All Star Squadron:
Air Wave (Larry Jordan)
18 Str  8   2 Knowledge Skill: Criminal Law 11-
20 Dex 30   6 Criminology, Deduction, Inventor 13-
18 Con 16   9 Interrogation, Oratory, Streetwise 13-
11 Bod  2   2 Area Knowledge: New York City 11-
18 Int  8   3 Electronics 11-
15 Ego 10   4 Science: Physics, Telecommunications 11-
18 Pre  8
12 Com  1   5 Jab     +1 / +3  Strike        6 1/2 d6
 8 Pd   4   4 Punch   +0 / +2  Strike +2d6 = 8 1/2 d6
 8 Ed   4   4 Block   +2 / +2  Block, Abort
 5 Spd 20   4 Dodge    - / +5  Abort
 8 Rec  -  12 3 Damage Classes
36 End  -
29 Stn  -  27 30 Str Telekinesis, 0 End Only vs Metals (-1) OIF "Radio Belt"
      ---  29 30" Flight, x8 non-combat, 0 End, Only along phone lines (-2)
      111        OIF "Radio Belt"
	   12 10/10 Forcefield, 0 End Only vs Metal/Electric attacks (-1),
                 OIF "Radio Belt"
	    7 Telephone Hearing, OIF "Radio Belt"

	    7 Clinging: 18 Str OIF "Boots (suction cups)"
           20 +10" Running, 0 End, OIF "Boots (skates)"
         
	   20 2 Overall levels
          ---
	+ 165 = 276

100+
 15 Secret ID
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
133 "Where did all the points go?" Bonus
---
286

New York DA Larry Jordan invented the amazing Radio Belt to help
battle the Axis Menace.  Telephone hearing is just like high range
radio hearing but he can only eavesdrop if he is next to a phone line.
He can place a phone call from anywhere!  (In the 40s, this was
considered a pretty good superpower).  At least he is bulletproof,
sort of.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Amazing Man (Will Everett)
20 Str 10   28 Elemental Control: Magnetism (112.5 active)
23 Dex 39         Only vs Metal/Electrical (-1)
18 Con 16   28 60 Str Telekinesis. 1/2 End [4]
12 Bod  4   28 45/45 Forcefield, 1/2 End [4]
15 Int  5
11 Ego  2    3 Bump of Direction
18 Pre  8
12 Com  1    5 Jab     +1 / +3  Strike         7d6 
 8 Pd   4    4 Punch   +0 / +2  Strike +2d6 =  9d6
 8 Ed   4    4 Block   +2 / +2  Block, Abort
 5 Spd 17   12 3 Damage Classes
 8 Rec  -
36 End  -    2 +1" Running
31 Stn  -    2 Prof Skill: Olympic Athlete 11-
      ---    3 Breakfall 14-
      110  ---
         + 119 = 229

100+
 10 Public ID
 15 Reputation 14- (As a black man, Will is subject to racism from 
	most of the normals in the 40s)
 15 Psyche Lim: Overconfident (Common, Strong)
 15 DNPC: Parents (Incompetent, 8-)
 74 Token Bonus
---
229


The Kid Quantum of World War II.  Actually, I like the character, but
his introduction was a pretty blatant quota-filling).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Atom (Al Pratt)
25 Str 15   5 Jab    +1 +3 Strike      = 10d6
26 Dex 48   4 Hook   -2 +0 Strike +4d6 = 14d6
20 Con 20   4 Cross  +0 +2 Strike +2d6 = 12d6
12 Bod  4   4 Block  +2 +2 Block, Abort        
18 Int  8   4 Clinch -1 -1 Grab, +10 Str = 60 Str
17 Ego 14  20 5 Martial Damage Classes 
23 Pre 13   
14 Com  2   
 8 Pd   3  
 8 Ed   4   2 +1" Running
 6 Spd 24   4 Sciences: Physics, Radiation 11-
 9 Rec  -
40 End  -  25 5 HTH levels
35 Stn  - 
      --- ---
      155+ 73 = 228

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Likes to Fight (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
  5 Distinctive Features: Small (Easily Concealable, Noticed)
 43 Total Prat(t) Bonus
---
228

98-pound weakling Al-Pratt got trained by ex-boxing great Joe Morgan.  After he developed
his physique and fighting style he decided to become a costumed adventurer instead of a
boxer. 

After his delayed effect radiation accident, he looked like this:

50 Str 40   5 5/5 resistant pd/ed
26 Dex 48  12 1/2 End Str
23 Con 26
12 Bod  4   5 Jab    +1 +3 Strike      = 15d6
18 Int  8   4 Hook   -2 +0 Strike +4d6 = 19d6
17 Ego 14   4 Cross  +0 +2 Strike +2d6 = 17d6
23 Pre 13   4 Block  +2 +2 Block, Abort
14 Com  2   4 Clinch -1 -1 Grab, +10 Str = 85 Str
20 Pd  10  20 5 Martial Damage Classes
20 Ed  15   2 +1" Running
 6 Spd 24   4 Sciences: Physics, Radiation 11-
15 Rec  -
46 End  -  32 4 Combat levels
49 Stn  -   5 1 HTH level
      --- ---
      204+108 = 312


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Commander Steel (Hank Heywood)
45 Str 30   7 1 level Density Increase, Always On
23 Dex 39  
23 Con 26  34 Multipower
16 Bod 12   3 +17" Running=23" [5]
18 Int  8   1 +10" Superleap=19"
15 Ego 10
23 Pre 13   3 Concealment 13-
16 Com  3   9 Combat Driving, Climbing, Stealth 14-
25 Pd  16   6 Acting, Conversation 14-
25 Ed  19   3 Language: German
 6 Spd 27   4 Biology, Biochemistry 11-
13 Rec  -
46 End  -  11 1/2 End Str [2]
48 Stn  -  12 12/12 resistant pd/ed
      ---   5 Lack of Weakness
      203
            5 Jab    +1 +3 Strike      =  9d6
            4 Hook   -2 +0 Strike +4d6 = 13d6
            4 Cross  +0 +2 Strike +2d6 = 11d6
            4 Block  +2 +2 Block, Abort        
            4 Clinch -1 -1 Grab, +10 Str = 55 Str
         
	   20 2 Overall levels
          ---
         +145 = 348

100+
 15 Secret ID
 15 Psyche Lim: Superpatriot (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
203 Red White & Blue Bonus
---
348

Hank Heywood was injured by a bomb planted by a saboteur.  Faced with life as a
quadrapelegic, he volunteered for a experimental bionic augmentation treatment and became
Commander Steel.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Crimson Avenger (Lee Travis)
20 Str 10   5 Jab    +1 +3 Strike      =  6d6
23 Dex 39   4 Hook   -2 +0 Strike +4d6 = 10d6
18 Con 16   4 Cross  +0 +2 Strike +2d6 =  8d6
12 Bod  4   4 Block  +2 +2 Block, Abort        
23 Int 13   4 Clinch -1 -1 Grab, +10 Str = 40 Str
15 Ego 10   8 2 Damage Classes
18 Pre  8
14 Com  2   9 Breakfall, Climbing, Stealth 14-
 8 Pd   4   2 Prof Skill: Journalist 11-
 8 Ed   4  12 Concealment, Criminology, Deduction, Inventor 14-
 6 Spd 27   3 Weaponsmith 11-
 8 Rec  -   3 Streetwise 13-
36 End  -  20 4d6 NND AOE Radius (2"), OAF 4ch "Gas Gun"
31 Stn  -  24 3" Radius Darkness vs Normal Sight, IIF, 8ch 1 Turn Duration ea
      ---
      127   2 +1" Running
           20 2 Overall levels

	   29 Follower: Wing (143 pts)
          ---
	+ 153 = 280

100+
 15 Secret ID
 10 Reputation 11- (Crimson Avenger is believed to be a criminal)
 15 Psyche Lim: Code vs Killing (Common, Strong)
150 Green Hornet Bonus
---
280

Wing
15 Str  5   4 Punch   +0 +2  Strike +2d6 =  7d6
20 Dex 30   4 Block   +2 +2  Block, Abort
15 Con 10   3 Throw   +0 +1  Strike +v/5
11 Bod  2   4 Dodge    - +5  Abort
18 Int  8   4 Disarm  -1 +1  Disarm, +10 Str
14 Ego  8   8 2 Damage Classes
15 Pre  5
12 Com  1  12 Breakfall, Climbing, Combat Driving, Stealth 13-
 8 Pd   5   3 Lang: English
 8 Ed   5   2 +1" Running
 5 Spd 20
 6 Rec  -
30 End  -
27 Stn  -
      ---  ---
       97 +46 = 143


He's a newspaper owner/crimefighter with a sidekick who is an Asian chauffer 
and Kung Fu expert.  What a great idea...


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Dr Fate (Kent Nelson)
50 Str 40   6 Life Support: Temperature, Aging
23 Dex 39  40 40/40 resistant pd/ed
28 Con 36  75 30" Flight, 1/2 End [3]
14 Bod  8  12 1/2 End Str [2]
28 Int 18  94 50 Str Telekinesis 1/2 End [2]
18 Ego 16   3 Scholar
25 Pre 15   3 Knowledge Skills: Archaeology, Occult, Sorcery 11-
12 Com  1
40 Pd  30
40 Ed  34
 6 Spd 27
16 Rec  -
56 End  -
53 Stn  -
      --- ---
      264+233 = 497

100+
 15 DNPC: Inza (Normal, 11-)
 15 Hunted: Chaos Lords (More Powerful, 8-)
  8 Hunted: Order Lords (More Powerful, 8-, Watch Only)
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Secret ID
329 "No relation to that other 'Kent' guy" Bonus
---
497

This is Dr Fate as he was through most of WWII, when he only wore
the half-helmet of his own design.  When he was wearing the real
helmet, he was like this:


Dr Fate (Nabu)
50 Str 40   6 Life Support: Temperature, Aging
23 Dex 39  40 40/40 resistant pd/ed
28 Con 36  75 30" Flight, 1/2 End [3]
14 Bod  8  12 1/2 End Str [2]
38 Int 28  94 50 Str Telekinesis 1/2 End [2]
28 Ego 36   3 Scholar
25 Pre 15   9 Knowledge Skills: Archaeology, Occult, Sorcery,
12 Com  1       Cosmic History, Philosophy (Order), Cosmic Entities,	
40 Pd  30       Metaphysics 11-
40 Ed  34  30 +6 w/Knowledge Skills
 6 Spd 27
16 Rec  -  61 Sense Magic at Range, 360 degree, Targeting, Discriminatory, +8 Perception
56 End  -  20 26pts Mental Defense
53 Stn  -  20 20pts Power Defense
      --- 500 200pt Cosmic Power Pool
      294 ---
	 +870 = 1164

Unlike the Spectre, Nabu doesn't get too fancy when he's using his power pool.  
He often just whips up a 32d6 Energy Blast at 1/2 End, or a 16d6 Entangle.  
If he or his friends are in trouble he'll abort to put up a 23/22 forcewall, 
hardened, 0 End.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Dr Mid-Nite (Dr Charles McNider)
20 Str 10   20 N-Ray Vision (Can see in darkness)
23 Dex 39   
18 Con 16   40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF
12 Bod  4
23 Int 13    5 Jab    +1 +3 Strike      =  7d6
15 Ego 10    4 Hook   -2 +0 Strike +4d6 = 11d6
18 Pre  8    4 Cross  +0 +2 Strike +2d6 =  9d6
12 Com  1    4 Block  +2 +2 Block, Abort
 8 Pd   4    4 Clinch -1 -1 Grab, +10 Str = 45 Str
 8 Ed   4   12 3 Damage Classses
 6 Spd 27
 8 Rec  -    9 Breakfall, Climbing, Stealth 14-
36 End  -    3 Criminology, Inventor, Forensic Medicine 14-
31 Stn  -    6 Scientist, Anatomy, Chemistry, Opthamology 11-
      ---    2 Prof SKill: Surgeon 11-
      136
            20 2 Overall levels

	     2 +1" Running
           ---
	 + 135 =271

100
 10 Physical Lim: Needs special goggles to see in normal light. (Infreq, Great)
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Secret ID
131 
---
271

Blinded by a bomb intended for a patient of his, Charles McNider found that he 
could see in total darkness but was blind during the day.  He developed some 
special equipment to take advantage of his bizarre condition and became Dr 
Mid-nite.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Firebrand II (Danielle Reilly)
18 Str  8   34 Elemental Control: Fire, 67.5 Active Points
20 Dex 30   27 9d6 Energy Blast, 0 End, No KB
15 Con 10   34 20/25 Force Field, 0 End
11 Bod  2   35 23" Flight, 0 End
23 Int 13   29 7d6 Energy Blast, 0 End, Damage Shield
17 Ego 14
20 Pre 10   22 +30 Resistant Energy Defense, Only vs Fire (-1)
24 Com  7    7 +10 Resistant Physical Defense, Only vs Meltable (-1/2),
 8 Pd   4        Linked to Damage Shield
 8 Ed   4
 5 Spd 20    2 Life Support vs Extreme Heat
 7 Rec  -
30 End  -    4 Science Skills: Geology, Vulcanology 11-
28 Stn  -    6 +2 w/Energy Blast
      ---  ---
      123 +200 = 323

100+
 15 Secret ID
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Psyche Lim: Superpatriot (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
158 Nepotism Bonus
---
323

The sister of Firebrand I, Danette Reilly fell into a pool of artificial lava 
created by Per Degaton and emerged as Firebrand II.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Golden Age Flash (Jay Garrick)
20 Str 10   216 65" Flight, 0 End, x2^16 non-combat, Only Along Surfaces (-1/4)
23 Dex 39    34 +17 Lightning Reflexes (acts at 40 Dex)
20 Con 20
13 Bod  6    60 Multipower: Superspeed tricks
18 Int  8    51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes,
14 Ego  8         Selective, x64 Are (128 hexes), Takes Damage Shields (-1/4),
18 Pre  8         Must be able to run to Targets (-1/4) 
12 Com  1     6 Desolid, 0 End "Vibrate"
 8 Pd   4     6 7 Combat levels
 8 Ed   4     4 Extra Dimensional Transport, Related Group, 0 End 
 9 Spd 57         "Match the vibrational rate of other universes"
 8 Rec  -     4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks
40 End  -     5 +40" Superleap, 0 End, Only with running jumps (-1/4)
33 Stn  -     6 4 Def Tunneling, 6"/phase, 0 End
      ---    54 10d6 Energy Blast, AOE line, x2 KB, 0 End, KB Only (-1)
      165     3 +6d6 Hand Attack, 0 End

	     20 +10 levels w/Dive for Cover manuver
	     30 +15 levels w/Autofire EB

	      8 Science: Chemistry 14-
	      3 Speed Reading

             20 2 Overall levels
            ---
         +  530 = 695

100+
 15 Secret ID 
 15 DNPC: Wife - Joan Garrick, Incompetent, 8-
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
525 Funny Looking Helmet Bonus
---
695

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Fury (Helena Kosmatos)
50 Str 40   10 10/10 Resistant
30 Dex 60   24 12/12 Armor, OIF
23 Con 39   
13 Bod  6   34 Multipower
18 Int  8    3 +17" Running = 23" [5]
14 Ego  8    2 +25" Superleap = 35" [7]
25 Pre 15
26 Com  8    6 Oratory, Persuation 14-
20 Pd  10    2 Area Know: Greece 11-
20 Ed  15    3 English (Greek native)
 6 Spd 20   12 1/2 End Str [2]
15 Rec  -
46 End  -
50 Stn  -   15 3 Hand to Hand levels
      ---  ---
      216 +111 = 327

100+
 18 Enraged vs Foes she seeks vengeance against (Very Common, 14/8)
	This was originally a berserk, but she mellowed out.
 20 Psyche Lim: Must fight Nazis (Common, Strong)
 15 Secret ID
174 Retcon Bonus
---
327


A young member of the Greek resistance, Helena was possesed by the Greek 
Furies when her father was killed.  She uses her powers on a mission of 
vengeance against the Nazis.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Golden Age Hawkman (Carter Hall)
25 Str 15   12 4 levels Telescope Vision (+8 vs RM)
26 Dex 48   15 4d6 Telepathy 0 End, Only vs Birds (-1)
20 Con 20    6 Acrobatics, Breakfall 15-
13 Bod  6    6 Persuation, Streetwise 13-
23 Int 13    9 Criminology, Forensic Med, Paramedics 14-
18 Ego 16    4 PS: Archeology, History 11-
20 Pre 10
16 Com  3    5 Jab   +1 +3 Strike =      12d6
 8 Pd   3    4 Punch +0 +2 Strike +2d6 = 14d6
 8 Ed   4    4 Block +2 +2 Block, Abort
 6 Spd 24    4 Dodge  - +5 Abort
 9 Rec  -    3 Throw +0 +1 Strike +v/5
40 End  -   16 4 Damage Classes	
36 Stn  -    6 +3 Damage Classes, OAF "Mace" (Already added in)
      ---    
      162   20 2 Overall levels

	    45 25" Flight, x4 non-combat 1/2 End OIF
	    14 12/12 Armor, OIF, 14- Only from behind (-1/2)
	     6 1/2 End Str [1]
          ----
	 + 179 = 341

100+
 15 Secret ID
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Hunted: Anton Hastur (As Powerful, 8-)
  5 Love: Sheira
176 Cool Mask Bonus
---
341




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Golden Age Hawkwoman (Shiera Hall)
20 Str 10   12 4 levels Telescope Vision (+8 vs RM)
26 Dex 48   15 4d6 Telepathy 0 End, Only vs Birds (-1)
20 Con 20    6 Acrobatics, Breakfall 15-
13 Bod  6    6 Persuation, Streetwise 13-
23 Int 13    9 Criminology, Forensic Med, Paramedics 14-
18 Ego 16    4 PS: Archeology, History 11-
20 Pre 10
16 Com  3    5 Jab   +1 +3 Strike =      11d6
 8 Pd   4    4 Punch +0 +2 Strike +2d6 = 13d6
 8 Ed   4    4 Block +2 +2 Block, Abort
 6 Spd 24    4 Dodge  - +5 Abort
 8 Rec  -    3 Throw +0 +1 Strike +v/5
40 End  -   16 4 Damage Classes	
33 Stn  -    6 +3 Damage Classes, OAF "Mace" (Already added in)
      ---    
      158   20 2 Overall levels

	    45 25" Flight, x4 non-combat 1/2 End OIF
	    14 12/12 Armor, OIF, 14- Only from behind (-1/2)
	     6 1/2 End Str [1]
          ----
	 + 179 = 337

100+
 15 Secret ID
 20 Psyche Lim: Code vs Killing (Common, Total) 
 20 Psyche Lim: Superpatriot (Common, Total) 
 10 Hunted: Anton Hastur (As Powerful, 8-) 
  5 Love: Carter
176 Cool Mask Bonus   
---
167

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Hourman (Rex "Tick-Tock" Tyler)
20 Str 10    6 Scientist: Chemistry, Biochemistry, Pharmaceuticals 11-
20 Dex 30    3 Inventor 13-
18 Con 16
12 Bod  4   35 +45 Str, Doesn't Add, 8ch, 1 hour duration (+3/4), IIF (-1/4),
18 Int  8        Must wait 1 hour before using again (-1/2)
13 Ego  6   35 15/15 Armor, Costs charges (-1/2), 8ch, 1 hour duration, IIF,
20 Pre 10        Must wait 1 hour
14 Com  2   30 +15" Running, 8ch, 1 hour duration, IIF, Must wait 1 hour
 8 Pd   4
 8 Ed   4
 5 Spd 20
 8 Rec  -
36 End  -
31 Stn  -   16 2 Combat levels
      ---  ---
      114 +125 = 239

100+
 20 Psyche Lim: Superpatriotic (Common, Total)
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Miraclo Addict (Very Common, Strong)
 15 Secret Identity
 64 Junkie Bonus
---
239

Note:  The addiction to Miraclo is a ret-con.  In a true Golden Age campaign,
heroes only use medication in a responsible manner.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



"Iron" Munro (Arnold Munro)
60 Str 50   40 40/40 Resistant Pd/Ed
30 Dex 60   34 Multipower
33 Con 46    3 +17" Running = 23"
20 Bod 20    3 +34" Superleap = 46"
18 Int  8
13 Ego  6   15 1/2 End Str [3]
20 Pre 10
16 Com  3
40 Pd  28
40 Ed  33
 6 Spd 20
19 Rec  -
66 End  -
67 Stn  -
      ---  ---
      284+  95 = 279

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Public ID
139 Skunk Bonus
---
279

The illegitimate son of Hugo Danner, a World War I-era metahuman.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Johnny Quick (Johnny Chambers)
20 Str 10   275 Multipower: Superrunning
23 Dex 39    22 75" Flight, 0 End, x2^11 non-combat, Only along surfaces (-1/4)
20 Con 20    20 75" Flight, 1/2 End, x2^4 non-combat [7]
13 Bod  6
15 Int  5    60 Multipower: Superspeed tricks
11 Ego  2    51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes,
18 Pre  8         Selective, x64 Area (128 hexes), Takes Damage Shields (-1/4),
16 Com  3         Must be able to run to Targets (-1/4) "Run around hitting people"
 8 Pd   4     6 Desolid, 0 End "Vibrate"
 8 Ed   4     6 7 Combat levels
 8 Spd 47     3 +6d6 Hand Attack, 0 End
 8 Rec  -     4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks
40 End  -    54 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, Knock-Back Only (-1)
33 Stn  -   
      ---   
      148    20 +10 levels w/Dive for Cover manuver
	     30 +15 levels w/Autofire EB

	      3 Speed Reading
	      6 Criminology, Deduction 12-
	      2 Prof Skill: Photojournalist 11-

             10 1 Overall level
            ---
         +  572 = 720

100+
 15 Secret ID 
  5 Love: Liberty Belle
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Phys Lim: Must say "Xx2(9yz)4a" before using powers (Uncommon, Total)
545
---
720

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Judomaster (Rip Jagger)
25 Str 15   5 Jab     +1 / +3  Strike      =  11d6
29 Dex 57   5 Kick    -2 / +1  Strike +4d6 =  15d6
20 Con 20   4 Dodge    - / +5  Abort
13 Bod  6   4 Escape  +0 / +0  +15 Str vs Grab = 70 Str
18 Int  8   3 M Throw +0 / +1  Strike      =  11d6 + v/5
17 Ego 14  24 6 Martial Damage Classes
20 Pre 10  12 Breakfall, Climbing, Combat Driving, Stealth 15-
12 Com  1   3 Surival: Jungle 11-
 8 Pd   3   9 Concealment, Paramedic, Tracking 13-
 8 Ed   4   3 Oratory 13-
 7 Spd 31  
 9 Rec  -  30 3 Overall levels
40 End  -   2 +1" Running
36 Stn  -  31 Follower: Tiger (153 pts)
      --- ---
      169+135 = 304

Tiger
20 Str 10   5 Jab     +1 / +3  Strike      =   6d6
23 Dex 39   5 Kick    -2 / +1  Strike +4d6 =  10d6
15 Con 10   4 Dodge    - / +5  Abort
10 Bod  -   4 Escape  +0 / +0  +15 Str vs Grab = 45 Str
13 Int  3   3 M Throw +0 / +1  Strike      =   6d6 + v/5
11 Ego  2   8 2 Damage Classes
18 Pre  8   9 Breakfall, Climbing, Stealth 14-
10 Com  -
 8 Pd   4  16 2 Combat levels
 8 Ed   4   2 +1" Running
 5 Spd 17
 7 Rec  -
30 End  -
28 Stn  -
      --- ---
       97 +56 = 153


Note:  I haven't seen enough of these guys to guess at their disads, but I thought
they were interesting enough to be written up.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================




Liberty Belle (Libby Lawrence)
18 Str  8   3 Breakfall 13-
18 Dex 24   9 Concealment, Criminology, Deduction 14-
18 Con 16   6 Conversation, Oratory 14-
12 Bod  4   2 Prof SKill: Journalist 11-
23 Int 13   5 Jab    +1 +3 Strike      =  5 1/2 d6
15 Ego 10   4 Hook   -2 +0 Strike +4d6 =  9 1/2 d6
23 Pre 13   4 Cross  +0 +2 Strike +2d6 =  7 1/2 d6
26 Com  8   4 Block  +2 +2 Block, Abort
 8 Pd   4   4 Clinch -1 -1 Grab, +10 Str = 38 Str
 8 Ed   4   8 2 Damage Classes
 5 Spd 22   2 +1" Running
 8 Rec  -
36 End  -   5 +10 Str, 0 End, Doesn't Add to Figured, IIF, Only When Liberty
30 Stn  -        Bell is rung (-1)
      ---   7 +6 Dex, -.3 Spd, IIF, Only When Bell is Rung (-1)
      126   4 3/3 Armor, IIF, Only When Bell is Rung (-1)

           67 8d6 Energy Blast, AOE Cone,  0 End, No Rng 
           30 3 Overall levels
          ---
	+ 164 = 290

100+
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
  5 Love: Johnny 
130
---
290



She gained the 8d8 EB (Sonic) in 1942.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Robotman (Dr Robert Crane)
45 Str 35   13 2 Levels Density Increase, Always On
23 Dex 39   45 +17" Running = 23", 1/2 End [2]
30 Con 40   11 1/2 End Str [2]
15 Bod 10   20 20/20 Resistant Pd/Ed
28 Int 18    5 Flash Defense
17 Ego 14   18 6 Levels Telescope Vision (x64 range)
23 Pre 13   24 Life Support: Temp, Pressure, Eat, Self Contained, Disease
 8 Com -1
33 Pd  24    3 Inventor 15-
33 Ed  24    6 Mechanics, Electronics 11-
 5 Spd 17    6 Scientist, Metallurgy, Robotics, Micromotors 11-
13 Rec  -   
60 End  -    5 Jab    +1 +3 Strike      = 10d6
48 Stn  -    4 Hook   -2 +0 Strike +4d6 = 14d6
      ---    4 Cross  +0 +2 Strike +2d6 = 12d6
      223    4 Block  +2 +2 Block, Abort
             4 Clinch -1 -1 Grab, +10 Str = 60 Str
         
            20 2 Overall levels
	   ---
           192 = 415

100+
 25 Distinctive Features: Rivets, Not concealable, Extreme Reaction
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Psyche Lim: Wants Old Body Back (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
250 Robobonus
---
415

Dying from a gunshot would, Dr Crane has his brain transplanted into a 
robotic body of his own design.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Sandman (Wesley Dodds)
20 Str 10   5 Jab    +1 +3 Strike      =  6d6
23 Dex 39   4 Hook   -2 +0 Strike +4d6 = 10d6
18 Con 16   4 Cross  +0 +2 Strike +2d6 =  8d6
12 Bod  4   4 Block  +2 +2 Block, Abort        
23 Int 13   4 Clinch -1 -1 Grab, +10 Str = 40 Str
15 Ego 10   8 2 Damage Classes
18 Pre  8
14 Com  2   9 Breakfall, Climbing, Stealth 14-
 8 Pd   4   3 High Society 13-
 8 Ed   4  12 Concealment, Criminology, Deduction, Inventor 14-
 6 Spd 27   3 Weaponsmith 11-
 8 Rec  -   3 Streetwise 13-
36 End  -  37 5d6 NND AOE Radius (2"), OAF 16ch "Gas Gun"
31 Stn  -  15 Multipower 30 active, OAF "Wiregun"
      ---   1 u 20" Swinging
      127   1 u 20 Str TK, Only for grab/pulling in (-1/2)

	    7 Life Support: Self Contained Breathing OIF "Gas Mask"

	    2 +1" Running
           30 3 Overall levels
	    

	   29 Follower: Sandy (143 pts)
          ---
	+ 181 = 308

100+
 15 Secret ID
 10 Reputation 11- (Sandman is believed to be a criminal (pre-1942))
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
148 Fashion Victim Bonus
---
280

Sandy (Sandy Hawkins)
15 Str  5   4 Punch   +0 +2  Strike +2d6 =  7d6
20 Dex 30   4 Block   +2 +2  Block, Abort
15 Con 10   3 Throw   +0 +1  Strike +v/5
11 Bod  2   4 Dodge    - +5  Abort
10 Int  -   4 Disarm  -1 +1  Disarm, +10 Str
10 Ego  -   8 2 Damage Classes
15 Pre  5
12 Com  1  12 Breakfall, Climbing, Stealth 13-
 8 Pd   5   6 Criminology, Deduction
 8 Ed   5   2 +1" Running
 5 Spd 20
 6 Rec  -  15 Multipower 30 active, OAF "Wiregun"
30 End  -   1 u 20" Swinging
27 Stn  -   1 u 15 Str TK, Only for grab/pulling in (-1/2)
      ---  ---
       81 +64 = 145


Note:  This is the 4-color version of Sandman, and may not represent
the version seen in Sandman Mystery Theatre.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Shining Knight (Sir Justin)
23 Str 13    9 Animal Handler (Horse) 14-
26 Dex 48    9 Riding 17-
20 Con 20   
13 Bod  6    5 Jab    +1 +3 Strike      = 6 1/2 d6
18 Int  8    4 Hook   -2 +0 Strike +4d6 = 8 1/2 d6
14 Ego  8    4 Cross  +0 +2 Strike +2d6 =10 1/2 d6
20 Pre 10    4 Block  +2 +2 Block, Abort
14 Com  2    8 2 Damage Classes
 8 Pd   3
 8 Ed   4   40 20/20 Armor, OIF
 6 Spd 24    4 10pts Flash Def, OIF, Only vs Magic (-1)
 9 Rec  -    4 10pts Power Def, OIF, Only vs Magic (-1)
40 End  -   12 Full Life Support, OIF, Only vs Magic (-1)
35 Stn  -    
     ----   30 3d6 HKA, 0 End, No KB, OAF (4d6+1 w/Str)
      146  
	    15 3 HTH levels
	    24 3 Combat levels

	    39 Winged Victory
           ---
	   217 = 363

100+
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Secret ID
 20 Psyche Lim: Code of Chivalry (Common, Total)
 10 Psyche Lim: Unfamiliar with Modern World (Common, Moderate)
203 Shining Bonus
---
363



Winged Victory
35 Str 25  20 3 levels growth, Always On
20 Dex 30   4 1pip HKA, Reduced Penetration "Bite"
27 Con 34  12 +4d6 Hand Attack "Hooves"
18 Bod 10   6 2pd/2ed Armor
 5 Int -5   8 +4" Running
 8 Ego -4   3 +1 Perception
10 Com  -   4 +2 Hearing
12 Pd   8   4 +2 Smell
12 Ed   7  33 23" Flying, 1/2 End [2] No non-combat (-1/4) 
 5 Spd 20       Needs 4 hex wide area to fly (-1/4)
 9 Rec  -       Turn mode=23" (-1/4)
54 End  -
42 Stn  -
      --- ---
      110 +94 = 204

194 base+
 10 No fine manipulation
---


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Spectre (Jim Corrigan)
88 Str 78   40 40/40 Resistant Pd/Ed
38 Dex 84   30 Full Life Support
45 Con 70   20 26pts Mental Defense
22 Bod 24   20 20pts Power Defense
38 Int 18   44 0 End Str
28 Ego 36  
55 Pre 45   35 360 Degreee Spatial Awareness
10 Com  -  151 Sense Magic at Range, 360 degrees, Targeting,
40 Pd  22        Discriminatory, +38 to Per Roll
40 Ed  31   65 Extra-Dimensional Travel, Any Dimension, x32 Mass
12 Spd 72  612 245 Point Cosmic Power Pool
27 Rec  -
90 End  -
89 Stn  -
      ---  ---
      480+1017 = 1497

 100+
  13 Watched: God (More Powerful, NCI, 11-)
  25 Distinctive Features: Not Concealable, Extreme Reaction (Spooky)
  15 Secret ID
1344 Big Bonus
----
1497


This is how he was in the Golden Age.  In the Silver Age, he became
much tougher (then much wimpier, then tougher, but not nearly as tough
he once was).

Some of Spectre's favorite things to do with his power pool are:

Getting Really Big:
150 20 levels Growth, 0 End
 30 +20 resistant Pd
 55 +55 Pre

Confusing his enemies, then picking them up in the palm of his hand:
 30 Darkness vs Normal, 2" Radius, 0 End "Fog"
210 7 levels Shrinking, Usable Against Others @ Range, 0 End

Putting a German Army to Sleep:
232 6d6 NND, AOE hexes,Totally Invisible, x2^15 Area (32,768 hexes) 0 End
	Defense is Life Support: No need to sleep



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Starman (Ted Knight)
18 Str  8    7 Scientist: Physics, Gravity, Astronomy, Stellar Evolution
23 Dex 39    3 Inventor 13-
18 Con 16    3 Electroncis 11-
12 Bod  4 
20 Int 10      Cosmic Control Rod:
14 Ego  8   15 10/10 Forcefield, 0 End, OAF
20 Pre 10   60 30" Flight, 0 End,  x128 non-combat, OAF
12 Com  1   84 Multipower: 168.75 active, OAF
 8 Pd   4    8 u 75 Str Telekinesis, 0 End "Gravity Control"
 8 Ed   4    4 u 13d6 Energy Blast, 0 End, No KB "Flame Blast"
 5 Spd 17    3 u Missile Deflection: All Physical (15pts), +10 to Roll,
 8 Rec  -          Usable at range
36 End  -
30 Stn  -   20 2 Overall levels
      ---  ---
      121 +207 = 328

100+
 15 Secret Identity
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
178 Star Bonus
---
328


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Golden Age Superman (Clark Kent/Kal-L)
53 Str 43  40 40/40 Resistant Pd/Ed
33 Dex 69   9 Life Support: Temperature, Pressure, Disease
30 Con 40   5 Flash Defense
18 Bod 16  20 N-Ray Vision, Can't see through Lead
28 Int 18   3 Ultrasonic Hearing
20 Ego 20  21 7 levels Telescopic Hearing (x128 range)
35 Pre 25  30 10 levels Telescopic Vision (x1024 range)
18 Com  4  
40 Pd  29  40 Multipower
40 Ed  34   4 +20" Running = 26"
 8 Spd 37   4 +40" Superleap = 51"
17 Rec  -
60 End  -  13 1/2 End Str [2]
60 Stn  -   
      ---   2 Prof Skill: Journalist 11-
      335 ---
	 +191 = 526

100+
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
 15 DNPC: Lois Lane (Normal, 11-)
341 Look!  Up in the air!  It's a bonus!
---
526

This is Superman as of Action Comics #1, back when he was a reasonable 
character.  

At least krptonite wasn't invented until after the war so he didn't have to 
worry about that.  When appearing with the All-Star Squadron, he was like this:

75 Str 65  40 40/40 Resistant Pd/Ed
33 Dex 69   9 Life Support: Temperature, Pressure, Disease
30 Con 40   5 Flash Defense
18 Bod 16  20 N-Ray Vision, Can't see through Lead
28 Int 18   3 Ultrasonic Hearing
20 Ego 20  21 7 levels Telescopic Hearing (x128 range)
35 Pre 25  30 10 levels Telescopic Vision (x1024 range)
18 Com  4  72 4d6 RKA, 0 End, No KB "Heat Vision"
40 Pd  25  40 Multipower
40 Ed  34   4 u +20" Running = 26"
 8 Spd 37   4 u +40" Superleap = 51"
21 Rec  -  64 u 30" Flight, 0 End, x8 non-combat
60 End  - 
71 Stn  -  19 1/2 End Str [4]
      ---   2 Prof Skill: Journalist 11-
      353   9 Criminology, Deduction, Paramedic 15-
	   30 3 Overall levels
          ---
         +372 = 725

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Tarantula (Jonathon Law)
20 Str 10   15 Breakfall, Climbing, Combat Driving, Lockpicking, Stealth 14-
23 Dex 39    9 Concealment, Criminology, Deduction, Inventor 13-
18 Con 16    2 Prof Skill: Writer 11-
12 Bod  4    5 Jab    +1 +3 Strike      =  7d6
20 Int 10    4 Hook   -2 +0 Strike +4d6 = 11d6
14 Ego  8    4 Cross  +0 +2 Strike +2d6 =  9d6
20 Pre 10    4 Block  +2 +2 Block, Abort
16 Com  3    4 Clinch -1 -1 Grab, +10 Str = 45 Str
 8 Pd   4   12 3 Damage Classes
 8 Ed   4
 5 Spd 17   30 Multipower: "Web Gun" 60pts, OAF
 8 Rec  -    1 25" Swinging
36 End  -    3 6d6 Entangle, 16ch
31 Stn  -
      ---    8 20 Str Clinging, IIF "Boots"
      125
	    16 2 Combat Levels
           ---
         + 117 = 242

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Psyche Lim: Thrillseeker (Common, Moderate)
 15 Secret ID
 82 Bug Bonus
---
242

Jonathon Law was working on a book about `Mystery Men', so he created a costumed alter-ego
so he could interact with them.  He soon found the thrills of being a superhero irresistable
and became a full-time hero.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Uncle Sam
70 Str 60  17 1/2 End Str [3]
29 Dex 57  25 25pd/25ed resistant
33 Con 46  15 Power Defense
18 Bod 16   5 Flash Def
15 Int  5  15 Lack of Weakness
26 Ego 32  10 15pts Mental Defense
30 Pre 20  10 5" Knockback Resistance
20 Com  5  30 Full Life Support
50 Pd  36  10 +10" Leap = 24"
50 Ed  43  45 Extra Dimensional Movement, Alternate Earths, x8 mass
 6 Spd 21
21 Rec  -   3 Oratory 15-
66 End  -  32 4 Combat levels
70 Stn  -
      --- ---
      341+217=558

100+
 10 Public ID
 20 Psyche Lim: Must Protect America (Common, Total)
 20 Psyche Lim: Defends Innocents (Common, Total)
 20 Psyche Lim: Code vs Killing (Common, Total)
388 National Symbol Bonus
---
558

Uncle Sam is a mythical personification who appears whenever the country
is in danger.  He would probably come back, even if he appeared to be killed,
as long as Americans have faith in their country.  (This explains why he hasn't
been seen lately).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Wildcat (Ted Grant)
20 Str 10   5 Jab    +1 +3 Strike      =  9d6
26 Dex 48   4 Hook   -2 +0 Strike +4d6 = 13d6
20 Con 20   4 Cross  +0 +2 Strike +2d6 = 11d6
13 Bod  6   4 Block  +2 +2 Block, Abort        
18 Int  8   4 Clinch -1 -1 Grab, +10 Str = 55 Str
17 Ego 14  20 5 Martial Damage Classes 
23 Pre 13   9 Breakfall, Climbing, Stealth 14-
14 Com  2   2 +2" Leap = 6"
 8 Pd   4   2 +1" Running = 7"
 8 Ed   4   2 Area Know: NYC
 6 Spd 24  
 8 Rec  -
40 End  -  16 2 Combat levels
33 Stn  -  10 2 HTH levels
      --- ---
      153+ 76 = 229

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Likes to Fight (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
 49 Boxing Bonus
---
229

Ted Grant was trained by Joe Morgan to be a superlative boxer and was inspired 
by the Green Lantern to become a superhero.




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Avengers:
Black Knight III (Dane Witman)
20 Str 10    12 12/12 Armor OIF
20 Dex 30
19 Con 18       "Ebon Blade"
13 Bod  6    45 4d6 HKA, 0 End, SOAF, No KB 56d+1 w/Str
20 Int 10    24 Armor Piercing on 5d6+1 HKA, Only vs Magic (-1/2) SOAF No KB
17 Ego 14    11 5 DCV levels, Only vs Magic Ranged Attacks (-1/2) SOAF
20 Pre 10    84 20d6 Suppress vs All Magic Powers (+2), 0 End
14 Com  2          SOAF, No Rng Only vs Effects (-1/2)
 8 Pd   4
 8 Ed   4     3 Riding, Combat Pilot 13-
 5 Spd 20     6 Sciences: Physics, Magnetics, Anti-Gravity 11-
 8 Rec  -     6 Mechanics, Electronics 11-
38 End  -
33 Stn  -    20 2 Overall levels
     ----    20 4 levels w/Sword
      128    31 Vehicle: Atomic Steed (157pts)
              5 Avengers Clearance
	      4 Radio Listen/Xmit IIF (Avengers Comm Card)
           ----
	  + 271 = 399

Atmoic Steed:
17 Str  7    73 29" Flight, x16 non-combat
10 Bod  -     7 High Range Radio Listen/Xmit
 1 Siz  -
12 Def 20
20 Dex 30
 5 Spd 20
      ---   ---
       77 +  80 = 157

Note:  When he is not using the Ebon Blade, Dane has an
energy sword: 30 6d6 NND 0 End, No Rng OAF

The Ebon Blade's suppress only works vs Effects (Force Walls, Illusions, etc)
not against beings.

The Atomic Steed's Def does not protect the rider (-1/2)

SOAF = Semi-Obvious Accessable Focus.  
Dane can preform a lengthly (out-of-combat) ritual that will bring the 
Ebon blade back to him, so while it can be taken away during combat he 
doesn't have to worry about the blade being stolen.  
SOAF is a +3/4 limitation.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                         Black Panther (T'Challa)
25 Str 15     9 +3 to Perception rolls
29 Dex 57     6 +3 to Visual Perception rolls
23 Con 26    10 Tracking Scent
15 Bod 10     6 1/2 End Str 2 --> 1
23 Int 13     6 +3" running
18 Ego 16     2 +2" leap
28 Pre 18
18 Com  4    12 Acrobatics, Breakfall, Climbing, Riding 15-
12 Pd   7     7 Stealth 17-
12 Ed   7     9 Bureaucratics, High Society, Oratory 15-
 7 Spd 31    15 Concealment, Inventor, Paramedics, Security Systems, 
10 Rec  -          Tracking 15-
46 End  -     9 Animal Handling 14-
40 Stn  -     6 Electronics, Mechanics 11-
     ----     6 Scientist, Physics, Aeronautics, Weapon Design 11-
      204    12 4pts English, German, French (native: Wakandan)
	       
		Martial Arts (generic)
              5 Defensive Strike +1 OCV +3 DCV  Strike, 8d6
	      4 Martial Strike   +0     +2      Strike, 10d6
	      5 Offensive Strike -2     +1      Strike, 12d6
	      4 Block            +2     +2      Block, Abort
	      4 Dodge             -     +5      Abort
	      5 Choke Hold       -2     +0      Grab, 2d6 NND
	      4 Martial Escape   +0     +0      +15 Str vs Grab
	      3 Martial Grab     -1     -1      +10 Str to Hold
             12 3 Martial Damage Classes

	     20 2 Overall levels
	     16 2 Combat levels

	      2 Transport Famil: Planes, Quinjet
             10 Head of State (Wakanda)
	     15 Filthy Rich (he's got Vibranium to burn)
           ----
	  + 212 = 416


100+
 10 Hunted: People after Vibranium (less powerful, NCI, 8-)
  5 Phys:  Needs Heart-Shaped herb to maintain Strength/Senses
 15 Psyche: Protects country, Common, Strong
 20 Psyche: Chivalry
 10 Public ID
256 exp
---
416

Notes:  I'm assuming that the Head of State perk includes everything in 
the Avengers Clearance perk, so I didn't buy it for him.  I'm also assuming
that his Avengers signalling device has run down its batteries, since he
hasn't been called on for quite a few years.

At some times T'Challa has had love interests and rivals for the throne, but
not often enough to get a disad for, IMHO.

The languages are a conjecture, but he is supposed to have gone to "the best 
schools of America and Europe" so I'm assuming he speaks more than just
English and Wakandan.	
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                         Black Widow (Natalia Romanova)
18 Str   8   24 Acting, Bribery, Conversation, High Society 
26 Dex  48         Interrogation, Persuation, Seduction, Streetwise 14-
18 Con  16   21 Bugging, Concealment, Criminology, Cryptography, 
15 Bod  10         Paramedic, Security Systems, Tactics 14-
23 Int  13   12 Breakfall, Climbing, Lockpicking, Stealth 14-
20 Ego  20    7 Shadowing, 13-
23 Pre  13    2 +1" running = 7"
24 Com   7    8 4pt English, 4pt Chinese (Russian Native)
 8 Pd    4    2 KS: Intelligence Agencies
 8 Ed    4      Martial Arts: Karate, Judo, Akido, Savate, Boxing
 6 Spd  24    4 Block      +2 / +2    block, abort
 8 Rec   -    4 Disarm     -1 / +1    disarm, +10 Str
36 End   -    4 Dodge       - / +5    abort
33 Stn   -    4 Punch      +0 / +2    strike +2d6 = 7 1/2d6
      ----    5 Spin Kick  -2 / +1    strike +4d6 = 9 1/2d6
       167    5 Choke Hold -2 / +0    grab, 2d6 NND
	      4 Escape     +0 / +0    +15 Str vs grabs
	      3 Legsweep   +2 / -1    strike +1d6 = 6 1/2d6; target falls
	      3 Hold       -1 / -1    grab, +10 Str
	      3 Throw      +0 / +1    strike +v/5
	      5 Jab        +1 / +3    strike = 5 1/2d6
	      8 2 Martial Damage Classes (already added in)

	      2 Prof Skill: Ballerina 

             20 2 Overall Skill levels
	     16 2 Combat Skill levels

	     10 15" Swinging, OIF (widow line)
	     33	6d6 NND, 30 charges, No range, OIF (widow's bite)
		    defense = electrically insulated or force field
              5 2" Streching, OIF, only usable w/widow's bite, 30ch
             51 12d6 explosive eb, 12 charges, OIF (belt)
	      8 18 Str clinging (electrostatic surfaces on costume) IIF
	      5 Avengers Clearance
	      4 Radio Listen/Transmit, IIF (Avengers Commincation Card)
           ----
	  + 282 = 449

100+
 15 Hunted: Intelligence Agencies Less Powerful, NCI 11-
  8 Watched: Other Intelligence Agencies Less Powerful, NCI 11-
326 Experience
---
449

Notes: OHOTMU claims the widow's bite has a range of 10', and I'm going
with that, although she has used it at longer range on a number of occasions.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                         Captain America (Steve Rogers)
25 Str 15      10 5/5 Armor, OIF (micro-chainmail)
29 Dex 57       6 1/2 End Cost on Str
23 Con 26       6 +3" running
15 Bod 10  
23 Int 13         Martial Arts (generic)
23 Ego 26       5 Defensive Strike +1 OCV +3 DCV  Strike, 8d6
30 Pre 20       4 Martial Strike   +0     +2      Strike, 10d6
18 Com  4       5 Offensive Strike -2     +1      Strike, 12d6
12 Pd   7       4 Block            +2     +2      Block, Abort
12 Ed   7       4 Dodge             -     +5      Abort
 7 Spd 31 	5 Choke Hold       -2     +0      Grab, 2d6 NND
10 Rec  -	4 Martial Escape   +0     +0      +15 Str vs Grab
46 End  -       3 Martial Grab     -1     -1      +10 Str to Hold
40 Stn  -      12 3 Martial Damage Classes
     ----   
      216      30 3 Overall levels
	       40 5 Combat levels
	  
	       15 Acrobatics, Breakfall, Combat Driving (Motorcycle),
		     Climbing, Stealth 15-
               12 Criminology, Paramedics, Security Systems, Tactics 14-
	        3 Oratory 15-
		3 Shadowing 11-
		2 Prof Skill :issulstrator 11-
		
               20 2 75pt followers (pilot & technician)
  	        5 Avengers Clearance
	        4 Radio Listen/Transmit, IIF (Avengers Commincation Card)


		  The Shield
               44 Multipower: 100 active, OIF, Can be blocked (+1/4) 
		      All Shield powers lost if blocked/deflected (+1/4)
		      All Other Shield powers inoperative while using multipower (+1/4)
                4 8d6 EB vs Pd, Autofire 0 End, Must Attack Multiple Targets (+1/4)
		3 12d6 EB vs Pd, 1/2 End Cost [3]
		2 14d6 EB vs Pd, 1 recoverable charge

	       21 Armor Piercing on Offensive Strike (12d6), 1/2 End [1],
		      OIF, All Other Shield powers inoperative while using (+1/4)
	          
		9 3 DCV levels, OIF, only vs attacks stopable with shield (+1/4)
		9 3 Ranged DCV levels, OIF, only vs attacks stopable with shield (+1/4)
               13 10 Block OCV levels, OIF
		8 20" superleap, Only vs falling Damage (+1), OIF
		  
	       30 EC: Protective Shield 90 active, OIF
	       18 1/2 Physical & Energy Damage reduction, Usable by Others (+1/2),
		      only vs Area of effect/Explosion attacks (+1)
               30 Missile Deflection, all ranged, +20 to roll, Can deflect adjacent hexes (+1/2)
              ---
	   +  393 = 609
		  
100+
 15 Hunted: Red Skull, As Powerful, NCI, 8-
 20 Code vs Killing
 20 Always does what is right (Total, common)
464 Exp
---
609

Notes:  I think that making the Shield give DCV and pluses to block simulates the
way it works in comics much better than just giving him +90/+90 armor, OIF 14-.
Any attack that would have hit except for the extra DCV from the shield is assumed
to have hit the shield and harmlessly bounced off.

This is 'Classic' Cap, not Lifesupport Armor Cap.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Falcon (Sam Wilson)
20 Str 10   62 31" Flight, 0 End, OIF
26 Dex 48    5 Jab +1 +3 Strike 8d6
20 Con 20    5 Kick -2 +1 Strike 12d6
14 Bod  8    4 Block +2 +2 Block, Abort
15 Int  5    4 Dodge - +5 Abort
14 Ego  8    4 Escape +0 +0 +15 Str vs Grabs
18 Pre  8   16 4 Damage Classes
14 Com  2    9 Acrobatics, Breakfall, Stealth 15-
 8 Pd   4    9 Animal Handler (Birds) 14-
 8 Ed   4    6 Criminology, Paramedics 12-
 6 Spd 24    3 Streetwise 13-
 8 Rec  -
40 End  -   20 2 Overall levels
34 Stn  -   26 Redwing (129pt base)
     ----  ---
      141 +173 = 314

Redwing
-20 Str -30   54 4 Levels Shrinking, Always On
 21 Dex  33    5 1pt HKA, No KB, Reduced Pen, 0 End (1/2d6 w/Str)
  3 Con -14   69 23" Flight, 0 End
  3 Bod -14    6 +3 Visual Perception
  5 Int  -5
  8 Ego  -4
  8 Pre  -2
 10 Com   -
  4 Pd    4
  4 Ed    3
  6 Spd  29
  1 Rec   -
  6 End   -
 15 Stn  10
	---  ---
	 10 +134 = 144

129+
 15 No Fine Manipulation
---
144

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                               Hawkeye (Clint Barton)
20 Str 10   36 Multipower: 90 active points, OIF, 4charges/slot
23 Dex 39    4 12d6 Explosive Eb (explosive arrow)
18 Con 16    3 3d6+1 AP RKA No KB (normal arrowhead)
15 Bod 10    2 10d6 Energy blast vs PD (blunt arrowhead)
15 Int  5    4 7d6 NND AOE hex defense=hard ear covering (sonic arrow)
18 Ego 16    4 6d6 Entangle AOE hex (net arrow)
20 Pre 10    3 9d6 Entangle, Only 1 Body (-1/2) (bolo arrow)
14 Com  2    4 9d6 Flash (flare arrow)
 8 Pd   4    3 4d6 RKA, penetrating, no effect vs Energy Force Field/Walls (-1/2)
 8 Ed   4        No KB (acid arrow) 
 5 Spd 17    3 15d6 Energy Blast, No KB  (electric arrow)
 8 Rec  -    4 6d6 NND AOE radius (3" R), def=5pt Life support (tear gas arrow)
36 End  -
34 Stn  -    6 3/3 Armor, OIF
     ----    3 5pts Flash Def vs Hearing Group, OIF (hearing aid)
      133    2 +1" running
         
               Martial Arts (generic)
             5 Defensive Strike +1 OCV +3 DCV  Strike, 6d6
             5 Offensive Strike -2     +1      Strike, 10d6
             4 Block            +2     +2      Block, Abort
             4 Dodge             -     +5      Abort
             3 Martial Grab     -1     -1      +10 Str to Hold
             8 2 Martial Damage Classes

	    20 2 Overall levels
	    20 4 levels w/Multipower
	     6 +3 w/Visual Per rolls
	
	    12 Acrobatics,Breakfall, Combat Driving (Aircycle), Stealth 14-
	     3 Paramedics 12-
	     4 PS: Tightrope, Trapeze 11-
	     5 Weaponsmith: Bows & Arrows 12-

	     5 Avengers Clearance
	     4 Radio Listen/Transmit, IIF (Avengers Commincation Card)
           ---
         + 189 = 322
100+
 20 Overconfident
 20 Psyche Lim: Brash Blowhard (he's bought this down recently)
  5 Phys Lim: Partial Deafness, needs hearing aid
194 Exp
---
322

Note:  Hawkeye has to wear a hearing aid ever since his limited series, but it
has come in handy since it doesn't transmit/amplify harmful volumes/frequencies.

Hawkeye's quiver of arrows is OIF, but his bow is OAF.  If his bow is removed,
he can still throw arrows by hand (-1 OCV/1", max range 5").

I didn't include stats for the skycycle, since I despise the 4th Edition vehicle
rules.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                     Hercules

100 Str  85      7 1 level Density Increase (325#)  Always on
 23 Dex  39      4 5pt Resistant Pd & Ed
 98 Con 176     60 1/2 Physical & Energy Damage Reduction
 40 Bod  60     30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1)
 10 Int   -     12 Life Support: Pressure, Temperature, Aging & Disease
 20 Ego  20     45 +45" Superleap 
 30 Pre  20     25 1/2 End Cost on Str 10 -> 5
 20 Com   5      6 +3" Running
 30 Pd   20      6 +3" Swimming
 30 Ed   19     16 20pts Mental Defense
  5 Spd  17     15 15pts Power Defense
 40 Rec   2      6 Regeneration: 1 body/hour
196 End   -        Martial Arts: Ancient Boxing, Wrestling
140 Stn   3      4 Block     +2 / +2    Block, Abort
       ----      3 Jab       +2 / +1    Str Strike (20d6)
        466      3 Punch     +1 / +0    Str +2d6 Strike (22d6)
		 4 Escape    +0 / +0    +15 Str vs Grabs (115 Str)
                 3 Hold      -1 / -1    +10 Str for Grabbing
		 4 Reversal  -1 / -2    +15 Str vs Grabs, Grab
		 3 Slam      +0 / +1    Str +v/5; Target Falls
		 3 Take Down +2 / +1    Str Strike; You Fall; Target Falls
		 3 Breakfall 14-
		16 2 Combat levels
		10 2 Hand to Hand levels
		 2 Weapon Famil: Ancient Greek (Discus, Mace, Hammer, Javelin)
		21 Universal Translator 17- (Human Languages Only -1/2)
		 9 Seduction +3 = 18-
		 3 Riding 14-
		 5 International Police Powers (Avengers Clearance)
		 4 Radio Listen/Transmit, IIF (Avengers Commincation Card)
              ----
	     + 332 = 798

100+
  5 Distinctive Features (6'5", 325#, Red Hair)
 15 Hunted Hera (As powerful, NCI, 8-)
 13 Watched Zues (More Powerful, NCI, 11-)
 20 Psyche: Loves Hand to Hand Combat (the gift!) VC, Strong
 20 Psyche: Honorable Common, Total
 10 Psyche: Protects Mortals Common, Moderate
 10 Public ID
603 Experience
---
798

Notes:
Notice that he isn't very bullet-proof (still very hard to kill with small
arms).  I don't recall him bouncing bullets off his chest very often.
OHOTMU says Hercules can do a standing high jump of at least 100', so he 
needed a little superleap.

I omitted 'Choke' from the wrestling martial art, since he doesn't seem to use it.

He earned 603exp in 3000 years, or about 1/5years.  Reminds me of
some of my characters...
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Iron Man (Anthony Stark)
18 Str  8   17 +30 Str, Doesn't Add, OIHID [3b]
20 Dex 30   18 +6 Body, +10 Pre OIHID 
18 Con 16   96 32/32 Armor, Hardened, OIHID
14 Bod  8   48 1/2 Resistant Physical & Energy Damage Reduction, OIHID
23 Int 13   18 Life Support: Self Contained, Pressure, Temp, Rad,
17 Ego 14        Disease, OIHID
18 Pre  8    4 5pts Lack of Weakness, OIHID
18 Com  4    6 10pt Flash Def, OIHID, lets 1 point through (-1/2)
 8 Pd   4   91 Multipower, OIHID
 8 Ed   4    9 u 33" Flight, 0 End, x16 non-combat (985mph) "Boot Jets"
 5 Spd 20    3 u +10" Running, 0 End on 16" of Running  "Skates"
 8 Rec  -
36 End  -    2 Bump of Direction, OIHID "Gyroscopic Guidance System"
32 Stn  -
      ---  102 Multipower: 120pts OIHID, +20pts x5 End OIHID
      129   10 u 16d6 Energy Blast, +4d6 [10b] "Repulsors"
	     9 u 13 1/2d6 Energy Blast, Variable Special Effects, No KB O End
                 +2d6 EB, VSE, No KB, x5 End [10b] "Uni-beam"
             4 u 12d6 Entangle, 1 Body Only, 2ch "Freon Pellets"

             4 End Battery: 40 End, 1 rec, OIHID
            13 6d6 Energy Absorb to End Battery, Only vs Heat/Cold Attacks (-1)
		 OIHID  "Thermocouples"
            47 4d6 Energy Absorb, Absorbs into Attack Multipower and Str (+2),
		 -5pts/5 minutes (+1/2), +20 Max, Only vs Elec, OIHID
            13 +50 Str, OIHID, Doesn't Add, x5 End [25b]

	     3 IR Vision, OIHID, Not on by default (-1/4)
	     3 UV Vision, OIHID, Not on by default (-1/4)
	     2 Ultrasonic Hearing, OIHID, Not on by default (-1/4)
	     7 x1000 Microscope Vision, OIHID
	     7 x1000 Telescope Vision, OIHID
	    20 Radar, 360 degrees, OIHID
	     8 High Range Radio, OIHID

            16 Change Environment: 4" Radius, OIHID "Searchlight"
	    17 Change Environment: 16" Radius, OIHID, No Rng "Voice Amplifier"

	    21 Bugging, Computer Programming, Cryptography, Deduction,
		  Inventor, Security Systems, Tactics 14-
             9 Bureacratics, High Society, Seduction, 13-
	     6 Mechanics, Electronics 11-
	     6 Weaponsmith: Lasers, Plasma, Sonics, Exo-skeletal armor 11-
             9 Scientist: Metallurgy, Computers, Robotics, Micromotors,
		  Magnetism, Physics 11-
             3 French
            10 +2 w/Sciences
	    40 4 Overall levels
	    15 Filthy Rich
	     5 Avenger's Clearance
	     4 Radio Listen/Transmit IIF (Avenger's Comm Card)
           ---
         + 704 = 833

100+
  5 DNPC "Random Stark Employees", Normal, Useful Skills, 8-
 15 Distinctive Features, Not Concealable
 10 Hunted: The Mandarin, As Powerful, 8-
 10 Hunted: Roxxon Corp, Less Powerful, NCI, 8-
 15 Phys Lim: If End Battery is Empty, suit locks up, Infreq, Fully
 10 Phys Lim: Loses 1 power when takes body (GM's choice), Infreq, Greatly
 15 Psyche Lim: Alcoholic, Infreq, Total
 15 Secret ID
638 Millionaire Industrialist Playboy Bonus
---
833

Notes:
This is the Mark V armor.  (Red & Gold, A round disk (the uni-beam)
and 2 rivet/nipples on the chest).  This is the version he wore from
around issue 80 of his comic up to when he lost control of Stark Int.
to Stane.  This is my personal favorite version, and I don't think 
there is enough info on the new armor yet.

This is Iron Man as he appeared in the Avengers.  In his own comic,
he's got a suit pool and has several different suits available at any
time, but this version is a good representation of his standard
abilities.

OIHID = Only in Hero ID (-1/4)

The flash defense is special darkened lenses, they drop into place
automatically when Iron Man is flashed, but they aren't fast enough
to keep him from being momentarily blinded - so they always let the
first point through.

Several of his enhanced systems are not 'On by default', so he won't
do an IR scan unless he has some reason to do so.  Assume that his
normal vision does not work when he is scanning other parts of the
spectrum.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Jocasta
38 Str 28   13 2 levels Density Increase Always On
14 Dex 12   30 30/30 resistant pd/ed
38 Con 56   22 30/30 hardened resistant pd/ed
15 Bod 10   30 Full Life Support
23 Int 13
10 Ego  -  112 Multipower
20 Pre 10   11 15d6 Energy Blast, 0 End
16 Com  3   11 15/15 Forcewall, 0 End
30 Pd  22
30 Ed  20    6 +3" Running
 4 Spd 16   19 0 End Str
14 Rec  -    5 IR Vision
76 End  -    3 Ultrasonic Hearing
48 Stn  -   25 Sense Electromagnetic Particles, @ Range, 360 degree, Discrim
      ---    8 Flash Defense
      180   15 17pt Mental Defense
	     5 Lack of Weakness
            10 +5 OCV w/Energy Blast
           ---
	   325 = 505

100+
 20 Distinctive Features: Robotic (Not concealable, major reaction)
 25 Hunted: Ultron (more powerful, 14-, wants to re-program)
  5 Phys Lim: No Smell/Taste (Infrequent, Slight)
 15 Psyche Lim: Does not understand humans (Common, Strong)
 10 Psyche Lim: Want to be accepted (Common, Moderate)
 10 Public ID
320 Bonus
---
505


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Mockingbird (Barbara Morse Barton)
18 Str   8   18 Acting, Conversation, High Society 
26 Dex  48         Interrogation, Persuation, Streetwise 14-
18 Con  16   18 Bugging, Concealment, Criminology, Cryptography, 
15 Bod  10         Paramedic, Security Systems 14-
23 Int  13   12 Breakfall, Climbing, Lockpicking, Stealth 14-
20 Ego  20    7 Shadowing, 13-
20 Pre  10    2 +1" running = 7"
24 Com   7    8 3pt Spanish
 8 Pd    4    4 Sciences: Biology, Biochemistry
 8 Ed    4      Martial Arts: Kung Fu, Tae Kwon Do 11-
 6 Spd  24    4 Block      +2 / +2    block, abort
 8 Rec   -    4 Disarm     -1 / +1    disarm, +10 Str
36 End   -    4 Dodge       - / +5    abort
33 Stn   -    4 Punch      +0 / +2    strike +2d6 = 7 1/2d6
      ----    5 Spin Kick  -2 / +1    strike +4d6 = 9 1/2d6
       164    3 Hold       -1 / -1    grab, +10 Str
	      3 Throw      +0 / +1    strike +v/5
	      5 Jab        +1 / +3    strike = 5 1/2d6
	      8 2 Martial Damage Classes (already added in)

             10 1 Overall Skill level
	     16 2 Combat Skill levels

	     12 8/8 Armor, OIF 14-
		
		Staff
              7 +3d6 Hand Attack, 0 End OAF
	      4 1" Stretch, 0 End OAF
	      1 +2" Superleap, 0 End OAF
	      5 Missile Deflection: Thrown & Projectiles OAF

	      5 Avengers Clearance
	      4 Radio Listen/Transmit, IIF (Avengers Commincation Card)
           ----
	  + 173 = 337

100+
  8 Hunted: SHIELD (as powerful, 8-, only watching)
 15 Psyche: Code vs Killing (common, strong)
 10 Public ID
  5 Love: Clint
199 Bonus
---
337

Notes: Killed for no particularly good reason, we might see her again
someday.




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Quicksilver (Pietro Maximoff)
28 Str  18  127 53" Flight, Only along surfaces (-1/4) 0 End
50 Dex 120   20 10 Turn Mode levels (turn mode =1")
23 Con  26   20 10 levels vs Multiple Move-by Penalties
13 Bod   6    5 +10 pd, Only vs Move-Through/Move-By side effects (-1)
23 Int  13
14 Ego   8   54 10d6 Energy Blast, AOE line, x2 Knock-back, 0 End,
20 Pre  10        Knock Back Only (-1), No Rng, Full Phase
14 Com   2    7 1/2 End Str [1]
10 Pd    4
10 Ed    5   24 3 Combat levels
10 Spd  40
11 Rec   -    5 Avenger's Clearance
46 End   -    4 Radio Listen/Transmit IIF (Avenger's Comm Card)
39 Stn   -
       ---  ---
       252 +266 = 518

100+
 15 Hunted: Mutant Haters (As Powerful, NCI, 8-)
  5 Hunted: Magneto worshipping Acolytes (As Powerful, 8-, Watch Only)
 10 Psyche: Code vs Killing (Common, Moderate)
 20 Psyche: Arrogant/Rude (Very Common, Strong)
 20 Psyche: Impatient (Very Common, Strong)
  5 Love: Crystal
 10 Public ID
333 Mutant Bonus
---
518



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Scarlet Witch (Wanda Maximoff / Wanda Frank)
15 Str  5   175 100pt Cosmic Power Pool, GM Chooses Powers (-1)
18 Dex 24  
15 Con 10     2 +1" Running
12 Bod  4     
18 Int  8     6 Knowledge Skills: Sorcery, Elemental Magic,
18 Ego 16         Nature Magic 11-
18 Pre  8
28 Com  9     5 Jab +1 +3 Strike 3d6
 8 Pd   5     4 Punch +0 +2 Strike 5d6
 8 Ed   5     4 Block +2 +2 Block, Abort
 5 Spd 22     4 Dodge - +5 Abort
 6 Rec  -
30 End  -     4 English (Some Central European Language Native)
28 Stn  -
     ----    15 +5 OCV w/ Power Pool
      116 +
	      4 Radio Listen/Transmit IIF (Avenger's Comm Card)
	      5 International Police Powers (Avenger's Clearance)
           ----
	    228 = 344

100+
 15 Hunted: Mutant Haters (As Powerful, NCI, 8-)
  5 Hunted: Magneto worshipping Acolytes (As Powerful, 8-, Watch Only)
 15 Psyche: Code vs Killing (Common, Strong)
 10 Psyche: Uneasy around Vision (Uncommon, Strong)
 10 Public ID
189 Mutant Bonus
---
344

Notes:  The GM must come up with an appropriate probability distortion
effect every time the power pool is used.  Some guidelines:

The powers are almost always attacks (eb, flash, drain, etc).
The powers are usually bought at 0 End cost.
Try to make use of the environment.

Examples:

10d6 Penetrating Energy Blast, 0 End "Broken Electric Lines hit foe"
 8d6 NND, 0 End "Target suffers seizure"
 5d6 Body Drain, @ Range, 0 End "Floor/Wall suddenly collapses"
 5d6 Entangle, AOE hex, 0 End "Plants suddenly grow and entangle target"

The last one is an example of how she can use her socerous skills to
cause more than just 'bad luck' things to happen.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                        She-Hulk (Jennifer Walters)
 80 Str 65   10 1 level growth, +1 Bod, +1 Stn, +5 Str, 0 End Persistant
 18 Dex 24   20 20/20 resistant pd & ed
 53 Con 86   12 Life Support: Pressure, Radiation, Temperature, Disease
 20 Bod 18   19 1/2 End Cost Str [3]
 18 Int  8    6 +3" running
 13 Ego  6  180 +180" Superleap
 23 Pre 13    5 PS: Lawyer 14-
 20 Com  5    4 KS: Criminal Law 13-
 35 Pd  20    6 Criminology, Deduction 13-
 35 Ed  24
  5 Spd 22   16 2 Combat levels
 26 Rec  -   10 2 HTH levels
106 End  -
 85 Stn  -
       ---  ---
       291 +288 = 579

100+
 15 Distinctive Features: Unconcealable (Huge & Green)
 20 Psyche Lim: CVK
 20 Psyche Lim: Believes she is in a comic book (sometimes)
 10 Public ID
414 Exp
---
579
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



		      Sif
53 Str 38    7 1 level DI Always On
23 Dex 39    4 5/5 resistant pd/ed
48 Con 76   60 1/2 physical & energy damage reduction
30 Bod 40   30 3/4 physical & energy damage reduction, only vs Body (-1)
10 Int  -   12 Life Support: Pressure, Temperature, Disease, Aging
20 Ego 20   13 1/2 End Str [2]
23 Pre 13   16 20pts Mental Defense
28 Com  9   15 15pts Power Defense
25 Pd  14    6 Regeneration: 1 body/hour
25 Ed  14    6 +3"Running
 5 Spd 17    6 Breakfall, Riding 14-
20 Rec  -    3 Lang: English (Norse native)
96 End  -    3 Survival: Subarctic forests 11-
78 Stn  -    2 Weapon Familiarity: 
     ----         Viking Group (Sword, Mace, Hammer, Axe, Spear)
      280   40 5 Combat levels
          
	       Sword
            25 3d6 HKA 1/2 End [2] No KB OAF, 6d6 w/Str
	    17 Extra Dimensional movement, related group of dimensions, 
		 x2 mass, OAF
           ---
         + 265 = 545

100+
 15 Psyche: Overconfident (Very Common. Moderate)
 10 Psyche: Wants to prove she can stand alongside Thor (Common, Moderate)
 20 Psyche: Honorable (Common, Total)
 10 Psyche: Ignorant of Modern Earth (Uncommon, Strong)
  5 Love: Thor
 10 Hunted: Asguard Thugs (Trolls and Giants) (As Powerful, 8-)
 15 Hunted: Loki (More Powerful, 8-)
360 Goddess Bonus
---
545





===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Starfox (Eros)
48 Str 38   160 50" Flight, 0 End, x8 Non-Combat
26 Dex 48    14 15/15 Resistant Pd/Ed
33 Con 46    
25 Bod 30     5 Flash Defense
23 Int 13     5 Power Defense
20 Ego 20     5 9pt Mental Defense
20 Pre 10     7 1/2 End Str [1]
22 Com  6     6 Conversation, Persuation 13-
25 Pd  15     9 Seduction, 16-
25 Ed  18     3 Navigation (space) 11-
 5 Spd 14     6 Sciences: Physics, Computer Design, Genetics 11-
17 Rec  -
66 End  -    50 75 pt Multipower "Pleasure Power"
66 Stn  -       Only for calming/causing pleasure (-1/2)
     ----     5 10d6 Mind Control, 0 End
      258     5 5d6 Mind Control, 0 End, AOE Radius, x4 area (10" R)
              8 Life Support: Self-Contained Breathing (Maxmimum 30 min, -1/4),
	     18 Life Support: Pressure, Radiation, Temperature, 
		   Disease, Aging, Doesn't Eat/Excrete

              6 Psionic Familiarities: Mind Control/Conversation,
		  Mind Control/Persuation, Mind Control/Seduction

		Martial Arts
              5 Jab       +1 +3 Strike=      9 1/2 d6
	      5 Kick      -2 +1 Strike+4d6= 13 1/2 d6
	      4 Block     +2 +2 Block, Abort
	      4 Dodge      - +5 Abort
	      3 Throw     +0 +1 Strike+v/5

             40 4 Overall levels
	      5 Avenger's Clearance
	      4 Radio Listen/Transmit IIF (Avenger's Comm Card)
            ---
          + 382 = 640

100+
 15 Hunted: Thanos (More Powerful, 8-)
  5 Distinctive Feature: Goofy Hairstyle (Easily Concealable, Is Recognized)
 15 Psyche: Avoids Violence (Common, Strong)
 15 Psyche: Always on the Make (Common, Strong)
 10 Public ID
472 Eternal Titan Bonus
---
632



Note:  Even with 5d6, Starfox can usually match most people's Ego and
get them to do things they are inclined to do anyways: "Stop!  Let me
explain!"

I'm figuring you can take the 5pt Doesn't Eat, Sleep or Excrete
and take either the Eat/Excrete or the Sleep portion for 3pts instead 
of getting the whole thing for 5.

Psionic Familiarities are from The Ultimate Mentalist.  Go buy it.





===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                       Thor

100 Str  85      7 1 level Density Increase (640#)  Always on
 23 Dex  39      4 5pt Resistant Pd & Ed
 98 Con 176     60 1/2 Physical & Energy Damage Reduction
 40 Bod  60     30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1)
 10 Int   -     12 Life Support: Pressure, Temperature, Aging & Disease
 20 Ego  20     25 +25" Superleap 
 30 Pre  20     25 1/2 End Cost on Str 10 -> 5
 20 Com   5      6 +3" Running
 30 Pd   20      6 +3" Swimming
 30 Ed   19     16 20pts Mental Defense
  5 Spd  17     15 15pts Power Defense
 40 Rec   2      6 Regeneration: 1 body/hour
196 End   -      3 Breakfall 14-
140 Stn   3     40 5 Combat levels
       ----      2 Weapon Famil: Viking (Sword, Mace, Spear, Bow)
        466      3 Lang: English (Ancient Norse native)
		 3 Survival: Sub-arctic forests 11-
		 3 Riding 14-
		 3 Paramedic 11-
		 4 Knowledge Skills: Surgery, Anatomy
		 5 International Police Powers (Avengers Clearance)
		 4 Radio Listen/Transmit, IIF (Avengers Commincation Card)

		   Thor's Hammer "Mjolnir"

                54 Elemental Control: Change Environment, 0 End, OVIF (-1/4)
                54 CE: Wind level 4, x1024 radius (1 1/4 mile radius)
                54 CE: Rain level 4, x1024 radius
                54 CE: Temp level 4, x1024 radius

               156 195pt Multipowerm OVIF (-1/4)
		 9 24d6 Energy Blast vs Physical, 1/2 End [6 end] (Thrown Hammer)
		 7 7d6 RKA, No KB, [10 end, from battery]         (Lightning Bolt)
		 7 Extra Dimensional Movement, Related Group of Dimensions, 
			Usable Against Others, @ Range, x2^16 mass, 
			Concentrate (0 DCV), 1 Turn Delay [19 end]
		 4 Extra Dimensional Movement, Related Group of Dimensions, x8 mass [4 end]
		11 30/30 Forcewall, 1/2 End [7 end] 1 hex only (-1/4) 1/2 DCV (-1/4)  (Whirling Hammer)

		 4 End Battery: 30 end, 2rec/rnd, OVIF
		 4 2d6 Energy Absorbtion -> End Battery, Only vs Electricity (-1)

	        20 +30 resistant Ed, only vs Electricity (-1)
		 
		10 +4d6 Hand Attack, OVIF [1 end]
           
		34 30" Flight, OVIF, Full Phase to Start (-1/4) Turn Mode=30" (-1/4)

              ----
            +  764 = 1230

 100+
  20 Overconfident
  20 Chivalrous
  10 Psyche: Protects Mortals Common, Moderate
   5 Distinctive Features (6' 6", godlike)
  15 Hunted Loki (As powerful, 11-)
  20 Hunted Odin (More Powerful, NCI, 11-, Mildly Punish)
1040 Exp
----
1230


Notice that he isn't very bullet-proof (still very hard to kill with small
arms).  I don't recall him bouncing bullets off his chest very often.

OVIF = Obvious Very Inaccessable Focus.  Not quite worth a 1/2 limitation, but it
does come up often enough to be worth some points.

I'm assuming that Sif is another PC (probably played by the girlfried of the guy
who plays Thor)

The OHOTMU says that Thor has access to Don Blake's medical knowledge, and I'm
going with that, even though he never seems to use it.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Tigra (Greer Grant Nelson)
38 Str 28   9 1/2 End Str [2]
41 Dex 93   5 IR Vision
33 Con 46  10 Tracking Scent
18 Bod 16   5 Discriminary Smell
13 Int  3  15 +5 to Per Rolls
13 Ego  6  15 1d6 HKA, 0 End, Reduced Penetration, No KB
20 Pre 10
24 Com  7     Martial Arts
15 Pd  15   5 Jab +1 +3 Strike 7 1/2d6
15 Ed  15   5 Kick -2 +1 Strike 11 1/2 d6
 8 Spd 29   4 Dodge - +5 Abort
15 Rec  -   4 Block +2 +2 Abort, Block
66 End  -   3 Throw +0 +1 Strike 7 1/2d6 + v/5
54 Stn  -
     ----  12 Acrobatics, Breakfall, Climbing, Stealth 17-
      253   3 Tracking 12-
           10 +5" Running = 11"
	    1 Famil: Lab Assistant 8-

           10 1 Overall level
	   10 2 HTH levels

	    5 Avengers Clearance
	    4 Radio Listen/Transmit, IIF (Avengers Comm Card)
          ---
	  125 = 378

100+
 15 Distinctive Features: Covered with fur (Concealable, Major Reaction)
 15 Psyche: Animal nature takes over (Uncommon, Total)
 15 Psyche: Code vs Killing (Common, Strong)
  5 Psyche: Underconfident (Uncommon, Moderate)
 10 Public ID
218 Kitty Bonus
---
378



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                       Vision
38 Str  23      7 1 level Density Increase (300#)  Always on
17 Dex  21     75 Multipower (density control)
43 Con  66      7 10 levels DI, 0 End (+50 Str, +10pd/ed)
25 Bod  30      6 Desolid, 0 End vulnerable to sonic attacks
18 Int   8
20 Ego  20     20 20pt resistant Pd & Ed
20 Pre  10     50 50pts Physical armor, linked to DI (5pts/level)
10 Com   -     50 50pts Energy armor, linked to DI (5pts/level)
30 Pd   22    
30 Ed   20    126 8d6 NND, does body, affects solid, No range, 0 End
 4 Spd  13           Usable only when desolid (+1/4) Defense = Energy Being/Super Dense
16 Rec   -     60 Multipower (Solar Jewel) Uses End from End Battery
86 End   -      5 4d6 RKA, No KB 
64 Stn   -      6 6d6 Flash
      ----     12 120pt End Reserve
       233      8 12pt End Reserve recovery, Not in darkness (+1/2)
                6 10pts Mental Defense
               10 10pts Power Defense
	       30 Full Life Support
	       22 13" Flight, Only when desolid (+1/2) 1/2 End 3 -> 1
	       10 Eidetic Memory
		3 Lightning Calculator
                5 International Police Powers (Avengers Clearance)
	        4 Radio Listen/Transmit, IIF (Avengers Commincation Card)
               16 2 Combat levels
		8 +4 OCV w/NND
             ----
	    + 544 = 777

100+
 15 Distinctive Feature (concealable, major reaction) Android Voice
  8 Watched: World Goverments (As Powerful, NCI, 8-)
 10 Physical Limitation: Loses 1 Dex for every level of DI (Infreq, Greatly)
 15 Psyche Lim: Can't understand emotion (uncommon, total)
629 Experience
---
777

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Wasp (Janet van Dyne)
15 Str  5   140 7 levels shrinking, 0 End Persistant
18 Dex 24    13 10" Flight [2] Based on shrinking
15 Con 10    22 +30 Str, 0 End, Does Not Add to figured, Based on Shrinking
10 Bod  -   
13 Int  3    43 10d6 Energy Blast, 0 End, Based on Shrinking, No KB
14 Ego  8    13 +4d6 Energy Blast, 0 End, Based on Shrinking, No KB, No Rng
18 Pre  8     7 +2d6 Energy Blast, 0 End, Based on Shrinking, No KB, OIF
26 Com  8
 8 Pd   5     3 High Society 13-
 8 Ed   5     6 Paramedics, Concealment 12-
 5 Spd 22     2 Prof Skill: Fashion 11-
 6 Rec  -     3 Stealth 13-
30 End  -
26 Stn  -    20 2 Overall levels
     ----     6 +3 OCV w/Energy Blast
       98  
              5 Avenger's Clearance
	      4 Radio Listen/Transmit IIF (Avenger's Comm Card)
           ----
	  + 287 = 385

100+
  5 Psyche: Vain (Uncommon, Moderate)
  5 Psyche: Flirtatios (Uncommon, Moderate)
  5 Psyche: Uncomfortable around Hank (Uncommon, Moderate)
 10 Psyche: Acts Dumb (Common, Moderate)
 10 Psyche: Code vs Killing (Common, Moderate) (She does have a mean streak)
 10 Public ID
240
---
385



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

 Wonderman (Simon Williams)
 95 Str  80     7 1 level Density Increase
 29 Dex  57    47 0 End Str
 93 Con 166    50 50/50 resistant pd/ed
 30 Bod  40    37 50/50 hard resistant
 13 Int   3    30 Full Life Support
 14 Ego   8    10 Flash Def
 20 Pre  10    10 Power Def
 16 Com   3    18 +4d6 Hand Attack, 0 End
 50 Pd   31     6 +3" Running
 50 Ed   30
  6 Spd  21    36 18" Flight, 0 End, OIF
 40 Rec   6
186 End   -     1 KS: Business 8-
122 Stn   -     1 Famil:  Acting 8-
       ----    10 1 Overall level
	455     4 Radio Listen/Transmit IIF (Avenger's Comm Card)
		5 International Police Powers (Avenger's Clearance)
	
	      ---
	    + 272 = 727

100+
 10 Distinctive Features: Glowing Red Eyes (Concealable, Is Noticed)
 10 Psyche: Wants to be an actor (Common, Moderate)
 10 Psyche: Underconfident (Common, Moderate) (Was "total" when he came back from the dead)
 10 Public ID
  5 Reputation: Criminal Record (8-)
 20 DNPC: Supporting Cast (Normal, 14-)
---
562


Note: Spending some time dead for tax purposes.  He'll be back.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Yellowjacket (Dr Hank Pym)
18 Str  8   140 7 levels shrinking, 0 End Persistant
20 Dex 30    13 10" Flight [2] Based on shrinking
18 Con 16    22 +30 Str, 0 End, Does Not Add to figured, Based on Shrinking
13 Bod  6   
23 Int 13    72 12d6 Energy Blast, 0 End, No KB
17 Ego 14    13 +4d6 Energy Blast, 0 End, Based on Shrinking, No KB, No Rng
20 Pre 10     
12 Com  1     9 Cybernetic Helmet EC 45pts OIF, Only vs Ants (-1)
 8 Pd   4     9 2d6 Telepathy, AOE, x256 Radius, 0 End
 8 Ed   4     9 2d6 Mind Control, AOE x256 Radius, 0 End
 5 Spd 20  
 8 Rec  -     6 3/3 Armor, OIF
36 End  -     4 6pts Flash Def, OIF
31 Stn  -     3 Scientist
     ----     6 Sciences: Entymology, Cybernetics, Sub-Atomic Physics,
      126          Robotics, Artificial Intelligence, Biochemistry 11-
	      9 Paramedics, Inventor, Computer Programming 14-

             10 2 levels w/Sciences
	     30 3 Overall levels
	      6 +3 OCV w/Energy Blast

              5 Avenger's Clearance
	      4 Radio Listen/Transmit IIF (Avenger's Comm Card)
            ---
	  + 370 = 496

100+
 15 Hunted: Ultron (More Powerful, 8-)
 15 Psyche: Code vs Killing (Common, Strong)
 20 Psyche: Occasionally creates mega villains
 15 Psyche: Underconfident/Doubts Self (Common, Strong)
  5 Psyche: Uncomfortable around Janet (Uncommon, Moderate)
 10 Reputation: Psychologically Unstable (11-)
 10 Public ID
306 
---
496
 

Note:  This is my favorite incarnation of Dr Pym, I may do some of his others later.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Fantastic Four:
                       Human Torch (Johnny Storm)
 13 Str   3      57 Elemental Control (Flaming Body, 114pts)
 14 Dex  12      57 38" Flight, 0 End
 18 Con  16      86 12d6 energy blast, damage shield, 0 End No KB, +6d6 No KB (4 end)
 12 Bod   4      63 Change environment: Temperature (level 5) 64" radius, 0 End
 10 Int   -      55 40/40 Forcefield, 0 End, 30pts of the Pd is only vs meltable weapons (+1/2)
 10 Ego   -      
 18 Pre   -     135 Multipower (Heat control, 135 active)
 14 Com   2      11 18d6 energy blast, 0 End, No KB
  5 Pd    2      11 13 1/2d6 explosive energy blast, 0 End, No KB
 10 Ed    6      11 10 1/2d6 energy blast, Area of effect, line 0 End, No KB
  5 Spd  26      11 10 1/2d6 autofire energy blast, 0 End, No KB
  7 Rec   -      13 9d6 suppress, Area of Effect Radius, x4 area=16" radius, 0 End (vs flames)
 36 End   -      11 6d6 energy blast, uncontrolled continuous Area of effect hexes,
 28 Stn   -            x4 area = 12 hexes, 0 End (SFX: flames last 3 minutes)
	----      4 Change environment, temperature (level -2) x16 area 0 End
	 71     102 20d6 energy blast, area of effect radius,  [Nova Blast]
		       x8 radius= 80" R No KB, x2 end cost, No range
                    +10d6 explosive energy blast, No KB, x2 end cost, No range [total end=70]


                 10 10pts Flash defense
		 15 +20 resistant Energy Defense, only vs heat/flame (+1)
		 15 1/2 energy damage reduction, only vs heat/flame (+1)
		  3 Life Support vs Heat
		  6 3/3 Armor, OIF (unstable molecules are tough)
		  9 Mechanics 14-
		  7 Combat Driving 14-
		  4 Prof Skill: Vehicle Design 13-
                 20 4 Skill levels w/Multipower
               ----
	      + 716 = 787

100+
  5  DNPC: Wyatt Wingfoot (Supercompetent, 8-)
 15  Physical Limitation: Can't use powers if soaked (Infrequent, fully impairing)
 20  Code vs Killing
 10  Public ID
649  Exp
---  
799

Note:  The Temperature power is from Hero Almanac 2.  In brief, level 5 is about 165 degrees (F),
everyone in the area without life support vs heat or some special protection is -5 to REC.
Level -2 is about 30F.

I didn't put a +1/4 limit on all of his powers (doesn't work in vacuum, not when soaked with water)
because it doesn't seem to happen often enough to be worth the limitation.

The last slot in the multipower is the Nova Blast, and yes, it is that powerful.

The OHOTMU talks about how Johnny 'absorbs' flames, but he doesn't do anything with the energy he
absorbs, so I just modelled it with extra def vs heat/flame.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                      Invisible Woman (Sue Richards)

13 Str  3  340  Multipower: Invisible Force All Powers 0 End, Invis vs Normal
14 Dex 12   45m 30/30 Forcewall, Personal Immunity, "Feedback" (-1/2)
13 Con  6   45m 17/17 Forcewall, Personal Immunity, x128 Radius (+1 3/4) .86 mile diameter
10 Bod  -   20u 10d6 NND Does Body (defense: energy being, strechy body, super dense)
13 Int  3   19u 14d6 Energy Blast, x2 Knock Back
17 Ego 14   18u 18d6 Energy Blast
15 Pre  5   12u 60 Str Telekinesis, No Fine Control (-1/4)
20 Com  5   12u Invisibility, Usable Against Others, @ Range, x2^13 mass
 5 Pd   2    3u 8" Flight, Concentrate (1/2 DCV)
 5 Ed   2    2u 15" Gliding
 4 Spd 16   20u 20d6 Suppress vs Invisibility
 6 Rec  -    4u Invisibility to Normal Sight, No fringe
26 End  -         
24 Stn  -    3 Paramedics 12-
      ---   25 5 multipower levels
       68    3 Pilot 12-
	     6 3/3 Armor OIF      
          ----
	 + 577 = 645

100+
 15 Hunted, As Powerful, 11- (Dr Doom)
 20 Psyche Lim: CVK (wouldn't even kill Galactus)
 10 Public ID
  5 Love: Mr Fantastic/Reed (You don't really think he's dead, do you?)
532 Exp
---
697

According to OHOTMU, Sue can now do multiple things at the same time, so I
made the big forcefields multi-slots so she can keep them partly up.  Here's
some examples of what she can do simultaneously:

14/14 forcewall and 10d6 NND
16/16 forcewall and 18d6 energy blast
11/11 forcewall and 18d6 energy blast and Invisibilty vs norm

I put Personal Immunity on Sue's Forcewalls so she could shoot her EB through
them.

I am making up a x2 length advantage for forcewalls for +1/4.  The +1"/5pts 
mechanic in the book doesn`t work for giant forcewalls.

Sue's "Feedback" is different from the one in the BBB, and only worth half
as much.  For every 3 body done to her forcewalls over half their defense,
she has to expend 1 end to keep the wall up.  Thus if Thor started pounding
on her wall (with 24 body/attack), it would cost Sue (24-15)/3=3 end per 
hit, or 15 per round.  In less than a minute she is burning stun.  This 
reflects how her walls are almost never brought down, she just can't handle
the strain of keeping them up.

I wracked my brains trying to come up with useful skills for Sue but came up pretty
dry.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                      Mr Fantastic (Reed Richards)
15 Str  5   20 40pt Elemental Control: Elastic Body
14 Dex 12  153 20" Stretching, x16 non-combat 0 End, x2 non-combat x10 End [5]
23 Con 26   40 3/4 Physical Damage Reduction
25 Bod 30   10 Desolid, Only for getting though non-airtight barriers (+1)
28 Int 18   13 +40 Str, only for holding, throwing & catching (+1/2)
18 Ego 16   20 +8 levels w/grab OCV
18 Pre  8   47 Missile Reflection, Self & Adjacent hexes, towards any target
12 Com  1
30 Pd  27   10 Multipower
15 Ed  10    1 10" Gliding
 4 Spd 16   21 +15" Running=21"
 8 Rec  -
46 End  -   15 20pd/10ed resistant
45 Stn  -   20 +5d6 Hand Attack
      ---    5 Extra Limbs (can use body to carry things)
      169   20 Shapeshift - Any shape, can't change texture/color (+1/2)
	    
	    21 Computer Programming, Criminology, Deduction, Forensic Medicine,
		  Inventor, Paramedic, Security Systems 15-
             9 Climbing, Contortionist, Lockpicking 12-
            12 Disguise, Electronics, Mechanics, Weaponsmith 11-
	     3 Scientist
            12 Astrophysics, Biophysics, Chemistry, Exobiology, Mathematics,
		  Metallurgy, High Energy Physics, Aeronautics, Subatomic Physics,
		  Robotics, Computer Design, Dimensional Physics 17-
            20 +4 w/Int Skills
	    30 +6 w/Sciences
	    20 2 Overall levels

	     6 3/3 Armor OIF
          ----
	 + 528 = 697

100+
 15 Hunted, As Powerful, 11- (Dr Doom)
 15 Psyche Lim: Comes up with really dangerous inventions all the time
 20 Psyche Lim: CVK (wouldn't even kill Galactus)
 10 Public ID
  5 Love: Susan Storm/Invisible Woman
532 Exp
---
697

Notes:  Here's an example of an EC with a lot of bad things in it (Strength,
Levels, Damage Reduction) but the conception, and general inefficiency of 
the character justifies it, IMHO.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                           Thing (Ben Grimm)
 85 Str  70       7 1 level Density Increase (500#)  Always on
 14 Dex  12      44 45pts Resistant Pd & Ed
 63 Con 106      33 Hardend Pd & Ed
 30 Bod  40	  9 Life Support vs Pressure, Temperature, Radiation	
 13 Int   3       7 Life Support, does not breathe, 10 minute maximum (+1/2 lim)
 20 Ego  20      30 1/4 Physical & Energy reduction
 25 Pre  15      21 1/2 End Str 8 -> 4
  4 Com  -3       6 10pts Mental Defense
 45 Pd   28      20 20pts Lack of Weakness
 45 Ed   31         Martial Arts: Boxing, Wrestling, Football
  5 Spd  26       4 Block     +2 / +2    Block, Abort
 30 Rec   2       3 Jab       +2 / +1    Str Strike (17d6)
126 End   -       3 Punch     +1 / +0    Str +2d6 Strike (19d6)
102 Stn   -       3 Clinch    -1 / -1    Grab, +10 Str
       ----       5 Hook      -2 / +1    Str +4d6 Strike (21d6) (It's clobberin' time!)
        350       4 Escape    +0 / +0    +15 Str vs Grabs (115 Str)
                  3 Slam      +0 / +1    Str +v/5; Target Falls
                  3 Tackle    +0 / -1    Str +v/5; Target Falls; You Fall; Full Move
		  3 Sack      +1 / +1    Str; Target Falls
		  5 Strip     +0 / +0    Grab Weapon; +10 Str
		  3 Climbing  12-
                 13 Combat Pilot 17-
		  6 Transport Familiarity: Planes, Helicopters, Small Spacecraft
		  3 Disguise 11-
		  3 Paramedics 11-
		  3 Streetwise 14-
                 16 2 Combat levels
		 10 2 Hand to Hand levels
		  3 1 Level w/Hook
                  2 +1" Running
               ----
	      + 285 = 635

100+
 15 DNPC, Incompetent 8- Alicia Masters (except for days when she is a Skrull, grr)
 20 Distinctive Features: Not concealable, major reaction
  5 Hunted: Yancy Street Gang (Less Powerful, NCI, 8-, Only to Annoy)
 10 Public ID (and Idol of Millions)
 15 Overconfident (Very Common; Moderate)
 15 Code vs Killing (Common; Strong)
435 Experience
----
615

Notes:  He's tough, but no Hercules.  The 'Football' style is from Ninja Hero.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Frightful Four/Fearsome Five:
Brute (Reed Richards of Counter-Earth)
100 Str  80   7 1 level Density Increase, Always On
 20 Dex  30   7 1 level Growth, Always On
 73 Con 126  60 1/2 Resistant Physical & Energy Damage Reduction
 20 Bod  18  20 20/20 Resistant
 28 Int  18   9 Life Support: Radiation, Pressure, Temperature
 18 Ego  14   7 Life Support: Self Contained Breathing, 10 min max (-1/2)
 25 Pre  15  
 12 Com   1  25 1/2 End Cost Str [5]
 40 Pd   21   6 +3" Running
 35 Ed   20  
  5 Spd  20  21 Computer Programming, Criminology, Deduction, Forensic 
 33 Rec   -       Medicine, Inventor, Paramedic, Security Systems 15-
106 End   -   9 Climbing, Contortionist, Lockpicking 12-
102 Stn   -  12 Disguise, Electronics, Mechanics, Weaponsmith 11-
	---   3 Scientist
	363  12 Astrophysics, Biophysics, Chemistry, Exobiology, Mathematics,
		  Metallurgy, High Energy Physics, Aeronautics, Subatomic 
		  Physics, Robotics, Computer Design, Dimensional Physics 11-
             20 +4 w/Int Skills
	     30 +6 w/Sciences
	     20 2 Overall levels
            ---
	   +268 = 631

This guy only showed up for one arc in the Fantastic Four, but they were
the first issues I bought of that comic so I remember them well.  At the
end the Brute was marooned in the negative zone.  I hope someday he is
brought back.  He would make an excellent opponent for the Hulk (both
physically and intellectually).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Dr Light (Dr Arthur Light)
13 Str  3   100 150pt Multipower: OIF 
18 Dex 24    10 10d6 Flash, 0 End
18 Con 16    10 20d6 Energy Blast vs PD 0 End "Solid Light Ram"
12 Bod  4     7 Images: Sight & Touch, -10 to Per Rolls 16" Radius, 0 End
23 Int 13     9 4d6 AP RKA No Range Mod 0 End No KB
13 Ego  6
20 Pre 10    30 Elemental Control: Light (90 Active, OIF)
12 Com  1    30 30/30 Forcefield, 0 End
 8 Pd   5    30 30" Flight, 0 End
 8 Ed   4
 5 Spd 22     3 Inventor 14-
 7 Rec  -     6 Electronics, Weaponsmith 11-
36 End  -     5 Science Skill: Light/Optics 14-
28 Stn  -    20 2 Overall levels
      ---   ---
      108  +260 = 368

A failure as a villain, Dr Light decided to become a hero and was
killed halfway through his first heroic act.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Gizmo (Mikron O'Jeneus)
10 Str  -   13 1 level Shrinking 0 End Persistant Always On
20 Dex 30   16 8/8 Armor, OIF
13 Con  6    9 Weaponsmith, Mechanics, Electronics 11-
11 Bod  2    3 Inventor 15-
28 Int 18    6 Science Skills: Metallurgy, Physics, Chemistry 11-
15 Ego 10   86 65pt Gadget Pool (Must be OIF/OAF)
15 Pre  5   13 Gadgeteering 21-
12 Com  1
 8 Pd   6   30 3 Overall levels
 8 Ed   5
 5 Spd 20
 5 Rec  -
26 End  -
23 Stn  -
      ---  ---
      103 +187 = 290

Typical Gadgets:
32 13d6 Energy Blast, OAF 16ch "Blaster-gun"
32 16" Flight, 0 End, OIF "Jet Pack"

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Mammoth (Baran, last name unknown)
65 Str 55   6 3" Knockback resistance
18 Dex 24  16 1/2 End Cost Str [3]
35 Con 50  10 10/10 resistant pd/ed
18 Bod 16   2 +1" Running
 8 Int -2
 8 Ego -4  10 2 Hand to Hand levels
23 Pre 13
 8 Com -1
30 Pd  17
30 Ed  23
 5 Spd 22
20 Rec  -
70 End  -
69 Stn  -
     ---- ----
      213 +44 = 257

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Medusa (Medusalith Amaquelin)
23 Str 13   10 2" Stretching 
23 Dex 39    5 5" Swinging
23 Con 26    5 Extra Limbs
13 Bod  6   11 +15 Str, Only for Holding/Lifting (-1/2), 
18 Int  8          Doesn't Add to Fig (-1/2), 0 End
10 Ego  -
20 Pre 10    9 +15 Str, Only for Holding (-1), 
28 Com  9          Doesn't Add to Fig (-1/2), 0 End
15 Pd  10
15 Ed  10   36 Multipower
 5 Spd 17    3 u +8d6 Hand Attack, 0 End "Hair Whip"
10 Rec  -    2 u Missile Deflection, Thown & Projectiles, +5 to Roll
46 End  -    2 u 10 Str TK, AOE hex, 0 End, 0 Rng
37 Stn  -   
      ---   24 3 Combat levels
      148   10 +5 OCV w/Grab
             3 Lang: French
	     2 KS: Inhuman Sign Language 11-
             2 +1" Running
           ---
         + 124 = 272

100+
 20 2xEffect Pollution, Poison based attacks (Uncommon)
 15 Physical Lim: Will sicken and die when exposed to pollution
       over a long period of time.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Psimon (Simon Jones)
10 Str  -   15 Universal Translator 17-, Must 3x telepathy a Speaker first (-1/2)
14 Dex 12   35 Spatial Awareness, 360 degreee "Telekinesis based radar"
15 Con 10   30 Detect: Sense @ Range 360 degree Sentient Beings
11 Bod  2   15 20pts Mental Defense
33 Int 23   90 30/30 Forcefield, 0 End
23 Ego 26   20 Danger Sense, All attacks in vicinity, In or Out of combat,
28 Pre 18         (Only vs beings with hostile intent, -1/4)
 6 Com -2  
 8 Pd   6  150 Multipower
 8 Ed   5   15 10d6 Ego Blast, 0 End
 6 Spd 36   15 20d6 Telepathy, 0 End
 5 Rec  -   15 12/12 Forcewall, 0 End, Totally Invisible
30 End  -    9 60 Str Telekinesis 0 End
29 Stn  -    9 12d6 Mind Scan 0 End
      ---
      136    4 Sciences: Physics, Extradimensional Physics, 11-

	    20 2 Overall levels
           ---
          +442 = 578

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Sandman (William Baker/Sylvester Mann)
85 Str 75   15 15/15 Resistant Pd/Ed
17 Dex 21   10 1 Level Density Increase, Persistant (not added in)
43 Con 66   30 Full Life Support
20 Bod 20   13 2 Body Regen: Only is Sand Available (-1/2)
10 Int  -  120 3/4 Damage Reduction
10 Ego  -   32 +24 Recovery, Only is Sand Available (-1/2)
23 Pre 13   22 1/2 End on 90 Str [4]
 8 Com -1
15 Pd  -2  100 Multipower	
15 Ed   6    7 u 8d6 Entangle, No Rng, 1/2 End [4]
 4 Spd 13   10 u 16d6 Energy Blast vs Pd, 1/2 End [4]
26 Rec  -    5 u Desolid, 0 End Persistant, Can't reform if dispersed (-1/4)
86 End  -            Can't pass airtight barriers (-1/4)
85 Stn  -   15 3" Stretching
      ---   15 3 OCV levels
      211    2 +1" Running
           ---
          +396 = 607

Sandman goes desolid by turning into a mass of sand.  He is still
vulnerable to things that would affect sand (Disintegration, Extreme
Heat) and can be knocked back but not hurt by most attacks.  If a 
substantial portion of his mass (more than 10%) is isolated from the
rest of him (put in an airtight container) he cannot reform.  If he
is hit by an attack that would be large enough to do body to him
(19 or more body) he cannot reform on his next phase.  Thus it is
possible to keep him desolid by continually pounding sand.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Shimmer (unknown)
10 Str   -  200 Multipower, 200 active points 0end, Indirect
14 Dex  12   16 u 10d6 Entangle, not in vacuum -1/4 
13 Con   6   16 u Darkness, 9" Radius vs Normal, IR and UV, Not in Vac -1/4
11 Bod   2   20 u 10d6 NND Does Body defense=Not ordinary matter
23 Int  13   20 u 4 1/2d6 Major Transform to any element, cumulative
13 Ego   6   20 u 2" Tunneling, 30 Def
24 Pre   7   20 u 11d6 NND AOE Hex defense=Self Contained Breathing
10 Com   -
 8 Pd    6 
 8 Ed    5
 5 Spd  26   
 5 Rec   -   
26 End   -   
23 Stn   - 
     -----  ---
        83 +312 = 395

She'd really powerful, but she never seems to do anything. 


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Trapster (Peter Potruski)
18 Str  8   16 8/8 Armor, OIF
18 Dex 24  
18 Con 16  125 Multipower: 187.5 Active Points, OIF
12 Bod  4   12 u 15d6 Entangle, 1/2 End [7, from reserve]
18 Int  8    5 u 15" Stretch, Only to Grab/Pull In (-1/2)
10 Ego  -        Personal Immunity (+1/4) [9, from reserve]
18 Pre  8   12 u Change Environment: Slippery level 5: 1 hex area, 
10 Com  -        12ch, 1hour duration, Uncontrolled
 8 Pd   4 
 8 Ed   4
 5 Spd 22   14 End Reserve: 200 End, 2 Rec, Only Recover in Lab (-1) OIF
 8 Rec  -   
36 End  -   93 16d6 Entangle, AOE hex, Triggered, OIF, 8ch, 
30 Stn  -        Extra Time: 1 turn "Traps"
      ---
       98    6 Mechanics, Electronics 11-
	     4 Science Skills; Chemistry, Adhesives 11-
	     9 Inventor, Concealment, Security Systems 13-
             2 +1" Running
            20 2 Overall levels
	    20 +4 w/Multipower
           ---
          +338 = 436


Notes:
End Reserve A is paste, End Reserve B is a lubricant.
The traps are triggered by a touch (anyone touching the floor or wall he
attaches the trap to).  If he has had time to conceal his traps people
will need to make a skill vs skill roll using concealment to detect the
trap.  A successful security systems roll will disarm the trap without
activating it.

Slippery is a a new option for change environment.  For every 15pts of
Slippery, you get the following effects:
	-1 to Climbing, Breakfall
	-5 Str for Bracing, Holding

In addition, characters entering a slippery area or starting a move inside
it must make a dex roll, -1/level of slipperiness or fall down and slide 
either 1/2 of the movement rate they were going or until they leave the area.

Depending on special effects, the -5 Str penalty may not effect things held
when entering the area, only things picked up.

Example:  Trapster coats a hex with lubricant, makeing it a Slippery: level 5 
area.  Hawkeye attempts to enter the area making a half-move (4").  Hawkeye
has to make a Dex roll by 5 and misses.  He falls down and slides across the
hex (he would have slid up to 2", but the area is only 1" across).  

See Hero Almanac #1 for more examples of change environment options.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Wizard (unrevealed)
15 Str  5   12 12/12 Armor, OIF
20 Dex 30
18 Con 16   90 Multipower: 135 active, OIF "Gloves"
12 Bod  4    4 u +15 Str, Doesn't Add, 0 End, +10d6 Hand Attack 0 End
23 Int 13    9 u 18d6 Energy Blast, 0 End "Power Blast"
14 Ego  8    8 u 13d6 EB, Armor Piercing, 0 End No KB "Electric Blast"
20 Pre 10    9 u 18/18 Forcewall, 1 Hex Only (-1/4) 0 End
 8 Com -1    9 6 1/2d6 Entangle, 0 End, AoE Hex "Vortex Beam"
 8 Pd   5
 8 Ed   4   41 19" Flight, x4 non-combat, 0 End, OIF 
 5 Spd 20   81 19" Flight, OIF, Usable vs Others at range, 
 7 Rec  -         Uncontrolled, Upwards Only (-1/4), 8 ch 1 hour duration
36 End  -         "Anti-Grav Disks"
29 Stn  -    
      ---   12 Computer Programming, Deduction, Inventor, Security Systems 14-
      114    6 Mechanics, Electronics 11- 
	     6 Scientist: Gravitons, Dimensional Physics, Metallurgy 11-
            20 +4 w/Sciences
	    20 2 Overall levels
	     2 Hobby: Chess 11-
           ---
	  +328 = 442

The Wizard throws anti-grav disks at people which adhere and lift them
up (eventually out of the atmosphere if not stopped).  The reasonably 
common way to turn off the flight usable against others is to destroy the 
disks.  They have 10 def and 1 body.  The Wizard likes to put them on
difficult-to reach areas (the back).  Take the amount the Wiz hits by
and make that a negative modifier to the victim's Dex roll.  Failure to
make the roll means the disk cannot be reached.  Powers such as
shapeshift, stretching, damage shields or the contortionist skill may 
come in handy.  If you don't have those, you better have Life Support
or a friend to help you...

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Hammer's Mercenaries:
Blacklash (Mark Scarlotti)
18 Str  8   18 12/12 armor, OIF
20 Dex 30   15 4" Stretch, 0 End, OAF
18 Con 16   60 Multipower: Whip, 120pts, OAF 
13 Bod  6    4 u 4d6 HKA 0 End, 5d6 w/Str  "Whip"
18 Int  8    1 u +30 Str, Doesn't Add to figured, Only for Grabs (-1/2) 0 End
11 Ego  2    1 u +5" Superleap "Vaulting Pole"
20 Pre 10    4 u 16/16 Forcewall, 0 End, No Rng, 1 hex-side only (-1/4)
12 Com  1    4 u 7d6 RKA, No Rng, No KB, 16ch "Necro-lash"
 8 Pd   4    4 u +15d6 Hand Attack, 0 End, OAF "Nun-chukas"
 8 Ed   4   
 5 Spd 20   33 10d6 Entangle, OAF, 4 ch "Bolos"
 8 Rec  -
36 End  -    2 +1" Running
31 Stn  -    6 Mechanics, Electronics 11-
     ----    3 Inventor 13-
      109    6 Sciences: Metallurgy, Mircomotors, Batteries 11-
             3 Weaponsmith 13-
	    20 2 Overall levels
	    20 4 levels w/Multipower
          ----
	   209 = 318

Mark Scarlotti was a weapons designer with a grudge against Tony Stark.  He
has worked with the Maggia on several occasions.  He is one of Hammmer's 
most competent operatives.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Blizzard (Gregor Shapanka)
15 Str  5   60 Multipower: Cold Generation 90pts OIF
17 Dex 21    4 u Change Environ: Cold 3 2" Radius 0 End
15 Con 10    5 u 3d6 AP RKA 0 End No KB "Super Dense Icicle"
12 Bod  4    5 u 2d6 AP RKA Autofire 0 End "Lots of little Icicles"
18 Int  8    4 u Darkness vs Norm, IR, 4" Radius "Blizzard"
10 Ego  -   36 u 10d6 Entagle 0 End, OIF, 1 Body only "Ice Sheath"
18 Pre  8
10 Com  -   10 15" Gliding, OIF "Ice Slides"
 5 Pd   2   16 8/8 Armor, OIF
 5 Ed   2    2 Life Support: Temperature, OIF
 4 Spd 13    6 Mechanics, Electronics 11-
 6 Rec  -    3 Inventor 13-
30 End  -    6 Scientist: Cryogenics, Biology, Chemistry 11-
28 Stn  -    6 +3 w/Cryogenics science
      ---
       73   20 +4 w/Multipower
	    20 2 Overall levels
           ---
          +203 = 276


Check Out Hero Almanac 2 to see what 'Cold 3' is.

Iron Man was always too polite to kill this loser.  Iron Man 2015 was
not so nice and executed him.  

The suit is now being worn by a guy named Donald Gill.  Use the same
write-up, but drop the skills.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Blue Streak (unrevealed)
18 Str  8   57 33" Flight, 0 End, OIF, Only along surfaces (-1/4)
23 Dex 39   24 12/12 Armor, OIF
18 Con 16    3 5pt Lack of Weakness, OIF
12 Bod  4    9 Life Support: Self Contained Breathing, Temperature, OIF
13 Int  3    3 +5" Superleap, OIF, Only for Running Jumps (-1/4)
11 Ego  2   45 3d6 AP RKA, No Range Penalty, 0 End, -1 Stun, No KB, Beam, OIF
18 Pre  8   19 1d6 Penetrating RKA vs PD, AOE hexes, x8 Area, Triggered,
10 Com  -        OIF, 4ch, No KB "Caltrops"
 8 Pd   4
 8 Ed   4   15 3 Flight Levels
 5 Spd 17    8 Combat Level
 8 Rec  -    6 Acting, Persuation 13-
36 End  -
30 Stn  -
      ---  ---
      105 +189 = 294

Yet another exciting skate-based villain.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Boomerang (Fred Myers)
20 Str 10  45 Mulitpower: Boomerangs, 90 active, OAF
23 Dex 39   3 u 12d6 Explosive Energy Blast, 2ch "Shatterang"
18 Con 16   4 u 6 1/2d6 NND, AOE Line, 0 End (def=Self Contained) "Gasarang" *
12 Bod  4   4 u 3d6 AP RKA vs Pd 0 End *
10 Int  -   4 u 6 1/2d6 NND, AOE Line, 0 End (def=Hard Ear Cover) "Screamarang" *
10 Ego  -   4 u 4d6 RKA vs PD 0 End "Bladearang" *
18 Pre  8
14 Com  2     Note: Slots marked with "*" have a -1/4 limitation, if they
 8 Pd   4     are missile deflected or hit something unexpected they are
 8 Ed   4     lost and the slot cannot be re-used until they are retrieved.
 6 Spd 27
 8 Rec  -  26 Multipower: Boot Jets OIF
36 End  -   3 13" Flight, 0 End
31 Stn  -  22 8d6 Energy Blast, x2 Knock-back, No Rng, 
      ---        Must Brace (-1/2), 0 End
      114
	   15 +2 w/Multipower
	   24 3 Combat levels

	    3 Breakfall 14-
          ---
         +157 = 271

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Constrictor (Frank Schlichting)
18 Str  8   25 5" Stretching, 0 End, OIF
20 Dex 30   30 +50 Str 0 End, Doesn't Add, OIF, Only for Grab/Squeeze (-1/2)
18 Con 16   12 +25 Str 0 End, Doesn't Add, OIF, Only for Grab (-1)
12 Bod  4
10 Int  -   60 Multipower 90 active, OIF
10 Ego  -    5 u 4d6 HKA @ 0 End (5d6 w/Str) No KB
18 Pre  8    4 u 18d6 Energy Blast [9, from Battery] No KB, 
10 Com  -          Only vs Grabbed (-1/4), No Rng (-1/2)
 8 Pd   4   12 End Battery: 180 End (Only recharges between adventures)
 8 Ed   4
 5 Spd 20   16 8/8 Armor, OIF
 8 Rec  -   11 +8/8/ pd/ed, OIF
36 End  -
30 Stn  -    2 +1" Running
      ---   15 +3 OCV w/cables
       94  ---
	 + 192 = 286

You really have to admire this guy for taking on the Hulk with 
these silly powers.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Force (Clayton Wilson)
15 Str  5    16 8/8 Armor, OIF
20 Dex 30     5 8pt Flash Def, OIF
18 Con 16     9 Life Support: Self Contained Breathing, Temperature, OIF
12 Bod  4    80 40/40 Forcefield, 0 End, OIF
18 Int  8    22 +30 Str, 0 End, Doesn't Add to Figured
10 Ego  -
20 Pre 10    93 140pt Multipower: Forcefields, OIF
12 Com  1     9 14d6 Energy Blast Damage Shield 0 End No KB "Electrified FF"
 8 Pd   5     4 +12d6 Hand Attack, 0 End
 8 Ed   4     4 50 Str TK, 0 End, No Fine Maniup (-1/4)
 5 Spd 20     9 12d6 Energy Blast, x2 Knock-back, 0 End
 7 Rec  -
36 End  -    76 33" Flight, 0 End, x16 non-combat OIF
29 Stn  -
      ---     6 Mechanics, Electronics 11-
      103     3 Inventor 13-    
	      5 Science: Forcefields 14-

             10 Overall level
	     16 2 Combat levels
            ---
          + 366 = 469

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Porcupine (Alex Gentry)
20 Str  5   5 1 Level Density Increase, Always on OIF (added in)
17 Dex 21  15 +20 Str, 0 End, OIF, Doesn't Add to Figured
15 Con 10  60 30/30 Armor OIF
12 Bod  4  11 LS: Self Contained Breathing, Temperature, Pressure, OIF
15 Int  5  17 1d6 AP RKA vs Pd Damage Shield 0 End, OIF, No KB, 14-
10 Ego  -  60 Multipower - 90 Active points OIF
18 Pre  8   5 2d6+1 Autofire AP RKA vs Pd, 60 ch, No KB "Quills"
10 Com  -   5 3d6 AP RKA No Range Mod No KB 16ch "Laser"
 9 Pd   5   6 12d6 Explosive Energy Blast vs Pd, 16ch "Concussion Bomb"
 9 Ed   5   6 3d6 Explosive RKA, No Range Mod 16ch "Rocket"
 4 Spd 13   4 3d6 NND, AoE Radius, x16 Radius (24") 32ch "Sleeping Gas"
 6 Rec  -   6 6d6 Entangle, 16ch "Liquid Cement"
30 End  -   5 14d6 Energy Blast, 32ch, NO KB, "Electric Blast"
28 Stn  -
      ---  15 15" Flight, OIF, 8ch
       76  20 Darnkess vs Normal Vision, 3" Radius, 4ch, 4 turn duration

	    9 Mechanics, Electronics, Weaponsmith 11-
	    7 Scientist: Metallurgy, Chemistry, Lasers, Physics 11-

           15 +3 w/Multipower
	   20 2 Overall levels
	  ---
         +291 = 367

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Spymaster (unrevealed)
20 Str 10   12 Acting, Bureacratics, High Society, Persuation 13-
26 Dex 48   12 Disguise, Demolitions, Forgery, Shadowing 11-
20 Con 20   12 Climbing, Breakfall, Lockpicking, Stealth 14-
13 Bod  6    6 Concealment, Security Systems 14-
23 Int 13    9 +3 w/Acting, Disguise, Security Systems
13 Ego  6    6 +3" Running
18 Pre  8   
16 Com  3    5 Jab     +1 / +3  Strike         8d6
 8 Pd   4    4 Punch   +0 / +2  Strike +2d6 = 10d6
 8 Ed   4    5 Kick    -2 / +1  Strike +4d6 = 12d6
 6 Spd 24    4 Block   +2 / +2  Block, Abort
 8 Rec  -    4 Dodge    - / +5  Abort
40 End  -   16 4 Martial Damage Classes
33 Stn  -  
      ---    7 Life Support: Self Contained Breathing OIF
      146    3 5pts Flash Def, OIF
            30 30" Flight, OIF, 8ch
	    40 8d6 NND AOE Hex 8ch OAF (def=Self Contained Breath) "Gas Gun"
	    24 2d6 Penetrating RKA No Range Mod 8ch OAF "Razor Disks"
	    22 +10d6 Hand Attack, OAF "Powered Nunchucks"
	    60 12d6 Suppress vs All Electric Devices 1ch, 1 min duration OAF
             6 3/3 Armor OIF
	    30 3 Overall levels
	   ---
	 + 347 = 493

Killed by the Ghost.  Too bad, I always liked this guy.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Stiletto / Discus
20 Str 10    6 3/3 Armor, OIF
23 Dex 39    2 +1" Running
18 Con 16
13 Bod  6      Stiletto:
10 Int  -   56 2d6 AP RKA vs Pd, Autofire (10 Shots) 250ch OIF No KB
10 Ego  -   10 +5 w/Stilleto's
18 Pre  8
16 Com  3
 8 Pd   4      Discus:
 8 Ed   4   60 4d6 AP RKA vs Pd, 20ch OIF No KB
 5 Spd 17    6 +3/Discii
 8 Rec  -
36 End  -
32 Stn  -
      ---  ---
      107 + 74 = 181

Two anonymous thugs.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Infinity Inc.:
Brainwave, Jr (Henry King, Jr)
20 Str 10   62 Multipower
20 Dex 30    6 10/10 Forcewall 1/2 End [2]
15 Con 10    6 10d6 Mental Illusion 1/2 End [2]
11 Bod  2    6 6d6 Energy Blast, x2 Knockback 1/2 End [2]
28 Int 18    6 50 Str Telekinesis 1/2 End [2]
17 Ego 14    6 5d6 Ego Blast 1/2 End [2]
18 Pre  8
16 Com  3    5 8pt Mental Defense
 8 Pd   4
 8 Ed   5   10 20pt Elemental Control: Telekinesis 
 5 Spd 20   10 8" Flight 1/2 End [1]
 7 Rec  -   10 8/8 Forcefield, 1/2 End [1]
30 End  -
29 Stn  -   10 2 levels w/Multipower
      ---  ---
      124 +137 = 261

100+
 20 CVK
 10 Psyche: Underconfident (Common, Moderate)
 10 Psyche: Self Conscious about villain dad (Uncommon, Strong)
 10 Phys: Must use full power when excited/agitated (Frequent, Slight)
 10 Public ID
101 Brain bonus
---
261

Note:  When Brainwave senior died he transfered some of his power to his son.
It is not clear how much more powerful Henry Jr is now.  I'd guesstimate that
his multipower and EC should be 1.5 or 2x as large now.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Dr Midnight (Dr Beth Chapel)
25 Str 15   20 N-Ray Vision (Can see in darkness)
20 Dex 30   
15 Con 10   40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF
10 Bod  -
18 Int  8    5 Jab    +1 +3 Strike      =  7d6
14 Ego  8    4 Punch  +0 +2 Strike +2d6 =  9d6
20 Pre 10    3 Throw  +0 +1  Strike +v/5
20 Com  5    4 Block  +2 +2 Block, Abort
 8 Pd   4    4 Dodge   - +5  Abort
 8 Ed   4    8 2 Damage Classses
 5 Spd 20
 8 Rec  -    
30 End  -    3 Paramedics 13-
31 Stn  -    2 Science Skill: Anatomy 11-
      ---    5 Prof SKill: Surgeon 14-
      114
	     2 +1" Running
           ---
	 + 100 =214

100
 15 Secret ID
 20 Psyche: CVK
 15 Psyche: Doesn't want to be a hero (Very Common, Moderate)
 20 Phys: Blind in normal light
 34 Bonus
---
214

Dr Beth Chapel was blinded in a fire during the Crisis.  After an operation
from Dr Mid-Nite she can see in the dark, but unlike him she cannot see in
the day by using special goggles.  She is a reluctant super-heroine and spends
most of her time as Infinity Inc's resisdent doctor.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Fury (Hippolyta "Hippo" Trevor)
85 Str 75  15 15/15 resistant pd/ed
26 Dex 48   6 Life Support: Pressure, Temperature
30 Con 40  10 Multipower
14 Bod  8   1 +5" run = 11" 
18 Int  8   1 +10" superleap = 27" 
13 Ego  6
20 Pre 10   5 Jab     +1 / +3  Strike         17d6
26 Com  8   3 Throw   +0 / +1  Strike +v/5
25 Pd   8   4 Punch   +0 / +2  Strike + 2d6 = 19d6
25 Ed  19   4 Block   +2 / +2  Block, Abort
 5 Spd 14   4 Dodge    - / +5  Abort
23 Rec  -   3 M Grab  -1 / -1  Grab, +10 Str   =  95 Str
60 End  -   4 Escape  +0 / +0  +15 Str vs Grab = 100 Str
72 Stn  -   6 Breakfall, Riding (Horse) 14-
     ----   2 Famil: Melee Weapons
      244
           16 2 Combat levels
	   10 2 HTH levels

	   21 1/2 End Str[4]
          ---
	  115 = 369


100+
 20 Psyche: Code vs Killing (Common, Total)
 20 Psyche: Overconfident (Very Common, Strong)
 20 Psyche: Impatient (Very Common, Strong)
  5 Love: Hector
 10 Public ID
  5 Enraged when fighting for revenge (Common, 8-/14-)
189 Foster mother bonus
---
369

The daughter of the Golden Age Fury.  Her defenses are a little lacking, but 
her combination of strength and martial arts training give her a pretty good offense.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Hourman (Rick Tyler)
20 Str 10   35 +45 Str, Doesn't Add, 8ch, 1 hour duration (+3/4), IIF (-1/4),
20 Dex 30        Must wait 1 hour before using again (-1/2)
18 Con 16   35 15/15 Armor, Costs charges (-1/2), 8ch, 1 hour duration, IIF,
12 Bod  4        Must wait 1 hour before using again (-1/2)+3/4), IIF (-1/4),
18 Int  8   30 +15" Running, 8ch, 1 hour duration, IIF, Must wait 1 hour
13 Ego  6  
20 Pre 10    2 Prof SKill: Painter 11-
14 Com  2   
 8 Pd   4
 8 Ed   4
 5 Spd 20
 8 Rec  -
36 End  -
31 Stn  -   16 2 Combat levels
      ---  ---
      114 +118 = 232

100+
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Secret Identity
 97 Inheritance Bonus
---
232

The son of the original Hourman, Rick is the only other person who the 
Miraclo Pills will affect.  The addiction problem has been solved.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Jade (Jennie Lynn Hayden)
15 Str  5   38 Elemental Contol: Green Magic Energy 75pts
20 Dex 30   30 10d6 Energy Blast vs Pd 0 End, not vs Plant Matter (-1/4)
18 Con 16   30 5d6 Entangle, 0 End, not vs Plant Matter (-1/4)
10 Bod  -   30 25/25 Forcefield, 0 End not vs Plant Matter (-1/4)
18 Int  8   38 25" Flight, 0 End
17 Ego 14
18 Pre  8  176 80pt Cosmic Power Pool Not vs Plant Matter (-1/4)
22 Com  6
 8 Pd   5    3 Acting 11-
 8 Ed   4   20 +4 w/Elemental Control
 4 Spd 10    5 Mind Link w/Obsidian
 7 Rec  -
36 End  -
27 Stn  -
      ---  ---
      106 +370 = 476

100+
 20 Psyche: Code vs Killing (Common, total)
 10 Distinctive Features: Green Skin (Major Effort to Conceal, Recognizable)
  5 Crush: Henry
 15 Psyche: Protective towards Todd (Common, Strong)
 15 Psyche: Seeks attention/fame (Common, Strong)
 15 Psyche: Non-aggressive (Common, Strong)
296 Bonus
---
476

The daughter of Golden Age Green Lantern.

Although she could do almost anything with her Power Pool she usually uses
it to increase the power of her forcefield, or of whatever attack she happens
to be using.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mr Bones
50 Str 40   12 1/2 End Cost Str [2]
20 Dex 30   50 4d6 NND, Does Body, Offensive Damage Shield (+1)
38 Con 56        0 End, Persistant, Always On, Very Common Defense (-1/2)
18 Bod 16        Defense: Non-normal biology or no skin contact "Cyanide Touch"
18 Int  8
14 Ego  8    2 +1" Running
28 Pre 18    5 5/5 resistant pd/ed
 2 Com -4    1 Immunity: Cyanide
30 Pd  20
30 Ed  22    4 Knowledge Skills: TV Trivia, Poetry 11-
 5 Spd 20
18 Rec  -   24 3 Combat Levels
76 End  -
62 Stn  -
      ---  ---
      234  98 = 332

100
 15 Unusual Looks: Only Skeleton & Irises visible
 20 Psyche Limitation: Must speak in rhymes
197 Bones Bonus
---
332

Not really a member.  Mr Bones was a member of the villainous Helix.
After being captured and put on trial he was put under Infinity Inc's
custody.  He did help out the team on some occasions.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Northwind (Norda Cantrell)
25 Str 15   3 Animal Handler (Birds) 11-
26 Dex 48  64 32" Flight, 1/2 End [3] Needs 3" wide space, restrainable (-1/4)
20 Con 20   3 Bump of Direction
12 Bod  4  45 4d6 Telepathy, AOE  Radius, x256 radius, 0 End, Only w/Birds (-1)
23 Int 13   5 Jab     +1 / +3  Strike         9d6
13 Ego  6   4 Punch   +0 / +2  Strike +2d6 = 11d6
25 Pre 15   5 Kick    -2 / +1  Strike +4d6 = 13d6
14 Com  2   4 Dodge    - / +5  Abort
15 Pd  10   4 Escape  +0 / +0  +15 Str vs Grab
15 Ed  11  16 4 Martial Damage Classes
 5 Spd 14
 9 Rec  -   2 City Knowledge: Feithera
40 End  -   2 Science Skill: Ornithology 11-
35 Stn  -
      ---  16 2 Combat levels
      158  33 6d6 Entangle, AOE hex, 6ch, OAF "Globlass Gun"
	  ---
	  216 = 374

100+
 20 Psyche: Code vs Killing (Common, Total)
 15 Psyche: Seeks non-violent solutions (Common, Strong)
 15 Psyche: Commited to duty & loyalty (Common, Strong)
 20 Distinctive Features: Feathers on arms, feather crest 
       (Not Concealable, Major Reaction)
  5 Rival: Hector
199 Bonus
---
374

The son of a human scientist and a bird-like inhabitant of the 
hidden land of Feithera.  Norda was the god-son of the Golden
Age Hawkman.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Nuklon (Albert Julian Rothstein)
40 Str 25   7 1 Level Growth, Always On
23 Dex 39  30 1/4 Physical & Energy Reduction
28 Con 36  10 10/10 resistant pd/ed
18 Bod 14   6 +3" Running
13 Int  3
13 Ego  6  60 Multipower
25 Pre 15   6 Desolid, 0 End
10 Com  -   4 3 Levels Growth, 2 Levels Density Increase, 0 End
30 Pd  23
30 Ed  24   5 Jab     +1 / +3  Strike         8d6 / 13d6
 5 Spd 17   4 Punch   +0 / +2  Strike +2d6 = 10d6 / 15d6
13 Rec  -   5 Kick    -2 / +1  Strike +4d6 = 12d6 / 17d6
56 End  -   4 Block   +2 / +2  Block, Abort
50 Stn  -   4 Dodge    - / +5  Abort
      ---
      202  15 3 Hand to Hand levels
	   10 1/2 End on 40 Str [2]
          ---
	  170 = 372

100+
 20 Psyche: Code vs Killing (Common, Total)
  5 Distinctive Features: Huge, Red Mohawk (Concealable, Recognizable)
 10 Psyche: Shy (Common, Moderate)
 20 Psyche: Overconfident (Very Common, Strong)
  5 Crush: Hippolyta
212 Boiling Bonus
---
372

The grandson of Terry Curtis (aka Cyclotron).  Nuklon's mother was
exposed to radiation as an infant so her son was born with super
powers (makes sense to me).  He was trained by Al Pratt.

His powers seem to have changed since he joined the JLA, this write-up
is for his Infinity Inc days only.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Obsidian (Todd James Rice)
25 Str 15   100 6d6 NND, Affects Solid, AOE Hex, 0 End, No Range,
20 Dex 30           Defense = No fear of dark side (robots, demons, etc)
13 Con  6    60 Desolid: 0 End, (affected by light based attacks)
10 Bod  -    20 Invisible vs Normal Sight: 0 End, leaves a shadow (-1/2)
15 Int  5
15 Ego 10    14 7" Flight [1]
25 Pre 15    22 3 levels growth, 0 End
10 Com  -     5 Mind Link w/Jade
20 Pd  15
35 Ed  32     5 Jab     +1 / +3  Strike        5d6
 5 Spd 20     4 Punch   +0 / +2  Strike +2d6 = 7d6
 8 Rec  -     4 Dodge    - / +5  Abort
26 End  -
30 Stn  -     3 Breakfall 13-
      ---    16 2 Combat Levels
      148   ---
	    253 = 401


100+
 20 Psyche: Code vs Killing (Common, Total)
 15 Psyche: Pessimist (Common, Strong)
 15 Psyche: Resents Rich a/o Beautiful people (Common, Strong)
 15 Psyche: Protective towards Jennie (Common, Strong)
 20 Psyche: Dislikes using NND (Very Common, Strong)
 20 Vulnerable: 2x Stun & Body from Light-based attacks (Common)
 20 Suceptibility: 3d6 from Light-based Flashes (Common)
176 Bonus
---
401

The son of Golden Age Green Lantern, his father did not know about him
and he was separated from his sister and raised in a foster home.  He
did not learn about his powers or family until adulthood.

His powers seem to have changed since he joined the JLA, this write-up
is for his Infinity Inc days only.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Silver Scarab (Hector Sanders Hall)
20 Str 10   50 20/30 Armor OIF
18 Dex 24   35 16" Flight 0 End, x4 non-combat OIF
18 Con 16   50 15d6 Energy Blast [7, from Battery] OIF
12 Bod  4    5 End Battery: 75 End , OIF
23 Int 13    5 10 Rec for Battery, OIF, Only in direct Sunlight (-1/2)
14 Ego  8    5 3d6 Energy Absorb -> Battery, OIF, Only vs Light Attacks (-1)
23 Pre 13
18 Com  4    6 +3 w/Energy Blast
 8 Pd   4    6 Mechanics, Electronics 11-
 8 Ed   5    6 Scientist: Metallurgy, Photovoltaics, Antigravity 11-
 6 Spd 32    3 Inventor 14-
 8 Rec  -
36 End  -    5 Jab     +1 / +3  Strike        4d6
31 Stn  -    4 Punch   +0 / +2  Strike +2d6 = 6d6
      ---    5 Kick    -2 / +1  Strike +4d6 = 8d6
      132    4 Block   +2 / +2  Block, Abort
	     4 Dodge    - / +5  Abort
           ---
	 + 193 = 325

100+
 20 Psyche: Code vs Killing (Common, Total)
  5 Love: Hippolyta
 15 Psyche: Short Temper (Common, Strong)
 15 Psyche: Wants to prove himself (Common, Strong)
 15 Psyche: Wants to be team leader (Common, Strong)
  5 Rival: Northwind
 10 Public ID
140 Ninth Bonus
---
325

Hector is the son of Golden Age Hawkman.  Eventually he went nuts and
became a troublemaker before coming to a bad end in the pages of 
Sandman.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Star Spangled Kid (Sylvester Pemberton) aka Skyman
20 Str 10      Cosmic Converter Belt 
23 Dex 39   57 25" Flight 0 End, x8 Non-combat OIF
20 Con 20   40 20/20 Forcefield, 0 End OIF
12 Bod  4   70 Multipower - OIF
23 Int 13    7 14d6 Energy Blast 0 End
13 Ego  6    7 +35/35 Forcefield, 0 End
20 Pre 10
12 Com  1    3 Breakfall 14-
 8 Pd   4    3 Inventor 14-
 8 Ed   4    4 Science: Physics, Astrophysics 11-
 6 Spd 27    2 Prof SKill: Business Administration 11-
 8 Rec  -    6 Bureacratics, High Society 11-
40 End  -   15 Filthy Rich
32 Stn  -   20 2 Overall levels
      --- 
      138   5 Jab     +1 / +3  Strike         6d6
            4 Punch   +0 / +2  Strike +2d6 =  8d6
            5 Kick    -2 / +1  Strike +4d6 = 10d6
            4 Block   +2 / +2  Block, Abort
            4 Dodge    - / +5  Abort
	    8 2 Damage Classes
          ---
         +234 = 372

100+
 10 Public ID
 20 Psyche: Code vs Killing (Common, Total)
 15 Psyche: Concerned with group's PR (Common, Strong)
 27 Silly super-hero name Bonus
200 Silly secret-ID name Bous
---
372

When he changed his name to Skyman he got rid of the belt and
built some of it's abilities into his costume (IIF).  He 
kept the flight and 20/20 Forcefield but got rid of the multipower.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Wildcat II (Yolanda Montez)
20 Str 10   6 +2 Perception
29 Dex 57   6 +3" Running = 9"
20 Con 20   5 Jab     +1 / +3  Strike         7d6
12 Bod  4   4 Punch   +0 / +2  Strike +2d6 =  9d6
13 Int  3   4 Dodge    - / +5  Abort
13 Ego  6   4 Escape  +0 / +0  +15 Str vs Grab
20 Pre 10  12 3 Martial Damage Classes
22 Com  6
10 Pd   6  26 Armor Piercing for Jab, 0 End
10 Ed   6
 7 Spd 31   9 Climbing, Breakfall, Stealth 15-
 8 Rec  -   2 Prof Skill: Journalist 11-
40 End  -   2 Knowledge Skill: Rock n' Roll 11-
32 Stn  -  15 3 HTH levels
      --- ---
      159+ 95=254

100+
 20 Psyche: Code vs Killing (Common, Total)
 15 Secret ID
119 Bonus
---
254

The daughter of Ted Grant's buddy, Yolanda was the result of
Dr Love's genetic tinkering.  She took on the Wildcat name
after Ted was 'permanently' crippled during the Crisis.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Justice League of America:
Aquaman (Arthur Curry)
40 Str 30   30 6d6 Telepathy, AOE Radius, 0 End, No Rng, 
23 Dex 39         Only with Sea Creatures (-1)
33 Con 46   39 x2^18 Radius on Telepathy, Only to Send (-1), No Rng,
15 Bod 10         Only with Sea Creatures (-1)
23 Int 13   34 +19" Swimming, 1/2 End on 20" Swimming, x4 non-combat Swim
20 Ego 20  
23 Pre 13   10 1/2 End Str [2]
20 Com  5   11 Life Support: Underwater Breathing, Pressure, Temperature
30 Pd  22
20 Ed  13    5 +5 Visual Perception, Underwater Only (-1)
 6 Spd 27   25 +5 w/Underwater Actions
15 Rec  -    6 +3" Running
66 End  -    6 +6" Superleap
52 Stn  -
      ---    3 Breakfall 14-
      238
             5 Jab     +1 / +3  Strike        12d6
             4 Punch   +0 / +2  Strike +2d6 = 14d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
            16 4 Damage Classes

             8 Area Knowledge: The Seas, 17-
	     8 Science: Ichthyology 17-

	    16 2 Combat levels
	    20 2 Overall levels
           ---
	   244 = 482

Note:  this is classic Aquaman, not harpoon-hand.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Batman (Bruce Wayne)
25 Str 15   15 Acrobatics, Breakfall, Climbing, Combat Driving, Lockpicking, 
26 Dex 48         Sleight of Hand, Stealth 14-
20 Con 20   27 Bugging, Concealment, Criminology, Cryptography, Deduction,
15 Bod 10        Forensic Medicine, Inventor, Paramedics, Security Systems 16-
33 Int 23    6 Bribery, Bureacratics, Conversation, High Society, 
20 Ego 20        Interrogation, Persuation, Streetwise 15-
30 Pre 20    9 Disguise, Forgery, Shadowing, Mechanics, Electronics,
16 Com  3        Lipreading 11-
 8 Pd   3    2 Area Knowledge: Gotham City 11-
 8 Ed   4    3 Linguist
 7 Spd 34   21 4pt German, French, Russian, Spanish, Arabic, Japanese, Chinese
 9 Rec  -    3 Scholar
40 End  -    6 Knowledge Skills: Psychology, Sociology, Archaeology, History,
38 Stn  -	 Literature, Film 11-
      ---   10 Eidetic Memory
      200   15 Filthy Rich
             3 Combat Sense 16-
	     5 Defensive Manuver
	     6 1/2 End Str [1]

             5 Jab     +1 / +3  Strike         9d6
             4 Punch   +0 / +2  Strike +2d6 = 11d6
             5 Kick    -2 / +1  Strike +4d6 = 13d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
             3 Throw   +0 / +1  Strike +v/5
             3 M Grab  -1 / -1  Grab, +10 Str
             4 Escape  +0 / +0  +15 Str vs Grab
            16 4 Martial Damage Classes
         
             2 +1" Running
               
             7 15" Swinging, OAF "Bat Line"
	     3 IR Vision OIF
	     4 Change Environ: IR light source, 1 hex, 0 End, OAF 
            24 4d6 AP RKA, -1 Stun, OAF, No Rng, No KB 16ch "Laser Torch"
	    10 6d6 Energy Blast vs Pd, OAF, 4ch, recoverable, Costs End [3]
	    23 8d6 Explosive EB, Triggered (Time Delay) 8ch
		  Full Phase to Use (-1/2) OAF "Explosives"
             7 Self Contained Breathing, OIF
            22 Darkness vs Normal Vision, 3" Radius, Uncontrolled, 
		  OAF, 6ch 1 minute duration

            15 75 base pt follower "Alfred"
            50 5 Overall levels
	   ---
	   346 = 546




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Black Canary (Dinah Lance)
20 Str 10  93 8d6 Energy Blast, NND (flash def vs hearing or hard ear cover)
29 Dex 57       Area of Effect Cone (8") 0 End, No Rng
18 Con 16  27 2d6 Flash vs Hearing Group, AOE Cone, x2 Area (8")
12 Bod  4       0 End, No Range, Linked to NND
20 Int 10  17 2d6 Energy Blast, NND, Does Body, AOE Cone, x4 Area (8"),
14 Ego  8       0 End, No Range, Linked to NND, Only vs brittle objects (-1)
18 Pre  8
26 Com  8   5 Flash Defense vs Hearing Group
 8 Pd   4
 8 Ed   4   1 Prof Skill: Florist 8-
 7 Spd 31
 8 Rec  -   9 Concealment, Criminilogy, Deduction 13-
36 End  -   9 Breakfall, Climbing, Stealth 15-
31 Stn  -   9 Conversation, Interrogation, Streetwise 13-
      ---
      160   5 Jab     +1 / +3  Strike
            4 Punch   +0 / +2  Strike +2d6 =
            5 Kick    -2 / +1  Strike +4d6 = 
            4 Block   +2 / +2  Block, Abort
            4 Dodge    - / +5  Abort
            3 Throw   +0 / +1  Strike +v/5
            4 Escape  +0 / +0  +15 Str vs Grab
           16 4 Martial Damage Classes

	   24 3 Combat Levels

	    2 +1" Running
          ---
          241 = 401

The Canary Cry has been shown rather inconsistantly down the years, but
I think this is a reasonable way to do it.  The small NND vs brittle
objects allows her to shatter windows.  It also usually works against
mundane foci (agent guns).



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Blue Beetle (Ted         )
25 Str 15   4 Breakfall, Climbing, Combat Pilot(Bug), Stealth 14-
26 Dex 48   3 Bureacratics 14-
20 Con 20  21 Computer Programming, Concealment, Criminology, Deduction,
12 Bod  4        Inventor, Paramedic, Security Systems 14-
23 Int 13  10 Scientist: Physics, Chemisty, Metallurgy, Vehicle Design,
14 Ego  8        Aerodynamics, Computer Design 11-
20 Pre 10
14 Com  2  56 BB Gun: 112.5 Multipower, OAF
 8 Pd   3   4 10d6 Energy Blast, x2 Knockback, 0 End, Knockback Only (-1)
 8 Ed   4   6 7 1/2d6 Flash, 0 End
 6 Spd 24
 9 Rec  -   5 Jab     +1 / +3  Strike         9d6
40 End  -   4 Punch   +0 / +2  Strike +2d6 = 11d6
35 Stn  -   5 Kick    -2 / +1  Strike +4d6 = 13d6
      ---   4 Block   +2 / +2  Block, Abort
      151   4 Dodge    - / +5  Abort
           16 4 Damage Classes

	   54 Bug

	   30 3 Overall levels
          ---
	  226 = 380

Bug
35 Str  -  70 25" Flight, x32 non-combat (1800mph)
15 Bod  -   7 High Range Radio Hearing
 5 Siz 25   3 IR Vision
12 Def  -   3 UV Vision
10 Dex  -  10 Active Sonar
 6 Spd 40  10 Radar Sense
      ---   2 Ultrasonic Hearing
       95  10 5 Levels Telescopic Vision
	   13 Life Support: Self Contained, Pressure, Temp, Radiation
            3 Computer: 10 Int, 10 Dex, 2 Spd
	      KS: World Geography 11-
	      System Operation: Sensors 11-
	      Program: Sensor Scan
            3 Extra Limbs
           40 8" Stretching, 0 End
          ---
	  174 = 269


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Dr Light II  (Dr Kimiyo Hoshi)
13 Str  3    50 Elemental Control: Light, 100 active points
20 Dex 30    50 30" Flight, 0 End, x8 non-combat
20 Con 20    25 20d6 Energy Absorb -> Energy Blast, Only vs Light Attacks (-1)
12 Bod  4   100 10d6 Flash, 0 End
23 Int 13
14 Ego  8    60 14d6 Energy Blast, 0 End, No KB, Linked to Flash
20 Pre 10
24 Com  7    20 Flash Defense
 8 Pd   5    45 60 ed Armor, Only vs Light Attacks (-1)
 8 Ed   4    17 Images, 16" Radius, 0 End, Simple Glowing Shapes Only (-1/2)
 5 Spd 20
 7 Rec  -     3 Paramedics 14-
40 End  -     7 Scientist: Physics, Astrophysics, Optics, Cosmology 11-
29 Stn  -     6 3pts English, 3pts French
      ---
      124     6 +3 OCV w/Flash
	    ---
	  + 389 = 513



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Elongated Man (Ralph Dibny)
20 Str 10  202 25" Stretching, 0 End, x8 non-combat
32 Dex 66   10 20 resistant pd
25 Con 30   60 3/4 Physical Damage Reduction
13 Bod  6   30 1/2 Energy Damage Reduction
23 Int 13   18 +30 Str, 0 End, Doesn't Add, Only for Holding (-1)
15 Ego 10
18 Pre  8    9 Deduction 17-
14 Com  2   12 Criminology, Concealment, Forensic Medicint, Cryptography 14-
20 Pd  16    6 Conversation, Streetwise 13-
20 Ed  15
 6 Spd 18   30 3 Overall levels
 9 Rec  -
50 End  -
36 Stn  -
      ---  ---
      194 +377 = 571
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Fire
13 Str  3   45 90pt Fire EC
18 Dex 24   36 12d6 Energy Blast, 0 End, No KB
15 Con 10   36 9d6 Damage Shield, 0 End, No KB
11 Bod  2   45 20/40 Force Field, 0 End, No KB
18 Int  8   50 30" Flight, 0 End, x4 non-combat
14 Ego  8
20 Pre 10    5 Flash Defense
26 Com  8    2 Prof Skill: Singer
10 Pd   7    9 Bugging, Paramedics, Concealment 13-
10 Ed   7    9 High Society, Seduction, Streetwise 13-
 5 Spd 22
 6 Rec  -    5 Jab     +1 / +3  Strike        4 1/2 d6
30 End  -    4 Punch   +0 / +2  Strike +2d6 = 6 1/2 d6
26 Stn  -    5 Kick    -2 / +1  Strike +4d6 = 8 1/2 d6
      ---    4 Block   +2 / +2  Block, Abort
      109    4 Dodge    - / +5  Abort
	     8 2 Martial Damage Classes

            20 2 Overall levels
	     8 Combat level
	     4 +2 w/Energy Blast
           ---
	   299 = 408
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Flash II (Barry Allen)
20 Str 10   254 71" Flight, 0 End, x2^21 non-combat, Only Along Surfaces (-1/4)
30 Dex 60    40 +20 Lightning Reflexes (acts at 50 Dex)
20 Con 20
13 Bod  6    60 Multipower: Superspeed tricks
18 Int  8    51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes,
17 Ego 14         Selective, x64 Are (128 hexes), Takes Damage Shields (-1/4),
23 Pre 13         Must be able to run to Targets (-1/4) "Run around hitting people"
14 Com  2     6 Desolid, 0 End "Vibrate"
 8 Pd   4     6 7 Combat levels
 8 Ed   4     4 Extra Dimensional Transport, Related Group, 0 End 
12 Spd 80         "Match the vibrational rate of other universes"
 8 Rec  -     4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks
40 End  -     5 +40" Superleap, 0 End, Only with running jumps (-1/4)
33 Stn  -     6 4 Def Tunneling, 6"/phase, 0 End
      ---    54 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, Knock-Back Only (-1)
      221     3 +6d6 Hand Attack, 0 End

	     20 +10 levels w/Dive for Cover manuver
	     30 +15 levels w/Autofire EB

	      2 Science: Chemistry 11-
	      9 Criminology, Deduction, Forensic Science 13-
	      9 +3 w/Chemistry, Criminology, Forensic Science
	      3 Speed Reading
	      2 Prof Skill: Policeman 11-

             30 3 Overall levels

	      8 Instant Change IIF
            ---
         +  606 = 827

Note:  This is a pretty reasonable version of Barry (a rareity for me).  I 
think speedsters come second only two magicians in inconsistantly portrayed
powers.  Sometimes they are like gods and sometimes they get hit on the 
back of the head by some thug.

To save you the math, 71" Flight with a 12 speed and x2^21 non-combat comes
out to 185,081 miles per second (yes, he has to push to go faster than the
speed of light).



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Green Arrow (Oliver Queen)
20 Str 10   36 Multipower: 90 active points, OIF, 4charges/slot
26 Dex 48    4 12d6 Explosive Eb "Explosive Arrow"
18 Con 16    3 3d6+1 AP RKA vs Pd No KB "Normal Arrowhead"
13 Bod  6    3 4d6 Penetrating RKA vs Pd No KB "Drill Arrow"
23 Int 13    2 45 Str AOE Radius TK, Only vs Metal (-1) 
17 Ego 14         Only Towards Center (-1/4) "Magnetic Arrow"
23 Pre 13    3 9d6 Entangle, Only 1 Body (-1/2) "Bolo Arrow"
16 Com  3    4 9d6 Flash "Flare Arrow"
 8 Pd   4    4 6d6 Entangle AOE hex "Net Arrow"
 8 Ed   4    4 15d6 Dispel AOE Radius (5") "Fire Extinguisher Arrow"
 5 Spd 14    4 3 1/2d6 Entangle Sticky AOE Radius (3")   "Glue Arrow"
 8 Rec  -    4 6d6 NND AOE radius (3" R), def=5pt Life support "Tear Gas Arrow"
36 End  -      "Oil Slick Arrow"
32 Stn  -    4 Darkness vs Sight Group 5" Radius Uncontrolled 2ch/1turn ea
     ----        "Smoke Arrow"
      145    2 +1" running
         
               Martial Arts (generic)
             5 Defensive Strike +1 OCV +3 DCV  Strike, 8d6
             5 Offensive Strike -2     +1      Strike, 12d6
             4 Block            +2     +2      Block, Abort
             4 Dodge             -     +5      Abort
             3 Martial Grab     -1     -1      +10 Str to Hold
            16 4 Martial Damage Classes

	    20 2 Overall levels
	    20 4 levels w/Multipower
	
	     6 Breakfall, Stealth 14-
	    15 Criminology, Forensic Med, Concealment, Deduction, Paramedics 12-
	     5 Weaponsmith: Bows & Arrows 12-
           ---
         + 180 = 325
100+
 20 Overconfident
 20 Psyche Lim: Brash Blowhard (he's bought this down recently)
  5 Love: Dinah Drake (???)

Oliver's quiver of arrows if OPIF, but the bow is OAF.  If his bow is
taken away he can still throw arrows by hand (-1 OCV/1", max range 5").

The smoke arrows have the same charge limitation as the rest of the
multipower (-1), but it is 2ch of 1 turn duration each rather than
four arrows.




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Hawkman (Katar Hol / Carter Hall)
30 Str 20   12 4 levels Telescope Vision (+8 vs RM)
29 Dex 57   15 4d6 Telepathy 0 End, Only vs Birds (-1)
25 Con 30    6 Acrobatics, Breakfall 15-
15 Bod 10    6 Persuation, Streetwise 13-
23 Int 13    9 Criminology, Forensic Med, Paramedics 14-
18 Ego 16    6 PS: Archaeology, History, Police Proceedure (Thanagar) 11-
20 Pre 10
16 Com  3    5 Jab   +1 +3 Strike = 13d6
15 Pd   9    4 Punch +0 +2 Strike +2d6 = 15d6
15 Ed  10    4 Block +2 +2 Block, Abort
 6 Spd 21    4 Dodge  - +5 Abort
11 Rec  -    3 Throw +0 +1 Strike +v/5
50 End  -   16 4 Damage Classes	
43 Stn  -    6 +3 Damage Classes, OAF "Mace"
      ---    
      199   30 3 Overall levels

	    45 25" Flight, x4 non-combat 1/2 End OIF
	    14 12/12 Armor, OIF, 14- Only from behind (-1/2)
	     7 1/2 End Str [1]

	     4 English (Thangarian native)
          ----
	 + 200 = 399

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Hawkwoman (Shayera Hol / Sharon Hall)
28 Str 18   12 4 levels Telescope Vision (+8 vs RM)
32 Dex 66   15 4d6 Telepathy 0 End, Only vs Birds (-1)
23 Con 26    6 Acrobatics, Breakfall 15-
13 Bod  6    6 Persuation, Streetwise 13-
23 Int 13    9 Criminology, Forensic Med, Paramedics 14-
18 Ego 16    6 PS: Archaeology, History, Police Proceedure (Thanagar) 11-
18 Pre  8
26 Com  8    5 Jab   +1 +3 Strike = 11 1/2d6
15 Pd   9    4 Punch +0 +2 Strike +2d6 = 13 1/2d6
15 Ed  10    4 Block +2 +2 Block, Abort
 6 Spd 18    4 Dodge  - +5 Abort
11 Rec  -    3 Throw +0 +1 Strike +v/5
46 End  -   12 3 Damage Classes	
39 Stn  -    6 +3 Damage Classes, OAF "Mace"
      ---    
      198   30 3 Overall levels

	    45 25" Flight, x4 non-combat 1/2 End OIF
	    14 12/12 Armor, OIF, 14- Only from behind (-1/2)
	     7 1/2 End Str [1]

	     4 English (Thangarian native)
          ----
	 + 192 = 390

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Ice (Tora Olafsdotter)
13 Str  3    2 Life Support: Temperature, vs Cold Only (-1/2
20 Dex 30    4 Lang: English
20 Con 20
12 Bod  4  120 Multipower
15 Int  5   11 6d6 Entangle, AOE hexes, 0 End(*)
14 Ego  8   11 6 1/2d6 Autofire Energy Blast vs PD, AOE Cone, No Rng 0 End(*)
18 Pre  8    8 6d6 Entangle, 0 End(*)
24 Com  7   12 Change Environment: Cold 6, 16" Radius, 0 End
 8 Pd   5   12 6 1/2d6 NND, AOE Radius (3") 0 End
 8 Ed   4
 4 Spd 10   10 +2 w/Multipower
 7 Rec  -    8 Combat level
40 End  -
29 Stn  -  
      ---  ---
      104  188 = 292

*: The reduced End Cost on some slots has a -1/4 limit put on it
"Not in very hot/dry climates".  These slots would cost full end
in a hot, dry environment.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Martian Manhunter (J'onn J'onzz)
100 Str 90  185 60" Flight, x256 non-combat, 1/2 End [6]
 23 Dex 39   60 Desolid, 0 End
 53 Con 86   25 Invisibility vs Normal Sight 1/2 End [1]
 20 Bod 20   60 Shapechange - Any Form, 0 End, Persistant
 28 Int 18   75 12" Stretching, x8 Non-combat [3]
 23 Ego 26   75 12d6 Telepathy 1/2 end [3]
 23 Pre 13   27 Life Support: All except Disease
 12 Com  1   20 20/20 resistant pd/ed
 45 Pd  25    5 Lack of Weakness
 45 Ed  34    5 10pts Mental Defense
  5 Spd 17   24 8 levels telescopic vision
 31 Rec  -   20 N-Ray Vision (can't penetrate dense material (lead))
106 End  -   25 1/2 End Str [5]
 97 Stn  -   18 Computer Programming, Concealment, Criminology, Deduction,
      ----         Forensic Medicine, Paramedic 15-
       369   12 Oratory, Bureacratics, Interrogation, Streetwise 14-
	      6 Scientist, Physics, Chemistry, Biology 11-
	      3 Stealth 14-
	      2 Transport Famil: Small Spacecraft
	      2 Prof Skill: Military Leader 11-
	      3 Disguise 11-
	      4 Language: English (Martian native)
             30 3 Overall levels
	    125 8d6+1 RKA, 1/2 End [6] No KB (Martian Vision)
           ----
	  + 686 = 1055

100
 20 Vulnerable: 2x Stun from fire (psychosomatic)
 20 Psyche: Fear of Fire
 15 Unusual looks
 20 CVK

Note:  I can't remember J'onn using his Martian Vision since the Crisis.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Maxima
30 Str 20  225 Multipower - Mental Powers
23 Dex 39   22 100 Str Telekinesis 0 End
43 Con 66    9 5d6 RKA, O End, No KB "Heat Vision"
17 Bod 14    5 +12d6 Hand Attack, 0 End "Telekinetic Punch"
13 Int  3    7 10d6 Telepath, 0 End
23 Ego 26    6 8d6 Mind Control, 0 End
28 Pre 18  
20 Com  5   75 30" Flight, 1/2 End [3]
40 Pd  34   30 10/10 Forcefield, 0 End
40 Ed  31   13 Life Support: Self Contained Breath, Pressure, 
 5 Spd 17         Temperature, Radiation, Based on Forcefield (-1/2)
15 Rec  -
86 End  -    5 Jab     +1 / +3  Strike        12 / 24d6
54 Stn  -    4 Punch   +0 / +2  Strike +2d6 = 14 / 26d6
      ---    5 Kick    -2 / +1  Strike +4d6 = 16 / 28d6
      273    4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
            24 6 Martial Damage Classes

	     2 Vehicle Famil: Large & Small Spacecraft
	     3 Combat Pilot 14-
	     6 Oratory, Interrogation 15-

            20 2 Overall levels
	    16 2 Combat levels
           ---
	 + 485 = 758




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Mr Miracle (Scott Free)
25 Str 15   21 Acrobatics, Breakfall, Climbing, Contortionist, 
32 Dex 66        Lockpicking, Sleight of Hand, Stealth 15-
20 Con 20   12 Concealment, Criminology, Deduction, Paramedics,
15 Bod 10        Security Systems 15-
28 Int 18    6 Oratory, Conversation 13-
18 Ego 16    5 Knowledge Skill: Traps 14-
20 Pre 10
16 Com  3   10 14 points Mental Defense
15 Pd  10    5 Resistance (+5 ego roll)
15 Ed  11
 8 Spd 38    5 Punch   +1 / +3  Strike
 9 Rec  -    5 Kick    -2 / +1  Strike + 4d6
40 End  -    4 Block   +2 / +2  Block, Abort
38 Stn  -    4 Dodge    - / +5  Abort
     ----    3 Throw   +0 / +1  Strike +v/5
      217   16 4 Martial Damage Classes

	    30 3 Overall levels
	    15 +5 w/Contortionist, Lockpicking, Security Systems

	    77 37" Flight, 0 End, x4 non-combat "Flying Disks"

            45 112.5pt Multipower, OIF, 4charges each
	     4 10d6 Explosion, x 2 Knockback "Bombs"
	     3 16d6 Energy Blast, No Knockback "Electric Shocker"

	     7 Clinging, OIG "Suction Cups"
            17 25" Swinging, OIF "Swing Line"
	     9 Detect Life, Discriminatory, @ Range, OIF "Life Sensor"
            15 Darkness vs Normal Sight, 3" Radius, OIF, 4ch, 1 turn duration

          ----
	   318 = 535
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Power Girl
75 Str 65   30 30/30 resistant pd/ed
29 Dex 57  144 43" Flight, 0 End, x16 non-combat
43 Con 66   30 Full Life Support
17 Bod 14   19 1/2 End Cost Str [3]
28 Int 18
23 Ego 26    3 Computer Programming 15-
28 Pre 18    6 Sciences: Software Design, Multimedia, Artifical Intelligence 11-
28 Com  9 
45 Pd  30   10 Overall level
45 Ed  36   16 2 Combat levels
 7 Spd 31
24 Rec  -
86 End  -
77 Stn  -
     ----  ---
      370 +258 = 628
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Rocket Red (Dmitri Pushkin Gorki)
23 Str 13   15 +20 Str, 0 End, OIF, Doesn't Add to Figured
20 Dex 30   60 30/30 Armor, OIF
20 Con 20   20 10/10 Force Field, 0 End, OIF
12 Bod  4   15 Life Support: Self Contained, Pressure, Temp, Rad, Disease OIF
15 Int  5
14 Ego  8   80 16d6 Energy Blast, OIF
20 Pre 10  103 38" Flight, 0 End, x512 non-combat OIF
12 Com  1   
 8 Pd   3    3 English
 8 Ed   4    2 French
 4 Spd 10
 9 Rec  -   16 2 combat levels
40 End  -
34 Stn  -
      ---  ---
      108  324 = 432

According to DC Heroes, he can really fly that fast.  Zoom.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Superman (Clark Kent)
150 Str 140 156 Multipower
 48 Dex 114  12 8d6+1 RKA, 1/2 End [6] No KB (Heat Vision)
 60 Con 100   7 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
 29 Bod  38
 33 Int  23 187 75" Flight 1/2 End [7]
 27 Ego  34  40 x32,000c FTL
 35 Pre  25
 20 Com   5 100 Full Resistant Pd & Ed
100 Pd   70  75 Full Hardened Resistant Pd & Ed
100 Ed   88
 10 Spd  42  20 Targeting Sense Hearing 
 42 Rec   -  30 +10 to Perception Rolls
120 End   -   5 IR
134 Stn   -   5 UV
      -----  15 x100,000 Microscope Vision
	679   3 Ultrasonic Hearing
	     45 x32,000 Telescope Vision
	     10 High Range Radio Hearing
             20 N-Ray Vision (Blocked by Lead)
	     10 Eidetic Memory
	     30 Full Life Support
	     75 0 End Str
	     25 20pts Hardened Flash Def
	      5 Lack of Weakness
             12 10pts Hardened Flash Def (vs Hearing group)

             50 5 Overall levels

	     12 Criminology, Inventor, Deduction, Paramedics 16-
	      5 PS: Journalism 14-
	      5 Area Knowledge: Metropolis 14-
	      3 Scholar
	      4 KS: Literature, Psychology, History, Sociology 11-
             16 Universal Translator 16- Only for previously studies
	     	   languages (-1/4)
            ----
	 +  982 =  1661

 100+
  20 CVK
  20 Kryptonite
  20 Red Sun
  20 Gravity
   5 Love (Lois)
 ---

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Wonder Woman (Princess Diana/Diana Prince)
95 Str 85   24 1/2 End Str [9]
38 Dex 84   50 Multipower
43 Con 66    5 +30" Superleap (49") x16 non-combat [6]
20 Bod 20    3 30" Gliding
23 Int 13    5 +19" Running, 1/2 End on 25" Running [2]
17 Ego 14    
30 Pre 20    9 +3 to Perception
30 Com 10    9 3 levels Telescopic Vision (x8 Range)
30 Pd  11   30 1/4 Physical & Energy Damage Reduction
30 Ed  21    5 Jab     +1 / +3  Strike        25d6
 9 Spd 42    4 Punch   +0 / +2  Strike +2d6 = 27d6
28 Rec  -    5 Kick    -2 / +1  Strike +4d6 = 29d6
86 End  -    4 Block   +2 / +2  Block, Abort
90 Stn  -    4 Dodge    - / +5  Abort
      ---    3 M Grab  -1 / -1  Grab, +10 Str
      386    4 Escape  +0 / +0  +15 Str vs Grab
            24 6 Damage Classes

	       Bracelets:
	    27 Missile Deflect: All Ranged Attacks, +10 to Roll, OIF

	       Lasso:
	    19 5" Stretching, 0 End, OAF
	    13 +30 Str, 0 End, OAF, Doesn't Add, Only for Holding (-1)
	    10 2d6 Ego Drain, 0 End, OAF, Only vs Grabbed Opponents (-1/2),
		Target recovers instantly if escapes grab(-1/2)
            15 6d6 Mind Control, 0 End, OAF, Only vs Grabbed Opponents (-1/2),
		Can only command "Tell the Truth" (-1/2)

             4 English (Ancient Greek native)
	     6 Paramedics, Tracking 14-
	     2 Prof Skill: Military Administration 11-
	     9 Combat Pilot, Breakfall, Riding (Horse) 17-
	     3 Bureaucratics 15-
	     2 Knowledge Skill: Ancient History 11-
            20 2 Overall levels
	    48 6 Combat levels
	   ---
           366 = 752

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Legion of Superheroes:
Atmos (Marak Russen)
53 Str 43   45 Elemental Control: Nuclear Manipulation
23 Dex 39   45 30/30 Forcefield, 0 End
20 Con 20   45 12d6 Energy Blast, 0 End
13 Bod  6   50 30"Flight, 0 End, x4 non-combat
13 Int  3
14 Ego  8   30 Full Life Support
25 Pre 15
14 Com  2   24 3 Combat levels
15 Pd   4    4 +2 w/Energy Blast
15 Ed  11
 5 Spd 17    3 Persuation 14-
15 Rec  -
40 End  -
50 Stn  -
      ---  ---
      168 +246 = 414

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



			     Blok
100 Str 75   7 1 level growth Always On
  8 Dex -6  13 2 levels density increase Always On
 58 Con 96  16 -8" Knockback resistance
 30 Bod 38
 18 Int  8  30 6 HTH levels
 17 Ego 14  25 1/2 End Str 10 -> 5
 25 Pre 15  70 80/60 resistant
  4 Com -3  30 hardened on 40/40 resistant
 80 Pd  61
 60 Ed  46  10 13pts Mental Defense
  4 Spd 22  25 10d6 Telepathy (Only with Silicon-based life -1)
 29 Rec  -  17 Life Support: Gas through skin, Pressure, Radiation,
116 End  -       Temperature, Disease
102 Stn  -
      ----  83 Flight Ring
       366   4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 341 = 707

100+
 15 Unusual looks
 15 CVK
 10 Doesn't understand Humans
 10 No Fine Manipulation
557
---
707

Note: See Rokk, Imra or Garth for notes on equipment
 
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Bouncing Boy (Chuck Taine)
15 Str  5  19 8/8 Armor, Only in Hero ID
18 Dex 24  48 1/2 Physical and Energy Resistant Damage Reduction, OIHID
18 Con 16  36 +30" Superleap, 0 End, OIHID
11 Bod  2  10 5 levels w/hitting the hex when leaping
18 Int  8  12 6 levels w/Move-through OCV
13 Ego  6   9 Breakfall 16-
18 Pre  8   6 Conversation, Persuation 13-
10 Com  -   2 Prof SKill: Teaching 11-
 8 Pd   5
 8 Ed   4  16 2 Combat levels
 5 Spd 22
 7 Rec  -  83 Flight Ring
36 End  -   4 Telepathic Earplugs
28 Stn  -  11 Transsuit
      --- ---
      100+256 = 356

100+
 20 Distinctive Features: Spherical (Not Concealable, Always Noticed)
 15 Psyche Lim: Annoyingly Cheerful (Very Common, Moderate)
 15 Reputation: Hapless Buffoon 14-
  5 Love: Luorno
201 Big Fat Bonus
---
356


Note: See Rokk, Imra or Garth for notes on equipment


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



			Brainiac 5 (Querl Dox)
15 Str  5   10 Eidetic Memory
18 Dex 24    3 Lightning Calculator
13 Con  6    3 Speed Reading
13 Bod  6   18 Computer Programming, Criminology, Cryptography, Deduction,
45 Int 35         Inventor, Paramedic 18-
26 Ego 32    6 Electronics, Mechanics 11-
20 Pre 10    6 Scientist, Jack of all Trades
10 Com  -   22 Sciences: Medicine, Anatomy, Xenobiology, Chemistry,
 8 Pd   -         Biochemistry, Biophysics, Genetics, Nuerology, Astronomy,
 8 Ed   -         Astrophysics, Thermal Dynamics, Mathematics, Psychology,
 8 Spd 52         Sociology, Computer Design, Vehicle Design, Weapon Design,
 6 Rec  -         Sensor Design, Robot Design, Encryption, Metallurgy,
26 End  -         Temporal Physics
28 Stn  -    3 Professional Skills: Astronomer, Surgeon, Psychotherapist
     ----
      170   20 +4 w/Int Skills
	    30 +6 w/Sciences
	    20 2 Overall levels

	   150 225pt Multipower OIF (Force Field Belt)
	    15 30/30 Forcewall, 0 End
	    15 75/75 Forcefield, 0 End

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 419 = 589

100+
 15 CVK (willing to kill the Time Trapper)
 20 Psyche Lim: Occasionally blows up the base
 20 Psyche Lim: Occasionally creates mega villains
  5 Unusual looks
  5 Love: Kara Zor-El
424 Exp
---
589

Note: See Rokk, Imra or Garth for notes on equipment

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Chameleon Boy (Reep Daggle)
20 Str 10   30 1/4 Physical & Energy Reduction
23 Dex 39   40 Shapeshift, Any Form, 0 End, Persistant
20 Con 20   13 Detect Life Forms, Discriminatory, at Range
12 Bod  4 
28 Int 18
15 Ego 10  180 Multipower
20 Pre 10   12m 20/20 Armor          1u Extra Limbs
10 Com  -    4m 50  Str  Cling       1u 10pts Flash Def
15 Pd  11    1u Active Sonar         8m 20" Flight
15 Ed  11    1u Discrim Smell        4m 20" Gliding
 6 Spd 27    1u +3 Vision           12m 40pt HKA @ 0 End
 8 Rec  -    1u +3 Hearing           3u Full Life Support
40 End  -    1u IR Vision            4m +10" Running
32 Stn  -    1u UV Vision            6m 6" Stretching
      ---    2m +10" Leap            6m +30 Pre
      160    1u 360 degree Vision    2m 10" Swimming
             1u Tracking Scent       8m 8" 8def Tunneling
             4m +20 Str              1u Ultrasonic Hearing
            12m 8 levels Growth 0 End
	    24m 8 levels Shrinking, 0 End

            60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2)

	    12 Acting, Bribery, Conversation, Streetwise 12-
	    27 Bugging, Concealment, Criminology, Cryptography,
		  Deduction, Forensic Medicine, Paramedic, Security Systems,
		  Tracking 15-
             6 Climbing, Stealth 14-
	     3 Disguise 11-

            40 4 Overall levels

               Martial Arts (generic)
             4 Punch    -   +2 +2d6
             4 Block   +2   +2 abort
             4 Dodge    -   +5 abort
             3 Throw    0   +1 str+v/5
             4 Disarm  -1   +1 str+10 disarm

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 650 = 810

100+
 20 CVK
 10 Unusual Looks (Very Easily Concealable, Major Prejudice)
 15 Rep (Durlan) 14-
665 Exp
---
810

Note: By mixing & matching multipower slots and the power pool you
should be able to simulate most life forms in the galaxy.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
                    Chamelion Boy (Reep Daggle)

20 Str 10   30 1/4 Physical & Energy Reduction
23 Dex 39   40 Shapeshift, Any Form, 0 End, Persistant
20 Con 20   13 Detect Life Forms, Discriminatory, at Range
12 Bod  4 
28 Int 18
15 Ego 10  180 Multipower
20 Pre 10   12m 20/20 Armor          1u Extra Limbs
10 Com  -    4m 50  Str  Cling       1u 10pts Flash Def
15 Pd  11    1u Active Sonar         8m 20" Flight
15 Ed  11    1u Discrim Smell        4m 20" Gliding
 6 Spd 27    1u +3 Vision           12m 40pt HKA @ 0 End
 8 Rec  -    1u +3 Hearing           3u Full Life Support
40 End  -    1u IR Vision            4m +10" Running
32 Stn  -    1u UV Vision            6m 6" Stretching
      ---    2m +10" Leap            6m +30 Pre
      160    1u 360 degree Vision    2m 10" Swimming
             1u Tracking Scent       8m 8" 8def Tunneling
             4m +20 Str              1u Ultrasonic Hearing
            12m 8 levels Growth 0 End
	    24m 8 levels Shrinking, 0 End

            60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2)

	    12 Acting, Bribery, Conversation, Streetwise 12-
	    27 Bugging, Concealment, Criminology, Cryptography,
		  Deduction, Forensic Medicine, Paramedic, Security Systems,
		  Tracking 15-
             6 Climbing, Stealth 14-
	     3 Disguise 11-

            40 4 Overall levels

               Martial Arts (generic)
             4 Punch    -   +2 +2d6
             4 Block   +2   +2 abort
             4 Dodge    -   +5 abort
             3 Throw    0   +1 str+v/5
             4 Disarm  -1   +1 str+10 disarm

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 650 = 810

100+
 20 CVK
 10 Unusual Looks (Very Easily Concealable, Major Prejudice)
 15 Rep (Durlan) 14-
665 Exp
---
810

Note: By mixing & matching multipower slots and the power pool you
should be able to simulate most life forms in the galaxy.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Chemical King (Condo Arlik)
18 Str  8   175 Multipower: Chemical Reaction Control
18 Dex 24    17 u 10d6 NND Does Body 0 End
15 Con 10    17 u 14d6 Suppress vs Any One Chemically Based Power (+1/2)
11 Bod  2           0 End, Uncontrolled
23 Int 13    17 u 5d6 Major Transform, Limited Class (+1/4), Cumulative, 0 End
15 Ego 10    17 u 14d6 Aid, Any One Chemically Based Power (+1/2),
18 Pre  8           0 End, Usable at Range
12 Com  1     4 u Change Environment 4" Radius, Variable Effect, 0 End`
 8 Pd   4
 8 Ed   5    25 5 Levels w/Multipower
 5 Spd 22
 7 Rec  -     5 Jab     +1 / +3  Strike         3 1/2 d6
30 End  -     4 Punch   +0 / +2  Strike +2d6 =  5 1/2 d6
28 Stn  -     5 Kick    -2 / +1  Strike +4d6 =  7 1/2 d6
      ---     4 Block   +2 / +2  Block, Abort
      107     4 Dodge    - / +5  Abort
             

             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
            ---
	  + 391 = 498

Note: See Rokk, Imra or Garth for notes on equipment

Note:  The defense to Condo's NND is to be chemically inert.
Normally you can aid/suppress any one thing in a group of powers with only
a +1/4 advantage, but I think 'Chemical SFX' is pretty broad so I bumped
it up to a +1/2. 
The limited class of things he can transform things into is to simulate
various chemical reaction tricks.  The Change environment is another way
to do the same thing.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


       
		      Colossal Boy (Gim Allon)
30 Str 20  112 15 Levels Growth, 0 End (3,200tons, +75 Str, -15" KB,
20 Dex 30        +15 Bod, +15 Stun, 32" Tall)
23 Con 26   40 +30" Running, +2"/level of growth (-1/2)
18 Bod 16   20 +15 pd / +15 ed, +1/level of growth (-1/2)
18 Int  8   20 1/4 Resistant Physical & Energy Reduction 
14 Ego  8        Baseond on 8 levels of Grwoth (-1/2)
23 Pre 13   23 +7 w/HTH OCV, +1/2 levels of growth (-1/2)
14 Com  2   20 +30 Pre, +2/level of growth (-1/2)
20 Pd  14
20 Ed  15   26 1/2 End on 105 Str
 5 Spd 20
11 Rec  -    2 Weapon Famil: Science Police Weapons
46 End  -    6 Criminology, Paramedics 13-
47 Stn  -    4 KS: Law, Police Proceedure
     ----
      172      Martial Arts
	     4 Martial Strike  +0 / +2  +2d6 Strike
	     5 Offense Strike  -2 / +1  +4d6 Strike
	     4 Block           +2 / +2  abort
	     3 Grab            -1 / -1  +10 Str to hold

            10 1 Overall level
	    10 2 HTH levels

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 401 = 573


Note, Most of Gim's powers are prorated to his growth,  For instance,
if he has 6 levels of growth on, he would have +12" running, +6pd/ed,
+3 OCV HTH and +12 Pre.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                     Cosmic Boy (Rokk Krinn)
20 Str 15   27 106.25pt Magnetic Control EC
20 Dex 30   27 85 Str TK, 1/2 End [4] Only vs Metal (+1)
18 Con 16   27 43/42 Force Field, 1/2 End [4] 
12 Bod  4         Only vs Electric/Magnetic Attacks (-1)
25 Int 15
14 Ego  8   75 20" Flight, 0 End, x16 non-combat (477 mph)
20 Pre 10
12 Com  1   30 3 Overall levels
13 Pd   9   15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1)
13 Ed   9    9 Persuation, High Society, Bureaucratics 13-
 5 Spd 20    5 Ancient Earth History (20th Cent) 14-
 8 Rec  -    2 PS: Magno-ball
36 End  -
31 Stn  -      Martial Arts (Kujui)
     ----    5 Punch  +1 / +3  4d6
      137    5 Kick   -2 / +1  8d6
             4 Block  +2 / +2 
	     4 Dodge   - / +5
	     3 Throw  +0 / +1  4d6+v/5

	     6 Breakfall, Combat Pilot 13-
	     1 Transport Famil: Small Spacecraft

               Flight Ring
            75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
          ----
	 + 343 = 480

100+
 20 CVK
  5 Love (Lydda Jath)
355
---
480

Note: Hyper Radio is a new power I just made up.  It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.

The flight ring's Max Speed is to keep Legionaire's with high Spd's 
from outpacing their slower comrades.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

			    Dawnstar
20 Str 10  180 75" Flight, 0 End, Not in cramped space (-1/4)
35 Dex 75   42 x64,000c FTL 
20 Con 20   19 Self Contained Breathing, LS vs Pressure, Temp, Vacuum
12 Bod  4    9 Detect Life forms @ Range, 360 degree Imprecise (-1)
18 Int  8   96 +120 to Detect, only vs range mods (-1/2), Imprecise (-1)
15 Ego 10
23 Pre 13    6 Acrobatics, Breakfall 16-
26 Com  8    9 Criminology, Concealment, Deduction 13-
15 Pd  11
15 Ed  11   30 3 Overall levels
 7 Spd 25
 8 Rec  -      Martial Arts (generic)
40 End  -    5 Punch   +1 / +3  Strike          4d6
32 Stn  -    5 Kick    -2 / +1  Strike + 4d6 =  8d6
     ----    4 Block   +2 / +2  Block, Abort
      195    4 Dodge    - / +5  Abort
             3 Throw   +0 / +1  Strike +v/5

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
         + 510 = 705

100+
 10 CVK
 10 Haughty & irritating
  5 Love (Drake)
580
---
705

Note:  The "Imprecise" limitation on her detect allows her to 
determine which planet someone is on, but not their exact
location.  She suffers no range mods for the first 4.7*10^18",
or 1,000 Light Years.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


			    Dream Girl (Nura Nal)
15 Str  5  38 Precognition, x32,000 range (8000 miles) No Conscious Control
23 Dex 39  47 Danger Sense, 17-, In or out of combat, any area
15 Con 10
10 Bod  -  30 3 Overall levels
23 Int 13  33 5 Overall levels, based on Danger Sense (-1/2)
18 Ego 16
20 Pre 10   2 KS : Occult
30 Com 10   3 Scientist
10 Pd   7   3 Sciences: Biology, Biochemistry, Biophysics
10 Ed   7   6 Paramedics, Inventor 14-
 6 Spd 27
 6 Rec  -     Martial Arts (generic)
30 End  -   5 Punch   +1 / +3  Strike          7d6
26 Stn  -   5 Kick    -2 / +1  Strike + 4d6 = 11d6
     ----   4 Block   +2 / +2  Block, Abort
      144   4 Dodge    - / +5  Abort
            3 Throw   +0 / +1  Strike +v/5
           16 4 Damage Classes

           83 Flight Ring
            4 Telepathic Earplugs
           11 Transsuit
	 ----
	+ 297 = 441

100+
 20 CVK
  5 Love: Thom
 10 Psyche: Occasional angst over some prediction
306
---
441

Note: The Overall levels on an activation roll are to simulate
the way she might forsee the correct way to do something.  This 
was inspired by Steve Maurer's precognitive character "Oracle".

Nura got some occult knowledge from her sister.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Triplicate Girl/Duo Damsel/Single Girl (Luorno Durgo Taine)
18 Str  8  166 Duplication: 2 Duplicates
18 Dex 24
15 Con 10    5 Jab     +1 / +3  Strike      = 5 1/2 d6
10 Bod  -    5 Kick    -2 / +1  Strike +4d6 = 9 1/2 d6
20 Int 10    4 Dodge    - / +5  Abort
11 Ego  2    3 Throw   +0 / +1  Strike +v/5
15 Pre  5    8 2 Martial Damage Classes
24 Com  7 
 8 Pd   4    10 +5 w/coordination rolls w/duplicates
 8 Ed   5    20 +6 Hand to Hand levels, Only when co-ordinating 
 5 Spd 22         w/Duplicates (-1/2)
 7 Rec  -
30 End  -    24 3 Combat levels
27 Stn  -     2 Prof Skill: teaching 11-
      ---
       97
                Flight Ring
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                   IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
     
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 
 
                Transsuit
             11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
 		   Pressure, IIF, Not if character takes body (-1/4) 
 		   1 Day Max (-1/4)

            ---
	    345 = 442

Note: See Rokk, Imra or Garth for notes on equipment




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                    Element Lad (Jan Arrah)

15 Str   5  420 Multipower, 420 active points 0end, Indirect
20 Dex  30   32 20d6 Entangle, not in vacuum -1/4 
18 Con   8   20 13d6 Entangle Hard+1/4AOE Rad 13"+1, Not to Entangle -1 
12 Bod   4         Not in Vac -1/4
28 Int  18  125 20d6 Entangle Opaque vs Sight & Sound, AOE Radius 22"+1
14 Ego   8 	   Not to Entangle -1, Not in vacuum -1/4 
20 Pre  10   34 18d6 Explosive Energy Blast 
10 Com   - 	   6d6 Flash, Explosive, Must hit DCV, linked w/^
13 Pd   10 	   2d6 NND Energy, Does Body, defense=organic, linked w/^
13 Ed    9   32 Darkness, 19" Radius vs Normal, IR and UV, Not in Vac -1/4
 5 Spd  20   40 20d6 NND Does Body defense=Not ordinary matter
 7 Rec   -   15 5d6NND Does Body def=Not ordinary matter AOE hexes,
36 End   -         x4 Area = 20 hexes No Range Mod 
29 Stn   -   18 7d6 Major Transform to any element, cum, 
     -----         only vs inorganic(+1) 
       122   32 Missile Deflection At Range, Usable vs some AOEs (+1)
             22 10" Tunneling, 30def 
              8 2d6 NND, AOE Radius, x32 rad=64" Uncontrolled Continuous 
   		   Fully Invisible,
		   Targets need per roll @-3 to perceive (+1)
   		   Def = Self Contained Breathing
	     42 Change Environment, Variable Effect, 83,000 mile radius

	     12 Life Support vs gasses, 
		   Usable on Others AOE Radius, x32=16"
   		   Only Usable inside enclosed area (+1/2)
	     13 Detect Elements at Range, Discriminatory

	      2 +1" running = 7"
	      1 Transport Famil: Small Spacecraft

             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
           ----
	  + 966 = 1088

 100+
  20 CVK
  10 Subject to constant rumors about his sexuality in fanzines.
 958 Trom bonus
----
1088

Notes: See Rokk, Imra or Garth for notes on equipment.
   The entangles bought with the 'Not to Entagle' limitation
are used to put up solid walls.
   The NND that needs a per roll for the victim to detect in
an invisible knock-out gas.
   The Change Environment is used to put lots of lead into the
atmosphere.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


		      Ferro Lad (Andrew Nolan)
88 Str 78   54 55pd/55ed resistant
23 Dex 39   41 hardened resistant pd & ed
38 Con 56
18 Bod 16   22 Life Support: Seld Contained Breathing, Pressure, Temperature,
18 Int  8        Radiation, Disease
14 Ego  8
20 Pre 10   10 2 HTH levels
 0 Com -5   22 1/2 End Str 9 -> 4
55 Pd  37
55 Ed  47   83 Flight Ring
 5 Spd 17    4 Telepathic Earplugs
26 Rec  -   11 Transsuit
76 End  -
81 Stn  -
     ---- ----
      301 +247 = 548

100+
 20 CVK
 15 Unusual looks
413 Created to die bonus
---
548

Note: Much like Colossus, Ferro Lad never seems to get caught in his
vulnerable, non-armored form, so I'm not giving him any limitation for
it.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Invisible Kid (Lyle Norg)
20 Str 10   45 Invisibility vs Normal Sight, No Fringe, 0 End
20 Dex 30
18 Con 16    5 Jab     +1 / +3  Strike
12 Bod  4    4 Punch   +0 / +2  Strike +2d6 =
30 Int 20    4 Dodge    - / +5  Abort
14 Ego  8    3 M Grab  -1 / -1  Grab, +10 Str
18 Pre  8    3 Throw   +0 / +1  Strike +v/5
16 Com  3
 8 Pd   4    3 Scientist
 8 Ed   4    9 Sciences: Chemistry, Biochemistry, Biophysics, Genetics,
 6 Spd 30        Mutagenics, Astrophysics, Mathematics, Physics
 8 Rec  -   12 Criminology, Deduction, Inventor, Paramedic 15-
36 End  -   20 +4 w/Int based skills
31 Stn  -   24 +8 2/Chemistry, Biochemistry, Mutagenics
      ---   20 2 Overall levels
      137
            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
	   ---
	 + 250 = 387

This guy never developed much of a personality until well after
his death.  I hope his post re-boot incarnation has better luck.
Note: See Rokk, Imra or Garth for notes on equipment

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Invisible Kid II (Jaques Foccalt)
20 Str 10   45 Invisibility vs Normal Sight, No Fringe, 0 End
18 Dex 24
15 Con 10    6 Criminology, Deduction 13-
11 Bod  2    3 English (French native)
18 Int  8  
13 Ego  6   10 1 Overall level
18 Pre  8
14 Com  2
 8 Pd   4    
 8 Ed   5   
 5 Spd 22  
 7 Rec  -   83 Flight Ring
30 End  -    4 Telepathic Earplugs
29 Stn  -   11 Transsuit
      ---  ---
      101 +161 = 262

Note: See Rokk, Imra or Garth for notes on equipment

For a while he had an additional power, but it was removed
by Dr Gym'll:

	    23 Extra-Dimensional Transport, AOE Hex, Usable Against Others,
		 x4 mass, 0 End, No Conscious Control (-2)

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



	              Karate Kid (Val Armorr)
25 Str 15     Martail Arts (all Styles)
32 Dex 66   5 Defensive Strike +1 / +3 Strike = 17d6
20 Con 20   4 Martial Strike   +0 / +2 Strike+2d6 = 19d6
15 Bod 10   5 Offensive Strike -2 / +1 Strike+4d6 = 21d6
18 Int  8   4 Block            +2 / +2 block, abort
18 Ego 16   4 Dodge             - / +5 abort
20 Pre 10   4 Nerve Strike     -1 / +1 2d6 NND = 8d6 NND
18 Com  4   5 Choke Hold       -2 / +0 Grab, 2d6 NND = 8d6 NND
15 Pd  10   4 Killing Strike   -2 / +0 Killing Strike 4DC = 3d6+1
15 Ed  11   3 Throw            +0 / +1 Strike+v/5
 9 Spd 48   4 Disarm           -1 / +1 Disarm, +10 Str = 85 Str
 9 Rec  -   4 Escape           +0 / +0 +15 Str vs Grab = 90 Str
40 End  -   3 Grab             -1 / -1 +10 Str to Hold = 85 Str
38 Stn  -  48 12 Martial Damage Classes
     ----   2 Weapon Element: Martial Weapons
      218
	    6 Breakfall, Contortionist, Stealth 15-
	    3 Paramedics 13-
	    3 High Society 13-

	   10 14pts Mental Defense
	    6 +3" Running
	    3 +3" Superleap

	    4 PS: Japanese Sculpture, Painting 11-
	    4 Lang: Japanese
	    2 KS: Martial Arts Weapons 11-
	    2 Weapon Famil: Martial Arts Weapons

           20 2 Overall levels
	   40 5 Combat levels
	   25 5 HTH levels


           83 Flight Ring
            4 Telepathic Earplugs
           11 Transsuit
         ----
	+ 325 = 543

100+
 15 CVK
 15 Psyche: Overconfident
  5 Love (Projectra)
408 Exp
---
543
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Richard Kent Shakespeare (Impulse)
53 Str 43   30 30/30 Resistant Pd/Ed
33 Dex 69   76 38" Flight, 1/2 End [4], Only along surfaces (-1/4) 
30 Con 40   27 +27" Superleap = 38"
20 Bod 20
28 Int 18   20 N-Ray Vision, can't see though dense matter "X-Ray Vision"
20 Ego 20   30 +20 vs Visual Range Mods
20 Pre 10
18 Com  4   13 1/2 End Str [3]
40 Pd  29
40 Ed  34   16 2 Combat levels
 8 Spd 37    6 Scientest: Biology, Biochemistry, Virology 11-
17 Rec  -    3 Paramedics 15-
60 End  -
62 Stn  -
      ---  ---
      324 +221 = 545

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



 
			    Lightning Lad (Garth Ranzz)
20 Str 10   62 125 pt Electric Elemental Control
23 Dex 39   50 20d6 Energy Blast 1/2 End [5] No KB
18 Con 16   31 +83 Ed Armor, Only vs Electricity (+1)
12 Bod  4   31 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End
20 Int 10        +170 to Max (Max= +218pts), Only vs Electric Attacks (+1)
14 Ego  8   
18 Pre  8    3 Bump of Direction (senses magnetic field)
16 Com  3    3 Paramedics 13-
13 Pd   9    3 Electronics 11-
13 Ed   9    
 5 Spd 17   10 1 Overall level
 8 Rec  -    9 +3 w/Energy Blast
36 End  -
31 Stn  -      Flight Ring
     ----   75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
      133         IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
           ----
         + 290 = 423
100+
 20 CVK
 15 3d6 Unluck
  5 Love (Imra)
 20 DNPC: Graym (& Validus)
263 Exp
---
423

Note: Hyper Radio is a new power I just made up.  It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.

The flight ring's Max Speed is to keep Legionaire's with high Spd's 
from outpacing their slower comrades.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

 
			    Lightning Lass (Ayla Ranzz)
15 Str  5   59 118.75 pt Electric Elemental Control
26 Dex 48   47 19d6 Energy Blast 1/2 End [4] No KB
18 Con 16   30 +79 Ed Armor, Only vs Electricity (+1)
11 Bod  2   30 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End
20 Int 10        +157 to Max (Max= +205pts), Only vs Electric Attacks (+1)
14 Ego  8   
18 Pre  8    3 Bump of Direction (senses magnetic field)
22 Com  6    3 Paramedics 13-
13 Pd   9    3 Electronics 11-
13 Ed   9    
 5 Spd 14   
 7 Rec  -    6 +2 w/Energy Blast
36 End  -
28 Stn  -   83 Flight Ring
     ----    4 Telepathic Earplugs
      135   11 Transsuit      
    
               Martial Arts (generic)
             4 Punch    -   +2 +2d6
             4 Block   +2   +2 abort
             4 Dodge    -   +5 abort
             3 Throw    0   +1 str+v/5
             4 Disarm  -1   +1 str+10 disarm
	     
           ----
         + 294 = 429
100+
 20 CVK
  5 Love (Salu)
304 Exp
---
429



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                     Magnetic Kid (Pol Krinn)
20 Str 15   19 75pt Magnetic Control EC
18 Dex 24   19 60 Str TK, 1/2 End [3] Only vs Metal (+1)
18 Con 16   19 30/30 Force Field, 1/2 End [4] 
11 Bod  2         Only vs Electric/Magnetic Attacks (-1)
18 Int  8
13 Ego  3   45 10" Flight, 0 End, x16 non-combat (239 mph)
18 Pre  8
12 Com  1   15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1)
13 Pd   9    2 PS: Magno-ball
13 Ed   9    
 5 Spd 22     Martial Arts (Kujui)
 8 Rec  -    5 Punch  +1 / +3  4d6
36 End  -    5 Kick   -2 / +1  8d6
30 Stn  -    4 Block  +2 / +2
     ----    4 Dodge   - / +5
      117    3 Throw  +0 / +1  4d6+v/5

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 238 =  355 

100+
 20 CVK
 10 Psyche: Eager to please
225
---
355

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Matter Eater Lad (Tenzil Kem)
18 Str  8    20 2d6 NND Does Body 0 End, No Rng 1/2 DCV (-1/4)
18 Dex 24     2 KS: Bismollian Politics 11-
18 Con 16     3 Conversation (Jokes) 13-
12 Bod  4     2 +1" Running
15 Int  5     2 Life Support: Doesn't Need to Eat/Excrete/Sleep,
13 Ego  6          Doesn't Eat Only (-1/2) Needs matter (-1/2)
18 Pre  8
14 Com  2
 8 Pd   4
 8 Ed   4
 4 Spd 12
 8 Rec  -    83 Flight Ring
36 End  -     4 Telepathic Earplugs	
30 Stn  -    11 Transsuit
      ---   ---
       93 + 126 = 219

Note:  The defense to Tenzil's NND is to not be made from matter, or to
have a forcefield that keeps him out of mouth's reach, or to taste
awful.

Quote:  "Hey, Mon-El, do you need some help?"

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================




		       Mon El (Lar Gand)
145 Str 135 150 Multipower
 45 Dex 105  12 8d6 RKA, 1/2 End [6] No KB (Heat Vision)
 57 Con  94   7 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
 28 Bod  36
 32 Int  22 187 75" Flight 1/2 End [7]
 27 Ego  34  38 x16,000c FTL
 35 Pre  25
 20 Com   5  98 Full Resistant Pd & Ed
 98 Pd   69  73 Full Hardened Resistant Pd & Ed
 98 Ed   87
 10 Spd  45  20 Targeting Sense Hearing 
 40 Rec   -  30 +10 to Perception Rolls
114 End   -   5 IR
130 Stn   -   5 UV
      -----  15 x100,000 Microscope Vision
	657   3 Ultrasonic Hearing
	     45 x32,000 Telescope Vision
	     10 High Range Radio Hearing

	     10 Eidetic Memory
	     30 Full Life Support
	     72 0 End Str
	     25 20pts Hardened Flash Def
	      5 Lack of Weakness
             12 10pts Hardened Flash Def (vs Hearing group)
	      7 Astronavigation 14-
	      6 Inventor, Paramedic 15-
	      3 Scientist
	      6 Sciences: Biology, Genetics, Biochem, Biophysics,
		   Mechanical Engineering, Electrical Engineering 11-
              6 Mechanics, Electronics 11-

             30 3 Overall levels

                Flight Ring
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

                Transsuit
             11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
            ----
	 +  996  = 1653

 100+
  20 CVK
  10 Psyche: Fear of Phantom Zone
  20 Phys: Needs anti-lead serum to survive
   5 Love Tasmia Mallor
1058 Daxamite Bonus
 ---
1663

Note: At the end of the Levitz era, the anti-lead serum also allowed
Mon-El to operate normally under a red sun and on heavy gravity worlds.

Note: See Rokk, Imra or Garth for notes on equipment.  Mon-El keeps the
equipment around, even though half of it is useless to him because 1)
he doesn't know he is in a Champions game and 2) in case somebody does
find a way to remove some or all of his powers, its good to have a
back-up and 3) he can always loan them to someone else more needy than
himself.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

			   Phantom Girl (Tinya Wazzo)
15 Str  5   20 Phantom Elemental Control (40 pts)
23 Dex 39   60 Desolid, 0 End, Invisible vs Normal Sight
15 Con 10   23 1/2 Phys & Energy Reduct, Not vs Affects Desolid, Costs End [6]
11 Bod  2   11 8 DCV levels, Not vs Affects Desolid, Costs End [4]
20 Int 10
13 Ego  6    3 Stealth 14-
18 Pre  8    6 Concealment, Paramedics 13-
26 Com  8    3 Shadowing 11-
10 Pd   7
10 Ed   7      Martial Arts (generic)
 5 Spd 17    5 Def Strike     +1 / +3  6d6 Strike
 6 Rec  -    4 Martial Strike +0 / +2  8d6 Strike
30 End  -    4 Dodge           - / +5  abort
27 Stn  -    3 Throw          +0 / +1  6d6 + v/5 Strike
     ----   12 +3 Martial Damage Classes
      119    2 +1" Run
	
	    10 1 Overall level
	    12 +4 w/Stealth, Concealment, Shadowing

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 276 = 395

100+
 20 CVK
  5 Love: Jo Nah
270 Exp
---
395
	

Note:  The Damage Reduction and DCV levels represent Tinya's ability
to have most of her body intangible, even while she is hitting someone.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
   

			   Polar Boy (Brek Bannin)
20 Str 10  140 Multipower: Ice powers
20 Dex 30   13 9d6 NND AOE hex 0 End defense=cold life support
18 Con 16   14 7d6 AOE hex Entangle 0 End
13 Bod  6   14 7d6 NND AOE hexes x4 Area (14 hexes) 0 End
23 Int 13   13 4 1/2d6 Entangle, x4 Area (16 hexes) 0 End
13 Ego  6
18 Pre  8    3 Life Support vs Heat & Cold
12 Com  1   37 +50 resistant ED, only vs heat/flame attacks (-1)
13 Pd   9
13 Ed   9   10 +2 w/mulitpower
 5 Spd 20    3 Persuation 13-
 8 Rec  -    1 Transport Famil: Small Spacecraft
36 End  -
32 Stn  -   83 Flight Ring
     ----    4 Telepathic Earplugs
      128   11 Transsuit
          ----
         + 306 = 434

100+
 20 CVK
  5 Rep: Loser 8-
 10 Psyche Lim: Wants to prove himself
299 Brek bonus
---
434

Note: See Rokk, Imra or Garth for notes on equipment

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
               

                        Saturn Girl (Imra Ardeen Ranzz)
15 Str  5  106 Multipower
20 Dex 30   11 17d6 Telepathy 1/2 End [5]
15 Con 10    6 10d6 Mind Control 
11 Bod  2    3 7d6 Ego Blast, x3 End [21]
34 Int 24   
28 Ego 36   75 12d6 Mind Scan 1/2 End [3]
18 Pre  8   19 25pts Mental Defense
24 Com  7   80 +20pts Mental Defense, Usable on Others @ Range
10 Pd   7         AOE Radius, x16 Radius (32")
10 Ed   7
 6 Spd 30      Martial Arts (generic)
 6 Rec  -    5 Punch   +1 / +3  Strike          6d6
30 End  -    5 Kick    -2 / +1  Strike + 4d6 = 10d6
27 Stn  -    4 Block   +2 / +2  Block, Abort
     ----    4 Dodge    - / +5  Abort
      166    3 Throw   +0 / +1  Strike +v/5
            12 3 Damage Classes

            20 Danger Sense All Attacks in Vicinity, In or Out of 
		 Combat, (Only vs Hostile Intent -1/4)

             6 Breakfall, Combat Pilot 13-
             1 Transport Famil: Small Spacecraft

             3 Scientist
             4 KS: Robotics, Computers, Biophysics, Genetics 11-

            30 3 Overall levels

               Flight Ring
            75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
          ----
	+  495 = 661

100+
 20 CVK
  5 Love Interest: Garth Ranzz
 20 DNPC: Graym (& Validus)
 20 Psyche: Won't read teammate`s minds
  5 Psyche: Aloof
491 Exp
----
661


Note: Hyper Radio is a new power I just made up.  It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.

The flight ring's Max Speed is to keep Legionaire's with high Spd's 
from outpacing their slower comrades.

Her Danger sense works by telepathically sensing hostile intent, so 
she would not be able to detect a time bomb (unless the guy who planted
it was standing nearby for her to sense.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
 

		       Sensor Girl (Projectra)
20 Str 10   35 360 Degree Spatial Awareness
20 Dex 30   10 360 Degree Vision
15 Con 10   12 x10,000 Microscope Vision
10 Bod  -    5 IR Vision
20 Int 10   20 N-Ray Vision, cannot penetrate Mystic Barriers
17 Ego 14   36 Telescopic Vision: +24 Vision range mods
23 Pre 13   20 Targeting Sense: Hearing
28 Com  9   36 Telescopic Hearing: +24 Hearing range mods
10 Pd   6    3 Ultrasonic Hearing
10 Ed   7   30 +10 to Per rolls
 6 Spd 30   15 30pts Mental Defense, only vs Mental Illusion
 7 Rec  -
30 End  -  190 Illusions vs Visual, Hearing & Touch, -12 to Per rolls,
28 Stn  -        16" Radius, 0 End
     ----    
      139      Martial Arts
             5 Punch   +1 / +3  Strike          5d6
             5 Kick    -2 / +1  Strike + 4d6 =  9d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
             3 Throw   +0 / +1  Strike +v/5
	     4 Martial Damage Class

	     7 Knowledge Skills: Occult 11-, Mystic Artifacts 14-
            15 Bureacratics, High Society, Interrogation, Oratory, 
		  Persuation 14-
	     2 Knowledge Skill: Orlando politics 11-
            10 Perk: Head of State
	    30 3 Overall levels

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
         + 599 = 738

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                         Shadow Lass (Tasmia Mallor)
13 Str  3  150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End
23 Dex 39   49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8")	
18 Con 16        linked w/Darkness, Only vs Heat/Light based attacks (-1)
11 Bod  2
18 Int  8   10 Flash Def
14 Ego  8   20 N-Ray vision, can't see through anything solid
23 Pre 13
24 Com  7      Martial Arts (generic)
12 Pd   9    5 Punch   +1 / +3  Strike          5 1/2d6
12 Ed   8    5 Kick    -2 / +1  Strike + 4d6 =  9 1/2d6
 6 Spd 27    4 Block   +2 / +2  Block, Abort
 7 Rec  -    4 Dodge    - / +5  Abort
36 End  -    3 Throw   +0 / +1  Strike +v/5
27 Stn  -    8 2 Martial Damage Classes
     ----
      140   83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
         + 356 = 496

100+
 20 CVK
  5 Unusal looks (Blueish)
  5 Love: Lar
366
---
496

Note: Tasmia's N-Ray allows her to see without light (pretty amazing, when you
think about it)

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

		      Shrinking Violet (Salu Digby)
20 Str 10  600 30 levels of Shrinking, 0 End, Persistant
23 Dex 39
18 Con 16    3 Stealth 14-
13 Bod  6    6 Concealment, Paramedics 14-
23 Int 13    3 Shadowing 11-
14 Ego  8 
15 Pre  5      Martial Arts
20 Com  5    5 Def Strike     +1 / +3  7d6 Strike
 8 Pd   4    4 Martial Strike +0 / +2  9d6 Strike
 8 Ed   4    4 Dodge           - / +5  abort
 6 Spd 27    3 Throw          +0 / +1  7d6 + v/5 Strike
 8 Rec  -   12 +3 Martial Damage Classes
36 End  - 
32 Stn  -   20 2 Overall levels
     ----   10 2 HTH levels
      137 
            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
           ----
	 + 768 = 905 (!)

100+
 20 CVK
  5 Love: Ayla Ranzz
 10 Psyhce Lim: Shy
---
395
	

Note: She gets really small, which is really expensive relative to
how useful it is.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

		       Star Boy (Thom Kallor)
23 Str 13  157 275pt Gravity Multipower, Down Only (-1/2) 
23 Dex 39        Max Str equals weight of target+50 Str (-1/4)
18 Con 16   16 110 Str Telekinesis, 0 End , Invisible to All
12 Bod  4   16 78 Str Telekinesis, 0 End, Invisible to All, AOE hexes (8 hex)
18 Int  8
11 Ego  2    1 Transport Famil: Small Spacecraft
18 Pre  8
16 Com  3   83 Flight Ring
12 Pd   7    4 Telepathic Earplugs
12 Ed   8   11 Transsuit
 4 Spd  7
 9 Rec  -    2 PS: Astronomer
36 End  -
33 Stn  -
     ----  ---
      115 +290 = 405

100+
 20 CVK
  5 Love: Nura Nal
280
---
405

Example of Gravity Power: Thom uses his AOE Gravity power on some hexes
containing a Normal Human (10 Str to lift), a Pineapple (-20 to lift), 
a big motorcycle (23 Str to lift) and a Truck (35 Str to lift).  Everything
becomes 1000 times heavier (+50 Str), so the man is held down with a
60 str TK, the Pineapple with 30 str, and the motorcycle with 73.  The
truck is too big to get the full effect, and is only held down with a
78 str TK.  If he switched to the other slot he could hold down the
truck with 85 Str Tk.

Note: This isn't a very good way to do most 'gravity field' powers, since
by normal champs rules new objects entering Thom's AOE aren't affected,
but I think he acts upon objects on an individual basis, and new objects
entering the area wouldn't be affected unless he took a phase to do so.


Note: See Rokk, Imra or Garth for notes on equipment


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

			 Sun Boy (Dirk Morgna)
20 Str 10  107 15d6 Energy Blast, AOE Cone (16"/side), 0 End, No Rng, No KB
17 Dex 21   87 7d6 Flash, AOE Cone (15"/side), 0 End, No Rng, Linked w/eb
18 Con 16
12 Bod  4   37 +50 resistant ed, Only vs Flame/Radiation attacks (-1)
18 Int  8    6 Life Support vs Heat & Radiation
14 Ego  8   15 15pts Flash Def
18 Pre  8   
20 Com  5   20 2 Overall levels
10 Pd   6    4 Science: Radiation, Biophysics
15 Ed  11    7 Seduction 15-
 5 Spd 23    3 Conversation 13-
 8 Rec  -
36 End  -   83 Flight Ring
31 Stn  -    4 Telepathic Earplugs
     ----   11 Transsuit
      120 ----
        +  384 = 504

100+
 20 CVK
384 Exp
---
504

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Superboy (Clark Kent)
143 Str 133 150 Multipower
 41 Dex  93  12 8d6 RKA, 1/2 End [6] No KB (Heat Vision)
 55 Con  90  15 11d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
 27 Bod  34
 28 Int  18 187 75" Flight 1/2 End [7]
 23 Ego  26  38 x16,000c FTL
 35 Pre  25
 20 Com   5  93 Full Resistant Pd & Ed
 93 Pd   64  70 Full Hardened Resistant Pd & Ed
 93 Ed   82
  9 Spd  39  20 Targeting Sense Hearing 
 40 Rec   -  30 +10 to Perception Rolls
110 End   -   5 IR
127 Stn   -   5 UV
      -----  15 x100,000 Microscope Vision
	609   3 Ultrasonic Hearing
	     45 x32,000 Telescope Vision
	     10 High Range Radio Hearing
	     20 N-Ray Vision
	     36 1/2 End Str [7]

	     10 Eidetic Memory
	     30 Full Life Support
	     25 20pts Hardened Flash Def
	      5 Lack of Weakness
             12 10pts Hardened Flash Def (vs Hearing group)
	      6 Inventor, Paramedic 15-
	      3 Scientist
	      6 Sciences: Biology, Genetics, Biochem, Biophysics,
		   Mechanical Engineering, Electrical Engineering 11-
              6 Mechanics, Electronics 11-

             30 3 Overall levels

                Flight Ring
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 
            ----
	 +  974  = 1583

 100+
  20 CVK
     Red Sun 
     Kryptonite
 ---

Note: See Rokk, Imra or Garth for notes on equipment.  Clark keeps the
equipment around, even though half of it is useless to him because 1)
he doesn't know he is in a Champions game and 2) in case somebody does
find a way to remove some or all of his powers, its good to have a
back-up and 3) he can always loan them to someone else more needy than
himself.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Supergirl (Kara Zor-El)
145 Str 135 150 Multipower
 47 Dex 121  12 8d6 RKA, 1/2 End [6] No KB (Heat Vision)
 56 Con  92  15 11d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
 27 Bod  34
 35 Int  25 200 80" Flight 1/2 End [7]
 25 Ego  30  38 x16,000c FTL
 33 Pre  23
 30 Com  10  93 Full Resistant Pd & Ed
 95 Pd   66  70 Full Hardened Resistant Pd & Ed
 95 Ed   84
 10 Spd  43  20 Targeting Sense Hearing 
 40 Rec   -  30 +10 to Perception Rolls
112 End   -   5 IR
128 Stn   -   5 UV
      -----  15 x100,000 Microscope Vision
	663   3 Ultrasonic Hearing
	     45 x32,000 Telescope Vision
	     10 High Range Radio Hearing
	     20 N-Ray Vision 

             36 1/2 End Str [7]
	     10 Eidetic Memory
	     30 Full Life Support
	     25 20pts Hardened Flash Def
	      5 Lack of Weakness
             12 10pts Hardened Flash Def (vs Hearing group)
	      6 Inventor, Paramedic 15-
	      3 Scientist
	      6 Sciences: Biology, Genetics, Biochem, Biophysics,
		   Mechanical Engineering, Electrical Engineering 11-
              6 Mechanics, Electronics 11-

             30 3 Overall levels

                Flight Ring
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 
            ----
	 +  987 = 1650

 100+
  20 CVK
 ---

Note: See Rokk, Imra or Garth for notes on equipment.  Kara keeps the
equipment around, even though half of it is useless to her because 1)
she doesn't know he is in a Champions game and 2) in case somebody does
find a way to remove some or all of his powers, its good to have a
back-up and 3) she can always loan them to someone else more needy than
herself.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================




		    Tellus (Ganglios)
30 Str 20  82 Multipower
14 Dex 12   8 11d6 Telepathy 0 End
25 Con 30   5 35 Str Telekinesis, 0 End
13 Bod  6
30 Int 20  25 Mind Link: Any 8 minds
18 Ego 16  
18 Pre  8   7 Life Support: Self Contained Breathing OIF
10 Com  -
20 Pd  14  10 14pts Mental Defense
20 Ed  15  25 +5 w/underwater activity
 5 Spd 26  10 1 Overall level
11 Rec  -   2 PS: Freighter Crewman
50 End  -
41 Stn  -  83 Flight Ring
     ----   4 Telepathic Earplugs
      167  11 Transsuit
	 ----
       +  272 = 439

100+
 20 CVK
 20 Unusual looks
 10 No fine manipulation
289
---
439

Note: Tellus is a methane breather and needs his life support human
to survive in an oxygen-nitrogen atmosphere.

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


             	  Timber Wolf (Brin Londo)
110 Str 100  10 +5" Running
 35 Dex  75   9 Acrobatics, Breakfall, Stealth 16-
 40 Con  60   6 Interrogation, Persuation 13-
 19 Bod  18   3 Tracking 11-
 15 Int   5   3 Survival: Jungle 11-
 13 Ego   6  13 4 DCV levels, based on Acrobatics Roll
 20 Pre  10  24 3 Combat levels
 16 Com   3  27 1/2 End Str 11 -> 5
 35 Pd   12
 35 Ed   27     Martial Arts (generic)
  7 Spd  25   5 Punch   +1 / +3  Strike         22d6
 30 Rec   -   5 Kick    -2 / +1  Strike + 4d6 = 26d6
 80 End   -   4 Block   +2 / +2  Block, Abort
 94 Stn   -   4 Dodge    - / +5  Abort
      -----   3 Throw   +0 / +1  Strike +v/5
	332  
             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
           ----
	  + 214 = 546

100+
 20 CVK
  5 Unusual looks (During some of his career)
 10 Psyche: Hothead
  5 Love (Ayla) (unrequited)
406
---
546

Note: See Rokk, Imra or Garth for notes on equipment
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Tyroc
20 Str 20  220 Cosmic Power Pool: 100pt Base, Not usable in vacuum (-1/4)
18 Dex 24
18 Con 16   83 Flight Ring
12 Bod  4    4 Telepathic Earplugs
18 Int  8   11 Transsuit
14 Ego  8
20 Pre 10
12 Com  1
 8 Pd   4
 8 Ed   4
 5 Spd 22
 8 Rec  -
36 End  -
31 Stn  -
      ---  ---
      121 +318 = 439

Note: See Rokk, Imra or Garth for notes on equipment

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ultra Boy (Jo Nah)
20 Str  10 372 Multipower
20 Dex  30  10 u 8d6 RKA, 1/2 End [6] No KB (Heat Vision)
18 Con  16   7 u 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1)
14 Bod   8  22 u 75" Flight 1/2 End [7], x16,000c FTL
18 Int   8  37 u 80/80 Hard Armor, Life Support (all but Rad), 20pt Hard Flash
17 Ego  14        5pt Lack of Weakness, 10pt Hard flash def vs hearing
20 Pre  10   3 u Targeting Hearing, +10 to Hearing Per rolls,
18 Com   4        Ultrasonic Hearing, High Range Radio Hearing
10 Pd    6   9 u IR, UV, x100,000 Microscope Vision, x32,000 Telescope
10 Ed    6        +10 Visual Per, N-Ray (Can't see through lead)
 6 Spd  40  10 u +125 Str, Doesn't Add to figured, 0 End
 8 Rec   -  
36 End   -   9 Acting, Conversation, Streetwise 13-
33 Stn   -   3 Concealment 13-
       ---  
       152  20 3 Overall levels

               Flight Ring
            75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                 IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
   
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
	         Pressure, IIF, Not if character takes body (-1/4) 
	         1 Day Max (1-/4)
           ---
	+  600 = 752

 100+
  20 CVK
   5 Love: Tinya
 627 Great Space Whale Bonus
 ---
 752

Note:  This guy has a special place in Champions history.  I've always
assumed that 'Ultra' slots were named after him.

Note:  I'm introducing a new limitation: "Slot uses entire multipower pool".
This limitation can only be applied to Ultra slots (never to the base
points of the multipower).  The amount of the limitation varies
according to how many of the active points of the multipower is used up
by the slot:

Portion of Pool used:	Limitation
 >= 0.5			    +0
  < 0.5			   +1/4
  < 0.25                   +1/2

Slots with this limitation use up all the active points of the
multipower and keep any other slots from being used.

This limitation saves Jo a big 8 points.

Note: See Rokk, Imra or Garth for notes on equipment.  

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                      

			White Witch (Mysa Nal)
10 Str  -   12 15pt Mental Defense
17 Dex 21   20 Sense Magic @ range 360 degrees
13 Con  6   10 5" Fly 0 End Only to hover around (-1/2)
10 Bod  -
33 Int 23  309 240pt Magic Pool
17 Ego 14      Takes 1 Day to change spells (-1/2)
25 Pre 15      No single power can exceed 120 active points (-1/4)
22 Com  6   21 Magic Skill 25-
 8 Pd   6    3 Scholar
 8 Ed   5    9 Knowledge Skills: Elemental Control, Mystic Artifacts,
 5 Spd 23        Detection, Illusions, Life Force Control, Counterspells,
 5 Rec  -        Spirits, Transportation
26 End  -
22 Stn  -   20 2 Overall levels
     ----   10 2 levels w/Magic Powers
      119

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
         + 512 = 631

100+
  5 Unusual looks
 20 CVK
506 Zerox bonus
---
631

Note: See Rokk, Imra or Garth for notes on equipment

Typical Pool configuration:

active	real
   120    80  16/16 Forcewall, 0 End, Concentrate 0 DCV (-1/2)
   120    96  48 Str TK, 1/2 End [2] Full Invisible, Gestures (-1/4)
   105    35  6d6 Aid to all damaged stats (+2) 0 End, 
		Only up to normal max (-1/2), 0 DCV (-1/2), 1 turn (-1)
    72    29  16" T-Port, x16 mass, x16 non-combat, 0 DCV (-1/2) 1 turn (-1)
	----
	 240
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

			       Wildfire (Drake Burroughs)
Containment Suit Form:
113 Str 103  187 75" Flight 1/2 End [7]
 26 Dex  48   40 x32,000c FTL
 93 Con 166
 27 Bod  34   30 Full Life Support
 20 Int  10  202 27d6 Energy Blast, 0 End
 13 Ego   6   10 +4d6 Energy Blast, 0 End, Triggers Multiform (-2)
 25 Pre  15
 10 Com   -   50 50/50 resistant
 50 Pd   27   12 10pt hard Flash def
 50 Ed   31   10 10pt Power def
  6 Spd  24    5 Lack of Weakness
 42 Rec   -
186 End   -    4 Science: Physics, Propulsion systems 11-
131 Stn   -   18 +6 w/energy blast
       ----
	464   83 Flight Ring
	      98 Multiform: 489pt Anti-Energy Form
            ----
	   + 749 = 1213

 100+
  20 Psyche: Rash, Brash
  20 CVK
  15 Accidental Change:  14- If Drake is hit with an attack doing more
      than 27 Body his containment suit might rupture and he is stuck
      in Anti-Energy form.  Note that AP attacks and attacks done after
      a successful find weakness roll would only need to do more than
      14 body.  Also, some NNDs that do body might rupture the suit
      (GM's discretion).
   5 Semi-unrequited love (Dawnstar)
1053 Anti-Energy bonus
----
1213

Anti-Energy Form:
 10 Str   -  225 75" Flight 0 End
 26 Dex  48   40 x32,000c FTL
 10 Con   -   53 Desolid: 0 End Persistant Always On
 27 Bod  34   30 Full Life Support
 20 Int  10  
 13 Ego   6    4 Science: Physics, Propulsion systems 11-
 25 Pre  15
 10 Com   -   
  2 Pd    -  
  2 Ed    - 
  6 Spd  24   
  4 Rec   -
 20 End   -    
 37 Stn   -   
       ----  ---
	137 +352 = 489

Note:  This is before Quislet gave him a radiation accident.  After the 
accident, just use the top form without the accidental change.

The Anti-Energy form cannot change back unless there happens to be a
spare containment suit lying around.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Legion of Galactic Guardians:
Amalgam: Chamelion
20 Str 10   30 1/4 Physical & Energy Reduction
23 Dex 39   40 Shapeshift, Any Form, 0 End, Persistant
20 Con 20   13 Detect Life Forms, Discriminatory, at Range
12 Bod  4 
28 Int 18
15 Ego 10  180 Multipower
20 Pre 10   12m 20/20 Armor          1u Extra Limbs
10 Com  -    4m 50  Str  Cling       1u 10pts Flash Def
15 Pd  11    1u Active Sonar         8m 20" Flight
15 Ed  11    1u Discrim Smell        4m 20" Gliding
 6 Spd 27    1u +3 Vision           12m 40pt HKA @ 0 End
 8 Rec  -    1u +3 Hearing           3u Full Life Support
40 End  -    1u IR Vision            4m +10" Running
32 Stn  -    1u UV Vision            6m 6" Stretching
      ---    2m +10" Leap            6m +30 Pre
      160    1u 360 degree Vision    2m 10" Swimming
             1u Tracking Scent       8m 8" 8def Tunneling
             4m +20 Str              1u Ultrasonic Hearing
            12m 8 levels Growth 0 End
	    24m 8 levels Shrinking, 0 End

            60 30pt Cosmic Power Pool, Only to mimic known creatures (-1/2)

	    12 Acting, Bribery, Conversation, Streetwise 12-
	    27 Bugging, Concealment, Criminology, Cryptography,
		  Deduction, Forensic Medicine, Paramedic, Security Systems,
		  Tracking 15-
             6 Climbing, Stealth 14-
	     9 Disguise 14-

            40 4 Overall levels

               Martial Arts (generic)
             4 Punch    -   +2 +2d6
             4 Block   +2   +2 abort
             4 Dodge    -   +5 abort
             3 Throw    0   +1 str+v/5
             4 Disarm  -1   +1 str+10 disarm

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 656 = 816

100+
 20 CVK
 10 Unusual Looks (Very Easily Concealable, Major Prejudice)
 15 Rep (Durlan) 14-

Notes: An amalgamation of Chamelion Boy and the Chamelion.
By mixing & matching multipower slots and the power pool you
should be able to simulate most life forms in the galaxy.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Darkstar (Laynia Mallor)
15 Str  5   112 Multipower: Darkforce Control
20 Dex 30    11 u 15d6 Energy Blast vs Pd, 0 End
15 Con 10    11 u 4 1/2d6 Entangle, AOE Hexes, 0 End, Dissipates if KO'ed (-1/4)
11 Bod  2    11 u 7 1/2d6 Entangle, 0 End, Dissipates (-1/4)
13 Int  3    11 u 5" Flight, Usable by Others x 8 mass, 0 End, x256 non-combat
11 Ego  2     6 u 6" T-port, 0 End, x8 mass, x128 non-combat 1 turn delay
20 Pre 10
22 Com  6    77 32" Flight, 0 End, Can't carry any weight (-1/4)
 8 Pd   5
 8 Ed   5   150 Darkness vs Normal Sight, IR, UV, Hearing Group 8" Radius 0 End
 5 Spd 20    49 25 ED Armor, Usable by Others at Range AOE radius x2 radius (8")
 6 Rec  -          linked w/Darkness, Only vs Heat/Light based attacks (-1)
30 End  -    10 Flash Def
27 Stn  -    20 N-Ray vision, can't see through anything solid
      --- 
       96    83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
           ----
          + 566 = 662

Notes: An amalgamation of Shadowlass and Darkstar (the Russian mutant in Marvel
comics, not the space cops from DC). Combining darkness and darkforce manipulation
makes for a pretty tough character.

Laynia's N-Ray allows her to see without light (pretty amazing, when you
think about it)


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Invisible Woman (Susan Norg)
15 Str  5   45 Invisibility vs Normal Sight, No Fringe, 0 End
20 Dex 30
18 Con 16    5 Jab     +1 / +3  Strike
12 Bod  4    4 Punch   +0 / +2  Strike +2d6 =
30 Int 20    4 Dodge    - / +5  Abort
14 Ego  8    3 M Grab  -1 / -1  Grab, +10 Str
18 Pre  8    3 Throw   +0 / +1  Strike +v/5
22 Com  6
 8 Pd   5    3 Scientist
 8 Ed   4    9 Sciences: Chemistry, Biochemistry, Biophysics, Genetics,
 6 Spd 30        Mutagenics, Astrophysics, Mathematics, Physics
 7 Rec  -   12 Criminology, Deduction, Inventor, Paramedic 15-
36 End  -   20 +4 w/Int based skills
29 Stn  -   24 +8 2/Chemistry, Biochemistry, Mutagenics
      ---   20 2 Overall levels
      136
            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
	   ---
	 + 250 = 386

This guy never developed much of a personality until well after
his death.  I hope his post re-boot incarnation has better luck.
Note: See Rokk, Imra or Garth for notes on equipment

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Lady Bug (Salu van Dyne)
15 Str  5   140 7 levels shrinking, 0 End Persistant
23 Dex 39    13 10" Flight [2] Based on shrinking
15 Con 10    
10 Bod  -   
13 Int  3    43 10d6 Energy Blast, 0 End, Based on Shrinking, No KB
14 Ego  8    13 +4d6 Energy Blast, 0 End, Based on Shrinking, No KB, No Rng
18 Pre  8     7 +2d6 Energy Blast, 0 End, Based on Shrinking, No KB, OIF
26 Com  8
 8 Pd   5     3 High Society 13-
 8 Ed   5     6 Paramedics, Concealment 12-
 5 Spd 17     2 Prof Skill: Fashion 11-
 6 Rec  -     3 Stealth 13-
30 End  -
26 Stn  -    20 2 Overall levels
     ----     
      108     5 Def Strike     +1 / +3  7d6 Strike
              4 Martial Strike +0 / +2  9d6 Strike
              4 Dodge           - / +5  abort
              3 Throw          +0 / +1  7d6 + v/5 Strike
             16 +4 Martial Damage Classes
           
             20 2 Overall levels
             10 2 HTH levels
                 
             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
           ----
          + 410 = 518

100+
 20 CVK
  5 Love: Alison Ranzz
 15 Unusual Looks
 10 Psyche Lim: Shy
	
Notes: An amalgamation of Shrinking Violet and the Wasp (post-crossing).


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


'Lectro (Max Ranzz)
20 Str 10    50 Elemental Control: Electricity, 100 active points
20 Dex 30    33 16d6 Energy Blast, 1/2 End [4b]
20 Con 20          1/2 Effect vs non-grounded targets (-1/2)
12 Bod  4    34 11 1/2d6 Damage Shield, 1/2 End [3b] 1/2 Effect vs non-ground
15 Int  5    40 34" Flight, 0 End only along power lines/3rd Rail (-2)
13 Ego  6
18 Pre  8    10 End Reserve: 50 End, 5 Rec
14 Com  2    15 6d6 Energy Absorb 1/2 into End reserve, 1/2 into Stun
20 Pd  16          Only vs Electric attacks (-1)
20 Ed  16    23 Detect Electricity, @ Range, 360 degree, Discriminary
 5 Spd 20    10 Change Environ, 1 hex, variable effect (small electric charges)
15 Rec 14    20 +20pts ED Armor, Only vs electricity
40 End  -     3 Electronics 11-
50 Stn 18     3 Security Systems 11-
      ---
      169    16 2 Combat levels
              6 +3 OCV w/Energy Blast

	      3 Bump of Direction (senses magnetic field)
 
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

                Transsuit
             11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
           ----
         + 364 = 533
100+
 20 CVK
 15 3d6 Unluck
  5 Love (Bhetsi Ardeen)

Notes:
An amalgam of Lightning Lad and Electro.

Hyper Radio is a new power I just made up.  It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.

The flight ring's Max Speed is to keep Legionaire's with high Spd's 
from outpacing their slower comrades.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Living Colossus
30 Str  5  112 15 Levels Growth, 0 End (3,200tons, +75 Str, -15" KB,
20 Dex 30        +15 Bod, +15 Stun, 32" Tall)
23 Con 26   40 +30" Running, +2"/level of growth (-1/2)
18 Bod 14   20 +15 pd / +15 ed, +1/level of growth (-1/2)
18 Int  8   20 1/4 Resistant Physical & Energy Reduction 
14 Ego  8        Baseond on 8 levels of Grwoth (-1/2)
23 Pre 13   23 +7 w/HTH OCV, +1/2 levels of growth (-1/2)
14 Com  2   20 +30 Pre, +2/level of growth (-1/2)
20 Pd  15
20 Ed  13   26 1/2 End on 105 Str
 5 Spd 20
 8 Rec  -    7 1 Level growth, always on
46 End  -   13 2 Levels DI, always on
38 Stn  -   20 20/20 Resistant PD/ED
     ----    
      154   10 1 Overall level
	    10 2 HTH levels

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 419 = 573


Note: An amalgamation of Colossal Boy and It, the Living Colossus.
I gave him some growth and DI always on, since he seems to be a little
big and stony even when just standing around in the background.

Most of LC's powers are prorated to his growth,  For instance,
if he has 6 levels of growth on, he would have +12" running, +6pd/ed,
+3 OCV HTH and +12 Pre.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Martinex
25 Str 10   7 1 level Density Increase, Always On
20 Dex 30  12 Life Support: Temperature, Radiation, Pressure, Disease
28 Con 36  15 Hardened 20/40 defense
15 Bod 10  37 Resistant, Hardened 20/40 Defense
28 Int 18  
14 Ego  8  75 Multipower: 93.75 Active, Reduced by Range
20 Pre 10   7 u 15d6 Energy Blast, 1/2 End [3] No KB "Heat Ray"
10 Com  -   7 u 8d8 NND, 1/2 End [4] "Cold Ray"
20 Pd  15   7 u 7 1/2d6 Entangle, 1/2 End [3], 1 Body Only (-1/2) "Ice Sheath"
40 Ed  33
 5 Spd 20   2 +1" Running
10 Rec  -
56 End  -  10 Eidetic Memory
39 Stn  -   3 Lightning Calculator
      ---   3 Speed Reading
      190  18 Computer Programming, Criminology, Cryptography, Deduction,
                  Inventor, Paramedic 18-
            6 Electronics, Mechanics 11-
            6 Scientist, Jack of all Trades
           22 Sciences: Medicine, Anatomy, Xenobiology, Chemistry,
                  Biochemistry, Biophysics, Genetics, Nuerology, Astronomy,
                  Astrophysics, Thermal Dynamics, Mathematics, Psychology,
                  Sociology, Computer Design, Vehicle Design, Weapon Design,
                  Sensor Design, Robot Design, Encryption, Metallurgy,
                  Temporal Physics
            3 Professional Skills: Astronomer, Surgeon, Psychotherapist
               
           20 +4 w/Int Skills
	   30 +6 w/Sciences
	   20 2 Overall levels

           83 Flight Ring
            4 Telepathic Earplugs
          ----
	 +395 = 585

100+
 20 Psyche Lim: Occasionally blows up the base
 20 Psyche Lim: Occasionally creates mega villains
  5 Unusual looks
  5 Love: Kara Zor-El (Ultra-Daxamite Girl)

Notes:  An amalgamation of Braniac-5 and Martinex. He doesn't wear a transsuit
(doesn't need one).

I'm allowing the 'reduced by range' limitation to be placed on an 
entangle, and assuming that this causes it to have 1 less Def and one less 
die worth of body for each range increment.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Mass (Thom-27)
43 Str 23   7 1 level Density Increase, Always On
20 Dex 30  11 1/2 End Cost Str [2]
38 Con 56   
20 Bod 20   5 Jab     +1 / +3  Strike         12 1/2d6
13 Int  3   4 Punch   +0 / +2  Strike +2d6 =  14 1/2d6
14 Ego  8   4 Block   +2 / +2  Block, Abort
20 Pre 10   3 M Grab  -1 / -1  Grab, +10 Str = 73 Str
10 Com  -  16 4 Martial Damage Classes
20 Pd  11
20 Ed  11   2 Prof SKill: Soldier
 5 Spd 20   3 Weaponsmith (Energy Handguns) 11-
16 Rec  -   2 +1" Running
76 End  -   9 Climbing, Stealth, Breakfall 13-
58 Stn  -
      --- 157 275pt Gravity Multipower, Down Only (-1/2)
      192        Max Str equals weight of target+50 Str (-1/4)
           16 u 110 Str Telekinesis, 0 End , Invisible to All
           16 u 78 Str Telekinesis, 0 End, Invisible to All, AOE hexes (8 hex)
         
           83 Flight Ring
            4 Telepathic Earplugs
           11 Transsuit
          
            2 PS: Astronomer
          ---
	  355 = 547
         
Notes: An amalgamation of Charlie-27 and Star Boy.

Example of Gravity Power: Thom-27 uses his AOE Gravity power on some hexes
containing a Normal Human (10 Str to lift), a Pineapple (-20 to lift), 
a big motorcycle (23 Str to lift) and a Truck (35 Str to lift).  Everything
becomes 1000 times heavier (+50 Str), so the man is held down with a
60 str TK, the Pineapple with 30 str, and the motorcycle with 73.  The
truck is too big to get the full effect, and is only held down with a
78 str TK.  If he switched to the other slot he could hold down the
truck with 85 Str Tk.

This isn't a very good way to do most 'gravity field' powers, since
by normal champs rules new objects entering Thom's AOE aren't affected,
but I think he acts upon objects on an individual basis, and new objects
entering the area wouldn't be affected unless he took a phase to do so.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Myriad
18 Str  8  877 Duplication: 15 Duplicates
18 Dex 24
15 Con 10    5 Jab     +1 / +3  Strike      = 5 1/2 d6
10 Bod  -    5 Kick    -2 / +1  Strike +4d6 = 9 1/2 d6
20 Int 10    4 Dodge    - / +5  Abort
11 Ego  2    3 Throw   +0 / +1  Strike +v/5
15 Pre  5    8 2 Martial Damage Classes
24 Com  7 
 8 Pd   4    10 +5 w/coordination rolls w/duplicates
 8 Ed   5    20 +6 Hand to Hand levels, Only when co-ordinating 
 5 Spd 22         w/Duplicates (-1/2)
 7 Rec  -
30 End  -    24 3 Combat levels
27 Stn  -    
      ---
       97        Flight Ring
             75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                   IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
              8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
     
                Telepathic Earplugs
              4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 
 
                Transsuit
             11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
 		   Pressure, IIF, Not if character takes body (-1/4) 
 		   1 Day Max (-1/4)
            ---
	   1054 = 1151

Notes: An amalgamation of Triad and the Multiple Man.

Most of the cost of the base character is in the standard Legion equipment.
If we give her the equipment for free, she suddenly only costs:

176 Base character
 70 1st Duplicate
490 14 more duplicates
---
736, Which is a little more reasonable, IMHO.





===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Nucleus
15 Str   5  420 Multipower, 420 active points 0end, Indirect
20 Dex  30   32 20d6 Entangle, not in vacuum -1/4 
18 Con  16   20 13d6 Entangle Hard+1/4AOE Rad 13"+1, Not to Entangle -1 
12 Bod   4         Not in Vac -1/4
28 Int  18  125 20d6 Entangle Opaque vs Sight & Sound, AOE Radius 22"+1
14 Ego   8 	   Not to Entangle -1, Not in vacuum -1/4 
20 Pre  10   34 18d6 Explosive Energy Blast 
14 Com   2
13 Pd   10 	   6d6 Flash, Explosive, Must hit DCV, linked w/^
13 Ed    9 	   2d6 NND Energy, Does Body, defense=organic, linked w/^
 5 Spd  20   32 Darkness, 19" Radius vs Normal, IR and UV, Not in Vac -1/4
 7 Rec   -   40 20d6 NND Does Body defense=Not ordinary matter
36 End   -   15 5d6NND Does Body def=Not ordinary matter AOE hexes,
29 Stn   -         x4 Area = 20 hexes No Range Mod 
     -----   18 7d6 Major Transform to any element, cum, 
       132         only vs inorganic(+1) 
             32 Missile Deflection At Range, Usable vs some AOEs (+1)
             22 10" Tunneling, 30def 
              8 2d6 NND, AOE Radius, x32 rad=64" Uncontrolled Continuous 
   		   Fully Invisible,
		   Targets need per roll @-3 to perceive (+1)
   		   Def = Self Contained Breathing
	     42 Change Environment, Variable Effect, 83,000 mile radius

	     12 Life Support vs gasses, 
		   Usable on Others AOE Radius, x32=16"
   		   Only Usable inside enclosed area (+1/2)
	     13 Detect Elements at Range, Discriminatory

	      2 +1" running = 7"
	      1 Transport Famil: Small Spacecraft

             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
           ----
	  + 966 = 1088

 100+
  20 CVK
  10 Subject to constant rumors about his sexuality in fazines.

Notes: An amalgamation of Element Lad and the Molecule Master.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Phantom Cat (Tinya Pryde)
15 Str  5   20 Phantom Elemental Control (40 pts)
23 Dex 39   60 Desolid, 0 End, Invisible vs Normal Sight
15 Con 10   23 1/2 Phys & Energy Reduct, Not vs Affects Desolid, Costs End [6]
11 Bod  2   11 8 DCV levels, Not vs Affects Desolid, Costs End [4]
20 Int 10   37 2d6 NND Does Body Affects Solid 0 End , based on Desolid
13 Ego  6        (The defense is not being an electronic device)
18 Pre  8   10 5" Flight, 0 End, based on Desolid
26 Com  8    
10 Pd   7    
10 Ed   7      Martial Arts (Nijitsu)
 5 Spd 17    4 Strike      +0 +2 Strike+2d6=8 
 6 Rec  -    5 Back Kick   -2 +1 Strike+4d6=10 
30 End  -    4 Dodge           - / +5  abort
27 Stn  -    4 Nerve Pinch -1 +1 3.5d6 NND
     ----   12 +3 Martial Damage Classes
      119    2 +1" Run
	
	    10 1 Overall level
	     6 Concealment, Paramedics 13-
	     3 Shadowing 11-
	     3 Stealth 14-
	    12 +4 w/Stealth, Concealment, Shadowing

            83 Flight Ring
             4 Telepathic Earplugs
            11 Transsuit
          ----
	 + 276 = 395
100+
 20 CVK
  5 Love: Jo Nah
270 Exp
---
395

Note: An amalgamation of Phantom Girl and Shadowcat.

The Damage Reduction and DCV levels represent Tinya's ability
to have most of her body intangible, even while she is hitting someone.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Phoenetix
13 Str  3   145 Multipower: Telekinesis
18 Dex 24    18 m 60 Str Telekinesis 0 End
13 Con  6    18 m 30 Str Telekinesis 0 End AOE hexes, x4 area (12 hexes)
11 Bod  2    18 m 12d6 Energy Blast vs Pd 0 End
18 Int  8    18 m 30/30 Forcefield 0 End
26 Ego 32     9 m 12/12 Forcewall 0 End Feedback (-1)
18 Pre  8     9 m 15" Flight, 0 End
24 Com  7     9 m Missile Deflection, @ Range, +1 to roll
 8 Pd   5     
 8 Ed   5    32 Life Support: Self Contained, Temperature, Pressure,
 5 Spd 22         Radiation, Usable by Others (+1/2) AOE Radius (+1)
 6 Rec  -         Based on Forcewall (-1/2) (Must be at least 10/10)
26 End  -   
25 Stn  -    83 Flight Ring
     ----     4 Telepathic Earplugs
      122    11 Transsuit
	    ---
          + 374 = 496


Notes: An amalgamation of Marvel Girl (Phoenix) and Kinetix.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Psi-Girl (Bhetsi Ardeen)
15 Str  5  106 Multipower
20 Dex 30   11 u 17d6 Telepathy 1/2 End [5]
15 Con 10    6 u 10d6 Mind Control 
11 Bod  2    3 u 7d6 Ego Blast, x3 End [21]
34 Int 24    7 u 8d6 Ego Blast, No Rnage 1/2 End [4] "Psychic Dagger"
28 Ego 36   
18 Pre  8   19 25pts Mental Defense
24 Com  7   80 +20pts Mental Defense, Usable on Others @ Range
10 Pd   7         AOE Radius, x16 Radius (32")
10 Ed   7   75 12d6 Mind Scan 1/2 End [3]
 6 Spd 30   
 6 Rec  -   20 Danger Sense All Attacks in Vicinity, In or Out of
30 End  -        Combat, (Only vs Hostile Intent -1/4)
27 Stn  -  
     ----  
      166   30 3 Overall levels

               Flight Ring
            75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
          ----
	+  455 = 621

100+
 20 CVK
  5 Love Interest: Vance Cosmic
  5 Love Interest: Lectron
 20 Psyche: Won't read teammate`s minds
  5 Psyche: Aloof
  5 Distinctive Features (Purple Hair)


Notes: An amalgam of Saturn Girl and Psylocke. I used Saturn Girl's
write-up and added Psylocke's "Psychic Dagger". I just made up her
name.

Hyper Radio is a new power I just made up.  It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.

The flight ring's Max Speed is to keep Legionaire's with high Spd's 
from outpacing their slower comrades.

Her Danger sense works by telepathically sensing hostile intent, so 
she would not be able to detect a time bomb (unless the guy who planted
it was standing nearby for her to sense.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Sparkler (Alison Ranzz)
15 Str  5   59 118.75 pt Electric Elemental Control
26 Dex 48   47 19d6 Energy Blast 1/2 End [4] No KB
18 Con 16   30 +79 Ed Armor, Only vs Electricity (+1)
11 Bod  2   30 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End
20 Int 10        +157 to Max (Max= +205pts), Only vs Electric Attacks (+1)
14 Ego  8   59 9.5d6 Flash, 1/2 End [4]
18 Pre  8    
22 Com  6    3 Paramedics 13-
13 Pd   9    3 Electronics 11-
13 Ed   9    3 Bump of Direction (senses magnetic field)
 5 Spd 14   
 7 Rec  -    6 +2 w/Energy Blast
36 End  -
28 Stn  -   83 Flight Ring
     ----    4 Telepathic Earplugs
      135   11 Transsuit      
    
               Martial Arts (generic)
             4 Punch    -   +2 +2d6
             4 Block   +2   +2 abort
             4 Dodge    -   +5 abort
             3 Throw    0   +1 str+v/5
             4 Disarm  -1   +1 str+10 disarm
	     
           ----
         + 353 = 488

100+
 20 CVK
  5 Love Interest (Salu van Dyne)

Note: An amalgamation of Lightning Lass and the Dazzler. I'm assuming
she has the basic electric powers of Lightning Lass but has also learned
to create intense light (like an arc-lamp).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Spider Boy (Pete Ross)
45 Str 35   10 Clinging
32 Dex 66    5 +5" Superleap = 14"
23 Con 26    2 PS: Photographer 11-
12 Bod  4
23 Int 13    4 Punch   +0 / +2  Strike +2d6 = 11d6
14 Ego  8    5 Kick    -2 / +1  Strike +4d6 = 13d6
23 Pre 13    4 Dodge    - / +5  Abort
16 Com  3    4 Disarm  -1 / +1  Disarm, +10 Str
15 Pd   6    
15 Ed  10   11 1/2 End Str [2]
 7 Spd 28
14 Rec  -    9 Breakfall, Climbing, Stealth 15-
46 End  -
47 Stn  -   82 Multipower (web-shooter) 165 active, OAF
      ---    3 u 8d6 Energy Blast vs pd, 0 End
      212    8 u 10d6 entangle, impervious to sight group, 0 End
             8 u 10d6 entangle, 0 End
	     4 u Darkness, 1" radius, imperv to sight, usable against others,
		    at range, 0 End, uncontrolled continuous
             2 u 20" Swinging, x2 non-combat, 0 End

             1 Press Pass
           ---
	  +162 = 374

Notes: An amalgamation of Spider-Man and Super-Boy.

The darkness is for when Spiderboy webs over someone's face.  The reasonably
common way to turn it off is to destroy it, treating it as a 10d6 entangle.

I made the web-shooter 0 End because they almost never run out, even when he's been 
swinging around Manhattan all day.  I gave him a 5pt disad so a GM could say "You're
low on fluid, you've only got enough for about 10 more entangles".

Note that unlike Spider-man, Spider-boy can only create one web at a time, so he
can't swing and entangle someone at the same time.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Vance Cosmic
20 Str 15   27 106.25pt Magnetic Control EC
20 Dex 30   27 56 Str TK, 1/2 End [4] Only vs Metal (+1)
18 Con 16   27 43/42 Force Field, 1/2 End [4] 
12 Bod  4         Only vs Electric/Magnetic Attacks (-1)
25 Int 15
14 Ego  8   75 20" Flight, 0 End, x16 non-combat (477 mph)
20 Pre 10
12 Com  1   30 3 Overall levels
13 Pd   9   15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1)
13 Ed   9    9 Persuation, High Society, Bureaucratics 13-
 5 Spd 20    5 Ancient Earth History (20th Cent) 14-
 8 Rec  -    2 PS: Magno-ball
36 End  -
31 Stn  -      Martial Arts (Kujui)
     ----    5 Punch  +1 / +3  4d6
      137    5 Kick   -2 / +1  8d6
             4 Block  +2 / +2 
	     4 Dodge   - / +5
	     3 Throw  +0 / +1  4d6+v/5

	     6 Breakfall, Combat Pilot 13-
	     1 Transport Famil: Small Spacecraft

               Flight Ring
            75 20" Flight, x16 Non-combat, Fully Invisible, 0 End
                  IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 
             8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF 
    
               Telepathic Earplugs
             4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) 

               Transsuit
            11 Lifesupport (Self Contained Breathing, Vacuum, Radiation
		   Pressure, IIF, Not if character takes body (-1/4) 
		   1 Day Max (1-/4)
          ----
	 + 343 = 480

100+
 20 CVK
  5 Love (Nikki Jath, from the nightside of Mercury)
355
---
480

Notes:
An amalgam of Vance Astro (aka Major Victory) and Cosmic Boy.
For lack of any evidence to the contrary, I'm giving him only
Cosmic Boy's powers, since Phoenetix has TK.

Hyper Radio is a new power I just made up.  It is just like radio,
but it is twice as expensive and travels instantaneously over
interstellar distances.

The flight ring's Max Speed is to keep Legionaire's with high Spd's 
from outpacing their slower comrades.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Xcel
15 Str  5   254 71" Flight, 0 End, x2^21 non-combat, Only Along Surfaces (-1/4)
30 Dex 60    40 +20 Lightning Reflexes (acts at 50 Dex)
20 Con 20
13 Bod  6    60 Multipower: Superspeed tricks
18 Int  8    51 u 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes,
17 Ego 14         Selective, x64 Area (128 hexes), Takes Damage Shields (-1/4),
18 Pre  8         Must be able to run to Targets (-1/4) "Run around hitting people"
14 Com  2    54 u 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, KB Only (-1)
 8 Pd   5     6 u 7 Combat levels
 8 Ed   4     3 u +6d6 Hand Attack, 0 End
12 Spd 80     6 u 4 Def Tunneling, 6"/phase, 0 End
 7 Rec  -     4 u Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks
40 End  -     5 u +40" Superleap, 0 End, Only with running jumps (-1/4)
31 Stn  -    
      ---   
      212    20 +10 levels w/Dive for Cover manuver
	     30 +15 levels w/Autofire EB

	      3 Speed Reading

             83 Flight Ring
              4 Telepathic Earplugs
             11 Transsuit
            ---
         +  634 = 846

Note: An amalgamation of XS and ??? (Help me out here).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Legion of Super Villains:
Chameleon Chief (Jall Tannuz)
25 Str 15   60 1/2 Resistant Physical and Energy Reduction
20 Dex 30   45 Shapechange: Any Shape, 0 End
20 Con 20   90 Multipower
12 Bod  4   18 m 12" Stretching, 0 End
18 Int  8    4 u +10d6 Hand Attack, 0 End
13 Ego  6    4 u +15" Running, 0 End
20 Pre 10    1 u 10" Gliding
10 Com  -    1 u +10" Swimming
15 Pd  10    3 u +50 Str, 0 End, Only for grab/squeeze (-1), Doesn't Add
15 Ed  11    
 5 Spd 20    5 5/5 Resistant Pd/Ed
 9 Rec  -    3 Life Support: Pressure
40 End  -    5 Extra limbs
35 Stn  -   24 3 Combat levels
      ---  ---
      134 +263 = 397

He looks like a Durlan, he acts like a Durlan, but according to Paul
Levitz he isn't a Durlan.

His normal tactics are to make a big spikey ball on the end of one
arm (+10d6 Hand Attack) and use the rest of the multipower reserve
to give himself 6" of stretching.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Cosmic King (Bolto)
15 Str   5  360 Multipower, 360 active points 0end, Indirect
20 Dex  30   29 u 18d6 Entangle, not in vacuum -1/4 
15 Con  10   29 u Darkness, 16" Radius vs All Sight, Not in Vac -1/4
12 Bod   4   36 u 18d6 NND Does Body defense=Not ordinary matter
18 Int  08   14 u 5d6NND Does Body def=Not ordinary matter AOE hexes,
14 Ego   8        x4 Area = 20 hexes No Range Mod
20 Pre  10   29 u 7d6 Major Transform to any element, cumulative
10 Com   -   21 u 10" Tunneling, 30def
 8 Pd    5 	
 8 Ed    5   12 Life Support vs gasses,
 5 Spd  20        Usable on Others AOE Radius, x32=16"
 6 Rec   -        Only Usable inside enclosed area (+1/2)
30 End   -    
28 Stn   -    2 +1" Running = 7"
     -----    3 Inventor 13-
       105    4 Science Skills: Chemistry, Transmutation 11-
	    ---
	  + 537 = 642

Bolto got hit by his own experimental transmutation ray.  Unfortunately
for him, transmutation is against the law on Venus (his homeworld) and
he became a criminal.  So did he just start turning lead into gold and
livig like a king?  No!  He decided to pick fights with the Legion of 
Superheros and spend most of his life of Tarkon-Galtos.  Oh well, it 
takes all kinds, I guess.  Power-wise he is pretty much like Element
Lad, but with less power and versatility.  Still, he is incredibly
dangerous since he can just kill people by turning their bodies into
gas or something with his NND.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Esper Lass (Meta Ulnoor)
10 Str  0  106 Multipower
15 Dex 15    6 u 10d6 Telepathy 1/2 End [2]
13 Con  6   11 u 17d6 Mind Control 1/2 End [4]
10 Bod  -    6 u 10d6 Mind Scan 1/2 End [2]
33 Int 23   10 u 8d6 Ego Blast 1/2 End [4]
28 Ego 36   
18 Pre  8   25 31pts Mental Defense
24 Com  7   20 Danger Sense All Attacks in Vicinity, In or Out of
 8 Pd   6        Combat, (Only vs Hostile Intent -1/4)
 8 Ed   5
 6 Spd 35   10 +2 w/Multipower
 5 Rec  -   16 2 Combat levels
26 End  -
22 Stn  -
     ----  ---
      141 +210 = 351

100+
    Arrogant
    Bad Temper


This one is a real bad egg.  She organized the so-called Legion of
Super Rejects.  When that didn't work out she persuaded Magno Lad
and Micro Lad to join the Legion of Super Villains with her.  She
acts as the team's discipline officer and keeps some of the weak-willed
members of the team in line.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Hunter (Adam Orion)
25 Str 15  10 Tracking Scent
29 Dex 57   6 +3 Smell Perception
20 Con 20   5 Discriminatory Smell
12 Bod  4   5 Discriminatory Touch
15 Int  5  21 Danger Sense, In/Out of Combat 14-
13 Ego  6
23 Pre 13   6 +3" Running = 9"
14 Com  2   3 +3" Swimming = 5"
15 Pd  10   
15 Ed  11   6 Breakfall, Stealth 14-
 5 Spd 11   3 Animal Handler 11-
 9 Rec  -   3 Tracking 12-
40 End  -   2 Weapon Famil: Small Arms
35 Stn  -   9 Shadowing 14-
      ---  20 2 Overall levels
      154
           18 3d6 RKA, OAF, No KB, Beam "Energy Pistol"
          ---
         +117 = 271

The son of Otto Orion, a big game hunter who was accidentally killed
when he tried to hunt the Legion.  Adam followed in his father's
footsteps but failed to bag his first target: Bouncing Boy (how
embarrassing).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Lazon  (Chey-Nu)
15 Str  5   129 75" Flight, 0 End, x8 non-combat, no turn mode(-1/4),
26 Dex 48          no momentum(-1/4), beam
18 Con 16   100 12d6 AP Energy Blast, 0 End, AOE Hex, Continuous, Personal
12 Bod  4          Immunity, No Rng, No KB, Linked w/Flight
15 Int  5    81 5d6 Flash, 0 End, AOE Hex, Continuous, No Rng, Linked w/Flight
11 Ego  2
20 Pre 10    15 Flash
14 Com  2    10 Fast as Light travel
 8 Pd   5    40 +20 Lightning relflexes (Acts at 46 Dex)
 8 Ed   4    37 +50 Resistant ED, Only vs light attacks (-1)
 6 Spd 24    20 Full Life Support, based on Flight
 7 Rec  -
36 End  -
29 Stn  -
      ---   ---
      125 + 432 = 557

Here's a weird one.  He turns to light and then flys by people, burning
and blinding them.  Since damage shields don't affect people you do
move-bys against I had to make it a continuous attack against his own
hex so as he moves around other people will be affected.  A much simpler
way to do this would be to have him do ordinary move-bys and say they
go against ED instead of PD because of his special effects.

The "no turn mode" limit means he only gets to turn 60 degrees once per
phase.  The "no momentum" limit means he gets no velocity add from
flight for move-throughs and move-bys.




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Lightning Lord (Mekt Ranzz)
23 Str 13   62 125 pt Electric Elemental Control
26 Dex 48   50 20d6 Energy Blast 1/2 End [5] No KB
23 Con 26   31 +83 Ed Armor, Only vs Electricity (+1)
12 Bod  4   31 8d6 Energy Absorbtion, 1/2 -> Energy Blast, 1/2 -> End
15 Int  5        +170 to Max (Max= +218pts), Only vs Electric Attacks (+1)
11 Ego  2   
23 Pre 13    3 Bump of Direction (senses magnetic field)
16 Com  3    4 Sciences: Electricity, Physics 11-
15 Pd  10    3 Electronics 11-
15 Ed  10    
 5 Spd 14   10 1 Overall level
10 Rec  -    8 +4 OCV w/Energy Blast
46 End  -
36 Stn  - 
     ----  ---
      148 +202 = 350


The evil older brother of Garth & Ayla.  Mekt was one of the driving
personalities of the most recent incarnation of the Legion of Super-
Villains.  He wants to kill his brother and win over his sister and
is willing to kill anyone who gets in his way.

Note:  Mekt is often shown flying, but nothing in his Who's WHo entry 
indicates that he has that power.  His brother can't fly under his own
power.  Also, his write-up in the LSH sourcebook does not include
flight.  Maybe he had Ol-Vir make him a flight ring???

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Magno Lad (Kort Grezz)
20 Str 15   38 153pt Magnetic Control EC
20 Dex 30   38 75 Str TK, Fine Manip, 1/2 End [6] Only vs Metal (+1)
23 Con 26   38 61/61 Force Field, 1/2 End [6] 
13 Bod  6         Only vs Electric/Magnetic Attacks (-1)
18 Int  8
13 Ego  6   75 20" Flight, 0 End, x16 non-combat (477 mph)
20 Pre 10
12 Com  1   16 2 Combat levels
15 Pd  11   15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1)
15 Ed  10    6 +3 OCV w/TK
 5 Spd 20   
 9 Rec  -    4 PS: Magno-ball 13-
46 End  -
35 Stn  -    
     ----  ---
      128 +230 = 358

Brallian magno-ball champion for 3 consecutive years and member of
the Legion of Super Rejects.  He's not really a bad guy, he just 
seemed to fall in the a bad crowd and got stuck.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Micro Lad (Lalo Muldron)
23 Str 13  100 5 levels of Shrinking, 0 End, Persistant
18 Dex 24  320 +20 Levels Shrinking, 0 End, Persistant, No growth Momentum (-1/4)
20 Con 20    3 Stealth 14-
13 Bod  6    
15 Int  5   15 3 HTH levels
13 Ego  6 
15 Pre  5    
10 Com  -    5 Def Strike     +1 / +3  7d6 Strike
 8 Pd   4    4 Martial Strike +0 / +2  9d6 Strike
 8 Ed   4    4 Dodge           - / +5  abort
 5 Spd 22    3 Throw          +0 / +1  7d6 + v/5 Strike
 9 Rec  -   12 +3 Martial Damage Classes
40 End  - 
35 Stn  -   40 15" Flight, 0 End, Invis vs Sight, OIF "Flight Back-pack"
     ----  ---
      109 +506 = 615

Note: He gets really small, which is really expensive relative to
how useful it is.

An Imskian patriot, he has a long rivalry with Shrinking Violet.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mist Master (Ye Sti-Tuan)
10 Str  -   60 Desolid, 0 End
18 Dex 24   67 Multipower: Gas forms, 100pts, No Rng
15 Con 10    7 u 4d6 NND Affects Solid, 0 End, AOE Hex
11 Bod  2    7 u 3d6 NND Does Body Affects Solid, 0 End, AOE Hex
13 Int  3    2 u 1" Radius Change Environment, Variable Effects,
11 Ego  2           Affects Solid, 0 End
20 Pre 10
10 Com  -   27 10" Flight, Invis vs Normal Sight, 0 End, Linked to Desolid
10 Pd   8   20 Invisibility vs Normal sight, 0 End, Linked to Desolid
10 Ed   7
 4 Spd 12
 5 Rec  -
30 End  -
24 Stn  -
      ---  ---
       92 +190 = 282

Mist Master can turn his body into a variety of gasses.  He can sneak 
around invisibly then turn into posionous or knock-out gas.  His desolid
form is vulnerable to anything that would effect a volume of gas.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Nuetrax (Wi Kan Muur)
 5 Str  5   766 438 Cosmic Power Pool, Only for 25d6 Suppress vs 
10 Dex  -         All Powers with a given special effect @ 0 End (-1)
10 Con  -    23 Detect Superpowers @ Range, Discriminatory, +5 Per
10 Bod  -    30 +15 OCV w/Suppress
23 Int  -    30 15" Flight, 0 End, OIF "Anti-Grav Chair"
17 Ego 14     3 5pts Flash Def, OIF
15 Pre  5
 8 Com -1
 4 Pd   3
 4 Ed   2
 4 Spd 20
 3 Rec  -
20 End  -
17 Stn  -
      ---   ---
       49 + 852 = 901

The Power Pool is large enough to make a 25d6 Suppress against all 
powers of a given special effect at 0 End.  He uses his detect to
figure out what someone's special effect is then suppresses almost
90 active points of all their powers.  A one-trick pony of the first
order, but pretty effective as part of a team.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ol Vir 
140 Str 130 131 Multipower
 41 Dex  93  12 7d6 RKA, 1/2 End [6] No KB (Heat Vision)
 50 Con  80   7 8 1/2d6 EB, AOE Line (8 Hex) x2 KB 1/2 End KB Only (-1)
 25 Bod  30
 18 Int   8 175 70" Flight 1/2 End [7]
 17 Ego  14  38 x16,000c FTL
 25 Pre  15
 10 Com   -  90 Full Resistant Pd & Ed
 90 Pd   62  67 Full Hardened Resistant Pd & Ed
 90 Ed   80
  8 Spd  29  20 Targeting Sense Hearing 
 38 Rec   -  30 +10 to Perception Rolls
100 End   -   5 IR
120 Stn   -   5 UV
      -----  15 x100,000 Microscope Vision
	541   3 Ultrasonic Hearing
	     45 x32,000 Telescope Vision
	     10 High Range Radio Hearing
	     36 1/2 End Str [7]

	     10 Eidetic Memory
	     30 Full Life Support
	     25 20pts Hardened Flash Def
	      5 Lack of Weakness
             12 10pts Hardened Flash Def (vs Hearing group)
            ----
	 +  771 = 1312

He's no Mon-El, but he is still a pretty dangerous little fanatic.  At
least he was up to the point where Darkseid got tired of him and turned
him into a little pile of dust.	

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Radiation Roy (Roy Travich)
18 Str  8   100 Multipower: Paralysis Radiation, 125 Active, Not vs characters
18 Dex 24          with non-focused Radiation Life Support (-1/4)
18 Con 16    10 u 5d6 Entangle, Transparent, vs Con instead of Str (+1/2)
12 Bod  4          0 End Cost
13 Int  3     7 u 3d6 Entangle, Transparent, vs Con instead of Str (+1/2)
10 Ego  -          0 End Cost, AOE Cone, x4 Area (12") No Rng
18 Pre  8
 8 Com -1
 8 PD   4     4 +2 OCV w/5d6 Entangle
 8 Ed   4
 4 Spd 12
 8 Rec  -
36 End  -
30 Stn  -
      ---   ---
       82 + 121 = 203

Note: Radiation Roy has a dependence:  he must use his powers from time
to time or suffer pain as his radiation level builds up too high. 
Unfortunately, using the present 'Dependence' disad I came up with a
-5 pt Disad, ie it costs him five points to have this problem.  I guess
it is better to just make it a physical limitation....




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ron Karr, Flat Lad
10 Str  -  10 Elemental Control: Flatness, 20 active points
13 Dex  9  10 Shapechange: Flat Form, 0 End, Persistant
13 Con  6  33 5 Levels Shrinking, 0 End, Persistant, No DCV
11 Bod  2         Bonus (-1), No Per Roll Penalty (-1/2),
10 Int  -         No Growth Momentum (-1/4)
10 Ego  -
13 Pre  3
10 Com  -
 5 Pd   3
 5 Ed   2
 3 Spd  7
 5 Rec  -
26 End  -
23 Stn  -
      --- ---
       32+ 53 = 85

I love this guy.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Saturn Queen (unrevealed)
13 Str  3  125 Multipower
14 Dex 12   11 u 17d6 Telepathy 1/2 End [5]
13 Con  6    7 u 12d6 Mind Control 1/2 End [3]
10 Bod  -   12 u 10d6 Ego Blast, 1/2 End [5]
28 Int 18   
23 Ego 26   
18 Pre  8   19 25pts Mental Defense
20 Com  5  
10 Pd   7   20 Danger Sense All Attacks in Vicinity, In or Out of
10 Ed   7         Combat, (Only vs Hostile Intent -1/4)
 5 Spd 26     
 6 Rec  -    
26 End  -    8 1 Combat level
24 Stn  -   10 +2 w/Multipower
     ----  ---
      118 +212 = 330
        

Saturn Queen was only seen in the 'Adult Legion' stories, never in
the main timeline.

Her Danger sense works by telepathically sensing hostile intent, so 
she would not be able to detect a time bomb (unless the guy who planted
it was standing nearby for her to sense.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Silver Slasher (Ki-Lan)
25 Str 15  35 35/35 Resistant Pd/Ed
32 Dex 66   5 Lack of Weakness
23 Con 26  10 Flash Def
12 Bod  4  72 3d6 AP HKA, 0 End, No KB, 4d6 w/Str
13 Int  3   6 +3 " Running
12 Ego  4
20 Pre 10  16 2 Combat levels
20 Com  5   6 +3 OCV w/Claws
35 Pd  30   6 Breakfall, Climbing 15-
35 Ed  30
 6 Spd 18
10 Rec  -
46 End  -
37 Stn  -
      --- ---
      211+156 = 367

100+
 20 2x Stun & Body from Cold Attacks (Uncommon)
 20 Psyche Lim: Bitter & Hateful (Very Common, Strong)
 25 Distinctive Features: Not concealable, Extreme Fear
  5 Phys LiM: Poor sense of touch: Infrequent, Slightly
197 Every-team-needs-a-psychopathic-killing-machine bonus
---
367

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Spider Girl (Sussa Paka)
15 Str  5   10 2" Stretching 
18 Dex 24    5 5" Swinging
13 Con  6    5 Extra Limbs
10 Bod  -   11 +15 Str, Only for Holding/Lifting (-1/2), 
15 Int  5          Doesn't Add to Fig (-1/2), 0 End
10 Ego  0    9 +15 Str, Only for Holding (-1), 
18 Pre  8          Doesn't Add to Fig (-1/2), 0 End
22 Com  6
 8 Pd   5   36 Multipower
 8 Ed   5    3 u +8d6 Hand Attack, 0 End "Hair Whip"
 4 Spd 12    2 u Missile Deflection, Thrown & Projectiles, +5 to Roll
 6 Rec  -    2 u 10 Str TK, AOE hex, 0 End, 0 Rng
26 End  -   
25 Stn  -   24 3 Combat levels
      ---   10 +5 OCV w/Grab
       76
             2 +1" Running
           ---
         + 119 = 195

Not such a bad girl, really, just another Legion reject who got in
with a bad crowd.  By the Tom&Mary era she reformed.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
=========================================================================

Sun Emperor (Nigal Douglas)
20 Str 10   160 Multipower: Flames 200 Active, No KB
23 Dex 39    11 u 16d6 EB, AOE Cone, 0 End, No Rng
23 Con 26    12 u 20d6 EB, 0 End
12 Bod  4
15 Int  5    45 +60 Resistant Ed, Only vs Heat/Flame (-1)
14 Ego  8    22 +30 Resistant Pd, Only vs Meltable attacks (-1)
20 Pre 10     6 Life Support: Temperature, Radiation
10 Com  -    15 15pts Flash Def
20 Pd  16     5 5/5 Resistant Pd/Ed
20 Ed  15
 5 Spd 17    16 2 Combat levels
 9 Rec  -     6 +3 OCV w/Energy Blast
46 End  -    
34 Stn  -
      ---   ---
      150 + 298 = 448

Nigal was a murderous psychopath before he got his powers.  After he
got them he became even more viscious.  He took control of the team
after Tarik the Mute died and is always in a leadership role.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Tarik the Mute
10 Str  -     3 Tactics 14-
13 Dex  9     2 PS: Coach 11-
15 Con 10     2 Persuation 13-
12 Bod  4    61 Follower: Servitor Robot, 179 point base
23 Int 13
14 Ego  8
18 Pre  8
 8 Com -1
 8 Pd   6
 8 Ed   5
 4 Spd 17
 5 Rec  -
30 End  -
25 Stn  -
      ---   ---
       79 +  69 = 148

Servitor Robot
25 Str  15    45 Automation: Take no Stun
18 Dex  24    45 15/15 Resistant PD/Ed
 0 Con -20     4 Lang: Interlac
13 Bod   6
10 Int   -
18 Pre   8
 0 Com  -5
15 Pd   30
15 Ed   45
 4 Spd  12
 0 Rec -10
 0 End   -
       ---   ---
       105 +  99 = 204

179 Base points
+25 Distinctive Features: Goofy looking robot
---
204

Tarik the Mute lived most of his life as a regular guy, Tarik the Non-Mute.
One day he was hit by a stray shot when some Science Police were stopping
some criminals.  He was outfitted with a mechanical voice box but became
embittered.  He organized the Legion of Supervillains and blackmailed 
Colossal Boy into revealing the LSH's training secrets.  He programmed
his robot servant to assassinate Colossal Boy's parents after his death.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Titania (unknown)
 60 Str 50   30 30/30 Resistant
 14 Dex 12    3 Life Support: Pressure
 50 Con 80    6 +3" Running
 24 Bod 28
 10 Int  -   20 4 levels w/HTH Combat
 11 Ego  2
 23 Pre 13
 22 Com  6
 60 Pd  48
 60 Ed  50
  5 Spd 26
 22 Rec  -
100 End  -
 79 Stn  -
       ---  ---
       315 + 59 = 374

A member of the League of Super-Assassains, Titania seems to have
lost most of her fire in recent years.  She fights pretty half-heartedly
unless some of the more powerful personalities of the LoSV is there
to keep up her morale.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Tyr
30 Str 20   3 Oratory14-
26 Dex 48  11 Weaponsmith Energy, Projectile, Blades 14-
38 Con 56   3 Tactics 13-
18 Bod 16
18 Int  8   5 Jab     +1 / +3  Strike        10d6
15 Ego 10   5 Kick    -2 / +1  Strike +4d6 = 14d6
25 Pre 15   4 Punch   +0 / +2  Strike +2d6 = 12d6
12 Com  1   4 Block   +2 / +2  Block, Abort
30 Pd  24   4 Dodge    - / +5  Abort
30 Ed  22  16 4 Martial Damage Classes
 6 Spd 24
14 Rec  -  40 5 Combat levels
76 End  -
52 Stn  -  64 5d6 RKA, 0 End, No KB, OIF "Gun Hand"
      --- ---
      244+159 = 403

A warlord of the mobile war-planet Tyrraz, Tyr has a bionic gun/hand.  
He wants to destroy the Legion to soften up the UP for invasion from 
Tyrraz.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Marvel Miscellaneous:
Abomination (Emil Blonsky)
100 Str  80   7 1 level Density Increase, Always On
 20 Dex  30   7 1 level Growth, Always On
 73 Con 126  60 1/2 Resistant Physical & Energy Damage Reduction
 20 Bod  18  20 20/20 Resistant
 13 Int   3   9 Life Support: Radiation, Pressure, Temperature
 11 Ego   2   7 Life Support: Self Contained Breathing, 10 min max (-1/2)
 25 Pre  15  50 +30" Leap, x16 non-combat [6] (1 mile leaps)
  2 Com  -4  25 1/2 End Cost Str [5]
 40 Pd   21   6 +3" Running
 35 Ed   20  30 6 OCV Levels
  5 Spd  20
 33 Rec   -
106 End   -
102 Stn   -
	--- ---
	331+221 = 552

Emil Blonsky was a Russian spy who infiltrated the Gamma Bomb project.
After seeing the Incredible(tm) power of the Hulk he subjected himself
to gamma radiation and became the Abomination.  Most of his career he
was a straightforward bad-guy, but under Peter David he has mutated into
a sensitive Phantom of the Opera kind of guy.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


El Aguila ()
20 Str 10    40 12d6 Energy Blast, No KB, 
23 Dex 39         Must be in contact w/conductor (-1/4) [6, from reserve]
18 Con 16    16 End Reserve: 150 End, 1 Rec
12 Bod  4
18 Int  8    19 1 1/2d6 HKA, 0 End, No KB, OAF 3d6 3/Str "Sword"
13 Ego  6
20 Pre 10     3 English (Spanish native)
20 Com  5    12 Acrobatics, Breakfall, Climbing, Stealth 14-
 8 Pd   4     3 Criminology 13-
 8 Ed   4    12 High Society, Oratory, Seduction, Streetwise 13-
 5 Spd 17     3 Shadowing 11-
 8 Rec  -
36 End  -    20 2 Overall levels
31 Stn  -     4 +2 OCV w/Sword
      ---
      123     6 +3" Running 
	    ---
          + 138 = 261

El Aguila (The Eagle) was a supporting character in the late lamented 
Powerman & Iron Fist comic.  He is a mutant, but he hides this from the
public by pretending that his sword has an electric blast built into it.

His secret ID has not yet been revealed.  He is a happy-go-lucky 
swashbuckling Robin-Hood type, fighting organized crime in his neighborhood.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


American Eagle (Jason Strongbow)
38 Str 28   9 1/2 End Str [2]
29 Dex 57  10 +5" Running = 11"
33 Con 46   9 Breakfall, Climbing, Stealth 15-
12 Bod  4   3 Oratory 13-
13 Int  3   2 Prof Skill: Political Activist 11-
14 Ego  8   9 +3 w/Perception
20 Pre 10  15 5 levels Telescopic Vision (+10 vs Range Mods)
16 Com  3   1 Weapon Famil: Crossbow
20 Pd  12
10 Ed   3   5 Jab     +1 / +3  Strike          10 1/2d6
 6 Spd 21   4 Punch   +0 / +2  Strike +2d6 =   12 1/2d6
15 Rec  -   3 M Grab  -1 / -1  Grab, +10 Str
66 End  -  12 3 Martial Damage Classes
48 Stn  -
      ---   5 10" Swinging, OAF
      195  31 3d6 RKA, 32ch, Invisible vs Sound, OAF, No KB, Beam "Crossbow"
	  ---
         +118 = 313

This guy has only appeared once, as far as I know, in a Marvel Two in One Annual.
I always thought he was pretty cool and deserved some more exposure.  I think
he'd make a better Avenger than Deathwhatever.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Angar the Screamer (David Alan Angar)
15 Str  5  80 16 Mental Illusion, 0 End, Explosive, Personal Immunity,
14 Dex 12          No Range, Random Effects (-1/2), Not vs Hearing Flash (-1/4)
15 Con 10  67 6d6 Flash vs Hearing, 0 End, Explosive, Personal Immunity,
11 Bod  2          No Range, Linked to Mental Illusion
13 Int  3
14 Ego  8   2 PS: Political Activist 11-
20 Pre 10   
14 Com  2
 8 Pd   5
 8 Ed   5
 4 Spd 16
 6 Rec  -
30 End  -
27 Stn  -
      --- ---
       78+149 = 227

Angar was a radical activist who was mutated by Titanian science as part
of Jim Starlin's storyline that introduced Thanos waaaaaaaay back.  He
never really made the big time, but he does have a fairly interesting
plot-device kind of power (and wears awesome psychedelic hippy threads!).


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Annihilus
55 Str 45   27 17" Flight, Wings (-1/4)
23 Dex 39   20 20/20 Resistant Pd/Ed
43 Con 66   60 1/2 Physical and Energy Damage Reduction
20 Bod 20    5 Lack of Weakness
18 Int  8    5 Flash Def
20 Ego 20   15 19pts Mental Defense
28 Pre 18   22 Life Support: Pressure, Temp, Radiation, Self Contained, Disease
 4 Com -3
40 Pd  29    2 Prof Skill: Despotic Ruler 11-
40 Ed  31    2 KS: Tyanon Culture 11-
 5 Spd 17    3 Weaponsmith: Kirbyesque Energy Weapons 11-
20 Rec  -    6 Scientist: Genetics, Physics, Robotics 11-
86 End  -   30 3 Overall levels
70 Stn  -   
      ---      Cosmic Control Rod:
      290   75 Multipower, OAF
	     7 u 20d6 Energy Blast, 0 End
	     7 u 5 1/2d6 Major Transform, 0 End, 
		  Into any Element (limited class)

             1 Life Support vs Aging, OAF

            52 Cosmic Power Pool: 30pts, OAF
           ---
          +339 = 629

Ruler of the negative zone, master of kirbytech, weilder of the Cosmic Control
Rod and a really snappy dresser.  This guy is so much cooler than everything
Tom DeFalco has done with the FF that it makes my head spin.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ant Man (Scott Edward Lang)
18 Str  8  67 4 Levels Shrinking, 0 End, Persist, Usable by 1 other, OIF
18 Dex 24  57 +4 Levels Shrinking, 0 End, Persist, Usable by 1 other, OIF,
15 Con 10         No growth momentum (-1/4)
11 Bod  2  32 Multipower: Cybernetic Helmet, 95pts OIF, No Rng, Only vs Ants (-1)
18 Int  8   3 u 4d6 Telepathy, AOE Radius, 0 End, x2^9 Radius (=1024")
11 Ego  2   3 u 4d6 Mind Control, AOE Radius, 0 End, x2^9 Radius (=1024")
18 Pre  8
14 Com  2   7 High Range Radio Hearing: OIF
 8 Pd   4   3 IR Vision OIF
 8 Ed   4  10 5 Levels Telescopic Vision (x32 range) OIF
 5 Spd 22
 7 Rec  -  12 Bugging, Concealment, Inventor, Security Systems 13-
30 End  -   6 Lockpicking, Stealth 13-
28 Stn  -   3 Streetwise 13-
      ---   3 Electronics 11-
       95  30 3 Overall levels
	   12 +4 2/Inventor, Security Systems, Electronics
          ---
         +248 = 343

Scott Lang was a high-tech criminal gone straight, but the need to pay for his
daughter's heart surgery drove him back to crime.  He broke into Hank Pym's home
planning to steal money but instead found the original Ant Man equipment.  He
used the foci to rescue the surgeon whose experimental laser surgery technique
could save his daughter (it worked).  He was pals with Iron Man for a while and
helped him out of a few jams.  He spent some time as a member of the FF, but
since I won't touch the comic as long as DeFalco is writing it I don't know
what changes he has gone through there.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Arabian Knight (Abdul Qamar)
18 Str  8   37 Multipower: 75 active, OAF "Scimitar"
20 Dex 30    4 u 15d6 Energy Blast [7, from reserve]
18 Con 16    3 u 3d6+1 HKA, No KB, 0 End, 4d6+1 w/Str
12 Bod  4 
13 Int  3    5 End Reserve for Sword: 50 End, 5 Rec, OAF
11 Ego  2
20 Pre 10   30 Multipower: 45 active, OIF "Sash"
16 Com  3    1 u 10" Swinging
 8 Pd   4    6 m 6" Stretching, 0 End
 8 Ed   4    5 m +8d6 Hand Attack, 0 End
 5 Spd 20
 8 Rec  -  140 Multipower: 140 Active, "Carpet"
36 End  -   14 u 23" Flight, Usable by others @ Range, up to 4 others, 0 End
30 Stn  -   11 u 18/18 Forcewall, 0 End, 1 hexside only (-1/4), 0 End
      ---    9 u 6d6 Entangle, Impervious to sight, AOE hex, 0 End      
      104          Can only have one target at a time (-1/4),
		   Can't use other slots when anyone entangled (-1/4)

             3 English (Arabic native)
            24 3 Combat levels
           ---
	 + 282 = 386

Abdul found three magic items in a tomb in egypt and decided to become
a champion of his people.  He first appeared in Hulk and I think he
showed up for the Contest of Champions and a few cameos, but he hasn't
exactly been a major force in the Marvel Universe.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ares
 70 Str  55    7 1 level Density Increase
 23 Dex  39    5 5/5 Resistant Pd/Ed
 98 Con 176   60 1/2 Resistant Physical & Energy Damage Reduction
 40 Bod  60   30 3/4 Resistant Physical & Energy Damage Reduction, Body Only
 13 Int   3   12 Life Support: Pressure, Temp, Disease, Aging
 20 Ego  20   17 1/2 End Cost Str [3]
 30 Pre  20    6 +3" Running
 18 Com   4   21 25pts Mental Defense
 30 Pd   16   15 15pts Power Defense
 30 Ed    9    8 Regeneration: 1 Body/Minute
  5 Spd  17   20 Universal Translator 17- Only w/Humans (-1/2)
 40 Rec  14
196 End   -    5 Jab     +1 / +3  Strike          14d6
122 Stn   -    4 Punch   +0 / +2  Strike +2d6 =   16d6
	---    3 M Grab  -1 / -1  Grab, +10 Str = 80 Str
	433    4 Block   +2 / +2  Block, Abort
     
	       2 Weapon Famil: Ancient Greek (Sword, Spear, Sling, Bow)
	       3 Riding 14-

              24 3 Combat Levels
	      20 4 Hand to Hand Levels
             
	      35 Multipower: 79 active OAF No KB "Spear"
	       4 u 3d6 AP HKA 1/2 End [4] 6d6 w/Str [7]
              17 u 6d6 AP RKA vs Pd, Costs End, 1 Recoverable Change,  
		      Can't use other slot when charge is expended (-1/4) [13]

              22 15/15 Armor, OIF, 14-
             ---
	   + 344 = 777

The Greek god of war.  Occasionally tangles with Thor a/o Hercules.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Arkon
33 Str 23   7 1 Level Density Increase, Always On
26 Dex 48   5 5/5 Resistant Pd/Ed
33 Con 46   6 +3" Running
15 Bod 10   2 PS: Ruler
13 Int  3   3 Oratory 14-
14 Ego  8  10 Perk: Planetary Ruler
23 Pre 13
18 Com  4   5 Jab     +1 / +3  Strike        10 1/2 d6
25 Pd  18   4 Punch   +0 / +2  Strike +2d6 = 12 1/2 d6
25 Ed  17   5 Kick    -2 / +1  Strike +4d6 = 14 1/2 d6
 6 Spd 24   4 Block   +2 / +2  Block, Abort
13 Rec  -   4 Dodge    - / +5  Abort
66 End  -  16 4 Damage Classes
46 Stn  -
      ---  24 3 Combat levels
      209
	   70 Mulitpower: 105 Active, OIF 
           22 u 20d6 Explosion, 4ch "D-Bolts"
	    7 u 14d6 Explosion, 16ch "Scarlet Bolts"
	    5 u Extra-Dim Transport, Usable against others, 
		  AOE hex, x16 mass, 16 ch "Golden Bolts"

          ---
	+ 199 = 408

Arkon, the ruler of the other-dimensional world of Polemachus
has had contact with earthlings on several occasions.  He was
first seen attempting to start a nuclear war on earth, hoping
that the energy released would rekindle the dying energy bands
that provide light and heat on Polemachus.  He was stopped by
the Avengers.  He clashed with the Avengers again when he manipulated
by the Enchantress.  He fought the Fantastic Four when he 
hatched an amusingly complicated plan to set three worlds at
war with each other.  He kidnapped the X-Men hoping that Storm
would be able to power up the energy bands and later went to
the X-Men and the FF for help when Polemachus was invaded by 
the Badoon.  In these later appearences he is portrayed as
a reasonably nice guy, apparently he has been forgiven for trying
to initiate thermonuclear holocaust in the past (I guess it 
was just a difficult stage he was going through).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Armadillo (Antonio Rodriguez)
38 Str 23   7 1 level Growth, Always On
20 Dex 30  20 20/20 Resistant Pd/Ed
43 Con 66   6 Life Support: Pressure, Temperature
20 Bod 18  37 2d6 HKA 1/2 End [1], 4d6 w/Str [3]
10 Int  -   9 1/2 End Str [2]
10 Ego  -   2 +1" Running
25 Pre 15  30 1/4 Resistant Physical & Energy Damage Reduction
 6 Com -2
30 Pd  23   3 Slam    +2 / +1  Both Fall, Strike   =  7 1/2d6
30 Ed  21   4 Crush   +0 / +0  Follows Grab, +4d6  = 11 1/2d6
 5 Spd 20   4 Duck     - / +5  Abort
16 Rec  -   4 Punch   +0 / +2  Strike +2d6 =          9 1/2d6
86 End  -   3 M Grab  -1 / -1  Grab, +10 Str = 48 Str
58 Stn  -  20 4 HTH levels
      --- ---
      234+149 = 363


The Armadillo was created by Dr Karl Malus, who promised to cure
Antonio's sick wife in exchange for service.  On his first mission
he was defeated by Captain America who took pity on the guy and
helped him go straight and join the Unlimited Class Wrestling Federation.
Unfortunately, Mark Gruenwald forgot all about this guy when Cap
thought he was dying and despaired because he had never succeeded 
in reforming any of his foes.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Attuma
53 Str 38   7 1 Level Growth, Always On
23 Dex 39   4 Life Support: Air Breathing, 10 min max (-1/4)
43 Con 66   5 5/5 Resistant Pd/Ed
25 Bod 28  30 1/4 Physical and Energy Damage Reduction
18 int  8  13 1/2 End Str
17 Ego 14   
23 Pre 13   5 +5 Visual Perception, Underwater Only (-1)
 8 Com -1  12 +20 Str, Doesn't Add, Underwater Only (-1)
40 Pd  30  10 +10 Rec, Underwater Only (-1)
25 Ed  16
 5 Spd 17  38 32" Swimming, 1/2 End [3]
19 Rec  -
86 End  -   6 Oratory, Persuation 14-
70 Stn  -  24 3 Combat Levels
      ---  20 +4 Levels w/Underwater Actions
      268 
	   30 2d6 HKA, +1 Stun, 0 End, OAF, 4d6 W/Str "Axe"
          ---
	+ 204 = 472

The submariner's arch-foe, this guy always struck me as boring.  He's
not much of a threat on his own, but he somehow manages to whip up
armies of barbaric homo mermanus from time to time.  Sometimes he
carries a three-pronged sword instead of an axe, but it has the same
write-up.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Batroc (Georges Batroc)
20 Str 10   5 Back Kick   +1 / +3 Strike =      8d6
26 Dex 48   4 Low Kick    +0 / +2 Strike+2d6 = 10d6
20 Con 20   5 Side Kick   -2 / +1 Strike+4d6 = 12d6
13 Bod  6   4 Block       +2 / +2 Block, Abort
13 Int  3   4 Disarm      -1 / +1 Disarm, +10 Str = 50 Str
11 Ego  2  16 4 Damage Classes
18 Pre  8   2 +2" Superleap
14 Com  2   5 1/2 End Str [1]
12 Pd   8   2 +1" Running
 8 Ed   4  12 Acrobatics, Breakfall, Climbing, Stealth 14-
 6 Spd 24   6 Security Systems, Concealment 12-
 8 Rec  -   6 Seduction, Streetwise 13-
40 End  -   3 Shadowing 11-
40 Stn  7   3 English (French Native)
      ---  20 4 Martial Arts levels
      142   8 1 Combat level
	   20 2 Overall levels
          ---
         +125 = 267

Batroc leared savate in the french foreign legion and became an
international costumed mercenary.  While he is neither powerful
nor brilliant, he is dependable, determined and resourceful.  He
formed the original Batroc's Brigade (himself, Swordsman and the
Living Laser) while working for a 'foreign government'.  The second
brigade consisted of himself, Whirlwind and the Porcupine and was
sent by the Red Skull to attack Captain America.  Then their were
two appearences of a group of highly trained normals as Batroc's
Brigade.  The final Brigade was formed to steal Captain America's
shield for Obidiah Stane.  It consisted of Batroc, Machete and Zaran.
This was the most successful Brigade ever.  Batroc has since 
reformed, and promised Captain America that he would go straight
(he believed Cap was on his deathbed at the time).  Now that Cap
has turned up alive, Batroc may return to his criminal ways.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Beta Ray Bill
100 Str  85      7 1 level Density Increase (640#)  Always on
 23 Dex  39      4 5pt Resistant Pd & Ed
 98 Con 176     60 1/2 Physical & Energy Damage Reduction
 40 Bod  60     30 3/4 Physical & Energy Damage Reduction, Only vs Body (+1)
 10 Int   -     12 Life Support: Pressure, Temperature, Aging & Disease
 20 Ego  20     25 +25" Superleap 
 30 Pre  20     25 1/2 End Cost on Str 10 -> 5
 20 Com   5      6 +3" Running
 30 Pd   10      6 +3" Swimming
 30 Ed    9     16 20pts Mental Defense
  5 Spd  17     15 15pts Power Defense
 40 Rec   2      6 Regeneration: 1 body/hour
196 End   -      3 Breakfall 14-
140 Stn   3     24 3 Combat levels
       ----      1 Transport Famil: Giant Spacecraft
        446        
		   "Storm Breaker"

                54 Elemental Control: Change Environment, 0 End, OVIF (-1/4)
                54 CE: Wind level 4, x1024 radius (1 1/4 mile radius)
                54 CE: Rain level 4, x1024 radius
                54 CE: Temp level 4, x1024 radius

               156 195pt Multipowerm OVIF (-1/4)
		 9 24d6 Energy Blast vs Pd, 1/2 End [6 end] "Thrown Hammer"
		 7 7d6 RKA, No KB, [10 end, from res]       "Lightning Bolt"
		 7 Extra Dimensional Movement, Related Group of Dimensions, 
			Usable Against Others, @ Range, x2^16 mass, 
			Concentrate (0 DCV), 1 Turn Delay [19 end]
		 4 Extra Dimensional Movement, Related Group of Dimensions, 
			x8 mass [4 end]
		11 30/30 Forcewall, 1/2 End [7 end] 1 hex only (-1/4) 
			1/2 DCV (-1/4)                      "Whirling Hammer"

		 4 End Battery: 30 end, 2rec/rnd, OVIF
		 4 2d6 Energy Absorbtion -> End Res., Only vs Electricity (-1)

	        20 +30 resistant Ed, only vs Electricity (-1)
		 
		10 +4d6 Hand Attack, OVIF [1 end]
           
		34 30" Flight, OVIF, Full Phase to Start (-1/4) 
			Turn Mode=30" (-1/4)

              ----
            +  722 = 1168

 100+
  20 Overconfident
  20 Chivalrous
  10 Psyche: Protects Mortals Common, Moderate
   5 Distinctive Features 

OVIF = Obvious Very Inaccessable Focus.  Not quite worth a 1/2 limitation, but it
does come up often enough to be worth some points.

If you haven't read the Simonson issues of Thor where Beta Ray Bill was introduced,
your life has been wasted.  There is still hope, since they have been reprinted in
convenient paperback form.  Go forth.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Blaastar
 55 Str 40    7 1 level Density Increase: Always On
 20 Dex 30   60 1/2 Resistant Physical & Energy Damage Reduction
 53 Con 86  187 Multipower
 25 Bod 30   15 u 25d6 Energy Blast, 0 End, Reduced by Range (-1/4)
 18 Int  8   12 u 60" Flight, 0 End, Concentrate: 0 DCV (-1/2)
 17 Ego 14
 25 Pre 15   22 +6d6 Energy Blast, 0 End, Only for spreading (-1)
  8 Com  -
 40 Pd  29   15 Life Support: Pressure, Rad, Temp, Aging, Disease
 40 Ed  28   12 Life Support: Self Contained, No Eat/excrete/sleep,
  5 Spd 20        Must enter hibernative state after 10 min (-1/4)
 25 Rec  -
106 End  -   20 20/20 resistant pd/ed
 77 Stn  -    5 Flash Def	
       ---    5 Lack of Weakness
       307    5 8pts Mental Defense

	      2 +1" Running

	      2 Prof Skill: King 11-
	      3 Oratory 14-
            ---
	   +372 = 679

The Negative Zone's #2 baddy, he has always been overshadowed by
his rival, Annihilus.  This guy is in my "Cool, but doesn't get
used enough" file.  Why do we have to suffer through appearance after
appearance by over-used and under-interesting villains like, for 
instance, Mr Sinister, when perfectly good villains like Blaastar
are out of work?


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Captain Marvel (Mar-Vell)
45 Str 35   20 20/20 Resistant Pd/Ed
26 Dex 48   24 Life Support: Self Contained Breathing, Pressure, Temp,
33 Con 46        Radiation, Eat/Sleep
15 Bod 10   10 Flash Def
23 Int 13    5 9pts Mental Defense
20 Ego 20   
23 Pre 13   50 Elemental Control: Solar Powers, 100 active
22 Com  6   50 16d6 Energy Blast, 1/2 End [4]
40 Pd  31   50 40" Flight, 1/2 End [4]
40 Ed  33
 6 Spd 24   30 FTL, x1000c
16 Rec  -   10 +10 Rec, Only in direct sunlight (-1)
66 End  -   16 +10 Rec, Not in total darkness (-1/4)
55 Stn  -   11 1/2 End Cost Str [2]
      ---
      279   47 Danger Sense: Any attack, Any Area, 17- "Cosmic Awareness"
      
	     5 Jab     +1 / +3  Strike        13d6
             4 Punch   +0 / +2  Strike +2d6 = 15d6
             5 Kick    -2 / +1  Strike +4d6 = 17d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
            16 4 Damage Classes

	     2 KS: Kree Military 11-
	     6 Oratory, Acting 14-
	     4 Lang: English (Kree native)
	     6 Paramedics, Systems Operation 14-
	     9 Navigation (Astro-) 14-
            40 5 Combat Levels
           ---
         + 428 = 707

Note:  This is the original, not that punk kid of his.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Captain Ultra
43 Str 33   50 20" Flight, 1/2 End [2]
18 Dex 24   20 N-Ray Vision, can only see through 18" of material
23 Con 26   20 20/20 Resistant Pd/Ed
10 Bod  -    3 5pts Flash Def, OIF
10 Int  -    2 PS: Plumber 11-
10 Ego  -
18 Pre  8
10 Com  -
20 Pd  11
20 Ed  15
 4 Spd 12
14 Rec  -
46 End  -
44 Stn  -
      ---  ---
      129 + 95 = 224

100+
 15 Secret ID
 20 Psyche Lim: Pyrophobia (Common, Total)
 89 Ugly Costume Bonus
---
224

The origins of Captain Ultra's powers are still unknown.  In his
first appearence he tried to join the Frightful Four (he lost out
to the Brute).  Later he tried to make it as a hero, joining the 
Defenders for a day then moving to Chicago where he got upstaged
by Thor.  He is comic relief.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Colleen Wing
15 Str  5    2 +1" Running
23 Dex 39    2 KS: Asian History 11-
15 Con 10    9 Criminology, Deduction, Paramedics 13-
11 Bod  2    3 Breakfall, Climbing, Stealth 14-
18 Int  8    9 Linguist, 3pt Japanese, Mandarin, Cantonese
18 Ego 16    4 Disarm           -1 +1 Disarm, +10 Str
18 Pre  8    4 Block            +2 +2 Block, Abort
24 Com  7    4 Evade             - +5 Abort
 8 Pd   5    4 Lightning Stroke +2 +0 Weapon +2d6
 8 Ed   5    5 Slashing Stroke  -1 +1 Weapon +4d6
 5 Spd 17    1 Weapon Element: Bare Hands (Disarm, Block, Evade only)
 6 Rec  -    5 Punch            +1 +3 Str
30 End  -    3 Fast Draw 14-
27 Stn  -    3 Shadowing 11-
      ---   30 3 Overall levels
      122  ---
	  + 88 = 210

Note:  As a heroic character, I did not have Colleen pay points
for her Katana.  If you want to, here it is:

16 1 1/2d6 HKA, 1/2 End, No KB, OAF, +1 OCV

Colleen was a supporting character in the Iron Fist and 
Power Man/Iron Fist comics.  She and Misty Knight run the 
KnightWing detective agency.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Crimson Dynamo (Dmitri Bukharin)
18 Str  8    6 1 level Growth, 0 End, Always On, OIHID
18 Dex 24   18 +6 Body, +10 Pre OIHID 
18 Con 16  105 35/35 Armor, Hardened, OIHID
12 Bod  4   48 1/2 Resistant Physical & Energy Damage Reduction, OIHID
13 Int  3   18 Life Support: Self Contained, Pressure, Temp, Rad,
13 Ego  6        Disease, OIHID
18 Pre  8   23 +40 Str, Doesn't Add, OIHID [4, from reserve]
10 Com  -    
 8 Pd   4    2 Bump of Direction, OIHID "Gyroscopic Guidance System"
 8 Ed   4   75 18d6 Energy Blast, 1/2 End [4, from reserve] No KB, OIHID
 4 Spd 12   12 End Battery: 40 End, 10 rec, OIHID
 8 Rec  -
36 End  -    8 High Range Radio, OIHID
31 Stn  -    4 +5 Visual Perception, Only vs Darkness Mods, OIHID
      ---   16 Invisibility vs Radar, OIHID [2, from reserve] 
       87           "Microwave Radar Jammer"
            40 18" Flight, 1/2 End, [2, from reserve] OIHID
                    x4 non-combat "Boot Jets"

	     9 Bugging, Cryptography, Security Systems 12-
             6 Bribery, Bureacratics, 13-
             3 English
	    16 2 Combat levels
           ---
	 + 409 = 496

* Stun includes Growth Bonus.
OIHID = Only in Hero ID (-1/4)

Dmitri is the fifth man to wear the Crimson Dynamo armor.  He
was recruited by the KGB and sent to infiltrate the Soviet Super
Soldiers.  When they realized he was a spy he was kicked out of
the group.  He continues to act as a solo operative for what is
left of the Russian government.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Daredevil (Matt Murdock)
23 Str 13   10 Discriminary Touch & Taste
26 Dex 48   35 360 degree Spatial Awareness
20 Con 20    3 Ultrasonic Hearing
15 Bod 10   10 Tracking Scent
23 Int 13   24 +8 Enhanced Perceptions
14 Ego  8   30 Danger Sense, In or Out of Combat, Immediate Vicinity, 16-
20 Pre 10    3 Lightsleep
12 Com  1    2 +1" Running
 8 Pd   3
 8 Ed   4   15 Breakfall, Acrobatics, Climbing, Lockpicking, Stealth 14-
 6 Spd 24   21 Bureacratics, Conversation, High Society, Interrogation,
 9 Rec  -         Oratory, Persuation, Streetwise 13-
40 End  -   12 Concealment, Criminology, Deduction, Security Systems 14-
37 Stn  -    3 Shadowing 11-
      ---    8 Prof Skill: Lawyer, 17-
      154 
             5 Jab     +1 / +3  Strike         8 1/2d6
             4 Punch   +0 / +2  Strike +2d6 = 10 1/2d6
             5 Kick    -2 / +1  Strike +4d6 = 12 1/2d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
            12 3 Martial Damage Classes

	     2 +1d6 Hand Attack, 0 End, OAF
            10 20" Swinging, OAF

	    40 4 Overall levels
           ---
	 + 262 = 416


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Darkoth (Desmond Pitt)
55 Str 45   20 20/20 Resistant Pd/Ed
20 Dex 30    4 1" Stretching, strikes only (-1/4)
38 Con 56   24 6d6NND, No Rng, 8ch (def=resistant def) "Nail-venom"
18 Bod 16   18 +6d6 Hand Attack [2] "Tail Strike"
18 Int  8   67 Multipower, 100 active x2 End Cost "Fire-horns"
14 Ego  8    7 u 20d6 Energy Blast vs PD [20] "Force Blast"
25 Pre 15    6 u 20d6 Energy Blast [20] No KB "Fire Blast"
 6 Com -2    7 u 7d6 Ego Blast, +2d6 Ego Drain @ Range [20] 
40 Pd  29
40 Ed  32   23 Desolid, Concentrate: 1/2 DCV, x2 End [8]
 5 Spd 20
19 Rec  -   17 15" Flight, Concentrate: 1/2 DCV, x2 End [6]
76 End  -    6 +3" Running = 9"
65 Stn  -    5 Lack of Weakness
      ---    6 Life Support: Pressure, Temperature
      257    6 Science Skills: Physics, Solar Engineering, Aeronautics 11-
             6 Acting, Bureacratics 14-
            24 3 Combat levels
           ---
          +246 = 503

Turned into a cyborg by Dr Doom, further mutated by Diablo, Desmond Pitt
regained his humanity and sacraficed himself to save his friend, Ben
Grimm.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Darkstar (Laynia Petrovna)
15 Str  5   112 Multipower: Darkforce Control
20 Dex 30    11 u 15d6 Energy Blast vs Pd, 0 End
15 Con 10    11 u 4 1/2d6 Entangle, AOE Hexes, 0 End, Dissipates if KO'ed (-1/4)
11 Bod  2    11 u 7 1/2d6 Entangle, 0 End, Dissipates (-1/4)
13 Int  3    11 u 5" Flight, Usable by Others x 8 mass, 0 End, x256 non-combat
11 Ego  2     6 u 6" T-port, 0 End, x8 mass, x128 non-combat 1 turn delay
20 Pre 10
22 Com  6    77 32" Flight, 0 End, Can't carry any weight (-1/4)
 8 Pd   5
 8 Ed   5    15 +3 w/Multipower
 5 Spd 20
 6 Rec  -     3 English
30 End  -
27 Stn  -
      ---   ---
       96 + 257 = 353

She was really gross when she first showed up in the Champions (the
original Marvel Comic, nothing to do with Hero Games).  She seems to
be a little-powered down in her later appearances.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Deathlok (Luther Manning)
33 Str 18   7 1 level Density Increase, Always On
33 Dex 69   6 x4 Telescopic Vision (+4 vs range mods)
33 Con 46   5 IR Vision
18 Bod 16   5 UV Vision
23 Int 13   5 Flash Def
17 Ego 14  10 10/10 Resistant Pd/Ed
23 Pre 13   8 1/2 End Str [2]
 6 Com -2   6 +3" Running
25 PD  18
25 Ed  17   5 Jab     +1 / +3  Strike        10 1/2 d6
 7 Spd 27   4 Punch   +0 / +2  Strike +2d6 = 12 1/2 d6
13 Rec  -   5 Choke   -2 / +0  Grab, 2d6 NND = 4d6 NND
66 End  -   4 Block   +2 / +2  Block, Abort
49 Stn  -   4 Dodge    - / +5  Abort
      ---  16 4 Martial Damage Classes
      249
	    6 Climbing, Combat Driving 16-
           12 Concealment, Deduction, Paramedic, Tactics 14-
	    3 Demolitions 11-
           10 Eidetic Memory
	    3 Lightning Calculator

           20 2 Overall Levels
	   16 2 Combat Levels

	   30 3d6 RKA 0 End, No KB, OAF "Laser"
	   17 1 1/2d6 HKA, 0 End, No KB, OAF, 3d6+1 w/Str "Knife"
          ---
	+ 207 = 456

If you haven't read this character's original appearances (in
"Astonishing Tales" around the mid-70's) keep an eye out for them
in the 25 cent bin.  They are grim & gritty long before it became
popular.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Leonard "Doc" Samson
50 Str 35    7 1 level Growth, Always On
20 Dex 30   30 1/4 Resistant Physical & Energy Reduction
48 Con 76   15 15/15 Resistant Pd/Ed
17 Bod 14    6 Life Support: Pressure, Temperature
18 Int  8    6 +3" Running
14 Ego  8   35 +30" Superleap, x4 non-combat
20 Pre 10 
14 Com  2    5 Jab     +1 / +3  Strike        10d6
30 Pd  21    4 Punch   +0 / +2  Strike +2d6 = 12d6
30 Ed  22    4 Block   +2 / +2  Block, Abort
 5 Spd 20
25 Rec 16    5 PS: Psychiatrist 14-
96 End  -    6 Scientist: Gamma Radiation, Psychology, MPDs 11-
66 Stn  -   20 2 Overall levels
      ---  ---
      262 +143 = 405

I'm glad Peter David has brought this guy back from the brink of obscurity.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Dr Doom (Victor von Doom)
18 Str  8   15 +15 Str, Doesn't Add to Figured, 0 End
20 Dex 30  120 32/32 Hardened Armor
18 Con 16   60 1/2 Resistant Physical and Energy Damage Reduction
14 Bod  8   22 Life Support: Self Contained Breathing, Pressure,
28 Int 18        Temperature, Radiation, Disease
23 Ego 26    5 Lack of Weakness
23 Pre 13   10 Flash Def
10 Com  -   15 23pts Mental Def
 8 Pd   4   89 33" Flight, 0 End, x8 non-combat, 1/2 DCV (-1/4)
 8 Ed   4    3 Bump of Direction "Gyroscopic Guidance System"
 5 Spd 20
 8 Rec  -  135 18d6 Energy Blast, 0 End
36 End  -  200 30/30 Forcewall, Hardened, Personal Immunity, 0 End, No Rng
40 Stn  8       
      ---    9 Telescopic Vision, +6 vs Range Mods
      155   25 Radar, 360 degrees
            10 High Range Radio Hearning

	     3 Linguist
	    10 4pts English, 4pts German, 3pts French, 3pts Latin
	     6 KS: Magical Planes, Talismans, Extra-dimensional Beings 11-
	     9 Bureacratics, High Society, Oratory 14-
            24 Comp Programming, Cryptography, Deduction, Inventor,
		 Paramedic, Sec Systems, Systems Op, Tactics 15-
             6 Electronics, Mechanics 11-
	     6 Weaponsmith: Slugthowers, Energy 11-
	     3 Scientist
	     6 Astrophysics, Biophysics, Chemistry, Metallurgy,
	         Robotics, Temporal Physics 11-
            30 3 Overall levels
	    15 +3 w/Int Based Skills
	    25 +5 w/Science Skills
	     6 +3 w/Robotics

            15 Filthy Rich
	    10 Head of State
           ---
          +892 = 1047
 100+
  25 Distinctive Features: Either mask or horribly scarred face.  Not concealable,
 	Extreme reaction
  25 Psyche: Megalomaniac (Very Common, Total)
  25 Psyche: Honorable (Very Common, Total)
  20 Psyche: Protects subjects (Common, Total)
  15 Psyche: Protects works of art (Uncommon, Total)
  15 Psyche: Wants to redeem mother (Uncommon, Total)
  20 Psyche: Hates Reed Richards (Common, Total)
  20 Psyche: Arrogant (Common, Strong)
  10 Public ID
  20 Reputation: Megalomaniacal dictator & global threat, 14-
 752 The rest of his Psyche disads
----
1047

This is a rather simple version of Marvel's ultimate baddy.  He has used a lot of 
different weapons down the years, but he always comes back to simple gauntlet-blasters.
The forcewall I gave him is pretty wimpy, since the real thing is supposed to 
let him survive a close range a-bomb.  It should suffice for most campaigns.

His 10 Com is with the mask on.  Without the mask, it is considerably lower.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Dragon Man
105 Str  70  27 4 Levels Growth, Always On
 17 Dex  21   7 1 Level Density Increase, Always On
 63 Con 106  30 30/30 Resistant
 25 Bod  22  25 LS: Self Contained Breathing, Pressure, Radiation, Temperature,
  3 Int  -7       Disease
  8 Ego  -4   5 Lack of Weakness
 30 Pre  20   5 Flash Defense
  0 Com  -5  26 1/2 End Cost Str [5]
 60 Pd   43  80 20d6 Energy Blast, No KB [10, from reserve] "Flame Breath"
 60 Ed   46  45 End Reserve: 350 End, 10 Rec
  4 Spd  13  27 20" Flight, No non-combat (-1/4), 1/2 DCV 
 24 Rec   -  
126 End   -  20 4 OCV levels
 97 Stn   -   3 Climbing 12-
	---   5 1" Stretching "Long Tail"
	325   6 +3" Running
	    ---
           +311 = 636

100+
 25 Distinctive Features (Not Concealable, Extreme)
 10 2x Stun from Sonics (Uncommon)
 15 Phys Lim: Can Be mind controlled by certain sounds
486 Monster Bonus
---
636

Diablo's pal.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Dreadknight
18 Str  8   48 24/24 Armor, OIF
23 Dex 39    6 6pt Flash Def
18 Con 16    3 5pt Lack of Weakness, OIF
13 Bod  6
18 Int  8   45 Multipower: 90 active, OAF "Lance"
17 Ego 14    4 u 18d6 Energy Blast [9, from Reserve] "Alpha Particle Beam"
25 Pre 15    4 u 12d6 AP EB, No KB [9, from Reserve] "Electric Blast"
 6 Com -2    3 u 12d6 Explosive EB, 2ch "Rockets"
 8 Pd   4   
 8 Ed   4   30 End Reserve: 540 End, 6 Rec, OAF
 5 Spd 17
 8 Rec  -   30 6d6 NND (def=10pt LS) AOE hex 16ch No Rng, 
36 End  -          OAF "Paralysis Gas Pistol"
31 Stn  -   15 +3 OCV w/Lance
     ----   20 2 Overall levels
      129
	     3 Inventor 13-
	     6 Mechanics, Electronics 11-
	     3 Scientist
	     4 Sciences: Metallurgy, Physics, Biology, 
		 Particle Accellerators 11-
             3 Weaponsmith 11-
	     3 Riding 14-
            50 Follower: 249pt Horse
          ----
         + 250 = 379

Hellhorse
38 Str 28  20 3 levels growth, Always On
20 Dex 30  12 1d6 HKA, Reduced Penetration "Bite"
28 Con 32  12 +4d6 Hand Attack "Hooves"
18 Bod 10   9 3pd/3ed Armor
 5 Int -5   8 +4" Running
 8 Ego -4   3 +1 Perception
28 Pre 18
 8 Com -1   4 +2 Hearing
15 Pd  10   4 +2 Smell
15 Ed   9  40 28" Flying, 1/2 End [2] No non-combat (-1/4) 
 5 Spd 20       Needs 4 hex wide area to fly (-1/4)
11 Rec  -       Turn mode=23" (-1/4)
56 End  -
44 Stn  -
     ---- ---
      147+112 = 259

249 base
 10 No fine manipulation
---
259

A scientist working for Dr Doom, this poor unfortunate got a mask welded onto
his face by his boss.  He took off and became a new version of the old Iron Man
villain Black Knight II.  I thought the costume looked great, I'd like to see
more of this guy.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Dreadnought
43 Str 13   20 3 Levels Density Increase, Always On
18 Dex 24    7 1 Level Growth, Always On
10 Con  -   60 Automation: Takes Body Only
15 Bod  8   45 15/15 Resistant Pd/Ed
 8 Int -2    5 Flash Def
10 Ego  0   15 +3" Running, 0 End on 9" Running
25 Pre 15  112 Multipower: Weapon Systems
 4 Com -3   11 u 3d6 Entangle 0 End + 5d6 NND vs LS:Cold 0 End "Freon"
15 Pd  37   11 u 6d6 NND Does Body vs LS:Rad 0 End "Radiation Beam"
15 Ed  40    9 u 11d6 Energy Blast Dam Sheild 0 End No KB "Electric Field"
 4 Spd 12    7 u 15d6 EB 0 End No KB Reduced by Range "Flamethrower"
16 Rec  4    4 u 3d6 RKA Autofire 8 ch "Knuckle Spikes"
20 End  -    2 u +4d6 Hand Attack, 0 End
42 Stn  -   
      ---   20 +4 w/Multipower
      148  ---
          +328 = 476

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Elektra (Elektra Natchios)
18 Str   8   4 Atemi Strike   -1 / +1 2d6 NND (4d6 NND)
29 Dex  57   4 Block          +2 / +2 abort, block
18 Con  16   4 Choke          -2 / +0 Grab, 2d6 NND (4d6 NND)
15 Bod  10   4 Martial Dodge   - / +5 abort
23 Int  13   5 Flying Kick    +1 / -2 Strike + 4d6 (11 1/2d6)
20 Ego  20   4 Disarm         -1 / +1 disarm, +10 Str (48 Str)
23 Pre  13  16 4 Damage Classes
24 Com   7   1 Wepaon Element: Sai
 8 Pd    4  12 Acrobatics, Breakfall, Climbing, Lockpicking, Stealth 15-
 8 Ed    4   9 Concealment, Paramedics, Security Systems 14-
 6 Spd  21   3 Shadowing 11-
 8 Rec   -   9 +3 w/Stealth, Security Systems, Shadowing 
36 End   -  30 3 Overall levels
33 Stn   -   2 +1" Running
      ---- 
       173  17 Multipower: Sai: 37.5 active OAF, No KB
	     1 u 1.5d6 AP RKA vs PD, 2 retrievable ch (-1) 
	     1 u 1d6 AP HKA, 1/2 End [1], Not when slot #1 used up (-1/4)
           ---
          +126=299

This is the Elektra as she originally appeared in the pages of
Daredevil, not the awesome mystic ninja that starred in the
beautiful "Elektra: Assassain" mini-series.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Firelord (Pyreus Kril)
 55 Str 45   180 Multipower
 20 Dex 30    18 u 24d6 Energy Blast, 0 End
 43 Con 66    18 u 12d6 Energy Blast, x525 Max Range (195 miles) 
 25 Bod 30        0 End, No Range Penalties
 18 Int  8
 17 Ego 14    38 x16,000 FTL
 23 Pre 13   130 40" Flight, 0 End, x8 non-combat
 14 Com  2    28 Life Support:  All but sleep
 40 Pd  29
 40 Ed  31    15 Flash Def
  5 Spd 20    10 Power Def
 30 Rec 20     5 Lack of Weakness
 86 End  -     5 8pts Mental Def
100 Stn 25    20 +30pd, Only vs meltable objects (-1/2)
       ---    30 +60ed, Only vs heat/flame (-1)
       333    40 40/40 Resistant	
	       6 Regen: 1 body/hour
	       5 IR Vision
	       5 UV Vision
	       6 +3 w/Visual Perception
              60 +40 vs Visual Range Mods (x10^6 distance)

	      28 Universal Translator 17-

	       7 Astronavigation 15-
	       2 Prof Skill: Starship Captain 11-

              32 4 Combat levels
	       
	       5 +2 OCV, OAF "Staff"
              20 +9d6 Hand Attack, OAF "Staff"
             ---
	   + 713 = 1046

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Flag Smasher (unrevealed)
20 Str 10   4 Dodge        - / +5 Abort
26 Dex 48   4 Punch       +0 / +2 Strike+2d6 = 10d6
20 Con 20   5 Kick        -2 / +1 Strike+4d6 = 12d6
13 Bod  6   4 Block       +2 / +2 Block, Abort
18 Int  8   4 Disarm      -1 / +1 Disarm, +10 Str = 50 Str
11 Ego  2  16 4 Damage Classes
20 Pre 10   5 1/2 End Str [1]
14 Com  2   2 +1" Running
10 Pd   6   3 Linguist
 8 Ed   4  12 3pt Russian, Italian, German, English, Japanese
 6 Spd 24       Esperanto (French native)
 8 Rec  -   2 PS: Politcal Science 11-
40 End  -   3 Oratory 13-
33 Stn  -   7 +3d6 Hand Attack, 0 End, OAF "Spiked Mace"
      ---  31 10d6 Energy Blast, +4 OCV, No KB, 16ch
      140        OAF, Max Range 12" (-0) "Flame Gun"
	   25 6d6 NND (tear gas) AOE Hex, No Rng, 8ch, OAF
                 "Tear Gas Gun"
	   10 Overall level
	   10 2 HTH levels
          ---
	 +147 = 287
	 
        
       

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Guardsman (Michael 0'Brian)
18 Str  8   17 +30 Str, Doesn't Add, OIHID [3b]
20 Dex 30   18 +6 Body, +10 Pre OIHID 
18 Con 16   96 32/32 Armor, Hardened, OIHID
14 Bod  8   48 1/2 Resistant Physical & Energy Damage Reduction, OIHID
13 Int  3   18 Life Support: Self Contained, Pressure, Temp, Rad,
11 Ego  2        Disease, OIHID
18 Pre  8    4 5pts Lack of Weakness, OIHID
14 Com  2    6 10pt Flash Def, OIHID, lets 1 point through (-1/2)
 8 Pd   4   91 33" Flight, 0 End, x16 non-combat (985mph) OIHID "Boot Jets" 
 8 Ed   4    
 4 Spd 10    2 Bump of Direction, OIHID "Gyroscopic Guidance System"
 8 Rec  -
36 End  -  102 16d6 Energy Blast 1/2 End [4b], +4d6 [10b] "Repulsors"
32 Stn  -
      ---   12 End Battery: 40 End, 10 rec, OIHID
       93   13 +50 Str, OIHID, Doesn't Add, x5 End [25b]

	     8 High Range Radio, OIHID

	     6 Interrogation, Streetwise 13-
	     6 Criminology, Forensic Med 12-
            20 2 Overall levels
           ---
	   467 = 560

OIHID = Only in Hero ID (-1/4)

The flash defense is special darkened lenses, they drop into place
automatically when Iron Man is flashed, but they aren't fast enough
to keep him from being momentarily blinded - so they always let the
first point through.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Iron Fist (Daniel Rand)
23 Str 13   12 Breafall, Climbing, Lockpicking, Stealth 16-
33 Dex 69    6 Paramedics, Security Systems 12-
23 Con 26    3 Shadowing 11-
13 Bod  6    3 Streetwise 13-
13 Int  3
15 Ego 10    7 Combat Sense 14-
20 Pre 10    5 Defensive Manuver
18 Com  4
10 Pd   5    5 Jab          +1 / +3  Strike         9 1/2d6
10 Ed   5    4 Punch        +0 / +2  Strike +2d6 = 11 1/2d6
 8 Spd 37    5 Kick         -2 / +1  Strike +4d6 = 13 1/2d6
10 Rec  -    4 Nerve Strike -1 / +1  4 1/2d6 NND
46 End  -    5 Choke Hold   -2 / +0  Grab, 4 1/2d6 NND
37 Stn  -    4 Disarm       -1 / +1  Disarm, +10 Str
      ---    4 Escape       +0 / +0  +15 Str vs Grab
      188    3 Martial  Grab -1 / -1  Grab, +10 Str
            20 5 Martial Damage Classes

             4 +8d6 Hand Attack, x10 End Cost [24] Burnout 11-

	     6 1/2 End Cost Str [1]
	     2 IR Vision, Concentrate (-1/2), Costs End (-1/2)
	     5 3d6 Body Aid, Concentrate (-1/2), Only to Heal (-1/2)
		  Only vs Poisons, Mystic attack, Death Touches, etc (-1)
             5 8pts Mental Defense
	     2 +1" Running
     
	    30 3 Overall levels
	    24 3 Combat levels
           ---
	   168 = 356

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Karnilla
50 Str 35    7 1 level Density Increase, Always On
20 Dex 30    4 5/5 resistant pd/ed
48 Con 76   60 1/2 Resistant Physical & Energy Damage Reduction
30 Bod 40   30 3/4 Resistant Physical & Energy Damage Reduction, Only vs Body
28 Int 18   12 Life Support vs Pressure, Temperature, Disease, Aging
20 Ego 20    2 +1" Running
25 Pre 15    6 Regeneration: 1 Body/hour
24 Com  7   20 24pts Mental Defense
25 Pd  15   15 15pts Power Defense
25 Ed  14
 5 Spd 20  320 160pt Power Pool, 0 Phase to change (+1)
19 Rec  -   35 Magic Skill 30-
96 End  - 
77 Stn  -    3 Scholar
     ----    6 Knowledge Skills: Illusions, Scrying, Teleportation,
      290         Transformation, Mind Control, Sorcery 11-
             6 High Society, Oratory 14-

	    17 Universal Translator, 17-, Human Languages Only (-1/2)

	    30 3 Overall levels
          ----
         + 573 = 863

The greatest sorceress of Asguard.  She gave the Absorbing Man his powers,
and accidentally gave the Wrecker his powers too.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ka-Zar (Lord Kevin Plunder)
23 Str 13   3 Animal Handling
26 Dex 48   9 Breakfall, Climbing, Stealth 14-
23 Con 26   5 AK: Savage Land: 14-
18 Bod 16   3 Linguist
18 Int  8   9 3pt Fall People, Cat People, Tree People
18 Ego 16   5 Jab     +1 / +3  Strike
23 Pre 13   4 Punch   +0 / +2  Strike +2d6 =
20 Com  5   5 Hook    -2 / +1  Strike +4d6 =
 8 Pd   3   4 Block   +2 / +2  Block, Abort
 8 Ed   3   4 Dodge    - / +5  Abort
 6 Spd 24  12 3 Damage Classes
10 Rec  -   2 +1" Running
46 End  -   7 1d6 HKA, No KB, OAF "Big Knife"
42 Stn  -   x Zabu
      ---
      175





===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Machete (Ferdinand Lopez)
20 Str 10   3 English (Spanish Native)
26 Dex 48   6 Survival, Demoltions 11-
19 Con 18   9 Breakfall, Climbing, Stealth 14-
13 Bod  6   6 Oratory, Streetwise 13-
18 Int  8
17 Ego 14     Capoeira
20 Pre 10   5 Block      +1 / +3  Block, Abort
12 Com  1   3 Head-Butt  +1 / +0  Str+2d6 = 6d6
 8 Pd   4   5 Side Kick  -2 / +1  Str+4d6 = 8d6
 8 Ed   4   4 Dodge       - / +5  Abort
 6 Spd 24
 8 Rec  -   6 +3" Run 
38 End  -
32 Stn  -  26 2d6+1 HKA, 0 End, OAF, No KB 3d6+1 w/Str "Machete"
      ---  17 1d6+1 AP RKA vs Pd, 16 recoverable charges, 
      147        OIF, No KB, "Throwing Knives"
     
	   16 2 Combat levels
	    2 +1 OCV w/Machete
          ---
         +108 = 255

Ferdinand was a South American revolutionary who became a mercenary
to raise money for the cause.  Eventually he teamed up with Batroc.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Man Ape (M'Baku)
43 Str 33   7 1 level Growth, Always On
26 Dex 48   5 5/5 Resistant Pd/Ed
38 Con 56   6 +3" Running
20 Bod 18   3 +3" Superleap
13 Int  3
11 Ego  2   6 Breakfall, Climbing 14-
23 Pre 13   3 Survival 11-
14 Com  2   3 Oratory 14-
30 Pd  22   9 +3/Breakfall, Climbing, Survival
30 Ed  22  24 3 Combat levels
 6 Spd 24
16 Rec  -   4 Punch   +0 / +2  Strike +2d6 = 14 1/2 d6
76 End  -   5 Kick    -2 / +1  Strike +4d6 = 16 1/2 d6
58 Stn  -   3 M Grab  -1 / -1  Grab, +10 Str  = 73 Str
      ---   4 Dodge    - / +5  Abort
      238  16 4 Martial Dmage Classes
	  ---
	 + 98 = 336


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mandarin
20 Str 10   150 Multipower "Rings"
26 Dex 48    15 u 4d6 Entangle + 7d6 NND, 0 End "Ice Blast"
20 Con 20    12 u 17d6 Mind Control, telepathic option, 0 End,
13 Bod  6             Reduced by Range (-1/4) "Mento Intensifier"
23 Int 13    12 u 20d6 Energy Blast, 0 End, No KB "Electro-Beam"
20 Ego 20    12 u 12d6 EB, AOE line, 0 End, No KB "Flame Blast"
23 Pre 13    12 u 17d6 Energy Blast, Variable Special Effects (+1/4)
14 Com  2             No KB, 0 End "White Light"
15 Pd  11    15 u 9" Radius Darkness vs Sight Group 0 End "Black Light"
15 Ed  11    12 u 10d6 NND Does Body, beam [15, from Reserve] "Disintegrator"
 6 Spd 24    15 u 50 Str TK AOE Hex 0 End "Vortex Beam"
 8 Rec  -     9 u 30" Flight, 0 End "Vortex Beam, part II"
40 End  -    15 u 13d6 Energy Blast vs Pd, x2 KB, 0 End "Impact Beam"
33 Stn  -    15 u 4d6 Major Transform into anything 0 ENd "Matter Rearranger"
      ---
      179     2 End Reserve for Disintegrator: 15 End, 1 Rec
	     32 10/10 Forcefield, 0 End, Invis vs Sight, IIF

	      2 +1" Running

              5 Jab     +1 / +3  Strike         8d6
              4 Punch   +0 / +2  Strike +2d6 = 10d6
              5 Kick    -2 / +1  Strike +4d6 = 12d6
              4 Block   +2 / +2  Block, Abort
              4 Dodge    - / +5  Abort
             16 4 Martial Damage Classes

	      7 Scientist: Teleportation, Physics, Psionics, Makluan Tech 11-
	      6 Bureacratics, Oratory 14-
	      3 Breakfall 14-
	      3 Inventor 14-
	      4 English
             30 +6 w/Sciences
	     20 2 Overall levels
	     20 4 Hand to Hand levels
            ---
	  + 461 = 640



The defense to the NND from the Ice Blast is Life Support: Cold (surprise).
The 'telepathic option' for the Mind Control is from Ultimate Mentalist.
The "White Light" ring can produce light of any frequency.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mandroid Armor
20 Str 10   60 30/30 Armor, OIF
14 Dex 12   13 Life Support: Self Contained, Rad, Pressure, Temp, OIF
18 Con 16    5 1 level Growth, Always On, OIF (Not added in)
12 Bod  4   15 +20 Str, Doesn't Add, 0 End, OIF (45 Str total)
13 Int  3
11 Ego  2   70 Multipower: Weapons Systems 105 active pts OIF
18 Pre  8    6 14d6 Energy Blast, 0 End, No KB "Stun Cannon"
10 Com  -    7 8d6 Energy Blast, x2 Knock-back, Can do knockback forwards
 8 Pd   4        or backwards (+1/4), 0 End "Tractor/Presser Beam"
 8 Ed   4    5 3d6+1 AP RKA, -1 Stun Mod, No KB "Cutting Laser"
 4 Spd 16
 8 Rec  -   20 +4 OCV w/Multipower
36 End  -    5 +10 Pre, Offense Only (-1/2), OIF
31 Stn  -    4 +3" Running, OIF
      ---  ---
       79 +210 = 289

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Misty Knight
15 Str  5   22 +30 Str, IIF, Doesn't Add to Figured, 0 End,
20 Dex 30        Can't use to lift (-1/4) "Bionic Right Arm"
15 Con 10    2 +1" Running
11 Bod  2
18 Int  8    5 Jab     +1 / +3  Strike        11d6
14 Ego  8    4 Punch   +0 / +2  Strike +2d6 = 13d6
18 Pre  8    4 Block   +2 / +2  Block, Abort
24 Com  7    4 Dodge    - / +5  Abort
 8 Pd   5    3 M Grab  -1 / -1  Grab, +10 Str = 65 Str
 8 Ed   5    8 2 Martial Damage Classes
 5 Spd 20
 6 Rec  -    9 Bureacratics, Interrogation, Streetwise 11-
30 End  -    9 Criminology, Deduction, Interrogation, Paramedic 13-
27 Stn  -    2 Area Know: New York City 11-
      ---   30 3 Overall levels
      108  ---
	  +102 = 210

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mole Man
13 Str  3   9 Mechanics, Electronics, Weaponsmith 11-
18 Dex 24   3 Scientist
18 Con 16   3 Genetics, Geology, Deviant Science 11-
15 Bod 10   3 Inventor 15-
28 Int 18   3 Oratory 13-
20 Ego 20   5 +5 Vision, Only vs Darkness Mods (-1)
20 Pre 10  25 360 degree Radar Sense
 8 Com -1  37 Multipower: 75 active, OAF "Staff"
10 Pd   7   3 u 15d6 Energy Blast, 16ch, No KB "Electro-Blast"
10 Ed   6   3 u 7d6 EB, AOE line, 16ch, No KB, No Rng "Flame Blast"
 5 Spd 22   4 u 7d6 NND, 16ch (def=hard ear cover) "Sonic Blast"
 7 Rec  -   3 u 2d6+1 AP RKA No Range Mod, No KB, 16ch "Laser"
36 End  -   1 u +4d6 Hand Attack, 0 End, +1" Stretching, 0 End
31 Stn  -
      ---   5 Jab     +1 / +3  Strike      =  2.5d6 / 6.5d6
      135   4 Punch   +0 / +2  Strike +2d6 =  4.5d6 / 8.5d6
            4 Block   +2 / +2  Block, Abort
            4 Dodge    - / +5  Abort
            3 Throw   +0 / +1  Strike +v/5
	    1 Weapon Element: Staff
          ---
         +125 = 260

100+
 25 Distinctive Features: Short, Funny looking (Not concealable, extreme
	reaction)
 15 Phys Lim: Blind in normal light without goggles (Infreq, Total)
 15 Psyche Lim: Inferiority Complex (Common, Strong)
 15 Psyche Lim: Ashamed of Features (Common, Strong)
 15 Psyche Lim: Megalomaniac (Common, Strong)
 75 Burrowing Bonus
---
260

The first villain of the Marvel Age.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
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Count Luchino Nefaria
125 Str 115   129 47" Flight, x32 non-combat, 0 End, Only along surface (-1/4)
 26 Dex  48    50 +25" Superleap, x64 non-combat
 63 Con 106   144 8d6 RKA, No KB, 0 End "Laser Eye-beams"
 20 Bod  20   131 75/75 Hardened Resistant Pd/Ed
 23 Int  13     9 Life SUpport: Pressure, Temperature, Radiation
 18 Ego  16    10 Flash Def
 23 Pre  13    10 Power Def
 16 Com   3    10 Lack of Weakness
 75 Pd   50
 75 Ed   62    18 Bribery, Bureacratics, Conversation, High Society,
  9 Spd  54         Oratory, Seduction 14-
 38 Rec   -    10 +2 w/Pre-based Skills
126 End   -     4 English (Italian native)
115 Stn   -    20 2 Overall levels
	---    50 10 OCV levels
	500   ---
	    + 595 = 1095

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Paldin (unrevealed)
28 Str 18   5 Jab     +1 / +3  Strike
26 Dex 48   4 Punch   +0 / +2  Strike +2d6 =
23 Con 26   5 Kick    -2 / +1  Strike +4d6 =
13 Bod  6   4 Block   +2 / +2  Block, Abort
13 Int  3   4 Dodge    - / +5  Abort
13 Ego  6   8 2 Martial Damage Classes
20 Pre 10
14 Com  2   9 Climbing, Breakfall, Stealth 14-
15 Pd   9   3 Streetwise 13-
15 Ed  10   3 Shadowing 11-
 6 Spd 24   6 Criminology, Paramedics 12-
11 Rec  -
46 End  -   2 +1" Running
39 Stn  -
      ---  12 8/8 Armor, OIF, 14-
      162   6 Life Support: Self Contained, OIF, 1 Hour Max (-1/4)
            3 IR Vision: OIF
	   34 6d6 NND, 32ch, OAF, Defense=Non-human nervous system
	   30 3 Overall levels
	  ---
	 +138 = 300



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Power Man II (Luke Cage)
35 Str 20    7 1 level Density Increase, Always On
23 Dex 39   20 20/20 Resistant pd/ed
38 Con 56   15 20/20 Hardened resistant
20 Bod 20    6 Life Support: Temperature, Pressure
13 Int  3    2 +1" Running
18 Ego 16    
23 Pre 13    5 Jab +1 +3 Strike 11d6
16 Com  3    5 Hook -2 +1 Strike 15d6
30 Pd  23    4 Cross +0 +2 Strike 13d6
30 Ed  21    4 Block +2 +2 Block, Abort
 5 Spd 17    4 Clinch -1 -1 +10 Str for Holding
15 Rec  -   16 4 Damage Classes
76 End  -
57 Stn  -    9 Conversation, Interrogation, Streetwise 14-
     ----    2 Area Knowledge: New York City 11-
      231
	    10 1 Overall level
	    15 3 Hand to Hand levels
          ----
        +  124 = 355

Notes:  You thought he was brick, didn't you?  Turns out he is
a martial artist.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Rhino (unrevealed)
 80 Str 60   13 2 levels Density Increase, Always On
 23 Dex 39   20 1/2 End Str [4]
 53 Con 86   25 30/20 resistant
 20 Bod 20    6 Life Support: Pressure, Temperature
  8 Int -2
  8 Ego -4    6 +2d6 Hand Attack, 0 End, Move Thru/By Ony (-1/2) "Horns"
 23 Pre 13   18 +9" Running = 15"
  6 Com -2    5 Lack of Weakness
 60 Pd  44   14 +7 OCV w/Move-Through
 40 Ed  27
  5 Spd 17
 23 Rec  -
106 End  -
 77 Stn  -
       ---  ---
       298 +107 = 405

100+
 20 Distinctive Features: Not Concealable, Major Reaction
 15 Psyche Lim: Loves Move-Throughs (Very Common, Moderate)
 20 Psyche Lim: Overconfident (Very Common, Strong)
260 Bovine Bonus
---
405

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ronan the Accuser
43 Str 28   7 1 level Growth, Always On
20 Dex 30  15 +20 Str, Doesn't Add, 0 End, OIF
33 Con 46  62 25/25 Hardened Armor, OIF
20 Bod 18  30 1/4 Resistant Physical & Energy Damage Reduction
18 Int  8  13 Life SUpport: Self Contained, Temp, Pressure, Rad, OIF
17 Ego 14   3 5pts Flash Def, OIF
23 Pre 13  30 Invis vs Normal Sight, No Fringe, OIF "Armor of Negatavism"
10 Com  -  30 6d6 Major Transform: Human -> Popsicle, OIF, 4ch, No Rng
20 Pd  12  17 6d6 NND vs LS: Cold, OIF, 4ch, No Rng, Linked w/Transform
20 Ed  13
 5 Spd 20  75 Multipower: Universal Weapon, 150pts, OAF
16 Rec  -   7 u 20d6 Energy Blast, 0 End
66 End  -   7 u 5 1/2d6 Major Transform, Limited Class (+1/4) 0 End
55 Stn  -   7 u 17/17 Hardened Forcewall, 0 End
      ---   7 u FTL, x1.18*10^21c
      202   2 u +8d6 Hand Attack, 0 End

	    5 KS: Kree legal code 14-
	    3 Oratory 14-
           32 4 Combat Levels
          ---
	+ 352 = 554

The Transform with linked NND is his freezing gauntlets that allow him
to put people in suspended animation for the trip back to Hala.  Even
if he doesn't transform someone they still might suffer from the cold.

The second Transform (from the Universal Weapon) allows him to transmute
elements.  Mostly he does this to either show off or to remove barriers.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Sabra (Ruth Bat-Seraph)
55 Str 45   77 35" Flight, 0 End, x4 non-combat, OIF
26 Dex 48   45 3d6 NND, Autofire, 200 charges, OIF
28 COn 36
12 Bod  4   14 +7" Running
13 Int  3   10 10/10 Resistant Pd/Ed
13 Ego  6    3 English (Hebrew Native)
20 Pre 10    6 Breakfall, Climbing 14-
24 Com  7   24 3 Combat Levels
35 Pd  24
35 Ed  29
 6 Spd 24
17 Rec  -
56 End  -
54 Stn  -
      ---  ---
      236 +179 = 415

Of all the superheroes named after kinds of pears, this is definitely one
of my favorites.

The defenses to the NND are Forcefields or having a non-human nervous
system.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Shang Chi
23 Str 13   12 Breakfall, Climbing, Stealth 16-
29 Dex 57    6 Paramedics, Security Systems 12-
23 Con 26    3 Shadowing 11-
14 Bod  8    2 Prof Skill: Fisherman 11-
13 Int  3    3 English
17 Ego 14    7 Combat Sense 14-
20 Pre 10    5 Defensive Manuver
16 Com  3
10 Pd   5    5 Jab          +1 / +3  Strike        10 1/2d6
10 Ed   5    4 Punch        +0 / +2  Strike +2d6 = 12 1/2d6
 8 Spd 41    5 Kick         -2 / +1  Strike +4d6 = 14 1/2d6
10 Rec  -    4 Block   +2 / +2  Block, Abort
46 End  -    4 Dodge    - / +5  Abort
38 Stn  -    4 Disarm       -1 / +1  Disarm, +10 Str
      ---    4 Escape       +0 / +0  +15 Str vs Grab
      185    3 M Grab  -1 / -1  Grab, +10 Str
	     3 Throw   +0 / +1  Strike +v/5
	     4 Kill St -2 / +0  1/2d6 HKA = 2d6+1
            24 6 Martial Damage Classes

	     6 1/2 End Cost Str [1]
            10 13pts Mental Defense
	     2 +1" Running
     
	    30 3 Overall levels
	    24 3 Combat levels
           ---
	   171 = 356


The son of Fu Manchu.  After his father's death he retired and became
a fisherman in a remote Chinese village.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                              Spiderman (Peter Parker)
43 Str  33   47 Danger Sense, any attack, any area, 17-
44 Dex 102   10 Clinging (43 str)
33 Con  46    6 +3" running
15 Bod  10    8 +8" superleap
23 Int  13   11 1/2 End Str 4 -> 2
20 Ego  20  132 Multipower (web-shooters) 165 active, IIF
20 Pre  10    5 8d6 Energy Blast vs pd, 0 End 
12 Com   1   13 10d6 entangle, impervious to sight group, 0 End
18 Pd    9   12 10d6 entangle, 0 End
18 Ed   11    6 Darkness, 1" radius, imperv to sight, usable against others,
 9 Spd  36         at range, 0 End, uncontrolled continuous
16 Rec   -   
66 End   -   30 Multipower (web-shooters) 37.5 active, IIF)
54 Stn   -    2 20" Swinging, x2 non-combat, 0 End
      ----    1 5" Gliding, 0 End
       291
	      5 Defensive Manuver
	      1 Press Pass

	     15 Acrobatics, Breakfall, Climbing, Contortionist, Stealth 18-
	      9 Criminology, Deduction, Inventor 14-
	      6 Electronics, Mechanics 11-
	      8 Area Know: New York City 17-
	      4 Professional Skill: Photographer 13-
	      7 Scientist, Chemistry, Physics, BioChem, BioPhysics
		Martial Arts (generic)
              5 Defensive Strike +1 OCV +3 DCV   8 1/2d6
	      4 Martial Strike   +0     +2      10 1/2d6
	      5 Offensive Strike -2     +1      12 1/2d6
	      4 Block            +2     +2      block, abort
	      4 Dodge            --     +5      abort

             30 3 Overall levels
	     13 +4 DCV levels, based on Danger Sense Roll (+1/2)
           ----
	  + 403 = 694

100+
 10 Hunted: Venom (as powerful, 8-)
 10 Hunted: Green/Hob Goblin (as powerful, 8-)
 20 Psyche Lim: Code vs Killing (common, strong)
 20 Psyche Lim: With Great Power, comes Great Responsibility (common, strong)
 15 Secret ID
 10 Reputation 11- (suspected of being a criminal)
 20 DNPC (Was Aunt May, Incompetent 11-, now Mary Jane, competent 14-)
  5 Occasionally runs out of web fluid
497 exp
---
702

Notes:  The darkness is for when Spiderman webs over someone's face.  The reasonably
common way to turn it off is to destroy it, treating it as a 10d6 entangle.

I made the web-shooters 0 End because they almost never run out, even when he's been 
swinging around Manhattan all day.  I gave him a 5pt disad so a GM could say "You're
low on fluid, you've only got enough for about 10 more entangles".
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Stingray (Dr Walter Newell)
18 Str  8   30 15/15 Pd/Ed Armor, OIF
14 Dex 12   11 Life Support: Self Contained, Temp, Pressure, OIF
15 Con 10    5 8pts Flash Def, OIF
12 Bod  4   10 +14" Swimming, OIF"
18 Int  8    3 5" Gliding, OIF
11 Ego  2   56 15d6 Energy Blast, No KB, Reduced by Rangem OIF, 0 End
20 Pre 10   22 +30 Str 0 End, Doesn't Add to Figured, OIF
12 Com  1
 8 Pd   4    5 Area Know: Atlantic Ocean 14-
 8 Ed   5    6 Mechanics, Electronics 11-
 4 Spd 16    6 Inventor, Paramedics 13-
 7 Rec  -    2 Science: Marine Biology 11-
30 End  -
29 Stn  -   10 1 Overall level
      ---  ---
       90 +166 = 256

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Ulik
 95 Str  75   13 2 Levels Density Increase, Always On
 20 Dex  30   24 1/2 End Str [5]
 73 Con 126   10 10/10 Resistant Pd/Ed
 30 Bod  40  120 3/4 Physical & Energy Resistant Damage Reduction
 13 Int   3   12 Life Support: Temperature, Pressure, Aging, Disease
 20 Ego  20    6 +3" Running
 28 Pre  18    6 Regeneration: 1 Body/hour
  8 Com  -1    2 Weapon Famil: Viking Weapons (Sword, Mace, Axe)
 30 Pd   11    9 +3d6 Hand Attack, 0 End, OIF "Knuckle Weights"
 30 Ed   13    5 IR Vision
  5 Spd  20
 35 Rec   6   24 3 Combat levels
146 End   -   10 2 HTH levels
110 Stn   -    4 Prof SKills: Mining, Forging 11-
        ---  ---
	361 +245 = 606

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Unicorn (Milos Masaryk)
46 Str 36   20 20/20 Resistant Pd/Ed
20 Dex 30    6 Life Support vs Temp, Pressure
33 Con 46
15 Bod 10    6 Stealth, Lockpicking 13-
18 Int  8    9 Concealment, Security Systems, Bugging 13-
 8 Ego -4    6 Interrogation, Bribery 13-
20 Pre 10    3 Shadowing 11-
 8 Com -1
40 Pd  31    2 +1" Running
40 Ed  33
 5 Spd 20    4 Punch   +0 / +2  Strike +2d6 =  13d6
16 Rec  -    3 Throw   +0 / +1  Strike +v/5
66 End  -    4 Escape  +0 / +0  +15 Str vs Grab = 71 Str
55 Stn  -    4 Disarm  -1 / +1  Disarm, +10 Str = 66 Str
      ---    5 Choke   -2 / +0  Grab, 3d6 NND
      219    8 2 Damage Classes

	    53 16d6 Energy Blast, [8, from End Reserve], OIF
	     6 +4d6 Energy Blast, x5 End [10, From End Reserve], OIF
            27 End Reserve: 100 End, 30 Rec, OIF

	    49 23" Flight, x4 non-combat, 0 End, OIF

	    24 3 Combat levels
	     6 +3 OCV w/Energy Blast
           ---
	 + 246 = 565

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Woodgod
60 Str 50   5 5/5 Resistant Pd/Ed
26 Dex 48   1 Immunity: Nerve Gas
38 Con 56   6 +3" Running
15 Bod 10   9 +3 Perception
28 Int 18  15 1/2 End Cost Str [3]
17 Ego 14  18 +4d6 Hand Attack, 0 End "Kick"
23 Pre 13  
10 Com  -   6 Scientist, Chemistry, Biology, Biochemistry
25 Pd  13  10 Eidetic Memory
25 Ed  17  15 +5 w/Sciences
 5 Spd 14  20 2 Overall levels
20 Rec  -
76 End  -
64 Stn  -
      --- ---
      253+105 = 358

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Maximilian Zaran 
20 Str 10   5 1/2 End Str [1]
26 Dex 48   6 +3" Running
18 Con 16   9 Breakfall, Climbing, Stealth 14-
15 Bod 10  12 Bribery, High Society, Intergoation, Seduction 13-
18 Int  8  12 Bugging, Concealment, Cryptography, Paramedics 13-
14 Ego  8   3 Weaponsmith: Muscle Powered 11-
20 Pre 10  20 2 Overall levels
12 Com  1   
 8 Pd   4   3 Aikido Throw   +0 / +1 Strike, target falls
 8 Ed   4   4 Escape         +0 / +0 +15 Str vs grabs
 6 Spd 24   4 Disarm         -1 / +1 +10 Str disarm
 8 Rec  -   4 Kung Fu Block  +2 / +2 block, abort
36 End  -
34 Stn  -  17 1d6+1 AP RKA vs PD, 16 recoverable charges, OIF, No KB "Sais"
      ---  22 Mulitpower: 45 active, OAF, "Spear"
      143   2 u 2d6 HKA, 0 End, 3d6+1 w/Str
            2 u +8d6 Hand Attack, 0 End

	    3 +1" Stretching, 0 End, OAF, Only w/"Spear" attacks (-1/4)
          ---
        + 128 = 271

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Magneto and the Metal Men:
Amalgam: Antimony (Platinum + Scarlet Witch)
30 Str 10  13 2 Levels Density Increase, Always On
23 Dex 39  
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
20 Com  5  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13  20 5" Flight, x16 non-combat
 5 Spd 17  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   7 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -
      --- ---
      149+128=290

100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


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as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Bismuth (Tin + Toad)
30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24   5 +5" Superleap
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13  20 5" Flight, x16 non-combat
 5 Spd 22  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   7 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -   3 Breakfall 13-
      --- ---
      134+136=270

100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 20 Psyche: Annoyingly obsequious (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


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as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Black Vulture (Vulture + Hawkman's Nth metal)
30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  67 25" Flight, x4 non-combat 1/2 End 
23 Con 26  30 2d6 HKA 1/2 End No KB (4d6 w/Str)
15 Bod 10 
13 Int  3
11 Ego  2  
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22 
 9 Rec  -
46 End  - 
37 Stn  -
      ---
      134+160=269


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Cobolt
30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22  62 10d6 Energy Blast, 1/2 End [2]
 9 Rec  -  50 20" Flight, x4 non-combat
46 End  -  
37 Stn  -
      ---  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
      134   7 +20 Str, 0 End, Doesn't add to figured stats
           10 +4d6 Energy Blast, 0 End
	   10 +10/10 Armor
          ---
         +230= 364

100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As Powerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)


The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Deathborg (Deathlok + Cyborg + DC's Promethium)
30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  75 Multipower
23 Con 26   6 u 12d6 Energy Blast 1/2 End [3] No KB "Electric Blast"
15 Bod 10   6 u 2d6 Autofire AP RKA 60ch No KB "Machine Gun"
13 Int  3   4 u 3d6 AVLD (Hearing Flash Def) AOE Cone x4 Area (12")
11 Ego  2       0 End No Rng "Sonic Amplifier"
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22   5 UV Vision
 9 Rec  -  15 5 levels telescope vision (+10 vs Sight Range Mods)
46 End  - 
37 Stn  -
      --- ---
      134+174=308


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Iron
40 Str 10  27 4 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
22 Pd  14  20 20/20 Resistant Pd/Ed
22 Ed  13  20 5" Flight, x16 non-combat
 5 Spd 22  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   7 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -
      --- ---
      134+142=276


100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Kultron (Ultron + Kobra)
30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  62 10d6 Energy Blast, 1/2 End [2] "Venom Blast"
15 Bod 10  15 +4d6 Energy Blast, 0 End, OAF (Staff)
13 Int  3
11 Ego  2  
20 Pre 10   
10 Com  -  30 Full Life Support
30 Pd  24  30 30/30 Resistant Pd/Ed
30 Ed  23   5 Lack of Weakness
 5 Spd 22 
 9 Rec  -
46 End  - 
37 Stn  -
      ---
      124+155=279


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                     Amalgam: Magneto
20 Str 15   56 150 Magnetic Control EC, At least 75pts w/+1 limit
20 Dex 30   27 80 Str TK, 1/2 End [4] Only vs Metal (+1)
18 Con 16   56 60/60 Force Field, 1/2 End [4] 
12 Bod  4         30/30 Only vs Metallic/Electromagnetic Attacks (-1)
25 Int 15
23 Ego 26   75 20" Flight, 0 End, x16 non-combat (477 mph)
25 Pre 15   30 Change Enironment: Intense Magnetic Field, 32" Radius, No Rng,
12 Com  1      0 End
 8 Pd   4    3 Scientist
 8 Ed   4    4 Physics, genetics, metallurgy, magnetics 11-
 5 Spd 20    4 Robotics 14-
 8 Rec  -    3 Weaponsmith (robots) 11-
36 End  -   30 3 Overall levels
31 Stn  -  
     ----  ---
      150 +288 = 438

Note: I'm assuming that the Amalgam Magneto is substantially
less powerful than the Marvel Universe version. Why? Because
if the _was_ that powerful, he wouldn't _need_ the Metal Men.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Nickel (Mercury + Quicksilver)
30 Str 10  13 2 Levels Density Increase, Always On
23 Dex 39  10 +5" Running
23 Con 26  25 5" Stretching
15 Bod 10  15 Multipower: Shapeshift effects
13 Int  3   1 u 2" Stretching, 0 End
11 Ego  2   1 u +3d6 Hand Attack, 0 End
20 Pre 10   1 u Clinging, 0 End
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13  20 5" Flight, x16 non-combat
 6 Spd 32  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   8 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -
      --- ---
      159+163=322


100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)
 10 Psyche: Loudmouth (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Soniklaw (Dr Sonar + Klaw + Vibranium)
30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  90 Multipower: Sonic
15 Bod 10   9 u 12d6 Energy Blast, 0 End
13 Int  3  11 u 2.5d6 Flash vs Hearing, AOE Radius, x2^6 radius, 0 End
11 Ego  2   9 u 5d6 AVLD vs Hearing Flash Def, AOE hex, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22  35 360degree Spatial Awareness "Sonar"
 9 Rec  -
46 End  - 
37 Stn  -
      ---
      134+217=351


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amalgam: Vance Cosmic (Vance Astro + Cosmic Boy + LSH's Inertron)
50 Str 10  33 5 Levels Density Increase, Always On
18 Dex 24   7 1 Level Growth, Always On
23 Con 26   6 3" Knockback resistance (total 9")
15 Bod 10   9 +3d6 Hand Attack
13 Int  3
11 Ego  2  
20 Pre 10   
10 Com  -  30 Full Life Support
25 Pd  16  25 25/25 Resistant Pd/Ed
25 Ed  15
 5 Spd 22 
 9 Rec  -
46 End  - 
37 Stn  -
      --- ---
      138+110=248


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Masters of Evil:
Absorbing Man (Carl "Crusher" Creel)
20 Str 10    9 +4d6 Hand Attack O End OAF "Ball & Chain"
20 Dex 30  898 513pt Power Pool, 0 Phase to Change, No Skill Roll,
18 Con 16        Only absorb powers of things he is touching (-1)
15 Bod 10
 8 Int -2
13 Ego  6
20 Pre 10
 8 Com -1
15 Pd  11
15 Ed  11
 5 Spd 20
 8 Rec  -
36 End  -
50 Stn 16
      ---  ---
      137 +907 = 1044

Here's some examples of things he has absorbed in the past.  Note
that most do not fill up the pool.  This is just an example of some
of the bizarre transformations Creel has undergone down the years.
Note that he does not only absorb the properties of the material he
is touching, he can also absorb more abstract qualities, like the size
of a skyscraper.


"Titanium Steel"
 60 +60 Str, 0 End, Doesn't Add to Figured
 13 2 levels Density Increase, Always On (+10 Str, -2" KB, +2pd/ed)
 90 30/30 Armor (total def = 47/47)
 30 Full Life Support
 10 10pts Lack of Weakness
 10 10pts Flash Def
---
213

"Rubber"
 20 +20 Str, 0 End, Doesn't Add to Figured
 15 5/5 Armor
 30 Full Life Support
 60 3/4 Physical Resistant Damage Reduction
  5 1" Stretching
  5 +5" Superleap
---
135

"Electricity"
120 20/60 Forcefield, 0 End
120 20d6 Energy Blast, 0 End, No KB
120 12d6 Damage Shield, 0 End, No KB
 30 Full Life Support
 10 Lack of Weakness
 10 Flash Def
 40 20" Flight
---
450

"Skyscraper"
100 15 Levels Growth, Always On (+75 Str, -15" KB, +15 Bod, +15 Stun)
 13 2 levels Density Increase, Always On (+10 Str, -2" KB, +2pd/ed)
 45 15/15 Armor (Total defense = 32/32)
 30 Full Life Support
  5 Lack of Weakness
  5 Flash Def
120 3/4 Physical & Energy Resistant Damage Reduction
 52 0 End on 105 Str
 30 +30 Pre
 22 +11" Running = 17"
 50 +50 Stun (115 total)
 20 +10 Rec
---
492

"Unique Adamantium/Vibranium Alloy"
 70 +70 Str, 0 End, Doesn't Add to Figured
300 80/80 Hardened Armor
 13 2 levels Density Increase, Always On (+10 Str, -2" KB, +2pd/ed)
 30 Full Life Support
 20 Lack of Weakness
 10 Flash Defense (Vision)
 10 Flash Defense (Hearing)
 60 1/2 Physical & Energy Resistant Damage Reduction
---
513

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



		    Baron Zemo I (Heinrich Zemo)
18 Str  8    3 Breakfall 13-
18 Dex 24    9 Bureacratics, Interrogation, Oratory 13-
18 Con 16    3 Inventor 14-
15 Bod 10    6 Mechanics, Electronics 11-
23 Int 13    3 Scientist
20 Ego 20    6 Sciences: Lasers, Chemistry, Adhesives, Biology,
20 Pre 10        Genetics, Androids 11-
 4 Com -3   15 +3 w/Sciences
10 Pd   6   30 3 Overall levels
10 Ed   6    3 Weaponsmith 11-
 5 Spd 22
 8 Rec  -      Karate
36 End  -    4 Martial Strike +0 / +2 Strike+2d6=  9 1/2d6
33 Stn  -    5 Off Strike     -2 / +1 Strike+4d6= 11 1/2d6
     ----    4 Block          +2 / +2 Block, Abort
      132    4 Disarm         -1 / +1 Disarm, +10 Str to disarm
	     4 Dodge           - / +5 Abort
            16 4 Damage Classes

	     2 +1" Running
	     6 3pt English, 3pt Spanish (German native)

            42 5d6 RKA, OAF, No KB 32ch "Disintegrator Gun"
           125 25d6 Entangle, OAF, 16ch "Adhesive-X Gun"
	   ---
         + 290 = 422

100+
 20 Distinctive Features: Bag on Head (Not Concealable, Major Reaction)
 15 Psyche Lim: Superpatriot (Common, Strong)
 10 Public ID
  5 Rival: Red Skull
 15 psyche Lim: Hates Captain America (Common, Strong)
257 Nazi Bonus
---
422

Baron Zemo was Captain America's #2 enemy (after the Red Skull)
during World War II.  Zemo blamed Captain America for the accident
that caused the Baron's mask to be permanently glued to his face.

Baron Zemo caused the death of Bucky and went into hiding in
South America after the war.  When Captain America re-appeared,
Zemo assembled the 1st Masters of Evil so he could get revenge
on him.  Zemo was killed in an accident in South America while
fighting Captain America.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



		    Baron Zemo II (Helmut Zemo)
20 Str 10    3 Breakfall 13-
20 Dex 30    9 Bureacratics, Interrogation, Oratory 13-
18 Con 16    
15 Bod 10    6 Mechanics, Electronics 11-
18 Int  8    3 Weaponsmith 11-
20 Ego 20  
20 Pre 10 
 4 Com -3
10 Pd   6   30 3 Overall levels
10 Ed   6    
 5 Spd 20
 8 Rec  -      Karate
36 End  -    4 Martial Strike +0 / +2 Strike+2d6= 10d6
34 Stn  -    5 Off Strike     -2 / +1 Strike+4d6= 12d6
     ----    4 Block          +2 / +2 Block, Abort
      133    4 Disarm         -1 / +1 Disarm, +10 Str to disarm
	     4 Dodge           - / +5 Abort
            16 4 Damage Classes

	     2 +1" Running
	     8 4pt English, 4pt Spanish (German native)

            42 5d6 RKA, OAF, No KB 32ch "Disintegrator Gun"
           125 25d6 Entangle, OAF, 16ch "Adhesive-X Gun"
	   ---
         + 265 = 398

100+
 20 Distinctive Features: Bag on Head (Not Concealable, Major Reaction)
 15 Psyche Lim: Superpatriot (Common, Strong)
 10 Public ID
 15 Psyche Lim: Hates Captain America (Common, Strong)
238 Points inherited from Dad
---
398


He is in slightly better shape, but he is not the scientific 
genius his father was.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Beetle (Abner Jenkins)
15 Str  5   50 25/25 Armor, OIF
18 Dex 24    7 15 Str Clinging OIF
19 Con 18   13 Life Support: Breathing, Pressure, Radiation, Temperature, OIF
12 Bod  4    6 +13 Str, Doesn't Add to figured, OIF [1 from reserve]
18 Int  8   46 16d6 Energy Blast, OIF No KB [8 from reserve] 'Electro Bite"
13 Ego  6   36 27" Flight OIF [5 from reserve]
18 Pre  8   32 80 End, 40 Rec End Battery OIF (for Str, EB & Flight)
10 Com  - 
 5 Pd   2   23 5 Combat Levels, OIF, Only vs Pre-programmed opponents (-1/4)
 5 Ed   1    4 6pts Flash Def OIF
 5 Spd 32    7 High Range Radio Hearing OIF
 7 Rec  -
38 End  -    3 Inventor 13-
30 Stn  -    6 Mechanics, Electronics 11-
     ----    3 Scientist
      108    4 Sciences: Metallurgy, Aeronautics, Computer Design, 
		 Micromotors 11-

            20 2 Overall levels
          ----
         + 260 = 368

100+
 20 Normal Characteristic Max
 10 Public ID
238 Embarrassing First Name: Abner, Very Common, Total
---
368


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



		       Black Knight II (Nathan Garrett)
18 Str  8   48 24/24 Armor, OIF
20 Dex 30    4 6pt Flash Def, OIF
18 Con 16    3 5pt Lack of Weakness, OIF
13 Bod  6
18 Int  8   44 Multipower: 87.5 active, OAF "Lance"
14 Ego  8    4 2d6+1 Autofire, +1 Stun Mod, 60ch, no KB "Machine Gun"
20 Pre 10    4 17d6 Energy Blast 16ch No KB "Heat Ray"
10 Com  -    4 3d6+1 Armor Piercing RKA, 32ch No KB "Electric Ray"
 8 Pd   4    2 8d6 Entangle, 1 Body (-1/2), 4ch "Bolo"
 8 Ed   4    4 10d6 Energy Blast, x2 KB 16ch "Concussive Blast"
 5 Spd 30
 8 Rec  -   30 6d6 NND (def=10pt Life Support) 16ch OAF "Paralysis Gas Pistol"
36 End  -
31 Stn  -   15 +3 OCV w/Lance
     ----   20 2 Overall levels
      124
	     3 Inventor 13-
	     6 Mechanics, Electronics 11-
	     3 Scientist
	     5 Sciences: Metallurgy, Physics, Biology, Genetics, 
		 Particle Accellerators 11-
             3 Weaponsmith 11-
            39 Follower: 194pt Horse
          ----
         + 241 = 365

100+
 15 Psyche Lim: Wants to prove he is as good as Black Knight I (Common, Strong)
 20 Psyche Lim: Overconfident (Very Common, Strong)
 10 Psyche Lim: Hates Hank Pym (Common, Moderate)
 20 Normal Characteristic Max
200 Bucket-head Bonus
---
365
                   
		      Black Knight's Horse
35 Str 25  20 3 levels growth, Always On
20 Dex 30   4 1pip HKA, Reduced Penetration "Bite"
27 Con 34  12 +4d6 Hand Attack "Hooves"
18 Bod 10   6 2pd/2ed Armor
 5 Int -5   8 +4" Running
 8 Ego -4   3 +1 Perception
10 Com  -   4 +2 Hearing
12 Pd   8   4 +2 Smell
12 Ed   7  33 23" Flying, 1/2 End [2] No non-combat (-1/4) 
 5 Spd 20       Needs 4 hex wide area to fly (-1/4)
 9 Rec  -       Turn mode=23" (-1/4)
54 End  -
42 Stn  -
     ---- ---
      110 +94 = 204

194 base
 10 No fine manipulation
---
204

Nathan Garret was unworthy of the Ebon Blade of his Ancestor, the 
original Black Knight, so he designed a high-tech arsenal for 
himself.  He was originally an Ant-Man villain, but he met his
demise accidentally while trying to kill Iron Man.  His nephew,
Dane, became the heroic Black Knight III.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Blackout (Marcus Daniels)
15 Str  5    260 Multipower
17 Dex 21     26 12d6 Entangle, Area of Effect Hex, 0 End, Opaque vs Vision
15 Con 10      6 60 Str TK, Area of Effect Hex, 0 End, 
11 Bod  2          Only vs Targets inside his entangle (-1)
10 Int  -     16 16d6 Energy Blast vs PD, No Rng Mod 0 End
 8 Ego -4
20 Pre 10     81 27" Flight 0 End
 8 Com -1
 8 Pd   5      1 Famil: Lab Assistant 8-
 8 Ed   5
 5 Spd 23     20 +4 w/ Multipower	
 6 Rec  -
30 End  -
27 Stn  -
     ----   ----
       76  + 410 = 486

100+
 15 Psyche Lim: Obeys Moonstone (Common, Strong)
 20 Psyche Lim: Veg's out when left aloine (Very Common, Strong)
 20 Psyche Lim: No Personality (Very Common, Strong)
 20 Phys Lim: Poor Memory - Ego Roll to remember things (All the Time, Greatly)
311 
---
486

A lab assistant used as a guinea pig.  He was trapped in his own
darkness dimension for awhile and went a little nuts.  He pretty 
much only does what Moonstone tells him to.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Egghead
20 Str 10   3 Scientist
11 Dex  3   7 Sciences: Nuclear Physics, Cybernetics, Entymology, Lasers,
13 Con  6       Nuerology, Teleportation, Bionics
15 Bod 10   6 Mechanics, Electronics 11-
28 Int 26   3 Computer Programming, Inventor, Security Systems 13-
20 Ego 20
15 Pre  5  15 +5 w/Sciences
 8 Com -1  20 2 Overall levels
 8 Pd   4
 8 Ed   5  37 5d6 RKA, OAF 16ch "Energy Pistol"
 4 Spd 19
 7 Rec  -
26 End  -
32 Stn  -
     ---- ---
      107+ 91 = 198

100+
 20 Normal Characteristic Bonus
 15 Distinctive Features: Funny Shaped Head (Concealable, Major Reaction)
 15 Psyche Lim: Hates Hank Pym (Common, Strong)
 15 Psyche Lim: Intellectual Overconfidence (Common, Strong)
 33 Grade "A" Bonus
---
198 

Note: A pretty straightforward evil-scientist mastermind.  I didn't
give him a gadget pool, since the what he can do seems to be pretty 
plot-driven, but here's his best invention ever:

Orbital Laser Satellite (Base):
  60 Body  58     35 Location: Distant, In Space
  15 Def   39     10 Life Support: Self Contained Breathing
2000 hexes 24      5 High Range Radio, Equip (-1)
	  ---    185 8d6 RKA, AoE Rad, No Rng Mod, x5^7 Max Range (+1 3/4)
	  121           No KB, OIF, Equip [12, from Reserve]
		   6 End Reserve: 120 End, 1 Rec, Equip
		  16 Telescopic Vision, +32 per vs Range Mods, OAF, Equip
                 ---
	       + 257 = 378  (Cost to Egghead: 378/5 = 76pts)

This base is located in geosyn orbit with a good view of the United
States.  The Laser Cannon has a range of 120 x 5 x 5^7 = 46,875,000"= 
60,000 miles, sufficient to hit anything in near earth orbit.  The
telescope makes 22,300 miles seem like 1800 feet, making it easy to
target the laser.  The laser spreads enough to cover a 12" Radius 
when it hits the surface of the earth.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Enchantress (Amora)
50 Str 35    7 1 level Density Increase, Always On
20 Dex 30    4 5/5 resistant pd/ed
48 Con 76   60 1/2 Resistant Physical & Energy Damage Reduction
30 Bod 40   30 3/4 Resistant Physical & Energy Damage Reduction, Only vs Body
23 Int 13   12 Life Support vs Pressure, Temperature, Disease, Aging
18 Ego 16    2 +1" Running
25 Pre 15    6 Regeneration: 1 Body/hour
40 Com 15   20 24pts Mental Defense
25 Pd  15   15 15pts Power Defense
25 Ed  14
 5 Spd 20   82 6d6 Ego Drain, Recover 5pts/Day (+1 1/4) 0 End, 
19 Rec  -        Totally Invisible, 1 Turn Activation (-1) 0 DCV (-1/2)
96 End  -        Only vs "Men" (-1/4) "Kiss"
77 Stn  -
     ----  270 135pt Power Pool, 0 Phase to change (+1)
      289   25 Magic Skill 25-
	     3 Scholar
	     6 Knowledge Skills: Illusions, Scrying, Teleportation,
		  Transformation, Mind Control, Sorcery 11-
             6 High Society, Persuation 14-
            23 Seduction, 24-

	    17 Universal Translator, 17-, Human Languages Only (-1/2)

	    30 3 Overall levels
          ----
         + 618 = 907

100+
 25 Distinctive Features: Fantastic Babe (Not Concealable, Causes
	Uncontrollable Lust)
 15 Hunted: Odin (More Powerful, 8-)
 10 Psyche Lim: Unfamiliar w/Earth (Common, Moderate)
 15 Psyche Lim: Vain (Common, Strong)
 15 Psyche Lim: Dislikes direct combat (Very Common, Moderate)
 20 Psyche Lim: Enjoys Seducing Handsome Men (Common, Strong)
  5 Rival: Karnilla
702 Goddess Bonus
---
907


The Enchantress is Asguard's second greatest sorceress (after Karnilla)
but she concentrates on seduction and manipulation to get what she
wants.  A favorite trick is to cast an illusion making herself look like
a hero's love interest, then kissing him until his ego plummets and he
can easily be controlled.

If forced into combat she will either cast simple force bolts (18d6
Energy Blast @ 0 End) or try to hide and cast an Aid on one of her
puppets to increase their strength.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                    Executioner (Skurge)
 65 Str  40   7 1 level Growth Always On
 20 Dex  30  13 2 Levels Density Increase Always On
 63 Con 106  60 1/2 Resistant Physical & Energy Damage reduction
 35 Bod  48  30 3/4 Resistant Physical & Energy Damage Reductuon, only vs Bod
 13 Int   3  20 20/20 resistant pd/ed
 20 Ego  20  12 Life Support: Pressure, Temperature, Aging, Disease
 25 Pre  15   6 Regen: 1 body/hour
 16 Com   3  15 15pts power defense
 40 Pd   28  16 1/2 End Str [3]
 40 Ed   25   6 +3" Running
  5 Spd  20
 25 Rec   4   6 Breakfall, Riding 13-
126 End   -   2 Weapon Famil: Viking (Sword, Axe, Mace, Spear)
 92 Stn   -  20 Universal Translator 17-, Human Languages Only (-1/2)
      -----   3 Survival: Sub-Arctic Forests 11-
	342  24 3 Combat levels
             15 3 levels w/Axe Multipower

	     75 Multipower 150pts OAF "Axe"
	      7 20d6 Energy Blast, Variable Special Effect, 1/2 End [5]
	      3 3 1/2d6 HKA, 1/2 End [2] 7d6+1 w/Str
	      2 +9d6 Hand Attack 1/2 End [1]
	      2 Extra-Dimensional movement, related group of dimensions,
		   x8 Mass [4]
            ----
          + 344 = 686

100+
 15 Hunted: Odin 8-
 10 Psyche Lim: Unfamiliar with Earth
 20 Psyche Lim: Loyal to Amora (Very Common, Strong)
 20 Psyche Lim: Overconfident (Very Common, Strong)
 20 Psyche Lim: Likes to Fight (Very Common, Strong)
501 Buttonfly Bonus
---
686

Skurge is half frost giant, causing him to be larger and denser than
your average Asguardian.  He can open a small spacewarp with his Axe
and let different materials through, causing his Variable Special Effect
attack.  This could be lava or meteors or an icy blast, for example.

Skurge spent most of his career being whipped by the Enchantress.
Eventually he had enough and redeemed himself.  He gave his life in
one of the most heroic sequences ever put into a comic.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Fixer
13 Str  3    9 Bugging, Computer Programming, Security Systems 15-
14 Dex 12    9 Inventor 18-
15 Con 10    9 Mechanics 14-
12 Bod  4    3 Electronics 11-
28 Int 18 
13 Ego  6   18 12/12 Armor, OIF 14-
18 Pre  8   74 32" Flight, 0 End, x16 non-combat OIF
10 Com  -    7 Self Contained Breathing, OIF
 8 Pd   5
 8 Ed   5  156 125pt Power Pool, Can only change in Lab (-1/2)
 4 Spd 16        Must be OIF or OAF (-1/2)
 6 Rec  -
30 End  -
27 Stn  -
     ----  ---
       87 +285 = 372

Typical gadget pool distribution:
37 15d6 Explosion, OAF 4ch "Bombs"
42 7d6 NND Area of Effect-Cone, 16ch No Rng OAF "Sonic Amplifier"
7 18pts Mental Defense OIF 14-
17 360 degree Active Sonar OIF
20 Invisibility vs Radar 0 End OIF "Stealth Field"

This guy (and his buddy Mentallo) used to fight SHIELD all the time,
now he has become a kind of generic, 2nd-tier bad guy.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Goliath (Erik Josten)
50 Str 40   80 10 levels growth, 0 End, Persistant
29 Dex 57        Can Only turn on/off 1 level/phase (-1/4)
48 Con 76   27 +20" Running, 2"/level growth (-1/2)
18 Bod 16   13 +10/10 pd/ed  1 /level growth (-1/2)
10 Int  -   13 +20 Pre       2 /level growth (-1/2)
10 Ego  -
20 Pre 10   60 1/2 Physical & Energy Damage Reduction
12 Com  1   40 3/4 Physical & Energy DR, Based on 6 levels of growth (-1/2)
50 Pd  40   17 +5 OCV levels 1 /2 levels growth (-1/2)
50 Ed  40   
 6 Spd 21   25 0 End on 50 Str
30 Rec 20   30 30/30 Resistant
96 End  -   30 Full Life Support
67 Stn  -
     ----    2 PS: Sumggling 11-
      321    3 Concealment 11-
	     3 Bribery 13-

            16 2 Combat levels
	    10 2 HTH levels
          ----
        +  369 = 690

100+
 15 Physical Lim: Loses 1 Dex/level of growth (Frequent, Greatly)
 20 Psyche Lim: Overconfident (Very Common, Strong)
 10 Psyche Lim: Hates Wonderman (Common, Strong)
 13 Enraged: When Taunted about being a loser (Very Common, 11-/11-)
532 Ion Bonus
---
690

Note: Goliath gets better as he gets bigger.  For example, after 1 round
of growing (5 levels) he get +10" running, +5pd/ed, +10 Pre and +2 OCV
levels.

This guy was originally called Powerman and he had all the powers of Wonderman.
His powers faded over the years and eventually he gave up the name after losing
a fight against Luke Cage.  He got a further power boost and got the ability
to grow and re-named himself Goliath.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Grey Gargoyle (Paul Pierre Duval)
44 Str 24    20 2 Levels Density Increase, 0 End, Persistant
17 Dex 21    27 Life Support: All But Sleep
43 Con 66     5 Flash Def
13 Bod  6     5 Lack of Weakness
13 Int  3    18 +4d6 Hand Attack, 0 End 
10 Ego  -   280 28d6 Major Transformation, 0 End, No Rng,
20 Pre 10          Not vs forcefields/non-skintight armor (-1/2)
12 Com  1          Not vs more than 3 levels growth (-1/4)
35 Pd  26     2 +1" Running
35 Ed  24     3 Climbing 12-
 5 Spd 23     2 Science: Chemistry 11-
16 Rec  -
86 End  -    16 2 Combat levels
52 Stn  -    10 +5 OCV w/Transformation Attack
      ---   ---
      204 + 388 = 592

Duval was a chemist who spilled an exprimental chemical on his
hand a discovered that he could turn anything to stone meerly 
by touching it.  He accidentally touched himself (clumsy guy, huh?)
and found that he turned to a stone-like, but still mobile
form.  He mostly fights Thor, but he has taken on the Avengers
by himself and with the Masters of Evil, and has also fought
Iron Man.

The transformation attack turns whatever is touched into a stone
statue.  They revert to normal after 1 hour.  If he cannot touch
someone (because of a forcefield or armor) he cannot affect them.
Cloth does not stop him from affecting people.  He cannot affect
anything larger than about 10 cubic feet.  If he trys it will have
no effect (not partial effect).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Klaw ( )
38 Str 28   15 15pts Flash Def (visual)
23 Dex 39   15 15pts Flash Def (hearing)
38 Con 56   29 Full Life Support: Pressure Life Support is not vs 
15 Bod 10       Low Pressure (-1/2)
13 Int  3   12 15pts Mental Def
14 Ego  8  120 3/4 Physical & Energy Resistant Damage Reduction
20 Pre 10   15 15/15 resistant pd/ed
 6 Com -2
30 Pd  22  180 Multipower: Sonic
30 Ed  22   18 24d6 Energy Blast, 0 End
 5 Spd 17   22 5d6 Flash vs Hearing, AOE Radius, x2^6 radius, 0 End
16 Rec  -   18 10d6 AVLD vs Hearing Flash Def, AOE hex, 0 End
76 End  -
53 Stn  -  175 30/30 Forcewall, hardened, 0 End, Can be Passed Through (-1/2)
      ---
      213   25 8d8 energy absorbtion into any 1 sonic power, Only vs Sonic 
		attacks (-1)
	     7 2d6 Physical absorbtion into stun, Only to Heal (-1/2)

	     2 +1" Running = 7"

	     8 Regen: 1 body/round, not in total silence (-1/4)

	     6 Scientist: Physics, Metallurgy, Sonics 11-
	     3 Inventor 12-
           ---
	 + 671 = 884

100+
 20 Distinctive Features: Not concealable, Always noticed (No nose, red
	skin, Sonic Amplifier for hand)
 15 Phys Lim: Dormant when Body <= 5 (Infrequent, Fully)
  5 Psyche Lim: Hates Black Panther (Uncommon, Moderate)
 25 Psyche Lim: Addled (Very Common, Total)
 30 Susceptability to Vibranium (Uncommon, 3d6/segment)
 30 Susceptability to Darkness vs Hearing Group (Uncommon, 3d6/segment)
659 Flat Bonus
---
884

Note:  To pass through Klaw's forcewall takes gentle pressure.  Characters
must spend 1 round slowing pressing to get through.  I decided to skip
his ability to create solid sound creatures, since he seems to have
stopped using it about a decade ago.  When last seen he was suffering
a lot of mental damage due to Secret Wars (so am I!), he might get
better.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Melter (Bruno Horgan)
15 Str  5  109 8d6 RKA, Penetrating, 250ch, OIF, Stun Mod 1
17 Dex 21        Must be correctly set (-1/4)
15 Con 10    8 +4 OCV w/Melter
12 Bod  4
18 Int  8    3 Weaponsmith: Energy Weapons 11-
10 Ego  -    6 Sciences: Radar, Microwaves, Physics 11-
18 Pre  8    3 Inventer 13-
10 Com  -
 8 Pd   5   18 12/12 Armor, OIF 14-
 8 Ed   5
 4 Spd 13
 6 Rec  -
30 End  -
28 Stn  -
     ---- ----
       79 +147 = 226

Note:  Bruno Horgan was a weapons manufacturer who blamed 
Tony Stark for loss of business, so he designed a microwave
based "Melter" weapon and went after Stark.  In his first few
appearances he was a real threat to Iron Man, but over the
years he fell way behind in the experience race and is now
pretty much a comedy relief villain as far as Iron Man is 
concerned.  He still might menace some 225pt characters, but
Scourge offed him.

The "Melter" weapon must be correctly tuned for it to work
at all, and is only effective against one thing at a time.  If
he fired at a character but missed and hit a wall, the beam 
would have no effect.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================




			Moonstone (Dr Karla Sofen)
43 Str 33  160 Multipower
23 Dex 39   16 16d6 Explosive Energy Blast, 0 End
43 Con 66   13 7d6 RKA, 0 End, No KB
11 Bod  2   15 10d6 Flash, 0 End
18 Int  8    2 +4d6 Hand Attack, 0 End
18 Ego 16    1 Instant Change: Any clothes, 0 End
20 Pre 10
26 Com  8   60 Desolid: 0 End
30 Pd  21   75 25" Flight, 0 End
30 Ed  21
 5 Spd 17    3 Paramedics 13-
18 Rec  -    5 Prof Skill: Psychiatry 14-
86 End  -    6 Sciences: Hallucinogens, Hypnotism, Psychology 11-
55 Stn  -   10 Overall level
     ----   10 2 levels w/Multipower
      241 ----
	 + 376 = 617

Karla Sofen used her skill as a psychologist to get the Moonstone
(a mysterious artifact found near the Blue Area on the Moon) away
from its former owner.  Besides formidable powers, she is an 
expert at manipulating other people's emotions and taking advantage
of their psychological limitations.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mr Hyde (Calvin Zabo)
 55 Str 40    7 1 level Density Increase, Always On
 23 Dex 39   10 10/10 resistant pd/ed
 53 Con 86   60 1/2 Physical & Energy Damage Reduction
 20 Bod 20   14 1/2 End Cost Str [3]
 13 Int  3    8 Regeneration: 1 Body/minute
 20 Ego 20   30 +8d6 Hand Attack, 1/2 End [1]
 25 Pre 15    6 +3" Running
  8 Com -1
 20 Pd   9    3 Paramedic 12-
 20 Ed   9    3 Scientist
  5 Spd 17    4 Sciences: Chemistry, Hormones, Biochemistry, Nuerology 11-
 30 Rec 18
106 End  -   25 5 Hand to Hand levels
 72 Stn  -
      ----  ---
       275 +170 = 445

Calvin Zabo was obsessed with recreating the Dr Jeckyl/Mr Hyde
transformation and found a way to do it through better chemistry.
He was originally a Thor villain, but eventually was retired from
the major leagues and fought Daredevil.  He used to be good friends
with Cobra (see Serpent Society) but they had a falling out, which
has recently been patched over somewhat in the pages of Captain
America.

He is not all that powerful, but his incredible savagery (represented
by lots of hand attack in this write-up) makes him a threat, even
to people in the Thor/Hulk class.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================




		      Radioactive Man (Chen Lu)
33 Str 23   60 20/20 Forcefield, 0 End
18 Dex 24  140 Multipower 
33 Con 46   14 8d6 NND, Does Body, 0 End (def: Radiation LS) "Hard Radiation"
20 Bod 20   11 18d6 Energy Blast No KB, 0 End "Heat"
18 Int  8    9 5 1/2 d6 Flash, AOE Radius 0 End No Rng 
14 Ego  8   29 +45/45  Forcefield, 0 End & 10" Knockback resistance
25 Pre 15   10 +70 Str, 0 End
 8 Com -1
20 Pd  13   40 Change Environ: Rad level 1, 8" Radius, No Rng
20 Ed  13        0 End , Persistant, Can Only turn off with Harness (1-/4)
 5 Spd 22   35 Change Environ: +1 Rad level, 8" R, 0 End Persistant, No Rng,
14 Rec  -        Turns on If and Only If Multipower is used (-1/2)
66 End  -
54 Stn  -    6 Life Support vs Radiation, Temperature
     ----   10 Flash Defense
      191
	     3 Scientist
	     4 Sciences: Physics, Radiation, Mutation, Genetics 11-
	     4 Science: Nuclear Physics 14-
            10 1 Overall level
	     6 3pts English, 3pts Vietnamese

          ----
         + 391 = 582

Note: Lu Chen was one of Communist China's foremost authorities on Nuclear
Radiation and Mutation.  When Thor prevented a Chinese invasion of India,
Lu Chen volunteered to mutate himself so he could get revenge for his
country.  Later in his career he had a falling out (get it?) with his
superiors.

Radiation levels are from the Champions Almanac 2.  At level 1, unprotected
people take 1d6 NND does body for every day of exposure, along with increased
risk of cancer and radiation accidents.  At level 2, they take 1d6/6 hours
of exposure.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Scorpion (Mac Gargan)
48 Str 38    3 Criminology 12-
26 Dex 48    3 Streetwise 13-
33 Con 46   30 15/15 Armor, OIF
15 Bod 10   12 4d6 Hand Attack 0 End OIF "Tail Strike"
13 Int  3    4 1" Stretching, 0 End, OIF, Only with Tail Strike (-1/4)
11 Ego  2   73 17d6 Energy Blast, OIF 40ch beam
20 Pre 10    6 +3 OCV w/Tail Strike
 8 Com -1    3 Climbing 14-
10 Pd   -   16 2 Combat levels
10 Ed   3
 6 Spd 24
17 Rec  -
66 End  -
56 Stn  -
     ---- ----
      183 +150 = 333

Private investigator Mac Gargan hired by J. Jonah Jameson
to undergo an experimental treatment to give him super 
powers so he could take on Spiderman.  Later, under the
mistaken impression that he could not remove his focii,
he developed a hatred for Jameson and started hunting him.

After years of getting slapped around by Spiderman, this 
guy decides to try being an Avengers villain.  Not a very
good idea, in retrospect.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Screaming Mimi (Mimi Schwartz)
30 Str 20   3 Perfect Pitch
23 Dex 39   
28 Con 36   3 Throw   +0 / +1  Strike +v/5
10 Bod  -   4 Escape  +0 / +0  +15 Str vs Grab = 65 Str
10 Int  -   3 M Grab  -1 / -1  Grab, +10 Str = 60 Str
10 Ego  -   5 Choke   -2 / +0  Grab, 4d6 NND
18 Pre  8   4 Block   +2 / +2  Block, Abort
20 Com  5  16 4 Damage Classes
20 Pd  14
20 Ed  14   2 +1" Running
 5 Spd 17   3 Breakfall 14-
12 Rec  -
56 End  -  60 Mulitpower: 90 active, No Rng
39 Stn  -   6 u 4d6 NND, AOE Radius, x4 Rad, 0 End, Personal Immunitity
      ---   6 u 2d6 Flash vs Vision, NND, AOE Rad, x4 Rad, 0 End, P.I.
      153   6 u 2 1/2 d6 Flash vs Hearing, AOE Rad, x4 Rad, 0 End, P.I.
            6 u 2d6 Drain vs Dex, NND, AOE Rad, x4 Rad, 0 End, P.I.
	    4 u 6d6 Mental Illusion, AOE Rad, x2 Rad, 0 End, P.I.
		   Random Hallucinations Only (-1/2)

            2 Prof Skill: Singer 11-
           10 2 HTH levels
          ---
	+ 143 = 296

Note:  The defense to her NND powers is flash def vs hearing or having
a non-human physiology.  Yes, she really can make people go blind by
singing to them.  Sort of like Mariah Carrey (sp?) I guess.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================



Shocker (Herman Schultz)
15 Str  5   3 Lockpicking 12-
17 Dex 21   6 Security Systems, Inventor 11-
18 Con 16  16 8/8 Armor OIF
13 Bod  -  40 20/20 Forcefield, 0 End OIF
10 Int  -  60 90 active point Multipower OIF "Vibro-bands"
10 Ego  -   6 12d6 Energy Blast 0 End
18 Pre  8   4 +15d6 Hand Attack 0 End
10 Com  -   4 3d6 Penetrating RKA, 0 End, No Rng
 8 Pd   5
 8 Ed   4   2 +1" running
 5 Spd 23  24 3 Combat levels
 7 Rec  -  30 +50 Str, 0 End, OIF, Only vs Grab/Entangle (-1)
36 End  -
30 Stn  -
     ---- ----
       88+196=284

Small time hood Herman Schultz rolled a 3 on his Inventor skill
and created an awesome weapon in a prison workshop and went on
to become a small time supervillain.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Tiger Shark (Todd Arliss)
53 Str 38   7 1 level DI AO 
26 Dex 48  32 +25" Swimming, 1/2 end on 27" Swimming
43 Con 66  15 +15" Superleap
20 Bod 20
 8 Int -2  10 10/10 Resistant
11 Ego  2  11 Life Support: Underwater Breathing, Pressure, Temp
23 Pre 13  10 +20 Str, Only Underwater (-1) [2]
 6 Com -2  10 +10 Rec, Only Underwater (-1)
30 Pd  19   5 +5 Visual Perception, Only Underwater (-1)
30 Ed  21  22 +5d6 Hand Attack, 0 End
 6 Spd 24  13 1/2 End Str 5 -> 2
19 Rec  -   
86 End  -  16 2 Combat levels
66 Stn  -  25 5 levels w/Underwater combat
     ---- ---
      247+176=423

100+
 15 Distinct Features: Concealable, Major Reaction
 15 Phys Lim: Loses Str when dehydrated (Freq, Greatly)
 20 Psyche Lim: Overconfident (Common, Total)
 20 Psyche Lim: Agressive (Common, Total)
253 Fin Bonus
---
423

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Titania (Real Name Unrevealed)
 85 Str 65    7 1 Level Density Increase Always On
 18 Dex 24    7 1 level Growth Always On
 53 Con 86   20 20/20 resistant pd/ed
 15 Bod  8    6 Life Support: Pressure, Temperature
 10 Int  -   21 1/2 End Str [4]
 11 Ego  2   15 3 Hand to Hand levels
 23 Pre 13    6 +3" Running
 20 Com  5
 40 Pd  24
 30 Ed  18
  5 Spd 22
 26 Rec  -
106 End  -
 80 Stn  -
      ----  ---
       267 + 82 = 349

100+
 20 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Likes to Fight (Common, Strong)
 20 Psyche Lim: Hates/Fears Spiderman (Uncommon, Total)
  5 Love: Crusher
184 
---
349

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                   Whirlwind (David Cannon)
25 Str 15   20 10/10 Armor OIF
26 Dex 48   67 27" Flight, 1/2 End [2]
23 Con 26   60 20/20 Forcefield, 0 End
13 Bod  6   10 360 degree vision
10 Int  -   75 Multipower
11 Ego  2    7 u 15d6 Energy Blast vs Phys [7]
20 Pre 10    4 u +10d6 Hand Attack 0 End
12 Com  1   22 u Change Environ: 150mph wind, 16" Radius, No Rng 1/2 End [7]
10 Pd   5
10 Ed   5   51 4d6 HKA, 0 End, OIF No KB 5 1/2d6 w/Str "Wrist Saws"
 6 Spd 24   34 2d6 AP RKA  Autofire No KB 16ch OIF "Shuriken"
10 Rec  -
46 End  -   24 3 Combat levels
38 Stn  -
     ----  ---
      142 +384 = 526

100+
 10 Public ID
  5 Psyche Lim: Hates Hank Pym (Uncommon, Moderate)
  5 Reputation: Screw Up (8-)
 15 Psyche Lim: Wants to Prove Himself (Common, Strong)
 15 Psyche Lim: Impulsive (Common, Strong) 
376 Rotary Bonus
---
526

Notes:
He only got the wrist saws and shuriken during the 4th version of
the Masters of Evil.

He used to be overcautious, but has become impulsive lately.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Wrecker 
53 Str 43   15 15/15 Resistant
17 Dex 21   13 1/2 End Str [2]
43 Con 66
20 Bod 20   37 Multipower 75pts, OAF "Wrecking Bar"
 8 Int -2    2 15d6 EB vs Pd, 1 recoverable charge
14 Ego  8    1 +6d6 Hand Attack, 0 End, Not when 1st slot
23 Pre 13         is gone (-1/4)
 8 Com -1
35 Pd  24    2 +1" Running
35 Ed  26
 5 Spd 23   20 4 OCV levels 
20 Rec  -   14 Detect: Wrecking Bar (-1/2), Ranged, 360 degree, +5 Per, 0 DCV
86 End  -    4 Clairsentience, Only to Wrecking Bar (-1), 0 DCV
69 Stn  -   13 8d6 Mind Control, x2 End [8] (-1/2), Only vs People touching
     ----         Wrecking Bar (-1), 0 DCV (-1/2)
      241  ---
          +121 = 362

100+
 20 Psyche Lim: Loves to Wreck Stuff (Common, Total)
 20 Psyche Lim: Overconfident (Common, Total)
  5 Psyche Lim: Hates Thor (Uncommon, Moderate)
186 Turnip-head Bonus
---
331

Note:  I'm giving Detects that only work vs 1 specific item (or person)
a 1/2 limitation.
    
This guy was able to beat Thor when Thor's abilities were 
temporarily reduced by Odin.  Since then, he's been pretty much a loser.
He shares his powers with three other criminals to form the Wrecking 
Crew, which diminished him somewhat.  Before sharing his powers
he was more like this:

Wrecker 
 60 Str 50   20 20/20 Resistant
 17 Dex 21   15 1/2 End Str [3]
 53 Con 86
 20 Bod 20   45 Multipower 90pts, OAF "Wrecking Bar"
  8 Int -2    3 18d6 EB vs Pd, 1 recoverable charge
 14 Ego  8    2 +9d6 Hand Attack, 0 End, Not when 1st slot
 25 Pre 15         is gone (-1/4)
  8 Com -1
 45 Pd  33    6 +3" Running
 45 Ed  34
  5 Spd 23   20 4 OCV levels 
 23 Rec  -   14 Detect: Wrecking Bar (-1/2), Ranged, 360 degree, +5 Per, 0 DCV
106 End  -    4 Clairsentience, Only to Wrecking Bar (-1), 0 DCV
 77 Stn  -   13 8d6 Mind Control, x2 End [8] (-1/2), Only vs People touching
      ----         Wrecking Bar (-1), 0 DCV (-1/2)
       287  ---
           +142 = 429


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Wrecking Crew
45 Str 35   14 15/15 Resistant
17 Dex 21   11 1/2 End Str [2]
43 Con 66    2 +1" Running
20 Bod 20   
 8 Int -2   15 3 HTH levels
14 Ego  8   
23 Pre 13    + various Special Abilities
 8 Com -1
30 Pd  21 
30 Ed  21
 5 Spd 23   
20 Rec  -
86 End  -
65 Stn  -
     ---- ----
      195 + 42 = 237+[11|12]


Note: Add these special abilities

Thunderball:	6 +4d6 Hand Attack, OIF (wrecking ball)
                2 Science: Physics 11-
		3 Weaponsmith (Bombs) 11-

Piledriver:     9 +3d6 Hand Attack (piledriving fist attack)
                2 +1 OCV w/Punch

Bulldozer:      8 +4" Running (11" total)
		4 +2 OCV w/Move-Through

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Yellowjacket (Rita DeMara)
15 Str  5   112 7 levels shrinking, 0 End Persistant, IIF
23 Dex 39    16 10" Flight [2], IIF
15 Con 10    22 +30 Str, 0 End, Does Not Add to figured, Based on Shrinking
10 Bod  -   
13 Int  3    60 12d6 Energy Blast, 0 End, No KB, IIF
11 Ego  2    12 +4d6 Energy Blast, 0 End, Based on Shrink, No KB, No Rng, IIF
18 Pre  8     
22 Com  6     6 3/3 Armor, OIF
 8 Pd   5     4 6pts Flash Def, OIF
 8 Ed   5     
 5 Spd 17     6 Computer Programming, Security Systems 12-
 6 Rec  -     
30 End  -    20 2 Overall levels
26 Stn  -     
     ----   ---
      100 + 258 = 358

100+
 20 Psyche Lim:  Reluctant to use shrinking power (Very Common, Strong)
 20 Psyche Lim:  Heart of Gold (not very evil) (Very Common, Strong)
218 Marvel's Answer to Insect Queen Bonus
---
358

Rita stole one of Dr Pym's Yellojacket costumes and modified it for
her own use.  She had a short not particularly successful career as
a criminal, then reformed during Acts of Vengeance and eventually 
took off to the future and was in the Guardians of the Galaxy for
quite awhile.  She returned to the present and was immediately killed
to let people know that The Crossing is a Major Event (tm).  I think
she had potential, I'm sorry to see her gone.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Serpent Society:
Anaconda (Blanche Sitznski)
33 Str 23   5 1" Stretching
18 Dex 24  37 +50 Str, 0 End, Doesn't Add to figured, Only for grab/squeeze
33 Con 46   2 +1" Running
18 Bod 16   3 +3" Swimming
10 Int  -
10 Ego  -  10 10/10 resistant pd/ed
18 Pre  8  11 Lifesupport: Underwater Breathing, Pressure, Temperature
 4 Com -3   6 Regeneration: 1 body/hour
30 Pd  23
30 Ed  23  10 2 HTH levels
 5 Spd 22  10 +5 OCV w/grab
20 Rec 12
66 End  -   2 Prof Skill: Steelworker 11-
52 Stn  -
     ---- ---
      194 + 96 = 290
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Asp
18 Str  8  120 8d6 NND Does Body, [12, from battery] 
26 Dex 48          (Defense = not having a normal chemical metabolism)
15 Con 10   32 300pt End Battery, 2 Recovery
12 Bod  4    3 +4 Recovery for Battery, Only when Dancing (-1/2)
13 Int  3
14 Ego  8    6 +3 OCV w/NND
15 Pre  5    2 +1" Running
26 Com  8    2 Prof Skill: Dancer 11-
 8 Pd   4
 8 Ed   5
 6 Spd 24
 7 Rec  -
30 End  -
29 Stn  -
     ---- ----
      132 +165 = 297

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Black Racer
20 Str 10  108 45" Flight, 0 End, Only along surfaces (-1/4)
26 Dex 48
18 Con 16    6 Acting, Interrogation 12-
10 Bod  -
13 Int  3   20 4 Flight Levels
11 Ego  2
15 Pre  5   10 5/5 Armor, OIF
24 Com  7    5 1/2 End Str [1]
 8 Pd   4
 8 Ed   4
 8 Spd 44
 8 Rec  -
36 End  -
29 Stn  -
     ----  ----
      143 +149 = 292
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Boomslang
20 Str 10   4 Punch   +0 +2 Strike+2d6=10d6
20 Dex 30   5 Kick    -2 +1 Strike+4d6=12d6
18 Con 16   4 Block   +2 +2 Block, Abort
15 Bod 10   4 Dodge    - +5 Abort
13 Int  3   5 Choke   -2 +0 Grab, 2d6 NND
11 Ego  2   4 Escape  +0 +0 +!5 Str vs Grabs
20 Pre 10  16 4 Martial Damage Classes
14 Com  2   3 Breakfall 13-
10 Pd   6   2 +1" running
10 Ed   6
 6 Spd 30  30 2d6 AP RKA 6 retrievable charges No KB "Serpent-Rangs"
 8 Rec  -
36 End  -  16 2 Combat levels
34 Stn  -
     ---- ---
      125 +93 = 218

Note:  He really calls them Serpent-Rangs.  I'm not making this up.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Bushmaster
25 Str 15   10 10/10 resistant pd/ed
20 Dex 30    6 1/2 End Str [1]
23 Con 26   35 2d6+1 HKA, 1/2 End [2] 4d6 w/Str
15 Bod 10   15 1d6 Body Drain, Unc Continuous, 0 End, Recover 1/hour
13 Int  3         Acts 1/5min, linked to HKA, Only if HKA does body(-1/4)
14 Ego  8
23 Pre 13    6 +3" Running
10 Com  -   15 3 Hand to Hand levels
15 Pd  10
15 Ed  10
 5 Spd 20
10 Rec  -
46 End  -
40 Stn  -
     ---- ----
      145+  87 = 232

100
 15 Unusual looks:  No legs, snake body

Notes:  The body drain is deadly venom.  See Champions Almanac 1 for
the Acts 1/[time period] limitation.  Assume that the venom will be
effective for 3 hours (36 dice!).  People will die from this unless
they can get snake bite treatment.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Coachwhip
15 Str  5    6 9pt Flash Defense, OIF
20 Dex 30    2 +1" running
15 Con 19
10 Bod  -    5 Jab +1 +3 Strike 7d6
13 Int  3    4 Punch +0 +2 Strike+2d6 = 9d6
13 Ego  6    4 Dodge - +5 Abort
18 Pre  -    4 Escape +0 +0 +15 Str vs Grabs
22 Com  6   16 4 Damage Classes
 8 Pd   5
 8 Ed   5    7 2" Stretching, Only for attacking (-1/2) OIF 0 End "Whip"
 5 Spd 20   17 Armor Piercing on 7d6 Jab 0 End OIF "Whip"
 6 Rec  -
30 End  -   16 2 Combat levels
26 Stn  -
     ----  ---
       98 + 81 = 179

The Whip is built into her costume, so it is OIF rather than OAF.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Cobra (Klaus Voorhees)
15 Str  5   60 1/2 Physical and Energy Reduction
23 Dex 39   15 Shapeshift (long, thin shape to fit through small openings)
18 Con 16   37 +50 Str 0 End, Doesn't Add to Fig, Only to hold/squeeze (-1/2)
15 Bod 10   15 +25 Str 0 End, Doesn't Add to Fig, Only to hold (-1)
13 Int  3   10 +5" Running
14 Ego  8
20 Pre 10   12 6/6 Armor OIF
 8 Com -1    6 +3 HTH levels, Only DCV vs grabs/entangles (-1) OIF
25 Pd  22    7 Clinging, 15 Str, OIF
25 Ed  21    2 Science: Toxicology 11-
 5 Spd 17    3 Mechanics 11-
 7 Rec  -    3 Inventor 12-
36 End  -    2 Knowledge Skill: Underworld 11-
32 Stn  -
      ---   10 1 Overall level
      150   24 3 Combat levels
             6 +3 OCV w/Grabs

            18 3d6 RKA vs Pd, OIF, No KB, 6ch  "Cobra Missiles"
	    15 1d6 Body Drain, Recover 1/hour, effects 1/turn, 60ch,
		Uncontrolled Continuous,  Linked with Missiles,
		Only is Missiles do body (-1/4), OIF
          ----
	   245 = 395
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Cottonmouth (Quincy McIver)
20 Str 10   48 2 1/2d6 HKA, 0 End, No KB 4d6 w/Str "Bite"
17 Dex 21    2 +1" running
15 Con 10    6 3/3 Armor OIF
13 Bod  6    6 +3 OCV w/Bite
10 Int  -
10 Ego  -
18 Pre  8
 8 Com -1
 8 Pd   4
 8 Ed   5
 4 Spd 13
 7 Rec  -
30 End  -
31 Stn  -
     ----  ----
       76  + 62 = 138

This guy is silly and feeble.  The only thing remarkable about him
is that he didn't get killed by Scourge.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Death Adder (Roland Burroughs)
28 Str 18   10 10/10 resistant pd/ed
20 Dex 30   16 Life Support: Self Contained Breathing, Pressure, Temperature
28 Con 36    4 +3 Vision, Only Underwater (-1)
15 Bod 10   22 +6d6 Hand Attack, 1/2 End [1]
13 Int  3    7 1/2 End Str [1]
13 Ego  6   43 27pt HKA, Armor Piercing (3d6 2/Str) No KB, 0 End "Claws"
20 Pre 10   15 1d6 Dex Drain, Unc Continuous, Claws must do body (-1/2)
 6 Com -2         Linked with claws, 0 End
20 Pd  14   15 1d6 Body Drain, Unc Continuous, Claws must do body (-1/2)
20 Ed  14         Linked with claws, 0 End, Recover 1/hour, Effect 1/5min
 5 Spd 20    6 +3 DCV, OIF, Only vs Grabs/Entangles (-1)
12 Rec  -   16 +16" Swimming
56 End  -    2 +1" Running
43 Stn  -    6 +3 OCV w/Claws
     ----  ---
      159 +162 = 321

      100
       20 Mute
       15 Unusual Looks
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Diamondback (Rachel Leighton)
20 Str 10  36 Mulitpower 90act: Throwing Diamonds 4ch OIF
26 Dex 48   4 12d6 Explosive Energy Blast "TNT"
18 Con 16   3 3d6+1 Armor Piercing RKA vs PD 
12 Bod  4   3 3d6+1 Penetrating RKA "Acid"
13 Int  3
14 Ego  8   5 Jab     +1 / +3  Strike
18 Pre  8   4 Punch   +0 / +2  Strike +2d6 =
24 Com  7   5 Kick    -2 / +1  Strike +4d6 =
 8 Pd   4   4 Dodge    - / +5  Abort
 8 Ed   4   3 Throw   +0 / +1  Strike +v/5
 6 Spd 24  16 4 Damage Classes
 8 Rec  -
36 End  -   2 +1" Running
31 Stn  -   9 Breakfall, Stealth, Climbing 14-
      ---
      136  10 2 Levels w/Multipower
	   24 3 Combat Levels
          ---
         +128 = 264


This is the original Diamondback.  After hanging out with Cap for
awhile and getting a dose of Super Soldier Serum, she was more like
this:

Diamondback 
25 Str 15  36 Mulitpower 90pts: Throwing Diamonds 4ch OIF
29 Dex 57   4 12d6 Explosive Energy Blast "TNT"
23 Con 26   3 3d6+1 Armor Piercing RKA vs PD 
14 Bod  8   3 3d6+1 Penetrating RKA "Acid"
13 Int  3
14 Ego  8   5 Jab     +1 / +3  Strike         9d6
18 Pre  8   4 Punch   +0 / +2  Strike +2d6 = 11d6
24 Com  7   5 Kick    -2 / +1  Strike +4d6 = 13d6
10 Pd   5   4 Dodge    - / +5  Abort
10 Ed   5   3 Throw   +0 / +1  Strike +v/5
 7 Spd 31  16 4 Damage Classes
10 Rec  -
46 End  -   2 +1" Running
39 Stn  -   9 Breakfall, Stealth, Climbing 14-
      ---
      173   6 1/2 End Cost Str [1]
	   10 2 Levels w/Multipower
	   32 4 Combat Levels
          ---
         +142 = 315

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Puff Adder
30 Str 20   7 1 Level Growth, 0 End
14 Dex 12  15 2 Levels Density Increase, 0 End
28 Con 36
18 Bod 16  40 3d6 RKA, +1 Stun Mult, AOE Hex, No Rng, 8ch No KB "Acid Breath"
10 Int  -
13 Ego  6  15 15/15 resistant pd/ed
20 Pre 10   7 1/2 End 30 Str [1]
 8 Com -1
30 Pd  24  15 3 Hand to Hand levels
30 Ed  24
 4 Spd 16
12 Rec  -
56 End  -
49 Stn  -
     ---- ---
      163 + 98 = 261
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Rattler (Gustard Krueger)
23 Str 13    5 1" Stretching
14 Dex 12   22 +6d6 Hand Attack 1/2 End "Bionic Tail"
23 Con 26  100 150 active point Multipower OIF
15 Bod 10   10 12d6 Energy Blast, AOE Cone 0 End No Rng "Sonic Rattle"
13 Int  3   10 6d6 NND Does Body AOE Cone 0 End x4 Area (24") No Rng 
11 Ego  2   10 3 1/2d6 Dex Drain, NND, AOE Cone, 0 End x4 Area (28") No Rng
18 Pre  8          (defense= Hard Ear Cover/Sonic Flash Def/No Inner Ears)
 8 Com -1
20 Pd  15    5 5pt Sonic Flash Def
20 Ed  15   10 10/10 resistant pd/ed
 4 Spd 16    2 +1" Running
10 Rec  -
46 End  -
39 Stn  -
      ---  ---
      119 +174 = 293
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Rock Python
15 Str  5   20 20/20 resistant pd/ed
17 Dex 21    3 Life Support: Pressure
18 Con 16    5 Lack of Weakness
15 Bod 10    2 +1" running
13 Int  3
11 Ego  2   67 8d6 Entangle, 20ch OIF "Metal Eggs"
18 Pre  8    6 +3 OCV w/Eggs
14 Com  2
35 Pd  32
35 Ed  31
 4 Spd 13
 7 Rec  -
36 End  -
32 Stn  -
     ----  ---
      143 +103 = 246
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Sidewinder (Seth Vocker)
15 Str  5   12 6/6 Armor, OIF
20 Dex 30    7 Life Support: Self Contained Breathing, OIF
15 Con 10   
12 Bod  4      Cloak:
18 Int  8   25 Extra-Dimensional Movement, x2 Mass, 0 End OIF
14 Ego  8   27 Clairvoyance, Other Dimension, OIF
18 Pre  8   30 15" Teleport, 0 End, OIF
10 Com  -
 8 Pd   5    6 Bureacratics, Oratory 13-
 8 Ed   5    4 Knowledge Skills: Investments, Law Enforcement Orgs 11-
 5 Spd 20    9 Concealment, Security Systems, Tactics 13-
 6 Rec  -
30 End  -   30 3 Overall levels
28 Stn  -
     ----  ---
      103 + 150 = 253
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Spiderfoes:

Black Cat (Felicia Hardy)
18 Str  8   40 8d6 Luck
29 Dex 57
15 Con 10    5 Jab     +1 / +3  Strike        7 1/2 d6
10 Bod  -    4 Punch   +0 / +2  Strike +2d6 = 9 1/2 d6
18 Int  8    4 Dodge    - / +5  Abort
14 Ego  8    4 Escape  +0 / +0  +15 Str vs Grab
20 Pre 10   16 4 Damage Classes
26 Com  8    
 8 Pd   4    6 +3" Running
 8 Ed   5   15 Acrobatics, Breakfall, Climbing, Lockpicking, Stealth 15-
 7 Spd 31    9 Concealment, Criminology, Security Systems 13-
 7 Rec  -    3 Streetwise 13-
36 End  -   20 2 Overall levels
27 Stn  -   15 +5 w/Climbing, Lockpicking, Security Systems "Thief Skills"
      ---    7 10" Swinging, OIF
      149  ---
          +148 = 297



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Eel II (Edward Lavell)
18 Str  8   16 8/8 Armor OIF
18 Dex 24    6 +10 Ed Armor, Only vs Electricity (-1)
15 Con 10
12 Bod  4   26 Elemental Control: Electric Suit, 90 active OIF, No KB
10 Int  -   26 12d6 Energy Blast, 0 End, No KB
10 Ego  -   26 9d6 Damage Shield, 0 End, No KB
18 Pre  8
10 Com  -   15 +30 Str, 0 End, Doesn't Add, Only vs Grabs/Entangles (-1) OIF
 8 Pd   4
 8 Ed   5    2 +1" Running
 4 Spd 12
 7 Rec  -    4 Punch   +0 / +2  Strike +2d6 = 7 1/2 d6
30 End  -    4 Dodge    - / +5  Abort
40 Stn 11    4 Escape  +0 / +0  +15 Str vs Grab = 73 Str
      ---    5 Kick    -2 / +1  Strike +4d6 = 9 1/2 d6
       86    8 2 Damage Classes

            16 2 Combat levels
           ---
          +158 = 244


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Electro (Max Dillon)
20 Str 10    50 Elemental Control: Electricity, 100 active points
20 Dex 30    33 16d6 Energy Blast, 1/2 End [4b]
20 Con 20          1/2 Effect vs non-grounded targets (-1/2)
12 Bod  4    34 11 1/2d6 Damage Shield, 1/2 End [3b] 1/2 Effect vs non-ground
10 Int  -    40 34" Flight, 0 End only along power lines/3rd Rail (-2)
10 Ego  -
18 Pre  8    10 End Reserve: 50 End, 5 Rec
10 Com  -    15 6d6 Energy Absorb 1/2 into End reserve, 1/2 into Stun
20 Pd  16          Only vs Electric attacks (-1)
20 Ed  16    23 Detect Electricity, @ Range, 360 degree, Discriminary
 5 Spd 20    10 Change Environ, 1 hex, variable effect (small electric charges)
15 Rec 14
40 End  -     3 Electronics 11-`
50 Stn 18     3 Security Systems 11-
      ---
      156     6 3/3 Armor OIF

             16 2 Combat levels
              6 +3 OCV w/Energy Blast
            ---
          + 249 = 405

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Hobgoblin II (Jason Phillip Macendale, Jr)
43 Str 33   39 Multipower: 76.5 active, OIF, No KB
41 Dex 93    4 u 3d6 RKA, AOE hex, 16ch "Pumpkin Bombs"
33 Con 46    4 u 3d6 AP RKA vs PD, 16ch "Throwing Blades"
15 Bod 10    4 u 13d6 Energy Blast, 16ch "Plasma Blast"
15 Int  5   22 u 10d6 Autofire EB, 64ch, "Rapid-fire Plasma Blast"
14 Ego  8
23 Pre 13   39 18d6 Drain vs Dange Sense, AOE hex, OIF, 4ch,
 4 Com -3        Only vs Spider Sense (-1) "Anti=Spidersense chemical bomb"
20 Pd  11    8 +4 w/Autofire (OIF +0)
20 Ed  13   16 8/8 Armor
 8 Spd 29   22 15" Flight, O End, OAF "Flying-bat-thingy"
16 Rec  -  
66 End  -    5 Jab     +1 / +3  Strike        12 1/2 d6
54 Stn  -    4 Punch   +0 / +2  Strike +2d6 = 14 1/2 d6
      ---    5 Kick    -2 / +1  Strike +4d6 = 16 1/2 d6
      258    4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
            16 4 Martial Damage Classes

	     3 Combat Pilot 17-
	     4 Transport Famil: Jets, Helicopters, Gyrocopters, 
		  Hang Gliders 11-
             3 Electronics 11-
	     3 Interrogation 14-
	     3 Inventor 12-
            20 2 Overall levels
           ---
	 + 238 = 496

The villain formerly known as Jack O'Lantern

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Killer Shrike
25 Str 15   45 18" Flight, 1/2 End [2]
26 Dex 48   24 12/12 Armor OIF
28 Con 36
13 Bod  6   51 Multipower: 90 Active, No KB "Wrist Bracers"
13 Int  3    5 u 3d6 Armor Piercing HKA, 0 End (4d6 w/Str)
11 Ego  2    4 u 14d6 Energy Blast, 1/2 End [3, from end res] Reduced by range
20 Pre 10
12 Com  1    7 End Reserve, 50 End, 5 Rec, OIF
12 Pd   7
12 Ed   6    5 Jab     +1 / +3  Strike         9d6
 6 Spd 24    5 Kick    -2 / +1  Strike +4d6 = 13d6
11 Rec  -    4 Block   +2 / +2  Block, Abort
56 End  -    4 Dodge    - / +5  Abort
40 Stn  -    3 Throw   +0 / +1  Strike +v/5
      ---   16 4 Damage Classes
      158
	     6 Acrobatics, Breakfall 14-
	     3 Tactics 12-
	     2 Prof Skill: Soldier 11-

            32 4 Combat levels
           ---
	 + 216 = 374

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Kraven (Sergei Kravinoff)
33 Str 23  10 +5" Running
29 Dex 57   8 1/2 End Str [2]
33 Con 46   4 English (Russian native)
15 Bod 10   2 Area Know: Africa 11-
18 Int  8   3 Survival 11-
17 Ego 14   3 Animal Handler 11-
20 Pre 10   9 Breakfall, Climbing, Stealth 15-
16 Com  3   9 Inventor, Paramedics, Tracking 13-
20 Pd  13   3 Shadowing 11-
15 Ed   8  15 +5 w/Shadowing, Stealth, Tracking "Hunting Skills"
 7 Spd 31   2 SS: Toxicology 11-
14 Rec  -  30 3 Overall levels
66 End  -
49 Stn  -   5 Jab     +1 / +3  Strike         10 1/2 d6
      ---   5 Kick    -2 / +1  Strike +4d6 =  14 1/2 d6
      223   4 Block   +2 / +2  Block, Abort
            4 Dodge    - / +5  Abort
	    4 Escape  +0 / +0  +15 Str vs Grab = 68 Str
	    3 M Grab  -1 / -1  Grab, +10 Str   = 63 Str
           16 4 Martial Damage Classes

           37 8d8 Entangle, AOE Hex, Transparent (+1/2), 1 Rec. Ch, OIF "Net"
           15 1d6 AP RKA vs Pd, OIF, 16ch "Darts"
            8 1d6 Dex Drain, Rec 5pts/min, 160ch, Uncontrolled Cont, Linked,
		  OIF, Only if Dart does body (-1/4) "Dart-venom"
           33 8d8 NND, def=Self Contained Breath, AOE hex, OIF, 4ch, No Rng
          ---
         +232 = 455


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Venom (Eddie Brock)
45 Str 35   10 Clinging: 45 Str
32 Dex 66    6 +3" Running
38 Con 56    8 +8" Leap
18 Bod 16   11 1/2 End Str (2)
13 Int  3  137 10d6 Entangle, Impervious to Sight, 1/2 End [5]
20 Ego 20   25 20" Swinging, x2 non-combat [4]
25 Pre 15   24 Invisible vs Dange Sense, No Fringe, 0 End, Always On,
 8 Com -1        Only vs Spider Sense (-1)
30 Pd  21   35 Spatial Awareness, 360 degrees
30 Ed  22   10 Instant Change: Any clothes
 7 Spd 28   30 1/4 Physical and Energy Damage Reduction
17 Rec  -
76 End  -    5 Jab     +1 / +3  Strike        14d6
60 Stn  -    4 Punch   +0 / +2  Strike +2d6 = 16d6
      ---    5 Kick    -2 / +1  Strike +4d6 = 18d6
      281    4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
            20 5 Martial Damage Classes

             9 Acrobatics, Breakfall, Stealth 15-
	     2 PS: Journalist 11-
	     2 CK: New York City 11-
	     3 Criminology 12-
	     3 Streetwise 14-

            20 2 Overall levels
	    16 2 Combat levels
	    10 2 OCV levels
           ---
	 + 403 = 684

100+
     2x Stun and Body from Sonic attacks

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


X-Foes:
Apocalypse
 80 Str  70    20 20/20 Resistant Pd/Ed
 20 Dex  30    60 1/2 Physical & Energy Damage Reduction
 63 Con 106    30 Life Support: Full
 25 Bod  30     5 Flash Def
 28 Int  18    10 Power Def
 23 Ego  26    10 Lack of Weakness
 25 Pre  15    20 25pts Mental Def
  6 Com  -2    20 1/2 End Cost Str [4]
 40 Pd   24    90 Multipower: Body Control 
 40 Ed   27     3 u 4 Levels Growth, 0 End
  5 Spd  20     3 u 4 Levels Density Increase, 0 End
 29 Rec   -     3 u +20pd Armor
126 End   -     3 u +20ed Armor
 97 Stn   -     3 u 4" Stretching, 0 End
       ----     3 u +6d6 Hand Attack, 0 End
	364     3 u Shapeshift-Any Form [3]
		1 u +5" Running
		1 u +10" Swimming
		1 u +10 Pre
		1 u 30 Str Clinging

                9 Scientist: Biology, Biochemisty, Genetics, Mutation, 
		     Cybernetics, Celestial Technology 11-
               16 Universal Translator, Human Languages Only (-1/2) 17-
                9 Inventor, Paramedics, System Operation 11-
               50 5 Overall levels
              ---
	    + 374 = 738

This guy started out as a kind of boring X-Factor bad guy. Now
we are supposed to believe he is one of the most dangerous villains
in the world.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Black Queen (Selene)
30 Str 20   10 10/10 Resistant Pd/Ed
26 Dex 48    3 Life Support: Does not age
38 Con 56   50 5d6 Body Transfer -> End Reserve, 0 End, No Rng, Invis Effect (+1)
20 Bod 20   37 5d6 Ego Transfer -> End Reserve, 0 End, No Rng, Invis Effect, Link
23 Int 13
23 Ego 26   50 Endurance Reserve: 500 End
20 pre 10
22 Com  6  125 Multipower (all powers use End from End Reserve)
20 Pd  14    8 u 60 Strength Telekinesis, Fine Manipulation, 1/2 End,
20 Ed  12              Only vs Inorganic Substances (-1/2) [5]
 6 Spd 24    6 u 20d6 Energy Blast, 1/2 End, No KB, Based on Available Fire (-1)
14 Rec  -   12 u 7 1/2d6 NND, Does Body 1/2 End [6]
56 End  -   10 u 20d6 Mind Control, 1/2 End [5], Only after transfer (-1/4)
54 Stn  -
      ---   10 Invisibility vs Sight & Sound, x5 End Cost [30]
      249   37 60" Flight, Only along surface, x5 End Cost [60]

	    20 25pts Mental Defense
	     6 High Socieity, Seduction 13-
	     4 English
            90 60pt Power Pool (Magic)
	     5 Magic Skill 14-
             3 Magician (Magical Scientist)
	     5 Summoning, Demonology, Mind Control, Illusions, Counterspells
            30 3 Overall levels
           ---
	 + 521 = 770 

By draining the life essence of a large man (13 Bod, 10 Ego) she will get 
104 active points of End (ie, 208 End) for her reserve before he dies.  If
she is seriously depleted after a battle she will need to drain 2 or 3
people to get full again.  Her mind control only works against people who
have been partially drained.

The "Based on Available Fire" simulates the way she controls available
fire, but does not produce it herself.  Here's a rough guide to what
she can do with various levels of flame:
	
	Candle		2d6 energy blast
	Torch	 	8d6    "     "
	Bonfire        12d6    "     "
	Burning House  20d6    "     "

She can't do better than 20d6 no matter how much fire is available.

The invisibility and high speed movement is her quick getaway power.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Callisto
20 Str 10   5 Jab     +1 / +3  Strike         8d6
26 Dex 48   4 Punch   +0 / +2  Strike +2d6 = 10d6
23 Con 26   5 Kick    -2 / +1  Strike +4d6 = 12d6
13 Bod  6   4 Block   +2 / +2  Block, Abort
18 Int  8   4 Dodge    - / +5  Abort
18 Ego 16  16 4 Martial Damage Classes
23 Pre 13   1 Weapon Element: Knives
18 Com  4
10 Pd   6   9 Breakfall, Climbing, Stealth 14-
10 Ed   5   3 Oratory 14-
 6 Spd 24   3 Tracking 13-
 9 Rec  -  12 +4 Perception Rolls
46 End  -   5 Ultraviolet Vision
35 Stn  -
      ---  24 3 Combat levels
      166 ---
	 + 95 = 261

Here's a little trivia for you: Callisto is modeled after a character
in the cult classis 'Barbarella'.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Deathbird
40 Str 30   56 28" Flight, 1/2 End, No non-combat (-1/4)
29 Dex 57   30 2d6 HKA, 1/2 End, Reduced Pen [1], 4d6 w/Str
28 Con 36   10 1/2 End Str [2]
10 Bod  -
23 Int 13    4 English (Shi'ar native)
18 Ego 16    6 Combat Pilot, Breakfall 15-
23 Pre 13    2 Transport Famil: Spacecraft
20 Com  5    9 Bureacratics, Persuation, Oratory 14-
25 Pd  17
25 Ed  19    5 9pts Mental Def
 7 Spd 31
14 Rec  -    5 Jab     +1 / +3  Strike        10d6
56 End  -    4 Punch   +0 / +2  Strike +2d6 = 12d6
44 Stn  -    5 Kick    -2 / +1  Strike +4d6 = 14d6
      ---    4 Block   +2 / +2  Block, Abort
      237    4 Dodge    - / +5  Abort
	     8 2 Martial Damage Classes

            33 Multipower: 75 active, OIF, 8ch, No KB "Wrist Javelins"
	     3 u 5d6 RKA vs PD "Javelins"
	     3 u 15d6 Energy Blast "Electric Javelins"

            30 3 Overall levels
	    16 2 Combat levels
           ---
	 + 237 = 474

Who would have guessed that this Ms Marvel villain would turn out to
be an heir to an awesome intergalactic empire?  Not me, that's for
sure.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Juggernaut
100 Str  80    7 1 level Growth, Always On
 14 Dex  12    7 1 level Density Increase, Always On
 63 Con 106   50 0 End Str
 20 Bod  18  140 Fully Hardened Resistant Pd & Ed
 13 Int   3   70 2x Hardened Resistant 40/40 Pd/Ed
 20 Ego  20   10 Lack of Weakness
 28 Pre  18   10 Flash Def vs Visual
 10 Com   -   10 Power Defense
 80 Pd   61   10 Flash Def vs Hearing group
 80 Ed   76   30 Full Life Support
  4 Spd  16   11 20pts Mental Defense, OIF "Skullcap"
 31 Rec   -    5 +10 Mental Defense, OAF "Outer Helmet"
126 End   -   20 10" Knockback Resistance
 97 Stn   -   27 +20" Knockback Resistance, 
	---        Only vs being pushed backwards (-1/2)
	410   62 1" Tunneling, 20 Def
	      30 +20d6 Hand Attack, 0 End, Only w/Move Throughs (-1/2),
		   Body Only (-1/2), Only to insure at least 1" of
		   Knock-back (-1)
              35 7 OCV levels
             ---
	    +544 = 954

Here's Cain before his recent trip inside the Ruby.  He claims to
be tougher now, but I haven't seen it yet.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Mystique (Raven Darkholme)
18 Str  8  16 Shapeshift: Any Humanoid, limited max duration (-1/4)
26 Dex 48  10 Instant Change: Any clothes
20 Con 20   2 +1" Running
12 Bod  4   3 Contact: NSA 14-
23 Int 13
14 Ego  8   5 Jab     +1 / +3  Strike         7 1/2 d6
20 Pre 10   4 Punch   +0 / +2  Strike +2d6 =  9 1/2 d6
24 Com  7   5 Kick    -2 / +1  Strike +4d6 = 11 1/2 d6
10 Pd   6   4 Block   +2 / +2  Block, Abort
10 Ed   6   4 Dodge    - / +5  Abort
 7 Spd 34   3 Throw   +0 / +1  Strike +v/5
 8 Rec  -   4 Escape  +0 / +0  +15 Str vs Grab
40 End  -  16 4 Martial Damage Classes
31 Stn  -
      ---  18 Acting, Bureacratics, Conversation, High Society, Persuation,
      164       Streetwise 13-
           12 Concealment, Criminology, Paramedics, Security Systems 14-
            9 Breakfall, Lockpicking, Stealth 14-
	    9 Disguise, Mimicry, Shadowing 11-
           18 +6 w/Acting, Disguise, Mimicry
	   30 3 Overall levels
	   16 2 Combat levels
          ---
	 +184 = 348

I haven't been able to stomach post-Peter David X-Factor, so if this
write-up is out of date, I apologize.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Pyro (St John Allerdyce)
18 Str  8   37 4d6 RKA, No KB, OIF, 32ch Reduced by Range "Flamethrower"
17 Dex 21  
15 Con 10  150 18d6 Energy Blast, Continuous, 0 End, No KB
10 Bod  -         Based on Available Fire (-1/4)
13 Int  3   77 60 Str TK, 0 End, Based on Available Fire (-1/4), Linked w/EB
11 Ego  2
18 Pre  8   16 2 Combat Levels
12 Com  1   10 +5 OCV w/EB-TK
 8 Pd   4
 8 Ed   5    4 Prof Skills: Journalist, Novelist 11-
 5 Spd 23
 7 Rec  -
30 End  -
27 Stn  -
      ---  ---
       85 +294 = 379

Pyro's usual technique is to grab his opponent with talons of fire.  The
energy blast has been bought 'continuous' so he can just keep burning 
people after the initial grab.

The "Based on Available Fire" simulates the way he controls available
fire, but does not produce it herself.  Here's a rough guide to what
he can do with various levels of flame:
	
	Candle		2d6 energy blast   8 Str TK
	Torch	 	8d6    "     "    25  "  "
	Bonfire        12d6    "     "    38  "  "
	Flamethrower   20d6    "     "    60  "  "

He can't do better than 20d6 no matter how much fire is available.

How come Black Queen gets a -1 for the same limitation?  Because she
doesn't carry a flamethrower everywhere she goes.  If she did, it
would only be worth a -1/4.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Sabretooth
23 Str 13   8 Regen: 1 Body/minute
35 Dex 75   3 Life Support vs Disease
33 Con 46  60 1/2 Physical & Energy Reduction
20 Bod 20   6 10pts Power Def vs Attacks with chemical SFX (-1/2)
18 Int  8  11 15pts Mental Defense
20 Ego 20   5 Flash Def
25 Pre 15   5 Discrim Smell
10 Com  -  10 Tracking Scent
12 Pd   7  15 +5 w/Perception Rolls
12 Ed   5   8 +4 w/Hearing Rolls
 7 Spd 25   6 +3" Running
25 Rec 26   2 +2" Superleap
66 End  -   3 +3" Swimming
60 Stn 11   3 Combat Sense
      ---   5 Defensive Maneuver
      297   3 Lightsleep
	    3 Resistance
	    3 Survival 11-
	    9 Breakfall, Climbing, Stealth 16-
	    3 Tracking 13-
	    9 Shadowing 14-
           41 2d6+1 Armor Piercing HKA, 1/2 End, Reduced Penetration,
		No KB [1], 3d6+1 w/Str [3]
            5 Jab     +1 / +3  Strike         8 1/2 d6
            4 Punch   +0 / +2  Strike +2d6 = 10 1/2 d6
            5 Kick    -2 / +1  Strike +4d6 = 12 1/2 d6
            4 Block   +2 / +2  Block, Abort
            4 Dodge    - / +5  Abort
           16 4 Martial Damage Classes

	   30 3 Overall levels
	   24 3 Combat levels
          ---
	+ 313  = 610

I haven't been following this character since he died and became a
superhero, so things may have changed.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


X-Men:
Archangel (Warren Worthington III)
20 Str 10   140 Multipower: Wings
23 Dex 39    11 43" Flight, x8 non-combat, 0 End, Not in cramped areas (-1/4)
23 Con 26    11 30/30 Armor, Usable by Others, Concentrate: 1/2 DCV
15 Bod 10
15 Int  5    30 1d6 AP Autofire RKA vs PD, 0 End, No KB, Can Lose Control (-1/4)
14 Ego  8    18 2d6 NND Autofire, 0 End def=non-standard chemistry
23 Pre 13          Linked w/RKA, Cant Lose Control, Only if RKA does Body (-1/4)
 8 Com -1    22 1 1/2d6 Dex Drain Autofire, 0 End
10 Pd   6          Linked w/RKA, Cant Lose Control, Only if RKA does Body (-1/4)
10 Ed   5
 6 Spd 27    80 4d6 AP HKA, 0 End, No KB, Can Lose Control, 4 1/2d6 w/Str
 9 Rec  -
46 End  -     6 3/3 Armor, OIF
37 Stn  -
      ---     9 Acrobatics, Breakfall, Combat Pilot 14-
      148     9 Bureacratics, High Society, Seduction 14-
	      5 8pts Mental Defense

	      5 1/2 End Str [1]

             20 2 Overall levels
	     20 4 Flight levels
	      8 4 Levels w/Autofire RKA
            ---
	    394 = 542

100+
 15 Distinctive Features: Blue Skin (Major Effort, Major Reaction)
 15 Hunted: Apocalypse (More Powerful, 8- )
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 10 Psyche Lim: Grim (Common, Moderate)
  5 Love: Psylocke
377 Blue Bonus
---
542

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                        Banshee (Sean Cassidy)
15 Str  5  150 Multipower: Sonic Scream
20 Dex 30   10 12d6 Energy Blast, Area of Effect Cone, 0 End, No Rng
18 Con 16   13 18d6 Energy Blast, 0 End
13 Bod  6    9 8d6 RKA, 1/2 End [6], No Rng, No KB
18 Int  8    7 6d6 NND, 0 End, Area of Effect Radius, No Rng, Personal Immunity
13 Ego  6   10 5d6 Flash vs Hearing, 0 End, Area of Effect Cone, x4 area (44" triangle)
20 Pre 10
16 Com  3   75 30" Flight, 1/2 End
10 Pd   7
10 Ed   6   35 Spatial Awareness, 360 degrees (active sonar)
 5 Spd 20
 7 Rec  -    2 PS: Interpol Agent 11-
36 End  -    1 KS: Genetics 8-
30 Stn  -    6 Bureaucratics, Streetwise 13-
      ---    6 Stealth, Breakfall 13-
      117    6 Concealment, Paramedics 13-
             2 WF: Small Arms

	       Martial Arts (Commando)
             5 Boxing Cross -2 OCV +1 DCV Strike+4d6
             3 Aikido Throw +0     +1     Strike, target falls
             4 Choke        -2     +0     Grab, 2d6 NND
             4 Disarm       -1     +1     +10 Str disarm
             4 Block        +2     +2     abort, block

            10 1 Overall level
	    16 2 Combat levels
	    10 2 levels w/Multipower

	     6 3/3 Armor, OIF
           ---
	 + 394 = 511
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Beast (Hank McCoy)
43 Str 33   2 3/3 Resistant
38 Dex 84   2 LS: Temperature (Only vs Cold -1/2)
43 Con 66  11 1/2 End Str [2]
20 Bod 20   3 Ambidexterous
23 Int 13   5 Extra Limbs (Can use feet as hands)
14 Ego  8   5 8pt Mental Defense
23 Pre 13   6 +3" Running
18 Com  4  12 Acrobatics, Breakfall, Climbing, Stealth 17-
20 Pd  11  12 Deduction, Inventer, Forensic Medicine, Paramedic 14-
20 Ed  11   3 Scientist
 8 Spd 32   5 Sciences: Mutation, Genetics, Biology, Biochem, Chemistry 11-
18 Rec  -   4 Knowledge Skill: Literature, TV/Movie trivia 11-
86 End  -   3 Seduction 14-
64 Stn  -   5 Jab   +1 +3 Strike 10 1/2d6
     ----   5 Kick  -2 +1 Strike 14 1/2d6
      295   4 Block +2 +2 Block, Abort
	    4 Dodge  - +5 Abort
	    3 Thow  +0 +1 Strike +v/5
	    8 2 Damage Classes

           10 Languages: 4pt Latin, 3pt German, 3pt Russian

	   30 3 Overall levels
	   10 2 levels w/Sciences
         ----
        + 142 = 437

100+
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 20 Distinctive Features: Blue & Furry (Can't Conceal, Majro Reaction)
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Scientific Curiosity (Common, Strong)
 15 Psyche Lim: Seeks non-violent solutions (Common, Strong)
252 Furry Blue Blonus
---
437

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Boom Boom (Tabitha Smith)
13 Str  3   110 8d6 Explosive Energy Blast, Triggered (time delay) 0 End
18 Dex 24    70 +8d6 Explosion, Triggered [7, from battery]
13 Con  6
10 Bod  -    10 Endurance Battery: 50 End, 5 Rec
13 Int  3
11 Ego  2     5 Jab     +1 / +3  Strike
15 Pre  5     4 Punch   +0 / +2  Strike +2d6 
24 Com  7     4 Block   +2 / +2  Block, Abort
 8 Pd   5     4 Dodge    - / +5  Abort
 8 Ed   5     3 Throw   +0 / +1  Strike +v/5
 5 Spd 22
 6 Rec  -     2 +1" Running
26 End  -
24 Stn  -    16 2 Combat levels
      ---     4 +2 OCV w/"Time Bombs"
       82   ---
          + 238 = 320

100+
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 20 Psyche Lim: CVK (Common, Total)
 10 Psyche Lim: Acts like a stupid Vallye Girl (Common, Moderate)
 15 Secret ID
 10 Love: Sam Guthrie
145 Bonus
---
320

Note:  I gave her 10pts for her Love disad, since she recently blew off
a mission just so she could stay behind with Sam, so it seems pretty
limiting.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Cable (Askanison / Nathan Summers)
23 Str 13   15 +20 Str, Doesn't Add (-1/2) Strike/Grip Only (-1/2) 0 End
26 Dex 48   18 12/12 Armor, 11-
28 Con 36    6 3/3 Armor, OIF
18 Bod 16    4 IR Vision (One Eye: 2x Range Mods -1/4)
23 Int 13    6 1/2 End Str [1]
20 Ego 20    4 5pts Flash Def (One Eye: 2x Range Mods -1/4)
23 Pre 13   25 Mind Link: Any 8 Minds
12 Com  1   13 8d6 Telepathy, x5 End [20]
10 Pd   5   12 40 Str TK, x10 End [60]
10 Ed   4   15 19pts Mental Defense
 6 Spd 24   18 Breakfall, Climbing, Combat Driving, Combat Pilot, Lockpicking,
11 Rec  -        Stealth 14-
56 End  -   27 Bugging, Computer Programming, Concealment, Criminology,
44 Stn  -        Deduction, Inventor, Paramedic, Security Sytems, Tactics 14-
      ---   15 Demolitions, Electronics, Mechanics, Shadowing, Weaponsmith 11-
      206    3 Interrogation 14-

             4 English

             5 Jab     +1 / +3  Strike        10 1/2 d6
             5 Kick    -2 / +1  Strike +4d6 = 14 1/2 d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
             3 Throw   +0 / +1  Strike +v/5
             4 Disarm  -1 / +1  Disarm, +10 Str
             8 2 Damage Classes

	    40 4 Overall Levels
	    32 4 Combat Levels

           141 Weapon Pool:  112.5pt Pool, Only Change at Base/Must be
	         OIF/OAF

           ---
	 + 431 = 637

Typical Weapon Pool Allocation:

Big Gun:
45 3d6 RKA  Autofire Armor Piercing 4clips, 30ch ea, OAF, Beam, No KB

Shrapnel Grenades:
40 3 1/2d6 RKA Explosion, Armor Piercing, 4ch, OIF, Beam

Serrated Combat Knife:
27 2d6 HKA, + 1 Stun, 0 End (3d6 w/Str), OAF, No KB

100+
 10 Distinctive Features: Glowing Eye, Tiny Head (Is Noticed, Recognizable)
 15 Hunted: Stryfe (More Powerful, 8-)
 15 Hunted: Apocylypse (More Powerful, 8-)
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 15 Psyche: Always acts Macho/Rude (Very Common, Moderate)
 15 Psyche: Protective towards X-Force (Common, Strong)
  5 Love: Domino (???)
  5 Ungoing Identity Crisis
437 Really messed up character conception bonus
---
637




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Cannonball (Sam Guthrie)
18 Str  8   67 Elemental Control: Biochemical Propulsion 135 active
18 Dex 24   54 45" Flight, 0 End, Must make Ego Roll to turn (-1/4)
18 Con 16  192 65/65 Forcefield, Usable by others, 0 End
13 Bod  6
18 Int  8    5 8pts Mental Defense
14 Ego  8    6 3/3 Armor, OIF
20 Pre 10    3 Paramedics 13-
14 Com  2
 8 Pd   4   16 2 Combat levels
 8 Ed   4    6 2 Levels w/Move-throughs & Move-bys
 5 Spd 22   18 9 Levels vs Move-Through velocity penalties
 8 Rec  -
36 End  -
31 Stn  -
      ---  ---
      112 +367 = 479

100+
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 20 Hunted: Externals (More Powerful, NCI, 8-) (I think this plot has been dropped)
 20 Psyche: Wants to Prove himself as an X-Man (Very Common, Strong)
 15 Psyche: Code vs Killing (Common, Strong)
  5 Love: Boom-Boom
299 Hillbilly Bonus
---
479

Note:  The forcefield used to be based on flight, but he has recently demonstrated
the ability to put up a forcefield while standing still.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Captain Britain (Brian Braddock)
90 Str 80    22 1/2 End Cost Str [4]
26 Dex 48    20 20/20 Resistant Pd/Ed
43 Con 66    90 25" Flight,  0 End, x16 non-combat
15 Bod 10     1 Transport Famil: Motorcycle
13 Int  3     2 Physics 11-
14 Ego  8    15 3 Hand to Hand Levels
23 Pre 13
18 Com  4
40 Pd  22
40 Ed  31
 5 Spd 14
27 Rec  -
86 End  -
82 Stn  -
      ---   ---
      299 + 150 = 449

Note:  I bailed out of Excaliber around the time he became 'Brittanic'.
I don't know what has happened to the character since then, and I'm not
sure I want to.  I sure miss Alan Davis.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                     Colossus (Piotr Nikolaievitch Rasputin)
75 Str 60  10 1 level growth, +1 Bod, +1 Stn, +5 Str, 0 End Persistant
20 Dex 30  67 60/75 resistant
38 Con 56  50 Hardened pd & ed (including resistant)
20 Bod 18  10 Flash Def
10 Int  -   5 8pt Mental Def
14 Ego  8  10 Lack of Weakness
20 Pre 10  12 Life Support: Pressure, Radiation, Temperature, Disease
12 Com  1   7 Life Support: Self Contained Breathing 10 minute maximum (+1/2)
60 Pd  46  19 1/2 End Cost str 7 -> 3
75 Ed  75   2 +1" running
 5 Spd 20   6 Acrobatics, Breakfall 13-
22 Rec  -   2 PS: Drawing 11-
76 End  -   3 Language: English (Russian native)
74 Stn  -  16 2 Combat levels
     ----- 10 2 HTH levels
      324   4 +2 OCV w/fastball special
	  ---
	+ 233 = 557

100+
 20 Hunter: Misc mutant haters
 10 Psyche Lim:  Even more of a whiner than most X-men
427 exp
---
557

Note:  He really is big, not dense (he's 7'5" tall in armored form).
I didn't make all his powers Hero ID, since he hasn't been in human
form for years, and hasn't been screwed over for being in human form
for almost a decade as far as I can recall.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
                           Cyclops (Scott Summers)
15 Str  5   174 Multipower (206 active, everything has 'personal immunity' on
20 Dex 30    18 15d6 Energy Blast, +5d6 KB Only, O End, +5d6 [2]
15 Con 10    18 9d6 Energy Blast AoE Cone, +3d6 KB Only 0 End, +2d6 [2]
15 Bod 15    18 9d6 Autofire Energy Blast, +3d6 KB Only 0 End, +3d6 [7]
23 Int 23    16 11d6 Armor Piercing Energy Blast 0 End, +3d6 [2]
23 Ego 23
20 Pre 10     2 20 pt Endurance Battery for multipower
14 Com  2     2 2pt Recovery for End Battery
 8 Pd   5    
 8 Ed   5    30 +15 Lightning Reflexes (acts at 35 Dex)
 6 Spd 30     8 +4 Skill levels vs Autofire Penalties
 6 Rec  -     8 +4 Skill levels w/Bouncing
30 End  -    40 5 Combat levels
31 Stn  -     9 +3 Skill levels w/Energy Blast
      ---     9 Breakfall, Climbing, Combat Pilot 13-
      156     9 Demolitions, Electronics, Mechanics 11-
              9 Deduction, Paramedics, Tactics 14-
	      2 +1" Running

		Martial Arts
	      5 Defensive Strike +1 OCV +3 DCV Str Strike
              4 Dodge                   +5 DCV abort
	      3 Throw            +0 OCV +1 DCV Str+v/5 Strike
	      4 Disarm           -1 OCV +1 DCV +10 Str disarm

              6 3/3 Armor, OIF (X-men uniform, modern version)
           ----
	  + 394 = 550

100 +
 10 Distinctive Features (Red Eyes) easily concealable
 15 Hunted More Powerful, 8- (Mr Sinister)
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 15 Phys lim: Can't control energy blast without special visor (Infreq, Fully)
 10 Psyche Lim: Always Serious (Common, Moderate)
 20 Psyche Lim: CVK (Common, Total)
 15 Psyche Lim: Loyal to Prof X (Uncommon, Total)
  5 Love: Jean Grey/Marvel Girl

Notes:  23 Int: this guy is Marvel's premier combat tactician, and a keen
observer.  23 Ego:  He's trained with Prof X most of his adult life, and 
fought off Dys`pare.
The Multipower:  I wrote this up as 3 multipowers, The first at 0 End, the
second knock-back only, the third with normal end costs, then added them
together (except the AP slot does not get a knockback boost).  Some unusual
round-offs caused the slots to be more expensive than you'd expect).  With 
this write-up, Scott can do 15d6 (and lots of KB) indefinitely, and go up
to 20d6 when he needs it, although he can only keep it up for 2 rounds.

I made his lack of control over the eye beams a disad rather than a limit
for two reasons: it is simpler, and it wouldn't be worth the 40-odd points
he'd get with even a 1/4 limit on the multipower, since it hasn't come up
much in recent times.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Dazzler (Alison Blaire)
15 Str  5   100 Multipower: Light emission (all End is from End Reserve)
25 Dex 48    10 u 10d6 Flash [10]
18 Con 16     8 u 13d6 AP Energy Blast, No KB [10]
11 Bod  2     1 u Images vs Sight, 16" Radius, Simple Shapes Only (-1/2) [2]
13 Int  3    10 End Reserve: 100 End
11 Ego  2    16 20 Rec for End Reserve: Not in total silence (-1/4)
18 Pre  8    15 +30 Rec for End Reserve: Very noisy environ only (-1)
24 Com  7
 8 Pd   5    46 6d6 Energy Absorbtion -> Multipower (+1), +54 to max (=90)
 8 Ed   4           Only vs Sonic attacks (-1 1/2)
 5 Spd 14    30 +50pd Armor, Only vs Sonic attacks (-1 1/2)
 7 Rec  -     5 Jab     +1 / +3  Strike          6d6
36 End  -     4 Punch   +0 / +2  Strike +2d6 =   8d6
28 Stn  -     5 Kick    -2 / +1  Strike +4d6 =  10d6
      ---     4 Block   +2 / +2  Block, Abort
      114     4 Dodge    - / +5  Abort
             12 3 Martial Damage Classes

	      2 +1" Running = 7"
	      5 7pts Mental Defense
		
              3 Paramedics 12-
	      3 Breakfall 14- 
	      2 PS: Singer 11-
	      1 Transport Famil: Skates

             16 2 Combat levels
             15 +5 w/Multipower
	    ---
	    320 = 434
           
Marvel's mistimed attempt to cash in on Roller-Disco.  Claremont managed
to slowly redeem the character, but I can't say she was ever very
interesting.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Domino
18 Str   8   24 Acting, Bribery, Conversation, High Society 
26 Dex  48         Interrogation, Persuation, Seduction, Streetwise 14-
18 Con  16   21 Bugging, Concealment, Criminology, Cryptography, 
15 Bod  10         Paramedic, Security Systems, Tactics 14-
23 Int  13   12 Breakfall, Climbing, Lockpicking, Stealth 14-
20 Ego  20    7 Shadowing, 13-
20 Pre  10    2 +1" running = 7"
20 Com   5    
 8 Pd    4    6 3/3 Armor, OIF
 8 Ed    4      
 6 Spd  24    4 Block      +2 / +2    block, abort
 8 Rec   -    4 Disarm     -1 / +1    disarm, +10 Str
36 End   -    4 Dodge       - / +5    abort
33 Stn   -    4 Punch      +0 / +2    strike +2d6 = 7 1/2d6
      ----    5 Spin Kick  -2 / +1    strike +4d6 = 9 1/2d6
       162    5 Choke Hold -2 / +0    grab, 2d6 NND
	      8 2 Martial Damage Classes (already added in)

             20 2 Overall Skill levels
	     16 2 Combat Skill levels

	     15 3d6 Luck

             30	2d6 Armor Piercing RKA, Autofire (5 shots) 4clips, 30ch each, 
		   OAF No KB Beam  "Big Gun"
           ----
	  + 187 = 349

Note:  Sorry, no disads for this one.  She started life as yet another Liefield (sp?) 
character with a gun and an attitude but no origin, no motivation, no obvious character
traits.  Under the care of more competent writers she may recover from this, but 
presently we just don't know enough about her to try to pin down her disads. 



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Havok (Alex Summers)
15 Str  5  210 Multipower
20 Dex 30   21 24d6 Energy Blast, 0 End, Personal Immunity
15 Con 10   21 18 1/2d6 Explosion, 0 End, Personal Immunity
12 Bod  4
18 Int  8    6 +3 OCV w/Energy Blast
13 Ego  6   24 3 Combat levels
18 Pre  8    2 +1" Running
14 Com  2    2 Science: Geology 11-
 8 Pd   5
 8 Ed   5    6 3/3 Armor, OIF
 5 Spd 30    5 8pt Mental Defense
 6 Rec  -
30 End  -
28 Stn  -
     ----  ----
      113 +297 = 410

100+
 15 Hunted More Powerful, 8- (Mr Sinister)
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 20 Normal Characteristic Max 
 15 Psyche: Code vs Killing (common, strong)
 15 Psyche: Protective of Teammates (common, strong)
  5 Psyche: Wants to be as good as Scott (uncommon, moderate)
 15 Secret ID
  5 Love: Lorna
200 Bonus
---
410

Alex seems to have conquered his old problem with controlling 
his blasts.  As far as I recall he hasn't had any problem with it
for about a decade.   Note that by special effects Havok and Cyclops
'share' their personal immunities, and are not affected by each 
other's attacks.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Marvel Girl (Jean Grey/Summers)
13 Str  3   145 Multipower: Telekinesis
18 Dex 24    18 m 60 Str Telekinesis 0 End
13 Con  6    18 m 30 Str Telekinesis 0 End AOE hexes, x4 area (12 hexes)
11 Bod  2    18 m 12d6 Energy Blast vs Pd 0 End
18 Int  8    18 m 12d6 Telepathy 0 End
26 Ego 32    18 m 12d6 Mind Scan 0 End
18 Pre  8    18 m 6d6 Ego Blast 0 End
24 Com  7    18 m 30/30 Forcefield 0 End
 8 Pd   5     9 m 12/12 Forcewall 0 End Feedback (-1)
 8 Ed   5     9 m 15" Flight, 0 End
 5 Spd 22     9 m Missile Deflection, @ Range, +1 to roll
 6 Rec  -
26 End  -     5 Mind Link to Scott Summers
25 Stn  -    20 +4 w/Multipower
     ----    32 Life Support: Self Contained, Temperature, Pressure,
      122         Radiation, Usable by Others (+1/2) AOE Radius (+1)
                  Based on Forcewall (-1/2) (Must be at least 10/10)

	     10 15pt Mental Defense
	    
	      3 Paramedics 13-
            ---
           +368 = 490

100+
 15 Hunted More Powerful, 8- (Mr Sinister)
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 20 Psyche Lim: CVK (Common, Total)
  5 Psyche Lim: Attracted to Wolverine (Uncommon, Moderate)
  5 Love: Scott
  5 Ungoing Identity Crisis
320
---
490



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                            Nightcrawler
20 Str  10   10 Clinging 20 Str
44 Dex 102    
20 Con  20   60 30" T-Port 1/2 End [3], Needs Ego Roll if below 1/2 Stun (-1/4)
15 Bod  10    1 x4 Mass, Costs End, x10 End [5/10]
18 Int   8   20 x16 Range(.59 miles)
17 Ego   7    3 x2 Range, horizontal only (1.19 miles) (-1/2)
25 Pre  15    3 x2 Range, north-south only (2.38 miles) (-1/4)
 6 Com  -2    1 x2 Range, Costs End, x10 End [5]
10 Pd    6   75 10d6 NND Does Body, No Rng, x2 End Cost 
10 Ed    6          defense=Super Dense Body or Non-skintight forcefield
 8 Spd  26
 8 Rec   -    5 8pt Mental Defense
40 End   -    5 Extra Limb
35 Stn   -
      ----      Martial Arts (generic)
       208    4 Punch     +0 / +2 Strike+2d6=8d6
              5 Kick      -2 / +1 Strike+4d6=10d6
              4 Block     +2 / +2 Block, Abort
              3 Throw     +0 / +1 Strike+v/5
              4 Dodge      - / +5 Abort
	      4 Disarm    -1 / +1 Disarm, +10 Str
              8 2 Martial Damage Classes
	      1 Weapon Element: Fencing weapons

	     15	Acrobatics, Breakfall, Climbing, Contortionist, Stealth 18-
	      6 High Society, Seduction 14-
              4 Language: English (German native)
	      3 Paramedics 13-
	      6 Mechanics, Electronics 11-
              4 PS: Trapeze, Tightrope
             10 1 Overall level

           ----
	  + 264 = 472

100+
 25 Distinctive Features (not concealable, abject fear)
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 20 Psyche: Swashbuckler
307
---
472

Notes: To get the true Nightcrawler, add this power:
20 Invisibility vs Normal Vision, 0 End Persistant, Only in shadows (+1)
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Professor X (Charles Xavier)
10 Str  -   27 Desolid, 0 End, Leaves Body Behind (-1) 1 mile max range (-1/4)
11 Dex  3        "Astral Projection"
15 Con 10   30 Mind Link: Any 16 Minds
12 Bod  4   18 Detect Mutants @ Range, 360 degrees
23 Int 13   20 Danger Sense All Attacks in Vicinity, In or Out of
29 Ego 38        Combat, (Only vs Hostile Intent -1/4) 11-
20 Pre 10   19 25pts Mental Defense
14 Com  2
 6 Pd   4  262 Multipower: Telepathic Powers
 6 Ed   3   26 15d6 Telepathy, 0 End, Affects Solid
 5 Spd 29   26 10d6 Mind Scan, +12 to Roll, 0 End, Affects Solid
 5 Rec  -   15 20d6 Telepathy, 0 End
30 End  -   16 5d6 Entangle, BOECV (+1), Transparent vs Attacks (+1/4),
25 Stn  -        vs Ego not Str (+1/2) 0 End (+1/2) "Mental Paralysis"
      ---   15 6d6 Cosmetic Transform vs Ego not Body (+0), BOECV (+1),
      116        Variable Effects (+1/4), 0 End (+1/2), AOE Radius (+1),
                 x16 Radius = 48" (+1), Selective Target (+1/4)
		 "Clouding Memories"
             6 4d6 Ego Blast [4]
	     3 2d6 Stun Aid, 0 End, Usable @ Range, Affects Solid, 
		 Heal Only (-1/2)

             9 Scientist: Psionic Surgery, Biophysics, Genetics, Mutation,
		 Psionic Amplification Machines, Physical Training 11-
             2 Prof Skill: Teaching 11-
            12 Bureacratics, Conversation, High Society, Oratory 13-
	    15 Deduction, Forensic Medicine, Inventor, Paramedic, Tactics 14-
	    15 Linguist: 4pt Shiar, Hebrew, French, German
	     8 Psionic Familiarity: (Telepathy/Bureacratics), 
		 (TP, Conversation), (TP, High Society), (TP, Oratory)

            10 Wealthy
	    40 4 Overall levels
          ---
	+ 594 = 710

100+
 15 Secret ID (Connection to X-Men is not known to public)
 10 Distinctive Features: Bald, Lower Body Paralysis (Concealable, Causes Prejudice)
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 10 Hunted: Magneto (As Powerful, 8-)
 10 Hunted: Shadow King (As Powerful, 8-)
 20 Physical Limitation: Lower Body Paralysis (All the Time, Greatly Impairing)
 15 Psyche: Wants to Help/Train Mutants (Common, Strong)
 10 Psyche: Code vs Killing (Common, Moderate)
 15 Psyche: Will Protect Students (Common, Strong)
485 Rogaine Bonus
---
710

Note:  This write-up is heavily influenced on 'The Ultimate Mentalist'.  Go buy it.



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
                         Psylock  (Betsy Braddock)
18 Str   8   75 Mulitpower
26 Dex  48    6 12d6 Telepathy 1/2 End [3] Visible Signature (-1/4)
18 Con  16    7 12d6 Mind Scan 1/2 End [3]
15 Bod  10    6 12d6 Mind Control 1/2 End [3] Visible Signature (-1/4)
23 Int  13   35 8d6 AVLD (Mental Def) 1/2 End [6] No Range (-1/2)
23 Ego  26  
23 Pre  13      Martial Arts (Ninjitsu)
28 Com   9    4 Martial Strike   +0 OCV +2 DCV Strike+2d6 (8 1/2 d6)
 8 Pd    4    5 Defensive Strike +1     +3     Strike (6 1/2 d6)
 8 Ed    4    4 Martial Escape   +0     +0     +15 Str vs Grab
 6 Spd  24    3 Martial Throw    +0     +1     Strike+v/5
 8 Rec   -    4 Martial Block    +2     +2     abort
36 End   -    4 Martial Dodge     -     +5     abort
33 Stn   -    4 Disarm           -1     +1     disarm, +10 Str
      ----    5 Spin Kick        -2     +1     strike +4d6 = 10 1/2d6
       175    1 Weapon Element: Katana
             12 3 Martial Damage Classes

	      5 Defensive Manuver
	      3 Fast Draw 14-
	      9 Breakfall, Climbing, Stealth 14-
	      9 Shadowing 14-
	      9 Concealment, Paramedics, Security Systems 14-
	      4 4pt Japanese
	      2 PS: Model
	      2 +1" running
             10 14pts Mental Defense

	     24 3 Combat levels
           ----
	  + 252 = 427

100+
  5 Distinctive Features (Purple Hair)
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 20 Psyche Lim: Incredibly confused character conception
277 Exp
---
427

Note:  The 'Visible Signature' is the butterfly-shaped energy field that
appears over her target's face when the artist remembers.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Shadowcat (Katherine "Kitty" Pryde)
13 Str  3   100 Desolid, 0 End, Invisible vs Sight, Usable by Others (+1/2)
26 Dex 48    10 5" Flight, 0 End, based on Desolid
13 Con  6    37 2d6 NND Does Body Affects Solid 0 End , based on Desolid
10 Bod  -          (The defense is not being an electronic device)
23 Int 13
14 Ego  8       Martial Arts: Ninjitsu
15 Pre  5     4 Strike      +0 +2 Strike+2d6=8 1/2d6
22 Com  6     5 Back Kick   -2 +1 Strike+4d6=10 1/2d6
 6 Pd   3     4 Nerve Pinch -1 +1 3d6 NND
 6 Ed   3     4 Dodge        - +5 Abort
 6 Spd 24    16 4 Damage Classes 
 6 Rec  -
26 End  -     9 Breakfall, Climbing, Stealth 14-
24 Stn  -    18 Computer Programming, Concealment, Cryptography, Deduction
     ----          Paramedic, Security Systems 14-
      119     6 Sciences: Computer Design, Software Design, 
		   Computer Security 11-

             30 3 Overall levels
            ---
           +243 = 362

100+
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Psyche Lim: Uncomfortable around Douglock (Very Common, Moderate)
  5 Psyche Lim: Uncomfortable around Colossus (Uncommon, Moderate)
 10 Psyche Lim: Want's to prove she is not a kid (Common, Moderate)
 15 Hunted: Misc Mutant Haters (As Powerful, 11-)
 10 Public ID
187 Kitty Bonus
---
362



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Shatterstar 
20 Str 10    6 +3" Running = 9"
38 Dex 84    3 +3" Leap = 7"
23 Con 26    5 1/2 End Str 2 -> 1
10 Bod  -    6 Regeneration: 1 Body/Hour
18 Int  8    5 8pt Mental Defense
14 Ego  8
20 Pre 10    5 Jab     +1 / +3  Strike
16 Com  3    4 Punch   +0 / +2  Strike +2d6 =
 8 Pd   4    5 Kick    -2 / +1  Strike +4d6 =
 8 Ed   3    4 Disarm  -1 / +1  Disarm, +10 Str
 8 Spd 32    4 Dodge    - / +5  Abort
 9 Rec  -   16 4 Damage Classes
46 End  -
32 Stn  -    9 Acrobatics, Breakfall, Stealth 17-
      ---    9 Electronics 14-
      188    4 Science Skills: Communications, Audio/Visual Equipment 11-

	    37 Multipower: Swords, 75 active points, OAF
	     4 3d6+1 Armor Piercing HKA, 0 End, 4d6 w/Str
	     4 1 1/2d6 Armor Piercing Autofire (2 shots) HKA 0 End 2d6 w/Str
	     1 +2d6 Hand Attack 0 End

	     6 3/3 Armor OIF

            32 4 Combat Levels
           ---
	   163 = 351

100+
 10 Alien Physiology (Can be detected by medical tests, cannot be aided
	by some medical means)
 15 Hunted: Misc Mutant Haters (As Powerful, 11-)
  5 Psyche Lim: Unfamiliar with Earth (Uncommon, Moderate)
 15 Psyche Lim: Overconfident (Common, Strong)
216 Mysterious Lineage Bonus
---
351
 



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Siryn (Theresa Rourke)
10 Str  0  150 Multipower: Sonic Scream
20 Dex 30   10 12d6 Energy Blast, Area of Effect Cone, 0 End, No Rng
15 Con 10   13 18d6 Energy Blast, 0 End
10 Bod  -    9 8d6 RKA, 1/2 End [6], No Rng, No KB
15 Int  5    7 6d6 NND, 0 End, Area of Effect Radius, No Rng, Personal Immunity
13 Ego  6   10 5d6 Flash vs Hearing, 0 End, Area of Effect Cone, x4 area (44" triangle)
20 Pre 10
26 Com  8   75 30" Flight, 1/2 End
 5 Pd   3
 5 Ed   2   35 Spatial Awareness, 360 degrees (active sonar)
 5 Spd 20
 5 Rec  -    5 Jab     +1 / +3  Strike
30 End  -    4 Punch   +0 / +2  Strike +2d6 =
23 Stn  -    4 Dodge    - / +5  Abort
      ---    3 Throw   +0 / +1  Strike +v/5
       92    4 Escape  +0 / +0  +15 Str vs Grab

	     8 1 Combat level
	    10 2 levels w/Multipower

	     5 8pt Mental Defense

	     6 3/3 Armor, OIF
           ---
	 + 358 = 450

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 15 Psyche Lim: Alcoholic (Uncommon, Total)
  5 Love: Warpath (??? not lately, it seems)
295 2nd Generation Bonus
---
450



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

                                                                                

                         Storm (Ororo Monroe)

18 Str   8  71 Elemental Control: Control of Elements, 0 End, Persistant, 
26 Dex  48       -1/4 for misc power limitations
18 Con  16  71 CE: Wind level 4, x32r, x32r, 1 min delay, x512r, 1 day delay
15 Bod  10  71 CE: Rain level 4, x32r, x32r, 1 min delay, x512r, 1 day delay
18 Int   8  71 CE: Temp level 4, x32r, x32r, 1 min delay, x512r, 1 day delay
20 Ego  20 
23 Pre  13 112 20" Flight, x8 non-com, 0 End, Usable against others, x8 mass
24 Com   7    
 8 Pd    4 112 Multipower, 112.5 active
 8 Ed    4   9 6d6 RKA, 1/2 end (4), No KB (Lightning Bolt)
 5 Spd  14   6 18d6 Energy Blast, 1/2 end (4), Knockback only (+1)
 8 Rec   -  11 1d6 Rec Drain, 1d6 End Drain, 1d6 Stun Drain, NND, Invis vs Sight,
36 End   -        AOE hex, 1/2 End, Returns 5pts/min Def: Heat life support
33 Stn   -   
      ----  12 Breakfall, Climbing, Sleight of Hand, Stealth 14-
       152   9 Lockpicking 17-
	     6 Paramedics, Security Systems 13-
             3 Streetwise 14-
	     4 English
	     9 Survival: African Plains 14-
	     6 10pt mental defense

               Martial Arts (generic)
             5 Defensive Strike +1 OCV +3 DCV  Strike, 8d6
	     4 Martial Strike   +0     +2      Strike, 10d6
	     5 Offensive Strike -2     +1      Strike, 12d6
	     4 Block            +2     +2      Block, Abort
	     4 Dodge             -     +5      Abort
	     4 Martial Escape   +0     +0      +15 Str vs Grab
            12 3 Martial Damage Classes

	    20 2 Overall levels
          ----
	 + 641 = 793

100+
  5 Distinctive Features (Black Woman w/White Hair & Blue Eyes)
 20 Hunted As Powerful, NCI, 11- (misc mutant haters)
 15 Psyche: Claustrophobe (Uncommon, Totally Useless)
 20 Psyche: CVK
633 exp
---
793

Notes: The Control Environment stuff is from Hero System Almanac 2.
Go buy it.

She can change the weather over the mat at will, within 1024 hexes 
(1.27 miles) in 1 minute, and over a 650 mile radius within 1 day.
The limitations one the EC are: only on Earth, must work within local
weather extremes, sometimes gets out of control (altogether worth
about 1/4).  The SFX on the persistant is that weather slowly reverts
if she is stunned or KO'ed.

The rec/end/stun drain is the dehydration attack she used against 
Magneto in his Antarctic base around issue 113.
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Sunfire (Shiro Yoshida)
30 Str 20  63 120pt Heat EC, 60pts @ 0 End, +30pts +30pts @ x10 End [from Batt]
23 Dex 39  51 12d6 EB 0 End, +6d6 [3], +6d6 [30], no KB
20 Con 20  63 30/30 Force Field 0 End, +15/15 [3], +15/15 [30]
14 Bod  8  63 28" Flight, x4 non-combat 0 End, +15" [3], +15" [30]
13 Int  3
13 Ego  6   5 End Battery: 40 End, 1 Rec
23 Pre 13
12 Com  1  10 Flash Def
15 Pd   9   3 Life Support: Temp, Radiation
25 Ed  11
 5 Spd 17   5 Jab     +1 / +3  Strike         8d6
10 Rec  -   4 Punch   +0 / +2  Strike +2d6 = 10d6
40 End  -   5 Kick    -2 / +1  Strike +4d6 = 12d6
39 Stn  -   4 Block   +2 / +2  Block, Abort
     ----   4 Dodge    - / +5  Abort
      147   8 2 Damage Classes
	    3 Breakfall 14-
	    4 Lang: English
           24 3 Combat levels
          ----
        + 319 = 466

100+
  8 Enraged: Signifigant Threats to Japan (Uncommon, 11/11)
 10 Hunted: Misc Mutant Haters (As Powerful, 8-)
 20 Psyche Lim: Overconfident (Common, Total)
 20 Psyche Lim: Code of Bushido (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Public ID
278 Nuclear Bonus
---
466




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Sunspot (Roberto DeCosta)
15 Str  5   50 20/20 Forcefield 1/2 End [2b]
20 Dex 30   10 EC, 30pts, linked to ff
18 Con 16   10 +30 Stun
12 Bod  4    7 +30 Str, Doesn't Add [3b]
13 Int  3   10 1/4 Resistant Physical & Energy Reduction
11 Ego  2
18 Pre  8   44 EC, 87.5pts
16 Com  3   44 30" Flight, 1/2 End [3b]
 8 Pd   5   45 14d6 Energy Blast, 1/2 End [3b]
 8 Ed   4
 5 Spd 20   10 End Reserve: 100 End
 7 Rec  -    7 10 Rec for End Battery, Only in direct sunlight (-1/2)
36 End  -   10 4d6 Energy Absorb into End Batt, Light attacks only (-1/2)
29 Stn  -
      ---    5 Jab     +1 / +3  Strike        11d6
      100    4 Punch   +0 / +2  Strike +2d6 = 13d6
             4 Block   +2 / +2  Block, Abort
	     4 Dodge    - / +5  Abort
	     8 2 Damage Classes

	     5 7pts Mental Defense
	     2 +1" Running = 7"

	     3 Bureacratics 13-
	     2 Prof Skill: Business Admin 11-
	     2 Hobby: Soccer
	     6 Combat Pilot, Breakfall 13-
	     4 English (Portugese Native)

            10 2 HTH levels
	     8 Combat level
           ---
	 + 321 = 421

100+
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Psyche Lim: Impatient (Common, Strong)
 10 Psyche Lim: Code vs Killing, Uncommon, Strong)
261 Beto Bonus
---
421



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Warpath (James Proudstar)
65 Str 55     16 1/2 End Str [3]
26 Dex 48      5 5/5 Resistant Defense
43 Con 66     25 +9" Running=15", 1.2 End [1]
18 Bod 16      9 Breakfall, Climbing, Stealth 14-
13 Int  3      3 Tracking 12-
13 Ego  6      3 Survival: Desert 11-
20 Pre 10      3 +1 Perception
16 Com  3
25 Pd  12      4 Punch   +0 / +2  Strike +2d6 =  15d6 / 17d6
25 Ed  16      5 Kick    -2 / +1  Strike +4d6 =  17d6 / 19d6
 6 Spd 24      4 Block   +2 / +2  Block, Abort
22 Rec  -      3 M Grab  -1 / -1  Grab, +10 Str
86 End  -
73 Stn  -      3 +2d6 Hand Attack 0 End, OAF "Bo Staff"
      ---      6 3/3 Armor OIF
      259      
	       8 Combat Level
              10 2 HTH levels
             ---
           + 113 = 372

100+
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Psyche Lim: Hunts whoever killed his tribe (Uncommon, Total)
  5 Love: Syren
237 Brave bonus
---
372




===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Wolfsbane (Rahne Sinclair)
10/25 Str 12    2 Life Support vs Temperature, Onlys vs Cold (-1/2), OIHID
20/23 Dex 27    4 Infrared Vision, OIHID
13/23 Con 22    2 Ultrasonic Hearing, OIHID
10/12 Bod  3    7 +3 Per Rolls, OIHID
  13  Int  3    5 +3" Running = 9", OIHID
  11  Ego  2   17 1d6 HKA, +1 Stun, 0 End, Red Pen, No KB, OIHID, "Bite"
10/20 Pre  8   22 6d6 Telepathy, Invisible Effect (+1/2), 0 End, 
22/6  Com  -        Only vs animals (-1), Only to receive (-1/2), OIHID
 5/15 Pd   9   11 +3d6 Hand Attack, 0 End, OIHID "Claws"
 5/15 Ed   8    3 Discrim Smell, OIWF  
   5  Spd 18    7 Tracking Scent, OIWF   
 5/10 Rec  -    3 +2" Running = 11", OIWF         
26/46 End  -    4 +5 Str, 0 End, Doesn't Add, OIWF
22/37 Stn  -    7 +5pd/+5ed, OIWF
	 ---   
	 112   30 Shapeshift: Two Forms (15pts), 0 End, Persistant
		9 Stealth, Climbing, Breakfall 13-/14-
		5 7pts Mental Defense
               16 2 Combat levels
              ---
            + 154 = 266


OIHID: Only in Hero ID (-1/4 limitation)
OIWF:  Only in Wolf Form (-1/2 limitation)

100+
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 15 Psyche Lim: Rigid Conservative Moral Code (Common, Strong)
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Psyche Lim: Underconfident (Common, Strong)
 96 Lon Chaney Bonus
---
266

Note:  In hero ID she has the following additional limitations.  She does
not get points for them, they are part of the limitation.

 25 Distinctive Features: Not Concealable, Causes Extreme Reaction
 15 Phys Lim: Can't Speak (Frequent, Greatly)


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


                    Wolverine (Logan)
 20 Str 10     8 Regeneration: 1 body/minute
 33 Dex 69     3 Life Support vs Disease
 28 Con 36     2 Life support vs Aging (+1/2 Ages very slowly)
 28 Bod 36   120 3/4 Physical & Energy Damage reduction
 18 Int  8     6 10pts power defense, only vs attacks with chemical SFX
 17 Ego 14     6 10pts mental defense, only vs attacks with chemical SFX
 25 Pre 15     5 Discriminatory Smell
 16 Com  3    10 Tracking Scent
 12 Pd   8    12 +4 w/Per Rolls
 12 Ed   6     8 +4 w/Hearing Per Rolls
  7 Spd 27     6 +3" running
 25 Rec 30     2 +2" leap
 56 End  -     3 +3" swimming
 52 Stn  -     3 Combat Sense 13-
      ----     5 Defensive Maneuver
       262     3 Fast Draw 16-
               3 Light Sleep
	       3 Resistance
              12 Breakfall, Climbing, Lockpicking, Stealth 16-
               6 Interrogation, Streetwise 14-
              12 Concealment, Paramedic, Security Systems, Tracking 13-
	       6 Demolitions, Shadowing, 11-
	       9 +3 w/Shadowing, Stealth, Tracking
	       3 Traveler
	       4 Area Knowlege: Canada, Japan, Germany, Madripoor 11-
	       3 Linguist
	       9 4pts German, Russian, Japanese 
	      74 62pt HKA, Armor Piercing, 0 End, (5d6 w/Str) No KB
		 Martial Arts (Commando, Dirty Infighting, Kenjutsu, Ninjutsu)
               3 Aikido Throw   +0 / +1 Strike, target falls
               4 Boxing Cross   +0 / +2 Strike+2d6
               4 Choke          -2 / +0 Grab, 2d6 NND
               4 Disarm         -1 / +1 +10 Str disarm
               4 Block          +2 / +2 abort, block
               4 Low Blow       -1 / +1 2d6 NND
               4 Kidney Blow    -2 / +0 1/2d6 HKA
               4 Punch          +0 / +2 Strike+2d6
               5 Roundhouse     -2 / +1 Strike+4d6
               3 Martial Throw  +0 / +1 Strike, target falls
               4 Martial Dodge   - / +5 abort
               4 Escape         +0 / +0 +15 Str vs grabs
               3 Take Down      +2 / +1 Strike, both fall
               5 Takeaway       +0 / +0 Grab Weapon; +10 Str
               4 Lightning Stoke +2/ +0 Strike+2d6 (only with swords)
               5 Sacrafice Stroke+1/ -2 Strike+4d6 (only with swords)
               5 Slashing Stroke -2/ +1 Strike+4d6 (only with swords)
	       8 2 Martial Damage Classes
	       2 Weapon Famil: Small Arms
	       2 Weapon Famil: Japanese martial arts weapons
              30 3 Overall skill levels
	      24 3 Combat skill levels
            ----
	   + 473 = 735

100+
 20 Enraged: When takes/does body in combat 8-/8-
  5 Distinctive Features: Easily concealable (short, unusually dense, claw housings)
 10 Psyche Lim: Fears going berserk (uncommon, strong)
  5 Watched: International intelligence agencies
  5 Rival: Scott Summers (Cyclops)
  5 Love: Jean Grey (Marvel Girl)
585 Exp
---
735

Notes: This is the classic Wolverine (skeleton intact)
===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


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