego 2 8 2 Damage Classes 18 Pre 8 9 Breakfall, Climbing, Stealth 14- 10 Com - 8 Pd 4 16 2 Combat levels 8 Ed 4 2 +1" Running 5 Spd 17 7 Rec - 30 End - 28 Stn - --- --- 97 +56 = 153 Note: I haven't seen enough of these guys to guess at their disads, but I thought they were interesting enough to be written up. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Liberty Belle (Libby Lawrence) 18 Str 8 3 Breakfall 13- 18 Dex 24 9 Concealment, Criminology, Deduction 14- 18 Con 16 6 Conversation, Oratory 14- 12 Bod 4 2 Prof SKill: Journalist 11- 23 Int 13 5 Jab +1 +3 Strike = 5 1/2 d6 15 Ego 10 4 Hook -2 +0 Strike +4d6 = 9 1/2 d6 23 Pre 13 4 Cross +0 +2 Strike +2d6 = 7 1/2 d6 26 Com 8 4 Block +2 +2 Block, Abort 8 Pd 4 4 Clinch -1 -1 Grab, +10 Str = 38 Str 8 Ed 4 8 2 Damage Classes 5 Spd 22 2 +1" Running 8 Rec - 36 End - 5 +10 Str, 0 End, Doesn't Add to Figured, IIF, Only When Liberty 30 Stn - Bell is rung (-1) --- 7 +6 Dex, -.3 Spd, IIF, Only When Bell is Rung (-1) 126 4 3/3 Armor, IIF, Only When Bell is Rung (-1) 67 8d6 Energy Blast, AOE Cone, 0 End, No Rng 30 3 Overall levels --- + 164 = 290 100+ 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Superpatriot (Common, Total) 15 Secret ID 5 Love: Johnny 130 --- 290 She gained the 8d8 EB (Sonic) in 1942. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Robotman (Dr Robert Crane) 45 Str 35 13 2 Levels Density Increase, Always On 23 Dex 39 45 +17" Running = 23", 1/2 End [2] 30 Con 40 11 1/2 End Str [2] 15 Bod 10 20 20/20 Resistant Pd/Ed 28 Int 18 5 Flash Defense 17 Ego 14 18 6 Levels Telescope Vision (x64 range) 23 Pre 13 24 Life Support: Temp, Pressure, Eat, Self Contained, Disease 8 Com -1 33 Pd 24 3 Inventor 15- 33 Ed 24 6 Mechanics, Electronics 11- 5 Spd 17 6 Scientist, Metallurgy, Robotics, Micromotors 11- 13 Rec - 60 End - 5 Jab +1 +3 Strike = 10d6 48 Stn - 4 Hook -2 +0 Strike +4d6 = 14d6 --- 4 Cross +0 +2 Strike +2d6 = 12d6 223 4 Block +2 +2 Block, Abort 4 Clinch -1 -1 Grab, +10 Str = 60 Str 20 2 Overall levels --- 192 = 415 100+ 25 Distinctive Features: Rivets, Not concealable, Extreme Reaction 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Psyche Lim: Overconfident (Common, Strong) 15 Psyche Lim: Wants Old Body Back (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 250 Robobonus --- 415 Dying from a gunshot would, Dr Crane has his brain transplanted into a robotic body of his own design. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sandman (Wesley Dodds) 20 Str 10 5 Jab +1 +3 Strike = 6d6 23 Dex 39 4 Hook -2 +0 Strike +4d6 = 10d6 18 Con 16 4 Cross +0 +2 Strike +2d6 = 8d6 12 Bod 4 4 Block +2 +2 Block, Abort 23 Int 13 4 Clinch -1 -1 Grab, +10 Str = 40 Str 15 Ego 10 8 2 Damage Classes 18 Pre 8 14 Com 2 9 Breakfall, Climbing, Stealth 14- 8 Pd 4 3 High Society 13- 8 Ed 4 12 Concealment, Criminology, Deduction, Inventor 14- 6 Spd 27 3 Weaponsmith 11- 8 Rec - 3 Streetwise 13- 36 End - 37 5d6 NND AOE Radius (2"), OAF 16ch "Gas Gun" 31 Stn - 15 Multipower 30 active, OAF "Wiregun" --- 1 u 20" Swinging 127 1 u 20 Str TK, Only for grab/pulling in (-1/2) 7 Life Support: Self Contained Breathing OIF "Gas Mask" 2 +1" Running 30 3 Overall levels 29 Follower: Sandy (143 pts) --- + 181 = 308 100+ 15 Secret ID 10 Reputation 11- (Sandman is believed to be a criminal (pre-1942)) 15 Psyche Lim: Code vs Killing (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 148 Fashion Victim Bonus --- 280 Sandy (Sandy Hawkins) 15 Str 5 4 Punch +0 +2 Strike +2d6 = 7d6 20 Dex 30 4 Block +2 +2 Block, Abort 15 Con 10 3 Throw +0 +1 Strike +v/5 11 Bod 2 4 Dodge - +5 Abort 10 Int - 4 Disarm -1 +1 Disarm, +10 Str 10 Ego - 8 2 Damage Classes 15 Pre 5 12 Com 1 12 Breakfall, Climbing, Stealth 13- 8 Pd 5 6 Criminology, Deduction 8 Ed 5 2 +1" Running 5 Spd 20 6 Rec - 15 Multipower 30 active, OAF "Wiregun" 30 End - 1 u 20" Swinging 27 Stn - 1 u 15 Str TK, Only for grab/pulling in (-1/2) --- --- 81 +64 = 145 Note: This is the 4-color version of Sandman, and may not represent the version seen in Sandman Mystery Theatre. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shining Knight (Sir Justin) 23 Str 13 9 Animal Handler (Horse) 14- 26 Dex 48 9 Riding 17- 20 Con 20 13 Bod 6 5 Jab +1 +3 Strike = 6 1/2 d6 18 Int 8 4 Hook -2 +0 Strike +4d6 = 8 1/2 d6 14 Ego 8 4 Cross +0 +2 Strike +2d6 =10 1/2 d6 20 Pre 10 4 Block +2 +2 Block, Abort 14 Com 2 8 2 Damage Classes 8 Pd 3 8 Ed 4 40 20/20 Armor, OIF 6 Spd 24 4 10pts Flash Def, OIF, Only vs Magic (-1) 9 Rec - 4 10pts Power Def, OIF, Only vs Magic (-1) 40 End - 12 Full Life Support, OIF, Only vs Magic (-1) 35 Stn - ---- 30 3d6 HKA, 0 End, No KB, OAF (4d6+1 w/Str) 146 15 3 HTH levels 24 3 Combat levels 39 Winged Victory --- 217 = 363 100+ 15 Psyche Lim: Overconfident (Common, Strong) 15 Secret ID 20 Psyche Lim: Code of Chivalry (Common, Total) 10 Psyche Lim: Unfamiliar with Modern World (Common, Moderate) 203 Shining Bonus --- 363 Winged Victory 35 Str 25 20 3 levels growth, Always On 20 Dex 30 4 1pip HKA, Reduced Penetration "Bite" 27 Con 34 12 +4d6 Hand Attack "Hooves" 18 Bod 10 6 2pd/2ed Armor 5 Int -5 8 +4" Running 8 Ego -4 3 +1 Perception 10 Com - 4 +2 Hearing 12 Pd 8 4 +2 Smell 12 Ed 7 33 23" Flying, 1/2 End [2] No non-combat (-1/4) 5 Spd 20 Needs 4 hex wide area to fly (-1/4) 9 Rec - Turn mode=23" (-1/4) 54 End - 42 Stn - --- --- 110 +94 = 204 194 base+ 10 No fine manipulation --- =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Spectre (Jim Corrigan) 88 Str 78 40 40/40 Resistant Pd/Ed 38 Dex 84 30 Full Life Support 45 Con 70 20 26pts Mental Defense 22 Bod 24 20 20pts Power Defense 38 Int 18 44 0 End Str 28 Ego 36 55 Pre 45 35 360 Degreee Spatial Awareness 10 Com - 151 Sense Magic at Range, 360 degrees, Targeting, 40 Pd 22 Discriminatory, +38 to Per Roll 40 Ed 31 65 Extra-Dimensional Travel, Any Dimension, x32 Mass 12 Spd 72 612 245 Point Cosmic Power Pool 27 Rec - 90 End - 89 Stn - --- --- 480+1017 = 1497 100+ 13 Watched: God (More Powerful, NCI, 11-) 25 Distinctive Features: Not Concealable, Extreme Reaction (Spooky) 15 Secret ID 1344 Big Bonus ---- 1497 This is how he was in the Golden Age. In the Silver Age, he became much tougher (then much wimpier, then tougher, but not nearly as tough he once was). Some of Spectre's favorite things to do with his power pool are: Getting Really Big: 150 20 levels Growth, 0 End 30 +20 resistant Pd 55 +55 Pre Confusing his enemies, then picking them up in the palm of his hand: 30 Darkness vs Normal, 2" Radius, 0 End "Fog" 210 7 levels Shrinking, Usable Against Others @ Range, 0 End Putting a German Army to Sleep: 232 6d6 NND, AOE hexes,Totally Invisible, x2^15 Area (32,768 hexes) 0 End Defense is Life Support: No need to sleep =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Starman (Ted Knight) 18 Str 8 7 Scientist: Physics, Gravity, Astronomy, Stellar Evolution 23 Dex 39 3 Inventor 13- 18 Con 16 3 Electroncis 11- 12 Bod 4 20 Int 10 Cosmic Control Rod: 14 Ego 8 15 10/10 Forcefield, 0 End, OAF 20 Pre 10 60 30" Flight, 0 End, x128 non-combat, OAF 12 Com 1 84 Multipower: 168.75 active, OAF 8 Pd 4 8 u 75 Str Telekinesis, 0 End "Gravity Control" 8 Ed 4 4 u 13d6 Energy Blast, 0 End, No KB "Flame Blast" 5 Spd 17 3 u Missile Deflection: All Physical (15pts), +10 to Roll, 8 Rec - Usable at range 36 End - 30 Stn - 20 2 Overall levels --- --- 121 +207 = 328 100+ 15 Secret Identity 15 Psyche Lim: Code vs Killing (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 178 Star Bonus --- 328 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Golden Age Superman (Clark Kent/Kal-L) 53 Str 43 40 40/40 Resistant Pd/Ed 33 Dex 69 9 Life Support: Temperature, Pressure, Disease 30 Con 40 5 Flash Defense 18 Bod 16 20 N-Ray Vision, Can't see through Lead 28 Int 18 3 Ultrasonic Hearing 20 Ego 20 21 7 levels Telescopic Hearing (x128 range) 35 Pre 25 30 10 levels Telescopic Vision (x1024 range) 18 Com 4 40 Pd 29 40 Multipower 40 Ed 34 4 +20" Running = 26" 8 Spd 37 4 +40" Superleap = 51" 17 Rec - 60 End - 13 1/2 End Str [2] 60 Stn - --- 2 Prof Skill: Journalist 11- 335 --- +191 = 526 100+ 20 Psyche Lim: Code vs Killing (Common, Total) 15 Psyche Lim: Overconfident (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 15 Secret ID 15 DNPC: Lois Lane (Normal, 11-) 341 Look! Up in the air! It's a bonus! --- 526 This is Superman as of Action Comics #1, back when he was a reasonable character. At least krptonite wasn't invented until after the war so he didn't have to worry about that. When appearing with the All-Star Squadron, he was like this: 75 Str 65 40 40/40 Resistant Pd/Ed 33 Dex 69 9 Life Support: Temperature, Pressure, Disease 30 Con 40 5 Flash Defense 18 Bod 16 20 N-Ray Vision, Can't see through Lead 28 Int 18 3 Ultrasonic Hearing 20 Ego 20 21 7 levels Telescopic Hearing (x128 range) 35 Pre 25 30 10 levels Telescopic Vision (x1024 range) 18 Com 4 72 4d6 RKA, 0 End, No KB "Heat Vision" 40 Pd 25 40 Multipower 40 Ed 34 4 u +20" Running = 26" 8 Spd 37 4 u +40" Superleap = 51" 21 Rec - 64 u 30" Flight, 0 End, x8 non-combat 60 End - 71 Stn - 19 1/2 End Str [4] --- 2 Prof Skill: Journalist 11- 353 9 Criminology, Deduction, Paramedic 15- 30 3 Overall levels --- +372 = 725 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tarantula (Jonathon Law) 20 Str 10 15 Breakfall, Climbing, Combat Driving, Lockpicking, Stealth 14- 23 Dex 39 9 Concealment, Criminology, Deduction, Inventor 13- 18 Con 16 2 Prof Skill: Writer 11- 12 Bod 4 5 Jab +1 +3 Strike = 7d6 20 Int 10 4 Hook -2 +0 Strike +4d6 = 11d6 14 Ego 8 4 Cross +0 +2 Strike +2d6 = 9d6 20 Pre 10 4 Block +2 +2 Block, Abort 16 Com 3 4 Clinch -1 -1 Grab, +10 Str = 45 Str 8 Pd 4 12 3 Damage Classes 8 Ed 4 5 Spd 17 30 Multipower: "Web Gun" 60pts, OAF 8 Rec - 1 25" Swinging 36 End - 3 6d6 Entangle, 16ch 31 Stn - --- 8 20 Str Clinging, IIF "Boots" 125 16 2 Combat Levels --- + 117 = 242 100+ 15 Psyche Lim: Code vs Killing (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 10 Psyche Lim: Thrillseeker (Common, Moderate) 15 Secret ID 82 Bug Bonus --- 242 Jonathon Law was working on a book about `Mystery Men', so he created a costumed alter-ego so he could interact with them. He soon found the thrills of being a superhero irresistable and became a full-time hero. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Uncle Sam 70 Str 60 17 1/2 End Str [3] 29 Dex 57 25 25pd/25ed resistant 33 Con 46 15 Power Defense 18 Bod 16 5 Flash Def 15 Int 5 15 Lack of Weakness 26 Ego 32 10 15pts Mental Defense 30 Pre 20 10 5" Knockback Resistance 20 Com 5 30 Full Life Support 50 Pd 36 10 +10" Leap = 24" 50 Ed 43 45 Extra Dimensional Movement, Alternate Earths, x8 mass 6 Spd 21 21 Rec - 3 Oratory 15- 66 End - 32 4 Combat levels 70 Stn - --- --- 341+217=558 100+ 10 Public ID 20 Psyche Lim: Must Protect America (Common, Total) 20 Psyche Lim: Defends Innocents (Common, Total) 20 Psyche Lim: Code vs Killing (Common, Total) 388 National Symbol Bonus --- 558 Uncle Sam is a mythical personification who appears whenever the country is in danger. He would probably come back, even if he appeared to be killed, as long as Americans have faith in their country. (This explains why he hasn't been seen lately). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wildcat (Ted Grant) 20 Str 10 5 Jab +1 +3 Strike = 9d6 26 Dex 48 4 Hook -2 +0 Strike +4d6 = 13d6 20 Con 20 4 Cross +0 +2 Strike +2d6 = 11d6 13 Bod 6 4 Block +2 +2 Block, Abort 18 Int 8 4 Clinch -1 -1 Grab, +10 Str = 55 Str 17 Ego 14 20 5 Martial Damage Classes 23 Pre 13 9 Breakfall, Climbing, Stealth 14- 14 Com 2 2 +2" Leap = 6" 8 Pd 4 2 +1" Running = 7" 8 Ed 4 2 Area Know: NYC 6 Spd 24 8 Rec - 40 End - 16 2 Combat levels 33 Stn - 10 2 HTH levels --- --- 153+ 76 = 229 100+ 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Psyche Lim: Likes to Fight (Common, Strong) 15 Psyche Lim: Overconfident (Common, Strong) 20 Psyche Lim: Superpatriot (Common, Total) 15 Secret ID 49 Boxing Bonus --- 229 Ted Grant was trained by Joe Morgan to be a superlative boxer and was inspired by the Green Lantern to become a superhero. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Avengers: Black Knight III (Dane Witman) 20 Str 10 12 12/12 Armor OIF 20 Dex 30 19 Con 18 "Ebon Blade" 13 Bod 6 45 4d6 HKA, 0 End, SOAF, No KB 56d+1 w/Str 20 Int 10 24 Armor Piercing on 5d6+1 HKA, Only vs Magic (-1/2) SOAF No KB 17 Ego 14 11 5 DCV levels, Only vs Magic Ranged Attacks (-1/2) SOAF 20 Pre 10 84 20d6 Suppress vs All Magic Powers (+2), 0 End 14 Com 2 SOAF, No Rng Only vs Effects (-1/2) 8 Pd 4 8 Ed 4 3 Riding, Combat Pilot 13- 5 Spd 20 6 Sciences: Physics, Magnetics, Anti-Gravity 11- 8 Rec - 6 Mechanics, Electronics 11- 38 End - 33 Stn - 20 2 Overall levels ---- 20 4 levels w/Sword 128 31 Vehicle: Atomic Steed (157pts) 5 Avengers Clearance 4 Radio Listen/Xmit IIF (Avengers Comm Card) ---- + 271 = 399 Atmoic Steed: 17 Str 7 73 29" Flight, x16 non-combat 10 Bod - 7 High Range Radio Listen/Xmit 1 Siz - 12 Def 20 20 Dex 30 5 Spd 20 --- --- 77 + 80 = 157 Note: When he is not using the Ebon Blade, Dane has an energy sword: 30 6d6 NND 0 End, No Rng OAF The Ebon Blade's suppress only works vs Effects (Force Walls, Illusions, etc) not against beings. The Atomic Steed's Def does not protect the rider (-1/2) SOAF = Semi-Obvious Accessable Focus. Dane can preform a lengthly (out-of-combat) ritual that will bring the Ebon blade back to him, so while it can be taken away during combat he doesn't have to worry about the blade being stolen. SOAF is a +3/4 limitation. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Panther (T'Challa) 25 Str 15 9 +3 to Perception rolls 29 Dex 57 6 +3 to Visual Perception rolls 23 Con 26 10 Tracking Scent 15 Bod 10 6 1/2 End Str 2 --> 1 23 Int 13 6 +3" running 18 Ego 16 2 +2" leap 28 Pre 18 18 Com 4 12 Acrobatics, Breakfall, Climbing, Riding 15- 12 Pd 7 7 Stealth 17- 12 Ed 7 9 Bureaucratics, High Society, Oratory 15- 7 Spd 31 15 Concealment, Inventor, Paramedics, Security Systems, 10 Rec - Tracking 15- 46 End - 9 Animal Handling 14- 40 Stn - 6 Electronics, Mechanics 11- ---- 6 Scientist, Physics, Aeronautics, Weapon Design 11- 204 12 4pts English, German, French (native: Wakandan) Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 4 Martial Strike +0 +2 Strike, 10d6 5 Offensive Strike -2 +1 Strike, 12d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 5 Choke Hold -2 +0 Grab, 2d6 NND 4 Martial Escape +0 +0 +15 Str vs Grab 3 Martial Grab -1 -1 +10 Str to Hold 12 3 Martial Damage Classes 20 2 Overall levels 16 2 Combat levels 2 Transport Famil: Planes, Quinjet 10 Head of State (Wakanda) 15 Filthy Rich (he's got Vibranium to burn) ---- + 212 = 416 100+ 10 Hunted: People after Vibranium (less powerful, NCI, 8-) 5 Phys: Needs Heart-Shaped herb to maintain Strength/Senses 15 Psyche: Protects country, Common, Strong 20 Psyche: Chivalry 10 Public ID 256 exp --- 416 Notes: I'm assuming that the Head of State perk includes everything in the Avengers Clearance perk, so I didn't buy it for him. I'm also assuming that his Avengers signalling device has run down its batteries, since he hasn't been called on for quite a few years. At some times T'Challa has had love interests and rivals for the throne, but not often enough to get a disad for, IMHO. The languages are a conjecture, but he is supposed to have gone to "the best schools of America and Europe" so I'm assuming he speaks more than just English and Wakandan. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Widow (Natalia Romanova) 18 Str 8 24 Acting, Bribery, Conversation, High Society 26 Dex 48 Interrogation, Persuation, Seduction, Streetwise 14- 18 Con 16 21 Bugging, Concealment, Criminology, Cryptography, 15 Bod 10 Paramedic, Security Systems, Tactics 14- 23 Int 13 12 Breakfall, Climbing, Lockpicking, Stealth 14- 20 Ego 20 7 Shadowing, 13- 23 Pre 13 2 +1" running = 7" 24 Com 7 8 4pt English, 4pt Chinese (Russian Native) 8 Pd 4 2 KS: Intelligence Agencies 8 Ed 4 Martial Arts: Karate, Judo, Akido, Savate, Boxing 6 Spd 24 4 Block +2 / +2 block, abort 8 Rec - 4 Disarm -1 / +1 disarm, +10 Str 36 End - 4 Dodge - / +5 abort 33 Stn - 4 Punch +0 / +2 strike +2d6 = 7 1/2d6 ---- 5 Spin Kick -2 / +1 strike +4d6 = 9 1/2d6 167 5 Choke Hold -2 / +0 grab, 2d6 NND 4 Escape +0 / +0 +15 Str vs grabs 3 Legsweep +2 / -1 strike +1d6 = 6 1/2d6; target falls 3 Hold -1 / -1 grab, +10 Str 3 Throw +0 / +1 strike +v/5 5 Jab +1 / +3 strike = 5 1/2d6 8 2 Martial Damage Classes (already added in) 2 Prof Skill: Ballerina 20 2 Overall Skill levels 16 2 Combat Skill levels 10 15" Swinging, OIF (widow line) 33 6d6 NND, 30 charges, No range, OIF (widow's bite) defense = electrically insulated or force field 5 2" Streching, OIF, only usable w/widow's bite, 30ch 51 12d6 explosive eb, 12 charges, OIF (belt) 8 18 Str clinging (electrostatic surfaces on costume) IIF 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) ---- + 282 = 449 100+ 15 Hunted: Intelligence Agencies Less Powerful, NCI 11- 8 Watched: Other Intelligence Agencies Less Powerful, NCI 11- 326 Experience --- 449 Notes: OHOTMU claims the widow's bite has a range of 10', and I'm going with that, although she has used it at longer range on a number of occasions. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Captain America (Steve Rogers) 25 Str 15 10 5/5 Armor, OIF (micro-chainmail) 29 Dex 57 6 1/2 End Cost on Str 23 Con 26 6 +3" running 15 Bod 10 23 Int 13 Martial Arts (generic) 23 Ego 26 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 30 Pre 20 4 Martial Strike +0 +2 Strike, 10d6 18 Com 4 5 Offensive Strike -2 +1 Strike, 12d6 12 Pd 7 4 Block +2 +2 Block, Abort 12 Ed 7 4 Dodge - +5 Abort 7 Spd 31 5 Choke Hold -2 +0 Grab, 2d6 NND 10 Rec - 4 Martial Escape +0 +0 +15 Str vs Grab 46 End - 3 Martial Grab -1 -1 +10 Str to Hold 40 Stn - 12 3 Martial Damage Classes ---- 216 30 3 Overall levels 40 5 Combat levels 15 Acrobatics, Breakfall, Combat Driving (Motorcycle), Climbing, Stealth 15- 12 Criminology, Paramedics, Security Systems, Tactics 14- 3 Oratory 15- 3 Shadowing 11- 2 Prof Skill :issulstrator 11- 20 2 75pt followers (pilot & technician) 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) The Shield 44 Multipower: 100 active, OIF, Can be blocked (+1/4) All Shield powers lost if blocked/deflected (+1/4) All Other Shield powers inoperative while using multipower (+1/4) 4 8d6 EB vs Pd, Autofire 0 End, Must Attack Multiple Targets (+1/4) 3 12d6 EB vs Pd, 1/2 End Cost [3] 2 14d6 EB vs Pd, 1 recoverable charge 21 Armor Piercing on Offensive Strike (12d6), 1/2 End [1], OIF, All Other Shield powers inoperative while using (+1/4) 9 3 DCV levels, OIF, only vs attacks stopable with shield (+1/4) 9 3 Ranged DCV levels, OIF, only vs attacks stopable with shield (+1/4) 13 10 Block OCV levels, OIF 8 20" superleap, Only vs falling Damage (+1), OIF 30 EC: Protective Shield 90 active, OIF 18 1/2 Physical & Energy Damage reduction, Usable by Others (+1/2), only vs Area of effect/Explosion attacks (+1) 30 Missile Deflection, all ranged, +20 to roll, Can deflect adjacent hexes (+1/2) --- + 393 = 609 100+ 15 Hunted: Red Skull, As Powerful, NCI, 8- 20 Code vs Killing 20 Always does what is right (Total, common) 464 Exp --- 609 Notes: I think that making the Shield give DCV and pluses to block simulates the way it works in comics much better than just giving him +90/+90 armor, OIF 14-. Any attack that would have hit except for the extra DCV from the shield is assumed to have hit the shield and harmlessly bounced off. This is 'Classic' Cap, not Lifesupport Armor Cap. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Falcon (Sam Wilson) 20 Str 10 62 31" Flight, 0 End, OIF 26 Dex 48 5 Jab +1 +3 Strike 8d6 20 Con 20 5 Kick -2 +1 Strike 12d6 14 Bod 8 4 Block +2 +2 Block, Abort 15 Int 5 4 Dodge - +5 Abort 14 Ego 8 4 Escape +0 +0 +15 Str vs Grabs 18 Pre 8 16 4 Damage Classes 14 Com 2 9 Acrobatics, Breakfall, Stealth 15- 8 Pd 4 9 Animal Handler (Birds) 14- 8 Ed 4 6 Criminology, Paramedics 12- 6 Spd 24 3 Streetwise 13- 8 Rec - 40 End - 20 2 Overall levels 34 Stn - 26 Redwing (129pt base) ---- --- 141 +173 = 314 Redwing -20 Str -30 54 4 Levels Shrinking, Always On 21 Dex 33 5 1pt HKA, No KB, Reduced Pen, 0 End (1/2d6 w/Str) 3 Con -14 69 23" Flight, 0 End 3 Bod -14 6 +3 Visual Perception 5 Int -5 8 Ego -4 8 Pre -2 10 Com - 4 Pd 4 4 Ed 3 6 Spd 29 1 Rec - 6 End - 15 Stn 10 --- --- 10 +134 = 144 129+ 15 No Fine Manipulation --- 144 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hawkeye (Clint Barton) 20 Str 10 36 Multipower: 90 active points, OIF, 4charges/slot 23 Dex 39 4 12d6 Explosive Eb (explosive arrow) 18 Con 16 3 3d6+1 AP RKA No KB (normal arrowhead) 15 Bod 10 2 10d6 Energy blast vs PD (blunt arrowhead) 15 Int 5 4 7d6 NND AOE hex defense=hard ear covering (sonic arrow) 18 Ego 16 4 6d6 Entangle AOE hex (net arrow) 20 Pre 10 3 9d6 Entangle, Only 1 Body (-1/2) (bolo arrow) 14 Com 2 4 9d6 Flash (flare arrow) 8 Pd 4 3 4d6 RKA, penetrating, no effect vs Energy Force Field/Walls (-1/2) 8 Ed 4 No KB (acid arrow) 5 Spd 17 3 15d6 Energy Blast, No KB (electric arrow) 8 Rec - 4 6d6 NND AOE radius (3" R), def=5pt Life support (tear gas arrow) 36 End - 34 Stn - 6 3/3 Armor, OIF ---- 3 5pts Flash Def vs Hearing Group, OIF (hearing aid) 133 2 +1" running Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 6d6 5 Offensive Strike -2 +1 Strike, 10d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 3 Martial Grab -1 -1 +10 Str to Hold 8 2 Martial Damage Classes 20 2 Overall levels 20 4 levels w/Multipower 6 +3 w/Visual Per rolls 12 Acrobatics,Breakfall, Combat Driving (Aircycle), Stealth 14- 3 Paramedics 12- 4 PS: Tightrope, Trapeze 11- 5 Weaponsmith: Bows & Arrows 12- 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) --- + 189 = 322 100+ 20 Overconfident 20 Psyche Lim: Brash Blowhard (he's bought this down recently) 5 Phys Lim: Partial Deafness, needs hearing aid 194 Exp --- 322 Note: Hawkeye has to wear a hearing aid ever since his limited series, but it has come in handy since it doesn't transmit/amplify harmful volumes/frequencies. Hawkeye's quiver of arrows is OIF, but his bow is OAF. If his bow is removed, he can still throw arrows by hand (-1 OCV/1", max range 5"). I didn't include stats for the skycycle, since I despise the 4th Edition vehicle rules. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hercules 100 Str 85 7 1 level Density Increase (325#) Always on 23 Dex 39 4 5pt Resistant Pd & Ed 98 Con 176 60 1/2 Physical & Energy Damage Reduction 40 Bod 60 30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1) 10 Int - 12 Life Support: Pressure, Temperature, Aging & Disease 20 Ego 20 45 +45" Superleap 30 Pre 20 25 1/2 End Cost on Str 10 -> 5 20 Com 5 6 +3" Running 30 Pd 20 6 +3" Swimming 30 Ed 19 16 20pts Mental Defense 5 Spd 17 15 15pts Power Defense 40 Rec 2 6 Regeneration: 1 body/hour 196 End - Martial Arts: Ancient Boxing, Wrestling 140 Stn 3 4 Block +2 / +2 Block, Abort ---- 3 Jab +2 / +1 Str Strike (20d6) 466 3 Punch +1 / +0 Str +2d6 Strike (22d6) 4 Escape +0 / +0 +15 Str vs Grabs (115 Str) 3 Hold -1 / -1 +10 Str for Grabbing 4 Reversal -1 / -2 +15 Str vs Grabs, Grab 3 Slam +0 / +1 Str +v/5; Target Falls 3 Take Down +2 / +1 Str Strike; You Fall; Target Falls 3 Breakfall 14- 16 2 Combat levels 10 2 Hand to Hand levels 2 Weapon Famil: Ancient Greek (Discus, Mace, Hammer, Javelin) 21 Universal Translator 17- (Human Languages Only -1/2) 9 Seduction +3 = 18- 3 Riding 14- 5 International Police Powers (Avengers Clearance) 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) ---- + 332 = 798 100+ 5 Distinctive Features (6'5", 325#, Red Hair) 15 Hunted Hera (As powerful, NCI, 8-) 13 Watched Zues (More Powerful, NCI, 11-) 20 Psyche: Loves Hand to Hand Combat (the gift!) VC, Strong 20 Psyche: Honorable Common, Total 10 Psyche: Protects Mortals Common, Moderate 10 Public ID 603 Experience --- 798 Notes: Notice that he isn't very bullet-proof (still very hard to kill with small arms). I don't recall him bouncing bullets off his chest very often. OHOTMU says Hercules can do a standing high jump of at least 100', so he needed a little superleap. I omitted 'Choke' from the wrestling martial art, since he doesn't seem to use it. He earned 603exp in 3000 years, or about 1/5years. Reminds me of some of my characters... =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Iron Man (Anthony Stark) 18 Str 8 17 +30 Str, Doesn't Add, OIHID [3b] 20 Dex 30 18 +6 Body, +10 Pre OIHID 18 Con 16 96 32/32 Armor, Hardened, OIHID 14 Bod 8 48 1/2 Resistant Physical & Energy Damage Reduction, OIHID 23 Int 13 18 Life Support: Self Contained, Pressure, Temp, Rad, 17 Ego 14 Disease, OIHID 18 Pre 8 4 5pts Lack of Weakness, OIHID 18 Com 4 6 10pt Flash Def, OIHID, lets 1 point through (-1/2) 8 Pd 4 91 Multipower, OIHID 8 Ed 4 9 u 33" Flight, 0 End, x16 non-combat (985mph) "Boot Jets" 5 Spd 20 3 u +10" Running, 0 End on 16" of Running "Skates" 8 Rec - 36 End - 2 Bump of Direction, OIHID "Gyroscopic Guidance System" 32 Stn - --- 102 Multipower: 120pts OIHID, +20pts x5 End OIHID 129 10 u 16d6 Energy Blast, +4d6 [10b] "Repulsors" 9 u 13 1/2d6 Energy Blast, Variable Special Effects, No KB O End +2d6 EB, VSE, No KB, x5 End [10b] "Uni-beam" 4 u 12d6 Entangle, 1 Body Only, 2ch "Freon Pellets" 4 End Battery: 40 End, 1 rec, OIHID 13 6d6 Energy Absorb to End Battery, Only vs Heat/Cold Attacks (-1) OIHID "Thermocouples" 47 4d6 Energy Absorb, Absorbs into Attack Multipower and Str (+2), -5pts/5 minutes (+1/2), +20 Max, Only vs Elec, OIHID 13 +50 Str, OIHID, Doesn't Add, x5 End [25b] 3 IR Vision, OIHID, Not on by default (-1/4) 3 UV Vision, OIHID, Not on by default (-1/4) 2 Ultrasonic Hearing, OIHID, Not on by default (-1/4) 7 x1000 Microscope Vision, OIHID 7 x1000 Telescope Vision, OIHID 20 Radar, 360 degrees, OIHID 8 High Range Radio, OIHID 16 Change Environment: 4" Radius, OIHID "Searchlight" 17 Change Environment: 16" Radius, OIHID, No Rng "Voice Amplifier" 21 Bugging, Computer Programming, Cryptography, Deduction, Inventor, Security Systems, Tactics 14- 9 Bureacratics, High Society, Seduction, 13- 6 Mechanics, Electronics 11- 6 Weaponsmith: Lasers, Plasma, Sonics, Exo-skeletal armor 11- 9 Scientist: Metallurgy, Computers, Robotics, Micromotors, Magnetism, Physics 11- 3 French 10 +2 w/Sciences 40 4 Overall levels 15 Filthy Rich 5 Avenger's Clearance 4 Radio Listen/Transmit IIF (Avenger's Comm Card) --- + 704 = 833 100+ 5 DNPC "Random Stark Employees", Normal, Useful Skills, 8- 15 Distinctive Features, Not Concealable 10 Hunted: The Mandarin, As Powerful, 8- 10 Hunted: Roxxon Corp, Less Powerful, NCI, 8- 15 Phys Lim: If End Battery is Empty, suit locks up, Infreq, Fully 10 Phys Lim: Loses 1 power when takes body (GM's choice), Infreq, Greatly 15 Psyche Lim: Alcoholic, Infreq, Total 15 Secret ID 638 Millionaire Industrialist Playboy Bonus --- 833 Notes: This is the Mark V armor. (Red & Gold, A round disk (the uni-beam) and 2 rivet/nipples on the chest). This is the version he wore from around issue 80 of his comic up to when he lost control of Stark Int. to Stane. This is my personal favorite version, and I don't think there is enough info on the new armor yet. This is Iron Man as he appeared in the Avengers. In his own comic, he's got a suit pool and has several different suits available at any time, but this version is a good representation of his standard abilities. OIHID = Only in Hero ID (-1/4) The flash defense is special darkened lenses, they drop into place automatically when Iron Man is flashed, but they aren't fast enough to keep him from being momentarily blinded - so they always let the first point through. Several of his enhanced systems are not 'On by default', so he won't do an IR scan unless he has some reason to do so. Assume that his normal vision does not work when he is scanning other parts of the spectrum. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Jocasta 38 Str 28 13 2 levels Density Increase Always On 14 Dex 12 30 30/30 resistant pd/ed 38 Con 56 22 30/30 hardened resistant pd/ed 15 Bod 10 30 Full Life Support 23 Int 13 10 Ego - 112 Multipower 20 Pre 10 11 15d6 Energy Blast, 0 End 16 Com 3 11 15/15 Forcewall, 0 End 30 Pd 22 30 Ed 20 6 +3" Running 4 Spd 16 19 0 End Str 14 Rec - 5 IR Vision 76 End - 3 Ultrasonic Hearing 48 Stn - 25 Sense Electromagnetic Particles, @ Range, 360 degree, Discrim --- 8 Flash Defense 180 15 17pt Mental Defense 5 Lack of Weakness 10 +5 OCV w/Energy Blast --- 325 = 505 100+ 20 Distinctive Features: Robotic (Not concealable, major reaction) 25 Hunted: Ultron (more powerful, 14-, wants to re-program) 5 Phys Lim: No Smell/Taste (Infrequent, Slight) 15 Psyche Lim: Does not understand humans (Common, Strong) 10 Psyche Lim: Want to be accepted (Common, Moderate) 10 Public ID 320 Bonus --- 505 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mockingbird (Barbara Morse Barton) 18 Str 8 18 Acting, Conversation, High Society 26 Dex 48 Interrogation, Persuation, Streetwise 14- 18 Con 16 18 Bugging, Concealment, Criminology, Cryptography, 15 Bod 10 Paramedic, Security Systems 14- 23 Int 13 12 Breakfall, Climbing, Lockpicking, Stealth 14- 20 Ego 20 7 Shadowing, 13- 20 Pre 10 2 +1" running = 7" 24 Com 7 8 3pt Spanish 8 Pd 4 4 Sciences: Biology, Biochemistry 8 Ed 4 Martial Arts: Kung Fu, Tae Kwon Do 11- 6 Spd 24 4 Block +2 / +2 block, abort 8 Rec - 4 Disarm -1 / +1 disarm, +10 Str 36 End - 4 Dodge - / +5 abort 33 Stn - 4 Punch +0 / +2 strike +2d6 = 7 1/2d6 ---- 5 Spin Kick -2 / +1 strike +4d6 = 9 1/2d6 164 3 Hold -1 / -1 grab, +10 Str 3 Throw +0 / +1 strike +v/5 5 Jab +1 / +3 strike = 5 1/2d6 8 2 Martial Damage Classes (already added in) 10 1 Overall Skill level 16 2 Combat Skill levels 12 8/8 Armor, OIF 14- Staff 7 +3d6 Hand Attack, 0 End OAF 4 1" Stretch, 0 End OAF 1 +2" Superleap, 0 End OAF 5 Missile Deflection: Thrown & Projectiles OAF 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) ---- + 173 = 337 100+ 8 Hunted: SHIELD (as powerful, 8-, only watching) 15 Psyche: Code vs Killing (common, strong) 10 Public ID 5 Love: Clint 199 Bonus --- 337 Notes: Killed for no particularly good reason, we might see her again someday. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Quicksilver (Pietro Maximoff) 28 Str 18 127 53" Flight, Only along surfaces (-1/4) 0 End 50 Dex 120 20 10 Turn Mode levels (turn mode =1") 23 Con 26 20 10 levels vs Multiple Move-by Penalties 13 Bod 6 5 +10 pd, Only vs Move-Through/Move-By side effects (-1) 23 Int 13 14 Ego 8 54 10d6 Energy Blast, AOE line, x2 Knock-back, 0 End, 20 Pre 10 Knock Back Only (-1), No Rng, Full Phase 14 Com 2 7 1/2 End Str [1] 10 Pd 4 10 Ed 5 24 3 Combat levels 10 Spd 40 11 Rec - 5 Avenger's Clearance 46 End - 4 Radio Listen/Transmit IIF (Avenger's Comm Card) 39 Stn - --- --- 252 +266 = 518 100+ 15 Hunted: Mutant Haters (As Powerful, NCI, 8-) 5 Hunted: Magneto worshipping Acolytes (As Powerful, 8-, Watch Only) 10 Psyche: Code vs Killing (Common, Moderate) 20 Psyche: Arrogant/Rude (Very Common, Strong) 20 Psyche: Impatient (Very Common, Strong) 5 Love: Crystal 10 Public ID 333 Mutant Bonus --- 518 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Scarlet Witch (Wanda Maximoff / Wanda Frank) 15 Str 5 175 100pt Cosmic Power Pool, GM Chooses Powers (-1) 18 Dex 24 15 Con 10 2 +1" Running 12 Bod 4 18 Int 8 6 Knowledge Skills: Sorcery, Elemental Magic, 18 Ego 16 Nature Magic 11- 18 Pre 8 28 Com 9 5 Jab +1 +3 Strike 3d6 8 Pd 5 4 Punch +0 +2 Strike 5d6 8 Ed 5 4 Block +2 +2 Block, Abort 5 Spd 22 4 Dodge - +5 Abort 6 Rec - 30 End - 4 English (Some Central European Language Native) 28 Stn - ---- 15 +5 OCV w/ Power Pool 116 + 4 Radio Listen/Transmit IIF (Avenger's Comm Card) 5 International Police Powers (Avenger's Clearance) ---- 228 = 344 100+ 15 Hunted: Mutant Haters (As Powerful, NCI, 8-) 5 Hunted: Magneto worshipping Acolytes (As Powerful, 8-, Watch Only) 15 Psyche: Code vs Killing (Common, Strong) 10 Psyche: Uneasy around Vision (Uncommon, Strong) 10 Public ID 189 Mutant Bonus --- 344 Notes: The GM must come up with an appropriate probability distortion effect every time the power pool is used. Some guidelines: The powers are almost always attacks (eb, flash, drain, etc). The powers are usually bought at 0 End cost. Try to make use of the environment. Examples: 10d6 Penetrating Energy Blast, 0 End "Broken Electric Lines hit foe" 8d6 NND, 0 End "Target suffers seizure" 5d6 Body Drain, @ Range, 0 End "Floor/Wall suddenly collapses" 5d6 Entangle, AOE hex, 0 End "Plants suddenly grow and entangle target" The last one is an example of how she can use her socerous skills to cause more than just 'bad luck' things to happen. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== She-Hulk (Jennifer Walters) 80 Str 65 10 1 level growth, +1 Bod, +1 Stn, +5 Str, 0 End Persistant 18 Dex 24 20 20/20 resistant pd & ed 53 Con 86 12 Life Support: Pressure, Radiation, Temperature, Disease 20 Bod 18 19 1/2 End Cost Str [3] 18 Int 8 6 +3" running 13 Ego 6 180 +180" Superleap 23 Pre 13 5 PS: Lawyer 14- 20 Com 5 4 KS: Criminal Law 13- 35 Pd 20 6 Criminology, Deduction 13- 35 Ed 24 5 Spd 22 16 2 Combat levels 26 Rec - 10 2 HTH levels 106 End - 85 Stn - --- --- 291 +288 = 579 100+ 15 Distinctive Features: Unconcealable (Huge & Green) 20 Psyche Lim: CVK 20 Psyche Lim: Believes she is in a comic book (sometimes) 10 Public ID 414 Exp --- 579 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sif 53 Str 38 7 1 level DI Always On 23 Dex 39 4 5/5 resistant pd/ed 48 Con 76 60 1/2 physical & energy damage reduction 30 Bod 40 30 3/4 physical & energy damage reduction, only vs Body (-1) 10 Int - 12 Life Support: Pressure, Temperature, Disease, Aging 20 Ego 20 13 1/2 End Str [2] 23 Pre 13 16 20pts Mental Defense 28 Com 9 15 15pts Power Defense 25 Pd 14 6 Regeneration: 1 body/hour 25 Ed 14 6 +3"Running 5 Spd 17 6 Breakfall, Riding 14- 20 Rec - 3 Lang: English (Norse native) 96 End - 3 Survival: Subarctic forests 11- 78 Stn - 2 Weapon Familiarity: ---- Viking Group (Sword, Mace, Hammer, Axe, Spear) 280 40 5 Combat levels Sword 25 3d6 HKA 1/2 End [2] No KB OAF, 6d6 w/Str 17 Extra Dimensional movement, related group of dimensions, x2 mass, OAF --- + 265 = 545 100+ 15 Psyche: Overconfident (Very Common. Moderate) 10 Psyche: Wants to prove she can stand alongside Thor (Common, Moderate) 20 Psyche: Honorable (Common, Total) 10 Psyche: Ignorant of Modern Earth (Uncommon, Strong) 5 Love: Thor 10 Hunted: Asguard Thugs (Trolls and Giants) (As Powerful, 8-) 15 Hunted: Loki (More Powerful, 8-) 360 Goddess Bonus --- 545 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Starfox (Eros) 48 Str 38 160 50" Flight, 0 End, x8 Non-Combat 26 Dex 48 14 15/15 Resistant Pd/Ed 33 Con 46 25 Bod 30 5 Flash Defense 23 Int 13 5 Power Defense 20 Ego 20 5 9pt Mental Defense 20 Pre 10 7 1/2 End Str [1] 22 Com 6 6 Conversation, Persuation 13- 25 Pd 15 9 Seduction, 16- 25 Ed 18 3 Navigation (space) 11- 5 Spd 14 6 Sciences: Physics, Computer Design, Genetics 11- 17 Rec - 66 End - 50 75 pt Multipower "Pleasure Power" 66 Stn - Only for calming/causing pleasure (-1/2) ---- 5 10d6 Mind Control, 0 End 258 5 5d6 Mind Control, 0 End, AOE Radius, x4 area (10" R) 8 Life Support: Self-Contained Breathing (Maxmimum 30 min, -1/4), 18 Life Support: Pressure, Radiation, Temperature, Disease, Aging, Doesn't Eat/Excrete 6 Psionic Familiarities: Mind Control/Conversation, Mind Control/Persuation, Mind Control/Seduction Martial Arts 5 Jab +1 +3 Strike= 9 1/2 d6 5 Kick -2 +1 Strike+4d6= 13 1/2 d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 3 Throw +0 +1 Strike+v/5 40 4 Overall levels 5 Avenger's Clearance 4 Radio Listen/Transmit IIF (Avenger's Comm Card) --- + 382 = 640 100+ 15 Hunted: Thanos (More Powerful, 8-) 5 Distinctive Feature: Goofy Hairstyle (Easily Concealable, Is Recognized) 15 Psyche: Avoids Violence (Common, Strong) 15 Psyche: Always on the Make (Common, Strong) 10 Public ID 472 Eternal Titan Bonus --- 632 Note: Even with 5d6, Starfox can usually match most people's Ego and get them to do things they are inclined to do anyways: "Stop! Let me explain!" I'm figuring you can take the 5pt Doesn't Eat, Sleep or Excrete and take either the Eat/Excrete or the Sleep portion for 3pts instead of getting the whole thing for 5. Psionic Familiarities are from The Ultimate Mentalist. Go buy it. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Thor 100 Str 85 7 1 level Density Increase (640#) Always on 23 Dex 39 4 5pt Resistant Pd & Ed 98 Con 176 60 1/2 Physical & Energy Damage Reduction 40 Bod 60 30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1) 10 Int - 12 Life Support: Pressure, Temperature, Aging & Disease 20 Ego 20 25 +25" Superleap 30 Pre 20 25 1/2 End Cost on Str 10 -> 5 20 Com 5 6 +3" Running 30 Pd 20 6 +3" Swimming 30 Ed 19 16 20pts Mental Defense 5 Spd 17 15 15pts Power Defense 40 Rec 2 6 Regeneration: 1 body/hour 196 End - 3 Breakfall 14- 140 Stn 3 40 5 Combat levels ---- 2 Weapon Famil: Viking (Sword, Mace, Spear, Bow) 466 3 Lang: English (Ancient Norse native) 3 Survival: Sub-arctic forests 11- 3 Riding 14- 3 Paramedic 11- 4 Knowledge Skills: Surgery, Anatomy 5 International Police Powers (Avengers Clearance) 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) Thor's Hammer "Mjolnir" 54 Elemental Control: Change Environment, 0 End, OVIF (-1/4) 54 CE: Wind level 4, x1024 radius (1 1/4 mile radius) 54 CE: Rain level 4, x1024 radius 54 CE: Temp level 4, x1024 radius 156 195pt Multipowerm OVIF (-1/4) 9 24d6 Energy Blast vs Physical, 1/2 End [6 end] (Thrown Hammer) 7 7d6 RKA, No KB, [10 end, from battery] (Lightning Bolt) 7 Extra Dimensional Movement, Related Group of Dimensions, Usable Against Others, @ Range, x2^16 mass, Concentrate (0 DCV), 1 Turn Delay [19 end] 4 Extra Dimensional Movement, Related Group of Dimensions, x8 mass [4 end] 11 30/30 Forcewall, 1/2 End [7 end] 1 hex only (-1/4) 1/2 DCV (-1/4) (Whirling Hammer) 4 End Battery: 30 end, 2rec/rnd, OVIF 4 2d6 Energy Absorbtion -> End Battery, Only vs Electricity (-1) 20 +30 resistant Ed, only vs Electricity (-1) 10 +4d6 Hand Attack, OVIF [1 end] 34 30" Flight, OVIF, Full Phase to Start (-1/4) Turn Mode=30" (-1/4) ---- + 764 = 1230 100+ 20 Overconfident 20 Chivalrous 10 Psyche: Protects Mortals Common, Moderate 5 Distinctive Features (6' 6", godlike) 15 Hunted Loki (As powerful, 11-) 20 Hunted Odin (More Powerful, NCI, 11-, Mildly Punish) 1040 Exp ---- 1230 Notice that he isn't very bullet-proof (still very hard to kill with small arms). I don't recall him bouncing bullets off his chest very often. OVIF = Obvious Very Inaccessable Focus. Not quite worth a 1/2 limitation, but it does come up often enough to be worth some points. I'm assuming that Sif is another PC (probably played by the girlfried of the guy who plays Thor) The OHOTMU says that Thor has access to Don Blake's medical knowledge, and I'm going with that, even though he never seems to use it. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tigra (Greer Grant Nelson) 38 Str 28 9 1/2 End Str [2] 41 Dex 93 5 IR Vision 33 Con 46 10 Tracking Scent 18 Bod 16 5 Discriminary Smell 13 Int 3 15 +5 to Per Rolls 13 Ego 6 15 1d6 HKA, 0 End, Reduced Penetration, No KB 20 Pre 10 24 Com 7 Martial Arts 15 Pd 15 5 Jab +1 +3 Strike 7 1/2d6 15 Ed 15 5 Kick -2 +1 Strike 11 1/2 d6 8 Spd 29 4 Dodge - +5 Abort 15 Rec - 4 Block +2 +2 Abort, Block 66 End - 3 Throw +0 +1 Strike 7 1/2d6 + v/5 54 Stn - ---- 12 Acrobatics, Breakfall, Climbing, Stealth 17- 253 3 Tracking 12- 10 +5" Running = 11" 1 Famil: Lab Assistant 8- 10 1 Overall level 10 2 HTH levels 5 Avengers Clearance 4 Radio Listen/Transmit, IIF (Avengers Comm Card) --- 125 = 378 100+ 15 Distinctive Features: Covered with fur (Concealable, Major Reaction) 15 Psyche: Animal nature takes over (Uncommon, Total) 15 Psyche: Code vs Killing (Common, Strong) 5 Psyche: Underconfident (Uncommon, Moderate) 10 Public ID 218 Kitty Bonus --- 378 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Vision 38 Str 23 7 1 level Density Increase (300#) Always on 17 Dex 21 75 Multipower (density control) 43 Con 66 7 10 levels DI, 0 End (+50 Str, +10pd/ed) 25 Bod 30 6 Desolid, 0 End vulnerable to sonic attacks 18 Int 8 20 Ego 20 20 20pt resistant Pd & Ed 20 Pre 10 50 50pts Physical armor, linked to DI (5pts/level) 10 Com - 50 50pts Energy armor, linked to DI (5pts/level) 30 Pd 22 30 Ed 20 126 8d6 NND, does body, affects solid, No range, 0 End 4 Spd 13 Usable only when desolid (+1/4) Defense = Energy Being/Super Dense 16 Rec - 60 Multipower (Solar Jewel) Uses End from End Battery 86 End - 5 4d6 RKA, No KB 64 Stn - 6 6d6 Flash ---- 12 120pt End Reserve 233 8 12pt End Reserve recovery, Not in darkness (+1/2) 6 10pts Mental Defense 10 10pts Power Defense 30 Full Life Support 22 13" Flight, Only when desolid (+1/2) 1/2 End 3 -> 1 10 Eidetic Memory 3 Lightning Calculator 5 International Police Powers (Avengers Clearance) 4 Radio Listen/Transmit, IIF (Avengers Commincation Card) 16 2 Combat levels 8 +4 OCV w/NND ---- + 544 = 777 100+ 15 Distinctive Feature (concealable, major reaction) Android Voice 8 Watched: World Goverments (As Powerful, NCI, 8-) 10 Physical Limitation: Loses 1 Dex for every level of DI (Infreq, Greatly) 15 Psyche Lim: Can't understand emotion (uncommon, total) 629 Experience --- 777 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wasp (Janet van Dyne) 15 Str 5 140 7 levels shrinking, 0 End Persistant 18 Dex 24 13 10" Flight [2] Based on shrinking 15 Con 10 22 +30 Str, 0 End, Does Not Add to figured, Based on Shrinking 10 Bod - 13 Int 3 43 10d6 Energy Blast, 0 End, Based on Shrinking, No KB 14 Ego 8 13 +4d6 Energy Blast, 0 End, Based on Shrinking, No KB, No Rng 18 Pre 8 7 +2d6 Energy Blast, 0 End, Based on Shrinking, No KB, OIF 26 Com 8 8 Pd 5 3 High Society 13- 8 Ed 5 6 Paramedics, Concealment 12- 5 Spd 22 2 Prof Skill: Fashion 11- 6 Rec - 3 Stealth 13- 30 End - 26 Stn - 20 2 Overall levels ---- 6 +3 OCV w/Energy Blast 98 5 Avenger's Clearance 4 Radio Listen/Transmit IIF (Avenger's Comm Card) ---- + 287 = 385 100+ 5 Psyche: Vain (Uncommon, Moderate) 5 Psyche: Flirtatios (Uncommon, Moderate) 5 Psyche: Uncomfortable around Hank (Uncommon, Moderate) 10 Psyche: Acts Dumb (Common, Moderate) 10 Psyche: Code vs Killing (Common, Moderate) (She does have a mean streak) 10 Public ID 240 --- 385 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wonderman (Simon Williams) 95 Str 80 7 1 level Density Increase 29 Dex 57 47 0 End Str 93 Con 166 50 50/50 resistant pd/ed 30 Bod 40 37 50/50 hard resistant 13 Int 3 30 Full Life Support 14 Ego 8 10 Flash Def 20 Pre 10 10 Power Def 16 Com 3 18 +4d6 Hand Attack, 0 End 50 Pd 31 6 +3" Running 50 Ed 30 6 Spd 21 36 18" Flight, 0 End, OIF 40 Rec 6 186 End - 1 KS: Business 8- 122 Stn - 1 Famil: Acting 8- ---- 10 1 Overall level 455 4 Radio Listen/Transmit IIF (Avenger's Comm Card) 5 International Police Powers (Avenger's Clearance) --- + 272 = 727 100+ 10 Distinctive Features: Glowing Red Eyes (Concealable, Is Noticed) 10 Psyche: Wants to be an actor (Common, Moderate) 10 Psyche: Underconfident (Common, Moderate) (Was "total" when he came back from the dead) 10 Public ID 5 Reputation: Criminal Record (8-) 20 DNPC: Supporting Cast (Normal, 14-) --- 562 Note: Spending some time dead for tax purposes. He'll be back. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Yellowjacket (Dr Hank Pym) 18 Str 8 140 7 levels shrinking, 0 End Persistant 20 Dex 30 13 10" Flight [2] Based on shrinking 18 Con 16 22 +30 Str, 0 End, Does Not Add to figured, Based on Shrinking 13 Bod 6 23 Int 13 72 12d6 Energy Blast, 0 End, No KB 17 Ego 14 13 +4d6 Energy Blast, 0 End, Based on Shrinking, No KB, No Rng 20 Pre 10 12 Com 1 9 Cybernetic Helmet EC 45pts OIF, Only vs Ants (-1) 8 Pd 4 9 2d6 Telepathy, AOE, x256 Radius, 0 End 8 Ed 4 9 2d6 Mind Control, AOE x256 Radius, 0 End 5 Spd 20 8 Rec - 6 3/3 Armor, OIF 36 End - 4 6pts Flash Def, OIF 31 Stn - 3 Scientist ---- 6 Sciences: Entymology, Cybernetics, Sub-Atomic Physics, 126 Robotics, Artificial Intelligence, Biochemistry 11- 9 Paramedics, Inventor, Computer Programming 14- 10 2 levels w/Sciences 30 3 Overall levels 6 +3 OCV w/Energy Blast 5 Avenger's Clearance 4 Radio Listen/Transmit IIF (Avenger's Comm Card) --- + 370 = 496 100+ 15 Hunted: Ultron (More Powerful, 8-) 15 Psyche: Code vs Killing (Common, Strong) 20 Psyche: Occasionally creates mega villains 15 Psyche: Underconfident/Doubts Self (Common, Strong) 5 Psyche: Uncomfortable around Janet (Uncommon, Moderate) 10 Reputation: Psychologically Unstable (11-) 10 Public ID 306 --- 496 Note: This is my favorite incarnation of Dr Pym, I may do some of his others later. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Fantastic Four: Human Torch (Johnny Storm) 13 Str 3 57 Elemental Control (Flaming Body, 114pts) 14 Dex 12 57 38" Flight, 0 End 18 Con 16 86 12d6 energy blast, damage shield, 0 End No KB, +6d6 No KB (4 end) 12 Bod 4 63 Change environment: Temperature (level 5) 64" radius, 0 End 10 Int - 55 40/40 Forcefield, 0 End, 30pts of the Pd is only vs meltable weapons (+1/2) 10 Ego - 18 Pre - 135 Multipower (Heat control, 135 active) 14 Com 2 11 18d6 energy blast, 0 End, No KB 5 Pd 2 11 13 1/2d6 explosive energy blast, 0 End, No KB 10 Ed 6 11 10 1/2d6 energy blast, Area of effect, line 0 End, No KB 5 Spd 26 11 10 1/2d6 autofire energy blast, 0 End, No KB 7 Rec - 13 9d6 suppress, Area of Effect Radius, x4 area=16" radius, 0 End (vs flames) 36 End - 11 6d6 energy blast, uncontrolled continuous Area of effect hexes, 28 Stn - x4 area = 12 hexes, 0 End (SFX: flames last 3 minutes) ---- 4 Change environment, temperature (level -2) x16 area 0 End 71 102 20d6 energy blast, area of effect radius, [Nova Blast] x8 radius= 80" R No KB, x2 end cost, No range +10d6 explosive energy blast, No KB, x2 end cost, No range [total end=70] 10 10pts Flash defense 15 +20 resistant Energy Defense, only vs heat/flame (+1) 15 1/2 energy damage reduction, only vs heat/flame (+1) 3 Life Support vs Heat 6 3/3 Armor, OIF (unstable molecules are tough) 9 Mechanics 14- 7 Combat Driving 14- 4 Prof Skill: Vehicle Design 13- 20 4 Skill levels w/Multipower ---- + 716 = 787 100+ 5 DNPC: Wyatt Wingfoot (Supercompetent, 8-) 15 Physical Limitation: Can't use powers if soaked (Infrequent, fully impairing) 20 Code vs Killing 10 Public ID 649 Exp --- 799 Note: The Temperature power is from Hero Almanac 2. In brief, level 5 is about 165 degrees (F), everyone in the area without life support vs heat or some special protection is -5 to REC. Level -2 is about 30F. I didn't put a +1/4 limit on all of his powers (doesn't work in vacuum, not when soaked with water) because it doesn't seem to happen often enough to be worth the limitation. The last slot in the multipower is the Nova Blast, and yes, it is that powerful. The OHOTMU talks about how Johnny 'absorbs' flames, but he doesn't do anything with the energy he absorbs, so I just modelled it with extra def vs heat/flame. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Invisible Woman (Sue Richards) 13 Str 3 340 Multipower: Invisible Force All Powers 0 End, Invis vs Normal 14 Dex 12 45m 30/30 Forcewall, Personal Immunity, "Feedback" (-1/2) 13 Con 6 45m 17/17 Forcewall, Personal Immunity, x128 Radius (+1 3/4) .86 mile diameter 10 Bod - 20u 10d6 NND Does Body (defense: energy being, strechy body, super dense) 13 Int 3 19u 14d6 Energy Blast, x2 Knock Back 17 Ego 14 18u 18d6 Energy Blast 15 Pre 5 12u 60 Str Telekinesis, No Fine Control (-1/4) 20 Com 5 12u Invisibility, Usable Against Others, @ Range, x2^13 mass 5 Pd 2 3u 8" Flight, Concentrate (1/2 DCV) 5 Ed 2 2u 15" Gliding 4 Spd 16 20u 20d6 Suppress vs Invisibility 6 Rec - 4u Invisibility to Normal Sight, No fringe 26 End - 24 Stn - 3 Paramedics 12- --- 25 5 multipower levels 68 3 Pilot 12- 6 3/3 Armor OIF ---- + 577 = 645 100+ 15 Hunted, As Powerful, 11- (Dr Doom) 20 Psyche Lim: CVK (wouldn't even kill Galactus) 10 Public ID 5 Love: Mr Fantastic/Reed (You don't really think he's dead, do you?) 532 Exp --- 697 According to OHOTMU, Sue can now do multiple things at the same time, so I made the big forcefields multi-slots so she can keep them partly up. Here's some examples of what she can do simultaneously: 14/14 forcewall and 10d6 NND 16/16 forcewall and 18d6 energy blast 11/11 forcewall and 18d6 energy blast and Invisibilty vs norm I put Personal Immunity on Sue's Forcewalls so she could shoot her EB through them. I am making up a x2 length advantage for forcewalls for +1/4. The +1"/5pts mechanic in the book doesn`t work for giant forcewalls. Sue's "Feedback" is different from the one in the BBB, and only worth half as much. For every 3 body done to her forcewalls over half their defense, she has to expend 1 end to keep the wall up. Thus if Thor started pounding on her wall (with 24 body/attack), it would cost Sue (24-15)/3=3 end per hit, or 15 per round. In less than a minute she is burning stun. This reflects how her walls are almost never brought down, she just can't handle the strain of keeping them up. I wracked my brains trying to come up with useful skills for Sue but came up pretty dry. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mr Fantastic (Reed Richards) 15 Str 5 20 40pt Elemental Control: Elastic Body 14 Dex 12 153 20" Stretching, x16 non-combat 0 End, x2 non-combat x10 End [5] 23 Con 26 40 3/4 Physical Damage Reduction 25 Bod 30 10 Desolid, Only for getting though non-airtight barriers (+1) 28 Int 18 13 +40 Str, only for holding, throwing & catching (+1/2) 18 Ego 16 20 +8 levels w/grab OCV 18 Pre 8 47 Missile Reflection, Self & Adjacent hexes, towards any target 12 Com 1 30 Pd 27 10 Multipower 15 Ed 10 1 10" Gliding 4 Spd 16 21 +15" Running=21" 8 Rec - 46 End - 15 20pd/10ed resistant 45 Stn - 20 +5d6 Hand Attack --- 5 Extra Limbs (can use body to carry things) 169 20 Shapeshift - Any shape, can't change texture/color (+1/2) 21 Computer Programming, Criminology, Deduction, Forensic Medicine, Inventor, Paramedic, Security Systems 15- 9 Climbing, Contortionist, Lockpicking 12- 12 Disguise, Electronics, Mechanics, Weaponsmith 11- 3 Scientist 12 Astrophysics, Biophysics, Chemistry, Exobiology, Mathematics, Metallurgy, High Energy Physics, Aeronautics, Subatomic Physics, Robotics, Computer Design, Dimensional Physics 17- 20 +4 w/Int Skills 30 +6 w/Sciences 20 2 Overall levels 6 3/3 Armor OIF ---- + 528 = 697 100+ 15 Hunted, As Powerful, 11- (Dr Doom) 15 Psyche Lim: Comes up with really dangerous inventions all the time 20 Psyche Lim: CVK (wouldn't even kill Galactus) 10 Public ID 5 Love: Susan Storm/Invisible Woman 532 Exp --- 697 Notes: Here's an example of an EC with a lot of bad things in it (Strength, Levels, Damage Reduction) but the conception, and general inefficiency of the character justifies it, IMHO. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Thing (Ben Grimm) 85 Str 70 7 1 level Density Increase (500#) Always on 14 Dex 12 44 45pts Resistant Pd & Ed 63 Con 106 33 Hardend Pd & Ed 30 Bod 40 9 Life Support vs Pressure, Temperature, Radiation 13 Int 3 7 Life Support, does not breathe, 10 minute maximum (+1/2 lim) 20 Ego 20 30 1/4 Physical & Energy reduction 25 Pre 15 21 1/2 End Str 8 -> 4 4 Com -3 6 10pts Mental Defense 45 Pd 28 20 20pts Lack of Weakness 45 Ed 31 Martial Arts: Boxing, Wrestling, Football 5 Spd 26 4 Block +2 / +2 Block, Abort 30 Rec 2 3 Jab +2 / +1 Str Strike (17d6) 126 End - 3 Punch +1 / +0 Str +2d6 Strike (19d6) 102 Stn - 3 Clinch -1 / -1 Grab, +10 Str ---- 5 Hook -2 / +1 Str +4d6 Strike (21d6) (It's clobberin' time!) 350 4 Escape +0 / +0 +15 Str vs Grabs (115 Str) 3 Slam +0 / +1 Str +v/5; Target Falls 3 Tackle +0 / -1 Str +v/5; Target Falls; You Fall; Full Move 3 Sack +1 / +1 Str; Target Falls 5 Strip +0 / +0 Grab Weapon; +10 Str 3 Climbing 12- 13 Combat Pilot 17- 6 Transport Familiarity: Planes, Helicopters, Small Spacecraft 3 Disguise 11- 3 Paramedics 11- 3 Streetwise 14- 16 2 Combat levels 10 2 Hand to Hand levels 3 1 Level w/Hook 2 +1" Running ---- + 285 = 635 100+ 15 DNPC, Incompetent 8- Alicia Masters (except for days when she is a Skrull, grr) 20 Distinctive Features: Not concealable, major reaction 5 Hunted: Yancy Street Gang (Less Powerful, NCI, 8-, Only to Annoy) 10 Public ID (and Idol of Millions) 15 Overconfident (Very Common; Moderate) 15 Code vs Killing (Common; Strong) 435 Experience ---- 615 Notes: He's tough, but no Hercules. The 'Football' style is from Ninja Hero. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Frightful Four/Fearsome Five: Brute (Reed Richards of Counter-Earth) 100 Str 80 7 1 level Density Increase, Always On 20 Dex 30 7 1 level Growth, Always On 73 Con 126 60 1/2 Resistant Physical & Energy Damage Reduction 20 Bod 18 20 20/20 Resistant 28 Int 18 9 Life Support: Radiation, Pressure, Temperature 18 Ego 14 7 Life Support: Self Contained Breathing, 10 min max (-1/2) 25 Pre 15 12 Com 1 25 1/2 End Cost Str [5] 40 Pd 21 6 +3" Running 35 Ed 20 5 Spd 20 21 Computer Programming, Criminology, Deduction, Forensic 33 Rec - Medicine, Inventor, Paramedic, Security Systems 15- 106 End - 9 Climbing, Contortionist, Lockpicking 12- 102 Stn - 12 Disguise, Electronics, Mechanics, Weaponsmith 11- --- 3 Scientist 363 12 Astrophysics, Biophysics, Chemistry, Exobiology, Mathematics, Metallurgy, High Energy Physics, Aeronautics, Subatomic Physics, Robotics, Computer Design, Dimensional Physics 11- 20 +4 w/Int Skills 30 +6 w/Sciences 20 2 Overall levels --- +268 = 631 This guy only showed up for one arc in the Fantastic Four, but they were the first issues I bought of that comic so I remember them well. At the end the Brute was marooned in the negative zone. I hope someday he is brought back. He would make an excellent opponent for the Hulk (both physically and intellectually). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dr Light (Dr Arthur Light) 13 Str 3 100 150pt Multipower: OIF 18 Dex 24 10 10d6 Flash, 0 End 18 Con 16 10 20d6 Energy Blast vs PD 0 End "Solid Light Ram" 12 Bod 4 7 Images: Sight & Touch, -10 to Per Rolls 16" Radius, 0 End 23 Int 13 9 4d6 AP RKA No Range Mod 0 End No KB 13 Ego 6 20 Pre 10 30 Elemental Control: Light (90 Active, OIF) 12 Com 1 30 30/30 Forcefield, 0 End 8 Pd 5 30 30" Flight, 0 End 8 Ed 4 5 Spd 22 3 Inventor 14- 7 Rec - 6 Electronics, Weaponsmith 11- 36 End - 5 Science Skill: Light/Optics 14- 28 Stn - 20 2 Overall levels --- --- 108 +260 = 368 A failure as a villain, Dr Light decided to become a hero and was killed halfway through his first heroic act. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Gizmo (Mikron O'Jeneus) 10 Str - 13 1 level Shrinking 0 End Persistant Always On 20 Dex 30 16 8/8 Armor, OIF 13 Con 6 9 Weaponsmith, Mechanics, Electronics 11- 11 Bod 2 3 Inventor 15- 28 Int 18 6 Science Skills: Metallurgy, Physics, Chemistry 11- 15 Ego 10 86 65pt Gadget Pool (Must be OIF/OAF) 15 Pre 5 13 Gadgeteering 21- 12 Com 1 8 Pd 6 30 3 Overall levels 8 Ed 5 5 Spd 20 5 Rec - 26 End - 23 Stn - --- --- 103 +187 = 290 Typical Gadgets: 32 13d6 Energy Blast, OAF 16ch "Blaster-gun" 32 16" Flight, 0 End, OIF "Jet Pack" =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mammoth (Baran, last name unknown) 65 Str 55 6 3" Knockback resistance 18 Dex 24 16 1/2 End Cost Str [3] 35 Con 50 10 10/10 resistant pd/ed 18 Bod 16 2 +1" Running 8 Int -2 8 Ego -4 10 2 Hand to Hand levels 23 Pre 13 8 Com -1 30 Pd 17 30 Ed 23 5 Spd 22 20 Rec - 70 End - 69 Stn - ---- ---- 213 +44 = 257 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Medusa (Medusalith Amaquelin) 23 Str 13 10 2" Stretching 23 Dex 39 5 5" Swinging 23 Con 26 5 Extra Limbs 13 Bod 6 11 +15 Str, Only for Holding/Lifting (-1/2), 18 Int 8 Doesn't Add to Fig (-1/2), 0 End 10 Ego - 20 Pre 10 9 +15 Str, Only for Holding (-1), 28 Com 9 Doesn't Add to Fig (-1/2), 0 End 15 Pd 10 15 Ed 10 36 Multipower 5 Spd 17 3 u +8d6 Hand Attack, 0 End "Hair Whip" 10 Rec - 2 u Missile Deflection, Thown & Projectiles, +5 to Roll 46 End - 2 u 10 Str TK, AOE hex, 0 End, 0 Rng 37 Stn - --- 24 3 Combat levels 148 10 +5 OCV w/Grab 3 Lang: French 2 KS: Inhuman Sign Language 11- 2 +1" Running --- + 124 = 272 100+ 20 2xEffect Pollution, Poison based attacks (Uncommon) 15 Physical Lim: Will sicken and die when exposed to pollution over a long period of time. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Psimon (Simon Jones) 10 Str - 15 Universal Translator 17-, Must 3x telepathy a Speaker first (-1/2) 14 Dex 12 35 Spatial Awareness, 360 degreee "Telekinesis based radar" 15 Con 10 30 Detect: Sense @ Range 360 degree Sentient Beings 11 Bod 2 15 20pts Mental Defense 33 Int 23 90 30/30 Forcefield, 0 End 23 Ego 26 20 Danger Sense, All attacks in vicinity, In or Out of combat, 28 Pre 18 (Only vs beings with hostile intent, -1/4) 6 Com -2 8 Pd 6 150 Multipower 8 Ed 5 15 10d6 Ego Blast, 0 End 6 Spd 36 15 20d6 Telepathy, 0 End 5 Rec - 15 12/12 Forcewall, 0 End, Totally Invisible 30 End - 9 60 Str Telekinesis 0 End 29 Stn - 9 12d6 Mind Scan 0 End --- 136 4 Sciences: Physics, Extradimensional Physics, 11- 20 2 Overall levels --- +442 = 578 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sandman (William Baker/Sylvester Mann) 85 Str 75 15 15/15 Resistant Pd/Ed 17 Dex 21 10 1 Level Density Increase, Persistant (not added in) 43 Con 66 30 Full Life Support 20 Bod 20 13 2 Body Regen: Only is Sand Available (-1/2) 10 Int - 120 3/4 Damage Reduction 10 Ego - 32 +24 Recovery, Only is Sand Available (-1/2) 23 Pre 13 22 1/2 End on 90 Str [4] 8 Com -1 15 Pd -2 100 Multipower 15 Ed 6 7 u 8d6 Entangle, No Rng, 1/2 End [4] 4 Spd 13 10 u 16d6 Energy Blast vs Pd, 1/2 End [4] 26 Rec - 5 u Desolid, 0 End Persistant, Can't reform if dispersed (-1/4) 86 End - Can't pass airtight barriers (-1/4) 85 Stn - 15 3" Stretching --- 15 3 OCV levels 211 2 +1" Running --- +396 = 607 Sandman goes desolid by turning into a mass of sand. He is still vulnerable to things that would affect sand (Disintegration, Extreme Heat) and can be knocked back but not hurt by most attacks. If a substantial portion of his mass (more than 10%) is isolated from the rest of him (put in an airtight container) he cannot reform. If he is hit by an attack that would be large enough to do body to him (19 or more body) he cannot reform on his next phase. Thus it is possible to keep him desolid by continually pounding sand. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shimmer (unknown) 10 Str - 200 Multipower, 200 active points 0end, Indirect 14 Dex 12 16 u 10d6 Entangle, not in vacuum -1/4 13 Con 6 16 u Darkness, 9" Radius vs Normal, IR and UV, Not in Vac -1/4 11 Bod 2 20 u 10d6 NND Does Body defense=Not ordinary matter 23 Int 13 20 u 4 1/2d6 Major Transform to any element, cumulative 13 Ego 6 20 u 2" Tunneling, 30 Def 24 Pre 7 20 u 11d6 NND AOE Hex defense=Self Contained Breathing 10 Com - 8 Pd 6 8 Ed 5 5 Spd 26 5 Rec - 26 End - 23 Stn - ----- --- 83 +312 = 395 She'd really powerful, but she never seems to do anything. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Trapster (Peter Potruski) 18 Str 8 16 8/8 Armor, OIF 18 Dex 24 18 Con 16 125 Multipower: 187.5 Active Points, OIF 12 Bod 4 12 u 15d6 Entangle, 1/2 End [7, from reserve] 18 Int 8 5 u 15" Stretch, Only to Grab/Pull In (-1/2) 10 Ego - Personal Immunity (+1/4) [9, from reserve] 18 Pre 8 12 u Change Environment: Slippery level 5: 1 hex area, 10 Com - 12ch, 1hour duration, Uncontrolled 8 Pd 4 8 Ed 4 5 Spd 22 14 End Reserve: 200 End, 2 Rec, Only Recover in Lab (-1) OIF 8 Rec - 36 End - 93 16d6 Entangle, AOE hex, Triggered, OIF, 8ch, 30 Stn - Extra Time: 1 turn "Traps" --- 98 6 Mechanics, Electronics 11- 4 Science Skills; Chemistry, Adhesives 11- 9 Inventor, Concealment, Security Systems 13- 2 +1" Running 20 2 Overall levels 20 +4 w/Multipower --- +338 = 436 Notes: End Reserve A is paste, End Reserve B is a lubricant. The traps are triggered by a touch (anyone touching the floor or wall he attaches the trap to). If he has had time to conceal his traps people will need to make a skill vs skill roll using concealment to detect the trap. A successful security systems roll will disarm the trap without activating it. Slippery is a a new option for change environment. For every 15pts of Slippery, you get the following effects: -1 to Climbing, Breakfall -5 Str for Bracing, Holding In addition, characters entering a slippery area or starting a move inside it must make a dex roll, -1/level of slipperiness or fall down and slide either 1/2 of the movement rate they were going or until they leave the area. Depending on special effects, the -5 Str penalty may not effect things held when entering the area, only things picked up. Example: Trapster coats a hex with lubricant, makeing it a Slippery: level 5 area. Hawkeye attempts to enter the area making a half-move (4"). Hawkeye has to make a Dex roll by 5 and misses. He falls down and slides across the hex (he would have slid up to 2", but the area is only 1" across). See Hero Almanac #1 for more examples of change environment options. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wizard (unrevealed) 15 Str 5 12 12/12 Armor, OIF 20 Dex 30 18 Con 16 90 Multipower: 135 active, OIF "Gloves" 12 Bod 4 4 u +15 Str, Doesn't Add, 0 End, +10d6 Hand Attack 0 End 23 Int 13 9 u 18d6 Energy Blast, 0 End "Power Blast" 14 Ego 8 8 u 13d6 EB, Armor Piercing, 0 End No KB "Electric Blast" 20 Pre 10 9 u 18/18 Forcewall, 1 Hex Only (-1/4) 0 End 8 Com -1 9 6 1/2d6 Entangle, 0 End, AoE Hex "Vortex Beam" 8 Pd 5 8 Ed 4 41 19" Flight, x4 non-combat, 0 End, OIF 5 Spd 20 81 19" Flight, OIF, Usable vs Others at range, 7 Rec - Uncontrolled, Upwards Only (-1/4), 8 ch 1 hour duration 36 End - "Anti-Grav Disks" 29 Stn - --- 12 Computer Programming, Deduction, Inventor, Security Systems 14- 114 6 Mechanics, Electronics 11- 6 Scientist: Gravitons, Dimensional Physics, Metallurgy 11- 20 +4 w/Sciences 20 2 Overall levels 2 Hobby: Chess 11- --- +328 = 442 The Wizard throws anti-grav disks at people which adhere and lift them up (eventually out of the atmosphere if not stopped). The reasonably common way to turn off the flight usable against others is to destroy the disks. They have 10 def and 1 body. The Wizard likes to put them on difficult-to reach areas (the back). Take the amount the Wiz hits by and make that a negative modifier to the victim's Dex roll. Failure to make the roll means the disk cannot be reached. Powers such as shapeshift, stretching, damage shields or the contortionist skill may come in handy. If you don't have those, you better have Life Support or a friend to help you... =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hammer's Mercenaries: Blacklash (Mark Scarlotti) 18 Str 8 18 12/12 armor, OIF 20 Dex 30 15 4" Stretch, 0 End, OAF 18 Con 16 60 Multipower: Whip, 120pts, OAF 13 Bod 6 4 u 4d6 HKA 0 End, 5d6 w/Str "Whip" 18 Int 8 1 u +30 Str, Doesn't Add to figured, Only for Grabs (-1/2) 0 End 11 Ego 2 1 u +5" Superleap "Vaulting Pole" 20 Pre 10 4 u 16/16 Forcewall, 0 End, No Rng, 1 hex-side only (-1/4) 12 Com 1 4 u 7d6 RKA, No Rng, No KB, 16ch "Necro-lash" 8 Pd 4 4 u +15d6 Hand Attack, 0 End, OAF "Nun-chukas" 8 Ed 4 5 Spd 20 33 10d6 Entangle, OAF, 4 ch "Bolos" 8 Rec - 36 End - 2 +1" Running 31 Stn - 6 Mechanics, Electronics 11- ---- 3 Inventor 13- 109 6 Sciences: Metallurgy, Mircomotors, Batteries 11- 3 Weaponsmith 13- 20 2 Overall levels 20 4 levels w/Multipower ---- 209 = 318 Mark Scarlotti was a weapons designer with a grudge against Tony Stark. He has worked with the Maggia on several occasions. He is one of Hammmer's most competent operatives. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Blizzard (Gregor Shapanka) 15 Str 5 60 Multipower: Cold Generation 90pts OIF 17 Dex 21 4 u Change Environ: Cold 3 2" Radius 0 End 15 Con 10 5 u 3d6 AP RKA 0 End No KB "Super Dense Icicle" 12 Bod 4 5 u 2d6 AP RKA Autofire 0 End "Lots of little Icicles" 18 Int 8 4 u Darkness vs Norm, IR, 4" Radius "Blizzard" 10 Ego - 36 u 10d6 Entagle 0 End, OIF, 1 Body only "Ice Sheath" 18 Pre 8 10 Com - 10 15" Gliding, OIF "Ice Slides" 5 Pd 2 16 8/8 Armor, OIF 5 Ed 2 2 Life Support: Temperature, OIF 4 Spd 13 6 Mechanics, Electronics 11- 6 Rec - 3 Inventor 13- 30 End - 6 Scientist: Cryogenics, Biology, Chemistry 11- 28 Stn - 6 +3 w/Cryogenics science --- 73 20 +4 w/Multipower 20 2 Overall levels --- +203 = 276 Check Out Hero Almanac 2 to see what 'Cold 3' is. Iron Man was always too polite to kill this loser. Iron Man 2015 was not so nice and executed him. The suit is now being worn by a guy named Donald Gill. Use the same write-up, but drop the skills. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Blue Streak (unrevealed) 18 Str 8 57 33" Flight, 0 End, OIF, Only along surfaces (-1/4) 23 Dex 39 24 12/12 Armor, OIF 18 Con 16 3 5pt Lack of Weakness, OIF 12 Bod 4 9 Life Support: Self Contained Breathing, Temperature, OIF 13 Int 3 3 +5" Superleap, OIF, Only for Running Jumps (-1/4) 11 Ego 2 45 3d6 AP RKA, No Range Penalty, 0 End, -1 Stun, No KB, Beam, OIF 18 Pre 8 19 1d6 Penetrating RKA vs PD, AOE hexes, x8 Area, Triggered, 10 Com - OIF, 4ch, No KB "Caltrops" 8 Pd 4 8 Ed 4 15 3 Flight Levels 5 Spd 17 8 Combat Level 8 Rec - 6 Acting, Persuation 13- 36 End - 30 Stn - --- --- 105 +189 = 294 Yet another exciting skate-based villain. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Boomerang (Fred Myers) 20 Str 10 45 Mulitpower: Boomerangs, 90 active, OAF 23 Dex 39 3 u 12d6 Explosive Energy Blast, 2ch "Shatterang" 18 Con 16 4 u 6 1/2d6 NND, AOE Line, 0 End (def=Self Contained) "Gasarang" * 12 Bod 4 4 u 3d6 AP RKA vs Pd 0 End * 10 Int - 4 u 6 1/2d6 NND, AOE Line, 0 End (def=Hard Ear Cover) "Screamarang" * 10 Ego - 4 u 4d6 RKA vs PD 0 End "Bladearang" * 18 Pre 8 14 Com 2 Note: Slots marked with "*" have a -1/4 limitation, if they 8 Pd 4 are missile deflected or hit something unexpected they are 8 Ed 4 lost and the slot cannot be re-used until they are retrieved. 6 Spd 27 8 Rec - 26 Multipower: Boot Jets OIF 36 End - 3 13" Flight, 0 End 31 Stn - 22 8d6 Energy Blast, x2 Knock-back, No Rng, --- Must Brace (-1/2), 0 End 114 15 +2 w/Multipower 24 3 Combat levels 3 Breakfall 14- --- +157 = 271 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Constrictor (Frank Schlichting) 18 Str 8 25 5" Stretching, 0 End, OIF 20 Dex 30 30 +50 Str 0 End, Doesn't Add, OIF, Only for Grab/Squeeze (-1/2) 18 Con 16 12 +25 Str 0 End, Doesn't Add, OIF, Only for Grab (-1) 12 Bod 4 10 Int - 60 Multipower 90 active, OIF 10 Ego - 5 u 4d6 HKA @ 0 End (5d6 w/Str) No KB 18 Pre 8 4 u 18d6 Energy Blast [9, from Battery] No KB, 10 Com - Only vs Grabbed (-1/4), No Rng (-1/2) 8 Pd 4 12 End Battery: 180 End (Only recharges between adventures) 8 Ed 4 5 Spd 20 16 8/8 Armor, OIF 8 Rec - 11 +8/8/ pd/ed, OIF 36 End - 30 Stn - 2 +1" Running --- 15 +3 OCV w/cables 94 --- + 192 = 286 You really have to admire this guy for taking on the Hulk with these silly powers. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Force (Clayton Wilson) 15 Str 5 16 8/8 Armor, OIF 20 Dex 30 5 8pt Flash Def, OIF 18 Con 16 9 Life Support: Self Contained Breathing, Temperature, OIF 12 Bod 4 80 40/40 Forcefield, 0 End, OIF 18 Int 8 22 +30 Str, 0 End, Doesn't Add to Figured 10 Ego - 20 Pre 10 93 140pt Multipower: Forcefields, OIF 12 Com 1 9 14d6 Energy Blast Damage Shield 0 End No KB "Electrified FF" 8 Pd 5 4 +12d6 Hand Attack, 0 End 8 Ed 4 4 50 Str TK, 0 End, No Fine Maniup (-1/4) 5 Spd 20 9 12d6 Energy Blast, x2 Knock-back, 0 End 7 Rec - 36 End - 76 33" Flight, 0 End, x16 non-combat OIF 29 Stn - --- 6 Mechanics, Electronics 11- 103 3 Inventor 13- 5 Science: Forcefields 14- 10 Overall level 16 2 Combat levels --- + 366 = 469 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Porcupine (Alex Gentry) 20 Str 5 5 1 Level Density Increase, Always on OIF (added in) 17 Dex 21 15 +20 Str, 0 End, OIF, Doesn't Add to Figured 15 Con 10 60 30/30 Armor OIF 12 Bod 4 11 LS: Self Contained Breathing, Temperature, Pressure, OIF 15 Int 5 17 1d6 AP RKA vs Pd Damage Shield 0 End, OIF, No KB, 14- 10 Ego - 60 Multipower - 90 Active points OIF 18 Pre 8 5 2d6+1 Autofire AP RKA vs Pd, 60 ch, No KB "Quills" 10 Com - 5 3d6 AP RKA No Range Mod No KB 16ch "Laser" 9 Pd 5 6 12d6 Explosive Energy Blast vs Pd, 16ch "Concussion Bomb" 9 Ed 5 6 3d6 Explosive RKA, No Range Mod 16ch "Rocket" 4 Spd 13 4 3d6 NND, AoE Radius, x16 Radius (24") 32ch "Sleeping Gas" 6 Rec - 6 6d6 Entangle, 16ch "Liquid Cement" 30 End - 5 14d6 Energy Blast, 32ch, NO KB, "Electric Blast" 28 Stn - --- 15 15" Flight, OIF, 8ch 76 20 Darnkess vs Normal Vision, 3" Radius, 4ch, 4 turn duration 9 Mechanics, Electronics, Weaponsmith 11- 7 Scientist: Metallurgy, Chemistry, Lasers, Physics 11- 15 +3 w/Multipower 20 2 Overall levels --- +291 = 367 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Spymaster (unrevealed) 20 Str 10 12 Acting, Bureacratics, High Society, Persuation 13- 26 Dex 48 12 Disguise, Demolitions, Forgery, Shadowing 11- 20 Con 20 12 Climbing, Breakfall, Lockpicking, Stealth 14- 13 Bod 6 6 Concealment, Security Systems 14- 23 Int 13 9 +3 w/Acting, Disguise, Security Systems 13 Ego 6 6 +3" Running 18 Pre 8 16 Com 3 5 Jab +1 / +3 Strike 8d6 8 Pd 4 4 Punch +0 / +2 Strike +2d6 = 10d6 8 Ed 4 5 Kick -2 / +1 Strike +4d6 = 12d6 6 Spd 24 4 Block +2 / +2 Block, Abort 8 Rec - 4 Dodge - / +5 Abort 40 End - 16 4 Martial Damage Classes 33 Stn - --- 7 Life Support: Self Contained Breathing OIF 146 3 5pts Flash Def, OIF 30 30" Flight, OIF, 8ch 40 8d6 NND AOE Hex 8ch OAF (def=Self Contained Breath) "Gas Gun" 24 2d6 Penetrating RKA No Range Mod 8ch OAF "Razor Disks" 22 +10d6 Hand Attack, OAF "Powered Nunchucks" 60 12d6 Suppress vs All Electric Devices 1ch, 1 min duration OAF 6 3/3 Armor OIF 30 3 Overall levels --- + 347 = 493 Killed by the Ghost. Too bad, I always liked this guy. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Stiletto / Discus 20 Str 10 6 3/3 Armor, OIF 23 Dex 39 2 +1" Running 18 Con 16 13 Bod 6 Stiletto: 10 Int - 56 2d6 AP RKA vs Pd, Autofire (10 Shots) 250ch OIF No KB 10 Ego - 10 +5 w/Stilleto's 18 Pre 8 16 Com 3 8 Pd 4 Discus: 8 Ed 4 60 4d6 AP RKA vs Pd, 20ch OIF No KB 5 Spd 17 6 +3/Discii 8 Rec - 36 End - 32 Stn - --- --- 107 + 74 = 181 Two anonymous thugs. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Infinity Inc.: Brainwave, Jr (Henry King, Jr) 20 Str 10 62 Multipower 20 Dex 30 6 10/10 Forcewall 1/2 End [2] 15 Con 10 6 10d6 Mental Illusion 1/2 End [2] 11 Bod 2 6 6d6 Energy Blast, x2 Knockback 1/2 End [2] 28 Int 18 6 50 Str Telekinesis 1/2 End [2] 17 Ego 14 6 5d6 Ego Blast 1/2 End [2] 18 Pre 8 16 Com 3 5 8pt Mental Defense 8 Pd 4 8 Ed 5 10 20pt Elemental Control: Telekinesis 5 Spd 20 10 8" Flight 1/2 End [1] 7 Rec - 10 8/8 Forcefield, 1/2 End [1] 30 End - 29 Stn - 10 2 levels w/Multipower --- --- 124 +137 = 261 100+ 20 CVK 10 Psyche: Underconfident (Common, Moderate) 10 Psyche: Self Conscious about villain dad (Uncommon, Strong) 10 Phys: Must use full power when excited/agitated (Frequent, Slight) 10 Public ID 101 Brain bonus --- 261 Note: When Brainwave senior died he transfered some of his power to his son. It is not clear how much more powerful Henry Jr is now. I'd guesstimate that his multipower and EC should be 1.5 or 2x as large now. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dr Midnight (Dr Beth Chapel) 25 Str 15 20 N-Ray Vision (Can see in darkness) 20 Dex 30 15 Con 10 40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF 10 Bod - 18 Int 8 5 Jab +1 +3 Strike = 7d6 14 Ego 8 4 Punch +0 +2 Strike +2d6 = 9d6 20 Pre 10 3 Throw +0 +1 Strike +v/5 20 Com 5 4 Block +2 +2 Block, Abort 8 Pd 4 4 Dodge - +5 Abort 8 Ed 4 8 2 Damage Classses 5 Spd 20 8 Rec - 30 End - 3 Paramedics 13- 31 Stn - 2 Science Skill: Anatomy 11- --- 5 Prof SKill: Surgeon 14- 114 2 +1" Running --- + 100 =214 100 15 Secret ID 20 Psyche: CVK 15 Psyche: Doesn't want to be a hero (Very Common, Moderate) 20 Phys: Blind in normal light 34 Bonus --- 214 Dr Beth Chapel was blinded in a fire during the Crisis. After an operation from Dr Mid-Nite she can see in the dark, but unlike him she cannot see in the day by using special goggles. She is a reluctant super-heroine and spends most of her time as Infinity Inc's resisdent doctor. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Fury (Hippolyta "Hippo" Trevor) 85 Str 75 15 15/15 resistant pd/ed 26 Dex 48 6 Life Support: Pressure, Temperature 30 Con 40 10 Multipower 14 Bod 8 1 +5" run = 11" 18 Int 8 1 +10" superleap = 27" 13 Ego 6 20 Pre 10 5 Jab +1 / +3 Strike 17d6 26 Com 8 3 Throw +0 / +1 Strike +v/5 25 Pd 8 4 Punch +0 / +2 Strike + 2d6 = 19d6 25 Ed 19 4 Block +2 / +2 Block, Abort 5 Spd 14 4 Dodge - / +5 Abort 23 Rec - 3 M Grab -1 / -1 Grab, +10 Str = 95 Str 60 End - 4 Escape +0 / +0 +15 Str vs Grab = 100 Str 72 Stn - 6 Breakfall, Riding (Horse) 14- ---- 2 Famil: Melee Weapons 244 16 2 Combat levels 10 2 HTH levels 21 1/2 End Str[4] --- 115 = 369 100+ 20 Psyche: Code vs Killing (Common, Total) 20 Psyche: Overconfident (Very Common, Strong) 20 Psyche: Impatient (Very Common, Strong) 5 Love: Hector 10 Public ID 5 Enraged when fighting for revenge (Common, 8-/14-) 189 Foster mother bonus --- 369 The daughter of the Golden Age Fury. Her defenses are a little lacking, but her combination of strength and martial arts training give her a pretty good offense. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hourman (Rick Tyler) 20 Str 10 35 +45 Str, Doesn't Add, 8ch, 1 hour duration (+3/4), IIF (-1/4), 20 Dex 30 Must wait 1 hour before using again (-1/2) 18 Con 16 35 15/15 Armor, Costs charges (-1/2), 8ch, 1 hour duration, IIF, 12 Bod 4 Must wait 1 hour before using again (-1/2)+3/4), IIF (-1/4), 18 Int 8 30 +15" Running, 8ch, 1 hour duration, IIF, Must wait 1 hour 13 Ego 6 20 Pre 10 2 Prof SKill: Painter 11- 14 Com 2 8 Pd 4 8 Ed 4 5 Spd 20 8 Rec - 36 End - 31 Stn - 16 2 Combat levels --- --- 114 +118 = 232 100+ 20 Psyche Lim: Code vs Killing (Common, Total) 15 Secret Identity 97 Inheritance Bonus --- 232 The son of the original Hourman, Rick is the only other person who the Miraclo Pills will affect. The addiction problem has been solved. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Jade (Jennie Lynn Hayden) 15 Str 5 38 Elemental Contol: Green Magic Energy 75pts 20 Dex 30 30 10d6 Energy Blast vs Pd 0 End, not vs Plant Matter (-1/4) 18 Con 16 30 5d6 Entangle, 0 End, not vs Plant Matter (-1/4) 10 Bod - 30 25/25 Forcefield, 0 End not vs Plant Matter (-1/4) 18 Int 8 38 25" Flight, 0 End 17 Ego 14 18 Pre 8 176 80pt Cosmic Power Pool Not vs Plant Matter (-1/4) 22 Com 6 8 Pd 5 3 Acting 11- 8 Ed 4 20 +4 w/Elemental Control 4 Spd 10 5 Mind Link w/Obsidian 7 Rec - 36 End - 27 Stn - --- --- 106 +370 = 476 100+ 20 Psyche: Code vs Killing (Common, total) 10 Distinctive Features: Green Skin (Major Effort to Conceal, Recognizable) 5 Crush: Henry 15 Psyche: Protective towards Todd (Common, Strong) 15 Psyche: Seeks attention/fame (Common, Strong) 15 Psyche: Non-aggressive (Common, Strong) 296 Bonus --- 476 The daughter of Golden Age Green Lantern. Although she could do almost anything with her Power Pool she usually uses it to increase the power of her forcefield, or of whatever attack she happens to be using. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mr Bones 50 Str 40 12 1/2 End Cost Str [2] 20 Dex 30 50 4d6 NND, Does Body, Offensive Damage Shield (+1) 38 Con 56 0 End, Persistant, Always On, Very Common Defense (-1/2) 18 Bod 16 Defense: Non-normal biology or no skin contact "Cyanide Touch" 18 Int 8 14 Ego 8 2 +1" Running 28 Pre 18 5 5/5 resistant pd/ed 2 Com -4 1 Immunity: Cyanide 30 Pd 20 30 Ed 22 4 Knowledge Skills: TV Trivia, Poetry 11- 5 Spd 20 18 Rec - 24 3 Combat Levels 76 End - 62 Stn - --- --- 234 98 = 332 100 15 Unusual Looks: Only Skeleton & Irises visible 20 Psyche Limitation: Must speak in rhymes 197 Bones Bonus --- 332 Not really a member. Mr Bones was a member of the villainous Helix. After being captured and put on trial he was put under Infinity Inc's custody. He did help out the team on some occasions. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Northwind (Norda Cantrell) 25 Str 15 3 Animal Handler (Birds) 11- 26 Dex 48 64 32" Flight, 1/2 End [3] Needs 3" wide space, restrainable (-1/4) 20 Con 20 3 Bump of Direction 12 Bod 4 45 4d6 Telepathy, AOE Radius, x256 radius, 0 End, Only w/Birds (-1) 23 Int 13 5 Jab +1 / +3 Strike 9d6 13 Ego 6 4 Punch +0 / +2 Strike +2d6 = 11d6 25 Pre 15 5 Kick -2 / +1 Strike +4d6 = 13d6 14 Com 2 4 Dodge - / +5 Abort 15 Pd 10 4 Escape +0 / +0 +15 Str vs Grab 15 Ed 11 16 4 Martial Damage Classes 5 Spd 14 9 Rec - 2 City Knowledge: Feithera 40 End - 2 Science Skill: Ornithology 11- 35 Stn - --- 16 2 Combat levels 158 33 6d6 Entangle, AOE hex, 6ch, OAF "Globlass Gun" --- 216 = 374 100+ 20 Psyche: Code vs Killing (Common, Total) 15 Psyche: Seeks non-violent solutions (Common, Strong) 15 Psyche: Commited to duty & loyalty (Common, Strong) 20 Distinctive Features: Feathers on arms, feather crest (Not Concealable, Major Reaction) 5 Rival: Hector 199 Bonus --- 374 The son of a human scientist and a bird-like inhabitant of the hidden land of Feithera. Norda was the god-son of the Golden Age Hawkman. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Nuklon (Albert Julian Rothstein) 40 Str 25 7 1 Level Growth, Always On 23 Dex 39 30 1/4 Physical & Energy Reduction 28 Con 36 10 10/10 resistant pd/ed 18 Bod 14 6 +3" Running 13 Int 3 13 Ego 6 60 Multipower 25 Pre 15 6 Desolid, 0 End 10 Com - 4 3 Levels Growth, 2 Levels Density Increase, 0 End 30 Pd 23 30 Ed 24 5 Jab +1 / +3 Strike 8d6 / 13d6 5 Spd 17 4 Punch +0 / +2 Strike +2d6 = 10d6 / 15d6 13 Rec - 5 Kick -2 / +1 Strike +4d6 = 12d6 / 17d6 56 End - 4 Block +2 / +2 Block, Abort 50 Stn - 4 Dodge - / +5 Abort --- 202 15 3 Hand to Hand levels 10 1/2 End on 40 Str [2] --- 170 = 372 100+ 20 Psyche: Code vs Killing (Common, Total) 5 Distinctive Features: Huge, Red Mohawk (Concealable, Recognizable) 10 Psyche: Shy (Common, Moderate) 20 Psyche: Overconfident (Very Common, Strong) 5 Crush: Hippolyta 212 Boiling Bonus --- 372 The grandson of Terry Curtis (aka Cyclotron). Nuklon's mother was exposed to radiation as an infant so her son was born with super powers (makes sense to me). He was trained by Al Pratt. His powers seem to have changed since he joined the JLA, this write-up is for his Infinity Inc days only. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Obsidian (Todd James Rice) 25 Str 15 100 6d6 NND, Affects Solid, AOE Hex, 0 End, No Range, 20 Dex 30 Defense = No fear of dark side (robots, demons, etc) 13 Con 6 60 Desolid: 0 End, (affected by light based attacks) 10 Bod - 20 Invisible vs Normal Sight: 0 End, leaves a shadow (-1/2) 15 Int 5 15 Ego 10 14 7" Flight [1] 25 Pre 15 22 3 levels growth, 0 End 10 Com - 5 Mind Link w/Jade 20 Pd 15 35 Ed 32 5 Jab +1 / +3 Strike 5d6 5 Spd 20 4 Punch +0 / +2 Strike +2d6 = 7d6 8 Rec - 4 Dodge - / +5 Abort 26 End - 30 Stn - 3 Breakfall 13- --- 16 2 Combat Levels 148 --- 253 = 401 100+ 20 Psyche: Code vs Killing (Common, Total) 15 Psyche: Pessimist (Common, Strong) 15 Psyche: Resents Rich a/o Beautiful people (Common, Strong) 15 Psyche: Protective towards Jennie (Common, Strong) 20 Psyche: Dislikes using NND (Very Common, Strong) 20 Vulnerable: 2x Stun & Body from Light-based attacks (Common) 20 Suceptibility: 3d6 from Light-based Flashes (Common) 176 Bonus --- 401 The son of Golden Age Green Lantern, his father did not know about him and he was separated from his sister and raised in a foster home. He did not learn about his powers or family until adulthood. His powers seem to have changed since he joined the JLA, this write-up is for his Infinity Inc days only. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Silver Scarab (Hector Sanders Hall) 20 Str 10 50 20/30 Armor OIF 18 Dex 24 35 16" Flight 0 End, x4 non-combat OIF 18 Con 16 50 15d6 Energy Blast [7, from Battery] OIF 12 Bod 4 5 End Battery: 75 End , OIF 23 Int 13 5 10 Rec for Battery, OIF, Only in direct Sunlight (-1/2) 14 Ego 8 5 3d6 Energy Absorb -> Battery, OIF, Only vs Light Attacks (-1) 23 Pre 13 18 Com 4 6 +3 w/Energy Blast 8 Pd 4 6 Mechanics, Electronics 11- 8 Ed 5 6 Scientist: Metallurgy, Photovoltaics, Antigravity 11- 6 Spd 32 3 Inventor 14- 8 Rec - 36 End - 5 Jab +1 / +3 Strike 4d6 31 Stn - 4 Punch +0 / +2 Strike +2d6 = 6d6 --- 5 Kick -2 / +1 Strike +4d6 = 8d6 132 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort --- + 193 = 325 100+ 20 Psyche: Code vs Killing (Common, Total) 5 Love: Hippolyta 15 Psyche: Short Temper (Common, Strong) 15 Psyche: Wants to prove himself (Common, Strong) 15 Psyche: Wants to be team leader (Common, Strong) 5 Rival: Northwind 10 Public ID 140 Ninth Bonus --- 325 Hector is the son of Golden Age Hawkman. Eventually he went nuts and became a troublemaker before coming to a bad end in the pages of Sandman. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Star Spangled Kid (Sylvester Pemberton) aka Skyman 20 Str 10 Cosmic Converter Belt 23 Dex 39 57 25" Flight 0 End, x8 Non-combat OIF 20 Con 20 40 20/20 Forcefield, 0 End OIF 12 Bod 4 70 Multipower - OIF 23 Int 13 7 14d6 Energy Blast 0 End 13 Ego 6 7 +35/35 Forcefield, 0 End 20 Pre 10 12 Com 1 3 Breakfall 14- 8 Pd 4 3 Inventor 14- 8 Ed 4 4 Science: Physics, Astrophysics 11- 6 Spd 27 2 Prof SKill: Business Administration 11- 8 Rec - 6 Bureacratics, High Society 11- 40 End - 15 Filthy Rich 32 Stn - 20 2 Overall levels --- 138 5 Jab +1 / +3 Strike 6d6 4 Punch +0 / +2 Strike +2d6 = 8d6 5 Kick -2 / +1 Strike +4d6 = 10d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 8 2 Damage Classes --- +234 = 372 100+ 10 Public ID 20 Psyche: Code vs Killing (Common, Total) 15 Psyche: Concerned with group's PR (Common, Strong) 27 Silly super-hero name Bonus 200 Silly secret-ID name Bous --- 372 When he changed his name to Skyman he got rid of the belt and built some of it's abilities into his costume (IIF). He kept the flight and 20/20 Forcefield but got rid of the multipower. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wildcat II (Yolanda Montez) 20 Str 10 6 +2 Perception 29 Dex 57 6 +3" Running = 9" 20 Con 20 5 Jab +1 / +3 Strike 7d6 12 Bod 4 4 Punch +0 / +2 Strike +2d6 = 9d6 13 Int 3 4 Dodge - / +5 Abort 13 Ego 6 4 Escape +0 / +0 +15 Str vs Grab 20 Pre 10 12 3 Martial Damage Classes 22 Com 6 10 Pd 6 26 Armor Piercing for Jab, 0 End 10 Ed 6 7 Spd 31 9 Climbing, Breakfall, Stealth 15- 8 Rec - 2 Prof Skill: Journalist 11- 40 End - 2 Knowledge Skill: Rock n' Roll 11- 32 Stn - 15 3 HTH levels --- --- 159+ 95=254 100+ 20 Psyche: Code vs Killing (Common, Total) 15 Secret ID 119 Bonus --- 254 The daughter of Ted Grant's buddy, Yolanda was the result of Dr Love's genetic tinkering. She took on the Wildcat name after Ted was 'permanently' crippled during the Crisis. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Justice League of America: Aquaman (Arthur Curry) 40 Str 30 30 6d6 Telepathy, AOE Radius, 0 End, No Rng, 23 Dex 39 Only with Sea Creatures (-1) 33 Con 46 39 x2^18 Radius on Telepathy, Only to Send (-1), No Rng, 15 Bod 10 Only with Sea Creatures (-1) 23 Int 13 34 +19" Swimming, 1/2 End on 20" Swimming, x4 non-combat Swim 20 Ego 20 23 Pre 13 10 1/2 End Str [2] 20 Com 5 11 Life Support: Underwater Breathing, Pressure, Temperature 30 Pd 22 20 Ed 13 5 +5 Visual Perception, Underwater Only (-1) 6 Spd 27 25 +5 w/Underwater Actions 15 Rec - 6 +3" Running 66 End - 6 +6" Superleap 52 Stn - --- 3 Breakfall 14- 238 5 Jab +1 / +3 Strike 12d6 4 Punch +0 / +2 Strike +2d6 = 14d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 16 4 Damage Classes 8 Area Knowledge: The Seas, 17- 8 Science: Ichthyology 17- 16 2 Combat levels 20 2 Overall levels --- 244 = 482 Note: this is classic Aquaman, not harpoon-hand. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Batman (Bruce Wayne) 25 Str 15 15 Acrobatics, Breakfall, Climbing, Combat Driving, Lockpicking, 26 Dex 48 Sleight of Hand, Stealth 14- 20 Con 20 27 Bugging, Concealment, Criminology, Cryptography, Deduction, 15 Bod 10 Forensic Medicine, Inventor, Paramedics, Security Systems 16- 33 Int 23 6 Bribery, Bureacratics, Conversation, High Society, 20 Ego 20 Interrogation, Persuation, Streetwise 15- 30 Pre 20 9 Disguise, Forgery, Shadowing, Mechanics, Electronics, 16 Com 3 Lipreading 11- 8 Pd 3 2 Area Knowledge: Gotham City 11- 8 Ed 4 3 Linguist 7 Spd 34 21 4pt German, French, Russian, Spanish, Arabic, Japanese, Chinese 9 Rec - 3 Scholar 40 End - 6 Knowledge Skills: Psychology, Sociology, Archaeology, History, 38 Stn - Literature, Film 11- --- 10 Eidetic Memory 200 15 Filthy Rich 3 Combat Sense 16- 5 Defensive Manuver 6 1/2 End Str [1] 5 Jab +1 / +3 Strike 9d6 4 Punch +0 / +2 Strike +2d6 = 11d6 5 Kick -2 / +1 Strike +4d6 = 13d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 3 M Grab -1 / -1 Grab, +10 Str 4 Escape +0 / +0 +15 Str vs Grab 16 4 Martial Damage Classes 2 +1" Running 7 15" Swinging, OAF "Bat Line" 3 IR Vision OIF 4 Change Environ: IR light source, 1 hex, 0 End, OAF 24 4d6 AP RKA, -1 Stun, OAF, No Rng, No KB 16ch "Laser Torch" 10 6d6 Energy Blast vs Pd, OAF, 4ch, recoverable, Costs End [3] 23 8d6 Explosive EB, Triggered (Time Delay) 8ch Full Phase to Use (-1/2) OAF "Explosives" 7 Self Contained Breathing, OIF 22 Darkness vs Normal Vision, 3" Radius, Uncontrolled, OAF, 6ch 1 minute duration 15 75 base pt follower "Alfred" 50 5 Overall levels --- 346 = 546 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Canary (Dinah Lance) 20 Str 10 93 8d6 Energy Blast, NND (flash def vs hearing or hard ear cover) 29 Dex 57 Area of Effect Cone (8") 0 End, No Rng 18 Con 16 27 2d6 Flash vs Hearing Group, AOE Cone, x2 Area (8") 12 Bod 4 0 End, No Range, Linked to NND 20 Int 10 17 2d6 Energy Blast, NND, Does Body, AOE Cone, x4 Area (8"), 14 Ego 8 0 End, No Range, Linked to NND, Only vs brittle objects (-1) 18 Pre 8 26 Com 8 5 Flash Defense vs Hearing Group 8 Pd 4 8 Ed 4 1 Prof Skill: Florist 8- 7 Spd 31 8 Rec - 9 Concealment, Criminilogy, Deduction 13- 36 End - 9 Breakfall, Climbing, Stealth 15- 31 Stn - 9 Conversation, Interrogation, Streetwise 13- --- 160 5 Jab +1 / +3 Strike 4 Punch +0 / +2 Strike +2d6 = 5 Kick -2 / +1 Strike +4d6 = 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 4 Escape +0 / +0 +15 Str vs Grab 16 4 Martial Damage Classes 24 3 Combat Levels 2 +1" Running --- 241 = 401 The Canary Cry has been shown rather inconsistantly down the years, but I think this is a reasonable way to do it. The small NND vs brittle objects allows her to shatter windows. It also usually works against mundane foci (agent guns). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Blue Beetle (Ted ) 25 Str 15 4 Breakfall, Climbing, Combat Pilot(Bug), Stealth 14- 26 Dex 48 3 Bureacratics 14- 20 Con 20 21 Computer Programming, Concealment, Criminology, Deduction, 12 Bod 4 Inventor, Paramedic, Security Systems 14- 23 Int 13 10 Scientist: Physics, Chemisty, Metallurgy, Vehicle Design, 14 Ego 8 Aerodynamics, Computer Design 11- 20 Pre 10 14 Com 2 56 BB Gun: 112.5 Multipower, OAF 8 Pd 3 4 10d6 Energy Blast, x2 Knockback, 0 End, Knockback Only (-1) 8 Ed 4 6 7 1/2d6 Flash, 0 End 6 Spd 24 9 Rec - 5 Jab +1 / +3 Strike 9d6 40 End - 4 Punch +0 / +2 Strike +2d6 = 11d6 35 Stn - 5 Kick -2 / +1 Strike +4d6 = 13d6 --- 4 Block +2 / +2 Block, Abort 151 4 Dodge - / +5 Abort 16 4 Damage Classes 54 Bug 30 3 Overall levels --- 226 = 380 Bug 35 Str - 70 25" Flight, x32 non-combat (1800mph) 15 Bod - 7 High Range Radio Hearing 5 Siz 25 3 IR Vision 12 Def - 3 UV Vision 10 Dex - 10 Active Sonar 6 Spd 40 10 Radar Sense --- 2 Ultrasonic Hearing 95 10 5 Levels Telescopic Vision 13 Life Support: Self Contained, Pressure, Temp, Radiation 3 Computer: 10 Int, 10 Dex, 2 Spd KS: World Geography 11- System Operation: Sensors 11- Program: Sensor Scan 3 Extra Limbs 40 8" Stretching, 0 End --- 174 = 269 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dr Light II (Dr Kimiyo Hoshi) 13 Str 3 50 Elemental Control: Light, 100 active points 20 Dex 30 50 30" Flight, 0 End, x8 non-combat 20 Con 20 25 20d6 Energy Absorb -> Energy Blast, Only vs Light Attacks (-1) 12 Bod 4 100 10d6 Flash, 0 End 23 Int 13 14 Ego 8 60 14d6 Energy Blast, 0 End, No KB, Linked to Flash 20 Pre 10 24 Com 7 20 Flash Defense 8 Pd 5 45 60 ed Armor, Only vs Light Attacks (-1) 8 Ed 4 17 Images, 16" Radius, 0 End, Simple Glowing Shapes Only (-1/2) 5 Spd 20 7 Rec - 3 Paramedics 14- 40 End - 7 Scientist: Physics, Astrophysics, Optics, Cosmology 11- 29 Stn - 6 3pts English, 3pts French --- 124 6 +3 OCV w/Flash --- + 389 = 513 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Elongated Man (Ralph Dibny) 20 Str 10 202 25" Stretching, 0 End, x8 non-combat 32 Dex 66 10 20 resistant pd 25 Con 30 60 3/4 Physical Damage Reduction 13 Bod 6 30 1/2 Energy Damage Reduction 23 Int 13 18 +30 Str, 0 End, Doesn't Add, Only for Holding (-1) 15 Ego 10 18 Pre 8 9 Deduction 17- 14 Com 2 12 Criminology, Concealment, Forensic Medicint, Cryptography 14- 20 Pd 16 6 Conversation, Streetwise 13- 20 Ed 15 6 Spd 18 30 3 Overall levels 9 Rec - 50 End - 36 Stn - --- --- 194 +377 = 571 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Fire 13 Str 3 45 90pt Fire EC 18 Dex 24 36 12d6 Energy Blast, 0 End, No KB 15 Con 10 36 9d6 Damage Shield, 0 End, No KB 11 Bod 2 45 20/40 Force Field, 0 End, No KB 18 Int 8 50 30" Flight, 0 End, x4 non-combat 14 Ego 8 20 Pre 10 5 Flash Defense 26 Com 8 2 Prof Skill: Singer 10 Pd 7 9 Bugging, Paramedics, Concealment 13- 10 Ed 7 9 High Society, Seduction, Streetwise 13- 5 Spd 22 6 Rec - 5 Jab +1 / +3 Strike 4 1/2 d6 30 End - 4 Punch +0 / +2 Strike +2d6 = 6 1/2 d6 26 Stn - 5 Kick -2 / +1 Strike +4d6 = 8 1/2 d6 --- 4 Block +2 / +2 Block, Abort 109 4 Dodge - / +5 Abort 8 2 Martial Damage Classes 20 2 Overall levels 8 Combat level 4 +2 w/Energy Blast --- 299 = 408 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Flash II (Barry Allen) 20 Str 10 254 71" Flight, 0 End, x2^21 non-combat, Only Along Surfaces (-1/4) 30 Dex 60 40 +20 Lightning Reflexes (acts at 50 Dex) 20 Con 20 13 Bod 6 60 Multipower: Superspeed tricks 18 Int 8 51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes, 17 Ego 14 Selective, x64 Are (128 hexes), Takes Damage Shields (-1/4), 23 Pre 13 Must be able to run to Targets (-1/4) "Run around hitting people" 14 Com 2 6 Desolid, 0 End "Vibrate" 8 Pd 4 6 7 Combat levels 8 Ed 4 4 Extra Dimensional Transport, Related Group, 0 End 12 Spd 80 "Match the vibrational rate of other universes" 8 Rec - 4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks 40 End - 5 +40" Superleap, 0 End, Only with running jumps (-1/4) 33 Stn - 6 4 Def Tunneling, 6"/phase, 0 End --- 54 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, Knock-Back Only (-1) 221 3 +6d6 Hand Attack, 0 End 20 +10 levels w/Dive for Cover manuver 30 +15 levels w/Autofire EB 2 Science: Chemistry 11- 9 Criminology, Deduction, Forensic Science 13- 9 +3 w/Chemistry, Criminology, Forensic Science 3 Speed Reading 2 Prof Skill: Policeman 11- 30 3 Overall levels 8 Instant Change IIF --- + 606 = 827 Note: This is a pretty reasonable version of Barry (a rareity for me). I think speedsters come second only two magicians in inconsistantly portrayed powers. Sometimes they are like gods and sometimes they get hit on the back of the head by some thug. To save you the math, 71" Flight with a 12 speed and x2^21 non-combat comes out to 185,081 miles per second (yes, he has to push to go faster than the speed of light). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Green Arrow (Oliver Queen) 20 Str 10 36 Multipower: 90 active points, OIF, 4charges/slot 26 Dex 48 4 12d6 Explosive Eb "Explosive Arrow" 18 Con 16 3 3d6+1 AP RKA vs Pd No KB "Normal Arrowhead" 13 Bod 6 3 4d6 Penetrating RKA vs Pd No KB "Drill Arrow" 23 Int 13 2 45 Str AOE Radius TK, Only vs Metal (-1) 17 Ego 14 Only Towards Center (-1/4) "Magnetic Arrow" 23 Pre 13 3 9d6 Entangle, Only 1 Body (-1/2) "Bolo Arrow" 16 Com 3 4 9d6 Flash "Flare Arrow" 8 Pd 4 4 6d6 Entangle AOE hex "Net Arrow" 8 Ed 4 4 15d6 Dispel AOE Radius (5") "Fire Extinguisher Arrow" 5 Spd 14 4 3 1/2d6 Entangle Sticky AOE Radius (3") "Glue Arrow" 8 Rec - 4 6d6 NND AOE radius (3" R), def=5pt Life support "Tear Gas Arrow" 36 End - "Oil Slick Arrow" 32 Stn - 4 Darkness vs Sight Group 5" Radius Uncontrolled 2ch/1turn ea ---- "Smoke Arrow" 145 2 +1" running Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 5 Offensive Strike -2 +1 Strike, 12d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 3 Martial Grab -1 -1 +10 Str to Hold 16 4 Martial Damage Classes 20 2 Overall levels 20 4 levels w/Multipower 6 Breakfall, Stealth 14- 15 Criminology, Forensic Med, Concealment, Deduction, Paramedics 12- 5 Weaponsmith: Bows & Arrows 12- --- + 180 = 325 100+ 20 Overconfident 20 Psyche Lim: Brash Blowhard (he's bought this down recently) 5 Love: Dinah Drake (???) Oliver's quiver of arrows if OPIF, but the bow is OAF. If his bow is taken away he can still throw arrows by hand (-1 OCV/1", max range 5"). The smoke arrows have the same charge limitation as the rest of the multipower (-1), but it is 2ch of 1 turn duration each rather than four arrows. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hawkman (Katar Hol / Carter Hall) 30 Str 20 12 4 levels Telescope Vision (+8 vs RM) 29 Dex 57 15 4d6 Telepathy 0 End, Only vs Birds (-1) 25 Con 30 6 Acrobatics, Breakfall 15- 15 Bod 10 6 Persuation, Streetwise 13- 23 Int 13 9 Criminology, Forensic Med, Paramedics 14- 18 Ego 16 6 PS: Archaeology, History, Police Proceedure (Thanagar) 11- 20 Pre 10 16 Com 3 5 Jab +1 +3 Strike = 13d6 15 Pd 9 4 Punch +0 +2 Strike +2d6 = 15d6 15 Ed 10 4 Block +2 +2 Block, Abort 6 Spd 21 4 Dodge - +5 Abort 11 Rec - 3 Throw +0 +1 Strike +v/5 50 End - 16 4 Damage Classes 43 Stn - 6 +3 Damage Classes, OAF "Mace" --- 199 30 3 Overall levels 45 25" Flight, x4 non-combat 1/2 End OIF 14 12/12 Armor, OIF, 14- Only from behind (-1/2) 7 1/2 End Str [1] 4 English (Thangarian native) ---- + 200 = 399 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hawkwoman (Shayera Hol / Sharon Hall) 28 Str 18 12 4 levels Telescope Vision (+8 vs RM) 32 Dex 66 15 4d6 Telepathy 0 End, Only vs Birds (-1) 23 Con 26 6 Acrobatics, Breakfall 15- 13 Bod 6 6 Persuation, Streetwise 13- 23 Int 13 9 Criminology, Forensic Med, Paramedics 14- 18 Ego 16 6 PS: Archaeology, History, Police Proceedure (Thanagar) 11- 18 Pre 8 26 Com 8 5 Jab +1 +3 Strike = 11 1/2d6 15 Pd 9 4 Punch +0 +2 Strike +2d6 = 13 1/2d6 15 Ed 10 4 Block +2 +2 Block, Abort 6 Spd 18 4 Dodge - +5 Abort 11 Rec - 3 Throw +0 +1 Strike +v/5 46 End - 12 3 Damage Classes 39 Stn - 6 +3 Damage Classes, OAF "Mace" --- 198 30 3 Overall levels 45 25" Flight, x4 non-combat 1/2 End OIF 14 12/12 Armor, OIF, 14- Only from behind (-1/2) 7 1/2 End Str [1] 4 English (Thangarian native) ---- + 192 = 390 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ice (Tora Olafsdotter) 13 Str 3 2 Life Support: Temperature, vs Cold Only (-1/2 20 Dex 30 4 Lang: English 20 Con 20 12 Bod 4 120 Multipower 15 Int 5 11 6d6 Entangle, AOE hexes, 0 End(*) 14 Ego 8 11 6 1/2d6 Autofire Energy Blast vs PD, AOE Cone, No Rng 0 End(*) 18 Pre 8 8 6d6 Entangle, 0 End(*) 24 Com 7 12 Change Environment: Cold 6, 16" Radius, 0 End 8 Pd 5 12 6 1/2d6 NND, AOE Radius (3") 0 End 8 Ed 4 4 Spd 10 10 +2 w/Multipower 7 Rec - 8 Combat level 40 End - 29 Stn - --- --- 104 188 = 292 *: The reduced End Cost on some slots has a -1/4 limit put on it "Not in very hot/dry climates". These slots would cost full end in a hot, dry environment. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Martian Manhunter (J'onn J'onzz) 100 Str 90 185 60" Flight, x256 non-combat, 1/2 End [6] 23 Dex 39 60 Desolid, 0 End 53 Con 86 25 Invisibility vs Normal Sight 1/2 End [1] 20 Bod 20 60 Shapechange - Any Form, 0 End, Persistant 28 Int 18 75 12" Stretching, x8 Non-combat [3] 23 Ego 26 75 12d6 Telepathy 1/2 end [3] 23 Pre 13 27 Life Support: All except Disease 12 Com 1 20 20/20 resistant pd/ed 45 Pd 25 5 Lack of Weakness 45 Ed 34 5 10pts Mental Defense 5 Spd 17 24 8 levels telescopic vision 31 Rec - 20 N-Ray Vision (can't penetrate dense material (lead)) 106 End - 25 1/2 End Str [5] 97 Stn - 18 Computer Programming, Concealment, Criminology, Deduction, ---- Forensic Medicine, Paramedic 15- 369 12 Oratory, Bureacratics, Interrogation, Streetwise 14- 6 Scientist, Physics, Chemistry, Biology 11- 3 Stealth 14- 2 Transport Famil: Small Spacecraft 2 Prof Skill: Military Leader 11- 3 Disguise 11- 4 Language: English (Martian native) 30 3 Overall levels 125 8d6+1 RKA, 1/2 End [6] No KB (Martian Vision) ---- + 686 = 1055 100 20 Vulnerable: 2x Stun from fire (psychosomatic) 20 Psyche: Fear of Fire 15 Unusual looks 20 CVK Note: I can't remember J'onn using his Martian Vision since the Crisis. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Maxima 30 Str 20 225 Multipower - Mental Powers 23 Dex 39 22 100 Str Telekinesis 0 End 43 Con 66 9 5d6 RKA, O End, No KB "Heat Vision" 17 Bod 14 5 +12d6 Hand Attack, 0 End "Telekinetic Punch" 13 Int 3 7 10d6 Telepath, 0 End 23 Ego 26 6 8d6 Mind Control, 0 End 28 Pre 18 20 Com 5 75 30" Flight, 1/2 End [3] 40 Pd 34 30 10/10 Forcefield, 0 End 40 Ed 31 13 Life Support: Self Contained Breath, Pressure, 5 Spd 17 Temperature, Radiation, Based on Forcefield (-1/2) 15 Rec - 86 End - 5 Jab +1 / +3 Strike 12 / 24d6 54 Stn - 4 Punch +0 / +2 Strike +2d6 = 14 / 26d6 --- 5 Kick -2 / +1 Strike +4d6 = 16 / 28d6 273 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 24 6 Martial Damage Classes 2 Vehicle Famil: Large & Small Spacecraft 3 Combat Pilot 14- 6 Oratory, Interrogation 15- 20 2 Overall levels 16 2 Combat levels --- + 485 = 758 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mr Miracle (Scott Free) 25 Str 15 21 Acrobatics, Breakfall, Climbing, Contortionist, 32 Dex 66 Lockpicking, Sleight of Hand, Stealth 15- 20 Con 20 12 Concealment, Criminology, Deduction, Paramedics, 15 Bod 10 Security Systems 15- 28 Int 18 6 Oratory, Conversation 13- 18 Ego 16 5 Knowledge Skill: Traps 14- 20 Pre 10 16 Com 3 10 14 points Mental Defense 15 Pd 10 5 Resistance (+5 ego roll) 15 Ed 11 8 Spd 38 5 Punch +1 / +3 Strike 9 Rec - 5 Kick -2 / +1 Strike + 4d6 40 End - 4 Block +2 / +2 Block, Abort 38 Stn - 4 Dodge - / +5 Abort ---- 3 Throw +0 / +1 Strike +v/5 217 16 4 Martial Damage Classes 30 3 Overall levels 15 +5 w/Contortionist, Lockpicking, Security Systems 77 37" Flight, 0 End, x4 non-combat "Flying Disks" 45 112.5pt Multipower, OIF, 4charges each 4 10d6 Explosion, x 2 Knockback "Bombs" 3 16d6 Energy Blast, No Knockback "Electric Shocker" 7 Clinging, OIG "Suction Cups" 17 25" Swinging, OIF "Swing Line" 9 Detect Life, Discriminatory, @ Range, OIF "Life Sensor" 15 Darkness vs Normal Sight, 3" Radius, OIF, 4ch, 1 turn duration ---- 318 = 535 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Power Girl 75 Str 65 30 30/30 resistant pd/ed 29 Dex 57 144 43" Flight, 0 End, x16 non-combat 43 Con 66 30 Full Life Support 17 Bod 14 19 1/2 End Cost Str [3] 28 Int 18 23 Ego 26 3 Computer Programming 15- 28 Pre 18 6 Sciences: Software Design, Multimedia, Artifical Intelligence 11- 28 Com 9 45 Pd 30 10 Overall level 45 Ed 36 16 2 Combat levels 7 Spd 31 24 Rec - 86 End - 77 Stn - ---- --- 370 +258 = 628 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Rocket Red (Dmitri Pushkin Gorki) 23 Str 13 15 +20 Str, 0 End, OIF, Doesn't Add to Figured 20 Dex 30 60 30/30 Armor, OIF 20 Con 20 20 10/10 Force Field, 0 End, OIF 12 Bod 4 15 Life Support: Self Contained, Pressure, Temp, Rad, Disease OIF 15 Int 5 14 Ego 8 80 16d6 Energy Blast, OIF 20 Pre 10 103 38" Flight, 0 End, x512 non-combat OIF 12 Com 1 8 Pd 3 3 English 8 Ed 4 2 French 4 Spd 10 9 Rec - 16 2 combat levels 40 End - 34 Stn - --- --- 108 324 = 432 According to DC Heroes, he can really fly that fast. Zoom. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Superman (Clark Kent) 150 Str 140 156 Multipower 48 Dex 114 12 8d6+1 RKA, 1/2 End [6] No KB (Heat Vision) 60 Con 100 7 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 29 Bod 38 33 Int 23 187 75" Flight 1/2 End [7] 27 Ego 34 40 x32,000c FTL 35 Pre 25 20 Com 5 100 Full Resistant Pd & Ed 100 Pd 70 75 Full Hardened Resistant Pd & Ed 100 Ed 88 10 Spd 42 20 Targeting Sense Hearing 42 Rec - 30 +10 to Perception Rolls 120 End - 5 IR 134 Stn - 5 UV ----- 15 x100,000 Microscope Vision 679 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 20 N-Ray Vision (Blocked by Lead) 10 Eidetic Memory 30 Full Life Support 75 0 End Str 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) 50 5 Overall levels 12 Criminology, Inventor, Deduction, Paramedics 16- 5 PS: Journalism 14- 5 Area Knowledge: Metropolis 14- 3 Scholar 4 KS: Literature, Psychology, History, Sociology 11- 16 Universal Translator 16- Only for previously studies languages (-1/4) ---- + 982 = 1661 100+ 20 CVK 20 Kryptonite 20 Red Sun 20 Gravity 5 Love (Lois) --- =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wonder Woman (Princess Diana/Diana Prince) 95 Str 85 24 1/2 End Str [9] 38 Dex 84 50 Multipower 43 Con 66 5 +30" Superleap (49") x16 non-combat [6] 20 Bod 20 3 30" Gliding 23 Int 13 5 +19" Running, 1/2 End on 25" Running [2] 17 Ego 14 30 Pre 20 9 +3 to Perception 30 Com 10 9 3 levels Telescopic Vision (x8 Range) 30 Pd 11 30 1/4 Physical & Energy Damage Reduction 30 Ed 21 5 Jab +1 / +3 Strike 25d6 9 Spd 42 4 Punch +0 / +2 Strike +2d6 = 27d6 28 Rec - 5 Kick -2 / +1 Strike +4d6 = 29d6 86 End - 4 Block +2 / +2 Block, Abort 90 Stn - 4 Dodge - / +5 Abort --- 3 M Grab -1 / -1 Grab, +10 Str 386 4 Escape +0 / +0 +15 Str vs Grab 24 6 Damage Classes Bracelets: 27 Missile Deflect: All Ranged Attacks, +10 to Roll, OIF Lasso: 19 5" Stretching, 0 End, OAF 13 +30 Str, 0 End, OAF, Doesn't Add, Only for Holding (-1) 10 2d6 Ego Drain, 0 End, OAF, Only vs Grabbed Opponents (-1/2), Target recovers instantly if escapes grab(-1/2) 15 6d6 Mind Control, 0 End, OAF, Only vs Grabbed Opponents (-1/2), Can only command "Tell the Truth" (-1/2) 4 English (Ancient Greek native) 6 Paramedics, Tracking 14- 2 Prof Skill: Military Administration 11- 9 Combat Pilot, Breakfall, Riding (Horse) 17- 3 Bureaucratics 15- 2 Knowledge Skill: Ancient History 11- 20 2 Overall levels 48 6 Combat levels --- 366 = 752 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Legion of Superheroes: Atmos (Marak Russen) 53 Str 43 45 Elemental Control: Nuclear Manipulation 23 Dex 39 45 30/30 Forcefield, 0 End 20 Con 20 45 12d6 Energy Blast, 0 End 13 Bod 6 50 30"Flight, 0 End, x4 non-combat 13 Int 3 14 Ego 8 30 Full Life Support 25 Pre 15 14 Com 2 24 3 Combat levels 15 Pd 4 4 +2 w/Energy Blast 15 Ed 11 5 Spd 17 3 Persuation 14- 15 Rec - 40 End - 50 Stn - --- --- 168 +246 = 414 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Blok 100 Str 75 7 1 level growth Always On 8 Dex -6 13 2 levels density increase Always On 58 Con 96 16 -8" Knockback resistance 30 Bod 38 18 Int 8 30 6 HTH levels 17 Ego 14 25 1/2 End Str 10 -> 5 25 Pre 15 70 80/60 resistant 4 Com -3 30 hardened on 40/40 resistant 80 Pd 61 60 Ed 46 10 13pts Mental Defense 4 Spd 22 25 10d6 Telepathy (Only with Silicon-based life -1) 29 Rec - 17 Life Support: Gas through skin, Pressure, Radiation, 116 End - Temperature, Disease 102 Stn - ---- 83 Flight Ring 366 4 Telepathic Earplugs 11 Transsuit ---- + 341 = 707 100+ 15 Unusual looks 15 CVK 10 Doesn't understand Humans 10 No Fine Manipulation 557 --- 707 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Bouncing Boy (Chuck Taine) 15 Str 5 19 8/8 Armor, Only in Hero ID 18 Dex 24 48 1/2 Physical and Energy Resistant Damage Reduction, OIHID 18 Con 16 36 +30" Superleap, 0 End, OIHID 11 Bod 2 10 5 levels w/hitting the hex when leaping 18 Int 8 12 6 levels w/Move-through OCV 13 Ego 6 9 Breakfall 16- 18 Pre 8 6 Conversation, Persuation 13- 10 Com - 2 Prof SKill: Teaching 11- 8 Pd 5 8 Ed 4 16 2 Combat levels 5 Spd 22 7 Rec - 83 Flight Ring 36 End - 4 Telepathic Earplugs 28 Stn - 11 Transsuit --- --- 100+256 = 356 100+ 20 Distinctive Features: Spherical (Not Concealable, Always Noticed) 15 Psyche Lim: Annoyingly Cheerful (Very Common, Moderate) 15 Reputation: Hapless Buffoon 14- 5 Love: Luorno 201 Big Fat Bonus --- 356 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Brainiac 5 (Querl Dox) 15 Str 5 10 Eidetic Memory 18 Dex 24 3 Lightning Calculator 13 Con 6 3 Speed Reading 13 Bod 6 18 Computer Programming, Criminology, Cryptography, Deduction, 45 Int 35 Inventor, Paramedic 18- 26 Ego 32 6 Electronics, Mechanics 11- 20 Pre 10 6 Scientist, Jack of all Trades 10 Com - 22 Sciences: Medicine, Anatomy, Xenobiology, Chemistry, 8 Pd - Biochemistry, Biophysics, Genetics, Nuerology, Astronomy, 8 Ed - Astrophysics, Thermal Dynamics, Mathematics, Psychology, 8 Spd 52 Sociology, Computer Design, Vehicle Design, Weapon Design, 6 Rec - Sensor Design, Robot Design, Encryption, Metallurgy, 26 End - Temporal Physics 28 Stn - 3 Professional Skills: Astronomer, Surgeon, Psychotherapist ---- 170 20 +4 w/Int Skills 30 +6 w/Sciences 20 2 Overall levels 150 225pt Multipower OIF (Force Field Belt) 15 30/30 Forcewall, 0 End 15 75/75 Forcefield, 0 End 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 419 = 589 100+ 15 CVK (willing to kill the Time Trapper) 20 Psyche Lim: Occasionally blows up the base 20 Psyche Lim: Occasionally creates mega villains 5 Unusual looks 5 Love: Kara Zor-El 424 Exp --- 589 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Chameleon Boy (Reep Daggle) 20 Str 10 30 1/4 Physical & Energy Reduction 23 Dex 39 40 Shapeshift, Any Form, 0 End, Persistant 20 Con 20 13 Detect Life Forms, Discriminatory, at Range 12 Bod 4 28 Int 18 15 Ego 10 180 Multipower 20 Pre 10 12m 20/20 Armor 1u Extra Limbs 10 Com - 4m 50 Str Cling 1u 10pts Flash Def 15 Pd 11 1u Active Sonar 8m 20" Flight 15 Ed 11 1u Discrim Smell 4m 20" Gliding 6 Spd 27 1u +3 Vision 12m 40pt HKA @ 0 End 8 Rec - 1u +3 Hearing 3u Full Life Support 40 End - 1u IR Vision 4m +10" Running 32 Stn - 1u UV Vision 6m 6" Stretching --- 2m +10" Leap 6m +30 Pre 160 1u 360 degree Vision 2m 10" Swimming 1u Tracking Scent 8m 8" 8def Tunneling 4m +20 Str 1u Ultrasonic Hearing 12m 8 levels Growth 0 End 24m 8 levels Shrinking, 0 End 60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2) 12 Acting, Bribery, Conversation, Streetwise 12- 27 Bugging, Concealment, Criminology, Cryptography, Deduction, Forensic Medicine, Paramedic, Security Systems, Tracking 15- 6 Climbing, Stealth 14- 3 Disguise 11- 40 4 Overall levels Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 650 = 810 100+ 20 CVK 10 Unusual Looks (Very Easily Concealable, Major Prejudice) 15 Rep (Durlan) 14- 665 Exp --- 810 Note: By mixing & matching multipower slots and the power pool you should be able to simulate most life forms in the galaxy. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Chamelion Boy (Reep Daggle) 20 Str 10 30 1/4 Physical & Energy Reduction 23 Dex 39 40 Shapeshift, Any Form, 0 End, Persistant 20 Con 20 13 Detect Life Forms, Discriminatory, at Range 12 Bod 4 28 Int 18 15 Ego 10 180 Multipower 20 Pre 10 12m 20/20 Armor 1u Extra Limbs 10 Com - 4m 50 Str Cling 1u 10pts Flash Def 15 Pd 11 1u Active Sonar 8m 20" Flight 15 Ed 11 1u Discrim Smell 4m 20" Gliding 6 Spd 27 1u +3 Vision 12m 40pt HKA @ 0 End 8 Rec - 1u +3 Hearing 3u Full Life Support 40 End - 1u IR Vision 4m +10" Running 32 Stn - 1u UV Vision 6m 6" Stretching --- 2m +10" Leap 6m +30 Pre 160 1u 360 degree Vision 2m 10" Swimming 1u Tracking Scent 8m 8" 8def Tunneling 4m +20 Str 1u Ultrasonic Hearing 12m 8 levels Growth 0 End 24m 8 levels Shrinking, 0 End 60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2) 12 Acting, Bribery, Conversation, Streetwise 12- 27 Bugging, Concealment, Criminology, Cryptography, Deduction, Forensic Medicine, Paramedic, Security Systems, Tracking 15- 6 Climbing, Stealth 14- 3 Disguise 11- 40 4 Overall levels Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 650 = 810 100+ 20 CVK 10 Unusual Looks (Very Easily Concealable, Major Prejudice) 15 Rep (Durlan) 14- 665 Exp --- 810 Note: By mixing & matching multipower slots and the power pool you should be able to simulate most life forms in the galaxy. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Chemical King (Condo Arlik) 18 Str 8 175 Multipower: Chemical Reaction Control 18 Dex 24 17 u 10d6 NND Does Body 0 End 15 Con 10 17 u 14d6 Suppress vs Any One Chemically Based Power (+1/2) 11 Bod 2 0 End, Uncontrolled 23 Int 13 17 u 5d6 Major Transform, Limited Class (+1/4), Cumulative, 0 End 15 Ego 10 17 u 14d6 Aid, Any One Chemically Based Power (+1/2), 18 Pre 8 0 End, Usable at Range 12 Com 1 4 u Change Environment 4" Radius, Variable Effect, 0 End` 8 Pd 4 8 Ed 5 25 5 Levels w/Multipower 5 Spd 22 7 Rec - 5 Jab +1 / +3 Strike 3 1/2 d6 30 End - 4 Punch +0 / +2 Strike +2d6 = 5 1/2 d6 28 Stn - 5 Kick -2 / +1 Strike +4d6 = 7 1/2 d6 --- 4 Block +2 / +2 Block, Abort 107 4 Dodge - / +5 Abort 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit --- + 391 = 498 Note: See Rokk, Imra or Garth for notes on equipment Note: The defense to Condo's NND is to be chemically inert. Normally you can aid/suppress any one thing in a group of powers with only a +1/4 advantage, but I think 'Chemical SFX' is pretty broad so I bumped it up to a +1/2. The limited class of things he can transform things into is to simulate various chemical reaction tricks. The Change environment is another way to do the same thing. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Colossal Boy (Gim Allon) 30 Str 20 112 15 Levels Growth, 0 End (3,200tons, +75 Str, -15" KB, 20 Dex 30 +15 Bod, +15 Stun, 32" Tall) 23 Con 26 40 +30" Running, +2"/level of growth (-1/2) 18 Bod 16 20 +15 pd / +15 ed, +1/level of growth (-1/2) 18 Int 8 20 1/4 Resistant Physical & Energy Reduction 14 Ego 8 Baseond on 8 levels of Grwoth (-1/2) 23 Pre 13 23 +7 w/HTH OCV, +1/2 levels of growth (-1/2) 14 Com 2 20 +30 Pre, +2/level of growth (-1/2) 20 Pd 14 20 Ed 15 26 1/2 End on 105 Str 5 Spd 20 11 Rec - 2 Weapon Famil: Science Police Weapons 46 End - 6 Criminology, Paramedics 13- 47 Stn - 4 KS: Law, Police Proceedure ---- 172 Martial Arts 4 Martial Strike +0 / +2 +2d6 Strike 5 Offense Strike -2 / +1 +4d6 Strike 4 Block +2 / +2 abort 3 Grab -1 / -1 +10 Str to hold 10 1 Overall level 10 2 HTH levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 401 = 573 Note, Most of Gim's powers are prorated to his growth, For instance, if he has 6 levels of growth on, he would have +12" running, +6pd/ed, +3 OCV HTH and +12 Pre. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cosmic Boy (Rokk Krinn) 20 Str 15 27 106.25pt Magnetic Control EC 20 Dex 30 27 85 Str TK, 1/2 End [4] Only vs Metal (+1) 18 Con 16 27 43/42 Force Field, 1/2 End [4] 12 Bod 4 Only vs Electric/Magnetic Attacks (-1) 25 Int 15 14 Ego 8 75 20" Flight, 0 End, x16 non-combat (477 mph) 20 Pre 10 12 Com 1 30 3 Overall levels 13 Pd 9 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 13 Ed 9 9 Persuation, High Society, Bureaucratics 13- 5 Spd 20 5 Ancient Earth History (20th Cent) 14- 8 Rec - 2 PS: Magno-ball 36 End - 31 Stn - Martial Arts (Kujui) ---- 5 Punch +1 / +3 4d6 137 5 Kick -2 / +1 8d6 4 Block +2 / +2 4 Dodge - / +5 3 Throw +0 / +1 4d6+v/5 6 Breakfall, Combat Pilot 13- 1 Transport Famil: Small Spacecraft Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 343 = 480 100+ 20 CVK 5 Love (Lydda Jath) 355 --- 480 Note: Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dawnstar 20 Str 10 180 75" Flight, 0 End, Not in cramped space (-1/4) 35 Dex 75 42 x64,000c FTL 20 Con 20 19 Self Contained Breathing, LS vs Pressure, Temp, Vacuum 12 Bod 4 9 Detect Life forms @ Range, 360 degree Imprecise (-1) 18 Int 8 96 +120 to Detect, only vs range mods (-1/2), Imprecise (-1) 15 Ego 10 23 Pre 13 6 Acrobatics, Breakfall 16- 26 Com 8 9 Criminology, Concealment, Deduction 13- 15 Pd 11 15 Ed 11 30 3 Overall levels 7 Spd 25 8 Rec - Martial Arts (generic) 40 End - 5 Punch +1 / +3 Strike 4d6 32 Stn - 5 Kick -2 / +1 Strike + 4d6 = 8d6 ---- 4 Block +2 / +2 Block, Abort 195 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 510 = 705 100+ 10 CVK 10 Haughty & irritating 5 Love (Drake) 580 --- 705 Note: The "Imprecise" limitation on her detect allows her to determine which planet someone is on, but not their exact location. She suffers no range mods for the first 4.7*10^18", or 1,000 Light Years. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dream Girl (Nura Nal) 15 Str 5 38 Precognition, x32,000 range (8000 miles) No Conscious Control 23 Dex 39 47 Danger Sense, 17-, In or out of combat, any area 15 Con 10 10 Bod - 30 3 Overall levels 23 Int 13 33 5 Overall levels, based on Danger Sense (-1/2) 18 Ego 16 20 Pre 10 2 KS : Occult 30 Com 10 3 Scientist 10 Pd 7 3 Sciences: Biology, Biochemistry, Biophysics 10 Ed 7 6 Paramedics, Inventor 14- 6 Spd 27 6 Rec - Martial Arts (generic) 30 End - 5 Punch +1 / +3 Strike 7d6 26 Stn - 5 Kick -2 / +1 Strike + 4d6 = 11d6 ---- 4 Block +2 / +2 Block, Abort 144 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 16 4 Damage Classes 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 297 = 441 100+ 20 CVK 5 Love: Thom 10 Psyche: Occasional angst over some prediction 306 --- 441 Note: The Overall levels on an activation roll are to simulate the way she might forsee the correct way to do something. This was inspired by Steve Maurer's precognitive character "Oracle". Nura got some occult knowledge from her sister. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Triplicate Girl/Duo Damsel/Single Girl (Luorno Durgo Taine) 18 Str 8 166 Duplication: 2 Duplicates 18 Dex 24 15 Con 10 5 Jab +1 / +3 Strike = 5 1/2 d6 10 Bod - 5 Kick -2 / +1 Strike +4d6 = 9 1/2 d6 20 Int 10 4 Dodge - / +5 Abort 11 Ego 2 3 Throw +0 / +1 Strike +v/5 15 Pre 5 8 2 Martial Damage Classes 24 Com 7 8 Pd 4 10 +5 w/coordination rolls w/duplicates 8 Ed 5 20 +6 Hand to Hand levels, Only when co-ordinating 5 Spd 22 w/Duplicates (-1/2) 7 Rec - 30 End - 24 3 Combat levels 27 Stn - 2 Prof Skill: teaching 11- --- 97 Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (-1/4) --- 345 = 442 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Element Lad (Jan Arrah) 15 Str 5 420 Multipower, 420 active points 0end, Indirect 20 Dex 30 32 20d6 Entangle, not in vacuum -1/4 18 Con 8 20 13d6 Entangle Hard+1/4AOE Rad 13"+1, Not to Entangle -1 12 Bod 4 Not in Vac -1/4 28 Int 18 125 20d6 Entangle Opaque vs Sight & Sound, AOE Radius 22"+1 14 Ego 8 Not to Entangle -1, Not in vacuum -1/4 20 Pre 10 34 18d6 Explosive Energy Blast 10 Com - 6d6 Flash, Explosive, Must hit DCV, linked w/^ 13 Pd 10 2d6 NND Energy, Does Body, defense=organic, linked w/^ 13 Ed 9 32 Darkness, 19" Radius vs Normal, IR and UV, Not in Vac -1/4 5 Spd 20 40 20d6 NND Does Body defense=Not ordinary matter 7 Rec - 15 5d6NND Does Body def=Not ordinary matter AOE hexes, 36 End - x4 Area = 20 hexes No Range Mod 29 Stn - 18 7d6 Major Transform to any element, cum, ----- only vs inorganic(+1) 122 32 Missile Deflection At Range, Usable vs some AOEs (+1) 22 10" Tunneling, 30def 8 2d6 NND, AOE Radius, x32 rad=64" Uncontrolled Continuous Fully Invisible, Targets need per roll @-3 to perceive (+1) Def = Self Contained Breathing 42 Change Environment, Variable Effect, 83,000 mile radius 12 Life Support vs gasses, Usable on Others AOE Radius, x32=16" Only Usable inside enclosed area (+1/2) 13 Detect Elements at Range, Discriminatory 2 +1" running = 7" 1 Transport Famil: Small Spacecraft 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 966 = 1088 100+ 20 CVK 10 Subject to constant rumors about his sexuality in fanzines. 958 Trom bonus ---- 1088 Notes: See Rokk, Imra or Garth for notes on equipment. The entangles bought with the 'Not to Entagle' limitation are used to put up solid walls. The NND that needs a per roll for the victim to detect in an invisible knock-out gas. The Change Environment is used to put lots of lead into the atmosphere. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ferro Lad (Andrew Nolan) 88 Str 78 54 55pd/55ed resistant 23 Dex 39 41 hardened resistant pd & ed 38 Con 56 18 Bod 16 22 Life Support: Seld Contained Breathing, Pressure, Temperature, 18 Int 8 Radiation, Disease 14 Ego 8 20 Pre 10 10 2 HTH levels 0 Com -5 22 1/2 End Str 9 -> 4 55 Pd 37 55 Ed 47 83 Flight Ring 5 Spd 17 4 Telepathic Earplugs 26 Rec - 11 Transsuit 76 End - 81 Stn - ---- ---- 301 +247 = 548 100+ 20 CVK 15 Unusual looks 413 Created to die bonus --- 548 Note: Much like Colossus, Ferro Lad never seems to get caught in his vulnerable, non-armored form, so I'm not giving him any limitation for it. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Invisible Kid (Lyle Norg) 20 Str 10 45 Invisibility vs Normal Sight, No Fringe, 0 End 20 Dex 30 18 Con 16 5 Jab +1 / +3 Strike 12 Bod 4 4 Punch +0 / +2 Strike +2d6 = 30 Int 20 4 Dodge - / +5 Abort 14 Ego 8 3 M Grab -1 / -1 Grab, +10 Str 18 Pre 8 3 Throw +0 / +1 Strike +v/5 16 Com 3 8 Pd 4 3 Scientist 8 Ed 4 9 Sciences: Chemistry, Biochemistry, Biophysics, Genetics, 6 Spd 30 Mutagenics, Astrophysics, Mathematics, Physics 8 Rec - 12 Criminology, Deduction, Inventor, Paramedic 15- 36 End - 20 +4 w/Int based skills 31 Stn - 24 +8 2/Chemistry, Biochemistry, Mutagenics --- 20 2 Overall levels 137 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit --- + 250 = 387 This guy never developed much of a personality until well after his death. I hope his post re-boot incarnation has better luck. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Invisible Kid II (Jaques Foccalt) 20 Str 10 45 Invisibility vs Normal Sight, No Fringe, 0 End 18 Dex 24 15 Con 10 6 Criminology, Deduction 13- 11 Bod 2 3 English (French native) 18 Int 8 13 Ego 6 10 1 Overall level 18 Pre 8 14 Com 2 8 Pd 4 8 Ed 5 5 Spd 22 7 Rec - 83 Flight Ring 30 End - 4 Telepathic Earplugs 29 Stn - 11 Transsuit --- --- 101 +161 = 262 Note: See Rokk, Imra or Garth for notes on equipment For a while he had an additional power, but it was removed by Dr Gym'll: 23 Extra-Dimensional Transport, AOE Hex, Usable Against Others, x4 mass, 0 End, No Conscious Control (-2) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Karate Kid (Val Armorr) 25 Str 15 Martail Arts (all Styles) 32 Dex 66 5 Defensive Strike +1 / +3 Strike = 17d6 20 Con 20 4 Martial Strike +0 / +2 Strike+2d6 = 19d6 15 Bod 10 5 Offensive Strike -2 / +1 Strike+4d6 = 21d6 18 Int 8 4 Block +2 / +2 block, abort 18 Ego 16 4 Dodge - / +5 abort 20 Pre 10 4 Nerve Strike -1 / +1 2d6 NND = 8d6 NND 18 Com 4 5 Choke Hold -2 / +0 Grab, 2d6 NND = 8d6 NND 15 Pd 10 4 Killing Strike -2 / +0 Killing Strike 4DC = 3d6+1 15 Ed 11 3 Throw +0 / +1 Strike+v/5 9 Spd 48 4 Disarm -1 / +1 Disarm, +10 Str = 85 Str 9 Rec - 4 Escape +0 / +0 +15 Str vs Grab = 90 Str 40 End - 3 Grab -1 / -1 +10 Str to Hold = 85 Str 38 Stn - 48 12 Martial Damage Classes ---- 2 Weapon Element: Martial Weapons 218 6 Breakfall, Contortionist, Stealth 15- 3 Paramedics 13- 3 High Society 13- 10 14pts Mental Defense 6 +3" Running 3 +3" Superleap 4 PS: Japanese Sculpture, Painting 11- 4 Lang: Japanese 2 KS: Martial Arts Weapons 11- 2 Weapon Famil: Martial Arts Weapons 20 2 Overall levels 40 5 Combat levels 25 5 HTH levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 325 = 543 100+ 15 CVK 15 Psyche: Overconfident 5 Love (Projectra) 408 Exp --- 543 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Richard Kent Shakespeare (Impulse) 53 Str 43 30 30/30 Resistant Pd/Ed 33 Dex 69 76 38" Flight, 1/2 End [4], Only along surfaces (-1/4) 30 Con 40 27 +27" Superleap = 38" 20 Bod 20 28 Int 18 20 N-Ray Vision, can't see though dense matter "X-Ray Vision" 20 Ego 20 30 +20 vs Visual Range Mods 20 Pre 10 18 Com 4 13 1/2 End Str [3] 40 Pd 29 40 Ed 34 16 2 Combat levels 8 Spd 37 6 Scientest: Biology, Biochemistry, Virology 11- 17 Rec - 3 Paramedics 15- 60 End - 62 Stn - --- --- 324 +221 = 545 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Lightning Lad (Garth Ranzz) 20 Str 10 62 125 pt Electric Elemental Control 23 Dex 39 50 20d6 Energy Blast 1/2 End [5] No KB 18 Con 16 31 +83 Ed Armor, Only vs Electricity (+1) 12 Bod 4 31 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End 20 Int 10 +170 to Max (Max= +218pts), Only vs Electric Attacks (+1) 14 Ego 8 18 Pre 8 3 Bump of Direction (senses magnetic field) 16 Com 3 3 Paramedics 13- 13 Pd 9 3 Electronics 11- 13 Ed 9 5 Spd 17 10 1 Overall level 8 Rec - 9 +3 w/Energy Blast 36 End - 31 Stn - Flight Ring ---- 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End 133 IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 290 = 423 100+ 20 CVK 15 3d6 Unluck 5 Love (Imra) 20 DNPC: Graym (& Validus) 263 Exp --- 423 Note: Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Lightning Lass (Ayla Ranzz) 15 Str 5 59 118.75 pt Electric Elemental Control 26 Dex 48 47 19d6 Energy Blast 1/2 End [4] No KB 18 Con 16 30 +79 Ed Armor, Only vs Electricity (+1) 11 Bod 2 30 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End 20 Int 10 +157 to Max (Max= +205pts), Only vs Electric Attacks (+1) 14 Ego 8 18 Pre 8 3 Bump of Direction (senses magnetic field) 22 Com 6 3 Paramedics 13- 13 Pd 9 3 Electronics 11- 13 Ed 9 5 Spd 14 7 Rec - 6 +2 w/Energy Blast 36 End - 28 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 135 11 Transsuit Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm ---- + 294 = 429 100+ 20 CVK 5 Love (Salu) 304 Exp --- 429 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Magnetic Kid (Pol Krinn) 20 Str 15 19 75pt Magnetic Control EC 18 Dex 24 19 60 Str TK, 1/2 End [3] Only vs Metal (+1) 18 Con 16 19 30/30 Force Field, 1/2 End [4] 11 Bod 2 Only vs Electric/Magnetic Attacks (-1) 18 Int 8 13 Ego 3 45 10" Flight, 0 End, x16 non-combat (239 mph) 18 Pre 8 12 Com 1 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 13 Pd 9 2 PS: Magno-ball 13 Ed 9 5 Spd 22 Martial Arts (Kujui) 8 Rec - 5 Punch +1 / +3 4d6 36 End - 5 Kick -2 / +1 8d6 30 Stn - 4 Block +2 / +2 ---- 4 Dodge - / +5 117 3 Throw +0 / +1 4d6+v/5 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 238 = 355 100+ 20 CVK 10 Psyche: Eager to please 225 --- 355 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Matter Eater Lad (Tenzil Kem) 18 Str 8 20 2d6 NND Does Body 0 End, No Rng 1/2 DCV (-1/4) 18 Dex 24 2 KS: Bismollian Politics 11- 18 Con 16 3 Conversation (Jokes) 13- 12 Bod 4 2 +1" Running 15 Int 5 2 Life Support: Doesn't Need to Eat/Excrete/Sleep, 13 Ego 6 Doesn't Eat Only (-1/2) Needs matter (-1/2) 18 Pre 8 14 Com 2 8 Pd 4 8 Ed 4 4 Spd 12 8 Rec - 83 Flight Ring 36 End - 4 Telepathic Earplugs 30 Stn - 11 Transsuit --- --- 93 + 126 = 219 Note: The defense to Tenzil's NND is to not be made from matter, or to have a forcefield that keeps him out of mouth's reach, or to taste awful. Quote: "Hey, Mon-El, do you need some help?" =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mon El (Lar Gand) 145 Str 135 150 Multipower 45 Dex 105 12 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 57 Con 94 7 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 28 Bod 36 32 Int 22 187 75" Flight 1/2 End [7] 27 Ego 34 38 x16,000c FTL 35 Pre 25 20 Com 5 98 Full Resistant Pd & Ed 98 Pd 69 73 Full Hardened Resistant Pd & Ed 98 Ed 87 10 Spd 45 20 Targeting Sense Hearing 40 Rec - 30 +10 to Perception Rolls 114 End - 5 IR 130 Stn - 5 UV ----- 15 x100,000 Microscope Vision 657 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 10 Eidetic Memory 30 Full Life Support 72 0 End Str 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) 7 Astronavigation 14- 6 Inventor, Paramedic 15- 3 Scientist 6 Sciences: Biology, Genetics, Biochem, Biophysics, Mechanical Engineering, Electrical Engineering 11- 6 Mechanics, Electronics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 996 = 1653 100+ 20 CVK 10 Psyche: Fear of Phantom Zone 20 Phys: Needs anti-lead serum to survive 5 Love Tasmia Mallor 1058 Daxamite Bonus --- 1663 Note: At the end of the Levitz era, the anti-lead serum also allowed Mon-El to operate normally under a red sun and on heavy gravity worlds. Note: See Rokk, Imra or Garth for notes on equipment. Mon-El keeps the equipment around, even though half of it is useless to him because 1) he doesn't know he is in a Champions game and 2) in case somebody does find a way to remove some or all of his powers, its good to have a back-up and 3) he can always loan them to someone else more needy than himself. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Phantom Girl (Tinya Wazzo) 15 Str 5 20 Phantom Elemental Control (40 pts) 23 Dex 39 60 Desolid, 0 End, Invisible vs Normal Sight 15 Con 10 23 1/2 Phys & Energy Reduct, Not vs Affects Desolid, Costs End [6] 11 Bod 2 11 8 DCV levels, Not vs Affects Desolid, Costs End [4] 20 Int 10 13 Ego 6 3 Stealth 14- 18 Pre 8 6 Concealment, Paramedics 13- 26 Com 8 3 Shadowing 11- 10 Pd 7 10 Ed 7 Martial Arts (generic) 5 Spd 17 5 Def Strike +1 / +3 6d6 Strike 6 Rec - 4 Martial Strike +0 / +2 8d6 Strike 30 End - 4 Dodge - / +5 abort 27 Stn - 3 Throw +0 / +1 6d6 + v/5 Strike ---- 12 +3 Martial Damage Classes 119 2 +1" Run 10 1 Overall level 12 +4 w/Stealth, Concealment, Shadowing 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 276 = 395 100+ 20 CVK 5 Love: Jo Nah 270 Exp --- 395 Note: The Damage Reduction and DCV levels represent Tinya's ability to have most of her body intangible, even while she is hitting someone. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Polar Boy (Brek Bannin) 20 Str 10 140 Multipower: Ice powers 20 Dex 30 13 9d6 NND AOE hex 0 End defense=cold life support 18 Con 16 14 7d6 AOE hex Entangle 0 End 13 Bod 6 14 7d6 NND AOE hexes x4 Area (14 hexes) 0 End 23 Int 13 13 4 1/2d6 Entangle, x4 Area (16 hexes) 0 End 13 Ego 6 18 Pre 8 3 Life Support vs Heat & Cold 12 Com 1 37 +50 resistant ED, only vs heat/flame attacks (-1) 13 Pd 9 13 Ed 9 10 +2 w/mulitpower 5 Spd 20 3 Persuation 13- 8 Rec - 1 Transport Famil: Small Spacecraft 36 End - 32 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 128 11 Transsuit ---- + 306 = 434 100+ 20 CVK 5 Rep: Loser 8- 10 Psyche Lim: Wants to prove himself 299 Brek bonus --- 434 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Saturn Girl (Imra Ardeen Ranzz) 15 Str 5 106 Multipower 20 Dex 30 11 17d6 Telepathy 1/2 End [5] 15 Con 10 6 10d6 Mind Control 11 Bod 2 3 7d6 Ego Blast, x3 End [21] 34 Int 24 28 Ego 36 75 12d6 Mind Scan 1/2 End [3] 18 Pre 8 19 25pts Mental Defense 24 Com 7 80 +20pts Mental Defense, Usable on Others @ Range 10 Pd 7 AOE Radius, x16 Radius (32") 10 Ed 7 6 Spd 30 Martial Arts (generic) 6 Rec - 5 Punch +1 / +3 Strike 6d6 30 End - 5 Kick -2 / +1 Strike + 4d6 = 10d6 27 Stn - 4 Block +2 / +2 Block, Abort ---- 4 Dodge - / +5 Abort 166 3 Throw +0 / +1 Strike +v/5 12 3 Damage Classes 20 Danger Sense All Attacks in Vicinity, In or Out of Combat, (Only vs Hostile Intent -1/4) 6 Breakfall, Combat Pilot 13- 1 Transport Famil: Small Spacecraft 3 Scientist 4 KS: Robotics, Computers, Biophysics, Genetics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 495 = 661 100+ 20 CVK 5 Love Interest: Garth Ranzz 20 DNPC: Graym (& Validus) 20 Psyche: Won't read teammate`s minds 5 Psyche: Aloof 491 Exp ---- 661 Note: Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. Her Danger sense works by telepathically sensing hostile intent, so she would not be able to detect a time bomb (unless the guy who planted it was standing nearby for her to sense. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sensor Girl (Projectra) 20 Str 10 35 360 Degree Spatial Awareness 20 Dex 30 10 360 Degree Vision 15 Con 10 12 x10,000 Microscope Vision 10 Bod - 5 IR Vision 20 Int 10 20 N-Ray Vision, cannot penetrate Mystic Barriers 17 Ego 14 36 Telescopic Vision: +24 Vision range mods 23 Pre 13 20 Targeting Sense: Hearing 28 Com 9 36 Telescopic Hearing: +24 Hearing range mods 10 Pd 6 3 Ultrasonic Hearing 10 Ed 7 30 +10 to Per rolls 6 Spd 30 15 30pts Mental Defense, only vs Mental Illusion 7 Rec - 30 End - 190 Illusions vs Visual, Hearing & Touch, -12 to Per rolls, 28 Stn - 16" Radius, 0 End ---- 139 Martial Arts 5 Punch +1 / +3 Strike 5d6 5 Kick -2 / +1 Strike + 4d6 = 9d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 4 Martial Damage Class 7 Knowledge Skills: Occult 11-, Mystic Artifacts 14- 15 Bureacratics, High Society, Interrogation, Oratory, Persuation 14- 2 Knowledge Skill: Orlando politics 11- 10 Perk: Head of State 30 3 Overall levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 599 = 738 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shadow Lass (Tasmia Mallor) 13 Str 3 150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End 23 Dex 39 49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8") 18 Con 16 linked w/Darkness, Only vs Heat/Light based attacks (-1) 11 Bod 2 18 Int 8 10 Flash Def 14 Ego 8 20 N-Ray vision, can't see through anything solid 23 Pre 13 24 Com 7 Martial Arts (generic) 12 Pd 9 5 Punch +1 / +3 Strike 5 1/2d6 12 Ed 8 5 Kick -2 / +1 Strike + 4d6 = 9 1/2d6 6 Spd 27 4 Block +2 / +2 Block, Abort 7 Rec - 4 Dodge - / +5 Abort 36 End - 3 Throw +0 / +1 Strike +v/5 27 Stn - 8 2 Martial Damage Classes ---- 140 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 356 = 496 100+ 20 CVK 5 Unusal looks (Blueish) 5 Love: Lar 366 --- 496 Note: Tasmia's N-Ray allows her to see without light (pretty amazing, when you think about it) Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shrinking Violet (Salu Digby) 20 Str 10 600 30 levels of Shrinking, 0 End, Persistant 23 Dex 39 18 Con 16 3 Stealth 14- 13 Bod 6 6 Concealment, Paramedics 14- 23 Int 13 3 Shadowing 11- 14 Ego 8 15 Pre 5 Martial Arts 20 Com 5 5 Def Strike +1 / +3 7d6 Strike 8 Pd 4 4 Martial Strike +0 / +2 9d6 Strike 8 Ed 4 4 Dodge - / +5 abort 6 Spd 27 3 Throw +0 / +1 7d6 + v/5 Strike 8 Rec - 12 +3 Martial Damage Classes 36 End - 32 Stn - 20 2 Overall levels ---- 10 2 HTH levels 137 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 768 = 905 (!) 100+ 20 CVK 5 Love: Ayla Ranzz 10 Psyhce Lim: Shy --- 395 Note: She gets really small, which is really expensive relative to how useful it is. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Star Boy (Thom Kallor) 23 Str 13 157 275pt Gravity Multipower, Down Only (-1/2) 23 Dex 39 Max Str equals weight of target+50 Str (-1/4) 18 Con 16 16 110 Str Telekinesis, 0 End , Invisible to All 12 Bod 4 16 78 Str Telekinesis, 0 End, Invisible to All, AOE hexes (8 hex) 18 Int 8 11 Ego 2 1 Transport Famil: Small Spacecraft 18 Pre 8 16 Com 3 83 Flight Ring 12 Pd 7 4 Telepathic Earplugs 12 Ed 8 11 Transsuit 4 Spd 7 9 Rec - 2 PS: Astronomer 36 End - 33 Stn - ---- --- 115 +290 = 405 100+ 20 CVK 5 Love: Nura Nal 280 --- 405 Example of Gravity Power: Thom uses his AOE Gravity power on some hexes containing a Normal Human (10 Str to lift), a Pineapple (-20 to lift), a big motorcycle (23 Str to lift) and a Truck (35 Str to lift). Everything becomes 1000 times heavier (+50 Str), so the man is held down with a 60 str TK, the Pineapple with 30 str, and the motorcycle with 73. The truck is too big to get the full effect, and is only held down with a 78 str TK. If he switched to the other slot he could hold down the truck with 85 Str Tk. Note: This isn't a very good way to do most 'gravity field' powers, since by normal champs rules new objects entering Thom's AOE aren't affected, but I think he acts upon objects on an individual basis, and new objects entering the area wouldn't be affected unless he took a phase to do so. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sun Boy (Dirk Morgna) 20 Str 10 107 15d6 Energy Blast, AOE Cone (16"/side), 0 End, No Rng, No KB 17 Dex 21 87 7d6 Flash, AOE Cone (15"/side), 0 End, No Rng, Linked w/eb 18 Con 16 12 Bod 4 37 +50 resistant ed, Only vs Flame/Radiation attacks (-1) 18 Int 8 6 Life Support vs Heat & Radiation 14 Ego 8 15 15pts Flash Def 18 Pre 8 20 Com 5 20 2 Overall levels 10 Pd 6 4 Science: Radiation, Biophysics 15 Ed 11 7 Seduction 15- 5 Spd 23 3 Conversation 13- 8 Rec - 36 End - 83 Flight Ring 31 Stn - 4 Telepathic Earplugs ---- 11 Transsuit 120 ---- + 384 = 504 100+ 20 CVK 384 Exp --- 504 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Superboy (Clark Kent) 143 Str 133 150 Multipower 41 Dex 93 12 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 55 Con 90 15 11d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 27 Bod 34 28 Int 18 187 75" Flight 1/2 End [7] 23 Ego 26 38 x16,000c FTL 35 Pre 25 20 Com 5 93 Full Resistant Pd & Ed 93 Pd 64 70 Full Hardened Resistant Pd & Ed 93 Ed 82 9 Spd 39 20 Targeting Sense Hearing 40 Rec - 30 +10 to Perception Rolls 110 End - 5 IR 127 Stn - 5 UV ----- 15 x100,000 Microscope Vision 609 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 20 N-Ray Vision 36 1/2 End Str [7] 10 Eidetic Memory 30 Full Life Support 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) 6 Inventor, Paramedic 15- 3 Scientist 6 Sciences: Biology, Genetics, Biochem, Biophysics, Mechanical Engineering, Electrical Engineering 11- 6 Mechanics, Electronics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) ---- + 974 = 1583 100+ 20 CVK Red Sun Kryptonite --- Note: See Rokk, Imra or Garth for notes on equipment. Clark keeps the equipment around, even though half of it is useless to him because 1) he doesn't know he is in a Champions game and 2) in case somebody does find a way to remove some or all of his powers, its good to have a back-up and 3) he can always loan them to someone else more needy than himself. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Supergirl (Kara Zor-El) 145 Str 135 150 Multipower 47 Dex 121 12 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 56 Con 92 15 11d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 27 Bod 34 35 Int 25 200 80" Flight 1/2 End [7] 25 Ego 30 38 x16,000c FTL 33 Pre 23 30 Com 10 93 Full Resistant Pd & Ed 95 Pd 66 70 Full Hardened Resistant Pd & Ed 95 Ed 84 10 Spd 43 20 Targeting Sense Hearing 40 Rec - 30 +10 to Perception Rolls 112 End - 5 IR 128 Stn - 5 UV ----- 15 x100,000 Microscope Vision 663 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 20 N-Ray Vision 36 1/2 End Str [7] 10 Eidetic Memory 30 Full Life Support 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) 6 Inventor, Paramedic 15- 3 Scientist 6 Sciences: Biology, Genetics, Biochem, Biophysics, Mechanical Engineering, Electrical Engineering 11- 6 Mechanics, Electronics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) ---- + 987 = 1650 100+ 20 CVK --- Note: See Rokk, Imra or Garth for notes on equipment. Kara keeps the equipment around, even though half of it is useless to her because 1) she doesn't know he is in a Champions game and 2) in case somebody does find a way to remove some or all of his powers, its good to have a back-up and 3) she can always loan them to someone else more needy than herself. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tellus (Ganglios) 30 Str 20 82 Multipower 14 Dex 12 8 11d6 Telepathy 0 End 25 Con 30 5 35 Str Telekinesis, 0 End 13 Bod 6 30 Int 20 25 Mind Link: Any 8 minds 18 Ego 16 18 Pre 8 7 Life Support: Self Contained Breathing OIF 10 Com - 20 Pd 14 10 14pts Mental Defense 20 Ed 15 25 +5 w/underwater activity 5 Spd 26 10 1 Overall level 11 Rec - 2 PS: Freighter Crewman 50 End - 41 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 167 11 Transsuit ---- + 272 = 439 100+ 20 CVK 20 Unusual looks 10 No fine manipulation 289 --- 439 Note: Tellus is a methane breather and needs his life support human to survive in an oxygen-nitrogen atmosphere. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Timber Wolf (Brin Londo) 110 Str 100 10 +5" Running 35 Dex 75 9 Acrobatics, Breakfall, Stealth 16- 40 Con 60 6 Interrogation, Persuation 13- 19 Bod 18 3 Tracking 11- 15 Int 5 3 Survival: Jungle 11- 13 Ego 6 13 4 DCV levels, based on Acrobatics Roll 20 Pre 10 24 3 Combat levels 16 Com 3 27 1/2 End Str 11 -> 5 35 Pd 12 35 Ed 27 Martial Arts (generic) 7 Spd 25 5 Punch +1 / +3 Strike 22d6 30 Rec - 5 Kick -2 / +1 Strike + 4d6 = 26d6 80 End - 4 Block +2 / +2 Block, Abort 94 Stn - 4 Dodge - / +5 Abort ----- 3 Throw +0 / +1 Strike +v/5 332 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 214 = 546 100+ 20 CVK 5 Unusual looks (During some of his career) 10 Psyche: Hothead 5 Love (Ayla) (unrequited) 406 --- 546 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tyroc 20 Str 20 220 Cosmic Power Pool: 100pt Base, Not usable in vacuum (-1/4) 18 Dex 24 18 Con 16 83 Flight Ring 12 Bod 4 4 Telepathic Earplugs 18 Int 8 11 Transsuit 14 Ego 8 20 Pre 10 12 Com 1 8 Pd 4 8 Ed 4 5 Spd 22 8 Rec - 36 End - 31 Stn - --- --- 121 +318 = 439 Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ultra Boy (Jo Nah) 20 Str 10 372 Multipower 20 Dex 30 10 u 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 18 Con 16 7 u 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 14 Bod 8 22 u 75" Flight 1/2 End [7], x16,000c FTL 18 Int 8 37 u 80/80 Hard Armor, Life Support (all but Rad), 20pt Hard Flash 17 Ego 14 5pt Lack of Weakness, 10pt Hard flash def vs hearing 20 Pre 10 3 u Targeting Hearing, +10 to Hearing Per rolls, 18 Com 4 Ultrasonic Hearing, High Range Radio Hearing 10 Pd 6 9 u IR, UV, x100,000 Microscope Vision, x32,000 Telescope 10 Ed 6 +10 Visual Per, N-Ray (Can't see through lead) 6 Spd 40 10 u +125 Str, Doesn't Add to figured, 0 End 8 Rec - 36 End - 9 Acting, Conversation, Streetwise 13- 33 Stn - 3 Concealment 13- --- 152 20 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) --- + 600 = 752 100+ 20 CVK 5 Love: Tinya 627 Great Space Whale Bonus --- 752 Note: This guy has a special place in Champions history. I've always assumed that 'Ultra' slots were named after him. Note: I'm introducing a new limitation: "Slot uses entire multipower pool". This limitation can only be applied to Ultra slots (never to the base points of the multipower). The amount of the limitation varies according to how many of the active points of the multipower is used up by the slot: Portion of Pool used: Limitation >= 0.5 +0 < 0.5 +1/4 < 0.25 +1/2 Slots with this limitation use up all the active points of the multipower and keep any other slots from being used. This limitation saves Jo a big 8 points. Note: See Rokk, Imra or Garth for notes on equipment. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== White Witch (Mysa Nal) 10 Str - 12 15pt Mental Defense 17 Dex 21 20 Sense Magic @ range 360 degrees 13 Con 6 10 5" Fly 0 End Only to hover around (-1/2) 10 Bod - 33 Int 23 309 240pt Magic Pool 17 Ego 14 Takes 1 Day to change spells (-1/2) 25 Pre 15 No single power can exceed 120 active points (-1/4) 22 Com 6 21 Magic Skill 25- 8 Pd 6 3 Scholar 8 Ed 5 9 Knowledge Skills: Elemental Control, Mystic Artifacts, 5 Spd 23 Detection, Illusions, Life Force Control, Counterspells, 5 Rec - Spirits, Transportation 26 End - 22 Stn - 20 2 Overall levels ---- 10 2 levels w/Magic Powers 119 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 512 = 631 100+ 5 Unusual looks 20 CVK 506 Zerox bonus --- 631 Note: See Rokk, Imra or Garth for notes on equipment Typical Pool configuration: active real 120 80 16/16 Forcewall, 0 End, Concentrate 0 DCV (-1/2) 120 96 48 Str TK, 1/2 End [2] Full Invisible, Gestures (-1/4) 105 35 6d6 Aid to all damaged stats (+2) 0 End, Only up to normal max (-1/2), 0 DCV (-1/2), 1 turn (-1) 72 29 16" T-Port, x16 mass, x16 non-combat, 0 DCV (-1/2) 1 turn (-1) ---- 240 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wildfire (Drake Burroughs) Containment Suit Form: 113 Str 103 187 75" Flight 1/2 End [7] 26 Dex 48 40 x32,000c FTL 93 Con 166 27 Bod 34 30 Full Life Support 20 Int 10 202 27d6 Energy Blast, 0 End 13 Ego 6 10 +4d6 Energy Blast, 0 End, Triggers Multiform (-2) 25 Pre 15 10 Com - 50 50/50 resistant 50 Pd 27 12 10pt hard Flash def 50 Ed 31 10 10pt Power def 6 Spd 24 5 Lack of Weakness 42 Rec - 186 End - 4 Science: Physics, Propulsion systems 11- 131 Stn - 18 +6 w/energy blast ---- 464 83 Flight Ring 98 Multiform: 489pt Anti-Energy Form ---- + 749 = 1213 100+ 20 Psyche: Rash, Brash 20 CVK 15 Accidental Change: 14- If Drake is hit with an attack doing more than 27 Body his containment suit might rupture and he is stuck in Anti-Energy form. Note that AP attacks and attacks done after a successful find weakness roll would only need to do more than 14 body. Also, some NNDs that do body might rupture the suit (GM's discretion). 5 Semi-unrequited love (Dawnstar) 1053 Anti-Energy bonus ---- 1213 Anti-Energy Form: 10 Str - 225 75" Flight 0 End 26 Dex 48 40 x32,000c FTL 10 Con - 53 Desolid: 0 End Persistant Always On 27 Bod 34 30 Full Life Support 20 Int 10 13 Ego 6 4 Science: Physics, Propulsion systems 11- 25 Pre 15 10 Com - 2 Pd - 2 Ed - 6 Spd 24 4 Rec - 20 End - 37 Stn - ---- --- 137 +352 = 489 Note: This is before Quislet gave him a radiation accident. After the accident, just use the top form without the accidental change. The Anti-Energy form cannot change back unless there happens to be a spare containment suit lying around. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Legion of Galactic Guardians: Amalgam: Chamelion 20 Str 10 30 1/4 Physical & Energy Reduction 23 Dex 39 40 Shapeshift, Any Form, 0 End, Persistant 20 Con 20 13 Detect Life Forms, Discriminatory, at Range 12 Bod 4 28 Int 18 15 Ego 10 180 Multipower 20 Pre 10 12m 20/20 Armor 1u Extra Limbs 10 Com - 4m 50 Str Cling 1u 10pts Flash Def 15 Pd 11 1u Active Sonar 8m 20" Flight 15 Ed 11 1u Discrim Smell 4m 20" Gliding 6 Spd 27 1u +3 Vision 12m 40pt HKA @ 0 End 8 Rec - 1u +3 Hearing 3u Full Life Support 40 End - 1u IR Vision 4m +10" Running 32 Stn - 1u UV Vision 6m 6" Stretching --- 2m +10" Leap 6m +30 Pre 160 1u 360 degree Vision 2m 10" Swimming 1u Tracking Scent 8m 8" 8def Tunneling 4m +20 Str 1u Ultrasonic Hearing 12m 8 levels Growth 0 End 24m 8 levels Shrinking, 0 End 60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2) 12 Acting, Bribery, Conversation, Streetwise 12- 27 Bugging, Concealment, Criminology, Cryptography, Deduction, Forensic Medicine, Paramedic, Security Systems, Tracking 15- 6 Climbing, Stealth 14- 9 Disguise 14- 40 4 Overall levels Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 656 = 816 100+ 20 CVK 10 Unusual Looks (Very Easily Concealable, Major Prejudice) 15 Rep (Durlan) 14- Notes: An amalgamation of Chamelion Boy and the Chamelion. By mixing & matching multipower slots and the power pool you should be able to simulate most life forms in the galaxy. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Darkstar (Laynia Mallor) 15 Str 5 112 Multipower: Darkforce Control 20 Dex 30 11 u 15d6 Energy Blast vs Pd, 0 End 15 Con 10 11 u 4 1/2d6 Entangle, AOE Hexes, 0 End, Dissipates if KO'ed (-1/4) 11 Bod 2 11 u 7 1/2d6 Entangle, 0 End, Dissipates (-1/4) 13 Int 3 11 u 5" Flight, Usable by Others x 8 mass, 0 End, x256 non-combat 11 Ego 2 6 u 6" T-port, 0 End, x8 mass, x128 non-combat 1 turn delay 20 Pre 10 22 Com 6 77 32" Flight, 0 End, Can't carry any weight (-1/4) 8 Pd 5 8 Ed 5 150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End 5 Spd 20 49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8") 6 Rec - linked w/Darkness, Only vs Heat/Light based attacks (-1) 30 End - 10 Flash Def 27 Stn - 20 N-Ray vision, can't see through anything solid --- 96 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 566 = 662 Notes: An amalgamation of Shadowlass and Darkstar (the Russian mutant in Marvel comics, not the space cops from DC). Combining darkness and darkforce manipulation makes for a pretty tough character. Laynia's N-Ray allows her to see without light (pretty amazing, when you think about it) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Invisible Woman (Susan Norg) 15 Str 5 45 Invisibility vs Normal Sight, No Fringe, 0 End 20 Dex 30 18 Con 16 5 Jab +1 / +3 Strike 12 Bod 4 4 Punch +0 / +2 Strike +2d6 = 30 Int 20 4 Dodge - / +5 Abort 14 Ego 8 3 M Grab -1 / -1 Grab, +10 Str 18 Pre 8 3 Throw +0 / +1 Strike +v/5 22 Com 6 8 Pd 5 3 Scientist 8 Ed 4 9 Sciences: Chemistry, Biochemistry, Biophysics, Genetics, 6 Spd 30 Mutagenics, Astrophysics, Mathematics, Physics 7 Rec - 12 Criminology, Deduction, Inventor, Paramedic 15- 36 End - 20 +4 w/Int based skills 29 Stn - 24 +8 2/Chemistry, Biochemistry, Mutagenics --- 20 2 Overall levels 136 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit --- + 250 = 386 This guy never developed much of a personality until well after his death. I hope his post re-boot incarnation has better luck. Note: See Rokk, Imra or Garth for notes on equipment =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Lady Bug (Salu van Dyne) 15 Str 5 140 7 levels shrinking, 0 End Persistant 23 Dex 39 13 10" Flight [2] Based on shrinking 15 Con 10 10 Bod - 13 Int 3 43 10d6 Energy Blast, 0 End, Based on Shrinking, No KB 14 Ego 8 13 +4d6 Energy Blast, 0 End, Based on Shrinking, No KB, No Rng 18 Pre 8 7 +2d6 Energy Blast, 0 End, Based on Shrinking, No KB, OIF 26 Com 8 8 Pd 5 3 High Society 13- 8 Ed 5 6 Paramedics, Concealment 12- 5 Spd 17 2 Prof Skill: Fashion 11- 6 Rec - 3 Stealth 13- 30 End - 26 Stn - 20 2 Overall levels ---- 108 5 Def Strike +1 / +3 7d6 Strike 4 Martial Strike +0 / +2 9d6 Strike 4 Dodge - / +5 abort 3 Throw +0 / +1 7d6 + v/5 Strike 16 +4 Martial Damage Classes 20 2 Overall levels 10 2 HTH levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 410 = 518 100+ 20 CVK 5 Love: Alison Ranzz 15 Unusual Looks 10 Psyche Lim: Shy Notes: An amalgamation of Shrinking Violet and the Wasp (post-crossing). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== 'Lectro (Max Ranzz) 20 Str 10 50 Elemental Control: Electricity, 100 active points 20 Dex 30 33 16d6 Energy Blast, 1/2 End [4b] 20 Con 20 1/2 Effect vs non-grounded targets (-1/2) 12 Bod 4 34 11 1/2d6 Damage Shield, 1/2 End [3b] 1/2 Effect vs non-ground 15 Int 5 40 34" Flight, 0 End only along power lines/3rd Rail (-2) 13 Ego 6 18 Pre 8 10 End Reserve: 50 End, 5 Rec 14 Com 2 15 6d6 Energy Absorb 1/2 into End reserve, 1/2 into Stun 20 Pd 16 Only vs Electric attacks (-1) 20 Ed 16 23 Detect Electricity, @ Range, 360 degree, Discriminary 5 Spd 20 10 Change Environ, 1 hex, variable effect (small electric charges) 15 Rec 14 20 +20pts ED Armor, Only vs electricity 40 End - 3 Electronics 11- 50 Stn 18 3 Security Systems 11- --- 169 16 2 Combat levels 6 +3 OCV w/Energy Blast 3 Bump of Direction (senses magnetic field) 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 364 = 533 100+ 20 CVK 15 3d6 Unluck 5 Love (Bhetsi Ardeen) Notes: An amalgam of Lightning Lad and Electro. Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Living Colossus 30 Str 5 112 15 Levels Growth, 0 End (3,200tons, +75 Str, -15" KB, 20 Dex 30 +15 Bod, +15 Stun, 32" Tall) 23 Con 26 40 +30" Running, +2"/level of growth (-1/2) 18 Bod 14 20 +15 pd / +15 ed, +1/level of growth (-1/2) 18 Int 8 20 1/4 Resistant Physical & Energy Reduction 14 Ego 8 Baseond on 8 levels of Grwoth (-1/2) 23 Pre 13 23 +7 w/HTH OCV, +1/2 levels of growth (-1/2) 14 Com 2 20 +30 Pre, +2/level of growth (-1/2) 20 Pd 15 20 Ed 13 26 1/2 End on 105 Str 5 Spd 20 8 Rec - 7 1 Level growth, always on 46 End - 13 2 Levels DI, always on 38 Stn - 20 20/20 Resistant PD/ED ---- 154 10 1 Overall level 10 2 HTH levels 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 419 = 573 Note: An amalgamation of Colossal Boy and It, the Living Colossus. I gave him some growth and DI always on, since he seems to be a little big and stony even when just standing around in the background. Most of LC's powers are prorated to his growth, For instance, if he has 6 levels of growth on, he would have +12" running, +6pd/ed, +3 OCV HTH and +12 Pre. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Martinex 25 Str 10 7 1 level Density Increase, Always On 20 Dex 30 12 Life Support: Temperature, Radiation, Pressure, Disease 28 Con 36 15 Hardened 20/40 defense 15 Bod 10 37 Resistant, Hardened 20/40 Defense 28 Int 18 14 Ego 8 75 Multipower: 93.75 Active, Reduced by Range 20 Pre 10 7 u 15d6 Energy Blast, 1/2 End [3] No KB "Heat Ray" 10 Com - 7 u 8d8 NND, 1/2 End [4] "Cold Ray" 20 Pd 15 7 u 7 1/2d6 Entangle, 1/2 End [3], 1 Body Only (-1/2) "Ice Sheath" 40 Ed 33 5 Spd 20 2 +1" Running 10 Rec - 56 End - 10 Eidetic Memory 39 Stn - 3 Lightning Calculator --- 3 Speed Reading 190 18 Computer Programming, Criminology, Cryptography, Deduction, Inventor, Paramedic 18- 6 Electronics, Mechanics 11- 6 Scientist, Jack of all Trades 22 Sciences: Medicine, Anatomy, Xenobiology, Chemistry, Biochemistry, Biophysics, Genetics, Nuerology, Astronomy, Astrophysics, Thermal Dynamics, Mathematics, Psychology, Sociology, Computer Design, Vehicle Design, Weapon Design, Sensor Design, Robot Design, Encryption, Metallurgy, Temporal Physics 3 Professional Skills: Astronomer, Surgeon, Psychotherapist 20 +4 w/Int Skills 30 +6 w/Sciences 20 2 Overall levels 83 Flight Ring 4 Telepathic Earplugs ---- +395 = 585 100+ 20 Psyche Lim: Occasionally blows up the base 20 Psyche Lim: Occasionally creates mega villains 5 Unusual looks 5 Love: Kara Zor-El (Ultra-Daxamite Girl) Notes: An amalgamation of Braniac-5 and Martinex. He doesn't wear a transsuit (doesn't need one). I'm allowing the 'reduced by range' limitation to be placed on an entangle, and assuming that this causes it to have 1 less Def and one less die worth of body for each range increment. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Mass (Thom-27) 43 Str 23 7 1 level Density Increase, Always On 20 Dex 30 11 1/2 End Cost Str [2] 38 Con 56 20 Bod 20 5 Jab +1 / +3 Strike 12 1/2d6 13 Int 3 4 Punch +0 / +2 Strike +2d6 = 14 1/2d6 14 Ego 8 4 Block +2 / +2 Block, Abort 20 Pre 10 3 M Grab -1 / -1 Grab, +10 Str = 73 Str 10 Com - 16 4 Martial Damage Classes 20 Pd 11 20 Ed 11 2 Prof SKill: Soldier 5 Spd 20 3 Weaponsmith (Energy Handguns) 11- 16 Rec - 2 +1" Running 76 End - 9 Climbing, Stealth, Breakfall 13- 58 Stn - --- 157 275pt Gravity Multipower, Down Only (-1/2) 192 Max Str equals weight of target+50 Str (-1/4) 16 u 110 Str Telekinesis, 0 End , Invisible to All 16 u 78 Str Telekinesis, 0 End, Invisible to All, AOE hexes (8 hex) 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit 2 PS: Astronomer --- 355 = 547 Notes: An amalgamation of Charlie-27 and Star Boy. Example of Gravity Power: Thom-27 uses his AOE Gravity power on some hexes containing a Normal Human (10 Str to lift), a Pineapple (-20 to lift), a big motorcycle (23 Str to lift) and a Truck (35 Str to lift). Everything becomes 1000 times heavier (+50 Str), so the man is held down with a 60 str TK, the Pineapple with 30 str, and the motorcycle with 73. The truck is too big to get the full effect, and is only held down with a 78 str TK. If he switched to the other slot he could hold down the truck with 85 Str Tk. This isn't a very good way to do most 'gravity field' powers, since by normal champs rules new objects entering Thom's AOE aren't affected, but I think he acts upon objects on an individual basis, and new objects entering the area wouldn't be affected unless he took a phase to do so. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Myriad 18 Str 8 877 Duplication: 15 Duplicates 18 Dex 24 15 Con 10 5 Jab +1 / +3 Strike = 5 1/2 d6 10 Bod - 5 Kick -2 / +1 Strike +4d6 = 9 1/2 d6 20 Int 10 4 Dodge - / +5 Abort 11 Ego 2 3 Throw +0 / +1 Strike +v/5 15 Pre 5 8 2 Martial Damage Classes 24 Com 7 8 Pd 4 10 +5 w/coordination rolls w/duplicates 8 Ed 5 20 +6 Hand to Hand levels, Only when co-ordinating 5 Spd 22 w/Duplicates (-1/2) 7 Rec - 30 End - 24 3 Combat levels 27 Stn - --- 97 Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (-1/4) --- 1054 = 1151 Notes: An amalgamation of Triad and the Multiple Man. Most of the cost of the base character is in the standard Legion equipment. If we give her the equipment for free, she suddenly only costs: 176 Base character 70 1st Duplicate 490 14 more duplicates --- 736, Which is a little more reasonable, IMHO. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Nucleus 15 Str 5 420 Multipower, 420 active points 0end, Indirect 20 Dex 30 32 20d6 Entangle, not in vacuum -1/4 18 Con 16 20 13d6 Entangle Hard+1/4AOE Rad 13"+1, Not to Entangle -1 12 Bod 4 Not in Vac -1/4 28 Int 18 125 20d6 Entangle Opaque vs Sight & Sound, AOE Radius 22"+1 14 Ego 8 Not to Entangle -1, Not in vacuum -1/4 20 Pre 10 34 18d6 Explosive Energy Blast 14 Com 2 13 Pd 10 6d6 Flash, Explosive, Must hit DCV, linked w/^ 13 Ed 9 2d6 NND Energy, Does Body, defense=organic, linked w/^ 5 Spd 20 32 Darkness, 19" Radius vs Normal, IR and UV, Not in Vac -1/4 7 Rec - 40 20d6 NND Does Body defense=Not ordinary matter 36 End - 15 5d6NND Does Body def=Not ordinary matter AOE hexes, 29 Stn - x4 Area = 20 hexes No Range Mod ----- 18 7d6 Major Transform to any element, cum, 132 only vs inorganic(+1) 32 Missile Deflection At Range, Usable vs some AOEs (+1) 22 10" Tunneling, 30def 8 2d6 NND, AOE Radius, x32 rad=64" Uncontrolled Continuous Fully Invisible, Targets need per roll @-3 to perceive (+1) Def = Self Contained Breathing 42 Change Environment, Variable Effect, 83,000 mile radius 12 Life Support vs gasses, Usable on Others AOE Radius, x32=16" Only Usable inside enclosed area (+1/2) 13 Detect Elements at Range, Discriminatory 2 +1" running = 7" 1 Transport Famil: Small Spacecraft 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 966 = 1088 100+ 20 CVK 10 Subject to constant rumors about his sexuality in fazines. Notes: An amalgamation of Element Lad and the Molecule Master. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Phantom Cat (Tinya Pryde) 15 Str 5 20 Phantom Elemental Control (40 pts) 23 Dex 39 60 Desolid, 0 End, Invisible vs Normal Sight 15 Con 10 23 1/2 Phys & Energy Reduct, Not vs Affects Desolid, Costs End [6] 11 Bod 2 11 8 DCV levels, Not vs Affects Desolid, Costs End [4] 20 Int 10 37 2d6 NND Does Body Affects Solid 0 End , based on Desolid 13 Ego 6 (The defense is not being an electronic device) 18 Pre 8 10 5" Flight, 0 End, based on Desolid 26 Com 8 10 Pd 7 10 Ed 7 Martial Arts (Nijitsu) 5 Spd 17 4 Strike +0 +2 Strike+2d6=8 6 Rec - 5 Back Kick -2 +1 Strike+4d6=10 30 End - 4 Dodge - / +5 abort 27 Stn - 4 Nerve Pinch -1 +1 3.5d6 NND ---- 12 +3 Martial Damage Classes 119 2 +1" Run 10 1 Overall level 6 Concealment, Paramedics 13- 3 Shadowing 11- 3 Stealth 14- 12 +4 w/Stealth, Concealment, Shadowing 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit ---- + 276 = 395 100+ 20 CVK 5 Love: Jo Nah 270 Exp --- 395 Note: An amalgamation of Phantom Girl and Shadowcat. The Damage Reduction and DCV levels represent Tinya's ability to have most of her body intangible, even while she is hitting someone. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Phoenetix 13 Str 3 145 Multipower: Telekinesis 18 Dex 24 18 m 60 Str Telekinesis 0 End 13 Con 6 18 m 30 Str Telekinesis 0 End AOE hexes, x4 area (12 hexes) 11 Bod 2 18 m 12d6 Energy Blast vs Pd 0 End 18 Int 8 18 m 30/30 Forcefield 0 End 26 Ego 32 9 m 12/12 Forcewall 0 End Feedback (-1) 18 Pre 8 9 m 15" Flight, 0 End 24 Com 7 9 m Missile Deflection, @ Range, +1 to roll 8 Pd 5 8 Ed 5 32 Life Support: Self Contained, Temperature, Pressure, 5 Spd 22 Radiation, Usable by Others (+1/2) AOE Radius (+1) 6 Rec - Based on Forcewall (-1/2) (Must be at least 10/10) 26 End - 25 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 122 11 Transsuit --- + 374 = 496 Notes: An amalgamation of Marvel Girl (Phoenix) and Kinetix. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Psi-Girl (Bhetsi Ardeen) 15 Str 5 106 Multipower 20 Dex 30 11 u 17d6 Telepathy 1/2 End [5] 15 Con 10 6 u 10d6 Mind Control 11 Bod 2 3 u 7d6 Ego Blast, x3 End [21] 34 Int 24 7 u 8d6 Ego Blast, No Rnage 1/2 End [4] "Psychic Dagger" 28 Ego 36 18 Pre 8 19 25pts Mental Defense 24 Com 7 80 +20pts Mental Defense, Usable on Others @ Range 10 Pd 7 AOE Radius, x16 Radius (32") 10 Ed 7 75 12d6 Mind Scan 1/2 End [3] 6 Spd 30 6 Rec - 20 Danger Sense All Attacks in Vicinity, In or Out of 30 End - Combat, (Only vs Hostile Intent -1/4) 27 Stn - ---- 166 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 455 = 621 100+ 20 CVK 5 Love Interest: Vance Cosmic 5 Love Interest: Lectron 20 Psyche: Won't read teammate`s minds 5 Psyche: Aloof 5 Distinctive Features (Purple Hair) Notes: An amalgam of Saturn Girl and Psylocke. I used Saturn Girl's write-up and added Psylocke's "Psychic Dagger". I just made up her name. Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. Her Danger sense works by telepathically sensing hostile intent, so she would not be able to detect a time bomb (unless the guy who planted it was standing nearby for her to sense. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Sparkler (Alison Ranzz) 15 Str 5 59 118.75 pt Electric Elemental Control 26 Dex 48 47 19d6 Energy Blast 1/2 End [4] No KB 18 Con 16 30 +79 Ed Armor, Only vs Electricity (+1) 11 Bod 2 30 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End 20 Int 10 +157 to Max (Max= +205pts), Only vs Electric Attacks (+1) 14 Ego 8 59 9.5d6 Flash, 1/2 End [4] 18 Pre 8 22 Com 6 3 Paramedics 13- 13 Pd 9 3 Electronics 11- 13 Ed 9 3 Bump of Direction (senses magnetic field) 5 Spd 14 7 Rec - 6 +2 w/Energy Blast 36 End - 28 Stn - 83 Flight Ring ---- 4 Telepathic Earplugs 135 11 Transsuit Martial Arts (generic) 4 Punch - +2 +2d6 4 Block +2 +2 abort 4 Dodge - +5 abort 3 Throw 0 +1 str+v/5 4 Disarm -1 +1 str+10 disarm ---- + 353 = 488 100+ 20 CVK 5 Love Interest (Salu van Dyne) Note: An amalgamation of Lightning Lass and the Dazzler. I'm assuming she has the basic electric powers of Lightning Lass but has also learned to create intense light (like an arc-lamp). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Spider Boy (Pete Ross) 45 Str 35 10 Clinging 32 Dex 66 5 +5" Superleap = 14" 23 Con 26 2 PS: Photographer 11- 12 Bod 4 23 Int 13 4 Punch +0 / +2 Strike +2d6 = 11d6 14 Ego 8 5 Kick -2 / +1 Strike +4d6 = 13d6 23 Pre 13 4 Dodge - / +5 Abort 16 Com 3 4 Disarm -1 / +1 Disarm, +10 Str 15 Pd 6 15 Ed 10 11 1/2 End Str [2] 7 Spd 28 14 Rec - 9 Breakfall, Climbing, Stealth 15- 46 End - 47 Stn - 82 Multipower (web-shooter) 165 active, OAF --- 3 u 8d6 Energy Blast vs pd, 0 End 212 8 u 10d6 entangle, impervious to sight group, 0 End 8 u 10d6 entangle, 0 End 4 u Darkness, 1" radius, imperv to sight, usable against others, at range, 0 End, uncontrolled continuous 2 u 20" Swinging, x2 non-combat, 0 End 1 Press Pass --- +162 = 374 Notes: An amalgamation of Spider-Man and Super-Boy. The darkness is for when Spiderboy webs over someone's face. The reasonably common way to turn it off is to destroy it, treating it as a 10d6 entangle. I made the web-shooter 0 End because they almost never run out, even when he's been swinging around Manhattan all day. I gave him a 5pt disad so a GM could say "You're low on fluid, you've only got enough for about 10 more entangles". Note that unlike Spider-man, Spider-boy can only create one web at a time, so he can't swing and entangle someone at the same time. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Vance Cosmic 20 Str 15 27 106.25pt Magnetic Control EC 20 Dex 30 27 56 Str TK, 1/2 End [4] Only vs Metal (+1) 18 Con 16 27 43/42 Force Field, 1/2 End [4] 12 Bod 4 Only vs Electric/Magnetic Attacks (-1) 25 Int 15 14 Ego 8 75 20" Flight, 0 End, x16 non-combat (477 mph) 20 Pre 10 12 Com 1 30 3 Overall levels 13 Pd 9 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 13 Ed 9 9 Persuation, High Society, Bureaucratics 13- 5 Spd 20 5 Ancient Earth History (20th Cent) 14- 8 Rec - 2 PS: Magno-ball 36 End - 31 Stn - Martial Arts (Kujui) ---- 5 Punch +1 / +3 4d6 137 5 Kick -2 / +1 8d6 4 Block +2 / +2 4 Dodge - / +5 3 Throw +0 / +1 4d6+v/5 6 Breakfall, Combat Pilot 13- 1 Transport Famil: Small Spacecraft Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) 1 Day Max (1-/4) ---- + 343 = 480 100+ 20 CVK 5 Love (Nikki Jath, from the nightside of Mercury) 355 --- 480 Notes: An amalgam of Vance Astro (aka Major Victory) and Cosmic Boy. For lack of any evidence to the contrary, I'm giving him only Cosmic Boy's powers, since Phoenetix has TK. Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Xcel 15 Str 5 254 71" Flight, 0 End, x2^21 non-combat, Only Along Surfaces (-1/4) 30 Dex 60 40 +20 Lightning Reflexes (acts at 50 Dex) 20 Con 20 13 Bod 6 60 Multipower: Superspeed tricks 18 Int 8 51 u 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes, 17 Ego 14 Selective, x64 Area (128 hexes), Takes Damage Shields (-1/4), 18 Pre 8 Must be able to run to Targets (-1/4) "Run around hitting people" 14 Com 2 54 u 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, KB Only (-1) 8 Pd 5 6 u 7 Combat levels 8 Ed 4 3 u +6d6 Hand Attack, 0 End 12 Spd 80 6 u 4 Def Tunneling, 6"/phase, 0 End 7 Rec - 4 u Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks 40 End - 5 u +40" Superleap, 0 End, Only with running jumps (-1/4) 31 Stn - --- 212 20 +10 levels w/Dive for Cover manuver 30 +15 levels w/Autofire EB 3 Speed Reading 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit --- + 634 = 846 Note: An amalgamation of XS and ??? (Help me out here). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Legion of Super Villains: Chameleon Chief (Jall Tannuz) 25 Str 15 60 1/2 Resistant Physical and Energy Reduction 20 Dex 30 45 Shapechange: Any Shape, 0 End 20 Con 20 90 Multipower 12 Bod 4 18 m 12" Stretching, 0 End 18 Int 8 4 u +10d6 Hand Attack, 0 End 13 Ego 6 4 u +15" Running, 0 End 20 Pre 10 1 u 10" Gliding 10 Com - 1 u +10" Swimming 15 Pd 10 3 u +50 Str, 0 End, Only for grab/squeeze (-1), Doesn't Add 15 Ed 11 5 Spd 20 5 5/5 Resistant Pd/Ed 9 Rec - 3 Life Support: Pressure 40 End - 5 Extra limbs 35 Stn - 24 3 Combat levels --- --- 134 +263 = 397 He looks like a Durlan, he acts like a Durlan, but according to Paul Levitz he isn't a Durlan. His normal tactics are to make a big spikey ball on the end of one arm (+10d6 Hand Attack) and use the rest of the multipower reserve to give himself 6" of stretching. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cosmic King (Bolto) 15 Str 5 360 Multipower, 360 active points 0end, Indirect 20 Dex 30 29 u 18d6 Entangle, not in vacuum -1/4 15 Con 10 29 u Darkness, 16" Radius vs All Sight, Not in Vac -1/4 12 Bod 4 36 u 18d6 NND Does Body defense=Not ordinary matter 18 Int 08 14 u 5d6NND Does Body def=Not ordinary matter AOE hexes, 14 Ego 8 x4 Area = 20 hexes No Range Mod 20 Pre 10 29 u 7d6 Major Transform to any element, cumulative 10 Com - 21 u 10" Tunneling, 30def 8 Pd 5 8 Ed 5 12 Life Support vs gasses, 5 Spd 20 Usable on Others AOE Radius, x32=16" 6 Rec - Only Usable inside enclosed area (+1/2) 30 End - 28 Stn - 2 +1" Running = 7" ----- 3 Inventor 13- 105 4 Science Skills: Chemistry, Transmutation 11- --- + 537 = 642 Bolto got hit by his own experimental transmutation ray. Unfortunately for him, transmutation is against the law on Venus (his homeworld) and he became a criminal. So did he just start turning lead into gold and livig like a king? No! He decided to pick fights with the Legion of Superheros and spend most of his life of Tarkon-Galtos. Oh well, it takes all kinds, I guess. Power-wise he is pretty much like Element Lad, but with less power and versatility. Still, he is incredibly dangerous since he can just kill people by turning their bodies into gas or something with his NND. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Esper Lass (Meta Ulnoor) 10 Str 0 106 Multipower 15 Dex 15 6 u 10d6 Telepathy 1/2 End [2] 13 Con 6 11 u 17d6 Mind Control 1/2 End [4] 10 Bod - 6 u 10d6 Mind Scan 1/2 End [2] 33 Int 23 10 u 8d6 Ego Blast 1/2 End [4] 28 Ego 36 18 Pre 8 25 31pts Mental Defense 24 Com 7 20 Danger Sense All Attacks in Vicinity, In or Out of 8 Pd 6 Combat, (Only vs Hostile Intent -1/4) 8 Ed 5 6 Spd 35 10 +2 w/Multipower 5 Rec - 16 2 Combat levels 26 End - 22 Stn - ---- --- 141 +210 = 351 100+ Arrogant Bad Temper This one is a real bad egg. She organized the so-called Legion of Super Rejects. When that didn't work out she persuaded Magno Lad and Micro Lad to join the Legion of Super Villains with her. She acts as the team's discipline officer and keeps some of the weak-willed members of the team in line. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hunter (Adam Orion) 25 Str 15 10 Tracking Scent 29 Dex 57 6 +3 Smell Perception 20 Con 20 5 Discriminatory Smell 12 Bod 4 5 Discriminatory Touch 15 Int 5 21 Danger Sense, In/Out of Combat 14- 13 Ego 6 23 Pre 13 6 +3" Running = 9" 14 Com 2 3 +3" Swimming = 5" 15 Pd 10 15 Ed 11 6 Breakfall, Stealth 14- 5 Spd 11 3 Animal Handler 11- 9 Rec - 3 Tracking 12- 40 End - 2 Weapon Famil: Small Arms 35 Stn - 9 Shadowing 14- --- 20 2 Overall levels 154 18 3d6 RKA, OAF, No KB, Beam "Energy Pistol" --- +117 = 271 The son of Otto Orion, a big game hunter who was accidentally killed when he tried to hunt the Legion. Adam followed in his father's footsteps but failed to bag his first target: Bouncing Boy (how embarrassing). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Lazon (Chey-Nu) 15 Str 5 129 75" Flight, 0 End, x8 non-combat, no turn mode(-1/4), 26 Dex 48 no momentum(-1/4), beam 18 Con 16 100 12d6 AP Energy Blast, 0 End, AOE Hex, Continuous, Personal 12 Bod 4 Immunity, No Rng, No KB, Linked w/Flight 15 Int 5 81 5d6 Flash, 0 End, AOE Hex, Continuous, No Rng, Linked w/Flight 11 Ego 2 20 Pre 10 15 Flash 14 Com 2 10 Fast as Light travel 8 Pd 5 40 +20 Lightning relflexes (Acts at 46 Dex) 8 Ed 4 37 +50 Resistant ED, Only vs light attacks (-1) 6 Spd 24 20 Full Life Support, based on Flight 7 Rec - 36 End - 29 Stn - --- --- 125 + 432 = 557 Here's a weird one. He turns to light and then flys by people, burning and blinding them. Since damage shields don't affect people you do move-bys against I had to make it a continuous attack against his own hex so as he moves around other people will be affected. A much simpler way to do this would be to have him do ordinary move-bys and say they go against ED instead of PD because of his special effects. The "no turn mode" limit means he only gets to turn 60 degrees once per phase. The "no momentum" limit means he gets no velocity add from flight for move-throughs and move-bys. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Lightning Lord (Mekt Ranzz) 23 Str 13 62 125 pt Electric Elemental Control 26 Dex 48 50 20d6 Energy Blast 1/2 End [5] No KB 23 Con 26 31 +83 Ed Armor, Only vs Electricity (+1) 12 Bod 4 31 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End 15 Int 5 +170 to Max (Max= +218pts), Only vs Electric Attacks (+1) 11 Ego 2 23 Pre 13 3 Bump of Direction (senses magnetic field) 16 Com 3 4 Sciences: Electricity, Physics 11- 15 Pd 10 3 Electronics 11- 15 Ed 10 5 Spd 14 10 1 Overall level 10 Rec - 8 +4 OCV w/Energy Blast 46 End - 36 Stn - ---- --- 148 +202 = 350 The evil older brother of Garth & Ayla. Mekt was one of the driving personalities of the most recent incarnation of the Legion of Super- Villains. He wants to kill his brother and win over his sister and is willing to kill anyone who gets in his way. Note: Mekt is often shown flying, but nothing in his Who's WHo entry indicates that he has that power. His brother can't fly under his own power. Also, his write-up in the LSH sourcebook does not include flight. Maybe he had Ol-Vir make him a flight ring??? =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Magno Lad (Kort Grezz) 20 Str 15 38 153pt Magnetic Control EC 20 Dex 30 38 75 Str TK, Fine Manip, 1/2 End [6] Only vs Metal (+1) 23 Con 26 38 61/61 Force Field, 1/2 End [6] 13 Bod 6 Only vs Electric/Magnetic Attacks (-1) 18 Int 8 13 Ego 6 75 20" Flight, 0 End, x16 non-combat (477 mph) 20 Pre 10 12 Com 1 16 2 Combat levels 15 Pd 11 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 15 Ed 10 6 +3 OCV w/TK 5 Spd 20 9 Rec - 4 PS: Magno-ball 13- 46 End - 35 Stn - ---- --- 128 +230 = 358 Brallian magno-ball champion for 3 consecutive years and member of the Legion of Super Rejects. He's not really a bad guy, he just seemed to fall in the a bad crowd and got stuck. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Micro Lad (Lalo Muldron) 23 Str 13 100 5 levels of Shrinking, 0 End, Persistant 18 Dex 24 320 +20 Levels Shrinking, 0 End, Persistant, No growth Momentum (-1/4) 20 Con 20 3 Stealth 14- 13 Bod 6 15 Int 5 15 3 HTH levels 13 Ego 6 15 Pre 5 10 Com - 5 Def Strike +1 / +3 7d6 Strike 8 Pd 4 4 Martial Strike +0 / +2 9d6 Strike 8 Ed 4 4 Dodge - / +5 abort 5 Spd 22 3 Throw +0 / +1 7d6 + v/5 Strike 9 Rec - 12 +3 Martial Damage Classes 40 End - 35 Stn - 40 15" Flight, 0 End, Invis vs Sight, OIF "Flight Back-pack" ---- --- 109 +506 = 615 Note: He gets really small, which is really expensive relative to how useful it is. An Imskian patriot, he has a long rivalry with Shrinking Violet. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mist Master (Ye Sti-Tuan) 10 Str - 60 Desolid, 0 End 18 Dex 24 67 Multipower: Gas forms, 100pts, No Rng 15 Con 10 7 u 4d6 NND Affects Solid, 0 End, AOE Hex 11 Bod 2 7 u 3d6 NND Does Body Affects Solid, 0 End, AOE Hex 13 Int 3 2 u 1" Radius Change Environment, Variable Effects, 11 Ego 2 Affects Solid, 0 End 20 Pre 10 10 Com - 27 10" Flight, Invis vs Normal Sight, 0 End, Linked to Desolid 10 Pd 8 20 Invisibility vs Normal sight, 0 End, Linked to Desolid 10 Ed 7 4 Spd 12 5 Rec - 30 End - 24 Stn - --- --- 92 +190 = 282 Mist Master can turn his body into a variety of gasses. He can sneak around invisibly then turn into posionous or knock-out gas. His desolid form is vulnerable to anything that would effect a volume of gas. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Nuetrax (Wi Kan Muur) 5 Str 5 766 438 Cosmic Power Pool, Only for 25d6 Suppress vs 10 Dex - All Powers with a given special effect @ 0 End (-1) 10 Con - 23 Detect Superpowers @ Range, Discriminatory, +5 Per 10 Bod - 30 +15 OCV w/Suppress 23 Int - 30 15" Flight, 0 End, OIF "Anti-Grav Chair" 17 Ego 14 3 5pts Flash Def, OIF 15 Pre 5 8 Com -1 4 Pd 3 4 Ed 2 4 Spd 20 3 Rec - 20 End - 17 Stn - --- --- 49 + 852 = 901 The Power Pool is large enough to make a 25d6 Suppress against all powers of a given special effect at 0 End. He uses his detect to figure out what someone's special effect is then suppresses almost 90 active points of all their powers. A one-trick pony of the first order, but pretty effective as part of a team. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ol Vir 140 Str 130 131 Multipower 41 Dex 93 12 7d6 RKA, 1/2 End [6] No KB (Heat Vision) 50 Con 80 7 8 1/2d6 EB, AOE Line (8 Hex) x2 KB 1/2 End KB Only (-1) 25 Bod 30 18 Int 8 175 70" Flight 1/2 End [7] 17 Ego 14 38 x16,000c FTL 25 Pre 15 10 Com - 90 Full Resistant Pd & Ed 90 Pd 62 67 Full Hardened Resistant Pd & Ed 90 Ed 80 8 Spd 29 20 Targeting Sense Hearing 38 Rec - 30 +10 to Perception Rolls 100 End - 5 IR 120 Stn - 5 UV ----- 15 x100,000 Microscope Vision 541 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 36 1/2 End Str [7] 10 Eidetic Memory 30 Full Life Support 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) ---- + 771 = 1312 He's no Mon-El, but he is still a pretty dangerous little fanatic. At least he was up to the point where Darkseid got tired of him and turned him into a little pile of dust. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Radiation Roy (Roy Travich) 18 Str 8 100 Multipower: Paralysis Radiation, 125 Active, Not vs characters 18 Dex 24 with non-focused Radiation Life Support (-1/4) 18 Con 16 10 u 5d6 Entangle, Transparent, vs Con instead of Str (+1/2) 12 Bod 4 0 End Cost 13 Int 3 7 u 3d6 Entangle, Transparent, vs Con instead of Str (+1/2) 10 Ego - 0 End Cost, AOE Cone, x4 Area (12") No Rng 18 Pre 8 8 Com -1 8 PD 4 4 +2 OCV w/5d6 Entangle 8 Ed 4 4 Spd 12 8 Rec - 36 End - 30 Stn - --- --- 82 + 121 = 203 Note: Radiation Roy has a dependence: he must use his powers from time to time or suffer pain as his radiation level builds up too high. Unfortunately, using the present 'Dependence' disad I came up with a -5 pt Disad, ie it costs him five points to have this problem. I guess it is better to just make it a physical limitation.... =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ron Karr, Flat Lad 10 Str - 10 Elemental Control: Flatness, 20 active points 13 Dex 9 10 Shapechange: Flat Form, 0 End, Persistant 13 Con 6 33 5 Levels Shrinking, 0 End, Persistant, No DCV 11 Bod 2 Bonus (-1), No Per Roll Penalty (-1/2), 10 Int - No Growth Momentum (-1/4) 10 Ego - 13 Pre 3 10 Com - 5 Pd 3 5 Ed 2 3 Spd 7 5 Rec - 26 End - 23 Stn - --- --- 32+ 53 = 85 I love this guy. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Saturn Queen (unrevealed) 13 Str 3 125 Multipower 14 Dex 12 11 u 17d6 Telepathy 1/2 End [5] 13 Con 6 7 u 12d6 Mind Control 1/2 End [3] 10 Bod - 12 u 10d6 Ego Blast, 1/2 End [5] 28 Int 18 23 Ego 26 18 Pre 8 19 25pts Mental Defense 20 Com 5 10 Pd 7 20 Danger Sense All Attacks in Vicinity, In or Out of 10 Ed 7 Combat, (Only vs Hostile Intent -1/4) 5 Spd 26 6 Rec - 26 End - 8 1 Combat level 24 Stn - 10 +2 w/Multipower ---- --- 118 +212 = 330 Saturn Queen was only seen in the 'Adult Legion' stories, never in the main timeline. Her Danger sense works by telepathically sensing hostile intent, so she would not be able to detect a time bomb (unless the guy who planted it was standing nearby for her to sense. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Silver Slasher (Ki-Lan) 25 Str 15 35 35/35 Resistant Pd/Ed 32 Dex 66 5 Lack of Weakness 23 Con 26 10 Flash Def 12 Bod 4 72 3d6 AP HKA, 0 End, No KB, 4d6 w/Str 13 Int 3 6 +3 " Running 12 Ego 4 20 Pre 10 16 2 Combat levels 20 Com 5 6 +3 OCV w/Claws 35 Pd 30 6 Breakfall, Climbing 15- 35 Ed 30 6 Spd 18 10 Rec - 46 End - 37 Stn - --- --- 211+156 = 367 100+ 20 2x Stun & Body from Cold Attacks (Uncommon) 20 Psyche Lim: Bitter & Hateful (Very Common, Strong) 25 Distinctive Features: Not concealable, Extreme Fear 5 Phys LiM: Poor sense of touch: Infrequent, Slightly 197 Every-team-needs-a-psychopathic-killing-machine bonus --- 367 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Spider Girl (Sussa Paka) 15 Str 5 10 2" Stretching 18 Dex 24 5 5" Swinging 13 Con 6 5 Extra Limbs 10 Bod - 11 +15 Str, Only for Holding/Lifting (-1/2), 15 Int 5 Doesn't Add to Fig (-1/2), 0 End 10 Ego 0 9 +15 Str, Only for Holding (-1), 18 Pre 8 Doesn't Add to Fig (-1/2), 0 End 22 Com 6 8 Pd 5 36 Multipower 8 Ed 5 3 u +8d6 Hand Attack, 0 End "Hair Whip" 4 Spd 12 2 u Missile Deflection, Thrown & Projectiles, +5 to Roll 6 Rec - 2 u 10 Str TK, AOE hex, 0 End, 0 Rng 26 End - 25 Stn - 24 3 Combat levels --- 10 +5 OCV w/Grab 76 2 +1" Running --- + 119 = 195 Not such a bad girl, really, just another Legion reject who got in with a bad crowd. By the Tom&Mary era she reformed. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ========================================================================= Sun Emperor (Nigal Douglas) 20 Str 10 160 Multipower: Flames 200 Active, No KB 23 Dex 39 11 u 16d6 EB, AOE Cone, 0 End, No Rng 23 Con 26 12 u 20d6 EB, 0 End 12 Bod 4 15 Int 5 45 +60 Resistant Ed, Only vs Heat/Flame (-1) 14 Ego 8 22 +30 Resistant Pd, Only vs Meltable attacks (-1) 20 Pre 10 6 Life Support: Temperature, Radiation 10 Com - 15 15pts Flash Def 20 Pd 16 5 5/5 Resistant Pd/Ed 20 Ed 15 5 Spd 17 16 2 Combat levels 9 Rec - 6 +3 OCV w/Energy Blast 46 End - 34 Stn - --- --- 150 + 298 = 448 Nigal was a murderous psychopath before he got his powers. After he got them he became even more viscious. He took control of the team after Tarik the Mute died and is always in a leadership role. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tarik the Mute 10 Str - 3 Tactics 14- 13 Dex 9 2 PS: Coach 11- 15 Con 10 2 Persuation 13- 12 Bod 4 61 Follower: Servitor Robot, 179 point base 23 Int 13 14 Ego 8 18 Pre 8 8 Com -1 8 Pd 6 8 Ed 5 4 Spd 17 5 Rec - 30 End - 25 Stn - --- --- 79 + 69 = 148 Servitor Robot 25 Str 15 45 Automation: Take no Stun 18 Dex 24 45 15/15 Resistant PD/Ed 0 Con -20 4 Lang: Interlac 13 Bod 6 10 Int - 18 Pre 8 0 Com -5 15 Pd 30 15 Ed 45 4 Spd 12 0 Rec -10 0 End - --- --- 105 + 99 = 204 179 Base points +25 Distinctive Features: Goofy looking robot --- 204 Tarik the Mute lived most of his life as a regular guy, Tarik the Non-Mute. One day he was hit by a stray shot when some Science Police were stopping some criminals. He was outfitted with a mechanical voice box but became embittered. He organized the Legion of Supervillains and blackmailed Colossal Boy into revealing the LSH's training secrets. He programmed his robot servant to assassinate Colossal Boy's parents after his death. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Titania (unknown) 60 Str 50 30 30/30 Resistant 14 Dex 12 3 Life Support: Pressure 50 Con 80 6 +3" Running 24 Bod 28 10 Int - 20 4 levels w/HTH Combat 11 Ego 2 23 Pre 13 22 Com 6 60 Pd 48 60 Ed 50 5 Spd 26 22 Rec - 100 End - 79 Stn - --- --- 315 + 59 = 374 A member of the League of Super-Assassains, Titania seems to have lost most of her fire in recent years. She fights pretty half-heartedly unless some of the more powerful personalities of the LoSV is there to keep up her morale. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tyr 30 Str 20 3 Oratory14- 26 Dex 48 11 Weaponsmith Energy, Projectile, Blades 14- 38 Con 56 3 Tactics 13- 18 Bod 16 18 Int 8 5 Jab +1 / +3 Strike 10d6 15 Ego 10 5 Kick -2 / +1 Strike +4d6 = 14d6 25 Pre 15 4 Punch +0 / +2 Strike +2d6 = 12d6 12 Com 1 4 Block +2 / +2 Block, Abort 30 Pd 24 4 Dodge - / +5 Abort 30 Ed 22 16 4 Martial Damage Classes 6 Spd 24 14 Rec - 40 5 Combat levels 76 End - 52 Stn - 64 5d6 RKA, 0 End, No KB, OIF "Gun Hand" --- --- 244+159 = 403 A warlord of the mobile war-planet Tyrraz, Tyr has a bionic gun/hand. He wants to destroy the Legion to soften up the UP for invasion from Tyrraz. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Marvel Miscellaneous: Abomination (Emil Blonsky) 100 Str 80 7 1 level Density Increase, Always On 20 Dex 30 7 1 level Growth, Always On 73 Con 126 60 1/2 Resistant Physical & Energy Damage Reduction 20 Bod 18 20 20/20 Resistant 13 Int 3 9 Life Support: Radiation, Pressure, Temperature 11 Ego 2 7 Life Support: Self Contained Breathing, 10 min max (-1/2) 25 Pre 15 50 +30" Leap, x16 non-combat [6] (1 mile leaps) 2 Com -4 25 1/2 End Cost Str [5] 40 Pd 21 6 +3" Running 35 Ed 20 30 6 OCV Levels 5 Spd 20 33 Rec - 106 End - 102 Stn - --- --- 331+221 = 552 Emil Blonsky was a Russian spy who infiltrated the Gamma Bomb project. After seeing the Incredible(tm) power of the Hulk he subjected himself to gamma radiation and became the Abomination. Most of his career he was a straightforward bad-guy, but under Peter David he has mutated into a sensitive Phantom of the Opera kind of guy. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== El Aguila () 20 Str 10 40 12d6 Energy Blast, No KB, 23 Dex 39 Must be in contact w/conductor (-1/4) [6, from reserve] 18 Con 16 16 End Reserve: 150 End, 1 Rec 12 Bod 4 18 Int 8 19 1 1/2d6 HKA, 0 End, No KB, OAF 3d6 3/Str "Sword" 13 Ego 6 20 Pre 10 3 English (Spanish native) 20 Com 5 12 Acrobatics, Breakfall, Climbing, Stealth 14- 8 Pd 4 3 Criminology 13- 8 Ed 4 12 High Society, Oratory, Seduction, Streetwise 13- 5 Spd 17 3 Shadowing 11- 8 Rec - 36 End - 20 2 Overall levels 31 Stn - 4 +2 OCV w/Sword --- 123 6 +3" Running --- + 138 = 261 El Aguila (The Eagle) was a supporting character in the late lamented Powerman & Iron Fist comic. He is a mutant, but he hides this from the public by pretending that his sword has an electric blast built into it. His secret ID has not yet been revealed. He is a happy-go-lucky swashbuckling Robin-Hood type, fighting organized crime in his neighborhood. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== American Eagle (Jason Strongbow) 38 Str 28 9 1/2 End Str [2] 29 Dex 57 10 +5" Running = 11" 33 Con 46 9 Breakfall, Climbing, Stealth 15- 12 Bod 4 3 Oratory 13- 13 Int 3 2 Prof Skill: Political Activist 11- 14 Ego 8 9 +3 w/Perception 20 Pre 10 15 5 levels Telescopic Vision (+10 vs Range Mods) 16 Com 3 1 Weapon Famil: Crossbow 20 Pd 12 10 Ed 3 5 Jab +1 / +3 Strike 10 1/2d6 6 Spd 21 4 Punch +0 / +2 Strike +2d6 = 12 1/2d6 15 Rec - 3 M Grab -1 / -1 Grab, +10 Str 66 End - 12 3 Martial Damage Classes 48 Stn - --- 5 10" Swinging, OAF 195 31 3d6 RKA, 32ch, Invisible vs Sound, OAF, No KB, Beam "Crossbow" --- +118 = 313 This guy has only appeared once, as far as I know, in a Marvel Two in One Annual. I always thought he was pretty cool and deserved some more exposure. I think he'd make a better Avenger than Deathwhatever. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Angar the Screamer (David Alan Angar) 15 Str 5 80 16 Mental Illusion, 0 End, Explosive, Personal Immunity, 14 Dex 12 No Range, Random Effects (-1/2), Not vs Hearing Flash (-1/4) 15 Con 10 67 6d6 Flash vs Hearing, 0 End, Explosive, Personal Immunity, 11 Bod 2 No Range, Linked to Mental Illusion 13 Int 3 14 Ego 8 2 PS: Political Activist 11- 20 Pre 10 14 Com 2 8 Pd 5 8 Ed 5 4 Spd 16 6 Rec - 30 End - 27 Stn - --- --- 78+149 = 227 Angar was a radical activist who was mutated by Titanian science as part of Jim Starlin's storyline that introduced Thanos waaaaaaaay back. He never really made the big time, but he does have a fairly interesting plot-device kind of power (and wears awesome psychedelic hippy threads!). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Annihilus 55 Str 45 27 17" Flight, Wings (-1/4) 23 Dex 39 20 20/20 Resistant Pd/Ed 43 Con 66 60 1/2 Physical and Energy Damage Reduction 20 Bod 20 5 Lack of Weakness 18 Int 8 5 Flash Def 20 Ego 20 15 19pts Mental Defense 28 Pre 18 22 Life Support: Pressure, Temp, Radiation, Self Contained, Disease 4 Com -3 40 Pd 29 2 Prof Skill: Despotic Ruler 11- 40 Ed 31 2 KS: Tyanon Culture 11- 5 Spd 17 3 Weaponsmith: Kirbyesque Energy Weapons 11- 20 Rec - 6 Scientist: Genetics, Physics, Robotics 11- 86 End - 30 3 Overall levels 70 Stn - --- Cosmic Control Rod: 290 75 Multipower, OAF 7 u 20d6 Energy Blast, 0 End 7 u 5 1/2d6 Major Transform, 0 End, Into any Element (limited class) 1 Life Support vs Aging, OAF 52 Cosmic Power Pool: 30pts, OAF --- +339 = 629 Ruler of the negative zone, master of kirbytech, weilder of the Cosmic Control Rod and a really snappy dresser. This guy is so much cooler than everything Tom DeFalco has done with the FF that it makes my head spin. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ant Man (Scott Edward Lang) 18 Str 8 67 4 Levels Shrinking, 0 End, Persist, Usable by 1 other, OIF 18 Dex 24 57 +4 Levels Shrinking, 0 End, Persist, Usable by 1 other, OIF, 15 Con 10 No growth momentum (-1/4) 11 Bod 2 32 Multipower: Cybernetic Helmet, 95pts OIF, No Rng, Only vs Ants (-1) 18 Int 8 3 u 4d6 Telepathy, AOE Radius, 0 End, x2^9 Radius (=1024") 11 Ego 2 3 u 4d6 Mind Control, AOE Radius, 0 End, x2^9 Radius (=1024") 18 Pre 8 14 Com 2 7 High Range Radio Hearing: OIF 8 Pd 4 3 IR Vision OIF 8 Ed 4 10 5 Levels Telescopic Vision (x32 range) OIF 5 Spd 22 7 Rec - 12 Bugging, Concealment, Inventor, Security Systems 13- 30 End - 6 Lockpicking, Stealth 13- 28 Stn - 3 Streetwise 13- --- 3 Electronics 11- 95 30 3 Overall levels 12 +4 2/Inventor, Security Systems, Electronics --- +248 = 343 Scott Lang was a high-tech criminal gone straight, but the need to pay for his daughter's heart surgery drove him back to crime. He broke into Hank Pym's home planning to steal money but instead found the original Ant Man equipment. He used the foci to rescue the surgeon whose experimental laser surgery technique could save his daughter (it worked). He was pals with Iron Man for a while and helped him out of a few jams. He spent some time as a member of the FF, but since I won't touch the comic as long as DeFalco is writing it I don't know what changes he has gone through there. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Arabian Knight (Abdul Qamar) 18 Str 8 37 Multipower: 75 active, OAF "Scimitar" 20 Dex 30 4 u 15d6 Energy Blast [7, from reserve] 18 Con 16 3 u 3d6+1 HKA, No KB, 0 End, 4d6+1 w/Str 12 Bod 4 13 Int 3 5 End Reserve for Sword: 50 End, 5 Rec, OAF 11 Ego 2 20 Pre 10 30 Multipower: 45 active, OIF "Sash" 16 Com 3 1 u 10" Swinging 8 Pd 4 6 m 6" Stretching, 0 End 8 Ed 4 5 m +8d6 Hand Attack, 0 End 5 Spd 20 8 Rec - 140 Multipower: 140 Active, "Carpet" 36 End - 14 u 23" Flight, Usable by others @ Range, up to 4 others, 0 End 30 Stn - 11 u 18/18 Forcewall, 0 End, 1 hexside only (-1/4), 0 End --- 9 u 6d6 Entangle, Impervious to sight, AOE hex, 0 End 104 Can only have one target at a time (-1/4), Can't use other slots when anyone entangled (-1/4) 3 English (Arabic native) 24 3 Combat levels --- + 282 = 386 Abdul found three magic items in a tomb in egypt and decided to become a champion of his people. He first appeared in Hulk and I think he showed up for the Contest of Champions and a few cameos, but he hasn't exactly been a major force in the Marvel Universe. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ares 70 Str 55 7 1 level Density Increase 23 Dex 39 5 5/5 Resistant Pd/Ed 98 Con 176 60 1/2 Resistant Physical & Energy Damage Reduction 40 Bod 60 30 3/4 Resistant Physical & Energy Damage Reduction, Body Only 13 Int 3 12 Life Support: Pressure, Temp, Disease, Aging 20 Ego 20 17 1/2 End Cost Str [3] 30 Pre 20 6 +3" Running 18 Com 4 21 25pts Mental Defense 30 Pd 16 15 15pts Power Defense 30 Ed 9 8 Regeneration: 1 Body/Minute 5 Spd 17 20 Universal Translator 17- Only w/Humans (-1/2) 40 Rec 14 196 End - 5 Jab +1 / +3 Strike 14d6 122 Stn - 4 Punch +0 / +2 Strike +2d6 = 16d6 --- 3 M Grab -1 / -1 Grab, +10 Str = 80 Str 433 4 Block +2 / +2 Block, Abort 2 Weapon Famil: Ancient Greek (Sword, Spear, Sling, Bow) 3 Riding 14- 24 3 Combat Levels 20 4 Hand to Hand Levels 35 Multipower: 79 active OAF No KB "Spear" 4 u 3d6 AP HKA 1/2 End [4] 6d6 w/Str [7] 17 u 6d6 AP RKA vs Pd, Costs End, 1 Recoverable Change, Can't use other slot when charge is expended (-1/4) [13] 22 15/15 Armor, OIF, 14- --- + 344 = 777 The Greek god of war. Occasionally tangles with Thor a/o Hercules. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Arkon 33 Str 23 7 1 Level Density Increase, Always On 26 Dex 48 5 5/5 Resistant Pd/Ed 33 Con 46 6 +3" Running 15 Bod 10 2 PS: Ruler 13 Int 3 3 Oratory 14- 14 Ego 8 10 Perk: Planetary Ruler 23 Pre 13 18 Com 4 5 Jab +1 / +3 Strike 10 1/2 d6 25 Pd 18 4 Punch +0 / +2 Strike +2d6 = 12 1/2 d6 25 Ed 17 5 Kick -2 / +1 Strike +4d6 = 14 1/2 d6 6 Spd 24 4 Block +2 / +2 Block, Abort 13 Rec - 4 Dodge - / +5 Abort 66 End - 16 4 Damage Classes 46 Stn - --- 24 3 Combat levels 209 70 Mulitpower: 105 Active, OIF 22 u 20d6 Explosion, 4ch "D-Bolts" 7 u 14d6 Explosion, 16ch "Scarlet Bolts" 5 u Extra-Dim Transport, Usable against others, AOE hex, x16 mass, 16 ch "Golden Bolts" --- + 199 = 408 Arkon, the ruler of the other-dimensional world of Polemachus has had contact with earthlings on several occasions. He was first seen attempting to start a nuclear war on earth, hoping that the energy released would rekindle the dying energy bands that provide light and heat on Polemachus. He was stopped by the Avengers. He clashed with the Avengers again when he manipulated by the Enchantress. He fought the Fantastic Four when he hatched an amusingly complicated plan to set three worlds at war with each other. He kidnapped the X-Men hoping that Storm would be able to power up the energy bands and later went to the X-Men and the FF for help when Polemachus was invaded by the Badoon. In these later appearences he is portrayed as a reasonably nice guy, apparently he has been forgiven for trying to initiate thermonuclear holocaust in the past (I guess it was just a difficult stage he was going through). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Armadillo (Antonio Rodriguez) 38 Str 23 7 1 level Growth, Always On 20 Dex 30 20 20/20 Resistant Pd/Ed 43 Con 66 6 Life Support: Pressure, Temperature 20 Bod 18 37 2d6 HKA 1/2 End [1], 4d6 w/Str [3] 10 Int - 9 1/2 End Str [2] 10 Ego - 2 +1" Running 25 Pre 15 30 1/4 Resistant Physical & Energy Damage Reduction 6 Com -2 30 Pd 23 3 Slam +2 / +1 Both Fall, Strike = 7 1/2d6 30 Ed 21 4 Crush +0 / +0 Follows Grab, +4d6 = 11 1/2d6 5 Spd 20 4 Duck - / +5 Abort 16 Rec - 4 Punch +0 / +2 Strike +2d6 = 9 1/2d6 86 End - 3 M Grab -1 / -1 Grab, +10 Str = 48 Str 58 Stn - 20 4 HTH levels --- --- 234+149 = 363 The Armadillo was created by Dr Karl Malus, who promised to cure Antonio's sick wife in exchange for service. On his first mission he was defeated by Captain America who took pity on the guy and helped him go straight and join the Unlimited Class Wrestling Federation. Unfortunately, Mark Gruenwald forgot all about this guy when Cap thought he was dying and despaired because he had never succeeded in reforming any of his foes. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Attuma 53 Str 38 7 1 Level Growth, Always On 23 Dex 39 4 Life Support: Air Breathing, 10 min max (-1/4) 43 Con 66 5 5/5 Resistant Pd/Ed 25 Bod 28 30 1/4 Physical and Energy Damage Reduction 18 int 8 13 1/2 End Str 17 Ego 14 23 Pre 13 5 +5 Visual Perception, Underwater Only (-1) 8 Com -1 12 +20 Str, Doesn't Add, Underwater Only (-1) 40 Pd 30 10 +10 Rec, Underwater Only (-1) 25 Ed 16 5 Spd 17 38 32" Swimming, 1/2 End [3] 19 Rec - 86 End - 6 Oratory, Persuation 14- 70 Stn - 24 3 Combat Levels --- 20 +4 Levels w/Underwater Actions 268 30 2d6 HKA, +1 Stun, 0 End, OAF, 4d6 W/Str "Axe" --- + 204 = 472 The submariner's arch-foe, this guy always struck me as boring. He's not much of a threat on his own, but he somehow manages to whip up armies of barbaric homo mermanus from time to time. Sometimes he carries a three-pronged sword instead of an axe, but it has the same write-up. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Batroc (Georges Batroc) 20 Str 10 5 Back Kick +1 / +3 Strike = 8d6 26 Dex 48 4 Low Kick +0 / +2 Strike+2d6 = 10d6 20 Con 20 5 Side Kick -2 / +1 Strike+4d6 = 12d6 13 Bod 6 4 Block +2 / +2 Block, Abort 13 Int 3 4 Disarm -1 / +1 Disarm, +10 Str = 50 Str 11 Ego 2 16 4 Damage Classes 18 Pre 8 2 +2" Superleap 14 Com 2 5 1/2 End Str [1] 12 Pd 8 2 +1" Running 8 Ed 4 12 Acrobatics, Breakfall, Climbing, Stealth 14- 6 Spd 24 6 Security Systems, Concealment 12- 8 Rec - 6 Seduction, Streetwise 13- 40 End - 3 Shadowing 11- 40 Stn 7 3 English (French Native) --- 20 4 Martial Arts levels 142 8 1 Combat level 20 2 Overall levels --- +125 = 267 Batroc leared savate in the french foreign legion and became an international costumed mercenary. While he is neither powerful nor brilliant, he is dependable, determined and resourceful. He formed the original Batroc's Brigade (himself, Swordsman and the Living Laser) while working for a 'foreign government'. The second brigade consisted of himself, Whirlwind and the Porcupine and was sent by the Red Skull to attack Captain America. Then their were two appearences of a group of highly trained normals as Batroc's Brigade. The final Brigade was formed to steal Captain America's shield for Obidiah Stane. It consisted of Batroc, Machete and Zaran. This was the most successful Brigade ever. Batroc has since reformed, and promised Captain America that he would go straight (he believed Cap was on his deathbed at the time). Now that Cap has turned up alive, Batroc may return to his criminal ways. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Beta Ray Bill 100 Str 85 7 1 level Density Increase (640#) Always on 23 Dex 39 4 5pt Resistant Pd & Ed 98 Con 176 60 1/2 Physical & Energy Damage Reduction 40 Bod 60 30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1) 10 Int - 12 Life Support: Pressure, Temperature, Aging & Disease 20 Ego 20 25 +25" Superleap 30 Pre 20 25 1/2 End Cost on Str 10 -> 5 20 Com 5 6 +3" Running 30 Pd 10 6 +3" Swimming 30 Ed 9 16 20pts Mental Defense 5 Spd 17 15 15pts Power Defense 40 Rec 2 6 Regeneration: 1 body/hour 196 End - 3 Breakfall 14- 140 Stn 3 24 3 Combat levels ---- 1 Transport Famil: Giant Spacecraft 446 "Storm Breaker" 54 Elemental Control: Change Environment, 0 End, OVIF (-1/4) 54 CE: Wind level 4, x1024 radius (1 1/4 mile radius) 54 CE: Rain level 4, x1024 radius 54 CE: Temp level 4, x1024 radius 156 195pt Multipowerm OVIF (-1/4) 9 24d6 Energy Blast vs Pd, 1/2 End [6 end] "Thrown Hammer" 7 7d6 RKA, No KB, [10 end, from res] "Lightning Bolt" 7 Extra Dimensional Movement, Related Group of Dimensions, Usable Against Others, @ Range, x2^16 mass, Concentrate (0 DCV), 1 Turn Delay [19 end] 4 Extra Dimensional Movement, Related Group of Dimensions, x8 mass [4 end] 11 30/30 Forcewall, 1/2 End [7 end] 1 hex only (-1/4) 1/2 DCV (-1/4) "Whirling Hammer" 4 End Battery: 30 end, 2rec/rnd, OVIF 4 2d6 Energy Absorbtion -> End Res., Only vs Electricity (-1) 20 +30 resistant Ed, only vs Electricity (-1) 10 +4d6 Hand Attack, OVIF [1 end] 34 30" Flight, OVIF, Full Phase to Start (-1/4) Turn Mode=30" (-1/4) ---- + 722 = 1168 100+ 20 Overconfident 20 Chivalrous 10 Psyche: Protects Mortals Common, Moderate 5 Distinctive Features OVIF = Obvious Very Inaccessable Focus. Not quite worth a 1/2 limitation, but it does come up often enough to be worth some points. If you haven't read the Simonson issues of Thor where Beta Ray Bill was introduced, your life has been wasted. There is still hope, since they have been reprinted in convenient paperback form. Go forth. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Blaastar 55 Str 40 7 1 level Density Increase: Always On 20 Dex 30 60 1/2 Resistant Physical & Energy Damage Reduction 53 Con 86 187 Multipower 25 Bod 30 15 u 25d6 Energy Blast, 0 End, Reduced by Range (-1/4) 18 Int 8 12 u 60" Flight, 0 End, Concentrate: 0 DCV (-1/2) 17 Ego 14 25 Pre 15 22 +6d6 Energy Blast, 0 End, Only for spreading (-1) 8 Com - 40 Pd 29 15 Life Support: Pressure, Rad, Temp, Aging, Disease 40 Ed 28 12 Life Support: Self Contained, No Eat/excrete/sleep, 5 Spd 20 Must enter hibernative state after 10 min (-1/4) 25 Rec - 106 End - 20 20/20 resistant pd/ed 77 Stn - 5 Flash Def --- 5 Lack of Weakness 307 5 8pts Mental Defense 2 +1" Running 2 Prof Skill: King 11- 3 Oratory 14- --- +372 = 679 The Negative Zone's #2 baddy, he has always been overshadowed by his rival, Annihilus. This guy is in my "Cool, but doesn't get used enough" file. Why do we have to suffer through appearance after appearance by over-used and under-interesting villains like, for instance, Mr Sinister, when perfectly good villains like Blaastar are out of work? =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Captain Marvel (Mar-Vell) 45 Str 35 20 20/20 Resistant Pd/Ed 26 Dex 48 24 Life Support: Self Contained Breathing, Pressure, Temp, 33 Con 46 Radiation, Eat/Sleep 15 Bod 10 10 Flash Def 23 Int 13 5 9pts Mental Defense 20 Ego 20 23 Pre 13 50 Elemental Control: Solar Powers, 100 active 22 Com 6 50 16d6 Energy Blast, 1/2 End [4] 40 Pd 31 50 40" Flight, 1/2 End [4] 40 Ed 33 6 Spd 24 30 FTL, x1000c 16 Rec - 10 +10 Rec, Only in direct sunlight (-1) 66 End - 16 +10 Rec, Not in total darkness (-1/4) 55 Stn - 11 1/2 End Cost Str [2] --- 279 47 Danger Sense: Any attack, Any Area, 17- "Cosmic Awareness" 5 Jab +1 / +3 Strike 13d6 4 Punch +0 / +2 Strike +2d6 = 15d6 5 Kick -2 / +1 Strike +4d6 = 17d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 16 4 Damage Classes 2 KS: Kree Military 11- 6 Oratory, Acting 14- 4 Lang: English (Kree native) 6 Paramedics, Systems Operation 14- 9 Navigation (Astro-) 14- 40 5 Combat Levels --- + 428 = 707 Note: This is the original, not that punk kid of his. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Captain Ultra 43 Str 33 50 20" Flight, 1/2 End [2] 18 Dex 24 20 N-Ray Vision, can only see through 18" of material 23 Con 26 20 20/20 Resistant Pd/Ed 10 Bod - 3 5pts Flash Def, OIF 10 Int - 2 PS: Plumber 11- 10 Ego - 18 Pre 8 10 Com - 20 Pd 11 20 Ed 15 4 Spd 12 14 Rec - 46 End - 44 Stn - --- --- 129 + 95 = 224 100+ 15 Secret ID 20 Psyche Lim: Pyrophobia (Common, Total) 89 Ugly Costume Bonus --- 224 The origins of Captain Ultra's powers are still unknown. In his first appearence he tried to join the Frightful Four (he lost out to the Brute). Later he tried to make it as a hero, joining the Defenders for a day then moving to Chicago where he got upstaged by Thor. He is comic relief. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Colleen Wing 15 Str 5 2 +1" Running 23 Dex 39 2 KS: Asian History 11- 15 Con 10 9 Criminology, Deduction, Paramedics 13- 11 Bod 2 3 Breakfall, Climbing, Stealth 14- 18 Int 8 9 Linguist, 3pt Japanese, Mandarin, Cantonese 18 Ego 16 4 Disarm -1 +1 Disarm, +10 Str 18 Pre 8 4 Block +2 +2 Block, Abort 24 Com 7 4 Evade - +5 Abort 8 Pd 5 4 Lightning Stroke +2 +0 Weapon +2d6 8 Ed 5 5 Slashing Stroke -1 +1 Weapon +4d6 5 Spd 17 1 Weapon Element: Bare Hands (Disarm, Block, Evade only) 6 Rec - 5 Punch +1 +3 Str 30 End - 3 Fast Draw 14- 27 Stn - 3 Shadowing 11- --- 30 3 Overall levels 122 --- + 88 = 210 Note: As a heroic character, I did not have Colleen pay points for her Katana. If you want to, here it is: 16 1 1/2d6 HKA, 1/2 End, No KB, OAF, +1 OCV Colleen was a supporting character in the Iron Fist and Power Man/Iron Fist comics. She and Misty Knight run the KnightWing detective agency. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Crimson Dynamo (Dmitri Bukharin) 18 Str 8 6 1 level Growth, 0 End, Always On, OIHID 18 Dex 24 18 +6 Body, +10 Pre OIHID 18 Con 16 105 35/35 Armor, Hardened, OIHID 12 Bod 4 48 1/2 Resistant Physical & Energy Damage Reduction, OIHID 13 Int 3 18 Life Support: Self Contained, Pressure, Temp, Rad, 13 Ego 6 Disease, OIHID 18 Pre 8 23 +40 Str, Doesn't Add, OIHID [4, from reserve] 10 Com - 8 Pd 4 2 Bump of Direction, OIHID "Gyroscopic Guidance System" 8 Ed 4 75 18d6 Energy Blast, 1/2 End [4, from reserve] No KB, OIHID 4 Spd 12 12 End Battery: 40 End, 10 rec, OIHID 8 Rec - 36 End - 8 High Range Radio, OIHID 31 Stn - 4 +5 Visual Perception, Only vs Darkness Mods, OIHID --- 16 Invisibility vs Radar, OIHID [2, from reserve] 87 "Microwave Radar Jammer" 40 18" Flight, 1/2 End, [2, from reserve] OIHID x4 non-combat "Boot Jets" 9 Bugging, Cryptography, Security Systems 12- 6 Bribery, Bureacratics, 13- 3 English 16 2 Combat levels --- + 409 = 496 * Stun includes Growth Bonus. OIHID = Only in Hero ID (-1/4) Dmitri is the fifth man to wear the Crimson Dynamo armor. He was recruited by the KGB and sent to infiltrate the Soviet Super Soldiers. When they realized he was a spy he was kicked out of the group. He continues to act as a solo operative for what is left of the Russian government. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Daredevil (Matt Murdock) 23 Str 13 10 Discriminary Touch & Taste 26 Dex 48 35 360 degree Spatial Awareness 20 Con 20 3 Ultrasonic Hearing 15 Bod 10 10 Tracking Scent 23 Int 13 24 +8 Enhanced Perceptions 14 Ego 8 30 Danger Sense, In or Out of Combat, Immediate Vicinity, 16- 20 Pre 10 3 Lightsleep 12 Com 1 2 +1" Running 8 Pd 3 8 Ed 4 15 Breakfall, Acrobatics, Climbing, Lockpicking, Stealth 14- 6 Spd 24 21 Bureacratics, Conversation, High Society, Interrogation, 9 Rec - Oratory, Persuation, Streetwise 13- 40 End - 12 Concealment, Criminology, Deduction, Security Systems 14- 37 Stn - 3 Shadowing 11- --- 8 Prof Skill: Lawyer, 17- 154 5 Jab +1 / +3 Strike 8 1/2d6 4 Punch +0 / +2 Strike +2d6 = 10 1/2d6 5 Kick -2 / +1 Strike +4d6 = 12 1/2d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 12 3 Martial Damage Classes 2 +1d6 Hand Attack, 0 End, OAF 10 20" Swinging, OAF 40 4 Overall levels --- + 262 = 416 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Darkoth (Desmond Pitt) 55 Str 45 20 20/20 Resistant Pd/Ed 20 Dex 30 4 1" Stretching, strikes only (-1/4) 38 Con 56 24 6d6NND, No Rng, 8ch (def=resistant def) "Nail-venom" 18 Bod 16 18 +6d6 Hand Attack [2] "Tail Strike" 18 Int 8 67 Multipower, 100 active x2 End Cost "Fire-horns" 14 Ego 8 7 u 20d6 Energy Blast vs PD [20] "Force Blast" 25 Pre 15 6 u 20d6 Energy Blast [20] No KB "Fire Blast" 6 Com -2 7 u 7d6 Ego Blast, +2d6 Ego Drain @ Range [20] 40 Pd 29 40 Ed 32 23 Desolid, Concentrate: 1/2 DCV, x2 End [8] 5 Spd 20 19 Rec - 17 15" Flight, Concentrate: 1/2 DCV, x2 End [6] 76 End - 6 +3" Running = 9" 65 Stn - 5 Lack of Weakness --- 6 Life Support: Pressure, Temperature 257 6 Science Skills: Physics, Solar Engineering, Aeronautics 11- 6 Acting, Bureacratics 14- 24 3 Combat levels --- +246 = 503 Turned into a cyborg by Dr Doom, further mutated by Diablo, Desmond Pitt regained his humanity and sacraficed himself to save his friend, Ben Grimm. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Darkstar (Laynia Petrovna) 15 Str 5 112 Multipower: Darkforce Control 20 Dex 30 11 u 15d6 Energy Blast vs Pd, 0 End 15 Con 10 11 u 4 1/2d6 Entangle, AOE Hexes, 0 End, Dissipates if KO'ed (-1/4) 11 Bod 2 11 u 7 1/2d6 Entangle, 0 End, Dissipates (-1/4) 13 Int 3 11 u 5" Flight, Usable by Others x 8 mass, 0 End, x256 non-combat 11 Ego 2 6 u 6" T-port, 0 End, x8 mass, x128 non-combat 1 turn delay 20 Pre 10 22 Com 6 77 32" Flight, 0 End, Can't carry any weight (-1/4) 8 Pd 5 8 Ed 5 15 +3 w/Multipower 5 Spd 20 6 Rec - 3 English 30 End - 27 Stn - --- --- 96 + 257 = 353 She was really gross when she first showed up in the Champions (the original Marvel Comic, nothing to do with Hero Games). She seems to be a little-powered down in her later appearances. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Deathlok (Luther Manning) 33 Str 18 7 1 level Density Increase, Always On 33 Dex 69 6 x4 Telescopic Vision (+4 vs range mods) 33 Con 46 5 IR Vision 18 Bod 16 5 UV Vision 23 Int 13 5 Flash Def 17 Ego 14 10 10/10 Resistant Pd/Ed 23 Pre 13 8 1/2 End Str [2] 6 Com -2 6 +3" Running 25 PD 18 25 Ed 17 5 Jab +1 / +3 Strike 10 1/2 d6 7 Spd 27 4 Punch +0 / +2 Strike +2d6 = 12 1/2 d6 13 Rec - 5 Choke -2 / +0 Grab, 2d6 NND = 4d6 NND 66 End - 4 Block +2 / +2 Block, Abort 49 Stn - 4 Dodge - / +5 Abort --- 16 4 Martial Damage Classes 249 6 Climbing, Combat Driving 16- 12 Concealment, Deduction, Paramedic, Tactics 14- 3 Demolitions 11- 10 Eidetic Memory 3 Lightning Calculator 20 2 Overall Levels 16 2 Combat Levels 30 3d6 RKA 0 End, No KB, OAF "Laser" 17 1 1/2d6 HKA, 0 End, No KB, OAF, 3d6+1 w/Str "Knife" --- + 207 = 456 If you haven't read this character's original appearances (in "Astonishing Tales" around the mid-70's) keep an eye out for them in the 25 cent bin. They are grim & gritty long before it became popular. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Leonard "Doc" Samson 50 Str 35 7 1 level Growth, Always On 20 Dex 30 30 1/4 Resistant Physical & Energy Reduction 48 Con 76 15 15/15 Resistant Pd/Ed 17 Bod 14 6 Life Support: Pressure, Temperature 18 Int 8 6 +3" Running 14 Ego 8 35 +30" Superleap, x4 non-combat 20 Pre 10 14 Com 2 5 Jab +1 / +3 Strike 10d6 30 Pd 21 4 Punch +0 / +2 Strike +2d6 = 12d6 30 Ed 22 4 Block +2 / +2 Block, Abort 5 Spd 20 25 Rec 16 5 PS: Psychiatrist 14- 96 End - 6 Scientist: Gamma Radiation, Psychology, MPDs 11- 66 Stn - 20 2 Overall levels --- --- 262 +143 = 405 I'm glad Peter David has brought this guy back from the brink of obscurity. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dr Doom (Victor von Doom) 18 Str 8 15 +15 Str, Doesn't Add to Figured, 0 End 20 Dex 30 120 32/32 Hardened Armor 18 Con 16 60 1/2 Resistant Physical and Energy Damage Reduction 14 Bod 8 22 Life Support: Self Contained Breathing, Pressure, 28 Int 18 Temperature, Radiation, Disease 23 Ego 26 5 Lack of Weakness 23 Pre 13 10 Flash Def 10 Com - 15 23pts Mental Def 8 Pd 4 89 33" Flight, 0 End, x8 non-combat, 1/2 DCV (-1/4) 8 Ed 4 3 Bump of Direction "Gyroscopic Guidance System" 5 Spd 20 8 Rec - 135 18d6 Energy Blast, 0 End 36 End - 200 30/30 Forcewall, Hardened, Personal Immunity, 0 End, No Rng 40 Stn 8 --- 9 Telescopic Vision, +6 vs Range Mods 155 25 Radar, 360 degrees 10 High Range Radio Hearning 3 Linguist 10 4pts English, 4pts German, 3pts French, 3pts Latin 6 KS: Magical Planes, Talismans, Extra-dimensional Beings 11- 9 Bureacratics, High Society, Oratory 14- 24 Comp Programming, Cryptography, Deduction, Inventor, Paramedic, Sec Systems, Systems Op, Tactics 15- 6 Electronics, Mechanics 11- 6 Weaponsmith: Slugthowers, Energy 11- 3 Scientist 6 Astrophysics, Biophysics, Chemistry, Metallurgy, Robotics, Temporal Physics 11- 30 3 Overall levels 15 +3 w/Int Based Skills 25 +5 w/Science Skills 6 +3 w/Robotics 15 Filthy Rich 10 Head of State --- +892 = 1047 100+ 25 Distinctive Features: Either mask or horribly scarred face. Not concealable, Extreme reaction 25 Psyche: Megalomaniac (Very Common, Total) 25 Psyche: Honorable (Very Common, Total) 20 Psyche: Protects subjects (Common, Total) 15 Psyche: Protects works of art (Uncommon, Total) 15 Psyche: Wants to redeem mother (Uncommon, Total) 20 Psyche: Hates Reed Richards (Common, Total) 20 Psyche: Arrogant (Common, Strong) 10 Public ID 20 Reputation: Megalomaniacal dictator & global threat, 14- 752 The rest of his Psyche disads ---- 1047 This is a rather simple version of Marvel's ultimate baddy. He has used a lot of different weapons down the years, but he always comes back to simple gauntlet-blasters. The forcewall I gave him is pretty wimpy, since the real thing is supposed to let him survive a close range a-bomb. It should suffice for most campaigns. His 10 Com is with the mask on. Without the mask, it is considerably lower. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dragon Man 105 Str 70 27 4 Levels Growth, Always On 17 Dex 21 7 1 Level Density Increase, Always On 63 Con 106 30 30/30 Resistant 25 Bod 22 25 LS: Self Contained Breathing, Pressure, Radiation, Temperature, 3 Int -7 Disease 8 Ego -4 5 Lack of Weakness 30 Pre 20 5 Flash Defense 0 Com -5 26 1/2 End Cost Str [5] 60 Pd 43 80 20d6 Energy Blast, No KB [10, from reserve] "Flame Breath" 60 Ed 46 45 End Reserve: 350 End, 10 Rec 4 Spd 13 27 20" Flight, No non-combat (-1/4), 1/2 DCV 24 Rec - 126 End - 20 4 OCV levels 97 Stn - 3 Climbing 12- --- 5 1" Stretching "Long Tail" 325 6 +3" Running --- +311 = 636 100+ 25 Distinctive Features (Not Concealable, Extreme) 10 2x Stun from Sonics (Uncommon) 15 Phys Lim: Can Be mind controlled by certain sounds 486 Monster Bonus --- 636 Diablo's pal. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dreadknight 18 Str 8 48 24/24 Armor, OIF 23 Dex 39 6 6pt Flash Def 18 Con 16 3 5pt Lack of Weakness, OIF 13 Bod 6 18 Int 8 45 Multipower: 90 active, OAF "Lance" 17 Ego 14 4 u 18d6 Energy Blast [9, from Reserve] "Alpha Particle Beam" 25 Pre 15 4 u 12d6 AP EB, No KB [9, from Reserve] "Electric Blast" 6 Com -2 3 u 12d6 Explosive EB, 2ch "Rockets" 8 Pd 4 8 Ed 4 30 End Reserve: 540 End, 6 Rec, OAF 5 Spd 17 8 Rec - 30 6d6 NND (def=10pt LS) AOE hex 16ch No Rng, 36 End - OAF "Paralysis Gas Pistol" 31 Stn - 15 +3 OCV w/Lance ---- 20 2 Overall levels 129 3 Inventor 13- 6 Mechanics, Electronics 11- 3 Scientist 4 Sciences: Metallurgy, Physics, Biology, Particle Accellerators 11- 3 Weaponsmith 11- 3 Riding 14- 50 Follower: 249pt Horse ---- + 250 = 379 Hellhorse 38 Str 28 20 3 levels growth, Always On 20 Dex 30 12 1d6 HKA, Reduced Penetration "Bite" 28 Con 32 12 +4d6 Hand Attack "Hooves" 18 Bod 10 9 3pd/3ed Armor 5 Int -5 8 +4" Running 8 Ego -4 3 +1 Perception 28 Pre 18 8 Com -1 4 +2 Hearing 15 Pd 10 4 +2 Smell 15 Ed 9 40 28" Flying, 1/2 End [2] No non-combat (-1/4) 5 Spd 20 Needs 4 hex wide area to fly (-1/4) 11 Rec - Turn mode=23" (-1/4) 56 End - 44 Stn - ---- --- 147+112 = 259 249 base 10 No fine manipulation --- 259 A scientist working for Dr Doom, this poor unfortunate got a mask welded onto his face by his boss. He took off and became a new version of the old Iron Man villain Black Knight II. I thought the costume looked great, I'd like to see more of this guy. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dreadnought 43 Str 13 20 3 Levels Density Increase, Always On 18 Dex 24 7 1 Level Growth, Always On 10 Con - 60 Automation: Takes Body Only 15 Bod 8 45 15/15 Resistant Pd/Ed 8 Int -2 5 Flash Def 10 Ego 0 15 +3" Running, 0 End on 9" Running 25 Pre 15 112 Multipower: Weapon Systems 4 Com -3 11 u 3d6 Entangle 0 End + 5d6 NND vs LS:Cold 0 End "Freon" 15 Pd 37 11 u 6d6 NND Does Body vs LS:Rad 0 End "Radiation Beam" 15 Ed 40 9 u 11d6 Energy Blast Dam Sheild 0 End No KB "Electric Field" 4 Spd 12 7 u 15d6 EB 0 End No KB Reduced by Range "Flamethrower" 16 Rec 4 4 u 3d6 RKA Autofire 8 ch "Knuckle Spikes" 20 End - 2 u +4d6 Hand Attack, 0 End 42 Stn - --- 20 +4 w/Multipower 148 --- +328 = 476 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Elektra (Elektra Natchios) 18 Str 8 4 Atemi Strike -1 / +1 2d6 NND (4d6 NND) 29 Dex 57 4 Block +2 / +2 abort, block 18 Con 16 4 Choke -2 / +0 Grab, 2d6 NND (4d6 NND) 15 Bod 10 4 Martial Dodge - / +5 abort 23 Int 13 5 Flying Kick +1 / -2 Strike + 4d6 (11 1/2d6) 20 Ego 20 4 Disarm -1 / +1 disarm, +10 Str (48 Str) 23 Pre 13 16 4 Damage Classes 24 Com 7 1 Wepaon Element: Sai 8 Pd 4 12 Acrobatics, Breakfall, Climbing, Lockpicking, Stealth 15- 8 Ed 4 9 Concealment, Paramedics, Security Systems 14- 6 Spd 21 3 Shadowing 11- 8 Rec - 9 +3 w/Stealth, Security Systems, Shadowing 36 End - 30 3 Overall levels 33 Stn - 2 +1" Running ---- 173 17 Multipower: Sai: 37.5 active OAF, No KB 1 u 1.5d6 AP RKA vs PD, 2 retrievable ch (-1) 1 u 1d6 AP HKA, 1/2 End [1], Not when slot #1 used up (-1/4) --- +126=299 This is the Elektra as she originally appeared in the pages of Daredevil, not the awesome mystic ninja that starred in the beautiful "Elektra: Assassain" mini-series. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Firelord (Pyreus Kril) 55 Str 45 180 Multipower 20 Dex 30 18 u 24d6 Energy Blast, 0 End 43 Con 66 18 u 12d6 Energy Blast, x525 Max Range (195 miles) 25 Bod 30 0 End, No Range Penalties 18 Int 8 17 Ego 14 38 x16,000 FTL 23 Pre 13 130 40" Flight, 0 End, x8 non-combat 14 Com 2 28 Life Support: All but sleep 40 Pd 29 40 Ed 31 15 Flash Def 5 Spd 20 10 Power Def 30 Rec 20 5 Lack of Weakness 86 End - 5 8pts Mental Def 100 Stn 25 20 +30pd, Only vs meltable objects (-1/2) --- 30 +60ed, Only vs heat/flame (-1) 333 40 40/40 Resistant 6 Regen: 1 body/hour 5 IR Vision 5 UV Vision 6 +3 w/Visual Perception 60 +40 vs Visual Range Mods (x10^6 distance) 28 Universal Translator 17- 7 Astronavigation 15- 2 Prof Skill: Starship Captain 11- 32 4 Combat levels 5 +2 OCV, OAF "Staff" 20 +9d6 Hand Attack, OAF "Staff" --- + 713 = 1046 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Flag Smasher (unrevealed) 20 Str 10 4 Dodge - / +5 Abort 26 Dex 48 4 Punch +0 / +2 Strike+2d6 = 10d6 20 Con 20 5 Kick -2 / +1 Strike+4d6 = 12d6 13 Bod 6 4 Block +2 / +2 Block, Abort 18 Int 8 4 Disarm -1 / +1 Disarm, +10 Str = 50 Str 11 Ego 2 16 4 Damage Classes 20 Pre 10 5 1/2 End Str [1] 14 Com 2 2 +1" Running 10 Pd 6 3 Linguist 8 Ed 4 12 3pt Russian, Italian, German, English, Japanese 6 Spd 24 Esperanto (French native) 8 Rec - 2 PS: Politcal Science 11- 40 End - 3 Oratory 13- 33 Stn - 7 +3d6 Hand Attack, 0 End, OAF "Spiked Mace" --- 31 10d6 Energy Blast, +4 OCV, No KB, 16ch 140 OAF, Max Range 12" (-0) "Flame Gun" 25 6d6 NND (tear gas) AOE Hex, No Rng, 8ch, OAF "Tear Gas Gun" 10 Overall level 10 2 HTH levels --- +147 = 287 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Guardsman (Michael 0'Brian) 18 Str 8 17 +30 Str, Doesn't Add, OIHID [3b] 20 Dex 30 18 +6 Body, +10 Pre OIHID 18 Con 16 96 32/32 Armor, Hardened, OIHID 14 Bod 8 48 1/2 Resistant Physical & Energy Damage Reduction, OIHID 13 Int 3 18 Life Support: Self Contained, Pressure, Temp, Rad, 11 Ego 2 Disease, OIHID 18 Pre 8 4 5pts Lack of Weakness, OIHID 14 Com 2 6 10pt Flash Def, OIHID, lets 1 point through (-1/2) 8 Pd 4 91 33" Flight, 0 End, x16 non-combat (985mph) OIHID "Boot Jets" 8 Ed 4 4 Spd 10 2 Bump of Direction, OIHID "Gyroscopic Guidance System" 8 Rec - 36 End - 102 16d6 Energy Blast 1/2 End [4b], +4d6 [10b] "Repulsors" 32 Stn - --- 12 End Battery: 40 End, 10 rec, OIHID 93 13 +50 Str, OIHID, Doesn't Add, x5 End [25b] 8 High Range Radio, OIHID 6 Interrogation, Streetwise 13- 6 Criminology, Forensic Med 12- 20 2 Overall levels --- 467 = 560 OIHID = Only in Hero ID (-1/4) The flash defense is special darkened lenses, they drop into place automatically when Iron Man is flashed, but they aren't fast enough to keep him from being momentarily blinded - so they always let the first point through. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Iron Fist (Daniel Rand) 23 Str 13 12 Breafall, Climbing, Lockpicking, Stealth 16- 33 Dex 69 6 Paramedics, Security Systems 12- 23 Con 26 3 Shadowing 11- 13 Bod 6 3 Streetwise 13- 13 Int 3 15 Ego 10 7 Combat Sense 14- 20 Pre 10 5 Defensive Manuver 18 Com 4 10 Pd 5 5 Jab +1 / +3 Strike 9 1/2d6 10 Ed 5 4 Punch +0 / +2 Strike +2d6 = 11 1/2d6 8 Spd 37 5 Kick -2 / +1 Strike +4d6 = 13 1/2d6 10 Rec - 4 Nerve Strike -1 / +1 4 1/2d6 NND 46 End - 5 Choke Hold -2 / +0 Grab, 4 1/2d6 NND 37 Stn - 4 Disarm -1 / +1 Disarm, +10 Str --- 4 Escape +0 / +0 +15 Str vs Grab 188 3 Martial Grab -1 / -1 Grab, +10 Str 20 5 Martial Damage Classes 4 +8d6 Hand Attack, x10 End Cost [24] Burnout 11- 6 1/2 End Cost Str [1] 2 IR Vision, Concentrate (-1/2), Costs End (-1/2) 5 3d6 Body Aid, Concentrate (-1/2), Only to Heal (-1/2) Only vs Poisons, Mystic attack, Death Touches, etc (-1) 5 8pts Mental Defense 2 +1" Running 30 3 Overall levels 24 3 Combat levels --- 168 = 356 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Karnilla 50 Str 35 7 1 level Density Increase, Always On 20 Dex 30 4 5/5 resistant pd/ed 48 Con 76 60 1/2 Resistant Physical & Energy Damage Reduction 30 Bod 40 30 3/4 Resistant Physical & Energy Damage Reduction, Only vs Body 28 Int 18 12 Life Support vs Pressure, Temperature, Disease, Aging 20 Ego 20 2 +1" Running 25 Pre 15 6 Regeneration: 1 Body/hour 24 Com 7 20 24pts Mental Defense 25 Pd 15 15 15pts Power Defense 25 Ed 14 5 Spd 20 320 160pt Power Pool, 0 Phase to change (+1) 19 Rec - 35 Magic Skill 30- 96 End - 77 Stn - 3 Scholar ---- 6 Knowledge Skills: Illusions, Scrying, Teleportation, 290 Transformation, Mind Control, Sorcery 11- 6 High Society, Oratory 14- 17 Universal Translator, 17-, Human Languages Only (-1/2) 30 3 Overall levels ---- + 573 = 863 The greatest sorceress of Asguard. She gave the Absorbing Man his powers, and accidentally gave the Wrecker his powers too. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ka-Zar (Lord Kevin Plunder) 23 Str 13 3 Animal Handling 26 Dex 48 9 Breakfall, Climbing, Stealth 14- 23 Con 26 5 AK: Savage Land: 14- 18 Bod 16 3 Linguist 18 Int 8 9 3pt Fall People, Cat People, Tree People 18 Ego 16 5 Jab +1 / +3 Strike 23 Pre 13 4 Punch +0 / +2 Strike +2d6 = 20 Com 5 5 Hook -2 / +1 Strike +4d6 = 8 Pd 3 4 Block +2 / +2 Block, Abort 8 Ed 3 4 Dodge - / +5 Abort 6 Spd 24 12 3 Damage Classes 10 Rec - 2 +1" Running 46 End - 7 1d6 HKA, No KB, OAF "Big Knife" 42 Stn - x Zabu --- 175 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Machete (Ferdinand Lopez) 20 Str 10 3 English (Spanish Native) 26 Dex 48 6 Survival, Demoltions 11- 19 Con 18 9 Breakfall, Climbing, Stealth 14- 13 Bod 6 6 Oratory, Streetwise 13- 18 Int 8 17 Ego 14 Capoeira 20 Pre 10 5 Block +1 / +3 Block, Abort 12 Com 1 3 Head-Butt +1 / +0 Str+2d6 = 6d6 8 Pd 4 5 Side Kick -2 / +1 Str+4d6 = 8d6 8 Ed 4 4 Dodge - / +5 Abort 6 Spd 24 8 Rec - 6 +3" Run 38 End - 32 Stn - 26 2d6+1 HKA, 0 End, OAF, No KB 3d6+1 w/Str "Machete" --- 17 1d6+1 AP RKA vs Pd, 16 recoverable charges, 147 OIF, No KB, "Throwing Knives" 16 2 Combat levels 2 +1 OCV w/Machete --- +108 = 255 Ferdinand was a South American revolutionary who became a mercenary to raise money for the cause. Eventually he teamed up with Batroc. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Man Ape (M'Baku) 43 Str 33 7 1 level Growth, Always On 26 Dex 48 5 5/5 Resistant Pd/Ed 38 Con 56 6 +3" Running 20 Bod 18 3 +3" Superleap 13 Int 3 11 Ego 2 6 Breakfall, Climbing 14- 23 Pre 13 3 Survival 11- 14 Com 2 3 Oratory 14- 30 Pd 22 9 +3/Breakfall, Climbing, Survival 30 Ed 22 24 3 Combat levels 6 Spd 24 16 Rec - 4 Punch +0 / +2 Strike +2d6 = 14 1/2 d6 76 End - 5 Kick -2 / +1 Strike +4d6 = 16 1/2 d6 58 Stn - 3 M Grab -1 / -1 Grab, +10 Str = 73 Str --- 4 Dodge - / +5 Abort 238 16 4 Martial Dmage Classes --- + 98 = 336 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mandarin 20 Str 10 150 Multipower "Rings" 26 Dex 48 15 u 4d6 Entangle + 7d6 NND, 0 End "Ice Blast" 20 Con 20 12 u 17d6 Mind Control, telepathic option, 0 End, 13 Bod 6 Reduced by Range (-1/4) "Mento Intensifier" 23 Int 13 12 u 20d6 Energy Blast, 0 End, No KB "Electro-Beam" 20 Ego 20 12 u 12d6 EB, AOE line, 0 End, No KB "Flame Blast" 23 Pre 13 12 u 17d6 Energy Blast, Variable Special Effects (+1/4) 14 Com 2 No KB, 0 End "White Light" 15 Pd 11 15 u 9" Radius Darkness vs Sight Group 0 End "Black Light" 15 Ed 11 12 u 10d6 NND Does Body, beam [15, from Reserve] "Disintegrator" 6 Spd 24 15 u 50 Str TK AOE Hex 0 End "Vortex Beam" 8 Rec - 9 u 30" Flight, 0 End "Vortex Beam, part II" 40 End - 15 u 13d6 Energy Blast vs Pd, x2 KB, 0 End "Impact Beam" 33 Stn - 15 u 4d6 Major Transform into anything 0 ENd "Matter Rearranger" --- 179 2 End Reserve for Disintegrator: 15 End, 1 Rec 32 10/10 Forcefield, 0 End, Invis vs Sight, IIF 2 +1" Running 5 Jab +1 / +3 Strike 8d6 4 Punch +0 / +2 Strike +2d6 = 10d6 5 Kick -2 / +1 Strike +4d6 = 12d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 16 4 Martial Damage Classes 7 Scientist: Teleportation, Physics, Psionics, Makluan Tech 11- 6 Bureacratics, Oratory 14- 3 Breakfall 14- 3 Inventor 14- 4 English 30 +6 w/Sciences 20 2 Overall levels 20 4 Hand to Hand levels --- + 461 = 640 The defense to the NND from the Ice Blast is Life Support: Cold (surprise). The 'telepathic option' for the Mind Control is from Ultimate Mentalist. The "White Light" ring can produce light of any frequency. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mandroid Armor 20 Str 10 60 30/30 Armor, OIF 14 Dex 12 13 Life Support: Self Contained, Rad, Pressure, Temp, OIF 18 Con 16 5 1 level Growth, Always On, OIF (Not added in) 12 Bod 4 15 +20 Str, Doesn't Add, 0 End, OIF (45 Str total) 13 Int 3 11 Ego 2 70 Multipower: Weapons Systems 105 active pts OIF 18 Pre 8 6 14d6 Energy Blast, 0 End, No KB "Stun Cannon" 10 Com - 7 8d6 Energy Blast, x2 Knock-back, Can do knockback forwards 8 Pd 4 or backwards (+1/4), 0 End "Tractor/Presser Beam" 8 Ed 4 5 3d6+1 AP RKA, -1 Stun Mod, No KB "Cutting Laser" 4 Spd 16 8 Rec - 20 +4 OCV w/Multipower 36 End - 5 +10 Pre, Offense Only (-1/2), OIF 31 Stn - 4 +3" Running, OIF --- --- 79 +210 = 289 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Misty Knight 15 Str 5 22 +30 Str, IIF, Doesn't Add to Figured, 0 End, 20 Dex 30 Can't use to lift (-1/4) "Bionic Right Arm" 15 Con 10 2 +1" Running 11 Bod 2 18 Int 8 5 Jab +1 / +3 Strike 11d6 14 Ego 8 4 Punch +0 / +2 Strike +2d6 = 13d6 18 Pre 8 4 Block +2 / +2 Block, Abort 24 Com 7 4 Dodge - / +5 Abort 8 Pd 5 3 M Grab -1 / -1 Grab, +10 Str = 65 Str 8 Ed 5 8 2 Martial Damage Classes 5 Spd 20 6 Rec - 9 Bureacratics, Interrogation, Streetwise 11- 30 End - 9 Criminology, Deduction, Interrogation, Paramedic 13- 27 Stn - 2 Area Know: New York City 11- --- 30 3 Overall levels 108 --- +102 = 210 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mole Man 13 Str 3 9 Mechanics, Electronics, Weaponsmith 11- 18 Dex 24 3 Scientist 18 Con 16 3 Genetics, Geology, Deviant Science 11- 15 Bod 10 3 Inventor 15- 28 Int 18 3 Oratory 13- 20 Ego 20 5 +5 Vision, Only vs Darkness Mods (-1) 20 Pre 10 25 360 degree Radar Sense 8 Com -1 37 Multipower: 75 active, OAF "Staff" 10 Pd 7 3 u 15d6 Energy Blast, 16ch, No KB "Electro-Blast" 10 Ed 6 3 u 7d6 EB, AOE line, 16ch, No KB, No Rng "Flame Blast" 5 Spd 22 4 u 7d6 NND, 16ch (def=hard ear cover) "Sonic Blast" 7 Rec - 3 u 2d6+1 AP RKA No Range Mod, No KB, 16ch "Laser" 36 End - 1 u +4d6 Hand Attack, 0 End, +1" Stretching, 0 End 31 Stn - --- 5 Jab +1 / +3 Strike = 2.5d6 / 6.5d6 135 4 Punch +0 / +2 Strike +2d6 = 4.5d6 / 8.5d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 1 Weapon Element: Staff --- +125 = 260 100+ 25 Distinctive Features: Short, Funny looking (Not concealable, extreme reaction) 15 Phys Lim: Blind in normal light without goggles (Infreq, Total) 15 Psyche Lim: Inferiority Complex (Common, Strong) 15 Psyche Lim: Ashamed of Features (Common, Strong) 15 Psyche Lim: Megalomaniac (Common, Strong) 75 Burrowing Bonus --- 260 The first villain of the Marvel Age. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Count Luchino Nefaria 125 Str 115 129 47" Flight, x32 non-combat, 0 End, Only along surface (-1/4) 26 Dex 48 50 +25" Superleap, x64 non-combat 63 Con 106 144 8d6 RKA, No KB, 0 End "Laser Eye-beams" 20 Bod 20 131 75/75 Hardened Resistant Pd/Ed 23 Int 13 9 Life SUpport: Pressure, Temperature, Radiation 18 Ego 16 10 Flash Def 23 Pre 13 10 Power Def 16 Com 3 10 Lack of Weakness 75 Pd 50 75 Ed 62 18 Bribery, Bureacratics, Conversation, High Society, 9 Spd 54 Oratory, Seduction 14- 38 Rec - 10 +2 w/Pre-based Skills 126 End - 4 English (Italian native) 115 Stn - 20 2 Overall levels --- 50 10 OCV levels 500 --- + 595 = 1095 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Paldin (unrevealed) 28 Str 18 5 Jab +1 / +3 Strike 26 Dex 48 4 Punch +0 / +2 Strike +2d6 = 23 Con 26 5 Kick -2 / +1 Strike +4d6 = 13 Bod 6 4 Block +2 / +2 Block, Abort 13 Int 3 4 Dodge - / +5 Abort 13 Ego 6 8 2 Martial Damage Classes 20 Pre 10 14 Com 2 9 Climbing, Breakfall, Stealth 14- 15 Pd 9 3 Streetwise 13- 15 Ed 10 3 Shadowing 11- 6 Spd 24 6 Criminology, Paramedics 12- 11 Rec - 46 End - 2 +1" Running 39 Stn - --- 12 8/8 Armor, OIF, 14- 162 6 Life Support: Self Contained, OIF, 1 Hour Max (-1/4) 3 IR Vision: OIF 34 6d6 NND, 32ch, OAF, Defense=Non-human nervous system 30 3 Overall levels --- +138 = 300 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Power Man II (Luke Cage) 35 Str 20 7 1 level Density Increase, Always On 23 Dex 39 20 20/20 Resistant pd/ed 38 Con 56 15 20/20 Hardened resistant 20 Bod 20 6 Life Support: Temperature, Pressure 13 Int 3 2 +1" Running 18 Ego 16 23 Pre 13 5 Jab +1 +3 Strike 11d6 16 Com 3 5 Hook -2 +1 Strike 15d6 30 Pd 23 4 Cross +0 +2 Strike 13d6 30 Ed 21 4 Block +2 +2 Block, Abort 5 Spd 17 4 Clinch -1 -1 +10 Str for Holding 15 Rec - 16 4 Damage Classes 76 End - 57 Stn - 9 Conversation, Interrogation, Streetwise 14- ---- 2 Area Knowledge: New York City 11- 231 10 1 Overall level 15 3 Hand to Hand levels ---- + 124 = 355 Notes: You thought he was brick, didn't you? Turns out he is a martial artist. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Rhino (unrevealed) 80 Str 60 13 2 levels Density Increase, Always On 23 Dex 39 20 1/2 End Str [4] 53 Con 86 25 30/20 resistant 20 Bod 20 6 Life Support: Pressure, Temperature 8 Int -2 8 Ego -4 6 +2d6 Hand Attack, 0 End, Move Thru/By Ony (-1/2) "Horns" 23 Pre 13 18 +9" Running = 15" 6 Com -2 5 Lack of Weakness 60 Pd 44 14 +7 OCV w/Move-Through 40 Ed 27 5 Spd 17 23 Rec - 106 End - 77 Stn - --- --- 298 +107 = 405 100+ 20 Distinctive Features: Not Concealable, Major Reaction 15 Psyche Lim: Loves Move-Throughs (Very Common, Moderate) 20 Psyche Lim: Overconfident (Very Common, Strong) 260 Bovine Bonus --- 405 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ronan the Accuser 43 Str 28 7 1 level Growth, Always On 20 Dex 30 15 +20 Str, Doesn't Add, 0 End, OIF 33 Con 46 62 25/25 Hardened Armor, OIF 20 Bod 18 30 1/4 Resistant Physical & Energy Damage Reduction 18 Int 8 13 Life SUpport: Self Contained, Temp, Pressure, Rad, OIF 17 Ego 14 3 5pts Flash Def, OIF 23 Pre 13 30 Invis vs Normal Sight, No Fringe, OIF "Armor of Negatavism" 10 Com - 30 6d6 Major Transform: Human -> Popsicle, OIF, 4ch, No Rng 20 Pd 12 17 6d6 NND vs LS: Cold, OIF, 4ch, No Rng, Linked w/Transform 20 Ed 13 5 Spd 20 75 Multipower: Universal Weapon, 150pts, OAF 16 Rec - 7 u 20d6 Energy Blast, 0 End 66 End - 7 u 5 1/2d6 Major Transform, Limited Class (+1/4) 0 End 55 Stn - 7 u 17/17 Hardened Forcewall, 0 End --- 7 u FTL, x1.18*10^21c 202 2 u +8d6 Hand Attack, 0 End 5 KS: Kree legal code 14- 3 Oratory 14- 32 4 Combat Levels --- + 352 = 554 The Transform with linked NND is his freezing gauntlets that allow him to put people in suspended animation for the trip back to Hala. Even if he doesn't transform someone they still might suffer from the cold. The second Transform (from the Universal Weapon) allows him to transmute elements. Mostly he does this to either show off or to remove barriers. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sabra (Ruth Bat-Seraph) 55 Str 45 77 35" Flight, 0 End, x4 non-combat, OIF 26 Dex 48 45 3d6 NND, Autofire, 200 charges, OIF 28 COn 36 12 Bod 4 14 +7" Running 13 Int 3 10 10/10 Resistant Pd/Ed 13 Ego 6 3 English (Hebrew Native) 20 Pre 10 6 Breakfall, Climbing 14- 24 Com 7 24 3 Combat Levels 35 Pd 24 35 Ed 29 6 Spd 24 17 Rec - 56 End - 54 Stn - --- --- 236 +179 = 415 Of all the superheroes named after kinds of pears, this is definitely one of my favorites. The defenses to the NND are Forcefields or having a non-human nervous system. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shang Chi 23 Str 13 12 Breakfall, Climbing, Stealth 16- 29 Dex 57 6 Paramedics, Security Systems 12- 23 Con 26 3 Shadowing 11- 14 Bod 8 2 Prof Skill: Fisherman 11- 13 Int 3 3 English 17 Ego 14 7 Combat Sense 14- 20 Pre 10 5 Defensive Manuver 16 Com 3 10 Pd 5 5 Jab +1 / +3 Strike 10 1/2d6 10 Ed 5 4 Punch +0 / +2 Strike +2d6 = 12 1/2d6 8 Spd 41 5 Kick -2 / +1 Strike +4d6 = 14 1/2d6 10 Rec - 4 Block +2 / +2 Block, Abort 46 End - 4 Dodge - / +5 Abort 38 Stn - 4 Disarm -1 / +1 Disarm, +10 Str --- 4 Escape +0 / +0 +15 Str vs Grab 185 3 M Grab -1 / -1 Grab, +10 Str 3 Throw +0 / +1 Strike +v/5 4 Kill St -2 / +0 1/2d6 HKA = 2d6+1 24 6 Martial Damage Classes 6 1/2 End Cost Str [1] 10 13pts Mental Defense 2 +1" Running 30 3 Overall levels 24 3 Combat levels --- 171 = 356 The son of Fu Manchu. After his father's death he retired and became a fisherman in a remote Chinese village. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Spiderman (Peter Parker) 43 Str 33 47 Danger Sense, any attack, any area, 17- 44 Dex 102 10 Clinging (43 str) 33 Con 46 6 +3" running 15 Bod 10 8 +8" superleap 23 Int 13 11 1/2 End Str 4 -> 2 20 Ego 20 132 Multipower (web-shooters) 165 active, IIF 20 Pre 10 5 8d6 Energy Blast vs pd, 0 End 12 Com 1 13 10d6 entangle, impervious to sight group, 0 End 18 Pd 9 12 10d6 entangle, 0 End 18 Ed 11 6 Darkness, 1" radius, imperv to sight, usable against others, 9 Spd 36 at range, 0 End, uncontrolled continuous 16 Rec - 66 End - 30 Multipower (web-shooters) 37.5 active, IIF) 54 Stn - 2 20" Swinging, x2 non-combat, 0 End ---- 1 5" Gliding, 0 End 291 5 Defensive Manuver 1 Press Pass 15 Acrobatics, Breakfall, Climbing, Contortionist, Stealth 18- 9 Criminology, Deduction, Inventor 14- 6 Electronics, Mechanics 11- 8 Area Know: New York City 17- 4 Professional Skill: Photographer 13- 7 Scientist, Chemistry, Physics, BioChem, BioPhysics Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV 8 1/2d6 4 Martial Strike +0 +2 10 1/2d6 5 Offensive Strike -2 +1 12 1/2d6 4 Block +2 +2 block, abort 4 Dodge -- +5 abort 30 3 Overall levels 13 +4 DCV levels, based on Danger Sense Roll (+1/2) ---- + 403 = 694 100+ 10 Hunted: Venom (as powerful, 8-) 10 Hunted: Green/Hob Goblin (as powerful, 8-) 20 Psyche Lim: Code vs Killing (common, strong) 20 Psyche Lim: With Great Power, comes Great Responsibility (common, strong) 15 Secret ID 10 Reputation 11- (suspected of being a criminal) 20 DNPC (Was Aunt May, Incompetent 11-, now Mary Jane, competent 14-) 5 Occasionally runs out of web fluid 497 exp --- 702 Notes: The darkness is for when Spiderman webs over someone's face. The reasonably common way to turn it off is to destroy it, treating it as a 10d6 entangle. I made the web-shooters 0 End because they almost never run out, even when he's been swinging around Manhattan all day. I gave him a 5pt disad so a GM could say "You're low on fluid, you've only got enough for about 10 more entangles". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Stingray (Dr Walter Newell) 18 Str 8 30 15/15 Pd/Ed Armor, OIF 14 Dex 12 11 Life Support: Self Contained, Temp, Pressure, OIF 15 Con 10 5 8pts Flash Def, OIF 12 Bod 4 10 +14" Swimming, OIF" 18 Int 8 3 5" Gliding, OIF 11 Ego 2 56 15d6 Energy Blast, No KB, Reduced by Rangem OIF, 0 End 20 Pre 10 22 +30 Str 0 End, Doesn't Add to Figured, OIF 12 Com 1 8 Pd 4 5 Area Know: Atlantic Ocean 14- 8 Ed 5 6 Mechanics, Electronics 11- 4 Spd 16 6 Inventor, Paramedics 13- 7 Rec - 2 Science: Marine Biology 11- 30 End - 29 Stn - 10 1 Overall level --- --- 90 +166 = 256 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Ulik 95 Str 75 13 2 Levels Density Increase, Always On 20 Dex 30 24 1/2 End Str [5] 73 Con 126 10 10/10 Resistant Pd/Ed 30 Bod 40 120 3/4 Physical & Energy Resistant Damage Reduction 13 Int 3 12 Life Support: Temperature, Pressure, Aging, Disease 20 Ego 20 6 +3" Running 28 Pre 18 6 Regeneration: 1 Body/hour 8 Com -1 2 Weapon Famil: Viking Weapons (Sword, Mace, Axe) 30 Pd 11 9 +3d6 Hand Attack, 0 End, OIF "Knuckle Weights" 30 Ed 13 5 IR Vision 5 Spd 20 35 Rec 6 24 3 Combat levels 146 End - 10 2 HTH levels 110 Stn - 4 Prof SKills: Mining, Forging 11- --- --- 361 +245 = 606 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Unicorn (Milos Masaryk) 46 Str 36 20 20/20 Resistant Pd/Ed 20 Dex 30 6 Life Support vs Temp, Pressure 33 Con 46 15 Bod 10 6 Stealth, Lockpicking 13- 18 Int 8 9 Concealment, Security Systems, Bugging 13- 8 Ego -4 6 Interrogation, Bribery 13- 20 Pre 10 3 Shadowing 11- 8 Com -1 40 Pd 31 2 +1" Running 40 Ed 33 5 Spd 20 4 Punch +0 / +2 Strike +2d6 = 13d6 16 Rec - 3 Throw +0 / +1 Strike +v/5 66 End - 4 Escape +0 / +0 +15 Str vs Grab = 71 Str 55 Stn - 4 Disarm -1 / +1 Disarm, +10 Str = 66 Str --- 5 Choke -2 / +0 Grab, 3d6 NND 219 8 2 Damage Classes 53 16d6 Energy Blast, [8, from End Reserve], OIF 6 +4d6 Energy Blast, x5 End [10, From End Reserve], OIF 27 End Reserve: 100 End, 30 Rec, OIF 49 23" Flight, x4 non-combat, 0 End, OIF 24 3 Combat levels 6 +3 OCV w/Energy Blast --- + 246 = 565 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Woodgod 60 Str 50 5 5/5 Resistant Pd/Ed 26 Dex 48 1 Immunity: Nerve Gas 38 Con 56 6 +3" Running 15 Bod 10 9 +3 Perception 28 Int 18 15 1/2 End Cost Str [3] 17 Ego 14 18 +4d6 Hand Attack, 0 End "Kick" 23 Pre 13 10 Com - 6 Scientist, Chemistry, Biology, Biochemistry 25 Pd 13 10 Eidetic Memory 25 Ed 17 15 +5 w/Sciences 5 Spd 14 20 2 Overall levels 20 Rec - 76 End - 64 Stn - --- --- 253+105 = 358 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Maximilian Zaran 20 Str 10 5 1/2 End Str [1] 26 Dex 48 6 +3" Running 18 Con 16 9 Breakfall, Climbing, Stealth 14- 15 Bod 10 12 Bribery, High Society, Intergoation, Seduction 13- 18 Int 8 12 Bugging, Concealment, Cryptography, Paramedics 13- 14 Ego 8 3 Weaponsmith: Muscle Powered 11- 20 Pre 10 20 2 Overall levels 12 Com 1 8 Pd 4 3 Aikido Throw +0 / +1 Strike, target falls 8 Ed 4 4 Escape +0 / +0 +15 Str vs grabs 6 Spd 24 4 Disarm -1 / +1 +10 Str disarm 8 Rec - 4 Kung Fu Block +2 / +2 block, abort 36 End - 34 Stn - 17 1d6+1 AP RKA vs PD, 16 recoverable charges, OIF, No KB "Sais" --- 22 Mulitpower: 45 active, OAF, "Spear" 143 2 u 2d6 HKA, 0 End, 3d6+1 w/Str 2 u +8d6 Hand Attack, 0 End 3 +1" Stretching, 0 End, OAF, Only w/"Spear" attacks (-1/4) --- + 128 = 271 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Magneto and the Metal Men: Amalgam: Antimony (Platinum + Scarlet Witch) 30 Str 10 13 2 Levels Density Increase, Always On 23 Dex 39 23 Con 26 15 Multipower: Shapeshift effects 15 Bod 10 1 u 2" Stretching, 0 End 13 Int 3 1 u +3d6 Hand Attack, 0 End 11 Ego 2 1 u Clinging, 0 End 20 Pre 10 20 Com 5 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 20 5" Flight, x16 non-combat 5 Spd 17 10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2) 9 Rec - 7 +20 Str, 0 End, Doesn't add to figured stats 46 End - 10 +10/10 Armor 37 Stn - --- --- 149+128=290 100+ 15 Distinctive Features (Concealable, Major Reaction) Robotic 20 Hunted: Will Magnus (As POwerful, 14-) 20 Psyche: Loyal to Magneto (Common, Total) 10 Psyche: Unsure of Emotions (Uncommon, Strong) The "Only in Intense Magnetic Field" limitation would normally be worth more, but since the name of the comic is "Magneto and the Magnetic Men" magnetic fields are pretty common. Magneto's change environment has a 32" radius, I'd let them get full use of the EC if they are within 16", and half power out to 32". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Bismuth (Tin + Toad) 30 Str 10 13 2 Levels Density Increase, Always On 18 Dex 24 5 +5" Superleap 23 Con 26 15 Multipower: Shapeshift effects 15 Bod 10 1 u 2" Stretching, 0 End 13 Int 3 1 u +3d6 Hand Attack, 0 End 11 Ego 2 1 u Clinging, 0 End 20 Pre 10 10 Com - 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 20 5" Flight, x16 non-combat 5 Spd 22 10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2) 9 Rec - 7 +20 Str, 0 End, Doesn't add to figured stats 46 End - 10 +10/10 Armor 37 Stn - 3 Breakfall 13- --- --- 134+136=270 100+ 15 Distinctive Features (Concealable, Major Reaction) Robotic 20 Hunted: Will Magnus (As POwerful, 14-) 20 Psyche: Loyal to Magneto (Common, Total) 20 Psyche: Annoyingly obsequious (Common, Total) 10 Psyche: Unsure of Emotions (Uncommon, Strong) The "Only in Intense Magnetic Field" limitation would normally be worth more, but since the name of the comic is "Magneto and the Magnetic Men" magnetic fields are pretty common. Magneto's change environment has a 32" radius, I'd let them get full use of the EC if they are within 16", and half power out to 32". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Black Vulture (Vulture + Hawkman's Nth metal) 30 Str 10 13 2 Levels Density Increase, Always On 18 Dex 24 67 25" Flight, x4 non-combat 1/2 End 23 Con 26 30 2d6 HKA 1/2 End No KB (4d6 w/Str) 15 Bod 10 13 Int 3 11 Ego 2 20 Pre 10 10 Com - 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 5 Spd 22 9 Rec - 46 End - 37 Stn - --- 134+160=269 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Cobolt 30 Str 10 13 2 Levels Density Increase, Always On 18 Dex 24 23 Con 26 15 Multipower: Shapeshift effects 15 Bod 10 1 u 2" Stretching, 0 End 13 Int 3 1 u +3d6 Hand Attack, 0 End 11 Ego 2 1 u Clinging, 0 End 20 Pre 10 10 Com - 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 5 Spd 22 62 10d6 Energy Blast, 1/2 End [2] 9 Rec - 50 20" Flight, x4 non-combat 46 End - 37 Stn - --- 10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2) 134 7 +20 Str, 0 End, Doesn't add to figured stats 10 +4d6 Energy Blast, 0 End 10 +10/10 Armor --- +230= 364 100+ 15 Distinctive Features (Concealable, Major Reaction) Robotic 20 Hunted: Will Magnus (As Powerful, 14-) 20 Psyche: Loyal to Magneto (Common, Total) 10 Psyche: Unsure of Emotions (Uncommon, Strong) The "Only in Intense Magnetic Field" limitation would normally be worth more, but since the name of the comic is "Magneto and the Magnetic Men" magnetic fields are pretty common. Magneto's change environment has a 32" radius, I'd let them get full use of the EC if they are within 16", and half power out to 32". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Deathborg (Deathlok + Cyborg + DC's Promethium) 30 Str 10 13 2 Levels Density Increase, Always On 18 Dex 24 75 Multipower 23 Con 26 6 u 12d6 Energy Blast 1/2 End [3] No KB "Electric Blast" 15 Bod 10 6 u 2d6 Autofire AP RKA 60ch No KB "Machine Gun" 13 Int 3 4 u 3d6 AVLD (Hearing Flash Def) AOE Cone x4 Area (12") 11 Ego 2 0 End No Rng "Sonic Amplifier" 20 Pre 10 10 Com - 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 5 Spd 22 5 UV Vision 9 Rec - 15 5 levels telescope vision (+10 vs Sight Range Mods) 46 End - 37 Stn - --- --- 134+174=308 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Iron 40 Str 10 27 4 Levels Density Increase, Always On 18 Dex 24 23 Con 26 15 Multipower: Shapeshift effects 15 Bod 10 1 u 2" Stretching, 0 End 13 Int 3 1 u +3d6 Hand Attack, 0 End 11 Ego 2 1 u Clinging, 0 End 20 Pre 10 10 Com - 30 Full Life Support 22 Pd 14 20 20/20 Resistant Pd/Ed 22 Ed 13 20 5" Flight, x16 non-combat 5 Spd 22 10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2) 9 Rec - 7 +20 Str, 0 End, Doesn't add to figured stats 46 End - 10 +10/10 Armor 37 Stn - --- --- 134+142=276 100+ 15 Distinctive Features (Concealable, Major Reaction) Robotic 20 Hunted: Will Magnus (As POwerful, 14-) 20 Psyche: Loyal to Magneto (Common, Total) 10 Psyche: Unsure of Emotions (Uncommon, Strong) The "Only in Intense Magnetic Field" limitation would normally be worth more, but since the name of the comic is "Magneto and the Magnetic Men" magnetic fields are pretty common. Magneto's change environment has a 32" radius, I'd let them get full use of the EC if they are within 16", and half power out to 32". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Kultron (Ultron + Kobra) 30 Str 10 13 2 Levels Density Increase, Always On 18 Dex 24 23 Con 26 62 10d6 Energy Blast, 1/2 End [2] "Venom Blast" 15 Bod 10 15 +4d6 Energy Blast, 0 End, OAF (Staff) 13 Int 3 11 Ego 2 20 Pre 10 10 Com - 30 Full Life Support 30 Pd 24 30 30/30 Resistant Pd/Ed 30 Ed 23 5 Lack of Weakness 5 Spd 22 9 Rec - 46 End - 37 Stn - --- 124+155=279 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Magneto 20 Str 15 56 150 Magnetic Control EC, At least 75pts w/+1 limit 20 Dex 30 27 80 Str TK, 1/2 End [4] Only vs Metal (+1) 18 Con 16 56 60/60 Force Field, 1/2 End [4] 12 Bod 4 30/30 Only vs Metallic/Electromagnetic Attacks (-1) 25 Int 15 23 Ego 26 75 20" Flight, 0 End, x16 non-combat (477 mph) 25 Pre 15 30 Change Enironment: Intense Magnetic Field, 32" Radius, No Rng, 12 Com 1 0 End 8 Pd 4 3 Scientist 8 Ed 4 4 Physics, genetics, metallurgy, magnetics 11- 5 Spd 20 4 Robotics 14- 8 Rec - 3 Weaponsmith (robots) 11- 36 End - 30 3 Overall levels 31 Stn - ---- --- 150 +288 = 438 Note: I'm assuming that the Amalgam Magneto is substantially less powerful than the Marvel Universe version. Why? Because if the _was_ that powerful, he wouldn't _need_ the Metal Men. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Nickel (Mercury + Quicksilver) 30 Str 10 13 2 Levels Density Increase, Always On 23 Dex 39 10 +5" Running 23 Con 26 25 5" Stretching 15 Bod 10 15 Multipower: Shapeshift effects 13 Int 3 1 u 2" Stretching, 0 End 11 Ego 2 1 u +3d6 Hand Attack, 0 End 20 Pre 10 1 u Clinging, 0 End 10 Com - 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 20 5" Flight, x16 non-combat 6 Spd 32 10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2) 9 Rec - 8 +20 Str, 0 End, Doesn't add to figured stats 46 End - 10 +10/10 Armor 37 Stn - --- --- 159+163=322 100+ 15 Distinctive Features (Concealable, Major Reaction) Robotic 20 Hunted: Will Magnus (As POwerful, 14-) 20 Psyche: Loyal to Magneto (Common, Total) 10 Psyche: Unsure of Emotions (Uncommon, Strong) 10 Psyche: Loudmouth (Uncommon, Strong) The "Only in Intense Magnetic Field" limitation would normally be worth more, but since the name of the comic is "Magneto and the Magnetic Men" magnetic fields are pretty common. Magneto's change environment has a 32" radius, I'd let them get full use of the EC if they are within 16", and half power out to 32". =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Soniklaw (Dr Sonar + Klaw + Vibranium) 30 Str 10 13 2 Levels Density Increase, Always On 18 Dex 24 23 Con 26 90 Multipower: Sonic 15 Bod 10 9 u 12d6 Energy Blast, 0 End 13 Int 3 11 u 2.5d6 Flash vs Hearing, AOE Radius, x2^6 radius, 0 End 11 Ego 2 9 u 5d6 AVLD vs Hearing Flash Def, AOE hex, 0 End 20 Pre 10 10 Com - 30 Full Life Support 20 Pd 14 20 20/20 Resistant Pd/Ed 20 Ed 13 5 Spd 22 35 360degree Spatial Awareness "Sonar" 9 Rec - 46 End - 37 Stn - --- 134+217=351 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Amalgam: Vance Cosmic (Vance Astro + Cosmic Boy + LSH's Inertron) 50 Str 10 33 5 Levels Density Increase, Always On 18 Dex 24 7 1 Level Growth, Always On 23 Con 26 6 3" Knockback resistance (total 9") 15 Bod 10 9 +3d6 Hand Attack 13 Int 3 11 Ego 2 20 Pre 10 10 Com - 30 Full Life Support 25 Pd 16 25 25/25 Resistant Pd/Ed 25 Ed 15 5 Spd 22 9 Rec - 46 End - 37 Stn - --- --- 138+110=248 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Masters of Evil: Absorbing Man (Carl "Crusher" Creel) 20 Str 10 9 +4d6 Hand Attack O End OAF "Ball & Chain" 20 Dex 30 898 513pt Power Pool, 0 Phase to Change, No Skill Roll, 18 Con 16 Only absorb powers of things he is touching (-1) 15 Bod 10 8 Int -2 13 Ego 6 20 Pre 10 8 Com -1 15 Pd 11 15 Ed 11 5 Spd 20 8 Rec - 36 End - 50 Stn 16 --- --- 137 +907 = 1044 Here's some examples of things he has absorbed in the past. Note that most do not fill up the pool. This is just an example of some of the bizarre transformations Creel has undergone down the years. Note that he does not only absorb the properties of the material he is touching, he can also absorb more abstract qualities, like the size of a skyscraper. "Titanium Steel" 60 +60 Str, 0 End, Doesn't Add to Figured 13 2 levels Density Increase, Always On (+10 Str, -2" KB, +2pd/ed) 90 30/30 Armor (total def = 47/47) 30 Full Life Support 10 10pts Lack of Weakness 10 10pts Flash Def --- 213 "Rubber" 20 +20 Str, 0 End, Doesn't Add to Figured 15 5/5 Armor 30 Full Life Support 60 3/4 Physical Resistant Damage Reduction 5 1" Stretching 5 +5" Superleap --- 135 "Electricity" 120 20/60 Forcefield, 0 End 120 20d6 Energy Blast, 0 End, No KB 120 12d6 Damage Shield, 0 End, No KB 30 Full Life Support 10 Lack of Weakness 10 Flash Def 40 20" Flight --- 450 "Skyscraper" 100 15 Levels Growth, Always On (+75 Str, -15" KB, +15 Bod, +15 Stun) 13 2 levels Density Increase, Always On (+10 Str, -2" KB, +2pd/ed) 45 15/15 Armor (Total defense = 32/32) 30 Full Life Support 5 Lack of Weakness 5 Flash Def 120 3/4 Physical & Energy Resistant Damage Reduction 52 0 End on 105 Str 30 +30 Pre 22 +11" Running = 17" 50 +50 Stun (115 total) 20 +10 Rec --- 492 "Unique Adamantium/Vibranium Alloy" 70 +70 Str, 0 End, Doesn't Add to Figured 300 80/80 Hardened Armor 13 2 levels Density Increase, Always On (+10 Str, -2" KB, +2pd/ed) 30 Full Life Support 20 Lack of Weakness 10 Flash Defense (Vision) 10 Flash Defense (Hearing) 60 1/2 Physical & Energy Resistant Damage Reduction --- 513 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Baron Zemo I (Heinrich Zemo) 18 Str 8 3 Breakfall 13- 18 Dex 24 9 Bureacratics, Interrogation, Oratory 13- 18 Con 16 3 Inventor 14- 15 Bod 10 6 Mechanics, Electronics 11- 23 Int 13 3 Scientist 20 Ego 20 6 Sciences: Lasers, Chemistry, Adhesives, Biology, 20 Pre 10 Genetics, Androids 11- 4 Com -3 15 +3 w/Sciences 10 Pd 6 30 3 Overall levels 10 Ed 6 3 Weaponsmith 11- 5 Spd 22 8 Rec - Karate 36 End - 4 Martial Strike +0 / +2 Strike+2d6= 9 1/2d6 33 Stn - 5 Off Strike -2 / +1 Strike+4d6= 11 1/2d6 ---- 4 Block +2 / +2 Block, Abort 132 4 Disarm -1 / +1 Disarm, +10 Str to disarm 4 Dodge - / +5 Abort 16 4 Damage Classes 2 +1" Running 6 3pt English, 3pt Spanish (German native) 42 5d6 RKA, OAF, No KB 32ch "Disintegrator Gun" 125 25d6 Entangle, OAF, 16ch "Adhesive-X Gun" --- + 290 = 422 100+ 20 Distinctive Features: Bag on Head (Not Concealable, Major Reaction) 15 Psyche Lim: Superpatriot (Common, Strong) 10 Public ID 5 Rival: Red Skull 15 psyche Lim: Hates Captain America (Common, Strong) 257 Nazi Bonus --- 422 Baron Zemo was Captain America's #2 enemy (after the Red Skull) during World War II. Zemo blamed Captain America for the accident that caused the Baron's mask to be permanently glued to his face. Baron Zemo caused the death of Bucky and went into hiding in South America after the war. When Captain America re-appeared, Zemo assembled the 1st Masters of Evil so he could get revenge on him. Zemo was killed in an accident in South America while fighting Captain America. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Baron Zemo II (Helmut Zemo) 20 Str 10 3 Breakfall 13- 20 Dex 30 9 Bureacratics, Interrogation, Oratory 13- 18 Con 16 15 Bod 10 6 Mechanics, Electronics 11- 18 Int 8 3 Weaponsmith 11- 20 Ego 20 20 Pre 10 4 Com -3 10 Pd 6 30 3 Overall levels 10 Ed 6 5 Spd 20 8 Rec - Karate 36 End - 4 Martial Strike +0 / +2 Strike+2d6= 10d6 34 Stn - 5 Off Strike -2 / +1 Strike+4d6= 12d6 ---- 4 Block +2 / +2 Block, Abort 133 4 Disarm -1 / +1 Disarm, +10 Str to disarm 4 Dodge - / +5 Abort 16 4 Damage Classes 2 +1" Running 8 4pt English, 4pt Spanish (German native) 42 5d6 RKA, OAF, No KB 32ch "Disintegrator Gun" 125 25d6 Entangle, OAF, 16ch "Adhesive-X Gun" --- + 265 = 398 100+ 20 Distinctive Features: Bag on Head (Not Concealable, Major Reaction) 15 Psyche Lim: Superpatriot (Common, Strong) 10 Public ID 15 Psyche Lim: Hates Captain America (Common, Strong) 238 Points inherited from Dad --- 398 He is in slightly better shape, but he is not the scientific genius his father was. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Beetle (Abner Jenkins) 15 Str 5 50 25/25 Armor, OIF 18 Dex 24 7 15 Str Clinging OIF 19 Con 18 13 Life Support: Breathing, Pressure, Radiation, Temperature, OIF 12 Bod 4 6 +13 Str, Doesn't Add to figured, OIF [1 from reserve] 18 Int 8 46 16d6 Energy Blast, OIF No KB [8 from reserve] 'Electro Bite" 13 Ego 6 36 27" Flight OIF [5 from reserve] 18 Pre 8 32 80 End, 40 Rec End Battery OIF (for Str, EB & Flight) 10 Com - 5 Pd 2 23 5 Combat Levels, OIF, Only vs Pre-programmed opponents (-1/4) 5 Ed 1 4 6pts Flash Def OIF 5 Spd 32 7 High Range Radio Hearing OIF 7 Rec - 38 End - 3 Inventor 13- 30 Stn - 6 Mechanics, Electronics 11- ---- 3 Scientist 108 4 Sciences: Metallurgy, Aeronautics, Computer Design, Micromotors 11- 20 2 Overall levels ---- + 260 = 368 100+ 20 Normal Characteristic Max 10 Public ID 238 Embarrassing First Name: Abner, Very Common, Total --- 368 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Knight II (Nathan Garrett) 18 Str 8 48 24/24 Armor, OIF 20 Dex 30 4 6pt Flash Def, OIF 18 Con 16 3 5pt Lack of Weakness, OIF 13 Bod 6 18 Int 8 44 Multipower: 87.5 active, OAF "Lance" 14 Ego 8 4 2d6+1 Autofire, +1 Stun Mod, 60ch, no KB "Machine Gun" 20 Pre 10 4 17d6 Energy Blast 16ch No KB "Heat Ray" 10 Com - 4 3d6+1 Armor Piercing RKA, 32ch No KB "Electric Ray" 8 Pd 4 2 8d6 Entangle, 1 Body (-1/2), 4ch "Bolo" 8 Ed 4 4 10d6 Energy Blast, x2 KB 16ch "Concussive Blast" 5 Spd 30 8 Rec - 30 6d6 NND (def=10pt Life Support) 16ch OAF "Paralysis Gas Pistol" 36 End - 31 Stn - 15 +3 OCV w/Lance ---- 20 2 Overall levels 124 3 Inventor 13- 6 Mechanics, Electronics 11- 3 Scientist 5 Sciences: Metallurgy, Physics, Biology, Genetics, Particle Accellerators 11- 3 Weaponsmith 11- 39 Follower: 194pt Horse ---- + 241 = 365 100+ 15 Psyche Lim: Wants to prove he is as good as Black Knight I (Common, Strong) 20 Psyche Lim: Overconfident (Very Common, Strong) 10 Psyche Lim: Hates Hank Pym (Common, Moderate) 20 Normal Characteristic Max 200 Bucket-head Bonus --- 365 Black Knight's Horse 35 Str 25 20 3 levels growth, Always On 20 Dex 30 4 1pip HKA, Reduced Penetration "Bite" 27 Con 34 12 +4d6 Hand Attack "Hooves" 18 Bod 10 6 2pd/2ed Armor 5 Int -5 8 +4" Running 8 Ego -4 3 +1 Perception 10 Com - 4 +2 Hearing 12 Pd 8 4 +2 Smell 12 Ed 7 33 23" Flying, 1/2 End [2] No non-combat (-1/4) 5 Spd 20 Needs 4 hex wide area to fly (-1/4) 9 Rec - Turn mode=23" (-1/4) 54 End - 42 Stn - ---- --- 110 +94 = 204 194 base 10 No fine manipulation --- 204 Nathan Garret was unworthy of the Ebon Blade of his Ancestor, the original Black Knight, so he designed a high-tech arsenal for himself. He was originally an Ant-Man villain, but he met his demise accidentally while trying to kill Iron Man. His nephew, Dane, became the heroic Black Knight III. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Blackout (Marcus Daniels) 15 Str 5 260 Multipower 17 Dex 21 26 12d6 Entangle, Area of Effect Hex, 0 End, Opaque vs Vision 15 Con 10 6 60 Str TK, Area of Effect Hex, 0 End, 11 Bod 2 Only vs Targets inside his entangle (-1) 10 Int - 16 16d6 Energy Blast vs PD, No Rng Mod 0 End 8 Ego -4 20 Pre 10 81 27" Flight 0 End 8 Com -1 8 Pd 5 1 Famil: Lab Assistant 8- 8 Ed 5 5 Spd 23 20 +4 w/ Multipower 6 Rec - 30 End - 27 Stn - ---- ---- 76 + 410 = 486 100+ 15 Psyche Lim: Obeys Moonstone (Common, Strong) 20 Psyche Lim: Veg's out when left aloine (Very Common, Strong) 20 Psyche Lim: No Personality (Very Common, Strong) 20 Phys Lim: Poor Memory - Ego Roll to remember things (All the Time, Greatly) 311 --- 486 A lab assistant used as a guinea pig. He was trapped in his own darkness dimension for awhile and went a little nuts. He pretty much only does what Moonstone tells him to. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Egghead 20 Str 10 3 Scientist 11 Dex 3 7 Sciences: Nuclear Physics, Cybernetics, Entymology, Lasers, 13 Con 6 Nuerology, Teleportation, Bionics 15 Bod 10 6 Mechanics, Electronics 11- 28 Int 26 3 Computer Programming, Inventor, Security Systems 13- 20 Ego 20 15 Pre 5 15 +5 w/Sciences 8 Com -1 20 2 Overall levels 8 Pd 4 8 Ed 5 37 5d6 RKA, OAF 16ch "Energy Pistol" 4 Spd 19 7 Rec - 26 End - 32 Stn - ---- --- 107+ 91 = 198 100+ 20 Normal Characteristic Bonus 15 Distinctive Features: Funny Shaped Head (Concealable, Major Reaction) 15 Psyche Lim: Hates Hank Pym (Common, Strong) 15 Psyche Lim: Intellectual Overconfidence (Common, Strong) 33 Grade "A" Bonus --- 198 Note: A pretty straightforward evil-scientist mastermind. I didn't give him a gadget pool, since the what he can do seems to be pretty plot-driven, but here's his best invention ever: Orbital Laser Satellite (Base): 60 Body 58 35 Location: Distant, In Space 15 Def 39 10 Life Support: Self Contained Breathing 2000 hexes 24 5 High Range Radio, Equip (-1) --- 185 8d6 RKA, AoE Rad, No Rng Mod, x5^7 Max Range (+1 3/4) 121 No KB, OIF, Equip [12, from Reserve] 6 End Reserve: 120 End, 1 Rec, Equip 16 Telescopic Vision, +32 per vs Range Mods, OAF, Equip --- + 257 = 378 (Cost to Egghead: 378/5 = 76pts) This base is located in geosyn orbit with a good view of the United States. The Laser Cannon has a range of 120 x 5 x 5^7 = 46,875,000"= 60,000 miles, sufficient to hit anything in near earth orbit. The telescope makes 22,300 miles seem like 1800 feet, making it easy to target the laser. The laser spreads enough to cover a 12" Radius when it hits the surface of the earth. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Enchantress (Amora) 50 Str 35 7 1 level Density Increase, Always On 20 Dex 30 4 5/5 resistant pd/ed 48 Con 76 60 1/2 Resistant Physical & Energy Damage Reduction 30 Bod 40 30 3/4 Resistant Physical & Energy Damage Reduction, Only vs Body 23 Int 13 12 Life Support vs Pressure, Temperature, Disease, Aging 18 Ego 16 2 +1" Running 25 Pre 15 6 Regeneration: 1 Body/hour 40 Com 15 20 24pts Mental Defense 25 Pd 15 15 15pts Power Defense 25 Ed 14 5 Spd 20 82 6d6 Ego Drain, Recover 5pts/Day (+1 1/4) 0 End, 19 Rec - Totally Invisible, 1 Turn Activation (-1) 0 DCV (-1/2) 96 End - Only vs "Men" (-1/4) "Kiss" 77 Stn - ---- 270 135pt Power Pool, 0 Phase to change (+1) 289 25 Magic Skill 25- 3 Scholar 6 Knowledge Skills: Illusions, Scrying, Teleportation, Transformation, Mind Control, Sorcery 11- 6 High Society, Persuation 14- 23 Seduction, 24- 17 Universal Translator, 17-, Human Languages Only (-1/2) 30 3 Overall levels ---- + 618 = 907 100+ 25 Distinctive Features: Fantastic Babe (Not Concealable, Causes Uncontrollable Lust) 15 Hunted: Odin (More Powerful, 8-) 10 Psyche Lim: Unfamiliar w/Earth (Common, Moderate) 15 Psyche Lim: Vain (Common, Strong) 15 Psyche Lim: Dislikes direct combat (Very Common, Moderate) 20 Psyche Lim: Enjoys Seducing Handsome Men (Common, Strong) 5 Rival: Karnilla 702 Goddess Bonus --- 907 The Enchantress is Asguard's second greatest sorceress (after Karnilla) but she concentrates on seduction and manipulation to get what she wants. A favorite trick is to cast an illusion making herself look like a hero's love interest, then kissing him until his ego plummets and he can easily be controlled. If forced into combat she will either cast simple force bolts (18d6 Energy Blast @ 0 End) or try to hide and cast an Aid on one of her puppets to increase their strength. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Executioner (Skurge) 65 Str 40 7 1 level Growth Always On 20 Dex 30 13 2 Levels Density Increase Always On 63 Con 106 60 1/2 Resistant Physical & Energy Damage reduction 35 Bod 48 30 3/4 Resistant Physical & Energy Damage Reductuon, only vs Bod 13 Int 3 20 20/20 resistant pd/ed 20 Ego 20 12 Life Support: Pressure, Temperature, Aging, Disease 25 Pre 15 6 Regen: 1 body/hour 16 Com 3 15 15pts power defense 40 Pd 28 16 1/2 End Str [3] 40 Ed 25 6 +3" Running 5 Spd 20 25 Rec 4 6 Breakfall, Riding 13- 126 End - 2 Weapon Famil: Viking (Sword, Axe, Mace, Spear) 92 Stn - 20 Universal Translator 17-, Human Languages Only (-1/2) ----- 3 Survival: Sub-Arctic Forests 11- 342 24 3 Combat levels 15 3 levels w/Axe Multipower 75 Multipower 150pts OAF "Axe" 7 20d6 Energy Blast, Variable Special Effect, 1/2 End [5] 3 3 1/2d6 HKA, 1/2 End [2] 7d6+1 w/Str 2 +9d6 Hand Attack 1/2 End [1] 2 Extra-Dimensional movement, related group of dimensions, x8 Mass [4] ---- + 344 = 686 100+ 15 Hunted: Odin 8- 10 Psyche Lim: Unfamiliar with Earth 20 Psyche Lim: Loyal to Amora (Very Common, Strong) 20 Psyche Lim: Overconfident (Very Common, Strong) 20 Psyche Lim: Likes to Fight (Very Common, Strong) 501 Buttonfly Bonus --- 686 Skurge is half frost giant, causing him to be larger and denser than your average Asguardian. He can open a small spacewarp with his Axe and let different materials through, causing his Variable Special Effect attack. This could be lava or meteors or an icy blast, for example. Skurge spent most of his career being whipped by the Enchantress. Eventually he had enough and redeemed himself. He gave his life in one of the most heroic sequences ever put into a comic. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Fixer 13 Str 3 9 Bugging, Computer Programming, Security Systems 15- 14 Dex 12 9 Inventor 18- 15 Con 10 9 Mechanics 14- 12 Bod 4 3 Electronics 11- 28 Int 18 13 Ego 6 18 12/12 Armor, OIF 14- 18 Pre 8 74 32" Flight, 0 End, x16 non-combat OIF 10 Com - 7 Self Contained Breathing, OIF 8 Pd 5 8 Ed 5 156 125pt Power Pool, Can only change in Lab (-1/2) 4 Spd 16 Must be OIF or OAF (-1/2) 6 Rec - 30 End - 27 Stn - ---- --- 87 +285 = 372 Typical gadget pool distribution: 37 15d6 Explosion, OAF 4ch "Bombs" 42 7d6 NND Area of Effect-Cone, 16ch No Rng OAF "Sonic Amplifier" 7 18pts Mental Defense OIF 14- 17 360 degree Active Sonar OIF 20 Invisibility vs Radar 0 End OIF "Stealth Field" This guy (and his buddy Mentallo) used to fight SHIELD all the time, now he has become a kind of generic, 2nd-tier bad guy. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Goliath (Erik Josten) 50 Str 40 80 10 levels growth, 0 End, Persistant 29 Dex 57 Can Only turn on/off 1 level/phase (-1/4) 48 Con 76 27 +20" Running, 2"/level growth (-1/2) 18 Bod 16 13 +10/10 pd/ed 1 /level growth (-1/2) 10 Int - 13 +20 Pre 2 /level growth (-1/2) 10 Ego - 20 Pre 10 60 1/2 Physical & Energy Damage Reduction 12 Com 1 40 3/4 Physical & Energy DR, Based on 6 levels of growth (-1/2) 50 Pd 40 17 +5 OCV levels 1 /2 levels growth (-1/2) 50 Ed 40 6 Spd 21 25 0 End on 50 Str 30 Rec 20 30 30/30 Resistant 96 End - 30 Full Life Support 67 Stn - ---- 2 PS: Sumggling 11- 321 3 Concealment 11- 3 Bribery 13- 16 2 Combat levels 10 2 HTH levels ---- + 369 = 690 100+ 15 Physical Lim: Loses 1 Dex/level of growth (Frequent, Greatly) 20 Psyche Lim: Overconfident (Very Common, Strong) 10 Psyche Lim: Hates Wonderman (Common, Strong) 13 Enraged: When Taunted about being a loser (Very Common, 11-/11-) 532 Ion Bonus --- 690 Note: Goliath gets better as he gets bigger. For example, after 1 round of growing (5 levels) he get +10" running, +5pd/ed, +10 Pre and +2 OCV levels. This guy was originally called Powerman and he had all the powers of Wonderman. His powers faded over the years and eventually he gave up the name after losing a fight against Luke Cage. He got a further power boost and got the ability to grow and re-named himself Goliath. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Grey Gargoyle (Paul Pierre Duval) 44 Str 24 20 2 Levels Density Increase, 0 End, Persistant 17 Dex 21 27 Life Support: All But Sleep 43 Con 66 5 Flash Def 13 Bod 6 5 Lack of Weakness 13 Int 3 18 +4d6 Hand Attack, 0 End 10 Ego - 280 28d6 Major Transformation, 0 End, No Rng, 20 Pre 10 Not vs forcefields/non-skintight armor (-1/2) 12 Com 1 Not vs more than 3 levels growth (-1/4) 35 Pd 26 2 +1" Running 35 Ed 24 3 Climbing 12- 5 Spd 23 2 Science: Chemistry 11- 16 Rec - 86 End - 16 2 Combat levels 52 Stn - 10 +5 OCV w/Transformation Attack --- --- 204 + 388 = 592 Duval was a chemist who spilled an exprimental chemical on his hand a discovered that he could turn anything to stone meerly by touching it. He accidentally touched himself (clumsy guy, huh?) and found that he turned to a stone-like, but still mobile form. He mostly fights Thor, but he has taken on the Avengers by himself and with the Masters of Evil, and has also fought Iron Man. The transformation attack turns whatever is touched into a stone statue. They revert to normal after 1 hour. If he cannot touch someone (because of a forcefield or armor) he cannot affect them. Cloth does not stop him from affecting people. He cannot affect anything larger than about 10 cubic feet. If he trys it will have no effect (not partial effect). =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Klaw ( ) 38 Str 28 15 15pts Flash Def (visual) 23 Dex 39 15 15pts Flash Def (hearing) 38 Con 56 29 Full Life Support: Pressure Life Support is not vs 15 Bod 10 Low Pressure (-1/2) 13 Int 3 12 15pts Mental Def 14 Ego 8 120 3/4 Physical & Energy Resistant Damage Reduction 20 Pre 10 15 15/15 resistant pd/ed 6 Com -2 30 Pd 22 180 Multipower: Sonic 30 Ed 22 18 24d6 Energy Blast, 0 End 5 Spd 17 22 5d6 Flash vs Hearing, AOE Radius, x2^6 radius, 0 End 16 Rec - 18 10d6 AVLD vs Hearing Flash Def, AOE hex, 0 End 76 End - 53 Stn - 175 30/30 Forcewall, hardened, 0 End, Can be Passed Through (-1/2) --- 213 25 8d8 energy absorbtion into any 1 sonic power, Only vs Sonic attacks (-1) 7 2d6 Physical absorbtion into stun, Only to Heal (-1/2) 2 +1" Running = 7" 8 Regen: 1 body/round, not in total silence (-1/4) 6 Scientist: Physics, Metallurgy, Sonics 11- 3 Inventor 12- --- + 671 = 884 100+ 20 Distinctive Features: Not concealable, Always noticed (No nose, red skin, Sonic Amplifier for hand) 15 Phys Lim: Dormant when Body <= 5 (Infrequent, Fully) 5 Psyche Lim: Hates Black Panther (Uncommon, Moderate) 25 Psyche Lim: Addled (Very Common, Total) 30 Susceptability to Vibranium (Uncommon, 3d6/segment) 30 Susceptability to Darkness vs Hearing Group (Uncommon, 3d6/segment) 659 Flat Bonus --- 884 Note: To pass through Klaw's forcewall takes gentle pressure. Characters must spend 1 round slowing pressing to get through. I decided to skip his ability to create solid sound creatures, since he seems to have stopped using it about a decade ago. When last seen he was suffering a lot of mental damage due to Secret Wars (so am I!), he might get better. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Melter (Bruno Horgan) 15 Str 5 109 8d6 RKA, Penetrating, 250ch, OIF, Stun Mod 1 17 Dex 21 Must be correctly set (-1/4) 15 Con 10 8 +4 OCV w/Melter 12 Bod 4 18 Int 8 3 Weaponsmith: Energy Weapons 11- 10 Ego - 6 Sciences: Radar, Microwaves, Physics 11- 18 Pre 8 3 Inventer 13- 10 Com - 8 Pd 5 18 12/12 Armor, OIF 14- 8 Ed 5 4 Spd 13 6 Rec - 30 End - 28 Stn - ---- ---- 79 +147 = 226 Note: Bruno Horgan was a weapons manufacturer who blamed Tony Stark for loss of business, so he designed a microwave based "Melter" weapon and went after Stark. In his first few appearances he was a real threat to Iron Man, but over the years he fell way behind in the experience race and is now pretty much a comedy relief villain as far as Iron Man is concerned. He still might menace some 225pt characters, but Scourge offed him. The "Melter" weapon must be correctly tuned for it to work at all, and is only effective against one thing at a time. If he fired at a character but missed and hit a wall, the beam would have no effect. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Moonstone (Dr Karla Sofen) 43 Str 33 160 Multipower 23 Dex 39 16 16d6 Explosive Energy Blast, 0 End 43 Con 66 13 7d6 RKA, 0 End, No KB 11 Bod 2 15 10d6 Flash, 0 End 18 Int 8 2 +4d6 Hand Attack, 0 End 18 Ego 16 1 Instant Change: Any clothes, 0 End 20 Pre 10 26 Com 8 60 Desolid: 0 End 30 Pd 21 75 25" Flight, 0 End 30 Ed 21 5 Spd 17 3 Paramedics 13- 18 Rec - 5 Prof Skill: Psychiatry 14- 86 End - 6 Sciences: Hallucinogens, Hypnotism, Psychology 11- 55 Stn - 10 Overall level ---- 10 2 levels w/Multipower 241 ---- + 376 = 617 Karla Sofen used her skill as a psychologist to get the Moonstone (a mysterious artifact found near the Blue Area on the Moon) away from its former owner. Besides formidable powers, she is an expert at manipulating other people's emotions and taking advantage of their psychological limitations. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mr Hyde (Calvin Zabo) 55 Str 40 7 1 level Density Increase, Always On 23 Dex 39 10 10/10 resistant pd/ed 53 Con 86 60 1/2 Physical & Energy Damage Reduction 20 Bod 20 14 1/2 End Cost Str [3] 13 Int 3 8 Regeneration: 1 Body/minute 20 Ego 20 30 +8d6 Hand Attack, 1/2 End [1] 25 Pre 15 6 +3" Running 8 Com -1 20 Pd 9 3 Paramedic 12- 20 Ed 9 3 Scientist 5 Spd 17 4 Sciences: Chemistry, Hormones, Biochemistry, Nuerology 11- 30 Rec 18 106 End - 25 5 Hand to Hand levels 72 Stn - ---- --- 275 +170 = 445 Calvin Zabo was obsessed with recreating the Dr Jeckyl/Mr Hyde transformation and found a way to do it through better chemistry. He was originally a Thor villain, but eventually was retired from the major leagues and fought Daredevil. He used to be good friends with Cobra (see Serpent Society) but they had a falling out, which has recently been patched over somewhat in the pages of Captain America. He is not all that powerful, but his incredible savagery (represented by lots of hand attack in this write-up) makes him a threat, even to people in the Thor/Hulk class. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Radioactive Man (Chen Lu) 33 Str 23 60 20/20 Forcefield, 0 End 18 Dex 24 140 Multipower 33 Con 46 14 8d6 NND, Does Body, 0 End (def: Radiation LS) "Hard Radiation" 20 Bod 20 11 18d6 Energy Blast No KB, 0 End "Heat" 18 Int 8 9 5 1/2 d6 Flash, AOE Radius 0 End No Rng 14 Ego 8 29 +45/45 Forcefield, 0 End & 10" Knockback resistance 25 Pre 15 10 +70 Str, 0 End 8 Com -1 20 Pd 13 40 Change Environ: Rad level 1, 8" Radius, No Rng 20 Ed 13 0 End , Persistant, Can Only turn off with Harness (1-/4) 5 Spd 22 35 Change Environ: +1 Rad level, 8" R, 0 End Persistant, No Rng, 14 Rec - Turns on If and Only If Multipower is used (-1/2) 66 End - 54 Stn - 6 Life Support vs Radiation, Temperature ---- 10 Flash Defense 191 3 Scientist 4 Sciences: Physics, Radiation, Mutation, Genetics 11- 4 Science: Nuclear Physics 14- 10 1 Overall level 6 3pts English, 3pts Vietnamese ---- + 391 = 582 Note: Lu Chen was one of Communist China's foremost authorities on Nuclear Radiation and Mutation. When Thor prevented a Chinese invasion of India, Lu Chen volunteered to mutate himself so he could get revenge for his country. Later in his career he had a falling out (get it?) with his superiors. Radiation levels are from the Champions Almanac 2. At level 1, unprotected people take 1d6 NND does body for every day of exposure, along with increased risk of cancer and radiation accidents. At level 2, they take 1d6/6 hours of exposure. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Scorpion (Mac Gargan) 48 Str 38 3 Criminology 12- 26 Dex 48 3 Streetwise 13- 33 Con 46 30 15/15 Armor, OIF 15 Bod 10 12 4d6 Hand Attack 0 End OIF "Tail Strike" 13 Int 3 4 1" Stretching, 0 End, OIF, Only with Tail Strike (-1/4) 11 Ego 2 73 17d6 Energy Blast, OIF 40ch beam 20 Pre 10 6 +3 OCV w/Tail Strike 8 Com -1 3 Climbing 14- 10 Pd - 16 2 Combat levels 10 Ed 3 6 Spd 24 17 Rec - 66 End - 56 Stn - ---- ---- 183 +150 = 333 Private investigator Mac Gargan hired by J. Jonah Jameson to undergo an experimental treatment to give him super powers so he could take on Spiderman. Later, under the mistaken impression that he could not remove his focii, he developed a hatred for Jameson and started hunting him. After years of getting slapped around by Spiderman, this guy decides to try being an Avengers villain. Not a very good idea, in retrospect. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Screaming Mimi (Mimi Schwartz) 30 Str 20 3 Perfect Pitch 23 Dex 39 28 Con 36 3 Throw +0 / +1 Strike +v/5 10 Bod - 4 Escape +0 / +0 +15 Str vs Grab = 65 Str 10 Int - 3 M Grab -1 / -1 Grab, +10 Str = 60 Str 10 Ego - 5 Choke -2 / +0 Grab, 4d6 NND 18 Pre 8 4 Block +2 / +2 Block, Abort 20 Com 5 16 4 Damage Classes 20 Pd 14 20 Ed 14 2 +1" Running 5 Spd 17 3 Breakfall 14- 12 Rec - 56 End - 60 Mulitpower: 90 active, No Rng 39 Stn - 6 u 4d6 NND, AOE Radius, x4 Rad, 0 End, Personal Immunitity --- 6 u 2d6 Flash vs Vision, NND, AOE Rad, x4 Rad, 0 End, P.I. 153 6 u 2 1/2 d6 Flash vs Hearing, AOE Rad, x4 Rad, 0 End, P.I. 6 u 2d6 Drain vs Dex, NND, AOE Rad, x4 Rad, 0 End, P.I. 4 u 6d6 Mental Illusion, AOE Rad, x2 Rad, 0 End, P.I. Random Hallucinations Only (-1/2) 2 Prof Skill: Singer 11- 10 2 HTH levels --- + 143 = 296 Note: The defense to her NND powers is flash def vs hearing or having a non-human physiology. Yes, she really can make people go blind by singing to them. Sort of like Mariah Carrey (sp?) I guess. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shocker (Herman Schultz) 15 Str 5 3 Lockpicking 12- 17 Dex 21 6 Security Systems, Inventor 11- 18 Con 16 16 8/8 Armor OIF 13 Bod - 40 20/20 Forcefield, 0 End OIF 10 Int - 60 90 active point Multipower OIF "Vibro-bands" 10 Ego - 6 12d6 Energy Blast 0 End 18 Pre 8 4 +15d6 Hand Attack 0 End 10 Com - 4 3d6 Penetrating RKA, 0 End, No Rng 8 Pd 5 8 Ed 4 2 +1" running 5 Spd 23 24 3 Combat levels 7 Rec - 30 +50 Str, 0 End, OIF, Only vs Grab/Entangle (-1) 36 End - 30 Stn - ---- ---- 88+196=284 Small time hood Herman Schultz rolled a 3 on his Inventor skill and created an awesome weapon in a prison workshop and went on to become a small time supervillain. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Tiger Shark (Todd Arliss) 53 Str 38 7 1 level DI AO 26 Dex 48 32 +25" Swimming, 1/2 end on 27" Swimming 43 Con 66 15 +15" Superleap 20 Bod 20 8 Int -2 10 10/10 Resistant 11 Ego 2 11 Life Support: Underwater Breathing, Pressure, Temp 23 Pre 13 10 +20 Str, Only Underwater (-1) [2] 6 Com -2 10 +10 Rec, Only Underwater (-1) 30 Pd 19 5 +5 Visual Perception, Only Underwater (-1) 30 Ed 21 22 +5d6 Hand Attack, 0 End 6 Spd 24 13 1/2 End Str 5 -> 2 19 Rec - 86 End - 16 2 Combat levels 66 Stn - 25 5 levels w/Underwater combat ---- --- 247+176=423 100+ 15 Distinct Features: Concealable, Major Reaction 15 Phys Lim: Loses Str when dehydrated (Freq, Greatly) 20 Psyche Lim: Overconfident (Common, Total) 20 Psyche Lim: Agressive (Common, Total) 253 Fin Bonus --- 423 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Titania (Real Name Unrevealed) 85 Str 65 7 1 Level Density Increase Always On 18 Dex 24 7 1 level Growth Always On 53 Con 86 20 20/20 resistant pd/ed 15 Bod 8 6 Life Support: Pressure, Temperature 10 Int - 21 1/2 End Str [4] 11 Ego 2 15 3 Hand to Hand levels 23 Pre 13 6 +3" Running 20 Com 5 40 Pd 24 30 Ed 18 5 Spd 22 26 Rec - 106 End - 80 Stn - ---- --- 267 + 82 = 349 100+ 20 Psyche Lim: Overconfident (Common, Strong) 20 Psyche Lim: Likes to Fight (Common, Strong) 20 Psyche Lim: Hates/Fears Spiderman (Uncommon, Total) 5 Love: Crusher 184 --- 349 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Whirlwind (David Cannon) 25 Str 15 20 10/10 Armor OIF 26 Dex 48 67 27" Flight, 1/2 End [2] 23 Con 26 60 20/20 Forcefield, 0 End 13 Bod 6 10 360 degree vision 10 Int - 75 Multipower 11 Ego 2 7 u 15d6 Energy Blast vs Phys [7] 20 Pre 10 4 u +10d6 Hand Attack 0 End 12 Com 1 22 u Change Environ: 150mph wind, 16" Radius, No Rng 1/2 End [7] 10 Pd 5 10 Ed 5 51 4d6 HKA, 0 End, OIF No KB 5 1/2d6 w/Str "Wrist Saws" 6 Spd 24 34 2d6 AP RKA Autofire No KB 16ch OIF "Shuriken" 10 Rec - 46 End - 24 3 Combat levels 38 Stn - ---- --- 142 +384 = 526 100+ 10 Public ID 5 Psyche Lim: Hates Hank Pym (Uncommon, Moderate) 5 Reputation: Screw Up (8-) 15 Psyche Lim: Wants to Prove Himself (Common, Strong) 15 Psyche Lim: Impulsive (Common, Strong) 376 Rotary Bonus --- 526 Notes: He only got the wrist saws and shuriken during the 4th version of the Masters of Evil. He used to be overcautious, but has become impulsive lately. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wrecker 53 Str 43 15 15/15 Resistant 17 Dex 21 13 1/2 End Str [2] 43 Con 66 20 Bod 20 37 Multipower 75pts, OAF "Wrecking Bar" 8 Int -2 2 15d6 EB vs Pd, 1 recoverable charge 14 Ego 8 1 +6d6 Hand Attack, 0 End, Not when 1st slot 23 Pre 13 is gone (-1/4) 8 Com -1 35 Pd 24 2 +1" Running 35 Ed 26 5 Spd 23 20 4 OCV levels 20 Rec - 14 Detect: Wrecking Bar (-1/2), Ranged, 360 degree, +5 Per, 0 DCV 86 End - 4 Clairsentience, Only to Wrecking Bar (-1), 0 DCV 69 Stn - 13 8d6 Mind Control, x2 End [8] (-1/2), Only vs People touching ---- Wrecking Bar (-1), 0 DCV (-1/2) 241 --- +121 = 362 100+ 20 Psyche Lim: Loves to Wreck Stuff (Common, Total) 20 Psyche Lim: Overconfident (Common, Total) 5 Psyche Lim: Hates Thor (Uncommon, Moderate) 186 Turnip-head Bonus --- 331 Note: I'm giving Detects that only work vs 1 specific item (or person) a 1/2 limitation. This guy was able to beat Thor when Thor's abilities were temporarily reduced by Odin. Since then, he's been pretty much a loser. He shares his powers with three other criminals to form the Wrecking Crew, which diminished him somewhat. Before sharing his powers he was more like this: Wrecker 60 Str 50 20 20/20 Resistant 17 Dex 21 15 1/2 End Str [3] 53 Con 86 20 Bod 20 45 Multipower 90pts, OAF "Wrecking Bar" 8 Int -2 3 18d6 EB vs Pd, 1 recoverable charge 14 Ego 8 2 +9d6 Hand Attack, 0 End, Not when 1st slot 25 Pre 15 is gone (-1/4) 8 Com -1 45 Pd 33 6 +3" Running 45 Ed 34 5 Spd 23 20 4 OCV levels 23 Rec - 14 Detect: Wrecking Bar (-1/2), Ranged, 360 degree, +5 Per, 0 DCV 106 End - 4 Clairsentience, Only to Wrecking Bar (-1), 0 DCV 77 Stn - 13 8d6 Mind Control, x2 End [8] (-1/2), Only vs People touching ---- Wrecking Bar (-1), 0 DCV (-1/2) 287 --- +142 = 429 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wrecking Crew 45 Str 35 14 15/15 Resistant 17 Dex 21 11 1/2 End Str [2] 43 Con 66 2 +1" Running 20 Bod 20 8 Int -2 15 3 HTH levels 14 Ego 8 23 Pre 13 + various Special Abilities 8 Com -1 30 Pd 21 30 Ed 21 5 Spd 23 20 Rec - 86 End - 65 Stn - ---- ---- 195 + 42 = 237+[11|12] Note: Add these special abilities Thunderball: 6 +4d6 Hand Attack, OIF (wrecking ball) 2 Science: Physics 11- 3 Weaponsmith (Bombs) 11- Piledriver: 9 +3d6 Hand Attack (piledriving fist attack) 2 +1 OCV w/Punch Bulldozer: 8 +4" Running (11" total) 4 +2 OCV w/Move-Through =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Yellowjacket (Rita DeMara) 15 Str 5 112 7 levels shrinking, 0 End Persistant, IIF 23 Dex 39 16 10" Flight [2], IIF 15 Con 10 22 +30 Str, 0 End, Does Not Add to figured, Based on Shrinking 10 Bod - 13 Int 3 60 12d6 Energy Blast, 0 End, No KB, IIF 11 Ego 2 12 +4d6 Energy Blast, 0 End, Based on Shrink, No KB, No Rng, IIF 18 Pre 8 22 Com 6 6 3/3 Armor, OIF 8 Pd 5 4 6pts Flash Def, OIF 8 Ed 5 5 Spd 17 6 Computer Programming, Security Systems 12- 6 Rec - 30 End - 20 2 Overall levels 26 Stn - ---- --- 100 + 258 = 358 100+ 20 Psyche Lim: Reluctant to use shrinking power (Very Common, Strong) 20 Psyche Lim: Heart of Gold (not very evil) (Very Common, Strong) 218 Marvel's Answer to Insect Queen Bonus --- 358 Rita stole one of Dr Pym's Yellojacket costumes and modified it for her own use. She had a short not particularly successful career as a criminal, then reformed during Acts of Vengeance and eventually took off to the future and was in the Guardians of the Galaxy for quite awhile. She returned to the present and was immediately killed to let people know that The Crossing is a Major Event (tm). I think she had potential, I'm sorry to see her gone. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Serpent Society: Anaconda (Blanche Sitznski) 33 Str 23 5 1" Stretching 18 Dex 24 37 +50 Str, 0 End, Doesn't Add to figured, Only for grab/squeeze 33 Con 46 2 +1" Running 18 Bod 16 3 +3" Swimming 10 Int - 10 Ego - 10 10/10 resistant pd/ed 18 Pre 8 11 Lifesupport: Underwater Breathing, Pressure, Temperature 4 Com -3 6 Regeneration: 1 body/hour 30 Pd 23 30 Ed 23 10 2 HTH levels 5 Spd 22 10 +5 OCV w/grab 20 Rec 12 66 End - 2 Prof Skill: Steelworker 11- 52 Stn - ---- --- 194 + 96 = 290 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Asp 18 Str 8 120 8d6 NND Does Body, [12, from battery] 26 Dex 48 (Defense = not having a normal chemical metabolism) 15 Con 10 32 300pt End Battery, 2 Recovery 12 Bod 4 3 +4 Recovery for Battery, Only when Dancing (-1/2) 13 Int 3 14 Ego 8 6 +3 OCV w/NND 15 Pre 5 2 +1" Running 26 Com 8 2 Prof Skill: Dancer 11- 8 Pd 4 8 Ed 5 6 Spd 24 7 Rec - 30 End - 29 Stn - ---- ---- 132 +165 = 297 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Racer 20 Str 10 108 45" Flight, 0 End, Only along surfaces (-1/4) 26 Dex 48 18 Con 16 6 Acting, Interrogation 12- 10 Bod - 13 Int 3 20 4 Flight Levels 11 Ego 2 15 Pre 5 10 5/5 Armor, OIF 24 Com 7 5 1/2 End Str [1] 8 Pd 4 8 Ed 4 8 Spd 44 8 Rec - 36 End - 29 Stn - ---- ---- 143 +149 = 292 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Boomslang 20 Str 10 4 Punch +0 +2 Strike+2d6=10d6 20 Dex 30 5 Kick -2 +1 Strike+4d6=12d6 18 Con 16 4 Block +2 +2 Block, Abort 15 Bod 10 4 Dodge - +5 Abort 13 Int 3 5 Choke -2 +0 Grab, 2d6 NND 11 Ego 2 4 Escape +0 +0 +!5 Str vs Grabs 20 Pre 10 16 4 Martial Damage Classes 14 Com 2 3 Breakfall 13- 10 Pd 6 2 +1" running 10 Ed 6 6 Spd 30 30 2d6 AP RKA 6 retrievable charges No KB "Serpent-Rangs" 8 Rec - 36 End - 16 2 Combat levels 34 Stn - ---- --- 125 +93 = 218 Note: He really calls them Serpent-Rangs. I'm not making this up. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Bushmaster 25 Str 15 10 10/10 resistant pd/ed 20 Dex 30 6 1/2 End Str [1] 23 Con 26 35 2d6+1 HKA, 1/2 End [2] 4d6 w/Str 15 Bod 10 15 1d6 Body Drain, Unc Continuous, 0 End, Recover 1/hour 13 Int 3 Acts 1/5min, linked to HKA, Only if HKA does body(-1/4) 14 Ego 8 23 Pre 13 6 +3" Running 10 Com - 15 3 Hand to Hand levels 15 Pd 10 15 Ed 10 5 Spd 20 10 Rec - 46 End - 40 Stn - ---- ---- 145+ 87 = 232 100 15 Unusual looks: No legs, snake body Notes: The body drain is deadly venom. See Champions Almanac 1 for the Acts 1/[time period] limitation. Assume that the venom will be effective for 3 hours (36 dice!). People will die from this unless they can get snake bite treatment. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Coachwhip 15 Str 5 6 9pt Flash Defense, OIF 20 Dex 30 2 +1" running 15 Con 19 10 Bod - 5 Jab +1 +3 Strike 7d6 13 Int 3 4 Punch +0 +2 Strike+2d6 = 9d6 13 Ego 6 4 Dodge - +5 Abort 18 Pre - 4 Escape +0 +0 +15 Str vs Grabs 22 Com 6 16 4 Damage Classes 8 Pd 5 8 Ed 5 7 2" Stretching, Only for attacking (-1/2) OIF 0 End "Whip" 5 Spd 20 17 Armor Piercing on 7d6 Jab 0 End OIF "Whip" 6 Rec - 30 End - 16 2 Combat levels 26 Stn - ---- --- 98 + 81 = 179 The Whip is built into her costume, so it is OIF rather than OAF. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cobra (Klaus Voorhees) 15 Str 5 60 1/2 Physical and Energy Reduction 23 Dex 39 15 Shapeshift (long, thin shape to fit through small openings) 18 Con 16 37 +50 Str 0 End, Doesn't Add to Fig, Only to hold/squeeze (-1/2) 15 Bod 10 15 +25 Str 0 End, Doesn't Add to Fig, Only to hold (-1) 13 Int 3 10 +5" Running 14 Ego 8 20 Pre 10 12 6/6 Armor OIF 8 Com -1 6 +3 HTH levels, Only DCV vs grabs/entangles (-1) OIF 25 Pd 22 7 Clinging, 15 Str, OIF 25 Ed 21 2 Science: Toxicology 11- 5 Spd 17 3 Mechanics 11- 7 Rec - 3 Inventor 12- 36 End - 2 Knowledge Skill: Underworld 11- 32 Stn - --- 10 1 Overall level 150 24 3 Combat levels 6 +3 OCV w/Grabs 18 3d6 RKA vs Pd, OIF, No KB, 6ch "Cobra Missiles" 15 1d6 Body Drain, Recover 1/hour, effects 1/turn, 60ch, Uncontrolled Continuous, Linked with Missiles, Only is Missiles do body (-1/4), OIF ---- 245 = 395 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cottonmouth (Quincy McIver) 20 Str 10 48 2 1/2d6 HKA, 0 End, No KB 4d6 w/Str "Bite" 17 Dex 21 2 +1" running 15 Con 10 6 3/3 Armor OIF 13 Bod 6 6 +3 OCV w/Bite 10 Int - 10 Ego - 18 Pre 8 8 Com -1 8 Pd 4 8 Ed 5 4 Spd 13 7 Rec - 30 End - 31 Stn - ---- ---- 76 + 62 = 138 This guy is silly and feeble. The only thing remarkable about him is that he didn't get killed by Scourge. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Death Adder (Roland Burroughs) 28 Str 18 10 10/10 resistant pd/ed 20 Dex 30 16 Life Support: Self Contained Breathing, Pressure, Temperature 28 Con 36 4 +3 Vision, Only Underwater (-1) 15 Bod 10 22 +6d6 Hand Attack, 1/2 End [1] 13 Int 3 7 1/2 End Str [1] 13 Ego 6 43 27pt HKA, Armor Piercing (3d6 2/Str) No KB, 0 End "Claws" 20 Pre 10 15 1d6 Dex Drain, Unc Continuous, Claws must do body (-1/2) 6 Com -2 Linked with claws, 0 End 20 Pd 14 15 1d6 Body Drain, Unc Continuous, Claws must do body (-1/2) 20 Ed 14 Linked with claws, 0 End, Recover 1/hour, Effect 1/5min 5 Spd 20 6 +3 DCV, OIF, Only vs Grabs/Entangles (-1) 12 Rec - 16 +16" Swimming 56 End - 2 +1" Running 43 Stn - 6 +3 OCV w/Claws ---- --- 159 +162 = 321 100 20 Mute 15 Unusual Looks =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Diamondback (Rachel Leighton) 20 Str 10 36 Mulitpower 90act: Throwing Diamonds 4ch OIF 26 Dex 48 4 12d6 Explosive Energy Blast "TNT" 18 Con 16 3 3d6+1 Armor Piercing RKA vs PD 12 Bod 4 3 3d6+1 Penetrating RKA "Acid" 13 Int 3 14 Ego 8 5 Jab +1 / +3 Strike 18 Pre 8 4 Punch +0 / +2 Strike +2d6 = 24 Com 7 5 Kick -2 / +1 Strike +4d6 = 8 Pd 4 4 Dodge - / +5 Abort 8 Ed 4 3 Throw +0 / +1 Strike +v/5 6 Spd 24 16 4 Damage Classes 8 Rec - 36 End - 2 +1" Running 31 Stn - 9 Breakfall, Stealth, Climbing 14- --- 136 10 2 Levels w/Multipower 24 3 Combat Levels --- +128 = 264 This is the original Diamondback. After hanging out with Cap for awhile and getting a dose of Super Soldier Serum, she was more like this: Diamondback 25 Str 15 36 Mulitpower 90pts: Throwing Diamonds 4ch OIF 29 Dex 57 4 12d6 Explosive Energy Blast "TNT" 23 Con 26 3 3d6+1 Armor Piercing RKA vs PD 14 Bod 8 3 3d6+1 Penetrating RKA "Acid" 13 Int 3 14 Ego 8 5 Jab +1 / +3 Strike 9d6 18 Pre 8 4 Punch +0 / +2 Strike +2d6 = 11d6 24 Com 7 5 Kick -2 / +1 Strike +4d6 = 13d6 10 Pd 5 4 Dodge - / +5 Abort 10 Ed 5 3 Throw +0 / +1 Strike +v/5 7 Spd 31 16 4 Damage Classes 10 Rec - 46 End - 2 +1" Running 39 Stn - 9 Breakfall, Stealth, Climbing 14- --- 173 6 1/2 End Cost Str [1] 10 2 Levels w/Multipower 32 4 Combat Levels --- +142 = 315 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Puff Adder 30 Str 20 7 1 Level Growth, 0 End 14 Dex 12 15 2 Levels Density Increase, 0 End 28 Con 36 18 Bod 16 40 3d6 RKA, +1 Stun Mult, AOE Hex, No Rng, 8ch No KB "Acid Breath" 10 Int - 13 Ego 6 15 15/15 resistant pd/ed 20 Pre 10 7 1/2 End 30 Str [1] 8 Com -1 30 Pd 24 15 3 Hand to Hand levels 30 Ed 24 4 Spd 16 12 Rec - 56 End - 49 Stn - ---- --- 163 + 98 = 261 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Rattler (Gustard Krueger) 23 Str 13 5 1" Stretching 14 Dex 12 22 +6d6 Hand Attack 1/2 End "Bionic Tail" 23 Con 26 100 150 active point Multipower OIF 15 Bod 10 10 12d6 Energy Blast, AOE Cone 0 End No Rng "Sonic Rattle" 13 Int 3 10 6d6 NND Does Body AOE Cone 0 End x4 Area (24") No Rng 11 Ego 2 10 3 1/2d6 Dex Drain, NND, AOE Cone, 0 End x4 Area (28") No Rng 18 Pre 8 (defense= Hard Ear Cover/Sonic Flash Def/No Inner Ears) 8 Com -1 20 Pd 15 5 5pt Sonic Flash Def 20 Ed 15 10 10/10 resistant pd/ed 4 Spd 16 2 +1" Running 10 Rec - 46 End - 39 Stn - --- --- 119 +174 = 293 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Rock Python 15 Str 5 20 20/20 resistant pd/ed 17 Dex 21 3 Life Support: Pressure 18 Con 16 5 Lack of Weakness 15 Bod 10 2 +1" running 13 Int 3 11 Ego 2 67 8d6 Entangle, 20ch OIF "Metal Eggs" 18 Pre 8 6 +3 OCV w/Eggs 14 Com 2 35 Pd 32 35 Ed 31 4 Spd 13 7 Rec - 36 End - 32 Stn - ---- --- 143 +103 = 246 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sidewinder (Seth Vocker) 15 Str 5 12 6/6 Armor, OIF 20 Dex 30 7 Life Support: Self Contained Breathing, OIF 15 Con 10 12 Bod 4 Cloak: 18 Int 8 25 Extra-Dimensional Movement, x2 Mass, 0 End OIF 14 Ego 8 27 Clairvoyance, Other Dimension, OIF 18 Pre 8 30 15" Teleport, 0 End, OIF 10 Com - 8 Pd 5 6 Bureacratics, Oratory 13- 8 Ed 5 4 Knowledge Skills: Investments, Law Enforcement Orgs 11- 5 Spd 20 9 Concealment, Security Systems, Tactics 13- 6 Rec - 30 End - 30 3 Overall levels 28 Stn - ---- --- 103 + 150 = 253 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Spiderfoes: Black Cat (Felicia Hardy) 18 Str 8 40 8d6 Luck 29 Dex 57 15 Con 10 5 Jab +1 / +3 Strike 7 1/2 d6 10 Bod - 4 Punch +0 / +2 Strike +2d6 = 9 1/2 d6 18 Int 8 4 Dodge - / +5 Abort 14 Ego 8 4 Escape +0 / +0 +15 Str vs Grab 20 Pre 10 16 4 Damage Classes 26 Com 8 8 Pd 4 6 +3" Running 8 Ed 5 15 Acrobatics, Breakfall, Climbing, Lockpicking, Stealth 15- 7 Spd 31 9 Concealment, Criminology, Security Systems 13- 7 Rec - 3 Streetwise 13- 36 End - 20 2 Overall levels 27 Stn - 15 +5 w/Climbing, Lockpicking, Security Systems "Thief Skills" --- 7 10" Swinging, OIF 149 --- +148 = 297 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Eel II (Edward Lavell) 18 Str 8 16 8/8 Armor OIF 18 Dex 24 6 +10 Ed Armor, Only vs Electricity (-1) 15 Con 10 12 Bod 4 26 Elemental Control: Electric Suit, 90 active OIF, No KB 10 Int - 26 12d6 Energy Blast, 0 End, No KB 10 Ego - 26 9d6 Damage Shield, 0 End, No KB 18 Pre 8 10 Com - 15 +30 Str, 0 End, Doesn't Add, Only vs Grabs/Entangles (-1) OIF 8 Pd 4 8 Ed 5 2 +1" Running 4 Spd 12 7 Rec - 4 Punch +0 / +2 Strike +2d6 = 7 1/2 d6 30 End - 4 Dodge - / +5 Abort 40 Stn 11 4 Escape +0 / +0 +15 Str vs Grab = 73 Str --- 5 Kick -2 / +1 Strike +4d6 = 9 1/2 d6 86 8 2 Damage Classes 16 2 Combat levels --- +158 = 244 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Electro (Max Dillon) 20 Str 10 50 Elemental Control: Electricity, 100 active points 20 Dex 30 33 16d6 Energy Blast, 1/2 End [4b] 20 Con 20 1/2 Effect vs non-grounded targets (-1/2) 12 Bod 4 34 11 1/2d6 Damage Shield, 1/2 End [3b] 1/2 Effect vs non-ground 10 Int - 40 34" Flight, 0 End only along power lines/3rd Rail (-2) 10 Ego - 18 Pre 8 10 End Reserve: 50 End, 5 Rec 10 Com - 15 6d6 Energy Absorb 1/2 into End reserve, 1/2 into Stun 20 Pd 16 Only vs Electric attacks (-1) 20 Ed 16 23 Detect Electricity, @ Range, 360 degree, Discriminary 5 Spd 20 10 Change Environ, 1 hex, variable effect (small electric charges) 15 Rec 14 40 End - 3 Electronics 11-` 50 Stn 18 3 Security Systems 11- --- 156 6 3/3 Armor OIF 16 2 Combat levels 6 +3 OCV w/Energy Blast --- + 249 = 405 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Hobgoblin II (Jason Phillip Macendale, Jr) 43 Str 33 39 Multipower: 76.5 active, OIF, No KB 41 Dex 93 4 u 3d6 RKA, AOE hex, 16ch "Pumpkin Bombs" 33 Con 46 4 u 3d6 AP RKA vs PD, 16ch "Throwing Blades" 15 Bod 10 4 u 13d6 Energy Blast, 16ch "Plasma Blast" 15 Int 5 22 u 10d6 Autofire EB, 64ch, "Rapid-fire Plasma Blast" 14 Ego 8 23 Pre 13 39 18d6 Drain vs Dange Sense, AOE hex, OIF, 4ch, 4 Com -3 Only vs Spider Sense (-1) "Anti=Spidersense chemical bomb" 20 Pd 11 8 +4 w/Autofire (OIF +0) 20 Ed 13 16 8/8 Armor 8 Spd 29 22 15" Flight, O End, OAF "Flying-bat-thingy" 16 Rec - 66 End - 5 Jab +1 / +3 Strike 12 1/2 d6 54 Stn - 4 Punch +0 / +2 Strike +2d6 = 14 1/2 d6 --- 5 Kick -2 / +1 Strike +4d6 = 16 1/2 d6 258 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 16 4 Martial Damage Classes 3 Combat Pilot 17- 4 Transport Famil: Jets, Helicopters, Gyrocopters, Hang Gliders 11- 3 Electronics 11- 3 Interrogation 14- 3 Inventor 12- 20 2 Overall levels --- + 238 = 496 The villain formerly known as Jack O'Lantern =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Killer Shrike 25 Str 15 45 18" Flight, 1/2 End [2] 26 Dex 48 24 12/12 Armor OIF 28 Con 36 13 Bod 6 51 Multipower: 90 Active, No KB "Wrist Bracers" 13 Int 3 5 u 3d6 Armor Piercing HKA, 0 End (4d6 w/Str) 11 Ego 2 4 u 14d6 Energy Blast, 1/2 End [3, from end res] Reduced by range 20 Pre 10 12 Com 1 7 End Reserve, 50 End, 5 Rec, OIF 12 Pd 7 12 Ed 6 5 Jab +1 / +3 Strike 9d6 6 Spd 24 5 Kick -2 / +1 Strike +4d6 = 13d6 11 Rec - 4 Block +2 / +2 Block, Abort 56 End - 4 Dodge - / +5 Abort 40 Stn - 3 Throw +0 / +1 Strike +v/5 --- 16 4 Damage Classes 158 6 Acrobatics, Breakfall 14- 3 Tactics 12- 2 Prof Skill: Soldier 11- 32 4 Combat levels --- + 216 = 374 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Kraven (Sergei Kravinoff) 33 Str 23 10 +5" Running 29 Dex 57 8 1/2 End Str [2] 33 Con 46 4 English (Russian native) 15 Bod 10 2 Area Know: Africa 11- 18 Int 8 3 Survival 11- 17 Ego 14 3 Animal Handler 11- 20 Pre 10 9 Breakfall, Climbing, Stealth 15- 16 Com 3 9 Inventor, Paramedics, Tracking 13- 20 Pd 13 3 Shadowing 11- 15 Ed 8 15 +5 w/Shadowing, Stealth, Tracking "Hunting Skills" 7 Spd 31 2 SS: Toxicology 11- 14 Rec - 30 3 Overall levels 66 End - 49 Stn - 5 Jab +1 / +3 Strike 10 1/2 d6 --- 5 Kick -2 / +1 Strike +4d6 = 14 1/2 d6 223 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 4 Escape +0 / +0 +15 Str vs Grab = 68 Str 3 M Grab -1 / -1 Grab, +10 Str = 63 Str 16 4 Martial Damage Classes 37 8d8 Entangle, AOE Hex, Transparent (+1/2), 1 Rec. Ch, OIF "Net" 15 1d6 AP RKA vs Pd, OIF, 16ch "Darts" 8 1d6 Dex Drain, Rec 5pts/min, 160ch, Uncontrolled Cont, Linked, OIF, Only if Dart does body (-1/4) "Dart-venom" 33 8d8 NND, def=Self Contained Breath, AOE hex, OIF, 4ch, No Rng --- +232 = 455 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Venom (Eddie Brock) 45 Str 35 10 Clinging: 45 Str 32 Dex 66 6 +3" Running 38 Con 56 8 +8" Leap 18 Bod 16 11 1/2 End Str (2) 13 Int 3 137 10d6 Entangle, Impervious to Sight, 1/2 End [5] 20 Ego 20 25 20" Swinging, x2 non-combat [4] 25 Pre 15 24 Invisible vs Dange Sense, No Fringe, 0 End, Always On, 8 Com -1 Only vs Spider Sense (-1) 30 Pd 21 35 Spatial Awareness, 360 degrees 30 Ed 22 10 Instant Change: Any clothes 7 Spd 28 30 1/4 Physical and Energy Damage Reduction 17 Rec - 76 End - 5 Jab +1 / +3 Strike 14d6 60 Stn - 4 Punch +0 / +2 Strike +2d6 = 16d6 --- 5 Kick -2 / +1 Strike +4d6 = 18d6 281 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 20 5 Martial Damage Classes 9 Acrobatics, Breakfall, Stealth 15- 2 PS: Journalist 11- 2 CK: New York City 11- 3 Criminology 12- 3 Streetwise 14- 20 2 Overall levels 16 2 Combat levels 10 2 OCV levels --- + 403 = 684 100+ 2x Stun and Body from Sonic attacks =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== X-Foes: Apocalypse 80 Str 70 20 20/20 Resistant Pd/Ed 20 Dex 30 60 1/2 Physical & Energy Damage Reduction 63 Con 106 30 Life Support: Full 25 Bod 30 5 Flash Def 28 Int 18 10 Power Def 23 Ego 26 10 Lack of Weakness 25 Pre 15 20 25pts Mental Def 6 Com -2 20 1/2 End Cost Str [4] 40 Pd 24 90 Multipower: Body Control 40 Ed 27 3 u 4 Levels Growth, 0 End 5 Spd 20 3 u 4 Levels Density Increase, 0 End 29 Rec - 3 u +20pd Armor 126 End - 3 u +20ed Armor 97 Stn - 3 u 4" Stretching, 0 End ---- 3 u +6d6 Hand Attack, 0 End 364 3 u Shapeshift-Any Form [3] 1 u +5" Running 1 u +10" Swimming 1 u +10 Pre 1 u 30 Str Clinging 9 Scientist: Biology, Biochemisty, Genetics, Mutation, Cybernetics, Celestial Technology 11- 16 Universal Translator, Human Languages Only (-1/2) 17- 9 Inventor, Paramedics, System Operation 11- 50 5 Overall levels --- + 374 = 738 This guy started out as a kind of boring X-Factor bad guy. Now we are supposed to believe he is one of the most dangerous villains in the world. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Black Queen (Selene) 30 Str 20 10 10/10 Resistant Pd/Ed 26 Dex 48 3 Life Support: Does not age 38 Con 56 50 5d6 Body Transfer -> End Reserve, 0 End, No Rng, Invis Effect (+1) 20 Bod 20 37 5d6 Ego Transfer -> End Reserve, 0 End, No Rng, Invis Effect, Link 23 Int 13 23 Ego 26 50 Endurance Reserve: 500 End 20 pre 10 22 Com 6 125 Multipower (all powers use End from End Reserve) 20 Pd 14 8 u 60 Strength Telekinesis, Fine Manipulation, 1/2 End, 20 Ed 12 Only vs Inorganic Substances (-1/2) [5] 6 Spd 24 6 u 20d6 Energy Blast, 1/2 End, No KB, Based on Available Fire (-1) 14 Rec - 12 u 7 1/2d6 NND, Does Body 1/2 End [6] 56 End - 10 u 20d6 Mind Control, 1/2 End [5], Only after transfer (-1/4) 54 Stn - --- 10 Invisibility vs Sight & Sound, x5 End Cost [30] 249 37 60" Flight, Only along surface, x5 End Cost [60] 20 25pts Mental Defense 6 High Socieity, Seduction 13- 4 English 90 60pt Power Pool (Magic) 5 Magic Skill 14- 3 Magician (Magical Scientist) 5 Summoning, Demonology, Mind Control, Illusions, Counterspells 30 3 Overall levels --- + 521 = 770 By draining the life essence of a large man (13 Bod, 10 Ego) she will get 104 active points of End (ie, 208 End) for her reserve before he dies. If she is seriously depleted after a battle she will need to drain 2 or 3 people to get full again. Her mind control only works against people who have been partially drained. The "Based on Available Fire" simulates the way she controls available fire, but does not produce it herself. Here's a rough guide to what she can do with various levels of flame: Candle 2d6 energy blast Torch 8d6 " " Bonfire 12d6 " " Burning House 20d6 " " She can't do better than 20d6 no matter how much fire is available. The invisibility and high speed movement is her quick getaway power. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Callisto 20 Str 10 5 Jab +1 / +3 Strike 8d6 26 Dex 48 4 Punch +0 / +2 Strike +2d6 = 10d6 23 Con 26 5 Kick -2 / +1 Strike +4d6 = 12d6 13 Bod 6 4 Block +2 / +2 Block, Abort 18 Int 8 4 Dodge - / +5 Abort 18 Ego 16 16 4 Martial Damage Classes 23 Pre 13 1 Weapon Element: Knives 18 Com 4 10 Pd 6 9 Breakfall, Climbing, Stealth 14- 10 Ed 5 3 Oratory 14- 6 Spd 24 3 Tracking 13- 9 Rec - 12 +4 Perception Rolls 46 End - 5 Ultraviolet Vision 35 Stn - --- 24 3 Combat levels 166 --- + 95 = 261 Here's a little trivia for you: Callisto is modeled after a character in the cult classis 'Barbarella'. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Deathbird 40 Str 30 56 28" Flight, 1/2 End, No non-combat (-1/4) 29 Dex 57 30 2d6 HKA, 1/2 End, Reduced Pen [1], 4d6 w/Str 28 Con 36 10 1/2 End Str [2] 10 Bod - 23 Int 13 4 English (Shi'ar native) 18 Ego 16 6 Combat Pilot, Breakfall 15- 23 Pre 13 2 Transport Famil: Spacecraft 20 Com 5 9 Bureacratics, Persuation, Oratory 14- 25 Pd 17 25 Ed 19 5 9pts Mental Def 7 Spd 31 14 Rec - 5 Jab +1 / +3 Strike 10d6 56 End - 4 Punch +0 / +2 Strike +2d6 = 12d6 44 Stn - 5 Kick -2 / +1 Strike +4d6 = 14d6 --- 4 Block +2 / +2 Block, Abort 237 4 Dodge - / +5 Abort 8 2 Martial Damage Classes 33 Multipower: 75 active, OIF, 8ch, No KB "Wrist Javelins" 3 u 5d6 RKA vs PD "Javelins" 3 u 15d6 Energy Blast "Electric Javelins" 30 3 Overall levels 16 2 Combat levels --- + 237 = 474 Who would have guessed that this Ms Marvel villain would turn out to be an heir to an awesome intergalactic empire? Not me, that's for sure. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Juggernaut 100 Str 80 7 1 level Growth, Always On 14 Dex 12 7 1 level Density Increase, Always On 63 Con 106 50 0 End Str 20 Bod 18 140 Fully Hardened Resistant Pd & Ed 13 Int 3 70 2x Hardened Resistant 40/40 Pd/Ed 20 Ego 20 10 Lack of Weakness 28 Pre 18 10 Flash Def vs Visual 10 Com - 10 Power Defense 80 Pd 61 10 Flash Def vs Hearing group 80 Ed 76 30 Full Life Support 4 Spd 16 11 20pts Mental Defense, OIF "Skullcap" 31 Rec - 5 +10 Mental Defense, OAF "Outer Helmet" 126 End - 20 10" Knockback Resistance 97 Stn - 27 +20" Knockback Resistance, --- Only vs being pushed backwards (-1/2) 410 62 1" Tunneling, 20 Def 30 +20d6 Hand Attack, 0 End, Only w/Move Throughs (-1/2), Body Only (-1/2), Only to insure at least 1" of Knock-back (-1) 35 7 OCV levels --- +544 = 954 Here's Cain before his recent trip inside the Ruby. He claims to be tougher now, but I haven't seen it yet. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Mystique (Raven Darkholme) 18 Str 8 16 Shapeshift: Any Humanoid, limited max duration (-1/4) 26 Dex 48 10 Instant Change: Any clothes 20 Con 20 2 +1" Running 12 Bod 4 3 Contact: NSA 14- 23 Int 13 14 Ego 8 5 Jab +1 / +3 Strike 7 1/2 d6 20 Pre 10 4 Punch +0 / +2 Strike +2d6 = 9 1/2 d6 24 Com 7 5 Kick -2 / +1 Strike +4d6 = 11 1/2 d6 10 Pd 6 4 Block +2 / +2 Block, Abort 10 Ed 6 4 Dodge - / +5 Abort 7 Spd 34 3 Throw +0 / +1 Strike +v/5 8 Rec - 4 Escape +0 / +0 +15 Str vs Grab 40 End - 16 4 Martial Damage Classes 31 Stn - --- 18 Acting, Bureacratics, Conversation, High Society, Persuation, 164 Streetwise 13- 12 Concealment, Criminology, Paramedics, Security Systems 14- 9 Breakfall, Lockpicking, Stealth 14- 9 Disguise, Mimicry, Shadowing 11- 18 +6 w/Acting, Disguise, Mimicry 30 3 Overall levels 16 2 Combat levels --- +184 = 348 I haven't been able to stomach post-Peter David X-Factor, so if this write-up is out of date, I apologize. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Pyro (St John Allerdyce) 18 Str 8 37 4d6 RKA, No KB, OIF, 32ch Reduced by Range "Flamethrower" 17 Dex 21 15 Con 10 150 18d6 Energy Blast, Continuous, 0 End, No KB 10 Bod - Based on Available Fire (-1/4) 13 Int 3 77 60 Str TK, 0 End, Based on Available Fire (-1/4), Linked w/EB 11 Ego 2 18 Pre 8 16 2 Combat Levels 12 Com 1 10 +5 OCV w/EB-TK 8 Pd 4 8 Ed 5 4 Prof Skills: Journalist, Novelist 11- 5 Spd 23 7 Rec - 30 End - 27 Stn - --- --- 85 +294 = 379 Pyro's usual technique is to grab his opponent with talons of fire. The energy blast has been bought 'continuous' so he can just keep burning people after the initial grab. The "Based on Available Fire" simulates the way he controls available fire, but does not produce it herself. Here's a rough guide to what he can do with various levels of flame: Candle 2d6 energy blast 8 Str TK Torch 8d6 " " 25 " " Bonfire 12d6 " " 38 " " Flamethrower 20d6 " " 60 " " He can't do better than 20d6 no matter how much fire is available. How come Black Queen gets a -1 for the same limitation? Because she doesn't carry a flamethrower everywhere she goes. If she did, it would only be worth a -1/4. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sabretooth 23 Str 13 8 Regen: 1 Body/minute 35 Dex 75 3 Life Support vs Disease 33 Con 46 60 1/2 Physical & Energy Reduction 20 Bod 20 6 10pts Power Def vs Attacks with chemical SFX (-1/2) 18 Int 8 11 15pts Mental Defense 20 Ego 20 5 Flash Def 25 Pre 15 5 Discrim Smell 10 Com - 10 Tracking Scent 12 Pd 7 15 +5 w/Perception Rolls 12 Ed 5 8 +4 w/Hearing Rolls 7 Spd 25 6 +3" Running 25 Rec 26 2 +2" Superleap 66 End - 3 +3" Swimming 60 Stn 11 3 Combat Sense --- 5 Defensive Maneuver 297 3 Lightsleep 3 Resistance 3 Survival 11- 9 Breakfall, Climbing, Stealth 16- 3 Tracking 13- 9 Shadowing 14- 41 2d6+1 Armor Piercing HKA, 1/2 End, Reduced Penetration, No KB [1], 3d6+1 w/Str [3] 5 Jab +1 / +3 Strike 8 1/2 d6 4 Punch +0 / +2 Strike +2d6 = 10 1/2 d6 5 Kick -2 / +1 Strike +4d6 = 12 1/2 d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 16 4 Martial Damage Classes 30 3 Overall levels 24 3 Combat levels --- + 313 = 610 I haven't been following this character since he died and became a superhero, so things may have changed. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== X-Men: Archangel (Warren Worthington III) 20 Str 10 140 Multipower: Wings 23 Dex 39 11 43" Flight, x8 non-combat, 0 End, Not in cramped areas (-1/4) 23 Con 26 11 30/30 Armor, Usable by Others, Concentrate: 1/2 DCV 15 Bod 10 15 Int 5 30 1d6 AP Autofire RKA vs PD, 0 End, No KB, Can Lose Control (-1/4) 14 Ego 8 18 2d6 NND Autofire, 0 End def=non-standard chemistry 23 Pre 13 Linked w/RKA, Cant Lose Control, Only if RKA does Body (-1/4) 8 Com -1 22 1 1/2d6 Dex Drain Autofire, 0 End 10 Pd 6 Linked w/RKA, Cant Lose Control, Only if RKA does Body (-1/4) 10 Ed 5 6 Spd 27 80 4d6 AP HKA, 0 End, No KB, Can Lose Control, 4 1/2d6 w/Str 9 Rec - 46 End - 6 3/3 Armor, OIF 37 Stn - --- 9 Acrobatics, Breakfall, Combat Pilot 14- 148 9 Bureacratics, High Society, Seduction 14- 5 8pts Mental Defense 5 1/2 End Str [1] 20 2 Overall levels 20 4 Flight levels 8 4 Levels w/Autofire RKA --- 394 = 542 100+ 15 Distinctive Features: Blue Skin (Major Effort, Major Reaction) 15 Hunted: Apocalypse (More Powerful, 8- ) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 10 Psyche Lim: Grim (Common, Moderate) 5 Love: Psylocke 377 Blue Bonus --- 542 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Banshee (Sean Cassidy) 15 Str 5 150 Multipower: Sonic Scream 20 Dex 30 10 12d6 Energy Blast, Area of Effect Cone, 0 End, No Rng 18 Con 16 13 18d6 Energy Blast, 0 End 13 Bod 6 9 8d6 RKA, 1/2 End [6], No Rng, No KB 18 Int 8 7 6d6 NND, 0 End, Area of Effect Radius, No Rng, Personal Immunity 13 Ego 6 10 5d6 Flash vs Hearing, 0 End, Area of Effect Cone, x4 area (44" triangle) 20 Pre 10 16 Com 3 75 30" Flight, 1/2 End 10 Pd 7 10 Ed 6 35 Spatial Awareness, 360 degrees (active sonar) 5 Spd 20 7 Rec - 2 PS: Interpol Agent 11- 36 End - 1 KS: Genetics 8- 30 Stn - 6 Bureaucratics, Streetwise 13- --- 6 Stealth, Breakfall 13- 117 6 Concealment, Paramedics 13- 2 WF: Small Arms Martial Arts (Commando) 5 Boxing Cross -2 OCV +1 DCV Strike+4d6 3 Aikido Throw +0 +1 Strike, target falls 4 Choke -2 +0 Grab, 2d6 NND 4 Disarm -1 +1 +10 Str disarm 4 Block +2 +2 abort, block 10 1 Overall level 16 2 Combat levels 10 2 levels w/Multipower 6 3/3 Armor, OIF --- + 394 = 511 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Beast (Hank McCoy) 43 Str 33 2 3/3 Resistant 38 Dex 84 2 LS: Temperature (Only vs Cold -1/2) 43 Con 66 11 1/2 End Str [2] 20 Bod 20 3 Ambidexterous 23 Int 13 5 Extra Limbs (Can use feet as hands) 14 Ego 8 5 8pt Mental Defense 23 Pre 13 6 +3" Running 18 Com 4 12 Acrobatics, Breakfall, Climbing, Stealth 17- 20 Pd 11 12 Deduction, Inventer, Forensic Medicine, Paramedic 14- 20 Ed 11 3 Scientist 8 Spd 32 5 Sciences: Mutation, Genetics, Biology, Biochem, Chemistry 11- 18 Rec - 4 Knowledge Skill: Literature, TV/Movie trivia 11- 86 End - 3 Seduction 14- 64 Stn - 5 Jab +1 +3 Strike 10 1/2d6 ---- 5 Kick -2 +1 Strike 14 1/2d6 295 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 3 Thow +0 +1 Strike +v/5 8 2 Damage Classes 10 Languages: 4pt Latin, 3pt German, 3pt Russian 30 3 Overall levels 10 2 levels w/Sciences ---- + 142 = 437 100+ 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Distinctive Features: Blue & Furry (Can't Conceal, Majro Reaction) 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Psyche Lim: Scientific Curiosity (Common, Strong) 15 Psyche Lim: Seeks non-violent solutions (Common, Strong) 252 Furry Blue Blonus --- 437 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Boom Boom (Tabitha Smith) 13 Str 3 110 8d6 Explosive Energy Blast, Triggered (time delay) 0 End 18 Dex 24 70 +8d6 Explosion, Triggered [7, from battery] 13 Con 6 10 Bod - 10 Endurance Battery: 50 End, 5 Rec 13 Int 3 11 Ego 2 5 Jab +1 / +3 Strike 15 Pre 5 4 Punch +0 / +2 Strike +2d6 24 Com 7 4 Block +2 / +2 Block, Abort 8 Pd 5 4 Dodge - / +5 Abort 8 Ed 5 3 Throw +0 / +1 Strike +v/5 5 Spd 22 6 Rec - 2 +1" Running 26 End - 24 Stn - 16 2 Combat levels --- 4 +2 OCV w/"Time Bombs" 82 --- + 238 = 320 100+ 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Psyche Lim: CVK (Common, Total) 10 Psyche Lim: Acts like a stupid Vallye Girl (Common, Moderate) 15 Secret ID 10 Love: Sam Guthrie 145 Bonus --- 320 Note: I gave her 10pts for her Love disad, since she recently blew off a mission just so she could stay behind with Sam, so it seems pretty limiting. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cable (Askanison / Nathan Summers) 23 Str 13 15 +20 Str, Doesn't Add (-1/2) Strike/Grip Only (-1/2) 0 End 26 Dex 48 18 12/12 Armor, 11- 28 Con 36 6 3/3 Armor, OIF 18 Bod 16 4 IR Vision (One Eye: 2x Range Mods -1/4) 23 Int 13 6 1/2 End Str [1] 20 Ego 20 4 5pts Flash Def (One Eye: 2x Range Mods -1/4) 23 Pre 13 25 Mind Link: Any 8 Minds 12 Com 1 13 8d6 Telepathy, x5 End [20] 10 Pd 5 12 40 Str TK, x10 End [60] 10 Ed 4 15 19pts Mental Defense 6 Spd 24 18 Breakfall, Climbing, Combat Driving, Combat Pilot, Lockpicking, 11 Rec - Stealth 14- 56 End - 27 Bugging, Computer Programming, Concealment, Criminology, 44 Stn - Deduction, Inventor, Paramedic, Security Sytems, Tactics 14- --- 15 Demolitions, Electronics, Mechanics, Shadowing, Weaponsmith 11- 206 3 Interrogation 14- 4 English 5 Jab +1 / +3 Strike 10 1/2 d6 5 Kick -2 / +1 Strike +4d6 = 14 1/2 d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 4 Disarm -1 / +1 Disarm, +10 Str 8 2 Damage Classes 40 4 Overall Levels 32 4 Combat Levels 141 Weapon Pool: 112.5pt Pool, Only Change at Base/Must be OIF/OAF --- + 431 = 637 Typical Weapon Pool Allocation: Big Gun: 45 3d6 RKA Autofire Armor Piercing 4clips, 30ch ea, OAF, Beam, No KB Shrapnel Grenades: 40 3 1/2d6 RKA Explosion, Armor Piercing, 4ch, OIF, Beam Serrated Combat Knife: 27 2d6 HKA, + 1 Stun, 0 End (3d6 w/Str), OAF, No KB 100+ 10 Distinctive Features: Glowing Eye, Tiny Head (Is Noticed, Recognizable) 15 Hunted: Stryfe (More Powerful, 8-) 15 Hunted: Apocylypse (More Powerful, 8-) 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-) 15 Psyche: Always acts Macho/Rude (Very Common, Moderate) 15 Psyche: Protective towards X-Force (Common, Strong) 5 Love: Domino (???) 5 Ungoing Identity Crisis 437 Really messed up character conception bonus --- 637 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cannonball (Sam Guthrie) 18 Str 8 67 Elemental Control: Biochemical Propulsion 135 active 18 Dex 24 54 45" Flight, 0 End, Must make Ego Roll to turn (-1/4) 18 Con 16 192 65/65 Forcefield, Usable by others, 0 End 13 Bod 6 18 Int 8 5 8pts Mental Defense 14 Ego 8 6 3/3 Armor, OIF 20 Pre 10 3 Paramedics 13- 14 Com 2 8 Pd 4 16 2 Combat levels 8 Ed 4 6 2 Levels w/Move-throughs & Move-bys 5 Spd 22 18 9 Levels vs Move-Through velocity penalties 8 Rec - 36 End - 31 Stn - --- --- 112 +367 = 479 100+ 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-) 20 Hunted: Externals (More Powerful, NCI, 8-) (I think this plot has been dropped) 20 Psyche: Wants to Prove himself as an X-Man (Very Common, Strong) 15 Psyche: Code vs Killing (Common, Strong) 5 Love: Boom-Boom 299 Hillbilly Bonus --- 479 Note: The forcefield used to be based on flight, but he has recently demonstrated the ability to put up a forcefield while standing still. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Captain Britain (Brian Braddock) 90 Str 80 22 1/2 End Cost Str [4] 26 Dex 48 20 20/20 Resistant Pd/Ed 43 Con 66 90 25" Flight, 0 End, x16 non-combat 15 Bod 10 1 Transport Famil: Motorcycle 13 Int 3 2 Physics 11- 14 Ego 8 15 3 Hand to Hand Levels 23 Pre 13 18 Com 4 40 Pd 22 40 Ed 31 5 Spd 14 27 Rec - 86 End - 82 Stn - --- --- 299 + 150 = 449 Note: I bailed out of Excaliber around the time he became 'Brittanic'. I don't know what has happened to the character since then, and I'm not sure I want to. I sure miss Alan Davis. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Colossus (Piotr Nikolaievitch Rasputin) 75 Str 60 10 1 level growth, +1 Bod, +1 Stn, +5 Str, 0 End Persistant 20 Dex 30 67 60/75 resistant 38 Con 56 50 Hardened pd & ed (including resistant) 20 Bod 18 10 Flash Def 10 Int - 5 8pt Mental Def 14 Ego 8 10 Lack of Weakness 20 Pre 10 12 Life Support: Pressure, Radiation, Temperature, Disease 12 Com 1 7 Life Support: Self Contained Breathing 10 minute maximum (+1/2) 60 Pd 46 19 1/2 End Cost str 7 -> 3 75 Ed 75 2 +1" running 5 Spd 20 6 Acrobatics, Breakfall 13- 22 Rec - 2 PS: Drawing 11- 76 End - 3 Language: English (Russian native) 74 Stn - 16 2 Combat levels ----- 10 2 HTH levels 324 4 +2 OCV w/fastball special --- + 233 = 557 100+ 20 Hunter: Misc mutant haters 10 Psyche Lim: Even more of a whiner than most X-men 427 exp --- 557 Note: He really is big, not dense (he's 7'5" tall in armored form). I didn't make all his powers Hero ID, since he hasn't been in human form for years, and hasn't been screwed over for being in human form for almost a decade as far as I can recall. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Cyclops (Scott Summers) 15 Str 5 174 Multipower (206 active, everything has 'personal immunity' on 20 Dex 30 18 15d6 Energy Blast, +5d6 KB Only, O End, +5d6 [2] 15 Con 10 18 9d6 Energy Blast AoE Cone, +3d6 KB Only 0 End, +2d6 [2] 15 Bod 15 18 9d6 Autofire Energy Blast, +3d6 KB Only 0 End, +3d6 [7] 23 Int 23 16 11d6 Armor Piercing Energy Blast 0 End, +3d6 [2] 23 Ego 23 20 Pre 10 2 20 pt Endurance Battery for multipower 14 Com 2 2 2pt Recovery for End Battery 8 Pd 5 8 Ed 5 30 +15 Lightning Reflexes (acts at 35 Dex) 6 Spd 30 8 +4 Skill levels vs Autofire Penalties 6 Rec - 8 +4 Skill levels w/Bouncing 30 End - 40 5 Combat levels 31 Stn - 9 +3 Skill levels w/Energy Blast --- 9 Breakfall, Climbing, Combat Pilot 13- 156 9 Demolitions, Electronics, Mechanics 11- 9 Deduction, Paramedics, Tactics 14- 2 +1" Running Martial Arts 5 Defensive Strike +1 OCV +3 DCV Str Strike 4 Dodge +5 DCV abort 3 Throw +0 OCV +1 DCV Str+v/5 Strike 4 Disarm -1 OCV +1 DCV +10 Str disarm 6 3/3 Armor, OIF (X-men uniform, modern version) ---- + 394 = 550 100 + 10 Distinctive Features (Red Eyes) easily concealable 15 Hunted More Powerful, 8- (Mr Sinister) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 15 Phys lim: Can't control energy blast without special visor (Infreq, Fully) 10 Psyche Lim: Always Serious (Common, Moderate) 20 Psyche Lim: CVK (Common, Total) 15 Psyche Lim: Loyal to Prof X (Uncommon, Total) 5 Love: Jean Grey/Marvel Girl Notes: 23 Int: this guy is Marvel's premier combat tactician, and a keen observer. 23 Ego: He's trained with Prof X most of his adult life, and fought off Dys`pare. The Multipower: I wrote this up as 3 multipowers, The first at 0 End, the second knock-back only, the third with normal end costs, then added them together (except the AP slot does not get a knockback boost). Some unusual round-offs caused the slots to be more expensive than you'd expect). With this write-up, Scott can do 15d6 (and lots of KB) indefinitely, and go up to 20d6 when he needs it, although he can only keep it up for 2 rounds. I made his lack of control over the eye beams a disad rather than a limit for two reasons: it is simpler, and it wouldn't be worth the 40-odd points he'd get with even a 1/4 limit on the multipower, since it hasn't come up much in recent times. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Dazzler (Alison Blaire) 15 Str 5 100 Multipower: Light emission (all End is from End Reserve) 25 Dex 48 10 u 10d6 Flash [10] 18 Con 16 8 u 13d6 AP Energy Blast, No KB [10] 11 Bod 2 1 u Images vs Sight, 16" Radius, Simple Shapes Only (-1/2) [2] 13 Int 3 10 End Reserve: 100 End 11 Ego 2 16 20 Rec for End Reserve: Not in total silence (-1/4) 18 Pre 8 15 +30 Rec for End Reserve: Very noisy environ only (-1) 24 Com 7 8 Pd 5 46 6d6 Energy Absorbtion -> Multipower (+1), +54 to max (=90) 8 Ed 4 Only vs Sonic attacks (-1 1/2) 5 Spd 14 30 +50pd Armor, Only vs Sonic attacks (-1 1/2) 7 Rec - 5 Jab +1 / +3 Strike 6d6 36 End - 4 Punch +0 / +2 Strike +2d6 = 8d6 28 Stn - 5 Kick -2 / +1 Strike +4d6 = 10d6 --- 4 Block +2 / +2 Block, Abort 114 4 Dodge - / +5 Abort 12 3 Martial Damage Classes 2 +1" Running = 7" 5 7pts Mental Defense 3 Paramedics 12- 3 Breakfall 14- 2 PS: Singer 11- 1 Transport Famil: Skates 16 2 Combat levels 15 +5 w/Multipower --- 320 = 434 Marvel's mistimed attempt to cash in on Roller-Disco. Claremont managed to slowly redeem the character, but I can't say she was ever very interesting. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Domino 18 Str 8 24 Acting, Bribery, Conversation, High Society 26 Dex 48 Interrogation, Persuation, Seduction, Streetwise 14- 18 Con 16 21 Bugging, Concealment, Criminology, Cryptography, 15 Bod 10 Paramedic, Security Systems, Tactics 14- 23 Int 13 12 Breakfall, Climbing, Lockpicking, Stealth 14- 20 Ego 20 7 Shadowing, 13- 20 Pre 10 2 +1" running = 7" 20 Com 5 8 Pd 4 6 3/3 Armor, OIF 8 Ed 4 6 Spd 24 4 Block +2 / +2 block, abort 8 Rec - 4 Disarm -1 / +1 disarm, +10 Str 36 End - 4 Dodge - / +5 abort 33 Stn - 4 Punch +0 / +2 strike +2d6 = 7 1/2d6 ---- 5 Spin Kick -2 / +1 strike +4d6 = 9 1/2d6 162 5 Choke Hold -2 / +0 grab, 2d6 NND 8 2 Martial Damage Classes (already added in) 20 2 Overall Skill levels 16 2 Combat Skill levels 15 3d6 Luck 30 2d6 Armor Piercing RKA, Autofire (5 shots) 4clips, 30ch each, OAF No KB Beam "Big Gun" ---- + 187 = 349 Note: Sorry, no disads for this one. She started life as yet another Liefield (sp?) character with a gun and an attitude but no origin, no motivation, no obvious character traits. Under the care of more competent writers she may recover from this, but presently we just don't know enough about her to try to pin down her disads. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Havok (Alex Summers) 15 Str 5 210 Multipower 20 Dex 30 21 24d6 Energy Blast, 0 End, Personal Immunity 15 Con 10 21 18 1/2d6 Explosion, 0 End, Personal Immunity 12 Bod 4 18 Int 8 6 +3 OCV w/Energy Blast 13 Ego 6 24 3 Combat levels 18 Pre 8 2 +1" Running 14 Com 2 2 Science: Geology 11- 8 Pd 5 8 Ed 5 6 3/3 Armor, OIF 5 Spd 30 5 8pt Mental Defense 6 Rec - 30 End - 28 Stn - ---- ---- 113 +297 = 410 100+ 15 Hunted More Powerful, 8- (Mr Sinister) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Normal Characteristic Max 15 Psyche: Code vs Killing (common, strong) 15 Psyche: Protective of Teammates (common, strong) 5 Psyche: Wants to be as good as Scott (uncommon, moderate) 15 Secret ID 5 Love: Lorna 200 Bonus --- 410 Alex seems to have conquered his old problem with controlling his blasts. As far as I recall he hasn't had any problem with it for about a decade. Note that by special effects Havok and Cyclops 'share' their personal immunities, and are not affected by each other's attacks. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Marvel Girl (Jean Grey/Summers) 13 Str 3 145 Multipower: Telekinesis 18 Dex 24 18 m 60 Str Telekinesis 0 End 13 Con 6 18 m 30 Str Telekinesis 0 End AOE hexes, x4 area (12 hexes) 11 Bod 2 18 m 12d6 Energy Blast vs Pd 0 End 18 Int 8 18 m 12d6 Telepathy 0 End 26 Ego 32 18 m 12d6 Mind Scan 0 End 18 Pre 8 18 m 6d6 Ego Blast 0 End 24 Com 7 18 m 30/30 Forcefield 0 End 8 Pd 5 9 m 12/12 Forcewall 0 End Feedback (-1) 8 Ed 5 9 m 15" Flight, 0 End 5 Spd 22 9 m Missile Deflection, @ Range, +1 to roll 6 Rec - 26 End - 5 Mind Link to Scott Summers 25 Stn - 20 +4 w/Multipower ---- 32 Life Support: Self Contained, Temperature, Pressure, 122 Radiation, Usable by Others (+1/2) AOE Radius (+1) Based on Forcewall (-1/2) (Must be at least 10/10) 10 15pt Mental Defense 3 Paramedics 13- --- +368 = 490 100+ 15 Hunted More Powerful, 8- (Mr Sinister) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Psyche Lim: CVK (Common, Total) 5 Psyche Lim: Attracted to Wolverine (Uncommon, Moderate) 5 Love: Scott 5 Ungoing Identity Crisis 320 --- 490 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Nightcrawler 20 Str 10 10 Clinging 20 Str 44 Dex 102 20 Con 20 60 30" T-Port 1/2 End [3], Needs Ego Roll if below 1/2 Stun (-1/4) 15 Bod 10 1 x4 Mass, Costs End, x10 End [5/10] 18 Int 8 20 x16 Range(.59 miles) 17 Ego 7 3 x2 Range, horizontal only (1.19 miles) (-1/2) 25 Pre 15 3 x2 Range, north-south only (2.38 miles) (-1/4) 6 Com -2 1 x2 Range, Costs End, x10 End [5] 10 Pd 6 75 10d6 NND Does Body, No Rng, x2 End Cost 10 Ed 6 defense=Super Dense Body or Non-skintight forcefield 8 Spd 26 8 Rec - 5 8pt Mental Defense 40 End - 5 Extra Limb 35 Stn - ---- Martial Arts (generic) 208 4 Punch +0 / +2 Strike+2d6=8d6 5 Kick -2 / +1 Strike+4d6=10d6 4 Block +2 / +2 Block, Abort 3 Throw +0 / +1 Strike+v/5 4 Dodge - / +5 Abort 4 Disarm -1 / +1 Disarm, +10 Str 8 2 Martial Damage Classes 1 Weapon Element: Fencing weapons 15 Acrobatics, Breakfall, Climbing, Contortionist, Stealth 18- 6 High Society, Seduction 14- 4 Language: English (German native) 3 Paramedics 13- 6 Mechanics, Electronics 11- 4 PS: Trapeze, Tightrope 10 1 Overall level ---- + 264 = 472 100+ 25 Distinctive Features (not concealable, abject fear) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Psyche: Swashbuckler 307 --- 472 Notes: To get the true Nightcrawler, add this power: 20 Invisibility vs Normal Vision, 0 End Persistant, Only in shadows (+1) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Professor X (Charles Xavier) 10 Str - 27 Desolid, 0 End, Leaves Body Behind (-1) 1 mile max range (-1/4) 11 Dex 3 "Astral Projection" 15 Con 10 30 Mind Link: Any 16 Minds 12 Bod 4 18 Detect Mutants @ Range, 360 degrees 23 Int 13 20 Danger Sense All Attacks in Vicinity, In or Out of 29 Ego 38 Combat, (Only vs Hostile Intent -1/4) 11- 20 Pre 10 19 25pts Mental Defense 14 Com 2 6 Pd 4 262 Multipower: Telepathic Powers 6 Ed 3 26 15d6 Telepathy, 0 End, Affects Solid 5 Spd 29 26 10d6 Mind Scan, +12 to Roll, 0 End, Affects Solid 5 Rec - 15 20d6 Telepathy, 0 End 30 End - 16 5d6 Entangle, BOECV (+1), Transparent vs Attacks (+1/4), 25 Stn - vs Ego not Str (+1/2) 0 End (+1/2) "Mental Paralysis" --- 15 6d6 Cosmetic Transform vs Ego not Body (+0), BOECV (+1), 116 Variable Effects (+1/4), 0 End (+1/2), AOE Radius (+1), x16 Radius = 48" (+1), Selective Target (+1/4) "Clouding Memories" 6 4d6 Ego Blast [4] 3 2d6 Stun Aid, 0 End, Usable @ Range, Affects Solid, Heal Only (-1/2) 9 Scientist: Psionic Surgery, Biophysics, Genetics, Mutation, Psionic Amplification Machines, Physical Training 11- 2 Prof Skill: Teaching 11- 12 Bureacratics, Conversation, High Society, Oratory 13- 15 Deduction, Forensic Medicine, Inventor, Paramedic, Tactics 14- 15 Linguist: 4pt Shiar, Hebrew, French, German 8 Psionic Familiarity: (Telepathy/Bureacratics), (TP, Conversation), (TP, High Society), (TP, Oratory) 10 Wealthy 40 4 Overall levels --- + 594 = 710 100+ 15 Secret ID (Connection to X-Men is not known to public) 10 Distinctive Features: Bald, Lower Body Paralysis (Concealable, Causes Prejudice) 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-) 10 Hunted: Magneto (As Powerful, 8-) 10 Hunted: Shadow King (As Powerful, 8-) 20 Physical Limitation: Lower Body Paralysis (All the Time, Greatly Impairing) 15 Psyche: Wants to Help/Train Mutants (Common, Strong) 10 Psyche: Code vs Killing (Common, Moderate) 15 Psyche: Will Protect Students (Common, Strong) 485 Rogaine Bonus --- 710 Note: This write-up is heavily influenced on 'The Ultimate Mentalist'. Go buy it. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Psylock (Betsy Braddock) 18 Str 8 75 Mulitpower 26 Dex 48 6 12d6 Telepathy 1/2 End [3] Visible Signature (-1/4) 18 Con 16 7 12d6 Mind Scan 1/2 End [3] 15 Bod 10 6 12d6 Mind Control 1/2 End [3] Visible Signature (-1/4) 23 Int 13 35 8d6 AVLD (Mental Def) 1/2 End [6] No Range (-1/2) 23 Ego 26 23 Pre 13 Martial Arts (Ninjitsu) 28 Com 9 4 Martial Strike +0 OCV +2 DCV Strike+2d6 (8 1/2 d6) 8 Pd 4 5 Defensive Strike +1 +3 Strike (6 1/2 d6) 8 Ed 4 4 Martial Escape +0 +0 +15 Str vs Grab 6 Spd 24 3 Martial Throw +0 +1 Strike+v/5 8 Rec - 4 Martial Block +2 +2 abort 36 End - 4 Martial Dodge - +5 abort 33 Stn - 4 Disarm -1 +1 disarm, +10 Str ---- 5 Spin Kick -2 +1 strike +4d6 = 10 1/2d6 175 1 Weapon Element: Katana 12 3 Martial Damage Classes 5 Defensive Manuver 3 Fast Draw 14- 9 Breakfall, Climbing, Stealth 14- 9 Shadowing 14- 9 Concealment, Paramedics, Security Systems 14- 4 4pt Japanese 2 PS: Model 2 +1" running 10 14pts Mental Defense 24 3 Combat levels ---- + 252 = 427 100+ 5 Distinctive Features (Purple Hair) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 20 Psyche Lim: Incredibly confused character conception 277 Exp --- 427 Note: The 'Visible Signature' is the butterfly-shaped energy field that appears over her target's face when the artist remembers. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shadowcat (Katherine "Kitty" Pryde) 13 Str 3 100 Desolid, 0 End, Invisible vs Sight, Usable by Others (+1/2) 26 Dex 48 10 5" Flight, 0 End, based on Desolid 13 Con 6 37 2d6 NND Does Body Affects Solid 0 End , based on Desolid 10 Bod - (The defense is not being an electronic device) 23 Int 13 14 Ego 8 Martial Arts: Ninjitsu 15 Pre 5 4 Strike +0 +2 Strike+2d6=8 1/2d6 22 Com 6 5 Back Kick -2 +1 Strike+4d6=10 1/2d6 6 Pd 3 4 Nerve Pinch -1 +1 3d6 NND 6 Ed 3 4 Dodge - +5 Abort 6 Spd 24 16 4 Damage Classes 6 Rec - 26 End - 9 Breakfall, Climbing, Stealth 14- 24 Stn - 18 Computer Programming, Concealment, Cryptography, Deduction ---- Paramedic, Security Systems 14- 119 6 Sciences: Computer Design, Software Design, Computer Security 11- 30 3 Overall levels --- +243 = 362 100+ 20 Psyche Lim: Code vs Killing (Common, Total) 15 Psyche Lim: Uncomfortable around Douglock (Very Common, Moderate) 5 Psyche Lim: Uncomfortable around Colossus (Uncommon, Moderate) 10 Psyche Lim: Want's to prove she is not a kid (Common, Moderate) 15 Hunted: Misc Mutant Haters (As Powerful, 11-) 10 Public ID 187 Kitty Bonus --- 362 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Shatterstar 20 Str 10 6 +3" Running = 9" 38 Dex 84 3 +3" Leap = 7" 23 Con 26 5 1/2 End Str 2 -> 1 10 Bod - 6 Regeneration: 1 Body/Hour 18 Int 8 5 8pt Mental Defense 14 Ego 8 20 Pre 10 5 Jab +1 / +3 Strike 16 Com 3 4 Punch +0 / +2 Strike +2d6 = 8 Pd 4 5 Kick -2 / +1 Strike +4d6 = 8 Ed 3 4 Disarm -1 / +1 Disarm, +10 Str 8 Spd 32 4 Dodge - / +5 Abort 9 Rec - 16 4 Damage Classes 46 End - 32 Stn - 9 Acrobatics, Breakfall, Stealth 17- --- 9 Electronics 14- 188 4 Science Skills: Communications, Audio/Visual Equipment 11- 37 Multipower: Swords, 75 active points, OAF 4 3d6+1 Armor Piercing HKA, 0 End, 4d6 w/Str 4 1 1/2d6 Armor Piercing Autofire (2 shots) HKA 0 End 2d6 w/Str 1 +2d6 Hand Attack 0 End 6 3/3 Armor OIF 32 4 Combat Levels --- 163 = 351 100+ 10 Alien Physiology (Can be detected by medical tests, cannot be aided by some medical means) 15 Hunted: Misc Mutant Haters (As Powerful, 11-) 5 Psyche Lim: Unfamiliar with Earth (Uncommon, Moderate) 15 Psyche Lim: Overconfident (Common, Strong) 216 Mysterious Lineage Bonus --- 351 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Siryn (Theresa Rourke) 10 Str 0 150 Multipower: Sonic Scream 20 Dex 30 10 12d6 Energy Blast, Area of Effect Cone, 0 End, No Rng 15 Con 10 13 18d6 Energy Blast, 0 End 10 Bod - 9 8d6 RKA, 1/2 End [6], No Rng, No KB 15 Int 5 7 6d6 NND, 0 End, Area of Effect Radius, No Rng, Personal Immunity 13 Ego 6 10 5d6 Flash vs Hearing, 0 End, Area of Effect Cone, x4 area (44" triangle) 20 Pre 10 26 Com 8 75 30" Flight, 1/2 End 5 Pd 3 5 Ed 2 35 Spatial Awareness, 360 degrees (active sonar) 5 Spd 20 5 Rec - 5 Jab +1 / +3 Strike 30 End - 4 Punch +0 / +2 Strike +2d6 = 23 Stn - 4 Dodge - / +5 Abort --- 3 Throw +0 / +1 Strike +v/5 92 4 Escape +0 / +0 +15 Str vs Grab 8 1 Combat level 10 2 levels w/Multipower 5 8pt Mental Defense 6 3/3 Armor, OIF --- + 358 = 450 100+ 15 Psyche Lim: Code vs Killing (Common, Strong) 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-) 15 Psyche Lim: Alcoholic (Uncommon, Total) 5 Love: Warpath (??? not lately, it seems) 295 2nd Generation Bonus --- 450 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Storm (Ororo Monroe) 18 Str 8 71 Elemental Control: Control of Elements, 0 End, Persistant, 26 Dex 48 -1/4 for misc power limitations 18 Con 16 71 CE: Wind level 4, x32r, x32r, 1 min delay, x512r, 1 day delay 15 Bod 10 71 CE: Rain level 4, x32r, x32r, 1 min delay, x512r, 1 day delay 18 Int 8 71 CE: Temp level 4, x32r, x32r, 1 min delay, x512r, 1 day delay 20 Ego 20 23 Pre 13 112 20" Flight, x8 non-com, 0 End, Usable against others, x8 mass 24 Com 7 8 Pd 4 112 Multipower, 112.5 active 8 Ed 4 9 6d6 RKA, 1/2 end (4), No KB (Lightning Bolt) 5 Spd 14 6 18d6 Energy Blast, 1/2 end (4), Knockback only (+1) 8 Rec - 11 1d6 Rec Drain, 1d6 End Drain, 1d6 Stun Drain, NND, Invis vs Sight, 36 End - AOE hex, 1/2 End, Returns 5pts/min Def: Heat life support 33 Stn - ---- 12 Breakfall, Climbing, Sleight of Hand, Stealth 14- 152 9 Lockpicking 17- 6 Paramedics, Security Systems 13- 3 Streetwise 14- 4 English 9 Survival: African Plains 14- 6 10pt mental defense Martial Arts (generic) 5 Defensive Strike +1 OCV +3 DCV Strike, 8d6 4 Martial Strike +0 +2 Strike, 10d6 5 Offensive Strike -2 +1 Strike, 12d6 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 4 Martial Escape +0 +0 +15 Str vs Grab 12 3 Martial Damage Classes 20 2 Overall levels ---- + 641 = 793 100+ 5 Distinctive Features (Black Woman w/White Hair & Blue Eyes) 20 Hunted As Powerful, NCI, 11- (misc mutant haters) 15 Psyche: Claustrophobe (Uncommon, Totally Useless) 20 Psyche: CVK 633 exp --- 793 Notes: The Control Environment stuff is from Hero System Almanac 2. Go buy it. She can change the weather over the mat at will, within 1024 hexes (1.27 miles) in 1 minute, and over a 650 mile radius within 1 day. The limitations one the EC are: only on Earth, must work within local weather extremes, sometimes gets out of control (altogether worth about 1/4). The SFX on the persistant is that weather slowly reverts if she is stunned or KO'ed. The rec/end/stun drain is the dehydration attack she used against Magneto in his Antarctic base around issue 113. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sunfire (Shiro Yoshida) 30 Str 20 63 120pt Heat EC, 60pts @ 0 End, +30pts +30pts @ x10 End [from Batt] 23 Dex 39 51 12d6 EB 0 End, +6d6 [3], +6d6 [30], no KB 20 Con 20 63 30/30 Force Field 0 End, +15/15 [3], +15/15 [30] 14 Bod 8 63 28" Flight, x4 non-combat 0 End, +15" [3], +15" [30] 13 Int 3 13 Ego 6 5 End Battery: 40 End, 1 Rec 23 Pre 13 12 Com 1 10 Flash Def 15 Pd 9 3 Life Support: Temp, Radiation 25 Ed 11 5 Spd 17 5 Jab +1 / +3 Strike 8d6 10 Rec - 4 Punch +0 / +2 Strike +2d6 = 10d6 40 End - 5 Kick -2 / +1 Strike +4d6 = 12d6 39 Stn - 4 Block +2 / +2 Block, Abort ---- 4 Dodge - / +5 Abort 147 8 2 Damage Classes 3 Breakfall 14- 4 Lang: English 24 3 Combat levels ---- + 319 = 466 100+ 8 Enraged: Signifigant Threats to Japan (Uncommon, 11/11) 10 Hunted: Misc Mutant Haters (As Powerful, 8-) 20 Psyche Lim: Overconfident (Common, Total) 20 Psyche Lim: Code of Bushido (Common, Total) 20 Psyche Lim: Superpatriot (Common, Total) 10 Public ID 278 Nuclear Bonus --- 466 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Sunspot (Roberto DeCosta) 15 Str 5 50 20/20 Forcefield 1/2 End [2b] 20 Dex 30 10 EC, 30pts, linked to ff 18 Con 16 10 +30 Stun 12 Bod 4 7 +30 Str, Doesn't Add [3b] 13 Int 3 10 1/4 Resistant Physical & Energy Reduction 11 Ego 2 18 Pre 8 44 EC, 87.5pts 16 Com 3 44 30" Flight, 1/2 End [3b] 8 Pd 5 45 14d6 Energy Blast, 1/2 End [3b] 8 Ed 4 5 Spd 20 10 End Reserve: 100 End 7 Rec - 7 10 Rec for End Battery, Only in direct sunlight (-1/2) 36 End - 10 4d6 Energy Absorb into End Batt, Light attacks only (-1/2) 29 Stn - --- 5 Jab +1 / +3 Strike 11d6 100 4 Punch +0 / +2 Strike +2d6 = 13d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 8 2 Damage Classes 5 7pts Mental Defense 2 +1" Running = 7" 3 Bureacratics 13- 2 Prof Skill: Business Admin 11- 2 Hobby: Soccer 6 Combat Pilot, Breakfall 13- 4 English (Portugese Native) 10 2 HTH levels 8 Combat level --- + 321 = 421 100+ 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-) 15 Psyche Lim: Overconfident (Common, Strong) 15 Psyche Lim: Impatient (Common, Strong) 10 Psyche Lim: Code vs Killing, Uncommon, Strong) 261 Beto Bonus --- 421 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Warpath (James Proudstar) 65 Str 55 16 1/2 End Str [3] 26 Dex 48 5 5/5 Resistant Defense 43 Con 66 25 +9" Running=15", 1.2 End [1] 18 Bod 16 9 Breakfall, Climbing, Stealth 14- 13 Int 3 3 Tracking 12- 13 Ego 6 3 Survival: Desert 11- 20 Pre 10 3 +1 Perception 16 Com 3 25 Pd 12 4 Punch +0 / +2 Strike +2d6 = 15d6 / 17d6 25 Ed 16 5 Kick -2 / +1 Strike +4d6 = 17d6 / 19d6 6 Spd 24 4 Block +2 / +2 Block, Abort 22 Rec - 3 M Grab -1 / -1 Grab, +10 Str 86 End - 73 Stn - 3 +2d6 Hand Attack 0 End, OAF "Bo Staff" --- 6 3/3 Armor OIF 259 8 Combat Level 10 2 HTH levels --- + 113 = 372 100+ 15 Psyche Lim: Overconfident (Common, Strong) 15 Psyche Lim: Hunts whoever killed his tribe (Uncommon, Total) 5 Love: Syren 237 Brave bonus --- 372 =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wolfsbane (Rahne Sinclair) 10/25 Str 12 2 Life Support vs Temperature, Onlys vs Cold (-1/2), OIHID 20/23 Dex 27 4 Infrared Vision, OIHID 13/23 Con 22 2 Ultrasonic Hearing, OIHID 10/12 Bod 3 7 +3 Per Rolls, OIHID 13 Int 3 5 +3" Running = 9", OIHID 11 Ego 2 17 1d6 HKA, +1 Stun, 0 End, Red Pen, No KB, OIHID, "Bite" 10/20 Pre 8 22 6d6 Telepathy, Invisible Effect (+1/2), 0 End, 22/6 Com - Only vs animals (-1), Only to receive (-1/2), OIHID 5/15 Pd 9 11 +3d6 Hand Attack, 0 End, OIHID "Claws" 5/15 Ed 8 3 Discrim Smell, OIWF 5 Spd 18 7 Tracking Scent, OIWF 5/10 Rec - 3 +2" Running = 11", OIWF 26/46 End - 4 +5 Str, 0 End, Doesn't Add, OIWF 22/37 Stn - 7 +5pd/+5ed, OIWF --- 112 30 Shapeshift: Two Forms (15pts), 0 End, Persistant 9 Stealth, Climbing, Breakfall 13-/14- 5 7pts Mental Defense 16 2 Combat levels --- + 154 = 266 OIHID: Only in Hero ID (-1/4 limitation) OIWF: Only in Wolf Form (-1/2 limitation) 100+ 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-) 15 Psyche Lim: Rigid Conservative Moral Code (Common, Strong) 20 Psyche Lim: Code vs Killing (Common, Total) 15 Psyche Lim: Underconfident (Common, Strong) 96 Lon Chaney Bonus --- 266 Note: In hero ID she has the following additional limitations. She does not get points for them, they are part of the limitation. 25 Distinctive Features: Not Concealable, Causes Extreme Reaction 15 Phys Lim: Can't Speak (Frequent, Greatly) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM =============================================================================== Wolverine (Logan) 20 Str 10 8 Regeneration: 1 body/minute 33 Dex 69 3 Life Support vs Disease 28 Con 36 2 Life support vs Aging (+1/2 Ages very slowly) 28 Bod 36 120 3/4 Physical & Energy Damage reduction 18 Int 8 6 10pts power defense, only vs attacks with chemical SFX 17 Ego 14 6 10pts mental defense, only vs attacks with chemical SFX 25 Pre 15 5 Discriminatory Smell 16 Com 3 10 Tracking Scent 12 Pd 8 12 +4 w/Per Rolls 12 Ed 6 8 +4 w/Hearing Per Rolls 7 Spd 27 6 +3" running 25 Rec 30 2 +2" leap 56 End - 3 +3" swimming 52 Stn - 3 Combat Sense 13- ---- 5 Defensive Maneuver 262 3 Fast Draw 16- 3 Light Sleep 3 Resistance 12 Breakfall, Climbing, Lockpicking, Stealth 16- 6 Interrogation, Streetwise 14- 12 Concealment, Paramedic, Security Systems, Tracking 13- 6 Demolitions, Shadowing, 11- 9 +3 w/Shadowing, Stealth, Tracking 3 Traveler 4 Area Knowlege: Canada, Japan, Germany, Madripoor 11- 3 Linguist 9 4pts German, Russian, Japanese 74 62pt HKA, Armor Piercing, 0 End, (5d6 w/Str) No KB Martial Arts (Commando, Dirty Infighting, Kenjutsu, Ninjutsu) 3 Aikido Throw +0 / +1 Strike, target falls 4 Boxing Cross +0 / +2 Strike+2d6 4 Choke -2 / +0 Grab, 2d6 NND 4 Disarm -1 / +1 +10 Str disarm 4 Block +2 / +2 abort, block 4 Low Blow -1 / +1 2d6 NND 4 Kidney Blow -2 / +0 1/2d6 HKA 4 Punch +0 / +2 Strike+2d6 5 Roundhouse -2 / +1 Strike+4d6 3 Martial Throw +0 / +1 Strike, target falls 4 Martial Dodge - / +5 abort 4 Escape +0 / +0 +15 Str vs grabs 3 Take Down +2 / +1 Strike, both fall 5 Takeaway +0 / +0 Grab Weapon; +10 Str 4 Lightning Stoke +2/ +0 Strike+2d6 (only with swords) 5 Sacrafice Stroke+1/ -2 Strike+4d6 (only with swords) 5 Slashing Stroke -2/ +1 Strike+4d6 (only with swords) 8 2 Martial Damage Classes 2 Weapon Famil: Small Arms 2 Weapon Famil: Japanese martial arts weapons 30 3 Overall skill levels 24 3 Combat skill levels ---- + 473 = 735 100+ 20 Enraged: When takes/does body in combat 8-/8- 5 Distinctive Features: Easily concealable (short, unusually dense, claw housings) 10 Psyche Lim: Fears going berserk (uncommon, strong) 5 Watched: International intelligence agencies 5 Rival: Scott Summers (Cyclops) 5 Love: Jean Grey (Marvel Girl) 585 Exp --- 735 Notes: This is the classic Wolverine (skeleton intact) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================